fteqw/engine
Molgrum 5d64f13a18 Double precision for gameclock.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-01 02:42:18 +00:00
..
client Double precision for gameclock. 2008-06-01 02:42:18 +00:00
common Enable logging of realip. 2008-05-26 20:22:47 +00:00
d3d fix hash table inits, fix shader inits 2008-05-14 18:06:58 +00:00
d3d9 fix hash table inits, fix shader inits 2008-05-14 18:06:58 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 Make it compile on Windows. 2008-05-24 20:04:38 +00:00
ftequake PLEASE let the commits be over... :/ 2007-05-25 23:19:30 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl Reworked stats for csqc to match LH's suggestion. CSQC can read the 'delta' entities (experimental). Fixed up sv_getrealip, made banning work based on realip too. Added a ban command to easily ban a single client. Renamed some svcs for clarification. Added pvsflags to ssqc for greater control over how ents are sent to csqc. Broke some stuff. 2008-05-25 22:23:43 +00:00
http this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes 2008-05-09 14:22:37 +00:00
libs mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
partcfgs cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
qclib fix hash table inits, fix shader inits 2008-05-14 18:06:58 +00:00
server Fixed up qc stat field submission. 2008-05-31 10:35:38 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
sw trashed stack/hunk alignment code assumptions with sw 2008-02-02 07:27:10 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
makeconfig.sh Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
Makefile Enable DGA support by default (override with -nodga or -nomdga) 2008-05-13 12:03:52 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.