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https://github.com/nzp-team/fteqw.git
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1206244ebb
fix sound issue not reusing distant sounds (fixes massive cut-off sounds in xonotic). fix crash issue with skeletal objects holding invalid model pointers over vid_restarts. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5163 fc73d0e0-1445-4013-8a0c-d673dee63da5
49 lines
2.1 KiB
C
49 lines
2.1 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.h -- these are the only functions outside the refresh allowed
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// to touch the vid buffer
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void GLDraw_Init (void);
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void GLDraw_DeInit (void);
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void Surf_DeInit (void);
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void R2D_Init(void);
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mpic_t *R2D_SafeCachePic (const char *path);
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mpic_t *R2D_SafePicFromWad (const char *name);
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void R2D_ImageColours(float r, float g, float b, float a);
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void R2D_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic);
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void R2D_Line(float x1, float y1, float x2, float y2, mpic_t *pic);
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void R2D_ScalePic (float x, float y, float width, float height, mpic_t *pic);
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void R2D_SubPic(float x, float y, float width, float height, mpic_t *pic, float srcx, float srcy, float srcwidth, float srcheight);
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void R2D_Letterbox(float sx, float sy, float sw, float sh, mpic_t *pic, float pw, float ph);
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void R2D_ConsoleBackground (int firstline, int lastline, qboolean forceopaque);
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void R2D_EditorBackground (void);
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void R2D_TileClear (float x, float y, float w, float h);
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void R2D_FadeScreen (void);
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void R2D_Init(void);
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void R2D_Shutdown(void);
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extern void (*R2D_Flush)(void); //if set, something is queued and must be flushed at some point. if its set to what you will set it to, then you can build onto your batch yourself.
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void R2D_PolyBlend (void);
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void R2D_BrightenScreen (void);
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void QDECL R2D_Conback_Callback(struct cvar_s *var, char *oldvalue);
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