fteqw/engine/client/sys_win.c
Spoike 25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00

2324 lines
51 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sys_win.h
#include "quakedef.h"
#include "winquake.h"
#include "resource.h"
#include "errno.h"
#include "fcntl.h"
#include <limits.h>
#include <conio.h>
#include <io.h>
#include <direct.h>
#ifdef MULTITHREAD
#include <process.h>
#endif
#ifdef _DEBUG
#if _MSC_VER >= 1300
#define CATCHCRASH
#endif
#endif
#if !defined(CLIENTONLY) && !defined(SERVERONLY)
qboolean isDedicated = false;
#endif
qboolean debugout;
HWND sys_parentwindow;
unsigned int sys_parentleft; //valid if sys_parentwindow is set
unsigned int sys_parenttop;
unsigned int sys_parentwidth; //valid if sys_parentwindow is set
unsigned int sys_parentheight;
/*
================
Sys_RandomBytes
================
*/
#include <wincrypt.h>
qboolean Sys_RandomBytes(qbyte *string, int len)
{
HCRYPTPROV prov;
if(!CryptAcquireContext( &prov, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT))
{
return false;
}
if(!CryptGenRandom(prov, len, (BYTE *)string))
{
CryptReleaseContext( prov, 0);
return false;
}
CryptReleaseContext(prov, 0);
return true;
}
void Sys_CloseLibrary(dllhandle_t *lib)
{
FreeLibrary((HMODULE)lib);
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
int i;
HMODULE lib;
lib = LoadLibrary(name);
if (!lib)
{
#ifdef _WIN64
lib = LoadLibrary(va("%s_64", name));
#elif defined(_WIN32)
lib = LoadLibrary(va("%s_32", name));
#endif
if (!lib)
return NULL;
}
if (funcs)
{
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = GetProcAddress(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
if (!module)
return NULL;
return GetProcAddress((HINSTANCE)module, exportname);
}
#ifdef HLSERVER
char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
{
//windows doesn't provide a function to do this, so we have to do it ourselves.
//this isn't the fastest way...
//halflife needs this function.
char *base = (char *)module;
IMAGE_DATA_DIRECTORY *datadir;
IMAGE_EXPORT_DIRECTORY *block;
IMAGE_NT_HEADERS *ntheader;
IMAGE_DOS_HEADER *dosheader = (void*)base;
int i, j;
DWORD *funclist;
DWORD *namelist;
SHORT *ordilist;
if (!dosheader || dosheader->e_magic != IMAGE_DOS_SIGNATURE)
return NULL; //yeah, that wasn't an exe
ntheader = (void*)(base + dosheader->e_lfanew);
if (!dosheader->e_lfanew || ntheader->Signature != IMAGE_NT_SIGNATURE)
return NULL; //urm, wait, a 16bit dos exe?
datadir = &ntheader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
block = (IMAGE_EXPORT_DIRECTORY *)(base + datadir->VirtualAddress);
funclist = (DWORD*)(base+block->AddressOfFunctions);
namelist = (DWORD*)(base+block->AddressOfNames);
ordilist = (SHORT*)(base+block->AddressOfNameOrdinals);
for (i = 0; i < block->NumberOfFunctions; i++)
{
if (base+funclist[i] == address)
{
for (j = 0; j < block->NumberOfNames; j++)
{
if (ordilist[j] == i)
{
return base+namelist[i];
}
}
//it has no name. huh?
return NULL;
}
}
return NULL;
}
#endif
#ifdef Q2SERVER
static HINSTANCE game_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame (void)
{
if (!FreeLibrary (game_library))
Sys_Error ("FreeLibrary failed for game library");
game_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
void *(VARGS *GetGameAPI) (void *);
char name[MAX_OSPATH];
char *path;
char cwd[MAX_OSPATH];
#if defined _M_IX86
const char *gamename = "gamex86.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined(__amd64__) || defined(__AMD64__) || defined(_AMD64_)
const char *gamename = "gameamd.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined _M_ALPHA
const char *gamename = "gameaxp.dll";
#ifdef NDEBUG
const char *debugdir = "releaseaxp";
#else
const char *debugdir = "debugaxp";
#endif
#endif
if (game_library)
Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
// check the current debug directory first for development purposes
#ifdef _WIN32
GetCurrentDirectory(sizeof(cwd), cwd);
#else
_getcwd (cwd, sizeof(cwd));
#endif
snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
{
#ifdef DEBUG
// check the current directory for other development purposes
_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
#endif
{
// now run through the search paths
path = NULL;
while (1)
{
path = COM_NextPath (path);
if (!path)
return NULL; // couldn't find one anywhere
snprintf (name, sizeof(name), "%s/%s", path, gamename);
game_library = LoadLibrary (name);
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n",name);
break;
}
}
}
}
GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
}
#endif
#define MINIMUM_WIN_MEMORY 0x0800000
#define MAXIMUM_WIN_MEMORY 0x8000000
int starttime;
qboolean ActiveApp, Minimized;
qboolean WinNT;
static HANDLE hinput, houtput;
HANDLE qwclsemaphore;
static HANDLE tevent;
void Sys_InitFloatTime (void);
int VARGS Sys_DebugLog(char *file, char *fmt, ...)
{
FILE *fd;
va_list argptr;
static char data[1024];
va_start(argptr, fmt);
vsnprintf(data, sizeof(data)-1, fmt, argptr);
va_end(argptr);
#if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1
{
static int sock;
if (!sock)
{
struct sockaddr_in sa;
netadr_t na;
int _true = true;
int listip;
listip = COM_CheckParm("-debugip");
NET_StringToAdr(listip?com_argv[listip+1]:"127.0.0.1", &na);
NetadrToSockadr(&na, (struct sockaddr_qstorage*)&sa);
sa.sin_port = htons(10000);
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (-1==connect(sock, (struct sockaddr*)&sa, sizeof(sa)))
Sys_Error("Couldn't send debug log lines\n");
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&_true, sizeof(_true));
}
send(sock, data, strlen(data), 0);
}
#endif
fd = fopen(file, "ab");
if (fd)
{
fprintf(fd, "%s", data);
fclose(fd);
return 0;
}
return 1;
};
#ifdef CATCHCRASH
#include "dbghelp.h"
typedef BOOL (WINAPI *MINIDUMPWRITEDUMP) (
HANDLE hProcess,
DWORD ProcessId,
HANDLE hFile,
MINIDUMP_TYPE DumpType,
PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
PMINIDUMP_CALLBACK_INFORMATION CallbackParam
);
#if 0
#include "glquake.h"
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#endif
DWORD CrashExceptionHandler (DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo)
{
char dumpPath[1024];
HANDLE hProc = GetCurrentProcess();
DWORD procid = GetCurrentProcessId();
HANDLE dumpfile;
HMODULE hDbgHelp;
MINIDUMPWRITEDUMP fnMiniDumpWriteDump;
HMODULE hKernel;
BOOL (WINAPI *pIsDebuggerPresent)(void);
#if 0
int rval;
void *ptr;
int i;
void (APIENTRY *qglGetVertexAttribiv) (GLuint index, GLenum pname, GLint* params);
void (APIENTRY *qglGetVertexAttribPointerv) (GLuint index, GLenum pname, GLvoid** pointer);
qglGetVertexAttribiv = (void*)wglGetProcAddress("glGetVertexAttribiv");
qglGetVertexAttribPointerv = (void*)wglGetProcAddress("glGetVertexAttribPointerv");
#pragma comment(lib,"opengl32.lib")
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &rval);
Sys_Printf("GL_ARRAY_BUFFER_BINDING: %i\n", rval);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr);
Sys_Printf("GL_COLOR_ARRAY: %s (%lx)\n", glIsEnabled(GL_COLOR_ARRAY)?"en":"dis", (int) ptr);
// glGetPointerv(GL_FOG_COORD_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_FOG_COORDINATE_ARRAY_EXT: %i (%lx)\n", (int) glIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT), (int) ptr);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_INDEX_ARRAY_POINTER, &ptr);
Sys_Printf("GL_INDEX_ARRAY: %s %i:%p\n", glIsEnabled(GL_INDEX_ARRAY)?"en":"dis", rval, ptr);
glGetPointerv(GL_NORMAL_ARRAY_POINTER, &ptr);
Sys_Printf("GL_NORMAL_ARRAY: %s (%lx)\n", glIsEnabled(GL_NORMAL_ARRAY)?"en":"dis", (int) ptr);
// glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_SECONDARY_COLOR_ARRAY: %i (%lx)\n", (int) glIsEnabled(GL_SECONDARY_COLOR_ARRAY), (int) ptr);
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &ptr);
Sys_Printf("GL_TEXTURE_COORD_ARRAY: %s %i:%p\n", glIsEnabled(GL_TEXTURE_COORD_ARRAY)?"en":"dis", rval, ptr);
glGetIntegerv(GL_VERTEX_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr);
Sys_Printf("GL_VERTEX_ARRAY: %s %i:%p\n", glIsEnabled(GL_VERTEX_ARRAY)?"en":"dis", rval, ptr);
for (i = 0; i < 16; i++)
{
int en, bo, as, st, ty, no;
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &en);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &bo);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &as);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &st);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &ty);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &no);
qglGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr);
Sys_Printf("attrib%i: %s as:%i st:%i ty:%0x %s%i:%p\n", i, en?"en":"dis", as, st,ty,no?"norm ":"", bo, ptr);
}
#endif
hKernel = LoadLibrary ("kernel32");
pIsDebuggerPresent = (void*)GetProcAddress(hKernel, "IsDebuggerPresent");
#ifdef GLQUAKE
GLVID_Crashed();
#endif
if (pIsDebuggerPresent ())
{
/*if we have a current window, minimize it to bring us out of fullscreen*/
extern qboolean vid_initializing;
qboolean oldval = vid_initializing;
vid_initializing = true;
// ShowWindow(mainwindow, SW_MINIMIZE);
vid_initializing = oldval;
return EXCEPTION_CONTINUE_SEARCH;
}
/*if we have a current window, kill it, so it can't steal input of handle window messages or anything risky like that*/
DestroyWindow(mainwindow);
hDbgHelp = LoadLibrary ("DBGHELP");
if (hDbgHelp)
fnMiniDumpWriteDump = (MINIDUMPWRITEDUMP)GetProcAddress (hDbgHelp, "MiniDumpWriteDump");
else
fnMiniDumpWriteDump = NULL;
if (fnMiniDumpWriteDump)
{
if (MessageBox(NULL, "KABOOM! We crashed!\nBlame the monkey in the corner.\nI hope you saved your work.\nWould you like to take a dump now?", DISTRIBUTION " Sucks", MB_ICONSTOP|MB_YESNO) != IDYES)
return EXCEPTION_EXECUTE_HANDLER;
/*take a dump*/
GetTempPath (sizeof(dumpPath)-16, dumpPath);
Q_strncatz(dumpPath, DISTRIBUTION"CrashDump.dmp", sizeof(dumpPath));
dumpfile = CreateFile (dumpPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (dumpfile)
{
MINIDUMP_EXCEPTION_INFORMATION crashinfo;
crashinfo.ClientPointers = TRUE;
crashinfo.ExceptionPointers = exceptionInfo;
crashinfo.ThreadId = GetCurrentThreadId ();
if (fnMiniDumpWriteDump(hProc, procid, dumpfile, MiniDumpWithIndirectlyReferencedMemory|MiniDumpWithDataSegs, &crashinfo, NULL, NULL))
{
CloseHandle(dumpfile);
MessageBox(NULL, va("You can find the crashdump at\n%s\nPlease send this file to someone.\n\nWarning: sensitive information (like your current user name) might be present in the dump.\nYou will probably want to compress it.", dumpPath), DISTRIBUTION " Sucks", 0);
return EXCEPTION_EXECUTE_HANDLER;
}
}
}
else
MessageBox(NULL, "Kaboom! Sorry. No MiniDumpWriteDump function.", DISTRIBUTION " Sucks", 0);
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
int *debug;
#ifndef SERVERONLY
#if (_WIN32_WINNT < 0x0400)
#define LLKHF_ALTDOWN 0x00000020
#define LLKHF_UP 0x00000080
#define WH_KEYBOARD_LL 13
typedef struct {
DWORD vkCode;
DWORD scanCode;
DWORD flags;
DWORD time;
DWORD dwExtraInfo;
} KBDLLHOOKSTRUCT;
#elif defined(MINGW)
#ifndef LLKHF_UP
#define LLKHF_UP 0x00000080
#endif
#endif
HHOOK llkeyboardhook;
cvar_t sys_disableWinKeys = SCVAR("sys_disableWinKeys", "0");
cvar_t sys_disableTaskSwitch = SCVARF("sys_disableTaskSwitch", "0", CVAR_NOTFROMSERVER); // please don't encourage people to use this...
LRESULT CALLBACK LowLevelKeyboardProc (INT nCode, WPARAM wParam, LPARAM lParam)
{
KBDLLHOOKSTRUCT *pkbhs = (KBDLLHOOKSTRUCT *) lParam;
if (ActiveApp)
switch (nCode)
{
case HC_ACTION:
{
//Trap the Left Windowskey
if (pkbhs->vkCode == VK_LWIN)
{
Key_Event (0, K_LWIN, 0, !(pkbhs->flags & LLKHF_UP));
return 1;
}
//Trap the Right Windowskey
if (pkbhs->vkCode == VK_RWIN)
{
Key_Event (0, K_RWIN, 0, !(pkbhs->flags & LLKHF_UP));
return 1;
}
//Trap the Application Key (what a pointless key)
if (pkbhs->vkCode == VK_APPS)
{
Key_Event (0, K_APP, 0, !(pkbhs->flags & LLKHF_UP));
return 1;
}
// Disable CTRL+ESC
//this works, but we've got to give some way to tab out...
if (sys_disableTaskSwitch.ival)
{
if (pkbhs->vkCode == VK_ESCAPE && GetAsyncKeyState (VK_CONTROL) >> ((sizeof(SHORT) * 8) - 1))
return 1;
// Disable ATL+TAB
if (pkbhs->vkCode == VK_TAB && pkbhs->flags & LLKHF_ALTDOWN)
return 1;
// Disable ALT+ESC
if (pkbhs->vkCode == VK_ESCAPE && pkbhs->flags & LLKHF_ALTDOWN)
return 1;
}
break;
}
default:
break;
}
return CallNextHookEx (llkeyboardhook, nCode, wParam, lParam);
}
void SetHookState(qboolean state)
{
if (!state == !llkeyboardhook) //not so types are comparable
return;
if (llkeyboardhook)
{
UnhookWindowsHookEx(llkeyboardhook);
llkeyboardhook = NULL;
}
if (state)
llkeyboardhook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, GetModuleHandle(NULL), 0);
}
#endif
/*
===============================================================================
FILE IO
===============================================================================
*/
void Sys_mkdir (char *path)
{
_mkdir (path);
}
qboolean Sys_remove (char *path)
{
remove (path);
return true;
}
qboolean Sys_Rename (char *oldfname, char *newfname)
{
return !rename(oldfname, newfname);
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
{
HANDLE r;
WIN32_FIND_DATA fd;
char apath[MAX_OSPATH];
char apath2[MAX_OSPATH];
char file[MAX_OSPATH];
char *s;
int go;
if (!gpath)
return 0;
// strcpy(apath, match);
Q_snprintfz(apath, sizeof(apath), "%s/%s", gpath, match);
for (s = apath+strlen(apath)-1; s> apath; s--)
{
if (*s == '/')
break;
}
*s = '\0';
//this is what we ask windows for.
Q_snprintfz(file, sizeof(file), "%s/*.*", apath);
//we need to make apath contain the path in match but not gpath
Q_strncpyz(apath2, match, sizeof(apath));
match = s+1;
for (s = apath2+strlen(apath2)-1; s> apath2; s--)
{
if (*s == '/')
break;
}
*s = '\0';
if (s != apath2)
strcat(apath2, "/");
r = FindFirstFile(file, &fd);
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
if (*fd.cFileName == '.'); //don't ever find files with a name starting with '.'
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(match, fd.cFileName))
{
Q_snprintfz(file, sizeof(file), "%s%s/", apath2, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
else
{
if (wildcmp(match, fd.cFileName))
{
Q_snprintfz(file, sizeof(file), "%s%s", apath2, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
}
while(FindNextFile(r, &fd) && go);
FindClose(r);
return go;
}
/*
===============================================================================
SYSTEM IO
===============================================================================
*/
/*
================
Sys_MakeCodeWriteable
================
*/
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
{
DWORD flOldProtect;
//@@@ copy on write or just read-write?
if (!VirtualProtect((LPVOID)startaddr, length, PAGE_EXECUTE_READWRITE, &flOldProtect))
{
char str[1024];
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
str,
sizeof(str),
NULL);
Sys_Error("Protection change failed!\nError %d: %s\n", (int)GetLastError(), str);
}
}
/*
================
Sys_Init
================
*/
void Sys_Init (void)
{
// LARGE_INTEGER PerformanceFreq;
// unsigned int lowpart, highpart;
OSVERSIONINFO vinfo;
#ifndef SERVERONLY
Cvar_Register(&sys_disableWinKeys, "System vars");
Cvar_Register(&sys_disableTaskSwitch, "System vars");
#ifndef CLIENTONLY
if (!isDedicated && !COM_CheckParm("-nomutex"))
#else
if (!COM_CheckParm("-nomutex")) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too.
#endif
{
// allocate a named semaphore on the client so the
// front end can tell if it is alive
// mutex will fail if semephore already exists
qwclsemaphore = CreateMutex(
NULL, // Security attributes
0, // owner
"qwcl"); // Semaphore name
// if (!qwclsemaphore)
// Sys_Error ("QWCL is already running on this system");
CloseHandle (qwclsemaphore);
qwclsemaphore = CreateSemaphore(
NULL, // Security attributes
0, // Initial count
1, // Maximum count
"qwcl"); // Semaphore name
}
#endif
#if 0
if (!QueryPerformanceFrequency (&PerformanceFreq))
Sys_Error ("No hardware timer available");
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
lowpart = (unsigned int)PerformanceFreq.LowPart;
highpart = (unsigned int)PerformanceFreq.HighPart;
lowshift = 0;
while (highpart || (lowpart > 2000000.0))
{
lowshift++;
lowpart >>= 1;
lowpart |= (highpart & 1) << 31;
highpart >>= 1;
}
pfreq = 1.0 / (double)lowpart;
Sys_InitFloatTime ();
#endif
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod( 1 );
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
if (!GetVersionEx (&vinfo))
Sys_Error ("Couldn't get OS info");
if ((vinfo.dwMajorVersion < 4) ||
(vinfo.dwPlatformId == VER_PLATFORM_WIN32s))
{
Sys_Error ("QuakeWorld requires at least Win95 or NT 4.0");
}
if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT)
WinNT = true;
else
WinNT = false;
}
void Sys_Shutdown(void)
{
if (host_parms.membase)
{
VirtualFree(host_parms.membase, 0, MEM_RELEASE);
host_parms.membase = 0;
}
}
void VARGS Sys_Error (const char *error, ...)
{
va_list argptr;
char text[1024];
//, text2[1024];
// DWORD dummy;
va_start (argptr, error);
vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
#ifndef SERVERONLY
SetHookState(false);
Host_Shutdown ();
#else
SV_Shutdown();
#endif
MessageBox(NULL, text, "Error", 0);
#ifndef SERVERONLY
CloseHandle (qwclsemaphore);
SetHookState(false);
#endif
#ifdef NPFTE
{
extern jmp_buf host_abort;
/*jump to start of main loop (which exits the main loop)*/
longjmp (host_abort, 1);
}
#else
exit (1);
#endif
}
void VARGS Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[1024];
DWORD dummy;
if (!houtput && !debugout)
return;
va_start (argptr,fmt);
vsnprintf (text, sizeof(text), fmt, argptr);
va_end (argptr);
#ifdef _DEBUG
if (debugout)
OutputDebugString(text); //msvc debug output
#endif
if (houtput)
WriteFile (houtput, text, strlen(text), &dummy, NULL);
}
void Sys_Quit (void)
{
#ifndef SERVERONLY
SetHookState(false);
Host_Shutdown ();
if (tevent)
CloseHandle (tevent);
if (qwclsemaphore)
CloseHandle (qwclsemaphore);
SetHookState(false);
#else
SV_Shutdown();
#endif
#ifdef NPFTE
{
extern jmp_buf host_abort;
/*jump to start of main loop (which exits the main loop)*/
longjmp (host_abort, 1);
}
#else
exit(1);
#endif
}
#if 1
/*
================
Sys_DoubleTime
================
*/
double Sys_DoubleTime (void)
{
static int first = 1;
static LARGE_INTEGER qpcfreq;
LARGE_INTEGER PerformanceCount;
static LONGLONG oldcall;
static LONGLONG firsttime;
LONGLONG diff;
QueryPerformanceCounter (&PerformanceCount);
if (first)
{
first = 0;
QueryPerformanceFrequency(&qpcfreq);
firsttime = PerformanceCount.QuadPart;
diff = 0;
}
else
diff = PerformanceCount.QuadPart - oldcall;
if (diff >= 0)
oldcall = PerformanceCount.QuadPart;
return (oldcall - firsttime) / (double)qpcfreq.QuadPart;
}
unsigned int Sys_Milliseconds (void)
{
return Sys_DoubleTime()*1000;
}
#else
unsigned int Sys_Milliseconds (void)
{
static DWORD starttime;
static qboolean first = true;
DWORD now;
// double t;
now = timeGetTime();
if (first) {
first = false;
starttime = now;
return 0.0;
}
/*
if (now < starttime) // wrapped?
{
double r;
r = (now) + (LONG_MAX - starttime);
starttime = now;
return r;
}
if (now - starttime == 0)
return 0.0;
*/
return (now - starttime);
}
double Sys_DoubleTime (void)
{
return Sys_Milliseconds()/1000.f;
}
#endif
/////////////////////////////////////////////////////////////
//clipboard
HANDLE clipboardhandle;
char *Sys_GetClipboard(void)
{
char *clipText;
if (OpenClipboard(NULL))
{
clipboardhandle = GetClipboardData(CF_TEXT);
if (clipboardhandle)
{
clipText = GlobalLock(clipboardhandle);
if (clipText)
return clipText;
//failed at the last hurdle
GlobalUnlock(clipboardhandle);
}
CloseClipboard();
}
clipboardhandle = NULL;
return NULL;
}
void Sys_CloseClipboard(char *bf)
{
if (clipboardhandle)
{
GlobalUnlock(clipboardhandle);
CloseClipboard();
clipboardhandle = NULL;
}
}
void Sys_SaveClipboard(char *text)
{
HANDLE glob;
char *temp;
if (!OpenClipboard(NULL))
return;
EmptyClipboard();
glob = GlobalAlloc(GMEM_MOVEABLE, strlen(text) + 1);
if (glob == NULL)
{
CloseClipboard();
return;
}
temp = GlobalLock(glob);
if (temp != NULL)
{
strcpy(temp, text);
GlobalUnlock(glob);
SetClipboardData(CF_TEXT, glob);
}
else
GlobalFree(glob);
CloseClipboard();
}
//end of clipboard
/////////////////////////////////////////////////////////////
/////////////////////////////////////////
//the system console stuff
char *Sys_ConsoleInput (void)
{
static char text[256];
static int len;
INPUT_RECORD recs[1024];
// int count;
int i;
int ch;
DWORD numevents, numread, dummy=0;
HANDLE th;
char *clipText, *textCopied;
if (!hinput)
return NULL;
for ( ;; )
{
if (!GetNumberOfConsoleInputEvents (hinput, &numevents))
Sys_Error ("Error getting # of console events");
if (numevents <= 0)
break;
if (!ReadConsoleInput(hinput, recs, 1, &numread))
Sys_Error ("Error reading console input");
if (numread != 1)
Sys_Error ("Couldn't read console input");
if (recs[0].EventType == KEY_EVENT)
{
if (recs[0].Event.KeyEvent.bKeyDown)
{
ch = recs[0].Event.KeyEvent.uChar.AsciiChar;
switch (ch)
{
case '\r':
WriteFile(houtput, "\r\n", 2, &dummy, NULL);
if (len)
{
text[len] = 0;
len = 0;
return text;
}
break;
case '\b':
if (len)
{
len--;
WriteFile(houtput, "\b \b", 3, &dummy, NULL);
}
break;
default:
if (((ch=='V' || ch=='v') && (recs[0].Event.KeyEvent.dwControlKeyState &
(LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))) || ((recs[0].Event.KeyEvent.dwControlKeyState
& SHIFT_PRESSED) && (recs[0].Event.KeyEvent.wVirtualKeyCode
==VK_INSERT))) {
if (OpenClipboard(NULL)) {
th = GetClipboardData(CF_TEXT);
if (th) {
clipText = GlobalLock(th);
if (clipText) {
textCopied = BZ_Malloc(GlobalSize(th)+1);
strcpy(textCopied, clipText);
/* Substitutes a NULL for every token */strtok(textCopied, "\n\r\b");
i = strlen(textCopied);
if (i+len>=256)
i=256-len;
if (i>0) {
textCopied[i]=0;
text[len]=0;
strcat(text, textCopied);
len+=dummy;
WriteFile(houtput, textCopied, i, &dummy, NULL);
}
BZ_Free(textCopied);
}
GlobalUnlock(th);
}
CloseClipboard();
}
} else if (ch >= ' ')
{
WriteFile(houtput, &ch, 1, &dummy, NULL);
text[len] = ch;
len = (len + 1) & 0xff;
}
break;
}
}
}
}
return NULL;
}
BOOL WINAPI HandlerRoutine (DWORD dwCtrlType)
{
switch (dwCtrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
Cbuf_AddText ("quit\n", RESTRICT_LOCAL);
return true;
}
return false;
}
qboolean Sys_InitTerminal (void)
{
if (!AllocConsole())
return false;
#ifndef SERVERONLY
if (qwclsemaphore)
{
CloseHandle(qwclsemaphore);
qwclsemaphore = NULL;
}
#endif
SetConsoleCtrlHandler (HandlerRoutine, TRUE);
SetConsoleTitle (FULLENGINENAME " dedicated server");
hinput = GetStdHandle (STD_INPUT_HANDLE);
houtput = GetStdHandle (STD_OUTPUT_HANDLE);
return true;
}
void Sys_CloseTerminal (void)
{
FreeConsole();
hinput = NULL;
houtput = NULL;
}
//
////////////////////////////
void Sys_SendKeyEvents (void)
{
MSG msg;
if (isDedicated)
{
#ifndef CLIENTONLY
SV_GetConsoleCommands ();
#endif
return;
}
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
{
// we always update if there are any event, even if we're paused
scr_skipupdate = 0;
if (!GetMessage (&msg, NULL, 0, 0))
break;
// Sys_Quit ();
// if (TranslateMessage (&msg))
// continue;
DispatchMessage (&msg);
}
}
void Sys_ServerActivity(void)
{
#ifndef SERVERONLY
if (GetActiveWindow() != mainwindow)
FlashWindow(mainwindow, true);
#endif
}
/*
==============================================================================
WINDOWS CRAP
==============================================================================
*/
/*
==================
WinMain
==================
*/
void SleepUntilInput (int time)
{
MsgWaitForMultipleObjects(1, &tevent, FALSE, time, QS_ALLINPUT);
}
qboolean Sys_Startup_CheckMem(quakeparms_t *parms)
{
int t;
MEMORYSTATUS lpBuffer;
lpBuffer.dwLength = sizeof(MEMORYSTATUS);
GlobalMemoryStatus (&lpBuffer);
// take the greater of all the available memory or half the total memory,
// but at least 8 Mb and no more than 16 Mb, unless they explicitly
// request otherwise
parms->memsize = lpBuffer.dwAvailPhys;
if (parms->memsize < MINIMUM_WIN_MEMORY)
parms->memsize = MINIMUM_WIN_MEMORY;
if (parms->memsize < (lpBuffer.dwTotalPhys >> 1))
parms->memsize = lpBuffer.dwTotalPhys >> 1;
if (parms->memsize > MAXIMUM_WIN_MEMORY)
parms->memsize = MAXIMUM_WIN_MEMORY;
if (COM_CheckParm ("-heapsize"))
{
t = COM_CheckParm("-heapsize") + 1;
if (t < com_argc)
parms->memsize = Q_atoi (com_argv[t]) * 1024;
}
else if (COM_CheckParm ("-mem"))
{
t = COM_CheckParm("-mem") + 1;
if (t < com_argc)
parms->memsize = Q_atoi (com_argv[t]) * 1024*1024;
}
parms->membase = VirtualAlloc (NULL, parms->memsize, MEM_RESERVE, PAGE_NOACCESS);
// parms->membase = malloc (parms.memsize);
if (!parms->membase)
return false;
return true;
}
#ifdef NPFTE
static quakeparms_t parms;
double lastlooptime;
qboolean NPQTV_Sys_Startup(int argc, char *argv[])
{
if (!host_initialized)
{
TL_InitLanguages();
parms.argc = argc;
parms.argv = argv;
parms.basedir = argv[0];
COM_InitArgv (parms.argc, parms.argv);
if (!Sys_Startup_CheckMem(&parms))
return false;
Host_Init (&parms);
}
lastlooptime = Sys_DoubleTime ();
return true;
}
void NPQTV_Sys_MainLoop(void)
{
double duratrion, newtime;
if (isDedicated)
{
#ifndef CLIENTONLY
NET_Sleep(50, false);
// find time passed since last cycle
newtime = Sys_DoubleTime ();
duratrion = newtime - lastlooptime;
lastlooptime = newtime;
SV_Frame ();
#else
Sys_Error("wut?");
#endif
}
else
{
#ifndef SERVERONLY
double sleeptime;
newtime = Sys_DoubleTime ();
duratrion = newtime - lastlooptime;
sleeptime = Host_Frame (duratrion);
lastlooptime = newtime;
SetHookState(sys_disableWinKeys.ival);
Sys_Sleep(sleeptime);
// Sleep(0);
#else
Sys_Error("wut?");
#endif
}
}
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
{
}
#else
/*
==================
WinMain
==================
*/
HINSTANCE global_hInstance;
int global_nCmdShow;
char *argv[MAX_NUM_ARGVS];
static char exename[256];
HWND hwnd_dialog;
#define COBJMACROS
#ifndef MINGW
#if _MSC_VER > 1200
#include <shobjidl.h>
#endif
#endif
#if _MSC_VER > 1200
#include <shlguid.h>
#endif
#include <shlobj.h>
//#include <Propsys.h>
#ifdef _MSC_VER
#include "ntverp.h"
#endif
#ifndef SHARD_APPIDINFOLINK
// SDK version 7600 = v7.0a & v7.1
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct SHARDAPPIDINFOLINK {
IShellLinkW *psl;
PCWSTR pszAppID;
} SHARDAPPIDINFOLINK;
#endif
#define SHARD_APPIDINFOLINK 0x00000007
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct {
GUID fmtid;
DWORD pid;
} PROPERTYKEY;
#endif
typedef struct IPropertyStore IPropertyStore;
;
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct IPropertyStore
{
CONST_VTBL struct
{
/*IUnknown*/
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IPropertyStore * This,
REFIID riid,
void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IPropertyStore * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IPropertyStore * This);
/*property store stuff*/
HRESULT ( STDMETHODCALLTYPE *GetCount)(
IPropertyStore * This,
ULONG *count);
HRESULT ( STDMETHODCALLTYPE *GetAt)(
IPropertyStore * This,
DWORD prop,
PROPERTYKEY * key);
HRESULT ( STDMETHODCALLTYPE *GetValue)(
IPropertyStore * This,
PROPERTYKEY * key,
PROPVARIANT * val);
HRESULT ( STDMETHODCALLTYPE *SetValue)(
IPropertyStore * This,
PROPERTYKEY * key,
PROPVARIANT * val);
HRESULT ( STDMETHODCALLTYPE *Commit)(
IPropertyStore * This);
} *lpVtbl;
} IPropertyStore;
#endif
#endif
static const IID IID_IPropertyStore = {0x886d8eeb, 0x8cf2, 0x4446, {0x8d, 0x02, 0xcd, 0xba, 0x1d, 0xbd, 0xcf, 0x99}};
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
#define IObjectArray IUnknown
#endif
#endif
static const IID IID_IObjectArray = {0x92ca9dcd, 0x5622, 0x4bba, {0xa8,0x05,0x5e,0x9f,0x54,0x1b,0xd8,0xc9}};
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct IObjectCollection
{
struct IObjectCollectionVtbl
{
HRESULT ( __stdcall *QueryInterface )(
/* [in] IShellLink*/ void *This,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppvObject);
ULONG ( __stdcall *AddRef )(
/* [in] IShellLink*/ void *This);
ULONG ( __stdcall *Release )(
/* [in] IShellLink*/ void *This);
HRESULT ( __stdcall *GetCount )(
/* [in] IShellLink*/ void *This,
/* [out] */ UINT *pcObjects);
HRESULT ( __stdcall *GetAt )(
/* [in] IShellLink*/ void *This,
/* [in] */ UINT uiIndex,
/* [in] */ const GUID * const riid,
/* [iid_is][out] */ void **ppv);
HRESULT ( __stdcall *AddObject )(
/* [in] IShellLink*/ void *This,
/* [in] */ void *punk);
HRESULT ( __stdcall *AddFromArray )(
/* [in] IShellLink*/ void *This,
/* [in] */ IObjectArray *poaSource);
HRESULT ( __stdcall *RemoveObjectAt )(
/* [in] IShellLink*/ void *This,
/* [in] */ UINT uiIndex);
HRESULT ( __stdcall *Clear )(
/* [in] IShellLink*/ void *This);
} *lpVtbl;
} IObjectCollection;
#endif
#endif
static const IID IID_IObjectCollection = {0x5632b1a4, 0xe38a, 0x400a, {0x92,0x8a,0xd4,0xcd,0x63,0x23,0x02,0x95}};
static const CLSID CLSID_EnumerableObjectCollection = {0x2d3468c1, 0x36a7, 0x43b6, {0xac,0x24,0xd3,0xf0,0x2f,0xd9,0x60,0x7a}};
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct ICustomDestinationList
{
struct ICustomDestinationListVtbl
{
HRESULT ( __stdcall *QueryInterface ) (
/* [in] ICustomDestinationList*/ void *This,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppvObject);
ULONG ( __stdcall *AddRef )(
/* [in] ICustomDestinationList*/ void *This);
ULONG ( __stdcall *Release )(
/* [in] ICustomDestinationList*/ void *This);
HRESULT ( __stdcall *SetAppID )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][in] */ LPCWSTR pszAppID);
HRESULT ( __stdcall *BeginList )(
/* [in] ICustomDestinationList*/ void *This,
/* [out] */ UINT *pcMinSlots,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppv);
HRESULT ( __stdcall *AppendCategory )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][in] */ LPCWSTR pszCategory,
/* [in] IObjectArray*/ void *poa);
HRESULT ( __stdcall *AppendKnownCategory )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] KNOWNDESTCATEGORY*/ int category);
HRESULT ( __stdcall *AddUserTasks )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] IObjectArray*/ void *poa);
HRESULT ( __stdcall *CommitList )(
/* [in] ICustomDestinationList*/ void *This);
HRESULT ( __stdcall *GetRemovedDestinations )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] */ const IID * const riid,
/* [out] */ void **ppv);
HRESULT ( __stdcall *DeleteList )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][unique][in] */ LPCWSTR pszAppID);
HRESULT ( __stdcall *AbortList )(
/* [in] ICustomDestinationList*/ void *This);
} *lpVtbl;
} ICustomDestinationList;
#endif
#endif
static const IID IID_ICustomDestinationList = {0x6332debf, 0x87b5, 0x4670, {0x90,0xc0,0x5e,0x57,0xb4,0x08,0xa4,0x9e}};
static const CLSID CLSID_DestinationList = {0x77f10cf0, 0x3db5, 0x4966, {0xb5,0x20,0xb7,0xc5,0x4f,0xd3,0x5e,0xd6}};
#endif
#if _MSC_VER > 1200
#define WIN7_APPNAME L"FTEQuake"
static IShellLinkW *CreateShellLink(char *command, char *target, char *title, char *desc)
{
HRESULT hr;
IShellLinkW *link;
IPropertyStore *prop_store;
WCHAR buf[1024];
char tmp[1024], *s;
// Get a pointer to the IShellLink interface.
hr = CoCreateInstance(&CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, &IID_IShellLinkW, &link);
if (FAILED(hr))
return NULL;
GetModuleFileNameW(NULL, buf, sizeof(buf)/sizeof(wchar_t)-1);
IShellLinkW_SetIconLocation(link, buf, 0); /*grab the first icon from our exe*/
IShellLinkW_SetPath(link, buf); /*program to run*/
Q_strncpyz(tmp, com_quakedir, sizeof(tmp));
/*normalize the gamedir, so we don't end up with the same thing multiple times*/
for(s = tmp; *s; s++)
{
if (*s == '\\')
*s = '/';
else
*s = tolower(*s);
}
swprintf(buf, sizeof(buf), L"%S \"%S\" -basedir \"%S\"", command, target, tmp);
IShellLinkW_SetArguments(link, buf); /*args*/
swprintf(buf, sizeof(buf), L"%S", desc);
IShellLinkW_SetDescription(link, buf); /*tooltip*/
hr = IShellLinkW_QueryInterface(link, &IID_IPropertyStore, &prop_store);
#ifndef MINGW
if(SUCCEEDED(hr))
{
PROPVARIANT pv;
PROPERTYKEY PKEY_Title;
pv.vt=VT_LPSTR;
pv.pszVal=title; /*item text*/
CLSIDFromString(L"{F29F85E0-4FF9-1068-AB91-08002B27B3D9}", &(PKEY_Title.fmtid));
PKEY_Title.pid=2;
hr = prop_store->lpVtbl->SetValue(prop_store, &PKEY_Title, &pv);
hr = prop_store->lpVtbl->Commit(prop_store);
prop_store->lpVtbl->Release(prop_store);
}
#endif
return link;
}
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
{
SHARDAPPIDINFOLINK appinfo;
IShellLinkW *link;
link = CreateShellLink(command, target, title, desc);
if (!link)
return;
appinfo.pszAppID=WIN7_APPNAME;
appinfo.psl=link;
SHAddToRecentDocs(SHARD_APPIDINFOLINK, &appinfo);
IShellLinkW_Release(link);
}
void Win7_Init(void)
{
HANDLE h;
HRESULT (WINAPI *pSetCurrentProcessExplicitAppUserModelID)(PCWSTR AppID);
h = LoadLibrary("shell32.dll");
if (h)
{
pSetCurrentProcessExplicitAppUserModelID = (void*)GetProcAddress(h, "SetCurrentProcessExplicitAppUserModelID");
if (pSetCurrentProcessExplicitAppUserModelID)
pSetCurrentProcessExplicitAppUserModelID(WIN7_APPNAME);
}
}
void Win7_TaskListInit(void)
{
ICustomDestinationList *cdl;
IObjectCollection *col;
IObjectArray *arr;
IShellLinkW *link;
CoInitialize(NULL);
if (SUCCEEDED(CoCreateInstance(&CLSID_DestinationList, NULL, CLSCTX_INPROC_SERVER, &IID_ICustomDestinationList, &cdl)))
{
UINT minslots;
IUnknown *removed;
cdl->lpVtbl->BeginList(cdl, &minslots, &IID_IObjectArray, &removed);
if (SUCCEEDED(CoCreateInstance(&CLSID_EnumerableObjectCollection, NULL, CLSCTX_INPROC_SERVER, &IID_IObjectCollection, &col)))
{
switch(M_GameType())
{
case MGT_QUAKE1:
link = CreateShellLink("+menu_servers", "", "Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map start", "", "Start New Game (Quake)", "Begin a new single-player game");
if (link)
{
col->lpVtbl->AddObject(col, link);
link->lpVtbl->Release(link);
}
break;
case MGT_QUAKE2:
link = CreateShellLink("+menu_servers", "", "Quake2 Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map unit1", "", "Start New Game (Quake2)", "Begin a new game");
if (link)
{
col->lpVtbl->AddObject(col, link);
link->lpVtbl->Release(link);
}
break;
case MGT_HEXEN2:
link = CreateShellLink("+menu_servers", "", "Hexen2 Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map demo1", "", "Start New Game (Hexen2)", "Begin a new game");
if (link)
{
col->lpVtbl->AddObject(col, link);
link->lpVtbl->Release(link);
}
break;
}
if (SUCCEEDED(col->lpVtbl->QueryInterface(col, &IID_IObjectArray, &arr)))
{
cdl->lpVtbl->AddUserTasks(cdl, arr);
arr->lpVtbl->Release(arr);
}
col->lpVtbl->Release(col);
}
cdl->lpVtbl->AppendKnownCategory(cdl, 1);
cdl->lpVtbl->CommitList(cdl);
cdl->lpVtbl->Release(cdl);
}
}
#endif
/*
#ifdef _MSC_VER
#include <signal.h>
void VARGS Signal_Error_Handler(int i)
{
int *basepointer;
__asm {mov basepointer,ebp};
Sys_Error("Received signal, offset was 0x%8x", basepointer[73]);
}
#endif
*/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// MSG msg;
quakeparms_t parms;
double time, oldtime, newtime;
char cwd[1024];
const char *qtvfile = NULL;
int delay = 0;
/* previous instances do not exist in Win32 */
if (hPrevInstance)
return 0;
#ifndef MINGW
#if _MSC_VER > 1200
Win7_Init();
#endif
#endif
#ifdef _MSC_VER
#if _M_IX86_FP >= 1
{
int idedx;
char cpuname[13];
/*I'm not going to check to make sure cpuid works.*/
__asm
{
xor eax, eax
cpuid
mov dword ptr [cpuname+0],ebx
mov dword ptr [cpuname+4],edx
mov dword ptr [cpuname+8],ecx
}
cpuname[12] = 0;
__asm
{
mov eax, 0x1
cpuid
mov idedx, edx
}
#if _M_IX86_FP >= 2
if (!(idedx&(1<<26)))
MessageBox(NULL, "This is an SSE2 optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0);
else
#endif
if (!(idedx&(1<<25)))
MessageBox(NULL, "This is an SSE optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0);
}
#endif
#endif
#ifdef CATCHCRASH
__try
#endif
{
/*
#ifndef _DEBUG
#ifdef _MSC_VER
signal (SIGFPE, Signal_Error_Handler);
signal (SIGILL, Signal_Error_Handler);
signal (SIGSEGV, Signal_Error_Handler);
#endif
#endif
*/
global_hInstance = hInstance;
global_nCmdShow = nCmdShow;
parms.argc = 1;
argv[0] = exename;
while (*lpCmdLine && (parms.argc < MAX_NUM_ARGVS))
{
while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
lpCmdLine++;
if (*lpCmdLine)
{
if (*lpCmdLine == '\"')
{
lpCmdLine++;
argv[parms.argc] = lpCmdLine;
parms.argc++;
while (*lpCmdLine && *lpCmdLine != '\"')
lpCmdLine++;
}
else
{
argv[parms.argc] = lpCmdLine;
parms.argc++;
while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
lpCmdLine++;
}
if (*lpCmdLine)
{
*lpCmdLine = 0;
lpCmdLine++;
}
}
}
GetModuleFileName(NULL, cwd, sizeof(cwd)-1);
strcpy(exename, COM_SkipPath(cwd));
parms.argv = (const char **)argv;
COM_InitArgv (parms.argc, parms.argv);
if (COM_CheckParm("--version") || COM_CheckParm("-v"))
{
printf("version " DISTRIBUTION " " __TIME__ " " __DATE__ "\n");
return true;
}
if (COM_CheckParm("-outputdebugstring"))
debugout = true;
if (!GetCurrentDirectory (sizeof(cwd), cwd))
Sys_Error ("Couldn't determine current directory");
if (parms.argc >= 2)
{
if (*parms.argv[1] != '-' && *parms.argv[1] != '+')
{
char *e;
qtvfile = parms.argv[1];
GetModuleFileName(NULL, cwd, sizeof(cwd)-1);
for (e = cwd+strlen(cwd)-1; e >= cwd; e--)
{
if (*e == '/' || *e == '\\')
{
*e = 0;
break;
}
}
}
}
TL_InitLanguages();
//tprints are now allowed
parms.basedir = cwd;
parms.argc = com_argc;
parms.argv = com_argv;
#if !defined(CLIENTONLY) && !defined(SERVERONLY)
if (COM_CheckParm ("-dedicated"))
isDedicated = true;
#endif
if (isDedicated)
{
#if !defined(CLIENTONLY)
if (!Sys_InitTerminal())
Sys_Error ("Couldn't allocate dedicated server console");
#endif
}
if (!Sys_Startup_CheckMem(&parms))
Sys_Error ("Not enough memory free; check disk space\n");
#ifndef CLIENTONLY
if (isDedicated) //compleate denial to switch to anything else - many of the client structures are not initialized.
{
int delay;
SV_Init (&parms);
delay = SV_Frame()*1000;
while (1)
{
if (!isDedicated)
Sys_Error("Dedicated was cleared");
NET_Sleep(delay, false);
delay = SV_Frame()*1000;
}
return TRUE;
}
#endif
tevent = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!tevent)
Sys_Error ("Couldn't create event");
#ifdef SERVERONLY
Sys_Printf ("SV_Init\n");
SV_Init(&parms);
#else
Sys_Printf ("Host_Init\n");
Host_Init (&parms);
#endif
oldtime = Sys_DoubleTime ();
if (qtvfile)
{
char *ext = COM_FileExtension(qtvfile);
if (!strcmp(ext, "qwd") || !strcmp(ext, "dem") || !strcmp(ext, "mvd"))
Cbuf_AddText(va("playdemo \"#%s\"\n", qtvfile), RESTRICT_LOCAL);
else
Cbuf_AddText(va("qtvplay \"#%s\"\n", qtvfile), RESTRICT_LOCAL);
}
//client console should now be initialized.
#ifndef MINGW
#if _MSC_VER > 1200
Win7_TaskListInit();
#endif
#endif
/* main window message loop */
while (1)
{
if (isDedicated)
{
#ifndef CLIENTONLY
NET_Sleep(delay, false);
// find time passed since last cycle
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
oldtime = newtime;
delay = 1000*SV_Frame ();
#else
Sys_Error("wut?");
#endif
}
else
{
#ifndef SERVERONLY
double sleeptime;
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
sleeptime = Host_Frame (time);
oldtime = newtime;
SetHookState(sys_disableWinKeys.ival);
/*sleep if its not yet time for a frame*/
Sys_Sleep(sleeptime);
#else
Sys_Error("wut?");
#endif
}
}
}
#ifdef CATCHCRASH
__except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation()))
{
return 1;
}
#endif
/* return success of application */
return TRUE;
}
int __cdecl main(void)
{
char *cmdline;
FreeConsole();
cmdline = GetCommandLine();
while (*cmdline && *cmdline == ' ')
cmdline++;
if (*cmdline == '\"')
{
cmdline++;
while (*cmdline && *cmdline != '\"')
cmdline++;
if (*cmdline == '\"')
cmdline++;
}
else
{
while (*cmdline && *cmdline != ' ')
cmdline++;
}
return WinMain(GetModuleHandle(NULL), NULL, cmdline, SW_NORMAL);
}
#endif
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
{
HDC hdc;
int rate;
hdc = GetDC(NULL);
*width = GetDeviceCaps(hdc, HORZRES);
*height = GetDeviceCaps(hdc, VERTRES);
*bpp = GetDeviceCaps(hdc, BITSPIXEL);
rate = GetDeviceCaps(hdc, VREFRESH);
if (rate == 1)
rate = 0;
*refreshrate = rate;
ReleaseDC(NULL, hdc);
return true;
}
#ifdef MULTITHREAD
/* Thread creation calls */
typedef struct threadwrap_s
{
void (*func)(void *);
void *args;
} threadwrap_t;
// the thread call is wrapped so we don't need WINAPI everywhere
DWORD WINAPI threadwrapper(void *args)
{
threadwrap_t tw;
tw.func = ((threadwrap_t *)args)->func;
tw.args = ((threadwrap_t *)args)->args;
free(args);
#ifdef CATCHCRASH
__try
{
#endif
tw.func(tw.args);
#ifdef CATCHCRASH
}
__except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation()))
{
return 1;
}
#endif
#ifndef WIN32CRTDLL
_endthreadex(0);
#endif
return 0;
}
void *Sys_CreateThread(int (*func)(void *), void *args, int priority, int stacksize)
{
threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t));
HANDLE handle;
if (!tw)
return NULL;
if (stacksize)
stacksize += 128; // wrapper overhead, also prevent default stack size
tw->func = func;
tw->args = args;
#ifdef WIN32CRTDLL
handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL);
#else
handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL);
#endif
if (!handle)
{
free(tw);
return NULL;
}
return (void *)handle;
}
void Sys_WaitOnThread(void *thread)
{
while (WaitForSingleObject((HANDLE)thread, 10) == WAIT_TIMEOUT)
{
/*keep responding to window messages*/
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
DispatchMessage(&msg);
}
CloseHandle((HANDLE)thread);
}
/* Mutex calls */
void *Sys_CreateMutex(void)
{
return (void *)CreateMutex(NULL, 0, NULL);
}
qboolean Sys_TryLockMutex(void *mutex)
{
return WaitForSingleObject(mutex, 0) == WAIT_OBJECT_0;
}
qboolean Sys_LockMutex(void *mutex)
{
#if 0//def _DEBUG
/*in debug builds, trigger a debug break if we sit on a mutex for longer than 20 secs*/
if (WaitForSingleObject(mutex, 20000) == WAIT_OBJECT_0)
return true;
OutputDebugString("Warning: Suspected mutex deadlock\n");
DebugBreak();
return false;
#else
return WaitForSingleObject(mutex, INFINITE) == WAIT_OBJECT_0;
#endif
}
qboolean Sys_UnlockMutex(void *mutex)
{
return !!ReleaseMutex(mutex);
}
void Sys_DestroyMutex(void *mutex)
{
CloseHandle(mutex);
}
/* Conditional wait calls */
/*
TODO: Windows Vista has condition variables as documented here:
http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
Note this uses Slim Reader/Writer locks (Vista+ exclusive)
or critical sections.
The condition variable implementation is based on the libSDL implementation.
This code could probably be made more efficient with the use of events or
different mechanisms but for now the main concern is a correct and
complete solution.
*/
typedef struct condvar_s
{
int waiting;
int signals;
CRITICAL_SECTION countlock;
CRITICAL_SECTION mainlock;
HANDLE wait_sem;
HANDLE wait_done;
} condvar_t;
void *Sys_CreateConditional(void)
{
condvar_t *cv;
cv = (condvar_t *)malloc(sizeof(condvar_t));
if (!cv)
return NULL;
cv->waiting = 0;
cv->signals = 0;
InitializeCriticalSection (&cv->mainlock);
InitializeCriticalSection (&cv->countlock);
cv->wait_sem = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
cv->wait_done = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
if (cv->wait_sem && cv->wait_done)
return (void *)cv;
// something failed so deallocate everything
if (cv->wait_done)
CloseHandle(cv->wait_done);
if (cv->wait_sem)
CloseHandle(cv->wait_sem);
DeleteCriticalSection(&cv->countlock);
DeleteCriticalSection(&cv->mainlock);
free(cv);
return NULL;
}
qboolean Sys_LockConditional(void *condv)
{
EnterCriticalSection(&((condvar_t *)condv)->mainlock);
return true;
}
qboolean Sys_UnlockConditional(void *condv)
{
LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
return true;
}
qboolean Sys_ConditionWait(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
qboolean success;
// increase count for non-signaled waiting threads
EnterCriticalSection(&cv->countlock);
cv->waiting++;
LeaveCriticalSection(&cv->countlock);
LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
// wait on a signal
success = (WaitForSingleObject(cv->wait_sem, INFINITE) != WAIT_FAILED);
// update waiting count and alert signaling thread that we're done to avoid the deadlock condition
EnterCriticalSection(&cv->countlock);
if (cv->signals > 0)
{
ReleaseSemaphore(cv->wait_done, cv->signals, NULL);
cv->signals = 0;
}
cv->waiting--;
LeaveCriticalSection(&cv->countlock);
EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
return success;
}
qboolean Sys_ConditionSignal(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
// if there are non-signaled waiting threads, we signal one and wait on the response
EnterCriticalSection(&cv->countlock);
if (cv->waiting > cv->signals)
{
cv->signals++;
ReleaseSemaphore(cv->wait_sem, 1, NULL);
LeaveCriticalSection(&cv->countlock);
WaitForSingleObject(cv->wait_done, INFINITE);
}
else
LeaveCriticalSection(&cv->countlock);
return true;
}
qboolean Sys_ConditionBroadcast(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
EnterCriticalSection(&cv->countlock);
if (cv->waiting > cv->signals)
{
int i, num_waiting;
num_waiting = (cv->waiting - cv->signals);
cv->signals = cv->waiting;
ReleaseSemaphore(cv->wait_sem, num_waiting, NULL);
LeaveCriticalSection(&cv->countlock);
// there's no call to wait for the same object multiple times so we need to loop through
// and burn up the semaphore count
for (i = 0; i < num_waiting; i++)
WaitForSingleObject(cv->wait_done, INFINITE);
}
else
LeaveCriticalSection(&cv->countlock);
return true;
}
void Sys_DestroyConditional(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
CloseHandle(cv->wait_done);
CloseHandle(cv->wait_sem);
DeleteCriticalSection(&cv->countlock);
DeleteCriticalSection(&cv->mainlock);
free(cv);
}
#endif
void Sys_Sleep (double seconds)
{
Sleep(seconds * 1000);
}