mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-15 08:52:28 +00:00
5b4756f3d9
Fixed some xim issues, for proper keyboard input under x11. Cmake project can now work for cross compiling win32 targets. Some other fun-but-pointless stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
24 lines
465 B
GLSL
24 lines
465 B
GLSL
!!samps 1
|
|
//apply gaussian filter
|
|
|
|
varying vec2 tc;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
attribute vec2 v_texcoord;
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
/*offset should be 1.2 pixels away from the center*/
|
|
uniform vec3 e_glowmod;
|
|
void main ()
|
|
{
|
|
gl_FragColor =
|
|
0.3125 * texture2D(s_t0, tc - e_glowmod.st) +
|
|
0.375 * texture2D(s_t0, tc) +
|
|
0.3125 * texture2D(s_t0, tc + e_glowmod.st);
|
|
}
|
|
#endif
|