mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
50a59ff11f
A couple of minor bugs fixed too. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2767 lines
69 KiB
C
2767 lines
69 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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#ifndef CLIENTONLY
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void SV_CleanupEnts(void);
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extern qboolean pr_udc_exteffect_enabled;
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extern cvar_t sv_nailhack;
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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int needcleanup;
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int fatbytes;
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qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
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#ifdef Q2BSPS
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void SV_Q2BSP_FatPVS (vec3_t org)
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{
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int leafs[64];
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int i, j, count;
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int longs;
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qbyte *src;
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vec3_t mins, maxs;
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = org[i] - 8;
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maxs[i] = org[i] + 8;
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}
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count = CM_BoxLeafnums (mins, maxs, leafs, 64, NULL);
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if (count < 1)
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Sys_Error ("SV_Q2FatPVS: count < 1");
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if (sv.worldmodel->fromgame == fg_quake3)
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longs = CM_ClusterSize();
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else
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longs = (CM_NumClusters()+31)>>5;
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// convert leafs to clusters
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for (i=0 ; i<count ; i++)
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leafs[i] = CM_LeafCluster(leafs[i]);
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CM_ClusterPVS(leafs[0], fatpvs);
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// memcpy (fatpvs, CM_ClusterPVS(leafs[0]), longs<<2);
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// or in all the other leaf bits
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for (i=1 ; i<count ; i++)
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{
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for (j=0 ; j<i ; j++)
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if (leafs[i] == leafs[j])
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break;
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if (j != i)
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continue; // already have the cluster we want
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src = CM_ClusterPVS(leafs[i], NULL);
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for (j=0 ; j<longs ; j++)
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((long *)fatpvs)[j] |= ((long *)src)[j];
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}
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}
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#endif
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//=============================================================================
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// because there can be a lot of nails, there is a special
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// network protocol for them
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#define MAX_NAILS 32
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edict_t *nails[MAX_NAILS];
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int numnails;
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int nailcount = 0;
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extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
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qboolean demonails;
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#ifdef PEXT_LIGHTUPDATES
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edict_t *light[MAX_NAILS];
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int numlight;
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extern int sv_lightningmodel;
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#endif
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static edict_t *csqcent[MAX_EDICTS];
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static int csqcnuments;
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qboolean SV_AddNailUpdate (edict_t *ent)
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{
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if (ent->v->modelindex != sv_nailmodel
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&& ent->v->modelindex != sv_supernailmodel)
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return false;
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if (sv_nailhack.value)
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return false;
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demonails = false;
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = ent;
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numnails++;
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return true;
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}
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qboolean SV_DemoNailUpdate (int i)
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{
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demonails = true;
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = (edict_t *)i;
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numnails++;
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return true;
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}
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#ifdef PEXT_LIGHTUPDATES
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qboolean SV_AddLightUpdate (edict_t *ent)
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{
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if (ent->v->modelindex != sv_lightningmodel)
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return false;
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if (numlight == MAX_NAILS)
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return true;
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light[numnails] = ent;
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numlight++;
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return true;
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}
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#endif
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void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
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{
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qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
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int n, i;
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edict_t *ent;
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int x, y, z, p, yaw;
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#ifdef PEXT_LIGHTUPDATES
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if (numlight)
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{
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MSG_WriteByte (msg, svc_lightnings);
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MSG_WriteByte (msg, numlight);
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for (n=0 ; n<numlight ; n++)
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{
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ent = light[n];
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x = (int)(ent->v->origin[0]+4096)>>1;
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y = (int)(ent->v->origin[1]+4096)>>1;
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z = (int)(ent->v->origin[2]+4096)>>1;
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p = (int)(16*ent->v->angles[0]/360)&15;
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yaw = (int)(256*ent->v->angles[1]/360)&255;
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bits[0] = x;
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bits[1] = (x>>8) | (y<<4);
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bits[2] = (y>>4);
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bits[3] = z;
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bits[4] = (z>>8) | (p<<4);
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bits[5] = yaw;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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}
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#endif
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if (!numnails)
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return;
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if (recorder)
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MSG_WriteByte (msg, svc_nails2);
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else
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MSG_WriteByte (msg, svc_nails);
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MSG_WriteByte (msg, numnails);
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if (demonails)
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{
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for (n=0 ; n<numnails ; n++)
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{
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i = (int)(nails[n]);
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if (recorder) {
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if (!sv.demospikes[i].id) {
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if (!((++nailcount)&255)) nailcount++;
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sv.demospikes[i].id = nailcount&255;
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}
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MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
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}
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x = (int)(sv.demospikes[i].org[0]+4096)>>1;
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y = (int)(sv.demospikes[i].org[1]+4096)>>1;
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z = (int)(sv.demospikes[i].org[2]+4096)>>1;
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p = (int)(sv.demospikes[i].pitch)&15;
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yaw = (int)(sv.demospikes[i].yaw)&255;
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bits[0] = x;
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bits[1] = (x>>8) | (y<<4);
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bits[2] = (y>>4);
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bits[3] = z;
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bits[4] = (z>>8) | (p<<4);
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bits[5] = yaw;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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return;
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}
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for (n=0 ; n<numnails ; n++)
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{
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ent = nails[n];
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if (recorder) {
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if (!ent->v->colormap) {
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if (!((++nailcount)&255)) nailcount++;
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ent->v->colormap = nailcount&255;
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}
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MSG_WriteByte (msg, (qbyte)ent->v->colormap);
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}
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x = (int)(ent->v->origin[0]+4096)>>1;
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y = (int)(ent->v->origin[1]+4096)>>1;
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z = (int)(ent->v->origin[2]+4096)>>1;
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p = (int)(16*ent->v->angles[0]/360)&15;
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yaw = (int)(256*ent->v->angles[1]/360)&255;
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bits[0] = x;
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bits[1] = (x>>8) | (y<<4);
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bits[2] = (y>>4);
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bits[3] = z;
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bits[4] = (z>>8) | (p<<4);
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bits[5] = yaw;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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}
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//=============================================================================
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//this is the bit of the code that sends the csqc entity deltas out.
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//whenever the entity in question has a newer version than we sent to the client, we need to resend.
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//So, we track the outgoing sequence that an entity was sent in, and the version.
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//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
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//When an entities' last sent version doesn't match the current version, we send.
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static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
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{
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#ifndef PEXT_CSQC
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return false;
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#else
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if (!(client->csqcactive))
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return false;
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if (!ent->v->SendEntity)
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return false;
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csqcent[csqcnuments++] = ent;
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return true;
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#endif
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}
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sizebuf_t csqcmsgbuffer;
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void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg)
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{
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#ifdef PEXT_CSQC
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qbyte messagebuffer[1024];
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int en;
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int currentsequence = client->netchan.outgoing_sequence;
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unsigned short mask;
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globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
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edict_t *ent;
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qboolean writtenheader = false;
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// if (!csqcnuments)
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// return;
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if (!(client->csqcactive))
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return;
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//FIXME: prioritise the list of csqc ents somehow
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csqcmsgbuffer.data = messagebuffer;
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csqcmsgbuffer.maxsize = sizeof(messagebuffer);
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csqcmsgbuffer.packing = msg->packing;
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for (en = 0; en < csqcnuments; en++)
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{
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ent = csqcent[en];
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//prevent mishaps with entities being respawned and things.
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if ((int)ent->v->Version < sv.csqcentversion[ent->entnum])
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ent->v->Version = sv.csqcentversion[ent->entnum];
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else
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sv.csqcentversion[ent->entnum] = (int)ent->v->Version;
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//If it's not changed, don't send
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if (client->csqcentversions[ent->entnum] == sv.csqcentversion[ent->entnum])
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continue;
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csqcmsgbuffer.cursize = 0;
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csqcmsgbuffer.currentbit = 0;
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//Ask CSQC to write a buffer for it.
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G_INT(OFS_PARM0) = EDICT_TO_PROG(svprogfuncs, client->edict);
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
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PR_ExecuteProgram(svprogfuncs, ent->v->SendEntity);
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if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
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{
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if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
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{
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if (csqcmsgbuffer.cursize < 32)
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break;
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continue;
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}
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svc_csqcentities);
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}
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MSG_WriteShort(msg, ent->entnum);
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if (sv.csqcdebug) //optional extra.
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{
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if (!csqcmsgbuffer.cursize)
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Con_Printf("Warning: empty csqc packet on %s\n", svprogfuncs->stringtable+ent->v->classname);
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MSG_WriteShort(msg, csqcmsgbuffer.cursize);
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}
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//FIXME: Add a developer mode to write the length of each entity.
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SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
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// Con_Printf("Sending update packet %i\n", ent->entnum);
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}
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else if (sv.csqcentversion[ent->entnum])
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{ //Don't want to send.
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svc_csqcentities);
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}
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mask = (unsigned)ent->entnum | 0x8000;
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MSG_WriteShort(msg, mask);
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// Con_Printf("Sending remove 2 packet\n");
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}
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client->csqcentversions[ent->entnum] = sv.csqcentversion[ent->entnum];
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client->csqcentsequence[ent->entnum] = currentsequence;
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}
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for (en = 1; en < sv.num_edicts; en++)
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{
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if (client->csqcentversions[en] && (client->csqcentversions[en] != sv.csqcentversion[en]))
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{
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ent = EDICT_NUM(svprogfuncs, en);
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// if (!ent->isfree)
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// continue;
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if (msg->cursize + 5 >= msg->maxsize) //try removing next frame instead.
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{
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}
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else
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{
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svc_csqcentities);
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}
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// Con_Printf("Sending remove packet %i\n", en);
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mask = (unsigned)en | 0x8000;
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MSG_WriteShort(msg, mask);
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client->csqcentversions[en] = 0;
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client->csqcentsequence[en] = currentsequence;
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}
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}
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}
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if (writtenheader)
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MSG_WriteShort(msg, 0); //a 0 means no more.
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csqcnuments = 0;
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//prevent the qc from trying to use it at inopertune times.
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csqcmsgbuffer.maxsize = 0;
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csqcmsgbuffer.data = NULL;
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#endif
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}
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#ifdef PEXT_CSQC
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void SV_CSQC_DroppedPacket(client_t *client, int sequence)
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{
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int i;
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if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
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return;
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for (i = 0; i < sv.num_edicts; i++)
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if (client->csqcentsequence[i] == sequence)
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client->csqcentversions[i]--; //do that update thang (but later).
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}
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#endif
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//=============================================================================
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/*
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==================
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SV_WriteDelta
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Writes part of a packetentities message.
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Can delta from either a baseline or a previous packet_entity
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==================
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*/
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void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
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{
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#ifdef PROTOCOLEXTENSIONS
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int evenmorebits=0;
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#endif
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int bits;
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int i;
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float miss;
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static entity_state_t defaultbaseline;
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if (from == &((edict_t*)NULL)->baseline)
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from = &defaultbaseline;
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// send an update
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bits = 0;
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if (to->number >= 512)
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{
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if (to->number >= 1024)
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{
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if (to->number >= 1024+512)
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evenmorebits |= U_ENTITYDBL;
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evenmorebits |= U_ENTITYDBL2;
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if (to->number >= 2048)
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SV_Error ("Entity number >= 2048");
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}
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else
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evenmorebits |= U_ENTITYDBL;
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}
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for (i=0 ; i<3 ; i++)
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{
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miss = to->origin[i] - from->origin[i];
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if ( miss < -0.1 || miss > 0.1 )
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{
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bits |= U_ORIGIN1<<i;
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}
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}
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if ( to->angles[0] != from->angles[0] )
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bits |= U_ANGLE1;
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if ( to->angles[1] != from->angles[1] )
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bits |= U_ANGLE2;
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if ( to->angles[2] != from->angles[2] )
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bits |= U_ANGLE3;
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if ( to->colormap != from->colormap )
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bits |= U_COLORMAP;
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if ( to->skinnum != from->skinnum )
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bits |= U_SKIN;
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if ( to->frame != from->frame )
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bits |= U_FRAME;
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if ( (to->effects&255) != (from->effects&255) )
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bits |= U_EFFECTS;
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if ( to->modelindex != from->modelindex )
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{
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bits |= U_MODEL;
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if (to->modelindex > 255)
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evenmorebits |= U_MODELDBL;
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}
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#ifdef PROTOCOLEXTENSIONS
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#ifdef U_SCALE
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if ( to->scale != from->scale && protext & PEXT_SCALE)
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evenmorebits |= U_SCALE;
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#endif
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#ifdef U_TRANS
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if ( to->trans != from->trans && protext & PEXT_TRANS)
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evenmorebits |= U_TRANS;
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#endif
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#ifdef U_FATNESS
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if ( to->fatness != from->fatness && protext & PEXT_FATNESS)
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evenmorebits |= U_FATNESS;
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#endif
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if ( to->hexen2flags != from->hexen2flags && protext & PEXT_HEXEN2)
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evenmorebits |= U_DRAWFLAGS;
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if ( to->abslight != from->abslight && protext & PEXT_HEXEN2)
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evenmorebits |= U_ABSLIGHT;
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if (to->glowsize != from->glowsize)
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to->dpflags |= 4;
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if (to->dpflags != from->dpflags)
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|
evenmorebits |= U_DPFLAGS;
|
|
|
|
if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
|
|
evenmorebits |= U_TAGINFO;
|
|
|
|
if (evenmorebits&0xff00)
|
|
evenmorebits |= U_YETMORE;
|
|
if (evenmorebits&0x00ff)
|
|
bits |= U_EVENMORE;
|
|
if (bits & 511)
|
|
bits |= U_MOREBITS;
|
|
#endif
|
|
|
|
if (to->flags & U_SOLID)
|
|
bits |= U_SOLID;
|
|
|
|
if (msg->cursize + 40 > msg->maxsize)
|
|
{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
|
|
*to = *from;
|
|
return;
|
|
}
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
if (!to->number)
|
|
SV_Error ("Unset entity number");
|
|
|
|
if (!bits && !force)
|
|
return; // nothing to send!
|
|
i = (to->number&511) | (bits&~511);
|
|
if (i & U_REMOVE)
|
|
Sys_Error ("U_REMOVE");
|
|
MSG_WriteShort (msg, i);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte (msg, bits&255);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
if (bits & U_EVENMORE)
|
|
MSG_WriteByte (msg, evenmorebits&255);
|
|
if (evenmorebits & U_YETMORE)
|
|
MSG_WriteByte (msg, (evenmorebits>>8)&255);
|
|
#endif
|
|
|
|
if (bits & U_MODEL)
|
|
MSG_WriteByte (msg, to->modelindex&255);
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte (msg, to->frame);
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte (msg, to->colormap);
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte (msg, to->skinnum);
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteByte (msg, to->effects);
|
|
if (bits & U_ORIGIN1)
|
|
MSG_WriteCoord (msg, to->origin[0]);
|
|
if (bits & U_ANGLE1)
|
|
MSG_WriteAngle(msg, to->angles[0]);
|
|
if (bits & U_ORIGIN2)
|
|
MSG_WriteCoord (msg, to->origin[1]);
|
|
if (bits & U_ANGLE2)
|
|
MSG_WriteAngle(msg, to->angles[1]);
|
|
if (bits & U_ORIGIN3)
|
|
MSG_WriteCoord (msg, to->origin[2]);
|
|
if (bits & U_ANGLE3)
|
|
MSG_WriteAngle(msg, to->angles[2]);
|
|
|
|
#ifdef U_SCALE
|
|
if (evenmorebits & U_SCALE)
|
|
MSG_WriteByte (msg, (qbyte)(to->scale));
|
|
#endif
|
|
#ifdef U_TRANS
|
|
if (evenmorebits & U_TRANS)
|
|
MSG_WriteByte (msg, (qbyte)(to->trans));
|
|
#endif
|
|
#ifdef U_FATNESS
|
|
if (evenmorebits & U_FATNESS)
|
|
MSG_WriteChar (msg, to->fatness);
|
|
#endif
|
|
|
|
if (evenmorebits & U_DRAWFLAGS)
|
|
MSG_WriteByte (msg, to->hexen2flags);
|
|
if (evenmorebits & U_ABSLIGHT)
|
|
MSG_WriteByte (msg, to->abslight);
|
|
|
|
if (evenmorebits & U_DPFLAGS)
|
|
MSG_WriteByte (msg, to->dpflags);
|
|
|
|
if (evenmorebits & U_TAGINFO)
|
|
{
|
|
MSG_WriteShort (msg, to->tagentity);
|
|
MSG_WriteShort (msg, to->tagindex);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_EmitPacketEntities
|
|
|
|
Writes a delta update of a packet_entities_t to the message.
|
|
|
|
=============
|
|
*/
|
|
void SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
edict_t *ent;
|
|
client_frame_t *fromframe;
|
|
packet_entities_t *from;
|
|
int oldindex, newindex;
|
|
int oldnum, newnum;
|
|
int oldmax;
|
|
|
|
// this is the frame that we are going to delta update from
|
|
if (client->delta_sequence != -1)
|
|
{
|
|
fromframe = &client->frames[client->delta_sequence & UPDATE_MASK];
|
|
from = &fromframe->entities;
|
|
oldmax = from->num_entities;
|
|
|
|
MSG_WriteByte (msg, svc_deltapacketentities);
|
|
MSG_WriteByte (msg, client->delta_sequence);
|
|
}
|
|
else
|
|
{
|
|
oldmax = 0; // no delta update
|
|
from = NULL;
|
|
|
|
MSG_WriteByte (msg, svc_packetentities);
|
|
}
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
|
|
// , client->netchan.outgoing_sequence & UPDATE_MASK);
|
|
while (newindex < to->num_entities || oldindex < oldmax)
|
|
{
|
|
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
|
|
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta update from old position
|
|
//Con_Printf ("delta %i\n", newnum);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
|
|
#else
|
|
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
|
|
#endif
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum < oldnum)
|
|
{ // this is a new entity, send it from the baseline
|
|
ent = EDICT_NUM(svprogfuncs, newnum);
|
|
//Con_Printf ("baseline %i\n", newnum);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
|
|
#else
|
|
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
|
|
#endif
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum > oldnum)
|
|
{ // the old entity isn't present in the new message
|
|
//Con_Printf ("remove %i\n", oldnum);
|
|
MSG_WriteShort (msg, oldnum | U_REMOVE);
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
MSG_WriteShort (msg, 0); // end of packetentities
|
|
}
|
|
#ifdef NQPROT
|
|
|
|
// reset all entity fields (typically used if status changed)
|
|
#define E5_FULLUPDATE (1<<0)
|
|
// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
|
|
// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
|
|
#define E5_ORIGIN (1<<1)
|
|
// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
|
|
// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
|
|
#define E5_ANGLES (1<<2)
|
|
// E5_MODEL16=0: byte = s->modelindex
|
|
// E5_MODEL16=1: short = s->modelindex
|
|
#define E5_MODEL (1<<3)
|
|
// E5_FRAME16=0: byte = s->frame
|
|
// E5_FRAME16=1: short = s->frame
|
|
#define E5_FRAME (1<<4)
|
|
// byte = s->skin
|
|
#define E5_SKIN (1<<5)
|
|
// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
|
|
// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
|
|
// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
|
|
// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
|
|
#define E5_EFFECTS (1<<6)
|
|
// bits >= (1<<8)
|
|
#define E5_EXTEND1 (1<<7)
|
|
|
|
// byte = s->renderflags
|
|
#define E5_FLAGS (1<<8)
|
|
// byte = bound(0, s->alpha * 255, 255)
|
|
#define E5_ALPHA (1<<9)
|
|
// byte = bound(0, s->scale * 16, 255)
|
|
#define E5_SCALE (1<<10)
|
|
// flag
|
|
#define E5_ORIGIN32 (1<<11)
|
|
// flag
|
|
#define E5_ANGLES16 (1<<12)
|
|
// flag
|
|
#define E5_MODEL16 (1<<13)
|
|
// byte = s->colormap
|
|
#define E5_COLORMAP (1<<14)
|
|
// bits >= (1<<16)
|
|
#define E5_EXTEND2 (1<<15)
|
|
|
|
// short = s->tagentity
|
|
// byte = s->tagindex
|
|
#define E5_ATTACHMENT (1<<16)
|
|
// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
|
|
// byte = s->lightstyle
|
|
// byte = s->lightpflags
|
|
#define E5_LIGHT (1<<17)
|
|
// byte = s->glowsize
|
|
// byte = s->glowcolor
|
|
#define E5_GLOW (1<<18)
|
|
// short = s->effects
|
|
#define E5_EFFECTS16 (1<<19)
|
|
// int = s->effects
|
|
#define E5_EFFECTS32 (1<<20)
|
|
// flag
|
|
#define E5_FRAME16 (1<<21)
|
|
// unused
|
|
#define E5_UNUSED22 (1<<22)
|
|
// bits >= (1<<24)
|
|
#define E5_EXTEND3 (1<<23)
|
|
|
|
// unused
|
|
#define E5_UNUSED24 (1<<24)
|
|
// unused
|
|
#define E5_UNUSED25 (1<<25)
|
|
// unused
|
|
#define E5_UNUSED26 (1<<26)
|
|
// unused
|
|
#define E5_UNUSED27 (1<<27)
|
|
// unused
|
|
#define E5_UNUSED28 (1<<28)
|
|
// unused
|
|
#define E5_UNUSED29 (1<<29)
|
|
// unused
|
|
#define E5_UNUSED30 (1<<30)
|
|
// bits2 > 0
|
|
#define E5_EXTEND4 (1<<31)
|
|
|
|
|
|
|
|
void SVDP_EmitEntity(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean isnew)
|
|
{
|
|
int bits;
|
|
if (!isnew && !memcmp(from, to, sizeof(entity_state_t)))
|
|
{
|
|
to->bitmask = 0;
|
|
return; //didn't change
|
|
}
|
|
|
|
bits = 0;
|
|
if (isnew)
|
|
{
|
|
bits |= E5_FULLUPDATE;
|
|
to->bitmask = 0; //no point...
|
|
}
|
|
|
|
if (!VectorCompare(from->origin, to->origin))
|
|
bits |= E5_ORIGIN;
|
|
if (!VectorCompare(from->angles, to->angles))
|
|
bits |= E5_ANGLES;
|
|
if (from->modelindex != to->modelindex)
|
|
bits |= E5_MODEL;
|
|
if (from->frame != to->frame)
|
|
bits |= E5_FRAME;
|
|
if (from->skinnum != to->skinnum)
|
|
bits |= E5_SKIN;
|
|
if (from->effects != to->effects)
|
|
bits |= E5_EFFECTS;
|
|
if (from->dpflags != to->dpflags)
|
|
bits |= E5_FLAGS;
|
|
if (from->trans != to->trans)
|
|
bits |= E5_ALPHA;
|
|
if (from->scale != to->scale)
|
|
bits |= E5_SCALE;
|
|
if (from->colormap != to->colormap)
|
|
bits |= E5_COLORMAP;
|
|
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
|
|
bits |= E5_ATTACHMENT;
|
|
// if (from->light[0] != to->light[0] || o->light[1] != to->light[1] || o->light[2] != to->light[2] || o->light[3] != to->light[3] || o->lightstyle != to->lightstyle || o->lightpflags != to->lightpflags)
|
|
// bits |= E5_LIGHT;
|
|
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
|
|
bits |= E5_GLOW;
|
|
// if (from->colormod[0] != to->colormod[0] || o->colormod[1] != to->colormod[1] || o->colormod[2] != to->colormod[2])
|
|
// bits |= E5_COLORMOD;
|
|
|
|
if ((bits & E5_ORIGIN) && (/*!(to->flags & RENDER_LOWPRECISION) ||*/ to->origin[0] < -4096 || to->origin[0] >= 4096 || to->origin[1] < -4096 || to->origin[1] >= 4096 || to->origin[2] < -4096 || to->origin[2] >= 4096))
|
|
bits |= E5_ORIGIN32;
|
|
if ((bits & E5_ANGLES)/* && !(to->flags & RENDER_LOWPRECISION)*/)
|
|
bits |= E5_ANGLES16;
|
|
if ((bits & E5_MODEL) && to->modelindex >= 256)
|
|
bits |= E5_MODEL16;
|
|
if ((bits & E5_FRAME) && to->frame >= 256)
|
|
bits |= E5_FRAME16;
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (to->effects >= 65536)
|
|
bits |= E5_EFFECTS32;
|
|
else if (to->effects >= 256)
|
|
bits |= E5_EFFECTS16;
|
|
}
|
|
if (bits >= 256)
|
|
bits |= E5_EXTEND1;
|
|
if (bits >= 65536)
|
|
bits |= E5_EXTEND2;
|
|
if (bits >= 16777216)
|
|
bits |= E5_EXTEND3;
|
|
|
|
bits |= to->bitmask;
|
|
to->bitmask = bits;
|
|
|
|
if (!bits)
|
|
return;
|
|
|
|
MSG_WriteShort(msg, to->number);
|
|
MSG_WriteByte(msg, bits & 0xFF);
|
|
if (bits & E5_EXTEND1)
|
|
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
|
|
if (bits & E5_EXTEND2)
|
|
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
|
|
if (bits & E5_EXTEND3)
|
|
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
|
|
if (bits & E5_FLAGS)
|
|
MSG_WriteByte(msg, to->dpflags);
|
|
if (bits & E5_ORIGIN)
|
|
{
|
|
if (bits & E5_ORIGIN32)
|
|
{
|
|
MSG_WriteFloat(msg, to->origin[0]);
|
|
MSG_WriteFloat(msg, to->origin[1]);
|
|
MSG_WriteFloat(msg, to->origin[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteShort(msg, to->origin[0]*8);
|
|
MSG_WriteShort(msg, to->origin[1]*8);
|
|
MSG_WriteShort(msg, to->origin[2]*8);
|
|
}
|
|
}
|
|
if (bits & E5_ANGLES)
|
|
{
|
|
if (bits & E5_ANGLES16)
|
|
{
|
|
MSG_WriteAngle16(msg, to->angles[0]);
|
|
MSG_WriteAngle16(msg, to->angles[1]);
|
|
MSG_WriteAngle16(msg, to->angles[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteAngle8(msg, to->angles[0]);
|
|
MSG_WriteAngle8(msg, to->angles[1]);
|
|
MSG_WriteAngle8(msg, to->angles[2]);
|
|
}
|
|
}
|
|
if (bits & E5_MODEL)
|
|
{
|
|
if (bits & E5_MODEL16)
|
|
MSG_WriteShort(msg, to->modelindex);
|
|
else
|
|
MSG_WriteByte(msg, to->modelindex);
|
|
}
|
|
if (bits & E5_FRAME)
|
|
{
|
|
if (bits & E5_FRAME16)
|
|
MSG_WriteShort(msg, to->frame);
|
|
else
|
|
MSG_WriteByte(msg, to->frame);
|
|
}
|
|
if (bits & E5_SKIN)
|
|
MSG_WriteByte(msg, to->skinnum);
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (bits & E5_EFFECTS32)
|
|
MSG_WriteLong(msg, to->effects);
|
|
else if (bits & E5_EFFECTS16)
|
|
MSG_WriteShort(msg, to->effects);
|
|
else
|
|
MSG_WriteByte(msg, to->effects);
|
|
}
|
|
if (bits & E5_ALPHA)
|
|
MSG_WriteByte(msg, to->trans);
|
|
if (bits & E5_SCALE)
|
|
MSG_WriteByte(msg, to->scale);
|
|
if (bits & E5_COLORMAP)
|
|
MSG_WriteByte(msg, to->colormap);
|
|
if (bits & E5_ATTACHMENT)
|
|
{
|
|
MSG_WriteShort(msg, to->tagentity);
|
|
MSG_WriteByte(msg, to->tagindex);
|
|
}
|
|
// if (bits & E5_LIGHT)
|
|
// {
|
|
// MSG_WriteShort(msg, to->light[0]);
|
|
// MSG_WriteShort(msg, to->light[1]);
|
|
// MSG_WriteShort(msg, to->light[2]);
|
|
// MSG_WriteShort(msg, to->light[3]);
|
|
// MSG_WriteByte(msg, to->lightstyle);
|
|
// MSG_WriteByte(msg, to->lightpflags);
|
|
// }
|
|
if (bits & E5_GLOW)
|
|
{
|
|
MSG_WriteByte(msg, to->glowsize);
|
|
MSG_WriteByte(msg, to->glowcolour);
|
|
}
|
|
// if (bits & E5_COLORMOD)
|
|
// {
|
|
// MSG_WriteByte(msg, to->colormod[0]);
|
|
// MSG_WriteByte(msg, to->colormod[1]);
|
|
// MSG_WriteByte(msg, to->colormod[2]);
|
|
// }
|
|
}
|
|
|
|
entity_state_t defaultstate;
|
|
void SVDP_EmitEntitiesUpdate (client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
edict_t *ent;
|
|
client_frame_t *fromframe;
|
|
packet_entities_t *from;
|
|
int oldindex, newindex;
|
|
int oldnum, newnum;
|
|
int oldmax;
|
|
|
|
client->netchan.incoming_sequence++;
|
|
|
|
// this is the frame that we are going to delta update from
|
|
fromframe = &client->frames[(client->netchan.incoming_sequence-2) & UPDATE_MASK];
|
|
from = &fromframe->entities;
|
|
oldmax = from->num_entities;
|
|
|
|
// Con_Printf ("frame %i\n", client->netchan.incoming_sequence);
|
|
|
|
MSG_WriteByte(msg, svcdp_entities);
|
|
MSG_WriteLong(msg, 0);
|
|
if (client->protocol == SCP_DARKPLACES7)
|
|
MSG_WriteLong(msg, client->last_sequence);
|
|
|
|
for (newindex = 0; newindex < to->num_entities; newindex++)
|
|
to->entities[newindex].bitmask = 0;
|
|
//add in the bitmasks of dropped packets.
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
|
|
// , client->netchan.outgoing_sequence & UPDATE_MASK);
|
|
while (newindex < to->num_entities || oldindex < oldmax)
|
|
{
|
|
newnum = newindex >= to->num_entities ? 0x7fff : to->entities[newindex].number;
|
|
oldnum = oldindex >= oldmax ? 0x7fff : from->entities[oldindex].number;
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta update from old position
|
|
//Con_Printf ("delta %i\n", newnum);
|
|
SVDP_EmitEntity (&from->entities[oldindex], &to->entities[newindex], msg, false);
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum < oldnum)
|
|
{ // this is a new entity, send it from the baseline... as far as dp understands it...
|
|
ent = EDICT_NUM(svprogfuncs, newnum);
|
|
//Con_Printf ("baseline %i\n", newnum);
|
|
SVDP_EmitEntity (&defaultstate, &to->entities[newindex], msg, true);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum > oldnum)
|
|
{ // the old entity isn't present in the new message
|
|
//Con_Printf ("remove %i\n", oldnum);
|
|
MSG_WriteShort(msg, oldnum | 0x8000);
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
MSG_WriteShort(msg, 0x8000);
|
|
}
|
|
#endif
|
|
|
|
|
|
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
|
|
{
|
|
vec3_t size;
|
|
int diff;
|
|
int best;
|
|
int hullnum, i;
|
|
|
|
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
|
{
|
|
VectorSubtract (maxs, mins, size);
|
|
return size[2]; //clients are expected to decide themselves.
|
|
}
|
|
|
|
if (h2hull)
|
|
return h2hull-1;
|
|
|
|
|
|
hullnum = 0;
|
|
best = 8192;
|
|
//x/y pos/neg are assumed to be the same magnitute.
|
|
//y pos/height are assumed to be different from all the others.
|
|
for (i = 0; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
#define sq(x) ((x)*(x))
|
|
diff = sq(sv.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
|
|
sq(sv.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
|
|
sq(sv.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
|
|
sq(sv.worldmodel->hulls[i].clip_mins[0] - mins[0]);
|
|
if (diff < best)
|
|
{
|
|
best = diff;
|
|
hullnum=i;
|
|
}
|
|
}
|
|
return hullnum;
|
|
}
|
|
|
|
#if 1
|
|
typedef struct {
|
|
int playernum;
|
|
qboolean onladder;
|
|
usercmd_t *lastcmd;
|
|
int modelindex;
|
|
int modelindex2;
|
|
int frame;
|
|
int weaponframe;
|
|
float *angles;
|
|
float *origin;
|
|
float *velocity;
|
|
int effects;
|
|
int skin;
|
|
float *mins;
|
|
float *maxs;
|
|
float scale;
|
|
float transparency;
|
|
float fatness;
|
|
float localtime;
|
|
int health;
|
|
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
|
|
qboolean isself;
|
|
int fteext;
|
|
int zext;
|
|
int hull;
|
|
client_t *cl;
|
|
} clstate_t;
|
|
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
|
|
{
|
|
usercmd_t cmd;
|
|
int msec;
|
|
int hullnumber;
|
|
int i;
|
|
int pflags;
|
|
int pm_type, pm_code;
|
|
int zext = ent->zext;
|
|
|
|
pflags = PF_MSEC | PF_COMMAND;
|
|
|
|
if (ent->modelindex != sv_playermodel)
|
|
pflags |= PF_MODEL;
|
|
|
|
if (ent->velocity)
|
|
for (i=0 ; i<3 ; i++)
|
|
if (ent->velocity[i])
|
|
pflags |= PF_VELOCITY1<<i;
|
|
if (ent->effects)
|
|
pflags |= PF_EFFECTS;
|
|
if (ent->skin || ent->modelindex>=256)
|
|
pflags |= PF_SKINNUM;
|
|
if (ent->health <= 0)
|
|
pflags |= PF_DEAD;
|
|
if (progstype == PROG_QW)
|
|
{
|
|
if (ent->mins[2] != -24)
|
|
pflags |= PF_GIB;
|
|
}
|
|
else if (progstype == PROG_H2)
|
|
{
|
|
// if (ent->maxs[2] != 56)
|
|
// pflags |= PF_GIB;
|
|
}
|
|
else
|
|
{
|
|
if (ent->mins[2] != -24)
|
|
pflags |= PF_GIB;
|
|
}
|
|
|
|
if (ent->isself)
|
|
{
|
|
if (ent->spectator)
|
|
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
|
|
else
|
|
{ // don't send a lot of data on personal entity
|
|
pflags &= ~(PF_MSEC|PF_COMMAND);
|
|
if (ent->weaponframe)
|
|
pflags |= PF_WEAPONFRAME;
|
|
}
|
|
}
|
|
|
|
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
|
|
pflags |= PF_WEAPONFRAME;
|
|
|
|
if (!ent->isself || ent->fteext & PEXT_SPLITSCREEN)
|
|
{
|
|
#ifdef PEXT_SCALE //this is graphics, not physics
|
|
if (ent->fteext & PEXT_SCALE)
|
|
{
|
|
if (ent->scale) pflags |= PF_SCALE_Z;
|
|
}
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (ent->fteext & PEXT_TRANS)
|
|
{
|
|
if (ent->transparency) pflags |= PF_TRANS_Z;
|
|
}
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (ent->fteext & PEXT_FATNESS)
|
|
{
|
|
if (ent->fatness) pflags |= PF_FATNESS_Z;
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef PEXT_HULLSIZE
|
|
if (ent->fteext & PEXT_HULLSIZE)
|
|
{
|
|
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
|
|
if (hullnumber != 1)
|
|
pflags |= PF_HULLSIZE_Z;
|
|
}
|
|
else
|
|
hullnumber=1;
|
|
#endif
|
|
|
|
if (zext&Z_EXT_PM_TYPE)
|
|
{
|
|
if (ent->cl)
|
|
{
|
|
if (ent->cl->viewent)
|
|
pm_type = PMC_NONE;
|
|
else
|
|
pm_type = SV_PMTypeForClient (ent->cl);
|
|
switch (pm_type)
|
|
{
|
|
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
|
|
if (ent->cl->jump_held)
|
|
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
|
|
else
|
|
pm_code = PMC_NORMAL;
|
|
break;
|
|
case PM_OLD_SPECTATOR:
|
|
pm_code = PMC_OLD_SPECTATOR;
|
|
break;
|
|
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
|
|
pm_code = PMC_SPECTATOR;
|
|
break;
|
|
case PM_FLY:
|
|
pm_code = PMC_FLY;
|
|
break;
|
|
case PM_DEAD:
|
|
pm_code = PMC_NORMAL;
|
|
break;
|
|
case PM_NONE:
|
|
pm_code = PMC_NONE;
|
|
break;
|
|
default:
|
|
Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
|
|
pm_code=0;
|
|
}
|
|
}
|
|
else
|
|
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
|
|
pflags |= pm_code << PF_PMC_SHIFT;
|
|
}
|
|
|
|
if (pflags & 0xff0000)
|
|
pflags |= PF_EXTRA_PFS;
|
|
|
|
MSG_WriteByte (msg, svc_playerinfo);
|
|
MSG_WriteByte (msg, ent->playernum);
|
|
MSG_WriteShort (msg, pflags&0xffff);
|
|
|
|
if (pflags & PF_EXTRA_PFS)
|
|
{
|
|
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
|
|
}
|
|
//we need to tell the client that it's moved, as it's own origin might not be natural
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteCoord (msg, ent->origin[i]+(sv.demostatevalid?1:0));
|
|
|
|
MSG_WriteByte (msg, ent->frame);
|
|
|
|
if (pflags & PF_MSEC)
|
|
{
|
|
msec = 1000*(sv.time - ent->localtime);
|
|
if (msec < 0)
|
|
msec = 0;
|
|
if (msec > 255)
|
|
msec = 255;
|
|
MSG_WriteByte (msg, msec);
|
|
}
|
|
|
|
if (pflags & PF_COMMAND)
|
|
{
|
|
if (ent->lastcmd)
|
|
cmd = *ent->lastcmd;
|
|
else
|
|
{
|
|
memset(&cmd, 0, sizeof(cmd));
|
|
cmd.angles[0] = ent->angles[0] * 65535/360.0f;
|
|
cmd.angles[1] = ent->angles[1] * 65535/360.0f;
|
|
cmd.angles[2] = ent->angles[2] * 65535/360.0f;
|
|
}
|
|
|
|
if (ent->health <= 0)
|
|
{ // don't show the corpse looking around...
|
|
cmd.angles[0] = 0;
|
|
cmd.angles[1] = ent->angles[1]*65535/360;
|
|
cmd.angles[0] = 0;
|
|
}
|
|
|
|
cmd.buttons = 0; // never send buttons
|
|
cmd.impulse = 0; // never send impulses
|
|
|
|
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
|
|
}
|
|
|
|
if (ent->velocity)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (pflags & (PF_VELOCITY1<<i) )
|
|
MSG_WriteShort (msg, ent->velocity[i]);
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (pflags & (PF_VELOCITY1<<i) )
|
|
MSG_WriteShort (msg, 0);
|
|
}
|
|
|
|
if (pflags & PF_MODEL)
|
|
{
|
|
MSG_WriteByte (msg, ent->modelindex);
|
|
}
|
|
|
|
if (pflags & PF_SKINNUM)
|
|
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
|
|
|
|
if (pflags & PF_EFFECTS)
|
|
MSG_WriteByte (msg, ent->effects);
|
|
|
|
if (pflags & PF_WEAPONFRAME)
|
|
MSG_WriteByte (msg, ent->weaponframe);
|
|
|
|
#ifdef PEXT_SCALE
|
|
if (pflags & PF_SCALE_Z)
|
|
MSG_WriteByte (msg, ent->scale*50);
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (pflags & PF_TRANS_Z)
|
|
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (pflags & PF_FATNESS_Z)
|
|
MSG_WriteChar (msg, ent->fatness*2);
|
|
#endif
|
|
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
|
|
if (pflags & PF_HULLSIZE_Z)
|
|
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef PEXT_SEEF1
|
|
#define EFNQ_DARKLIGHT 16
|
|
#define EFNQ_DARKFIELD 32
|
|
#define EFNQ_LIGHT 64
|
|
|
|
#define EFQW_DARKLIGHT 256
|
|
#define EFQW_DARKFIELD 512
|
|
#define EFQW_LIGHT 1024
|
|
|
|
void SV_RemoveEffect(client_t *to, edict_t *ent, int seefmask)
|
|
{
|
|
specialenteffects_t *prev = NULL;
|
|
specialenteffects_t *ef;
|
|
int en = NUM_FOR_EDICT(svprogfuncs, ent);
|
|
for (ef = to->enteffects; ef; ef = ef->next)
|
|
{
|
|
if (ef->entnum == en && ef->efnum & seefmask)
|
|
{
|
|
if (prev)
|
|
prev->next = ef->next;
|
|
else
|
|
to->enteffects = ef->next;
|
|
Z_Free(ef);
|
|
|
|
if (ef->efnum & seefmask & 1>>SEEF_BRIGHTFIELD)
|
|
{
|
|
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
|
|
ClientReliableWrite_Byte(to, TE_SEEF_BRIGHTFIELD);
|
|
ClientReliableWrite_Short(to, en|0x8000);
|
|
}
|
|
if (ef->efnum & seefmask & 1>>SEEF_DARKLIGHT)
|
|
{
|
|
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
|
|
ClientReliableWrite_Byte(to, SEEF_DARKLIGHT);
|
|
ClientReliableWrite_Short(to, en|0x8000);
|
|
}
|
|
if (ef->efnum & seefmask & 1>>SEEF_DARKFIELD)
|
|
{
|
|
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
|
|
ClientReliableWrite_Byte(to, SEEF_DARKFIELD);
|
|
ClientReliableWrite_Short(to, en|0x8000);
|
|
}
|
|
if (ef->efnum & seefmask & 1>>SEEF_LIGHT)
|
|
{
|
|
ClientReliableWrite_Begin(to, svc_temp_entity, 4);
|
|
ClientReliableWrite_Byte(to, SEEF_LIGHT);
|
|
ClientReliableWrite_Short(to, en|0x8000);
|
|
}
|
|
return;
|
|
}
|
|
prev = ef;
|
|
}
|
|
}
|
|
|
|
void SV_AddEffect(client_t *to, edict_t *ent, int seefno)
|
|
{
|
|
specialenteffects_t *prev = NULL;
|
|
specialenteffects_t *ef;
|
|
int en = NUM_FOR_EDICT(svprogfuncs, ent);
|
|
|
|
for (ef = to->enteffects; ef; ef = ef->next)
|
|
{
|
|
if (ef->entnum == en && ef->efnum == 1<<seefno)
|
|
{
|
|
if (ef->colour != ent->v->seefcolour || ef->offset != ent->v->seefoffset || ef->size[0] != ent->v->seefsizex || ef->size[1] != ent->v->seefsizey || ef->size[2] != ent->v->seefsizez || ef->die < sv.time)
|
|
{
|
|
if (prev)
|
|
prev->next = ef->next;
|
|
else
|
|
to->enteffects = ef->next;
|
|
Z_Free(ef);
|
|
ef = NULL;
|
|
break;
|
|
}
|
|
return; //still the same state.
|
|
}
|
|
prev = ef;
|
|
}
|
|
|
|
ef = Z_Malloc(sizeof(specialenteffects_t));
|
|
ef->die = sv.time + 10;
|
|
ef->next = to->enteffects;
|
|
to->enteffects = ef;
|
|
ef->efnum = 1<<seefno;
|
|
ef->entnum = en;
|
|
ef->colour = ent->v->seefcolour;
|
|
if (!ef->colour)
|
|
ef->colour = 111;
|
|
ef->offset = ent->v->seefoffset;
|
|
ef->size[0] = ent->v->seefsizex;
|
|
if (!ef->size[0])
|
|
ef->offset = 64;
|
|
ef->size[1] = ent->v->seefsizey;
|
|
if (!ef->size[1])
|
|
ef->offset = 64;
|
|
ef->size[2] = ent->v->seefsizez;
|
|
if (!ef->size[2])
|
|
ef->offset = 64;
|
|
|
|
ClientReliableWrite_Begin(to, svc_temp_entity, 20);
|
|
ClientReliableWrite_Byte(to, TE_SEEF_BRIGHTFIELD+seefno);
|
|
ClientReliableWrite_Short(to, en);
|
|
switch(seefno)
|
|
{
|
|
case SEEF_BRIGHTFIELD:
|
|
ClientReliableWrite_Coord(to, ef->size[0]);
|
|
ClientReliableWrite_Coord(to, ef->size[1]);
|
|
ClientReliableWrite_Coord(to, ef->size[2]);
|
|
ClientReliableWrite_Char (to, ef->offset);
|
|
ClientReliableWrite_Byte (to, ef->colour);
|
|
break;
|
|
case SEEF_DARKFIELD:
|
|
ClientReliableWrite_Byte (to, ef->colour);
|
|
break;
|
|
case SEEF_DARKLIGHT:
|
|
case SEEF_LIGHT:
|
|
ClientReliableWrite_Coord(to, ef->size[0]);
|
|
ClientReliableWrite_Coord(to, ef->size[1]);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
void SV_SendExtraEntEffects(client_t *to, edict_t *ent)
|
|
{
|
|
#ifdef PEXT_SEEF1
|
|
int removeeffects = 0;
|
|
if (pr_udc_exteffect_enabled)
|
|
{
|
|
if (to->fteprotocolextensions & PEXT_SEEF1)
|
|
{
|
|
if (progstype != PROG_QW)
|
|
{
|
|
if ((int)ent->v->effects & (EF_BRIGHTFIELD|EFNQ_DARKLIGHT|EFNQ_DARKFIELD|EFNQ_LIGHT) || to->enteffects)
|
|
{
|
|
if ((int)ent->v->effects & EF_BRIGHTFIELD)
|
|
SV_AddEffect(to, ent, SEEF_BRIGHTFIELD);
|
|
else
|
|
removeeffects |= 1<<SEEF_BRIGHTFIELD;
|
|
|
|
if ((int)ent->v->effects & EFNQ_DARKLIGHT)
|
|
SV_AddEffect(to, ent, SEEF_DARKLIGHT);
|
|
else
|
|
removeeffects |= 1<<SEEF_DARKLIGHT;
|
|
|
|
if ((int)ent->v->effects & EFNQ_DARKFIELD)
|
|
SV_AddEffect(to, ent, SEEF_DARKFIELD);
|
|
else
|
|
removeeffects |= 1<<SEEF_DARKFIELD;
|
|
|
|
if ((int)ent->v->effects & EFNQ_LIGHT)
|
|
SV_AddEffect(to, ent, SEEF_LIGHT);
|
|
else
|
|
removeeffects |= 1<<SEEF_LIGHT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((int)ent->v->effects & (EF_BRIGHTFIELD|EFQW_DARKLIGHT|EFQW_DARKFIELD|EFQW_LIGHT) || to->enteffects)
|
|
{
|
|
if ((int)ent->v->effects & EF_BRIGHTFIELD)
|
|
SV_AddEffect(to, ent, SEEF_BRIGHTFIELD);
|
|
else
|
|
removeeffects |= 1<<SEEF_BRIGHTFIELD;
|
|
|
|
if ((int)ent->v->effects & EFQW_DARKLIGHT)
|
|
SV_AddEffect(to, ent, SEEF_DARKLIGHT);
|
|
else
|
|
removeeffects |= 1<<SEEF_DARKLIGHT;
|
|
|
|
if ((int)ent->v->effects & EFQW_DARKFIELD)
|
|
SV_AddEffect(to, ent, SEEF_DARKFIELD);
|
|
else
|
|
removeeffects |= 1<<SEEF_DARKFIELD;
|
|
|
|
if ((int)ent->v->effects & EFQW_LIGHT)
|
|
SV_AddEffect(to, ent, SEEF_LIGHT);
|
|
else
|
|
removeeffects |= 1<<SEEF_LIGHT;
|
|
}
|
|
}
|
|
if (to->enteffects)
|
|
SV_RemoveEffect(to, ent, removeeffects);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
/*
|
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=============
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SV_WritePlayersToClient
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=============
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*/
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void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, sizebuf_t *msg)
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{
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qboolean isbot;
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int i, j;
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client_t *cl;
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edict_t *ent, *vent;
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int pflags;
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demo_frame_t *demo_frame;
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demo_client_t *dcl;
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#define DF_DEAD (1<<8)
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#define DF_GIB (1<<9)
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if (clent == NULL) //write to demo file. (no PVS)
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{
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demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
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for (j=0,cl=svs.clients, dcl = demo_frame->clients; j<MAX_CLIENTS ; j++,cl++, dcl++)
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{
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if (cl->state != cs_spawned)
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continue;
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if (sv.demostatevalid)
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{
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if (client != cl)
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continue;
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}
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ent = cl->edict;
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if (cl->viewent && ent == clent)
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vent = EDICT_NUM(svprogfuncs, cl->viewent);
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else
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vent = ent;
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if (progstype != PROG_QW)
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{
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if ((int)ent->v->effects & EF_MUZZLEFLASH)
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{
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if (needcleanup < (j+1))
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{
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needcleanup = (j+1);
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MSG_WriteByte(&sv.multicast, svc_muzzleflash);
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MSG_WriteShort(&sv.multicast, (j+1));
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SV_Multicast(ent->v->origin, MULTICAST_PVS);
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}
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}
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}
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if (cl->spectator)
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continue;
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dcl->parsecount = demo.parsecount;
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VectorCopy(vent->v->origin, dcl->info.origin);
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VectorCopy(vent->v->angles, dcl->info.angles);
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dcl->info.angles[0] *= -3;
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dcl->info.angles[2] = 0; // no roll angle
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if (ent->v->health <= 0)
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{ // don't show the corpse looking around...
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dcl->info.angles[0] = 0;
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dcl->info.angles[1] = vent->v->angles[1];
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dcl->info.angles[2] = 0;
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}
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if (ent != vent)
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{
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dcl->info.model = 0; //invisible.
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dcl->info.effects = 0;
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}
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else
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{
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dcl->info.skinnum = ent->v->skin;
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dcl->info.effects = ent->v->effects;
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dcl->info.weaponframe = ent->v->weaponframe;
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dcl->info.model = ent->v->modelindex;
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}
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dcl->sec = sv.time - cl->localtime;
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dcl->frame = ent->v->frame;
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dcl->flags = 0;
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dcl->cmdtime = cl->localtime;
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dcl->fixangle = demo.fixangle[j];
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demo.fixangle[j] = 0;
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if (ent->v->health <= 0)
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dcl->flags |= DF_DEAD;
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if (ent->v->mins[2] != -24)
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dcl->flags |= DF_GIB;
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continue;
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}
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return;
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}
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#ifdef NQPROT
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if (!ISQWCLIENT(client))
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return;
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#endif
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if (sv.demostatevalid) //this is a demo
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{
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usercmd_t cmd;
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vec3_t ang;
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vec3_t org;
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vec3_t vel;
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float lerp;
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float a1, a2;
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extern vec3_t player_mins, player_maxs;
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clstate_t clst;
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extern float olddemotime, nextdemotime;
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for (i=0 ; i<MAX_CLIENTS ; i++)
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{
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//FIXME: Add PVS stuff.
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if (*sv.recordedplayer[i].userinfo) //if the client was active
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{
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clst.playernum = i;
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clst.onladder = 0;
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clst.lastcmd = &cmd;
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clst.modelindex = sv.demostate[i+1].modelindex;
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if (!clst.modelindex)
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continue;
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clst.modelindex2 = 0;
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clst.frame = sv.demostate[i+1].frame;
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clst.weaponframe = sv.recordedplayer[i].weaponframe;
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clst.angles = ang;
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clst.origin = org;
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clst.hull = 1;
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clst.velocity = vel;
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clst.effects = sv.demostate[i+1].effects;
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clst.skin = sv.demostate[i+1].skinnum;
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clst.mins = player_mins;
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clst.maxs = player_maxs;
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clst.scale = sv.demostate[i+1].scale;
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clst.transparency = sv.demostate[i+1].trans;
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clst.fatness = sv.demostate[i+1].fatness;
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clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
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clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
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clst.spectator = 2; //so that weaponframes work properly.
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clst.isself = false;
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clst.fteext = 0;//client->fteprotocolextensions;
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clst.zext = 0;//client->zquake_extensions;
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clst.cl = NULL;
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lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
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if (lerp < 0)
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lerp = 0;
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if (lerp > 1)
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lerp = 1;
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for (j = 0; j < 3; j++)
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{
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a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
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a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
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a2 = a2 - a1;
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if (a2 > 180)
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a2-=360;
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if (a2 < -180)
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a2+=360;
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ang[j] = (a1 + (a2)*lerp);
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org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
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vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
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}
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ang[0] *= -3;
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// ang[0] = ang[1] = ang[2] = 0;
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memset(&cmd, 0, sizeof(cmd));
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cmd.angles[0] = ang[0]*65535/360.0f;
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cmd.angles[1] = ang[1]*65535/360.0f;
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cmd.angles[2] = ang[2]*65535/360.0f;
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cmd.msec = 50;
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{vec3_t f, r, u, v;
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vec_t VectorNormalize2 (vec3_t, vec3_t);
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AngleVectors(ang, f, r, u);
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VectorCopy(vel, v);
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cmd.forwardmove = DotProduct(f, v);
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cmd.sidemove = DotProduct(r, v);
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cmd.upmove = DotProduct(u, v);
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}
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clst.lastcmd=NULL;
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SV_WritePlayerToClient(msg, &clst);
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}
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}
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//now build the spectator's thingie
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memset(&clst, 0, sizeof(clst));
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clst.fteext = 0;//client->fteprotocolextensions;
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clst.zext = 0;//client->zquake_extensions;
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clst.playernum = MAX_CLIENTS-1;
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clst.isself = true;
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clst.modelindex = 0;
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clst.hull = 1;
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clst.frame = 0;
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clst.localtime = sv.time;
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clst.mins = player_mins;
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clst.maxs = player_maxs;
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clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
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clst.origin = client->specorigin;
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clst.velocity = client->specvelocity;
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for (client = client; client; client = client->controller)
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{
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clst.health = 100;
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if (client->spec_track)
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{
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clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
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clst.spectator = 2;
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}
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else
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{
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clst.weaponframe = 0;
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clst.spectator = 1;
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}
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SV_WritePlayerToClient(msg, &clst);
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clst.playernum--;
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}
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return;
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}
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for (j=0,cl=svs.clients ; j<sv.allocated_client_slots ; j++,cl++)
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{
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isbot = !cl->state && cl->name[0];
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if (cl->state != cs_spawned) //this includes bots
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if (!isbot || progstype == PROG_QW) //unless they're NQ bots...
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continue;
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ent = cl->edict;
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if (cl->viewent && ent == clent)
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{
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vent = EDICT_NUM(svprogfuncs, cl->viewent);
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if (!vent)
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vent = ent;
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}
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else
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vent = ent;
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if (progstype != PROG_QW)
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{
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if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent)
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continue;
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if ((int)ent->v->effects & EF_MUZZLEFLASH)
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{
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if (needcleanup < (j+1))
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{
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needcleanup = (j+1);
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MSG_WriteByte(&sv.multicast, svc_muzzleflash);
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MSG_WriteShort(&sv.multicast, (j+1));
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SV_Multicast(ent->v->origin, MULTICAST_PVS);
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}
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}
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}
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// ZOID visibility tracking
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if (ent != clent &&
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!(client->spec_track && client->spec_track - 1 == j))
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{
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if (cl->spectator)
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continue;
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// ignore if not touching a PV leaf
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for (i=0 ; i < ent->num_leafs ; i++)
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if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
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break;
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if (i == ent->num_leafs)
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{
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continue; // not visible
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}
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if (!((int)clent->v->dimension_see & ((int)ent->v->dimension_seen | (int)ent->v->dimension_ghost)))
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continue; //not in this dimension - sorry...
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}
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if (SV_AddCSQCUpdate(client, ent))
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continue;
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{
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clstate_t clst;
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clst.playernum = j;
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clst.onladder = (int)ent->v->fteflags&FF_LADDER;
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clst.lastcmd = &cl->lastcmd;
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clst.modelindex = vent->v->modelindex;
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clst.modelindex2 = vent->v->vweapmodelindex;
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clst.frame = vent->v->frame;
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clst.weaponframe = ent->v->weaponframe;
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clst.angles = ent->v->angles;
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clst.origin = vent->v->origin;
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clst.velocity = vent->v->velocity;
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clst.effects = ent->v->effects;
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if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
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{
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clst.effects = 0;
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clst.modelindex = 0;
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}
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clst.skin = vent->v->skin;
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clst.mins = vent->v->mins;
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clst.hull = vent->v->hull;
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clst.maxs = vent->v->maxs;
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clst.scale = vent->v->scale;
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clst.transparency = vent->v->alpha;
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//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
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if (((int)clent->v->dimension_see & (int)ent->v->dimension_ghost))
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if (!((int)clent->v->dimension_see & ((int)ent->v->dimension_seen & ~(int)ent->v->dimension_ghost)) )
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{
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if (ent->v->dimension_ghost_alpha)
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clst.transparency *= ent->v->dimension_ghost_alpha;
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else
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clst.transparency *= 0.5;
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}
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clst.fatness = vent->v->fatness;
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clst.localtime = cl->localtime;
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clst.health = ent->v->health;
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clst.spectator = 0;
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clst.fteext = client->fteprotocolextensions;
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clst.zext = client->zquake_extensions;
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clst.cl = cl;
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if (ent != vent)
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clst.modelindex = 0;
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if (sv.demostatevalid)
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clst.health = 100;
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clst.isself = false;
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if ((cl == client || cl->controller == client))
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{
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clst.isself = true;
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clst.spectator = 0;
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if (client->spectator)
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{
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if (client->spec_track)
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{
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clst.spectator = 2;
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clst.mins = svs.clients[client->spec_track-1].edict->v->mins;
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clst.maxs = svs.clients[client->spec_track-1].edict->v->maxs;
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clst.health = svs.clients[client->spec_track-1].edict->v->health;
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clst.weaponframe = svs.clients[client->spec_track-1].edict->v->weaponframe;
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}
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else
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{
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clst.spectator = 1;
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clst.health = 1;
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}
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}
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}
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else if (client->spectator)
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{
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clst.health=100;
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if (client->spec_track && ent == clent)
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clst.spectator = 2;
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else
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clst.spectator = 1;
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}
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if (isbot)
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{
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clst.lastcmd = NULL;
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clst.velocity = NULL;
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}
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SV_WritePlayerToClient(msg, &clst);
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}
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//FIXME: Name flags
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//player is visible, now would be a good time to update what the player is like.
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pflags = 0;
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if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->v->vweapmodelindex)
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{
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pflags |= 1;
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client->otherclientsknown[j].vweap = ent->v->vweapmodelindex;
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}
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if (pflags)
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{
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ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
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ClientReliableWrite_Short(client, pflags);
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if (pflags & 1)
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ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
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ClientReliable_FinishWrite(client);
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}
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if (!sv.demostatevalid)
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{
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SV_SendExtraEntEffects(client, cl->edict);
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}
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}
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}
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void SVNQ_EmitEntity(sizebuf_t *msg, edict_t *ent, int entnum)
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{
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#define NQU_MOREBITS (1<<0)
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#define NQU_ORIGIN1 (1<<1)
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#define NQU_ORIGIN2 (1<<2)
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#define NQU_ORIGIN3 (1<<3)
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#define NQU_ANGLE2 (1<<4)
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#define NQU_NOLERP (1<<5) // don't interpolate movement
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#define NQU_FRAME (1<<6)
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#define NQU_SIGNAL (1<<7) // just differentiates from other updates
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// svc_update can pass all of the fast update bits, plus more
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#define NQU_ANGLE1 (1<<8)
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#define NQU_ANGLE3 (1<<9)
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#define NQU_MODEL (1<<10)
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#define NQU_COLORMAP (1<<11)
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#define NQU_SKIN (1<<12)
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#define NQU_EFFECTS (1<<13)
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#define NQU_LONGENTITY (1<<14)
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// LordHavoc's: protocol extension
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#define DPU_EXTEND1 (1<<15)
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// LordHavoc: first extend byte
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#define DPU_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
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#define DPU_ALPHA (1<<17) // 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well)
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#define DPU_SCALE (1<<18) // 1 byte, scale / 16 positive, not sent if 1.0
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#define DPU_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte)
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#define DPU_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0
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#define DPU_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
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// LordHavoc: colormod feature has been removed, because no one used it
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#define DPU_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
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#define DPU_EXTEND2 (1<<23) // another byte to follow
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// LordHavoc: second extend byte
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#define DPU_GLOWTRAIL (1<<24) // leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize)
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#define DPU_VIEWMODEL (1<<25) // attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such
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#define DPU_FRAME2 (1<<26) // 1 byte, this is .frame & 0xFF00 (second byte)
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#define DPU_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte)
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#define DPU_EXTERIORMODEL (1<<28) // causes this model to not be drawn when using a first person view (third person will draw it, first person will not)
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#define DPU_UNUSED29 (1<<29) // future expansion
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#define DPU_UNUSED30 (1<<30) // future expansion
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|
#define DPU_EXTEND3 (1<<31) // another byte to follow, future expansion
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|
|
|
int i, eff;
|
|
float miss;
|
|
unsigned int bits=0;
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|
|
int glowsize, glowcolor;
|
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|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
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miss = ent->v->origin[i] - ent->baseline.origin[i];
|
|
if ( miss < -0.1 || miss > 0.1 )
|
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bits |= NQU_ORIGIN1<<i;
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}
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|
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if (ent->v->angles[0] != ent->baseline.angles[0] )
|
|
bits |= NQU_ANGLE1;
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|
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if (ent->v->angles[1] != ent->baseline.angles[1] )
|
|
bits |= NQU_ANGLE2;
|
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|
|
if (ent->v->angles[2] != ent->baseline.angles[2] )
|
|
bits |= NQU_ANGLE3;
|
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|
|
if ((ent->v->movetype == MOVETYPE_STEP || (ent->v->movetype == MOVETYPE_PUSH)) && (bits & (U_ANGLE1|U_ANGLE2|U_ANGLE3)))
|
|
bits |= NQU_NOLERP; // don't mess up the step animation
|
|
|
|
if (ent->baseline.colormap != ent->v->colormap && ent->v->colormap>=0)
|
|
bits |= NQU_COLORMAP;
|
|
|
|
if (ent->baseline.skinnum != ent->v->skin)
|
|
bits |= NQU_SKIN;
|
|
|
|
if (ent->baseline.frame != ent->v->frame)
|
|
bits |= NQU_FRAME;
|
|
|
|
eff = ent->v->effects;
|
|
|
|
if ((ent->baseline.effects & 0x00ff) != ((int)eff & 0x00ff))
|
|
bits |= NQU_EFFECTS;
|
|
|
|
if (ent->baseline.modelindex != ent->v->modelindex)
|
|
bits |= NQU_MODEL;
|
|
|
|
if (entnum >= 256)
|
|
bits |= NQU_LONGENTITY;
|
|
|
|
|
|
if (1)
|
|
{
|
|
if (ent->baseline.trans != ent->v->alpha)
|
|
if (!(ent->baseline.trans == 1 && !ent->v->alpha))
|
|
bits |= DPU_ALPHA;
|
|
if (ent->baseline.scale != ent->v->scale)
|
|
{
|
|
if (ent->v->scale != 0 || ent->baseline.scale != 1)
|
|
bits |= DPU_SCALE;
|
|
}
|
|
|
|
if (ent->v->modelindex >= 256) //as much as protocols can handle
|
|
bits |= DPU_MODEL2;
|
|
|
|
if ((ent->baseline.effects&0xff00) != ((int)eff & 0xff00))
|
|
bits |= DPU_EFFECTS2;
|
|
|
|
if (ent->v->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
|
|
bits |= DPU_EXTERIORMODEL;
|
|
if (ent->v->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
|
|
bits |= DPU_VIEWMODEL;
|
|
|
|
|
|
glowsize = ent->v->glow_size*0.25f;
|
|
glowcolor = ent->v->glow_color;
|
|
|
|
if (0 != glowsize)
|
|
bits |= DPU_GLOWSIZE;
|
|
if (0 != glowcolor)
|
|
bits |= DPU_GLOWCOLOR;
|
|
}
|
|
else
|
|
{
|
|
if (ent->v->modelindex >= 256) //as much as protocols can handle
|
|
return;
|
|
if (entnum >= 768) //too many for a conventional nq client.
|
|
return;
|
|
}
|
|
|
|
|
|
if (bits & 0xFF000000)
|
|
bits |= DPU_EXTEND2;
|
|
if (bits & 0xFF0000)
|
|
bits |= DPU_EXTEND1;
|
|
if (bits & 0xFF00)
|
|
bits |= NQU_MOREBITS;
|
|
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
#ifdef PARANOID
|
|
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xFF); //gets caught on 'range error'
|
|
#else
|
|
MSG_WriteByte (msg,bits | NQU_SIGNAL);
|
|
#endif
|
|
|
|
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, bits>>8);
|
|
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, bits>>16);
|
|
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, bits>>24);
|
|
|
|
if (bits & NQU_LONGENTITY)
|
|
MSG_WriteShort (msg,entnum);
|
|
else
|
|
MSG_WriteByte (msg,entnum);
|
|
|
|
if (bits & NQU_MODEL) MSG_WriteByte (msg, ent->v->modelindex);
|
|
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->v->frame);
|
|
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->v->colormap);
|
|
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->v->skin);
|
|
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
|
|
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->v->origin[0]);
|
|
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->v->angles[0]);
|
|
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->v->origin[1]);
|
|
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->v->angles[1]);
|
|
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->v->origin[2]);
|
|
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->v->angles[2]);
|
|
|
|
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->v->alpha*255);
|
|
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->v->scale*16);
|
|
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
|
|
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
|
|
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
|
|
// if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colormod);
|
|
if (bits & DPU_FRAME2) MSG_WriteByte(msg, (int)ent->v->frame >> 8);
|
|
if (bits & DPU_MODEL2) MSG_WriteByte(msg, (int)ent->v->modelindex >> 8);
|
|
}
|
|
|
|
typedef struct gibfilter_s {
|
|
struct gibfilter_s *next;
|
|
int modelindex;
|
|
int minframe;
|
|
int maxframe;
|
|
} gibfilter_t;
|
|
gibfilter_t *gibfilter;
|
|
void SV_GibFilterAdd(char *modelname, int min, int max)
|
|
{
|
|
int i;
|
|
gibfilter_t *gf;
|
|
|
|
for (i=1; *sv.model_precache[i] ; i++)
|
|
if (!strcmp(sv.model_precache[i], modelname))
|
|
break;
|
|
if (!*sv.model_precache[i])
|
|
{
|
|
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
|
|
return; //model not in use.
|
|
}
|
|
|
|
gf = Z_Malloc(sizeof(gibfilter_t));
|
|
gf->modelindex = i;
|
|
gf->minframe = ((min==-1)?0:min);
|
|
gf->maxframe = ((max==-1)?255:max);
|
|
gf->next = gibfilter;
|
|
gibfilter = gf;
|
|
}
|
|
void SV_GibFilterInit(void)
|
|
{
|
|
char buffer[2048];
|
|
char *file;
|
|
int min, max;
|
|
gibfilter_t *gf;
|
|
while(gibfilter)
|
|
{
|
|
gf = gibfilter;
|
|
gibfilter = gibfilter->next;
|
|
|
|
Z_Free(gf);
|
|
}
|
|
|
|
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer));
|
|
if (!file)
|
|
{
|
|
Con_Printf("gibfiltr.cfg file was not found. The gib filter will be disabled\n");
|
|
return;
|
|
}
|
|
while(file)
|
|
{
|
|
file = COM_Parse(file);
|
|
if (!file)
|
|
{
|
|
return;
|
|
}
|
|
min = atoi(com_token);
|
|
file = COM_Parse(file); //handles nulls nicly
|
|
max = atoi(com_token);
|
|
file = COM_Parse(file);
|
|
if (!file)
|
|
{
|
|
Con_Printf("Sudden ending to gibfiltr.cfg\n");
|
|
return;
|
|
}
|
|
SV_GibFilterAdd(com_token, min, max);
|
|
}
|
|
}
|
|
qboolean SV_GibFilter(edict_t *ent)
|
|
{
|
|
int indx = ent->v->modelindex;
|
|
int frame = ent->v->frame;
|
|
gibfilter_t *gf;
|
|
|
|
for (gf = gibfilter; gf; gf=gf->next)
|
|
{
|
|
if (gf->modelindex == indx)
|
|
if (frame >= gf->minframe && frame <= gf->maxframe)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
#ifdef Q2BSPS
|
|
static int clientarea;
|
|
|
|
void Q2BSP_FatPVS(vec3_t org, qboolean add)
|
|
{
|
|
int leafnum;
|
|
leafnum = CM_PointLeafnum (org);
|
|
clientarea = CM_LeafArea (leafnum);
|
|
|
|
SV_Q2BSP_FatPVS (org);
|
|
}
|
|
|
|
qboolean Q2BSP_EdictInFatPVS(edict_t *ent)
|
|
{
|
|
int i,l;
|
|
if (!CM_AreasConnected (clientarea, ent->areanum))
|
|
{ // doors can legally straddle two areas, so
|
|
// we may need to check another one
|
|
if (!ent->areanum2
|
|
|| !CM_AreasConnected (clientarea, ent->areanum2))
|
|
return false; // blocked by a door
|
|
}
|
|
|
|
if (ent->num_leafs == -1)
|
|
{ // too many leafs for individual check, go by headnode
|
|
if (!CM_HeadnodeVisible (ent->headnode, fatpvs))
|
|
return false;
|
|
}
|
|
else
|
|
{ // check individual leafs
|
|
for (i=0 ; i < ent->num_leafs ; i++)
|
|
{
|
|
l = ent->leafnums[i];
|
|
if (fatpvs[l >> 3] & (1 << (l&7) ))
|
|
break;
|
|
}
|
|
if (i == ent->num_leafs)
|
|
return false; // not visible
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=============
|
|
SV_WriteEntitiesToClient
|
|
|
|
Encodes the current state of the world as
|
|
a svc_packetentities messages and possibly
|
|
a svc_nails message and
|
|
svc_playerinfo messages
|
|
=============
|
|
*/
|
|
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
|
|
{
|
|
#define DEPTHOPTIMISE
|
|
#ifdef DEPTHOPTIMISE
|
|
float distances[MAX_EXTENDED_PACKET_ENTITIES];
|
|
float dist;
|
|
#endif
|
|
|
|
int e, i;
|
|
qbyte *pvs;
|
|
vec3_t org;
|
|
edict_t *ent;
|
|
packet_entities_t *pack;
|
|
mvdentity_state_t *dement;
|
|
edict_t *clent;
|
|
client_frame_t *frame;
|
|
entity_state_t *state;
|
|
|
|
client_t *split;
|
|
|
|
// this is the frame we are creating
|
|
frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
|
|
|
|
// find the client's PVS
|
|
|
|
if (!ignorepvs)
|
|
{
|
|
clent = client->edict;
|
|
VectorAdd (clent->v->origin, clent->v->view_ofs, org);
|
|
|
|
sv.worldmodel->funcs.FatPVS(org, false);
|
|
|
|
#ifdef PEXT_VIEW2
|
|
if (clent->v->view2)
|
|
sv.worldmodel->funcs.FatPVS(PROG_TO_EDICT(svprogfuncs, clent->v->view2)->v->origin, true);
|
|
#endif
|
|
for (split = client->controlled; split; split = split->controlled)
|
|
sv.worldmodel->funcs.FatPVS(split->edict->v->origin, true);
|
|
/*
|
|
if (sv.worldmodel->fromgame == fg_doom)
|
|
{
|
|
}
|
|
else
|
|
#ifdef Q2BSPS
|
|
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
|
{
|
|
leafnum = CM_PointLeafnum (org);
|
|
clientarea = CM_LeafArea (leafnum);
|
|
clientcluster = CM_LeafCluster (leafnum);
|
|
|
|
SV_Q2BSP_FatPVS (org);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
SV_Q1BSP_FatPVS (org);
|
|
|
|
#ifdef PEXT_VIEW2
|
|
if (clent->v->view2)
|
|
SV_Q1BSP_AddToFatPVS (PROG_TO_EDICT(svprogfuncs, clent->v->view2)->v->origin, sv.worldmodel->nodes); //add a little more...
|
|
#endif
|
|
for (split = client->controlled; split; split = split->controlled)
|
|
SV_Q1BSP_AddToFatPVS (split->edict->v->origin, sv.worldmodel->nodes); //add a little more...
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
clent = NULL;
|
|
|
|
pvs = fatpvs;
|
|
|
|
host_client = client;
|
|
|
|
// send over the players in the PVS
|
|
SV_WritePlayersToClient (client, clent, pvs, msg);
|
|
|
|
// put other visible entities into either a packet_entities or a nails message
|
|
pack = &frame->entities;
|
|
pack->num_entities = 0;
|
|
|
|
numnails = 0;
|
|
#ifdef PEXT_LIGHTUPDATES
|
|
numlight = 0;
|
|
#endif
|
|
|
|
if (sv.demostatevalid) //generate info from demo stats
|
|
{
|
|
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
|
|
{
|
|
if (!dement->modelindex)
|
|
continue;
|
|
|
|
if (e >= 1 && e <= MAX_CLIENTS)
|
|
continue;
|
|
|
|
if (pack->num_entities == pack->max_entities)
|
|
continue; // all full
|
|
|
|
//the entity would mess up the client and possibly disconnect them.
|
|
//FIXME: add an option to drop clients... entity fog could be killed in this way.
|
|
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
|
|
continue;
|
|
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
|
|
continue;
|
|
// if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
|
|
// continue;
|
|
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
|
|
state->number = e;
|
|
state->flags = EF_DIMLIGHT;
|
|
VectorCopy (dement->origin, state->origin);
|
|
state->angles[0] = dement->angles[0]*360.0f/256;
|
|
state->angles[1] = dement->angles[1]*360.0f/256;
|
|
state->angles[2] = dement->angles[2]*360.0f/256;
|
|
state->modelindex = dement->modelindex;
|
|
state->frame = dement->frame;
|
|
state->colormap = dement->colormap;
|
|
state->skinnum = dement->skinnum;
|
|
state->effects = dement->effects;
|
|
|
|
#ifdef PEXT_SCALE
|
|
state->scale = dement->scale;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
state->trans = dement->trans;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
state->fatness = dement->fatness;
|
|
#endif
|
|
}
|
|
|
|
for (e = 0; e < sv.numdemospikes; e++)
|
|
{
|
|
if (SV_DemoNailUpdate (e))
|
|
continue;
|
|
}
|
|
|
|
// encode the packet entities as a delta from the
|
|
// last packetentities acknowledged by the client
|
|
SV_EmitPacketEntities (client, pack, msg);
|
|
|
|
// now add the specialized nail update
|
|
SV_EmitNailUpdate (msg, ignorepvs);
|
|
|
|
return;
|
|
}
|
|
|
|
if (client->viewent
|
|
#ifdef NQPROT
|
|
&& ISQWCLIENT(client)
|
|
#endif
|
|
) //this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
|
|
{
|
|
distances[0] = 0;
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
|
|
state->number = client - svs.clients + 1;
|
|
state->flags = 0;
|
|
VectorCopy (clent->v->origin, state->origin);
|
|
VectorCopy (clent->v->angles, state->angles);
|
|
state->modelindex = clent->v->modelindex;
|
|
state->frame = clent->v->frame;
|
|
state->colormap = clent->v->colormap;
|
|
state->skinnum = clent->v->skin;
|
|
state->effects = clent->v->effects;
|
|
state->hexen2flags = clent->v->drawflags;
|
|
state->abslight = clent->v->abslight;
|
|
|
|
#ifdef PEXT_SCALE
|
|
state->scale = clent->v->scale*16;
|
|
if (!state->scale)
|
|
state->scale = 1*16;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
state->trans = clent->v->alpha*255;
|
|
if (!state->trans)
|
|
state->trans = 255;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
state->fatness = clent->v->fatness*2;
|
|
#endif
|
|
|
|
if (state->effects & QWEF_FLAG1)
|
|
{
|
|
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
state->modelindex = SV_ModelIndex("progs/flag.mdl");
|
|
state->frame = 0;
|
|
state->number++;
|
|
state->skinnum = 0;
|
|
}
|
|
else if (state->effects & QWEF_FLAG2)
|
|
{
|
|
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
state->modelindex = SV_ModelIndex("progs/flag.mdl");
|
|
state->frame = 0;
|
|
state->number++;
|
|
state->skinnum = 1;
|
|
}
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
for (e=(ISQWCLIENT(client)?sv.allocated_client_slots+1:1) ; e<sv.num_edicts ; e++)
|
|
#else
|
|
for (e=sv.allocated_client_slots+1 ; e<sv.num_edicts ; e++)
|
|
#endif
|
|
{
|
|
ent = EDICT_NUM(svprogfuncs, e);
|
|
|
|
// ignore ents without visible models
|
|
if (!ent->v->SendEntity && (!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)))
|
|
continue;
|
|
|
|
if (progstype != PROG_QW)
|
|
{
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
if (needcleanup < e)
|
|
{
|
|
needcleanup = e;
|
|
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
|
|
MSG_WriteShort(&sv.multicast, e);
|
|
SV_Multicast(ent->v->origin, MULTICAST_PVS);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ignorepvs && ent != clent)
|
|
{
|
|
//branch out to the pvs testing.
|
|
if (ent->v->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
{
|
|
//unconditional
|
|
}
|
|
else if (ent->v->tag_entity)
|
|
{
|
|
edict_t *p = ent;
|
|
int c = 10;
|
|
while(p->v->tag_entity&&c-->0)
|
|
{
|
|
p = EDICT_NUM(svprogfuncs, p->v->tag_entity);
|
|
}
|
|
if (!sv.worldmodel->funcs.EdictInFatPVS(p))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!sv.worldmodel->funcs.EdictInFatPVS(ent))
|
|
continue;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (client->gibfilter && SV_GibFilter(ent))
|
|
continue;
|
|
|
|
// if (strstr(sv.model_precache[(int)ent->v->modelindex], "gib"))
|
|
// continue;
|
|
|
|
|
|
if (ent->v->nodrawtoclient) //DP extension.
|
|
if (ent->v->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
continue;
|
|
if (ent->v->drawonlytoclient)
|
|
if (ent->v->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
{
|
|
client_t *split;
|
|
for (split = client->controlled; split; split=split->controlled)
|
|
{
|
|
if (split->edict->v->view2 == EDICT_TO_PROG(svprogfuncs, ent))
|
|
break;
|
|
}
|
|
if (!split)
|
|
continue;
|
|
}
|
|
|
|
//QSG_DIMENSION_PLANES
|
|
if (client->edict)
|
|
if (!((int)client->edict->v->dimension_see & ((int)ent->v->dimension_seen | (int)ent->v->dimension_ghost)))
|
|
continue; //not in this dimension - sorry...
|
|
|
|
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
|
|
continue;
|
|
|
|
#ifdef NQPROT
|
|
if (client->protocol == SCP_NETQUAKE)
|
|
{
|
|
if (msg->cursize + 32 > msg->maxsize)
|
|
break;
|
|
SVNQ_EmitEntity(msg, ent, e);
|
|
continue;
|
|
}
|
|
#endif
|
|
if (ISQWCLIENT(client))
|
|
if (SV_AddNailUpdate (ent))
|
|
continue; // added to the special update list
|
|
#ifdef PEXT_LIGHTUPDATES
|
|
if (client->fteprotocolextensions & PEXT_LIGHTUPDATES)
|
|
if (SV_AddLightUpdate (ent))
|
|
continue;
|
|
#endif
|
|
|
|
//the entity would mess up the client and possibly disconnect them.
|
|
//FIXME: add an option to drop clients... entity fog could be killed in this way.
|
|
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
|
|
continue;
|
|
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
|
|
continue;
|
|
if (ent->v->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
|
|
continue;
|
|
|
|
#ifdef DEPTHOPTIMISE
|
|
if (clent)
|
|
{
|
|
//find distance based upon absolute mins/maxs so bsps are treated fairly.
|
|
VectorAdd(ent->v->absmin, ent->v->absmax, org);
|
|
VectorMA(clent->v->origin, -0.5, org, org);
|
|
dist = Length(org);
|
|
|
|
// add to the packetentities
|
|
if (pack->num_entities == pack->max_entities)
|
|
{
|
|
float furthestdist = -1;
|
|
int best=-1;
|
|
for (i = 0; i < pack->max_entities; i++)
|
|
if (furthestdist < distances[i])
|
|
{
|
|
furthestdist = distances[i];
|
|
best = i;
|
|
}
|
|
|
|
if (furthestdist > dist && best != -1)
|
|
{
|
|
state = &pack->entities[best];
|
|
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
|
|
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
|
|
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
|
|
|
|
best = pack->num_entities-1;
|
|
|
|
distances[best] = dist;
|
|
state = &pack->entities[best];
|
|
}
|
|
else
|
|
continue; // all full
|
|
}
|
|
else
|
|
{
|
|
state = &pack->entities[pack->num_entities];
|
|
distances[pack->num_entities] = dist;
|
|
pack->num_entities++;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
// add to the packetentities
|
|
if (pack->num_entities == pack->max_entities)
|
|
continue; // all full
|
|
else
|
|
{
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
}
|
|
}
|
|
|
|
// these are bits for the 'flags' field of the entity_state_t
|
|
#define RENDER_STEP 1
|
|
#define RENDER_GLOWTRAIL 2
|
|
#define RENDER_VIEWMODEL 4
|
|
#define RENDER_EXTERIORMODEL 8
|
|
#define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth
|
|
#define RENDER_COLORMAPPED 32
|
|
|
|
state->dpflags = 0;
|
|
if (ent->v->viewmodelforclient)
|
|
{
|
|
if (ent->v->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
state->dpflags |= RENDER_VIEWMODEL;
|
|
else
|
|
{ //noone else sees it.
|
|
pack->num_entities--;
|
|
continue;
|
|
}
|
|
}
|
|
if (ent->v->exteriormodeltoclient)
|
|
{
|
|
if (ent->v->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
state->dpflags |= RENDER_EXTERIORMODEL;
|
|
//everyone else sees it normally.
|
|
}
|
|
|
|
state->number = e;
|
|
state->flags = 0;
|
|
VectorCopy (ent->v->origin, state->origin);
|
|
VectorCopy (ent->v->angles, state->angles);
|
|
state->modelindex = ent->v->modelindex;
|
|
state->frame = ent->v->frame;
|
|
state->colormap = ent->v->colormap;
|
|
state->skinnum = ent->v->skin;
|
|
state->effects = ent->v->effects;
|
|
state->hexen2flags = ent->v->drawflags;
|
|
state->abslight = (int)(ent->v->abslight*255) & 255;
|
|
state->tagentity = ent->v->tag_entity;
|
|
state->tagindex = ent->v->tag_index;
|
|
if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass)
|
|
{
|
|
char modname[MAX_QPATH];
|
|
Q_strncpyz(modname, sv.model_precache[state->modelindex], sizeof(modname));
|
|
if (strlen(modname)>5)
|
|
{
|
|
modname[strlen(modname)-5] = client->playerclass+'0';
|
|
state->modelindex = SV_ModelIndex(modname);
|
|
}
|
|
}
|
|
if (/*progstype == PROG_H2 &&*/ ent->v->solid == SOLID_BSP)
|
|
state->angles[0]*=-1;
|
|
|
|
if (state->effects & EF_FULLBRIGHT)
|
|
{
|
|
state->hexen2flags |= MLS_FULLBRIGHT;
|
|
}
|
|
if (progstype != PROG_QW && state->effects && ISQWCLIENT(client)) //don't send extra nq effects to a qw client.
|
|
{
|
|
//EF_NODRAW doesn't draw the model.
|
|
//The client still needs to know about it though, as it might have other effects on it.
|
|
if (progstype == PROG_H2)
|
|
{
|
|
if (state->effects & H2EF_NODRAW)
|
|
state->modelindex = 0;
|
|
}
|
|
else
|
|
{
|
|
if (state->effects & NQEF_NODRAW)
|
|
state->modelindex = 0;
|
|
}
|
|
|
|
state->effects &= EF_BRIGHTLIGHT | EF_DIMLIGHT | NQEF_ADDATIVE | EF_RED | EF_BLUE;
|
|
}
|
|
|
|
state->glowsize = ent->v->glow_size*0.25;
|
|
state->glowcolour = ent->v->glow_color;
|
|
if (ent->v->glow_trail)
|
|
state->dpflags |= RENDER_GLOWTRAIL;
|
|
|
|
|
|
#ifdef PEXT_SCALE
|
|
state->scale = ent->v->scale*16;
|
|
if (!ent->v->scale)
|
|
state->scale = 1*16;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
state->trans = ent->v->alpha*255;
|
|
if (!ent->v->alpha)
|
|
state->trans = 255;
|
|
|
|
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
|
|
if (client->edict)
|
|
if (((int)client->edict->v->dimension_see & (int)ent->v->dimension_ghost))
|
|
if (!((int)client->edict->v->dimension_see & ((int)ent->v->dimension_seen & ~(int)ent->v->dimension_ghost)) )
|
|
{
|
|
if (ent->v->dimension_ghost_alpha)
|
|
state->trans *= ent->v->dimension_ghost_alpha;
|
|
else
|
|
state->trans *= 0.5;
|
|
}
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
state->fatness = ent->v->fatness*2;
|
|
#endif
|
|
}
|
|
#ifdef NQPROT
|
|
if (ISNQCLIENT(client))
|
|
{
|
|
if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
|
|
{
|
|
SVDP_EmitEntitiesUpdate(client, pack, msg);
|
|
SV_EmitCSQCUpdate(client, msg);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
client->netchan.incoming_sequence++;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!sv.demostatevalid)
|
|
{
|
|
for (i = 0; i < pack->num_entities; i++)
|
|
{
|
|
SV_SendExtraEntEffects(client, EDICT_NUM(svprogfuncs, pack->entities[i].number));
|
|
}
|
|
}
|
|
|
|
// encode the packet entities as a delta from the
|
|
// last packetentities acknowledged by the client
|
|
|
|
SV_EmitPacketEntities (client, pack, msg);
|
|
|
|
SV_EmitCSQCUpdate(client, msg);
|
|
|
|
// now add the specialized nail update
|
|
SV_EmitNailUpdate (msg, ignorepvs);
|
|
}
|
|
|
|
void SV_CleanupEnts(void)
|
|
{
|
|
int e;
|
|
edict_t *ent;
|
|
|
|
if (!needcleanup)
|
|
return;
|
|
|
|
for (e=1 ; e<=needcleanup ; e++)
|
|
{
|
|
ent = EDICT_NUM(svprogfuncs, e);
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
|
|
}
|
|
needcleanup=0;
|
|
}
|
|
#endif
|