mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
27a59a0cbc
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
1147 lines
29 KiB
C
1147 lines
29 KiB
C
#include "quakedef.h"
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#include "netinc.h"
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#ifdef SUBSERVERS
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#ifdef SQL
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#include "sv_sql.h"
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#endif
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extern cvar_t sv_serverip;
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void VARGS SV_RejectMessage(int protocol, char *format, ...);
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void MSV_UpdatePlayerStats(unsigned int playerid, unsigned int serverid, int numstats, float *stats);
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typedef struct {
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//fixme: hash tables
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unsigned int playerid;
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char name[64];
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char guid[64];
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char address[64];
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link_t allplayers;
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// link_t sameserver;
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pubsubserver_t *server; //should never be null
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} clusterplayer_t;
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static pubsubserver_t *subservers;
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static link_t clusterplayers;
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qboolean isClusterSlave;
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unsigned int nextserverid;
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static clusterplayer_t *MSV_FindPlayerId(unsigned int playerid)
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{
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link_t *l;
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clusterplayer_t *pl;
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FOR_EACH_LINK(l, clusterplayers)
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{
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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if (pl->playerid == playerid)
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return pl;
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}
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return NULL;
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}
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static clusterplayer_t *MSV_FindPlayerName(char *playername)
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{
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link_t *l;
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clusterplayer_t *pl;
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FOR_EACH_LINK(l, clusterplayers)
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{
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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if (!strcmp(pl->name, playername))
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return pl;
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}
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return NULL;
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}
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static void MSV_ServerCrashed(pubsubserver_t *server)
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{
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link_t *l, *next;
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clusterplayer_t *pl;
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//forget any players that are meant to be on this server.
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for (l = clusterplayers.next ; l != &clusterplayers ; l = next)
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{
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next = l->next;
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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if (pl->server == server)
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{
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Con_Printf("%s(%s) crashed out\n", pl->name, server->name);
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RemoveLink(&pl->allplayers);
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Z_Free(pl);
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}
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}
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Z_Free(server);
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}
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pubsubserver_t *MSV_StartSubServer(unsigned int id, const char *mapname)
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{
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sizebuf_t send;
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char send_buf[64];
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pubsubserver_t *s = Sys_ForkServer();
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if (s)
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{
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if (!id)
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id = ++nextserverid;
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s->id = id;
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s->next = subservers;
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subservers = s;
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Q_strncpyz(s->name, mapname, sizeof(s->name));
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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MSG_WriteByte(&send, ccmd_acceptserver);
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MSG_WriteLong(&send, s->id);
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MSG_WriteString(&send, s->name);
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s->funcs.InstructSlave(s, &send);
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}
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return s;
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}
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pubsubserver_t *MSV_FindSubServer(unsigned int id)
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{
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pubsubserver_t *s;
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for (s = subservers; s; s = s->next)
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{
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if (id == s->id)
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return s;
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}
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return NULL;
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}
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//"5" finds server 5 only
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//"5:" is equivelent to the above
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//"5:dm4" finds server 5, and will start it if not known (even if a different node is running the same map)
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//"0:dm4" starts a new server running dm4, even if its already running
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//":dm4" finds any server running dm4. starts a new one if needed.
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//"dm4" is ambiguous, in the case of a map beginning with a number (bah). don't use.
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pubsubserver_t *MSV_FindSubServerName(const char *servername)
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{
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pubsubserver_t *s;
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unsigned int id;
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qboolean forcenew = false;
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char *mapname;
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id = strtoul(servername, &mapname, 0);
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if (*mapname == ':')
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{
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if (!id && servername != mapname)
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forcenew = true;
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mapname++;
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}
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else if (*mapname)
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{
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Con_Printf("Invalid node name (lacks colon): %s\n", servername);
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mapname = "";
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}
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if (id)
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{
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s = MSV_FindSubServer(id);
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if (s)
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return s;
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}
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if (*mapname)
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{
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if (!forcenew)
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{
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for (s = subservers; s; s = s->next)
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{
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if (!strcmp(s->name, mapname))
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return s;
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}
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}
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return MSV_StartSubServer(id, mapname);
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}
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return NULL;
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}
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qboolean MSV_AddressForServer(netadr_t *ret, int natype, pubsubserver_t *s)
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{
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if (s)
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{
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if (natype == s->addrv6.type)
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*ret = s->addrv6;
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else
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*ret = s->addrv4;
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return true;
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}
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return false;
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}
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void MSV_InstructSlave(unsigned int id, sizebuf_t *cmd)
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{
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pubsubserver_t *s;
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if (!id)
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{
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for (s = subservers; s; s = s->next)
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s->funcs.InstructSlave(s, cmd);
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}
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else
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{
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s = MSV_FindSubServer(id);
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if (s)
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s->funcs.InstructSlave(s, cmd);
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}
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}
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void SV_SetupNetworkBuffers(qboolean bigcoords);
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void MSV_MapCluster_f(void)
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{
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//this command will likely be used in configs. don't ever allow subservers to act as entire new clusters
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if (SSV_IsSubServer())
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return;
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#ifndef SERVERONLY
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CL_Disconnect();
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#endif
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if (sv.state)
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SV_UnspawnServer();
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NET_InitServer();
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//child processes return 0 and fall through
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SV_WipeServerState();
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Q_strncpyz(sv.modelname, Cmd_Argv(1), sizeof(sv.modelname));
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if (!*sv.modelname)
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Q_strncpyz(sv.modelname, "start", sizeof(sv.modelname));
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if (atoi(Cmd_Argv(2)))
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{
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#ifdef SQL
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const char *sqlparams[] =
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{
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"",
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"",
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"",
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"login",
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};
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Con_Printf("Opening database \"%s\"\n", sqlparams[3]);
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sv.logindatabase = SQL_NewServer("sqlite", sqlparams);
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if (sv.logindatabase == -1)
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#endif
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{
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SV_UnspawnServer();
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Con_Printf("Unable to open account database\n");
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return;
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}
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}
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else
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{
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sv.logindatabase = -1;
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Con_Printf("Operating in databaseless mode\n");
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}
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sv.state = ss_clustermode;
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ClearLink(&clusterplayers);
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//and for legacy clients, we need some server stuff inited.
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SV_SetupNetworkBuffers(false);
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SV_UpdateMaxPlayers(32);
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}
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void SSV_PrintToMaster(char *s)
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{
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sizebuf_t send;
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char send_buf[8192];
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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MSG_WriteByte(&send, ccmd_print);
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MSG_WriteString(&send, s);
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SSV_InstructMaster(&send);
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}
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void MSV_Status(void)
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{
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link_t *l;
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char bufmem[1024];
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pubsubserver_t *s;
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clusterplayer_t *pl;
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for (s = subservers; s; s = s->next)
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{
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Con_Printf("%i: %s", s->id, s->name);
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if (s->addrv4.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv4));
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if (s->addrv6.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv6));
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Con_Printf("\n");
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}
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FOR_EACH_LINK(l, clusterplayers)
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{
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pl = STRUCT_FROM_LINK(l, clusterplayer_t, allplayers);
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Con_Printf("%i(%s): (%s) %s (%s)\n", pl->playerid, pl->server->name, pl->guid, pl->name, pl->address);
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}
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}
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void MSV_SubServerCommand_f(void)
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{
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sizebuf_t buf;
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char bufmem[1024];
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pubsubserver_t *s;
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int id;
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char *c;
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if (Cmd_Argc() == 1)
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{
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Con_Printf("Active servers on this cluster:\n");
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for (s = subservers; s; s = s->next)
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{
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Con_Printf("%i: %s", s->id, s->name);
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if (s->addrv4.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv4));
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if (s->addrv6.type != NA_INVALID)
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Con_Printf(" %s", NET_AdrToString(bufmem, sizeof(bufmem), &s->addrv6));
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Con_Printf("\n");
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}
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return;
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}
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if (!strcmp(Cmd_Argv(0), "ssv_all"))
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id = 0;
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else
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{
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id = atoi(Cmd_Argv(1));
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Cmd_ShiftArgs(1, false);
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}
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buf.data = bufmem;
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buf.maxsize = sizeof(bufmem);
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buf.cursize = 2;
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buf.packing = SZ_RAWBYTES;
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c = Cmd_Args();
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MSG_WriteByte(&buf, ccmd_stuffcmd);
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MSG_WriteString(&buf, c);
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buf.data[0] = buf.cursize & 0xff;
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buf.data[1] = (buf.cursize>>8) & 0xff;
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MSV_InstructSlave(id, &buf);
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}
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void MSV_ReadFromSubServer(pubsubserver_t *s)
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{
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sizebuf_t send;
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qbyte send_buf[MAX_QWMSGLEN];
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netadr_t adr;
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char *str;
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int c;
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c = MSG_ReadByte();
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switch(c)
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{
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default:
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case ccmd_bad:
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Sys_Error("Corrupt message (%i) from SubServer %i:%s", c, s->id, s->name);
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break;
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case ccmd_print:
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Con_Printf("^6%i(%s)^7: %s", s->id, s->name, MSG_ReadString());
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break;
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case ccmd_saveplayer:
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{
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clusterplayer_t *pl;
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float stats[NUM_SPAWN_PARMS];
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int i;
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unsigned char reason = MSG_ReadByte();
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unsigned int plid = MSG_ReadLong();
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int numstats = MSG_ReadByte();
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numstats = min(numstats, NUM_SPAWN_PARMS);
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for (i = 0; i < numstats; i++)
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stats[i] = MSG_ReadFloat();
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pl = MSV_FindPlayerId(plid);
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if (!pl)
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{
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Con_Printf("player %u(%s) does not exist!\n", plid, s->name);
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return;
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}
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//player already got taken by a different server, don't save stale data.
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if (reason && pl->server != s)
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return;
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MSV_UpdatePlayerStats(plid, s->id, numstats, stats);
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switch (reason)
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{
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case 0: //server reports that it accepted the player
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if (pl->server && pl->server != s)
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{ //let the previous server know
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sizebuf_t send;
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qbyte send_buf[64];
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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MSG_WriteByte(&send, ccmd_transferedplayer);
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MSG_WriteLong(&send, s->id);
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MSG_WriteLong(&send, plid);
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pl->server->funcs.InstructSlave(pl->server, &send);
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}
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pl->server = s;
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break;
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case 2: //drop
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case 3: //transfer abort
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if (pl->server == s)
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{
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Con_Printf("%s(%s) dropped\n", pl->name, s->name);
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RemoveLink(&pl->allplayers);
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Z_Free(pl);
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}
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break;
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}
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}
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break;
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case ccmd_transferplayer:
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{ //server is offering a player to another server
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char guid[64];
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char mapname[64];
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char plnamebuf[64];
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int plid = MSG_ReadLong();
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char *plname = MSG_ReadStringBuffer(plnamebuf, sizeof(plnamebuf));
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char *newmap = MSG_ReadStringBuffer(mapname, sizeof(mapname));
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char *claddr = MSG_ReadString();
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char *clguid = MSG_ReadStringBuffer(guid, sizeof(guid));
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pubsubserver_t *toptr;
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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if (NULL!=(toptr=MSV_FindSubServerName(newmap)) && s != toptr)
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{
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// Con_Printf("Transfer to %i:%s\n", toptr->id, toptr->name);
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MSG_WriteByte(&send, ccmd_takeplayer);
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MSG_WriteLong(&send, plid);
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MSG_WriteString(&send, plname);
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MSG_WriteLong(&send, s->id);
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MSG_WriteString(&send, claddr);
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MSG_WriteString(&send, clguid);
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c = MSG_ReadByte();
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MSG_WriteByte(&send, c);
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// Con_Printf("Transfer %i stats\n", c);
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while(c--)
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MSG_WriteFloat(&send, MSG_ReadFloat());
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toptr->funcs.InstructSlave(toptr, &send);
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}
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else
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{
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//suck up the stats
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c = MSG_ReadByte();
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while(c--)
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MSG_ReadFloat();
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// Con_Printf("Transfer abort\n");
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MSG_WriteByte(&send, ccmd_tookplayer);
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MSG_WriteLong(&send, s->id);
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MSG_WriteLong(&send, plid);
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MSG_WriteString(&send, "");
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s->funcs.InstructSlave(s, &send);
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}
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}
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break;
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case ccmd_tookplayer:
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{ //server has space, and wants the client.
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int to = MSG_ReadLong();
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int plid = MSG_ReadLong();
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char *claddr = MSG_ReadString();
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char *rmsg;
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netadr_t cladr;
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netadr_t svadr;
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char adrbuf[256];
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// Con_Printf("Took player\n");
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memset(&send, 0, sizeof(send));
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send.data = send_buf;
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send.maxsize = sizeof(send_buf);
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send.cursize = 2;
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NET_StringToAdr(claddr, 0, &cladr);
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MSV_AddressForServer(&svadr, cladr.type, s);
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if (!to)
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{
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if (svadr.type != NA_INVALID)
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{
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rmsg = va("fredir\n%s", NET_AdrToString(adrbuf, sizeof(adrbuf), &svadr));
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Netchan_OutOfBand (NS_SERVER, &cladr, strlen(rmsg), (qbyte *)rmsg);
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}
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}
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else
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{
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MSG_WriteByte(&send, ccmd_tookplayer);
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MSG_WriteLong(&send, s->id);
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MSG_WriteLong(&send, plid);
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MSG_WriteString(&send, NET_AdrToString(adrbuf, sizeof(adrbuf), &svadr));
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MSV_InstructSlave(to, &send);
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}
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}
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break;
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case ccmd_serveraddress:
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{
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enum addressscope_e v4class=ASCOPE_PROCESS, v6class=ASCOPE_PROCESS, nclass;
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s->addrv4.type = NA_INVALID;
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s->addrv6.type = NA_INVALID;
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str = MSG_ReadString();
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Q_strncpyz(s->name, str, sizeof(s->name));
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for (;;)
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{
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str = MSG_ReadString();
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if (!*str)
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break;
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if (NET_StringToAdr(str, 0, &adr))
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{
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nclass = NET_ClassifyAddress(&adr, NULL);
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//for each address type, pick the network address with the widest scope. hopefully an internet routable one rather than a lan address. I hope your router forwards properly.
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if (adr.type == NA_IP && nclass > v4class)
|
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{
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s->addrv4 = adr;
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v4class = nclass;
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}
|
|
if (adr.type == NA_IPV6 && nclass > v6class)
|
|
{
|
|
s->addrv6 = adr;
|
|
v6class = nclass;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Con_Printf("%i:%s: restarted\n", s->id, s->name);
|
|
break;
|
|
case ccmd_stringcmd:
|
|
{
|
|
char dest[1024];
|
|
char from[1024];
|
|
char cmd[1024];
|
|
char info[1024];
|
|
MSG_ReadStringBuffer(dest, sizeof(dest));
|
|
MSG_ReadStringBuffer(from, sizeof(from));
|
|
MSG_ReadStringBuffer(cmd, sizeof(cmd));
|
|
MSG_ReadStringBuffer(info, sizeof(info));
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
MSG_WriteByte(&send, ccmd_stringcmd);
|
|
MSG_WriteString(&send, dest);
|
|
MSG_WriteString(&send, from);
|
|
MSG_WriteString(&send, cmd);
|
|
MSG_WriteString(&send, info);
|
|
|
|
if (!*dest) //broadcast if no dest
|
|
{
|
|
for (s = subservers; s; s = s->next)
|
|
s->funcs.InstructSlave(s, &send);
|
|
}
|
|
else if (*dest == '\\')
|
|
{
|
|
//send to a specific server (backslashes should not be valid in infostrings, and thus not in names.
|
|
//FIXME: broadcasting for now.
|
|
for (s = subservers; s; s = s->next)
|
|
s->funcs.InstructSlave(s, &send);
|
|
}
|
|
else
|
|
{
|
|
//send it to the server that the player is currently on.
|
|
clusterplayer_t *pl = MSV_FindPlayerName(dest);
|
|
if (pl)
|
|
pl->server->funcs.InstructSlave(pl->server, &send);
|
|
else if (!pl && strncmp(cmd, "error:", 6))
|
|
{
|
|
//player not found. send it back to the sender, but add an error prefix.
|
|
send.cursize = 2;
|
|
MSG_WriteByte(&send, ccmd_stringcmd);
|
|
MSG_WriteString(&send, from);
|
|
MSG_WriteString(&send, dest);
|
|
SZ_Write(&send, "error:", 6);
|
|
MSG_WriteString(&send, cmd);
|
|
MSG_WriteString(&send, info);
|
|
s->funcs.InstructSlave(s, &send);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if (msg_readcount != net_message.cursize || msg_badread)
|
|
Sys_Error("Master: Readcount isn't right (%i)\n", net_message.data[0]);
|
|
}
|
|
|
|
void MSV_PollSlaves(void)
|
|
{
|
|
pubsubserver_t **link, *s;
|
|
for (link = &subservers; (s=*link); )
|
|
{
|
|
switch(s->funcs.SubServerRead(s))
|
|
{
|
|
case -1:
|
|
//error - server is dead and needs to be freed.
|
|
*link = s->next;
|
|
MSV_ServerCrashed(s);
|
|
break;
|
|
case 0:
|
|
//no messages
|
|
link = &s->next;
|
|
break;
|
|
case 1:
|
|
//got a message. read it and see if there's more.
|
|
MSV_ReadFromSubServer(s);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SSV_ReadFromControlServer(void)
|
|
{
|
|
int c;
|
|
char *s;
|
|
|
|
c = MSG_ReadByte();
|
|
switch(c)
|
|
{
|
|
case ccmd_bad:
|
|
default:
|
|
SV_Error("Invalid message from cluster (%i)\n", c);
|
|
break;
|
|
|
|
//console command (entered via the cluster host, either broadcast or uni)
|
|
case ccmd_stuffcmd:
|
|
s = MSG_ReadString();
|
|
SV_BeginRedirect(RD_MASTER, 0);
|
|
Cmd_ExecuteString(s, RESTRICT_LOCAL);
|
|
SV_EndRedirect();
|
|
break;
|
|
|
|
//cluster has 'accepted' us as an allowed server. this is where it tells us who we're meant to be, which needs to be set up ready for the players that are (probably) about to join us
|
|
case ccmd_acceptserver:
|
|
svs.clusterserverid = MSG_ReadLong();
|
|
s = MSG_ReadString();
|
|
if (*s && !strchr(s, ';') && !strchr(s, '\n') && !strchr(s, '\"')) //sanity check the argument
|
|
Cmd_ExecuteString(va("map \"%s\"", s), RESTRICT_LOCAL);
|
|
if (svprogfuncs && pr_global_ptrs->serverid)
|
|
*pr_global_ptrs->serverid = svs.clusterserverid;
|
|
break;
|
|
|
|
//another server wants us to reserve a player slot for an inbound player.
|
|
case ccmd_takeplayer:
|
|
{
|
|
client_t *cl = NULL;
|
|
int i, j;
|
|
float stat;
|
|
char guid[64], name[64];
|
|
int plid = MSG_ReadLong();
|
|
char *plname = MSG_ReadStringBuffer(name, sizeof(name));
|
|
int fromsv = MSG_ReadLong();
|
|
char *claddr = MSG_ReadString();
|
|
char *clguid = MSG_ReadStringBuffer(guid, sizeof(guid));
|
|
|
|
if (sv.state >= ss_active)
|
|
{
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (!svs.clients[i].state || (svs.clients[i].userid == plid && svs.clients[i].state >= cs_loadzombie))
|
|
{
|
|
cl = &svs.clients[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Con_Printf("%s: takeplayer\n", sv.name);
|
|
if (cl)
|
|
{
|
|
cl->userid = plid;
|
|
if (cl->state == cs_loadzombie && cl->istobeloaded)
|
|
cl->connection_started = realtime+20; //renew the slot
|
|
else if (!cl->state)
|
|
{ //allocate a new pending player.
|
|
cl->state = cs_loadzombie;
|
|
cl->connection_started = realtime+20;
|
|
Q_strncpyz(cl->guid, clguid, sizeof(cl->guid));
|
|
Q_strncpyz(cl->namebuf, plname, sizeof(cl->namebuf));
|
|
cl->name = cl->namebuf;
|
|
sv.spawned_client_slots++;
|
|
memset(&cl->netchan, 0, sizeof(cl->netchan));
|
|
SV_GetNewSpawnParms(cl);
|
|
}
|
|
//else: already on the server somehow. laggy/dupe request? must be.
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("%s: server full!\n", sv.modelname);
|
|
}
|
|
|
|
j = MSG_ReadByte();
|
|
// Con_Printf("%s: %i stats\n", sv.name, j);
|
|
for (i = 0; i < j; i++)
|
|
{
|
|
stat = MSG_ReadFloat();
|
|
if (cl && cl->state == cs_loadzombie && i < NUM_SPAWN_PARMS)
|
|
cl->spawn_parms[i] = stat;
|
|
}
|
|
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
if (cl)
|
|
{
|
|
MSG_WriteByte(&send, ccmd_tookplayer);
|
|
MSG_WriteLong(&send, fromsv);
|
|
MSG_WriteLong(&send, plid);
|
|
MSG_WriteString(&send, claddr);
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
//a server has acknowledged a transfer request, and we now know where to actually send them to.
|
|
case ccmd_tookplayer:
|
|
{
|
|
client_t *cl = NULL;
|
|
int to = MSG_ReadLong();
|
|
int plid = MSG_ReadLong();
|
|
char *addr = MSG_ReadString();
|
|
int i;
|
|
|
|
(void)to;
|
|
|
|
Con_Printf("%s: got tookplayer\n", sv.modelname);
|
|
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state && svs.clients[i].userid == plid)
|
|
{
|
|
cl = &svs.clients[i];
|
|
break;
|
|
}
|
|
}
|
|
if (cl)
|
|
{
|
|
if (!*addr)
|
|
{
|
|
Con_Printf("%s: tookplayer: failed\n", sv.modelname);
|
|
Z_Free(cl->transfer);
|
|
cl->transfer = NULL;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("%s: tookplayer: do transfer\n", sv.modelname);
|
|
// SV_StuffcmdToClient(cl, va("connect \"%s\"\n", addr));
|
|
SV_StuffcmdToClient(cl, va("cl_transfer \"%s\"\n", addr));
|
|
cl->redirect = 2;
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("%s: tookplayer: invalid player.\n", sv.modelname);
|
|
}
|
|
break;
|
|
|
|
//another server has successfully taken a player from us (100% complete). we can drop the player now, they're not going to respond to us anyway.
|
|
case ccmd_transferedplayer:
|
|
{
|
|
client_t *cl;
|
|
int toserver = MSG_ReadLong();
|
|
int playerid = MSG_ReadLong();
|
|
int i;
|
|
|
|
(void)toserver;
|
|
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].userid == playerid && svs.clients[i].state >= cs_loadzombie)
|
|
{
|
|
cl = &svs.clients[i];
|
|
cl->drop = true;
|
|
Con_Printf("%s transfered to %s\n", cl->name, cl->transfer);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
//qc-based string command sent from gamecode of node to the gamecode of another.
|
|
case ccmd_stringcmd:
|
|
{
|
|
char dest[1024];
|
|
char from[1024];
|
|
char cmd[1024];
|
|
char info[1024];
|
|
int i;
|
|
client_t *cl;
|
|
MSG_ReadStringBuffer(dest, sizeof(dest));
|
|
MSG_ReadStringBuffer(from, sizeof(from));
|
|
MSG_ReadStringBuffer(cmd, sizeof(cmd));
|
|
MSG_ReadStringBuffer(info, sizeof(info));
|
|
|
|
if (!PR_ParseClusterEvent(dest, from, cmd, info))
|
|
{
|
|
//meh, lets make some lame fallback thing
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
cl = &svs.clients[i];
|
|
if (cl->state >= cs_connected)
|
|
if (!*dest || !strcmp(dest, cl->name))
|
|
{
|
|
if (!strcmp(cmd, "say"))
|
|
SV_PrintToClient(cl, PRINT_HIGH, va("^[%s^]: %s\n", from, info));
|
|
else if (!strcmp(cmd, "join"))
|
|
{
|
|
SV_PrintToClient(cl, PRINT_HIGH, va("^[%s^] is joining you\n", from));
|
|
SSV_Send(from, cl->name, "joinnode", va("%i", svs.clusterserverid));
|
|
}
|
|
else if (!strcmp(cmd, "joinnode"))
|
|
{
|
|
SSV_InitiatePlayerTransfer(cl, info);
|
|
}
|
|
else
|
|
SV_PrintToClient(cl, PRINT_HIGH, va("%s from [%s]: %s\n", cmd, from, info));
|
|
if (*dest)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (msg_readcount != net_message.cursize || msg_badread)
|
|
Sys_Error("Subserver: Readcount isn't right (%i)\n", net_message.data[0]);
|
|
}
|
|
|
|
void SSV_UpdateAddresses(void)
|
|
{
|
|
char buf[256];
|
|
netadr_t addr[64];
|
|
struct ftenet_generic_connection_s *con[sizeof(addr)/sizeof(addr[0])];
|
|
int flags[sizeof(addr)/sizeof(addr[0])];
|
|
int count;
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
int i;
|
|
|
|
if (!SSV_IsSubServer())
|
|
return;
|
|
|
|
count = NET_EnumerateAddresses(svs.sockets, con, flags, addr, sizeof(addr)/sizeof(addr[0]));
|
|
|
|
if (*sv_serverip.string)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
if (addr[i].type == NA_IP)
|
|
{
|
|
NET_StringToAdr2(sv_serverip.string, BigShort(addr[i].port), &addr[0], sizeof(addr)/sizeof(addr[0]));
|
|
count = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
MSG_WriteByte(&send, ccmd_serveraddress);
|
|
|
|
MSG_WriteString(&send, sv.modelname);
|
|
for (i = 0; i < count; i++)
|
|
MSG_WriteString(&send, NET_AdrToString(buf, sizeof(buf), &addr[i]));
|
|
MSG_WriteByte(&send, 0);
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
|
|
void SSV_SavePlayerStats(client_t *cl, int reason)
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
int i;
|
|
if (!SSV_IsSubServer())
|
|
return;
|
|
|
|
if ((reason == 1 || reason == 2) && cl->edict)
|
|
SV_SaveSpawnparmsClient(cl, NULL);
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
MSG_WriteByte(&send, ccmd_saveplayer);
|
|
MSG_WriteByte(&send, reason);
|
|
MSG_WriteLong(&send, cl->userid);
|
|
MSG_WriteByte(&send, NUM_SPAWN_PARMS);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
{
|
|
MSG_WriteFloat(&send, cl->spawn_parms[i]);
|
|
}
|
|
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
void SSV_Send(const char *dest, const char *src, const char *cmd, const char *msg)
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
if (!SSV_IsSubServer())
|
|
return;
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
MSG_WriteByte(&send, ccmd_stringcmd);
|
|
MSG_WriteString(&send, dest?dest:"");
|
|
MSG_WriteString(&send, src?src:"");
|
|
MSG_WriteString(&send, cmd?cmd:"");
|
|
MSG_WriteString(&send, msg?msg:"");
|
|
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
void SSV_InitiatePlayerTransfer(client_t *cl, const char *newserver)
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
int i;
|
|
char tmpbuf[256];
|
|
float parms[NUM_SPAWN_PARMS];
|
|
|
|
SV_SaveSpawnparmsClient(cl, parms);
|
|
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
MSG_WriteByte(&send, ccmd_transferplayer);
|
|
MSG_WriteLong(&send, cl->userid);
|
|
MSG_WriteString(&send, cl->name);
|
|
MSG_WriteString(&send, newserver);
|
|
MSG_WriteString(&send, NET_AdrToString(tmpbuf, sizeof(tmpbuf), &cl->netchan.remote_address));
|
|
MSG_WriteString(&send, cl->guid);
|
|
|
|
//stats
|
|
MSG_WriteByte(&send, NUM_SPAWN_PARMS);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
{
|
|
MSG_WriteFloat(&send, parms[i]);
|
|
}
|
|
|
|
SSV_InstructMaster(&send);
|
|
}
|
|
|
|
#ifdef SQL
|
|
#include "sv_sql.h"
|
|
int pendinglookups = 0;
|
|
struct logininfo_s
|
|
{
|
|
netadr_t clientaddr;
|
|
char guid[64];
|
|
char name[64];
|
|
};
|
|
qboolean SV_IgnoreSQLResult(queryrequest_t *req, int firstrow, int numrows, int numcols, qboolean eof)
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
void MSV_UpdatePlayerStats(unsigned int playerid, unsigned int serverid, int numstats, float *stats)
|
|
{
|
|
#ifdef SQL
|
|
queryrequest_t *req;
|
|
sqlserver_t *srv;
|
|
static char hex[16] = "0123456789abcdef";
|
|
char sql[2048], *sqle;
|
|
union{float *f;qbyte *b;} blob;
|
|
if (sv.logindatabase != -1)
|
|
{
|
|
Q_snprintfz(sql, sizeof(sql), "UPDATE accounts SET stats=x'");
|
|
sqle = sql+strlen(sql);
|
|
for (blob.f = stats, numstats*=4; numstats--; blob.b++)
|
|
{
|
|
*sqle++ = hex[*blob.b>>4];
|
|
*sqle++ = hex[*blob.b&15];
|
|
}
|
|
Q_snprintfz(sqle, sizeof(sql)-(sqle-sql), "', serverid=%u WHERE playerid = %u;", serverid, playerid);
|
|
|
|
srv = SQL_GetServer(sv.logindatabase, false);
|
|
if (srv)
|
|
SQL_NewQuery(srv, SV_IgnoreSQLResult, sql, &req);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
qboolean MSV_ClusterLoginReply(netadr_t *legacyclientredirect, unsigned int serverid, unsigned int playerid, char *playername, char *clientguid, netadr_t *clientaddr, void *statsblob, size_t statsblobsize)
|
|
{
|
|
char tmpbuf[256];
|
|
netadr_t serveraddr;
|
|
pubsubserver_t *s = NULL;
|
|
|
|
if (!s)
|
|
s = MSV_FindSubServerName(va(":%s", sv.modelname));
|
|
|
|
if (!s || !MSV_AddressForServer(&serveraddr, clientaddr->type, s))
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "Unable to find lobby.\n");
|
|
else
|
|
{
|
|
sizebuf_t send;
|
|
qbyte send_buf[MAX_QWMSGLEN];
|
|
clusterplayer_t *pl;
|
|
memset(&send, 0, sizeof(send));
|
|
send.data = send_buf;
|
|
send.maxsize = sizeof(send_buf);
|
|
send.cursize = 2;
|
|
|
|
pl = Z_Malloc(sizeof(*pl));
|
|
Q_strncpyz(pl->name, playername, sizeof(pl->name));
|
|
Q_strncpyz(pl->guid, clientguid, sizeof(pl->guid));
|
|
NET_AdrToString(pl->address, sizeof(pl->address), clientaddr);
|
|
pl->playerid = playerid;
|
|
InsertLinkBefore(&pl->allplayers, &clusterplayers);
|
|
pl->server = s;
|
|
|
|
MSG_WriteByte(&send, ccmd_takeplayer);
|
|
MSG_WriteLong(&send, playerid);
|
|
MSG_WriteString(&send, pl->name);
|
|
MSG_WriteLong(&send, 0); //from server
|
|
MSG_WriteString(&send, NET_AdrToString(tmpbuf, sizeof(tmpbuf), &net_from));
|
|
MSG_WriteString(&send, clientguid);
|
|
|
|
MSG_WriteByte(&send, statsblobsize/4);
|
|
SZ_Write(&send, statsblob, statsblobsize&~3);
|
|
s->funcs.InstructSlave(s, &send);
|
|
|
|
if (serveraddr.type == NA_INVALID)
|
|
{
|
|
if (net_from.type != NA_LOOPBACK)
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "Starting instance.\n");
|
|
}
|
|
else if (legacyclientredirect)
|
|
{
|
|
*legacyclientredirect = serveraddr;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
char *s = va("fredir\n%s", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &serveraddr));
|
|
Netchan_OutOfBand (NS_SERVER, clientaddr, strlen(s), (qbyte *)s);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#ifdef SQL
|
|
qboolean MSV_ClusterLoginSQLResult(queryrequest_t *req, int firstrow, int numrows, int numcols, qboolean eof)
|
|
{
|
|
sqlserver_t *sql = SQL_GetServer(req->srvid, true);
|
|
queryresult_t *res = SQL_GetQueryResult(sql, req->num, 0);
|
|
struct logininfo_s *info = req->user.thread;
|
|
char *s;
|
|
int playerid, serverid;
|
|
char *statsblob;
|
|
size_t blobsize;
|
|
|
|
res = SQL_GetQueryResult(sql, req->num, 0);
|
|
if (!res)
|
|
{
|
|
playerid = 0;
|
|
statsblob = NULL;
|
|
blobsize = 0;
|
|
serverid = 0;
|
|
}
|
|
else
|
|
{
|
|
s = SQL_ReadField(sql, res, 0, 0, true, NULL);
|
|
playerid = atoi(s);
|
|
|
|
statsblob = SQL_ReadField(sql, res, 0, 2, true, &blobsize);
|
|
|
|
s = SQL_ReadField(sql, res, 0, 1, true, NULL);
|
|
serverid = s?atoi(s):0;
|
|
}
|
|
|
|
net_from = info->clientaddr; //okay, that's a bit stupid, rewrite rejectmessage to accept an arg?
|
|
if (!playerid)
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "Bad username or password.\n");
|
|
else
|
|
MSV_ClusterLoginReply(NULL, serverid, playerid, info->name, info->guid, &info->clientaddr, statsblob, blobsize);
|
|
Z_Free(info);
|
|
pendinglookups--;
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
//returns true to block entry to this server.
|
|
extern int nextuserid;
|
|
qboolean MSV_ClusterLogin(char *guid, char *userinfo, size_t userinfosize)
|
|
{
|
|
if (sv.state != ss_clustermode)
|
|
return false;
|
|
|
|
/*if (!*guid)
|
|
{
|
|
SV_RejectMessage(SCP_QUAKEWORLD, "No guid info, please set cl_sendguid to 1.\n");
|
|
return false;
|
|
}*/
|
|
|
|
#ifdef SQL
|
|
if (sv.logindatabase != -1)
|
|
{
|
|
char escname[64], escpasswd[64];
|
|
struct logininfo_s *info;
|
|
sqlserver_t *sql;
|
|
queryrequest_t *req;
|
|
if (pendinglookups > 10)
|
|
return true;
|
|
sql = SQL_GetServer(sv.logindatabase, false);
|
|
if (!sql)
|
|
return true;
|
|
SQL_Escape(sql, Info_ValueForKey(userinfo, "name"), escname, sizeof(escname));
|
|
SQL_Escape(sql, Info_ValueForKey(userinfo, "password"), escpasswd, sizeof(escpasswd));
|
|
if (SQL_NewQuery(sql, MSV_ClusterLoginSQLResult, va("SELECT playerid,serverid,stats FROM accounts WHERE name='%s' AND password='%s';", escname, escpasswd), &req) != -1)
|
|
{
|
|
pendinglookups++;
|
|
req->user.thread = info = Z_Malloc(sizeof(*info));
|
|
Q_strncpyz(info->guid, guid, sizeof(info->guid));
|
|
info->clientaddr = net_from;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
/* if (0)
|
|
{
|
|
char tmpbuf[256];
|
|
netadr_t redir;
|
|
if (MSV_ClusterLoginReply(&redir, 0, nextuserid++, guid, &net_from, NULL, 0))
|
|
{
|
|
Info_SetValueForStarKey(userinfo, "*redirect", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &redir), userinfosize);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
else*/
|
|
MSV_ClusterLoginReply(NULL, 0, ++nextuserid, Info_ValueForKey(userinfo, "name"), guid, &net_from, NULL, 0);
|
|
return true;
|
|
}
|
|
#endif
|