mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
71319a8852
fix some issues with ezhud. ownfrags, text alphas, RGB player colours. tweak gamecontroller input a little, to make axis slightly more usable. fix issue with menuqc/csqc not being able to query binds reliably. fix csqc gravitydir. bump r_particle_tracelimit so that its no longer a limitation by default. tweak fog to allow far-clip-plane culling on entities (but still not on world, due to issues with glClear). fix performance issue with q1bspx BRUSHLIST lump. fix mvd recording bug. fix limitation that becomes apparent on maps with lots of ents visible at once. will now use more bandwidth in such cases, however. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4994 fc73d0e0-1445-4013-8a0c-d673dee63da5
551 lines
14 KiB
C
551 lines
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <sys/types.h>
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#include <sys/timeb.h>
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#include "winquake.h"
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#include <conio.h>
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#if (defined(_DEBUG) || defined(DEBUG)) && !defined(NPFTE)
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#define CATCHCRASH
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#ifdef _MSC_VER
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#define MSVC_SEH
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DWORD CrashExceptionHandler (qboolean iswatchdog, DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo);
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#else
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LONG CALLBACK nonmsvc_CrashExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo);
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#endif
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#endif
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#if defined(_DEBUG) && defined(_MSC_VER)
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const DWORD MS_VC_EXCEPTION=0x406D1388;
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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void Sys_SetThreadName(unsigned int dwThreadID, char *threadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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#endif
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#if !defined(WINRT) && defined(MULTITHREAD)
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#include <process.h>
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/* Thread creation calls */
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typedef struct threadwrap_s
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{
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int (*func)(void *);
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void *args;
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char name[1];
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} threadwrap_t;
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typedef struct
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{
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HANDLE handle;
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DWORD threadid;
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} threadctx_t;
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// the thread call is wrapped so we don't need WINAPI everywhere
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unsigned int WINAPI threadwrapper(void *args)
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{
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threadwrap_t tw;
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tw.func = ((threadwrap_t *)args)->func;
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tw.args = ((threadwrap_t *)args)->args;
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#if defined(_DEBUG) && defined(_MSC_VER)
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Sys_SetThreadName(GetCurrentThreadId(), ((threadwrap_t *)args)->name);
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#endif
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#ifdef CATCHCRASH
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if (strcmp(((threadwrap_t *)args)->name, "watchdog")) //don't do this for the watchdog timer, as it just breaks the 'no' option.
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{
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#ifdef MSVC_SEH
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__try
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{
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free(args);
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tw.func(tw.args);
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}
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__except (CrashExceptionHandler(false, GetExceptionCode(), GetExceptionInformation()))
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{
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}
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#else
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PVOID (WINAPI *pAddVectoredExceptionHandler)(ULONG FirstHandler, PVECTORED_EXCEPTION_HANDLER VectoredHandler);
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dllfunction_t dbgfuncs[] = {{(void*)&pAddVectoredExceptionHandler, "AddVectoredExceptionHandler"}, {NULL,NULL}};
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if (Sys_LoadLibrary("kernel32.dll", dbgfuncs) && pAddVectoredExceptionHandler)
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pAddVectoredExceptionHandler(0, nonmsvc_CrashExceptionHandler);
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#endif
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}
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else
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#endif
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{
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free(args);
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tw.func(tw.args);
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}
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#ifndef WIN32CRTDLL
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_endthreadex(0);
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#endif
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return 0;
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}
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize)
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{
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threadctx_t *ctx = (threadctx_t *)malloc(sizeof(*ctx));
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threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t)+strlen(name));
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if (!tw || !ctx)
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{
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free(tw);
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free(ctx);
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return NULL;
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}
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stacksize += 128; // wrapper overhead, also prevent default stack size
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tw->func = func;
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tw->args = args;
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strcpy(tw->name, name);
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#ifdef WIN32CRTDLL
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ctx->handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, &ctx->threadid);
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#else
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ctx->handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, &ctx->threadid);
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#endif
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if (!ctx->handle)
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{
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free(tw);
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free(ctx);
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return NULL;
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}
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return (void *)ctx;
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}
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void Sys_DetachThread(void *thread)
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{
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threadctx_t *ctx = thread;
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CloseHandle(ctx->handle);
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free(ctx);
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}
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void Sys_WaitOnThread(void *thread)
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{
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threadctx_t *ctx = thread;
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WaitForSingleObject(ctx->handle, INFINITE);
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CloseHandle(ctx->handle);
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free(ctx);
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}
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//used on fatal errors.
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void Sys_ThreadAbort(void)
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{
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ExitThread(0);
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}
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static DWORD mainthread;
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void Sys_ThreadsInit(void)
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{
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mainthread = GetCurrentThreadId();
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}
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qboolean Sys_IsMainThread(void)
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{
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return mainthread == GetCurrentThreadId();
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}
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qboolean Sys_IsThread(void *thread)
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{
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threadctx_t *ctx = thread;
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return ctx->threadid == GetCurrentThreadId();
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}
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/* Mutex calls */
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/*
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Note that a 'mutex' in win32 terminology is a cross-process/kernel object
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A critical section is a single-process object, and thus can be provided more cheaply
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*/
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void *Sys_CreateMutex(void)
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{
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#ifdef _DEBUG
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//linux's pthread code doesn't like me recursively locking mutexes, so add some debug-only code to catch that on windows too so that we don't get nasty surprises.
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CRITICAL_SECTION *mutex = malloc(sizeof(*mutex)+sizeof(int));
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*(int*)(1+(CRITICAL_SECTION*)mutex) = 0;
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#else
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CRITICAL_SECTION *mutex = malloc(sizeof(*mutex));
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#endif
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InitializeCriticalSection(mutex);
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return (void *)mutex;
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}
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/*qboolean Sys_TryLockMutex(void *mutex)
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{
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#ifdef _DEBUG
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if (!mutex)
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{
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Con_Printf("Invalid mutex\n");
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return false;
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}
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#endif
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if (TryEnterCriticalSection(mutex))
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{
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#ifdef _DEBUG
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if (*(int*)(1+(CRITICAL_SECTION*)mutex))
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Con_Printf("Double lock\n");
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*(int*)(1+(CRITICAL_SECTION*)mutex)+=1;
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#endif
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return true;
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}
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return false;
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}*/
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qboolean Sys_LockMutex(void *mutex)
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{
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#ifdef _DEBUG
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if (!mutex)
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{
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Con_Printf("Invalid mutex\n");
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return false;
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}
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#endif
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EnterCriticalSection(mutex);
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#ifdef _DEBUG
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if (*(int*)(1+(CRITICAL_SECTION*)mutex))
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Con_Printf("Double lock\n");
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*(int*)(1+(CRITICAL_SECTION*)mutex)+=1;
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#endif
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return true;
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}
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qboolean Sys_UnlockMutex(void *mutex)
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{
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#ifdef _DEBUG
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*(int*)(1+(CRITICAL_SECTION*)mutex)-=1;
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#endif
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LeaveCriticalSection(mutex);
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return true;
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}
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void Sys_DestroyMutex(void *mutex)
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{
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DeleteCriticalSection(mutex);
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free(mutex);
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}
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/* Conditional wait calls */
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/*
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TODO: Windows Vista has condition variables as documented here:
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http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
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Note this uses Slim Reader/Writer locks (Vista+ exclusive)
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or critical sections.
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The condition variable implementation is based on http://www.cs.wustl.edu/~schmidt/win32-cv-1.html.
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(the libsdl-based stuff was too buggy)
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*/
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typedef struct condvar_s
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{
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int waiters;
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int release;
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int waitgeneration;
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CRITICAL_SECTION countlock;
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CRITICAL_SECTION mainlock;
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HANDLE evnt;
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} condvar_t;
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void *Sys_CreateConditional(void)
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{
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condvar_t *cv;
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cv = (condvar_t *)malloc(sizeof(condvar_t));
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if (!cv)
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return NULL;
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cv->waiters = 0;
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cv->release = 0;
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cv->waitgeneration = 0;
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InitializeCriticalSection (&cv->mainlock);
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InitializeCriticalSection (&cv->countlock);
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cv->evnt = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (cv->evnt)
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return (void *)cv;
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// something failed so deallocate everything
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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return NULL;
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}
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qboolean Sys_LockConditional(void *condv)
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{
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EnterCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_UnlockConditional(void *condv)
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{
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LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_ConditionWait(void *condv)
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{
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qboolean done;
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condvar_t *cv = (condvar_t *)condv;
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qboolean success;
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int mygen;
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// increase count for non-signaled waiting threads
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EnterCriticalSection(&cv->countlock);
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cv->waiters++;
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mygen = cv->waitgeneration;
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
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// wait on a signal
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for(;;)
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{
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#if 1
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success = (WaitForSingleObject(cv->evnt, INFINITE) != WAIT_FAILED);
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#else
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do
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{
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MSG msg;
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while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
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DispatchMessage (&msg);
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status = MsgWaitForMultipleObjects(1, &cv->evnt, FALSE, INFINITE, QS_SENDMESSAGE|QS_POSTMESSAGE);
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} while (status == (WAIT_OBJECT_0+1));
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success = status != WAIT_FAILED;
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#endif
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EnterCriticalSection(&cv->countlock);
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done = cv->release > 0 && cv->waitgeneration != mygen;
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if (done)
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{
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cv->waiters--;
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cv->release--;
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done = cv->release == 0;
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if (done)
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ResetEvent(cv->evnt);
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LeaveCriticalSection(&cv->countlock);
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break;
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}
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LeaveCriticalSection(&cv->countlock);
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}
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EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
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return true;
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}
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qboolean Sys_ConditionSignal(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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EnterCriticalSection(&cv->mainlock);
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// if there are non-signaled waiting threads, we signal one and wait on the response
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EnterCriticalSection(&cv->countlock);
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if (cv->waiters > cv->release)
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{
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if (!cv->release)
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SetEvent(cv->evnt);
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cv->release++;
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cv->waitgeneration++;
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}
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock);
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return true;
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}
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qboolean Sys_ConditionBroadcast(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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EnterCriticalSection(&cv->mainlock);
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// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
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EnterCriticalSection(&cv->countlock);
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if (cv->waiters > 0)
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{
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if (!cv->release)
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SetEvent(cv->evnt);
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cv->release = cv->waiters;
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cv->waitgeneration++;
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}
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock);
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return true;
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}
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void Sys_DestroyConditional(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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//make sure noone is still trying to poke it while shutting down
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// Sys_LockConditional(condv);
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// Sys_UnlockConditional(condv);
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CloseHandle(cv->evnt);
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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}
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#endif
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#ifdef SUBSERVERS
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typedef struct slaveserver_s
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{
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pubsubserver_t pub;
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HANDLE inpipe;
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HANDLE outpipe;
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qbyte inbuffer[2048];
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int inbufsize;
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} winsubserver_t;
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static void Sys_InstructSlave(pubsubserver_t *ps, sizebuf_t *cmd)
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{
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//FIXME: this is blocking. this is bad if the target is also blocking while trying to write to us.
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//FIXME: merge buffering logic with SSV_InstructMaster, and allow for failure if full
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winsubserver_t *s = (winsubserver_t*)ps;
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DWORD written = 0;
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cmd->data[0] = cmd->cursize & 0xff;
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cmd->data[1] = (cmd->cursize>>8) & 0xff;
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WriteFile(s->outpipe, cmd->data, cmd->cursize, &written, NULL);
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}
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static int Sys_SubServerRead(pubsubserver_t *ps)
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{
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DWORD avail;
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winsubserver_t *s = (winsubserver_t*)ps;
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if (!PeekNamedPipe(s->inpipe, NULL, 0, NULL, &avail, NULL))
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{
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CloseHandle(s->inpipe);
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CloseHandle(s->outpipe);
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Con_Printf("%i:%s has died\n", s->pub.id, s->pub.name);
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return -1;
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}
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else if (avail)
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{
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if (avail > sizeof(s->inbuffer)-1-s->inbufsize)
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avail = sizeof(s->inbuffer)-1-s->inbufsize;
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if (ReadFile(s->inpipe, s->inbuffer+s->inbufsize, avail, &avail, NULL))
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s->inbufsize += avail;
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}
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if(s->inbufsize >= 2)
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{
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unsigned short len = s->inbuffer[0] | (s->inbuffer[1]<<8);
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if (s->inbufsize >= len && len>=2)
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{
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memcpy(net_message.data, s->inbuffer+2, len-2);
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net_message.cursize = len-2;
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memmove(s->inbuffer, s->inbuffer+len, s->inbufsize - len);
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s->inbufsize -= len;
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MSG_BeginReading (msg_nullnetprim);
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return 1;
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}
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}
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return 0;
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}
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pubsubserver_t *Sys_ForkServer(void)
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{
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wchar_t exename[256];
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wchar_t curdir[256];
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char cmdline[8192];
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wchar_t wtmp[countof(cmdline)];
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PROCESS_INFORMATION childinfo;
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STARTUPINFOW startinfo;
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SECURITY_ATTRIBUTES pipesec = {sizeof(pipesec), NULL, TRUE};
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winsubserver_t *ctx = Z_Malloc(sizeof(*ctx));
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GetModuleFileNameW(NULL, exename, countof(exename));
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GetCurrentDirectoryW(countof(curdir), curdir);
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Q_snprintfz(cmdline, sizeof(cmdline), "foo -noreset -clusterslave %s", FS_GetManifestArgs()); //fixme: include which manifest is in use, so configs get set up the same.
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memset(&startinfo, 0, sizeof(startinfo));
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startinfo.cb = sizeof(startinfo);
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startinfo.hStdInput = NULL;
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startinfo.hStdError = NULL;
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startinfo.hStdOutput = NULL;
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startinfo.dwFlags |= STARTF_USESTDHANDLES;
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//create pipes for the stdin/stdout.
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CreatePipe(&ctx->inpipe, &startinfo.hStdOutput, &pipesec, 0);
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CreatePipe(&startinfo.hStdInput, &ctx->outpipe, &pipesec, 0);
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SetHandleInformation(ctx->inpipe, HANDLE_FLAG_INHERIT, 0);
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SetHandleInformation(ctx->outpipe, HANDLE_FLAG_INHERIT, 0);
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SetHandleInformation(startinfo.hStdOutput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
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SetHandleInformation(startinfo.hStdInput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
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CreateProcessW(exename, widen(wtmp, sizeof(wtmp), cmdline), NULL, NULL, TRUE, 0, NULL, curdir, &startinfo, &childinfo);
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//child will close when its pipes are closed. we don't need to hold on to the child process handle.
|
|
CloseHandle(childinfo.hProcess);
|
|
CloseHandle(childinfo.hThread);
|
|
|
|
//these ends of the pipes were inherited by now, so we can discard them in the caller.
|
|
CloseHandle(startinfo.hStdOutput);
|
|
CloseHandle(startinfo.hStdInput);
|
|
|
|
ctx->pub.funcs.InstructSlave = Sys_InstructSlave;
|
|
ctx->pub.funcs.SubServerRead = Sys_SubServerRead;
|
|
return &ctx->pub;
|
|
}
|
|
|
|
void SSV_InstructMaster(sizebuf_t *cmd)
|
|
{
|
|
//FIXME: this is blocking. this is bad if the target is also blocking while trying to write to us.
|
|
HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
DWORD written = 0;
|
|
cmd->data[0] = cmd->cursize & 0xff;
|
|
cmd->data[1] = (cmd->cursize>>8) & 0xff;
|
|
WriteFile(output, cmd->data, cmd->cursize, &written, NULL);
|
|
}
|
|
|
|
#endif
|
|
|