fteqw/engine/gl
Spoike 5b0843e0c7 split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
tweak rtlights a bit, to not bug out on The Waste's decals.
use compatibility glsl in order to get ftransform working for consistent vertex coords (still uses core if there's no fixed function stuff). this fixes z-fighting issues with rtlights.
Rework punchangles for greater compatibility.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-21 20:22:07 +00:00
..
gl_alias.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
gl_backend.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
gl_bloom.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
gl_draw.c implement status command for nq clients that expect something to be printed. IP addresses are withheld. 2017-01-24 10:27:39 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
gl_heightmap.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
gl_hlmdl.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
gl_model.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
gl_model.h rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
gl_rmain.c fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_screen.c reworked texture loading. now favours shallower files over preferred extensions. 2017-01-24 20:15:14 +00:00
gl_shader.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
gl_shadow.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
gl_terrain.h fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
gl_viddroid.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_videgl.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_videgl.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c fix some bjp3 issues. 2017-01-15 13:13:09 +00:00
gl_vidmacos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c fix some bjp3 issues. 2017-01-15 13:13:09 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_warp.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
glquake.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
glsupp.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
ltface.c try to fix null framestates issue causing crashes from pmove/solid_bsp code. 2017-01-29 13:10:53 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
shader.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00