fteqw/engine/d3d
Spoike 5eb21d1b6e try to fix sdl inputs.
fix some non-ascii encoding.
generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering.
revamping the downloads menu.
fix particles needing a specific blend mode in order to use custom shaders.
added trace_bone_id globals for qc. untested.
try to fix ragdoll crash. failing that, at least prevent it from being a crash.
try to fix d3d11 black lightmaps issue.
add r_norefresh to d3d9+d3d11
skin composing can now use subpics.
vulkan now tries to properly detect supported texture formats, instead of assuming.
vulkan now has a cvar to configure which dynamic buffers should be staged or shared.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-21 19:27:59 +00:00
..
d3d11_backend.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_image.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_shader.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d_backend.c update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
vid_d3d.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
vid_d3d11.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00