fteqw/engine/server
Spoike 5e7688a590 first public attempt at pbr.
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 05:04:27 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Misc tweaks. 2018-10-23 07:09:06 +00:00
pr_cmds.c first public attempt at pbr. 2019-03-12 05:04:27 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
progdefs.h Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
progs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
server.h first public attempt at pbr. 2019-03-12 05:04:27 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
sv_init.c Hexen2 uses @s for newlines in centerprints and the alt charset, also try to fix hexen2 custom map names. Allow mvdsv's UserCmd stuff without pr_imitatemvdsv. 2019-02-23 09:38:04 +00:00
sv_main.c first public attempt at pbr. 2019-03-12 05:04:27 +00:00
sv_master.c Misc compile fixes (mostly warnings) 2019-01-29 19:41:31 +00:00
sv_move.c fix some warnings. 2019-01-13 17:56:26 +00:00
sv_mvd.c Don't write svc_playerinfo to a demo that's using supports replacementdeltas. Stuff like that can be confusing. 2018-10-27 16:59:41 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c first public attempt at pbr. 2019-03-12 05:04:27 +00:00
sv_sql.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
sv_sys_win.c Misc minor compile fixes that noone else will ever notice 2019-01-29 23:43:50 +00:00
sv_user.c first public attempt at pbr. 2019-03-12 05:04:27 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
svq3_game.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
world.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00