mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
2d3b03ac48
try to fix nacl builds. added a 'mapper' positive penalty instead of using vip (which might be dangerous if modders are not aware of it). fix menu.dat's graphics presets not loading configs properly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5002 fc73d0e0-1445-4013-8a0c-d673dee63da5
7515 lines
208 KiB
C
7515 lines
208 KiB
C
/*
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See gl_terrain.h for terminology, networking notes, etc.
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*/
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#include "quakedef.h"
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#ifdef TERRAIN
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#include "glquake.h"
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#include "shader.h"
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#include "pr_common.h"
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#include "gl_terrain.h"
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static terrainfuncs_t terrainfuncs;
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cvar_t mod_terrain_networked = CVARD("mod_terrain_networked", "0", "Terrain edits are networked. Clients will download sections on demand, and servers will notify clients of changes.");
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cvar_t mod_terrain_defaulttexture = CVARD("mod_terrain_defaulttexture", "", "Newly created terrain tiles will use this texture. This should generally be updated by the terrain editor.");
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cvar_t mod_terrain_savever = CVARD("mod_terrain_savever", "", "Which terrain section version to write if terrain was edited.");
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void validatelinks(link_t *firstnode)
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{
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/* link_t *node;
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COM_AssertMainThread("foo");
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for (node = firstnode->next; node; node = node->next)
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if (firstnode == node)
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break;
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for (node = firstnode->prev; node; node = node->prev)
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if (firstnode == node)
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break;
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return;*/
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}
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void validatelinks2(link_t *firstnode, link_t *panic)
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{
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/* link_t *node;
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COM_AssertMainThread("foo");
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for (node = firstnode->next; node; node = node->next)
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{
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if (node == panic)
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Sys_Error("Panic\n");
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if (firstnode == node)
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break;
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}
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for (node = firstnode->prev; node; node = node->prev)
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{
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if (node == panic)
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Sys_Error("Panic\n");
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if (firstnode == node)
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break;
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}
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return;*/
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}
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//FIXME
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int Surf_NewLightmaps(int count, int width, int height, qboolean deluxe);
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#ifndef SERVERONLY
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static void ted_dorelight(heightmap_t *hm);
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static void Terr_WorkerLoadedSectionLightmap(void *ctx, void *data, size_t a, size_t b);
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static qboolean Terr_Collect(heightmap_t *hm);
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#endif
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static hmsection_t *QDECL Terr_GetSection(heightmap_t *hm, int x, int y, unsigned int flags);
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static void Terr_LoadSectionWorker(void *ctx, void *data, size_t a, size_t b);
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static void Terr_WorkerLoadedSection(void *ctx, void *data, size_t a, size_t b);
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static void Terr_WorkerFailedSection(void *ctx, void *data, size_t a, size_t b);
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static void Terr_Brush_DeleteIdx(heightmap_t *hm, size_t idx);
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#ifndef SERVERONLY
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static void Terr_Brush_Draw(heightmap_t *hm, batch_t **batches, entity_t *e);
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#endif
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#ifndef SERVERONLY
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static texid_t Terr_LoadTexture(char *name)
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{
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extern texid_t missing_texture;
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texid_t id;
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if (*name)
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{
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id = R_LoadHiResTexture(name, NULL, 0);
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if (!TEXVALID(id))
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{
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id = missing_texture;
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Con_Printf("Unable to load texture %s\n", name);
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}
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}
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else
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id = missing_texture;
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return id;
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}
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#endif
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static void QDECL Terr_LoadSectionTextures(hmsection_t *s)
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{
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#ifndef SERVERONLY
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extern texid_t missing_texture;
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struct hmwater_s *w;
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if (isDedicated)
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return;
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//CL_CheckOrEnqueDownloadFile(s->texname[0], NULL, 0);
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//CL_CheckOrEnqueDownloadFile(s->texname[1], NULL, 0);
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//CL_CheckOrEnqueDownloadFile(s->texname[2], NULL, 0);
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//CL_CheckOrEnqueDownloadFile(s->texname[3], NULL, 0);
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switch(s->hmmod->mode)
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{
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case HMM_BLOCKS:
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s->textures.base = Terr_LoadTexture(va("maps/%s/atlas.tga", s->hmmod->path));
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s->textures.fullbright = Terr_LoadTexture(va("maps/%s/atlas_luma.tga", s->hmmod->path));
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s->textures.bump = Terr_LoadTexture(va("maps/%s/atlas_norm.tga", s->hmmod->path));
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s->textures.specular = Terr_LoadTexture(va("maps/%s/atlas_spec.tga", s->hmmod->path));
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s->textures.upperoverlay = missing_texture;
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s->textures.loweroverlay = missing_texture;
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break;
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case HMM_TERRAIN:
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s->textures.base = Terr_LoadTexture(s->texname[0]);
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s->textures.upperoverlay = Terr_LoadTexture(s->texname[1]);
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s->textures.loweroverlay = Terr_LoadTexture(s->texname[2]);
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s->textures.fullbright = Terr_LoadTexture(s->texname[3]);
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s->textures.bump = *s->texname[0]?R_LoadHiResTexture(va("%s_norm", s->texname[0]), NULL, 0):r_nulltex;
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s->textures.specular = *s->texname[0]?R_LoadHiResTexture(va("%s_spec", s->texname[0]), NULL, 0):r_nulltex;
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break;
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}
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for (w = s->water; w; w = w->next)
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{
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w->shader = R_RegisterCustom (w->shadername, SUF_NONE, Shader_DefaultWaterShader, NULL);
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R_BuildDefaultTexnums(NULL, w->shader); //this might get expensive. hideously so.
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}
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#endif
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}
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static qboolean QDECL Terr_InitLightmap(hmsection_t *s, qboolean initialise)
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{
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#ifdef SERVERONLY
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return false;
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#else
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heightmap_t *hm = s->hmmod;
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if (s->lightmap < 0)
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{
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struct lmsect_s *lms;
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if (!hm->unusedlmsects)
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{
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int lm;
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int i;
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lm = Surf_NewLightmaps(1, SECTTEXSIZE*LMCHUNKS, SECTTEXSIZE*LMCHUNKS, false);
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for (i = 0; i < LMCHUNKS*LMCHUNKS; i++)
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{
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lms = BZ_Malloc(sizeof(*lms));
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lms->lm = lm;
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lms->x = (i & (LMCHUNKS-1))*SECTTEXSIZE;
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lms->y = (i / LMCHUNKS)*SECTTEXSIZE;
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lms->next = hm->unusedlmsects;
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hm->unusedlmsects = lms;
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hm->numunusedlmsects++;
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}
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}
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lms = hm->unusedlmsects;
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hm->unusedlmsects = lms->next;
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s->lightmap = lms->lm;
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s->lmx = lms->x;
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s->lmy = lms->y;
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hm->numunusedlmsects--;
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hm->numusedlmsects++;
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Z_Free(lms);
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initialise = true;
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}
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if (initialise && s->lightmap >= 0)
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{
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int x, y;
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unsigned char *lm;
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lm = lightmap[s->lightmap]->lightmaps;
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lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
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for (y = 0; y < SECTTEXSIZE; y++)
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{
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for (x = 0; x < SECTTEXSIZE; x++)
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{
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lm[x*4+0] = 0;
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lm[x*4+1] = 0;
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lm[x*4+2] = 0;
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lm[x*4+3] = 255;
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}
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lm += (HMLMSTRIDE)*lightmap_bytes;
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}
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}
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if (s->lightmap >= 0)
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{
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lightmap[s->lightmap]->modified = true;
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lightmap[s->lightmap]->rectchange.l = 0;
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lightmap[s->lightmap]->rectchange.t = 0;
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lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
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lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
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}
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return s->lightmap>=0;
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#endif
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}
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static char *genextendedhex(int n, char *buf)
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{
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char *ret;
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static char nibble[16] = "0123456789abcdef";
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unsigned int m;
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int i;
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for (i = 7; i >= 1; i--) //>=1 ensures at least two nibbles appear.
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{
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m = 0xfffffff8<<(i*4);
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if ((n & m) != m && (n & m) != 0)
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break;
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}
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ret = buf;
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for(i++; i >= 0; i--)
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*buf++ = nibble[(n>>i*4) & 0xf];
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*buf++ = 0;
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return ret;
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}
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static char *Terr_DiskBlockName(heightmap_t *hm, int sx, int sy, char *out, size_t outsize)
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{
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char xpart[9];
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char ypart[9];
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//using a naming scheme centered around 0 means we can gracefully expand the map away from 0,0
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sx -= CHUNKBIAS;
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sy -= CHUNKBIAS;
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//wrap cleanly
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sx &= CHUNKLIMIT-1;
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sy &= CHUNKLIMIT-1;
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sx /= SECTIONSPERBLOCK;
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sy /= SECTIONSPERBLOCK;
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if (sx >= CHUNKBIAS/SECTIONSPERBLOCK)
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sx |= 0xffffff00;
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if (sy >= CHUNKBIAS/SECTIONSPERBLOCK)
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sy |= 0xffffff00;
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Q_snprintfz(out, outsize, "maps/%s/block_%s_%s.hms", hm->path, genextendedhex(sx, xpart), genextendedhex(sy, ypart));
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return out;
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}
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static char *Terr_DiskSectionName(heightmap_t *hm, int sx, int sy, char *out, size_t outsize)
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{
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sx -= CHUNKBIAS;
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sy -= CHUNKBIAS;
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//wrap cleanly
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sx &= CHUNKLIMIT-1;
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sy &= CHUNKLIMIT-1;
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Q_snprintfz(out, outsize, "maps/%s/sect_%03x_%03x.hms", hm->path, sx, sy);
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return out;
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}
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#ifndef SERVERONLY
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static char *Terr_TempDiskSectionName(heightmap_t *hm, int sx, int sy)
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{
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sx -= CHUNKBIAS;
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sy -= CHUNKBIAS;
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//wrap cleanly
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sx &= CHUNKLIMIT-1;
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sy &= CHUNKLIMIT-1;
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return va("temp/%s/sect_%03x_%03x.hms", hm->path, sx, sy);
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}
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#endif
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static int dehex_e(int i, qboolean *error)
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{
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if (i >= '0' && i <= '9')
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return (i-'0');
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else if (i >= 'A' && i <= 'F')
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return (i-'A'+10);
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else if (i >= 'a' && i <= 'f')
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return (i-'a'+10);
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else
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*error = true;
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return 0;
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}
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static qboolean Terr_IsSectionFName(heightmap_t *hm, char *fname, int *sx, int *sy)
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{
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int l;
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qboolean error = false;
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*sx = 0xdeafbeef; //something clearly invalid
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*sy = 0xdeafbeef;
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//not this model...
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if (!hm)
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return false;
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//expect the first 5 chars to be maps/ or temp/
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fname += 5;
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l = strlen(hm->path);
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if (strncmp(fname, hm->path, l) || fname[l] != '/')
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return false;
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fname += l+1;
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//fname now has a fixed length.
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if (strlen(fname) != 16)
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return false;
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if (strncmp(fname, "sect_", 5) || fname[8] != '_' || (strcmp(fname+12, ".hms") && strcmp(fname+12, ".tmp")))
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return false;
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*sx = 0;
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*sx += dehex_e(fname[5], &error)<<8;
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*sx += dehex_e(fname[6], &error)<<4;
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*sx += dehex_e(fname[7], &error)<<0;
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*sy = 0;
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*sy += dehex_e(fname[9], &error)<<8;
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*sy += dehex_e(fname[10], &error)<<4;
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*sy += dehex_e(fname[11], &error)<<0;
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*sx += CHUNKBIAS;
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*sy += CHUNKBIAS;
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if ((unsigned)*sx >= CHUNKLIMIT)
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*sx -= CHUNKLIMIT;
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if ((unsigned)*sy >= CHUNKLIMIT)
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*sy -= CHUNKLIMIT;
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//make sure its a valid section index.
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if ((unsigned)*sx >= CHUNKLIMIT)
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return false;
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if ((unsigned)*sy >= CHUNKLIMIT)
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return false;
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return true;
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}
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static int QDECL Terr_GenerateSections(heightmap_t *hm, int sx, int sy, int count, hmsection_t **sects)
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{
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//a worker is trying to load multiple sections at once.
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//lock ALL of them atomically, so that we don't end up with too many workers all doing stuff at once.
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int x, y;
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hmsection_t *s;
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hmcluster_t *cluster;
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int numgen = 0;
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Sys_LockMutex(com_resourcemutex);
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for (y = 0; y < count; y++)
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for (x = 0; x < count; x++)
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{
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int clusternum = ((sx+x)/MAXSECTIONS) + ((sy+y)/MAXSECTIONS)*MAXCLUSTERS;
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cluster = hm->cluster[clusternum];
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if (!cluster)
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cluster = hm->cluster[clusternum] = Z_Malloc(sizeof(*cluster));
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s = cluster->section[((sx+x)%MAXSECTIONS) + ((sy+y)%MAXSECTIONS)*MAXSECTIONS];
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if (!s)
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{
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s = Z_Malloc(sizeof(*s));
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s->loadstate = TSLS_LOADING0;
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#ifndef SERVERONLY
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s->lightmap = -1;
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#endif
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s->numents = 0;
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s->sx = sx + x;
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s->sy = sy + y;
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cluster->section[(s->sx%MAXSECTIONS) + (s->sy%MAXSECTIONS)*MAXSECTIONS] = s;
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hm->activesections++;
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s->hmmod = hm;
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s->flags = TSF_DIRTY;
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hm->loadingsections+=1;
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}
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#ifndef SERVERONLY
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else if (s->loadstate == TSLS_LOADED && s->lightmap < 0)
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; //it lost its lightmap. the main thread won't be drawing with it, nor do any loaders.
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//FIXME: might be used by tracelines on a worker (eg lightmap generation)
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#endif
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else if (s->loadstate != TSLS_LOADING0)
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{
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//this one is already active.
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sects[x + y*count] = NULL;
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continue;
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}
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s->loadstate = TSLS_LOADING1;
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sects[x + y*count] = s;
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numgen++;
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}
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Sys_UnlockMutex(com_resourcemutex);
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return numgen;
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}
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static hmsection_t *QDECL Terr_GenerateSection(heightmap_t *hm, int sx, int sy, qboolean scheduleload)
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{
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hmsection_t *s;
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hmcluster_t *cluster;
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int clusternum = (sx/MAXSECTIONS) + (sy/MAXSECTIONS)*MAXCLUSTERS;
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#ifdef LOADERTHREAD
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Sys_LockMutex(com_resourcemutex);
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#endif
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cluster = hm->cluster[clusternum];
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if (!cluster)
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cluster = hm->cluster[clusternum] = Z_Malloc(sizeof(*cluster));
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s = cluster->section[(sx%MAXSECTIONS) + (sy%MAXSECTIONS)*MAXSECTIONS];
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if (!s)
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{
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s = Z_Malloc(sizeof(*s));
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if (!s)
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{
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#ifdef LOADERTHREAD
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Sys_UnlockMutex(com_resourcemutex);
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#endif
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return NULL;
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}
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#ifndef SERVERONLY
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s->lightmap = -1;
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#endif
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#ifndef SERVERONLY
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s->numents = 0;
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#endif
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s->sx = sx;
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s->sy = sy;
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cluster->section[(sx%MAXSECTIONS) + (sy%MAXSECTIONS)*MAXSECTIONS] = s;
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hm->activesections++;
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s->hmmod = hm;
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s->flags = TSF_DIRTY;
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hm->loadingsections+=1;
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if (!scheduleload)
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{ //no scheduling means that we're loading it NOW, on this thread.
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s->loadstate = TSLS_LOADING1;
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#ifdef LOADERTHREAD
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Sys_UnlockMutex(com_resourcemutex);
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#endif
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return s;
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}
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s->loadstate = TSLS_LOADING0;
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#ifdef LOADERTHREAD
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Sys_UnlockMutex(com_resourcemutex);
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#endif
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COM_AddWork(WG_LOADER, Terr_LoadSectionWorker, s, hm, sx, sy);
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return s;
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}
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if (!scheduleload)
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{
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if (s->loadstate == TSLS_LOADING0)
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s->loadstate = TSLS_LOADING1;
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else
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s = NULL;
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}
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#ifdef LOADERTHREAD
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Sys_UnlockMutex(com_resourcemutex);
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#endif
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return s;
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}
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//generates some water
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static void *QDECL Terr_GenerateWater(hmsection_t *s, float maxheight)
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{
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int i;
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struct hmwater_s *w;
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w = Z_Malloc(sizeof(*s->water));
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w->next = s->water;
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s->water = w;
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Q_strncpyz(w->shadername, s->hmmod->defaultwatershader, sizeof(w->shadername));
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w->simple = true;
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w->contentmask = FTECONTENTS_WATER;
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memset(w->holes, 0, sizeof(w->holes));
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for (i = 0; i < 9*9; i++)
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w->heights[i] = maxheight;
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w->maxheight = w->minheight = maxheight;
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if (s->maxh_cull < w->maxheight)
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s->maxh_cull = w->maxheight;
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return w;
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}
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//embeds a mesh
|
|
static void QDECL Terr_AddMesh(heightmap_t *hm, int loadflags, model_t *mod, const char *modelname, vec3_t epos, vec3_t axis[3], float scale)
|
|
{
|
|
#ifndef SERVERONLY
|
|
struct hmentity_s *e, *f = NULL;
|
|
hmsection_t *s;
|
|
int min[2], max[2], coord[2];
|
|
int i;
|
|
|
|
if (!mod)
|
|
{
|
|
if (modelname)
|
|
mod = Mod_ForName(modelname, MLV_WARN);
|
|
if (!mod)
|
|
return;
|
|
}
|
|
|
|
if (!scale)
|
|
scale = 1;
|
|
|
|
if (mod->loadstate != MLS_LOADED)
|
|
Con_DPrintf("Terr_AddMesh: model is not loaded yet\n");
|
|
|
|
//I do NOT like that this depends on the size of the model.
|
|
if (axis[0][0] != 1 || axis[0][1] != 0 || axis[0][2] != 0 ||
|
|
axis[1][0] != 0 || axis[1][1] != 1 || axis[1][2] != 0 ||
|
|
axis[2][0] != 0 || axis[2][1] != 0 || axis[2][2] != 1)
|
|
{
|
|
min[0] = floor((epos[0]-mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
min[1] = floor((epos[1]-mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx-1);
|
|
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy-1);
|
|
|
|
max[0] = floor((epos[0]+mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
max[1] = floor((epos[1]+mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx-1);
|
|
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy-1);
|
|
}
|
|
else
|
|
{
|
|
min[0] = floor((epos[0]+mod->mins[0]*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
min[1] = floor((epos[1]+mod->mins[1]*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx-1);
|
|
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy-1);
|
|
|
|
max[0] = floor((epos[0]+mod->maxs[0]*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
max[1] = floor((epos[1]+mod->maxs[1]*scale) / hm->sectionsize) + CHUNKBIAS;
|
|
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx-1);
|
|
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy-1);
|
|
}
|
|
|
|
Sys_LockMutex(hm->entitylock);
|
|
//try to find the ent if it already exists (don't do dupes)
|
|
for (e = hm->entities; e; e = e->next)
|
|
{
|
|
if (!e->refs)
|
|
f = e;
|
|
else
|
|
{
|
|
if (e->ent.origin[0] != epos[0] || e->ent.origin[1] != epos[1] || e->ent.origin[2] != epos[2])
|
|
continue;
|
|
if (e->ent.model != mod || e->ent.scale != scale)
|
|
continue;
|
|
if (memcmp(axis, e->ent.axis, sizeof(e->ent.axis)))
|
|
continue;
|
|
break; //looks like a match.
|
|
}
|
|
}
|
|
//allocate it if needed
|
|
if (!e)
|
|
{
|
|
if (f)
|
|
e = f; //can reuse a released one
|
|
else
|
|
{ //allocate one
|
|
e = Z_Malloc(sizeof(*e));
|
|
e->next = hm->entities;
|
|
hm->entities = e;
|
|
}
|
|
|
|
e->ent.drawflags = SCALE_ORIGIN_ORIGIN;
|
|
e->ent.scale = scale;
|
|
e->ent.playerindex = -1;
|
|
e->ent.framestate.g[FS_REG].lerpweight[0] = 1;
|
|
e->ent.topcolour = TOP_DEFAULT;
|
|
e->ent.bottomcolour = BOTTOM_DEFAULT;
|
|
e->ent.shaderRGBAf[0] = 1;
|
|
e->ent.shaderRGBAf[1] = 1;
|
|
e->ent.shaderRGBAf[2] = 1;
|
|
e->ent.shaderRGBAf[3] = 1;
|
|
VectorCopy(epos, e->ent.origin);
|
|
memcpy(e->ent.axis, axis, sizeof(e->ent.axis));
|
|
e->ent.model = mod;
|
|
}
|
|
|
|
for (coord[0] = min[0]; coord[0] <= max[0]; coord[0]++)
|
|
{
|
|
for (coord[1] = min[1]; coord[1] <= max[1]; coord[1]++)
|
|
{
|
|
s = Terr_GetSection(hm, coord[0], coord[1], loadflags|TGS_ANYSTATE);
|
|
if (!s)
|
|
continue;
|
|
|
|
//don't add pointless dupes
|
|
for (i = 0; i < s->numents; i++)
|
|
{
|
|
if (s->ents[i] == e)
|
|
break;
|
|
}
|
|
if (i < s->numents)
|
|
continue;
|
|
|
|
//FIXME: while technically correct, this causes issues with the v1 format.
|
|
s->flags |= TSF_EDITED;
|
|
|
|
//FIXME: race condition - main thread might be walking the entity list.
|
|
//FIXME: even worse: the editor might be running through this routine adding/removing entities at the same time as the loader.
|
|
if (s->maxents == s->numents)
|
|
{
|
|
s->maxents++;
|
|
s->ents = realloc(s->ents, sizeof(*s->ents)*(s->maxents));
|
|
}
|
|
s->ents[s->numents++] = e;
|
|
e->refs++;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(hm->entitylock);
|
|
#endif
|
|
}
|
|
|
|
static void *Terr_ReadV1(heightmap_t *hm, hmsection_t *s, void *ptr, int len)
|
|
{
|
|
#ifndef SERVERONLY
|
|
dsmesh_v1_t *dm;
|
|
float *colours;
|
|
qbyte *lmstart;
|
|
#endif
|
|
dsection_v1_t *ds = ptr;
|
|
int i;
|
|
|
|
unsigned int flags = LittleLong(ds->flags);
|
|
s->flags |= flags & ~(TSF_INTERNAL|TSF_HASWATER_V0);
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
s->heights[i] = LittleFloat(ds->heights[i]);
|
|
}
|
|
s->minh = ds->minh;
|
|
s->maxh = ds->maxh;
|
|
if (flags & TSF_HASWATER_V0)
|
|
Terr_GenerateWater(s, ds->waterheight);
|
|
|
|
memset(s->holes, 0, sizeof(s->holes));
|
|
for (i = 0; i < 8*8; i++)
|
|
{
|
|
int x = (i & 7);
|
|
int y = (i>>3);
|
|
int b = (1u<<(x>>1)) << ((y>>1)<<2);
|
|
if (ds->holes & b)
|
|
s->holes[y] |= 1u<<x;
|
|
}
|
|
|
|
ptr = ds+1;
|
|
|
|
#ifndef SERVERONLY
|
|
/*deal with textures*/
|
|
Q_strncpyz(s->texname[0], ds->texname[0], sizeof(s->texname[0]));
|
|
Q_strncpyz(s->texname[1], ds->texname[1], sizeof(s->texname[1]));
|
|
Q_strncpyz(s->texname[2], ds->texname[2], sizeof(s->texname[2]));
|
|
Q_strncpyz(s->texname[3], ds->texname[3], sizeof(s->texname[3]));
|
|
|
|
/*load in the mixture/lighting*/
|
|
lmstart = BZ_Malloc(SECTTEXSIZE*SECTTEXSIZE*4);
|
|
memcpy(lmstart, ds->texmap, SECTTEXSIZE*SECTTEXSIZE*4);
|
|
COM_AddWork(WG_MAIN, Terr_WorkerLoadedSectionLightmap, hm, lmstart, s->sx, s->sy);
|
|
|
|
s->mesh.colors4f_array[0] = s->colours;
|
|
if (flags & TSF_HASCOLOURS)
|
|
{
|
|
for (i = 0, colours = (float*)ptr; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++, colours+=4)
|
|
{
|
|
s->colours[i][0] = LittleFloat(colours[0]);
|
|
s->colours[i][1] = LittleFloat(colours[1]);
|
|
s->colours[i][2] = LittleFloat(colours[2]);
|
|
s->colours[i][3] = LittleFloat(colours[3]);
|
|
}
|
|
ptr = colours;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
s->colours[i][0] = 1;
|
|
s->colours[i][1] = 1;
|
|
s->colours[i][2] = 1;
|
|
s->colours[i][3] = 1;
|
|
}
|
|
}
|
|
|
|
/*load any static ents*/
|
|
for (i = 0, dm = (dsmesh_v1_t*)ptr; i < ds->ents_num; i++, dm = (dsmesh_v1_t*)((qbyte*)dm + dm->size))
|
|
{
|
|
vec3_t org;
|
|
org[0] = dm->axisorg[3][0] + (s->sx-CHUNKBIAS)*hm->sectionsize;
|
|
org[1] = dm->axisorg[3][1] + (s->sy-CHUNKBIAS)*hm->sectionsize;
|
|
org[2] = dm->axisorg[3][2];
|
|
Terr_AddMesh(hm, TGS_NOLOAD, NULL, (char*)(dm + 1), org, dm->axisorg, dm->scale);
|
|
}
|
|
#endif
|
|
return ptr;
|
|
}
|
|
|
|
|
|
|
|
|
|
struct terrstream_s
|
|
{
|
|
qbyte *buffer;
|
|
int maxsize;
|
|
int pos;
|
|
};
|
|
//I really hope these get inlined properly.
|
|
static int Terr_Read_SInt(struct terrstream_s *strm)
|
|
{
|
|
int val;
|
|
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
|
|
val = *(int*)(strm->buffer+strm->pos);
|
|
strm->pos += sizeof(val);
|
|
return LittleLong(val);
|
|
}
|
|
static qbyte Terr_Read_Byte(struct terrstream_s *strm)
|
|
{
|
|
qbyte val;
|
|
val = *(qbyte*)(strm->buffer+strm->pos);
|
|
strm->pos += sizeof(val);
|
|
return val;
|
|
}
|
|
static float Terr_Read_Float(struct terrstream_s *strm)
|
|
{
|
|
float val;
|
|
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
|
|
val = *(float*)(strm->buffer+strm->pos);
|
|
strm->pos += sizeof(val);
|
|
return LittleFloat(val);
|
|
}
|
|
static char *Terr_Read_String(struct terrstream_s *strm, char *val, int maxlen)
|
|
{
|
|
int len = strlen(strm->buffer + strm->pos);
|
|
maxlen = min(len, maxlen-1); //truncate
|
|
memcpy(val, strm->buffer + strm->pos, maxlen);
|
|
val[maxlen] = 0;
|
|
strm->pos += len+1;
|
|
return val;
|
|
}
|
|
#ifndef SERVERONLY
|
|
static void Terr_Write_SInt(struct terrstream_s *strm, int val)
|
|
{
|
|
val = LittleLong(val);
|
|
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
|
|
*(int*)(strm->buffer+strm->pos) = val;
|
|
strm->pos += sizeof(val);
|
|
}
|
|
static void Terr_Write_Byte(struct terrstream_s *strm, qbyte val)
|
|
{
|
|
*(qbyte*)(strm->buffer+strm->pos) = val;
|
|
strm->pos += sizeof(val);
|
|
}
|
|
static void Terr_Write_Float(struct terrstream_s *strm, float val)
|
|
{
|
|
val = LittleFloat(val);
|
|
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
|
|
*(float*)(strm->buffer+strm->pos) = val;
|
|
strm->pos += sizeof(val);
|
|
}
|
|
static void Terr_Write_String(struct terrstream_s *strm, char *val)
|
|
{
|
|
int len = strlen(val)+1;
|
|
memcpy(strm->buffer + strm->pos, val, len);
|
|
strm->pos += len;
|
|
}
|
|
static void Terr_TrimWater(hmsection_t *s)
|
|
{
|
|
int i;
|
|
struct hmwater_s *w, **link;
|
|
|
|
for (link = &s->water; (w = *link); )
|
|
{
|
|
//one has a height above the terrain?
|
|
for (i = 0; i < 9*9; i++)
|
|
if (w->heights[i] > s->minh)
|
|
break;
|
|
if (i == 9*9)
|
|
{
|
|
*link = w->next;
|
|
Z_Free(w);
|
|
continue;
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
}
|
|
static void Terr_SaveV2(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, int sy)
|
|
{
|
|
qbyte buffer[65536], last, delta, *lm;
|
|
struct terrstream_s strm = {buffer, sizeof(buffer), 0};
|
|
unsigned int flags = s->flags;
|
|
int i, j, x, y;
|
|
struct hmwater_s *w;
|
|
|
|
flags &= ~(TSF_INTERNAL);
|
|
flags &= ~(TSF_HASCOLOURS|TSF_HASHEIGHTS|TSF_HASSHADOW);
|
|
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
if (s->colours[i][0] != 1 || s->colours[i][1] != 1 || s->colours[i][2] != 1 || s->colours[i][3] != 1)
|
|
{
|
|
flags |= TSF_HASCOLOURS;
|
|
break;
|
|
}
|
|
}
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
if (s->heights[i] != s->heights[0])
|
|
{
|
|
flags |= TSF_HASHEIGHTS;
|
|
break;
|
|
}
|
|
}
|
|
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
|
|
for (y = 0; y < SECTTEXSIZE; y++)
|
|
{
|
|
for (x = 0; x < SECTTEXSIZE; x++)
|
|
{
|
|
if (lm[x*4+3] != 255)
|
|
{
|
|
flags |= TSF_HASSHADOW;
|
|
y = SECTTEXSIZE;
|
|
break;
|
|
}
|
|
}
|
|
lm += (HMLMSTRIDE)*lightmap_bytes;
|
|
}
|
|
|
|
//write the flags so the loader knows what to load
|
|
Terr_Write_SInt(&strm, flags);
|
|
|
|
//if heights are compressed, only the first is present.
|
|
if (!(flags & TSF_HASHEIGHTS))
|
|
Terr_Write_Float(&strm, s->heights[0]);
|
|
else
|
|
{
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
Terr_Write_Float(&strm, s->heights[i]);
|
|
}
|
|
|
|
for (i = 0; i < sizeof(s->holes); i++)
|
|
Terr_Write_Byte(&strm, s->holes[i]);
|
|
|
|
Terr_TrimWater(s);
|
|
for (j = 0, w = s->water; w; j++)
|
|
w = w->next;
|
|
Terr_Write_SInt(&strm, j);
|
|
for (i = 0, w = s->water; i < j; i++, w = w->next)
|
|
{
|
|
char *shadername = w->shader->name;
|
|
int fl = 0;
|
|
|
|
if (strcmp(shadername, hm->defaultwatershader))
|
|
fl |= 1;
|
|
for (x = 0; x < 8; x++)
|
|
if (w->holes[x])
|
|
break;
|
|
fl |= ((x==8)?0:2);
|
|
for (x = 0; x < 9*9; x++)
|
|
if (w->heights[x] != w->heights[0])
|
|
break;
|
|
fl |= ((x==9*9)?0:4);
|
|
|
|
|
|
Terr_Write_SInt(&strm, fl);
|
|
Terr_Write_SInt(&strm, w->contentmask);
|
|
if (fl & 1)
|
|
Terr_Write_String(&strm, shadername);
|
|
if (fl & 2)
|
|
{
|
|
for (x = 0; x < 8; x++)
|
|
Terr_Write_Byte(&strm, w->holes[x]);
|
|
}
|
|
if (fl & 4)
|
|
{
|
|
for (x = 0; x < 9*9; x++)
|
|
Terr_Write_Float(&strm, w->heights[x]);
|
|
}
|
|
else
|
|
Terr_Write_Float(&strm, w->heights[0]);
|
|
}
|
|
|
|
if (flags & TSF_HASCOLOURS)
|
|
{
|
|
//FIXME: bytes? channels?
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
Terr_Write_Float(&strm, s->colours[i][0]);
|
|
Terr_Write_Float(&strm, s->colours[i][1]);
|
|
Terr_Write_Float(&strm, s->colours[i][2]);
|
|
Terr_Write_Float(&strm, s->colours[i][3]);
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < 4; j++)
|
|
Terr_Write_String(&strm, s->texname[j]);
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (j == 3)
|
|
{
|
|
//only write the channel if it has actual data
|
|
if (!(flags & TSF_HASSHADOW))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
//only write the data if there's actually a texture.
|
|
//its not meant to be possible to delete a texture without deleting its data too.
|
|
//
|
|
if (!*s->texname[2-j])
|
|
continue;
|
|
}
|
|
|
|
//write the channel
|
|
last = 0;
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
|
|
for (y = 0; y < SECTTEXSIZE; y++)
|
|
{
|
|
for (x = 0; x < SECTTEXSIZE; x++)
|
|
{
|
|
delta = lm[x*4+j] - last;
|
|
last = lm[x*4+j];
|
|
Terr_Write_Byte(&strm, delta);
|
|
}
|
|
lm += (HMLMSTRIDE)*lightmap_bytes;
|
|
}
|
|
}
|
|
|
|
Sys_LockMutex(hm->entitylock);
|
|
Terr_Write_SInt(&strm, s->numents);
|
|
for (i = 0; i < s->numents; i++)
|
|
{
|
|
unsigned int mf;
|
|
|
|
//make sure we don't overflow. we should always be aligned at this point.
|
|
if (strm.pos > strm.maxsize/2)
|
|
{
|
|
VFS_WRITE(f, strm.buffer, strm.pos);
|
|
strm.pos = 0;
|
|
}
|
|
|
|
mf = 0;
|
|
if (s->ents[i]->ent.scale != 1)
|
|
mf |= TMF_SCALE;
|
|
Terr_Write_SInt(&strm, mf);
|
|
if (s->ents[i]->ent.model)
|
|
Terr_Write_String(&strm, s->ents[i]->ent.model->name);
|
|
else
|
|
Terr_Write_String(&strm, "*invalid");
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.origin[0]+(CHUNKBIAS-sx)*hm->sectionsize);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.origin[1]+(CHUNKBIAS-sy)*hm->sectionsize);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.origin[2]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[0][0]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[0][1]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[0][2]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[1][0]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[1][1]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[1][2]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[2][0]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[2][1]);
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.axis[2][2]);
|
|
if (mf & TMF_SCALE)
|
|
Terr_Write_Float(&strm, s->ents[i]->ent.scale);
|
|
}
|
|
Sys_UnlockMutex(hm->entitylock);
|
|
|
|
//reset it in case the buffer is getting a little full
|
|
strm.pos = (strm.pos + sizeof(int)-1) & ~(sizeof(int)-1);
|
|
VFS_WRITE(f, strm.buffer, strm.pos);
|
|
strm.pos = 0;
|
|
}
|
|
#ifndef SERVERONLY
|
|
static void Terr_WorkerLoadedSectionLightmap(void *ctx, void *data, size_t a, size_t b)
|
|
{
|
|
heightmap_t *hm = ctx;
|
|
hmsection_t *s = Terr_GetSection(hm, a, b, TGS_NOLOAD|TGS_ANYSTATE);
|
|
qbyte *inlm = data;
|
|
qbyte *outlm;
|
|
int y;
|
|
|
|
if (s)
|
|
if (lightmap_bytes == 4 && Terr_InitLightmap(s, false))
|
|
{
|
|
outlm = lightmap[s->lightmap]->lightmaps;
|
|
outlm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
|
|
for (y = 0; y < SECTTEXSIZE; y++)
|
|
{
|
|
memcpy(outlm, inlm, SECTTEXSIZE*4);
|
|
inlm += SECTTEXSIZE*4;
|
|
outlm += (HMLMSTRIDE)*lightmap_bytes;
|
|
}
|
|
}
|
|
|
|
BZ_Free(data);
|
|
}
|
|
#endif
|
|
#endif
|
|
static void *Terr_ReadV2(heightmap_t *hm, hmsection_t *s, void *ptr, int len)
|
|
{
|
|
#ifndef SERVERONLY
|
|
char modelname[MAX_QPATH];
|
|
qbyte last;
|
|
int y;
|
|
qboolean present;
|
|
qbyte *lmstart = NULL, *lm, delta;
|
|
#endif
|
|
struct terrstream_s strm = {ptr, len, 0};
|
|
float f;
|
|
int i, j, x;
|
|
unsigned int flags = Terr_Read_SInt(&strm);
|
|
|
|
s->flags |= flags & ~TSF_INTERNAL;
|
|
if (flags & TSF_HASHEIGHTS)
|
|
{
|
|
s->minh = s->maxh = s->heights[0] = Terr_Read_Float(&strm);
|
|
for (i = 1; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
f = Terr_Read_Float(&strm);
|
|
if (s->minh > f)
|
|
s->minh = f;
|
|
if (s->maxh < f)
|
|
s->maxh = f;
|
|
s->heights[i] = f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s->minh = s->maxh = f = Terr_Read_Float(&strm);
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
s->heights[i] = f;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(s->holes); i++)
|
|
s->holes[i] = Terr_Read_Byte(&strm);
|
|
|
|
j = Terr_Read_SInt(&strm);
|
|
for (i = 0; i < j; i++)
|
|
{
|
|
struct hmwater_s *w = Z_Malloc(sizeof(*w));
|
|
int fl = Terr_Read_SInt(&strm);
|
|
w->next = s->water;
|
|
s->water = w;
|
|
w->simple = true;
|
|
w->contentmask = Terr_Read_SInt(&strm);
|
|
if (fl & 1)
|
|
Terr_Read_String(&strm, w->shadername, sizeof(w->shadername));
|
|
else
|
|
Q_strncpyz(w->shadername, hm->defaultwatershader, sizeof(w->shadername));
|
|
if (fl & 2)
|
|
{
|
|
for (x = 0; x < 8; x++)
|
|
w->holes[i] = Terr_Read_Byte(&strm);
|
|
w->simple = false;
|
|
}
|
|
if (fl & 4)
|
|
{
|
|
for (x = 0; x < 9*9; x++)
|
|
{
|
|
w->heights[x] = Terr_Read_Float(&strm);
|
|
}
|
|
w->simple = false;
|
|
}
|
|
else
|
|
{ //all heights the same can be used as a way to compress the data
|
|
w->minheight = w->maxheight = Terr_Read_Float(&strm);
|
|
for (x = 0; x < 9*9; x++)
|
|
w->heights[x] = w->minheight = w->maxheight;
|
|
}
|
|
}
|
|
|
|
//dedicated server can stop reading here.
|
|
|
|
#ifndef SERVERONLY
|
|
if (flags & TSF_HASCOLOURS)
|
|
{
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
s->colours[i][0] = Terr_Read_Float(&strm);
|
|
s->colours[i][1] = Terr_Read_Float(&strm);
|
|
s->colours[i][2] = Terr_Read_Float(&strm);
|
|
s->colours[i][3] = Terr_Read_Float(&strm);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
s->colours[i][0] = 1;
|
|
s->colours[i][1] = 1;
|
|
s->colours[i][2] = 1;
|
|
s->colours[i][3] = 1;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < 4; j++)
|
|
Terr_Read_String(&strm, s->texname[j], sizeof(s->texname[j]));
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (j == 3)
|
|
present = !!(flags & TSF_HASSHADOW);
|
|
else
|
|
present = !!(*s->texname[2-j]);
|
|
|
|
//should be able to skip this if no shadows or textures
|
|
if (!lmstart)
|
|
lmstart = BZ_Malloc(SECTTEXSIZE*SECTTEXSIZE*4);
|
|
|
|
if (present)
|
|
{
|
|
//read the channel
|
|
last = 0;
|
|
lm = lmstart;
|
|
for (y = 0; y < SECTTEXSIZE; y++)
|
|
{
|
|
for (x = 0; x < SECTTEXSIZE; x++)
|
|
{
|
|
delta = Terr_Read_Byte(&strm);
|
|
last = (last+delta)&0xff;
|
|
lm[x*4+j] = last;
|
|
}
|
|
lm += x*4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
last = ((j==3)?255:0);
|
|
lm = lmstart;
|
|
for (y = 0; y < SECTTEXSIZE; y++)
|
|
{
|
|
for (x = 0; x < SECTTEXSIZE; x++)
|
|
lm[x*4+j] = last;
|
|
lm += x*4;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (lmstart)
|
|
COM_AddWork(WG_MAIN, Terr_WorkerLoadedSectionLightmap, hm, lmstart, s->sx, s->sy);
|
|
|
|
/*load any static ents*/
|
|
j = Terr_Read_SInt(&strm);
|
|
for (i = 0; i < j; i++)
|
|
{
|
|
vec3_t axis[3];
|
|
vec3_t org;
|
|
unsigned int mf;
|
|
model_t *mod;
|
|
float scale;
|
|
mf = Terr_Read_SInt(&strm);
|
|
|
|
mod = Mod_FindName(Terr_Read_String(&strm, modelname, sizeof(modelname)));
|
|
org[0] = Terr_Read_Float(&strm);
|
|
org[1] = Terr_Read_Float(&strm);
|
|
org[2] = Terr_Read_Float(&strm);
|
|
axis[0][0] = Terr_Read_Float(&strm);
|
|
axis[0][1] = Terr_Read_Float(&strm);
|
|
axis[0][2] = Terr_Read_Float(&strm);
|
|
axis[1][0] = Terr_Read_Float(&strm);
|
|
axis[1][1] = Terr_Read_Float(&strm);
|
|
axis[1][2] = Terr_Read_Float(&strm);
|
|
axis[2][0] = Terr_Read_Float(&strm);
|
|
axis[2][1] = Terr_Read_Float(&strm);
|
|
axis[2][2] = Terr_Read_Float(&strm);
|
|
scale = (mf&TMF_SCALE)?Terr_Read_Float(&strm):1;
|
|
|
|
org[0] += (s->sx-CHUNKBIAS)*hm->sectionsize;
|
|
org[1] += (s->sy-CHUNKBIAS)*hm->sectionsize;
|
|
|
|
Terr_AddMesh(hm, TGS_NOLOAD, mod, NULL, org, axis, scale);
|
|
}
|
|
#endif
|
|
return ptr;
|
|
}
|
|
|
|
static void Terr_ClearSection(hmsection_t *s)
|
|
{
|
|
struct hmwater_s *w;
|
|
int i;
|
|
Sys_LockMutex(s->hmmod->entitylock);
|
|
for (i = 0; i < s->numents; i++)
|
|
s->ents[i]->refs-=1;
|
|
s->numents = 0;
|
|
Sys_UnlockMutex(s->hmmod->entitylock);
|
|
|
|
while(s->water)
|
|
{
|
|
w = s->water;
|
|
s->water = w->next;
|
|
Z_Free(w);
|
|
}
|
|
}
|
|
|
|
static void Terr_GenerateDefault(heightmap_t *hm, hmsection_t *s)
|
|
{
|
|
int i;
|
|
|
|
memset(s->holes, 0, sizeof(s->holes));
|
|
|
|
#ifndef SERVERONLY
|
|
Q_strncpyz(s->texname[0], "", sizeof(s->texname[0]));
|
|
Q_strncpyz(s->texname[1], "", sizeof(s->texname[1]));
|
|
Q_strncpyz(s->texname[2], "", sizeof(s->texname[2]));
|
|
Q_strncpyz(s->texname[3], hm->defaultgroundtexture, sizeof(s->texname[3]));
|
|
|
|
if (s->lightmap >= 0)
|
|
{
|
|
int j;
|
|
qbyte *lm;
|
|
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
|
|
for (i = 0; i < SECTTEXSIZE; i++)
|
|
{
|
|
for (j = 0; j < SECTTEXSIZE; j++)
|
|
{
|
|
lm[j*4+0] = 0;
|
|
lm[j*4+0] = 0;
|
|
lm[j*4+0] = 0;
|
|
lm[j*4+3] = 255;
|
|
}
|
|
lm += (HMLMSTRIDE)*lightmap_bytes;
|
|
}
|
|
lightmap[s->lightmap]->modified = true;
|
|
lightmap[s->lightmap]->rectchange.l = 0;
|
|
lightmap[s->lightmap]->rectchange.t = 0;
|
|
lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
|
|
lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
|
|
}
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
s->colours[i][0] = 1;
|
|
s->colours[i][1] = 1;
|
|
s->colours[i][2] = 1;
|
|
s->colours[i][3] = 1;
|
|
}
|
|
s->mesh.colors4f_array[0] = s->colours;
|
|
#endif
|
|
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
s->heights[i] = hm->defaultgroundheight;
|
|
|
|
if (hm->defaultwaterheight > hm->defaultgroundheight)
|
|
Terr_GenerateWater(s, hm->defaultwaterheight);
|
|
|
|
#if 0//def DEBUG
|
|
void *f;
|
|
if (lightmap_bytes == 4 && lightmap_bgra && FS_LoadFile(va("maps/%s/splatt.png", hm->path), &f) != (qofs_t)-1)
|
|
{
|
|
//temp
|
|
int vx, vy;
|
|
int x, y;
|
|
extern qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, const char *fname);
|
|
int sw, sh;
|
|
qboolean hasalpha;
|
|
unsigned char *splatter = Read32BitImageFile(f, com_filesize, &sw, &sh, &hasalpha, "splattermap");
|
|
if (splatter)
|
|
{
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
|
|
|
|
for (vx = 0; vx < SECTTEXSIZE; vx++)
|
|
{
|
|
x = sw * (((float)sy) + ((float)vx / (SECTTEXSIZE-1))) / hm->numsegsx;
|
|
if (x > sw-1)
|
|
x = sw-1;
|
|
for (vy = 0; vy < SECTTEXSIZE; vy++)
|
|
{
|
|
y = sh * (((float)sx) + ((float)vy / (SECTTEXSIZE-1))) / hm->numsegsy;
|
|
if (y > sh-1)
|
|
y = sh-1;
|
|
|
|
lm[2] = splatter[(y + x*sh)*4+0];
|
|
lm[1] = splatter[(y + x*sh)*4+1];
|
|
lm[0] = splatter[(y + x*sh)*4+2];
|
|
lm[3] = splatter[(y + x*sh)*4+3];
|
|
lm += 4;
|
|
}
|
|
lm += (HMLMSTRIDE - SECTTEXSIZE)*lightmap_bytes;
|
|
}
|
|
BZ_Free(splatter);
|
|
|
|
lightmap[s->lightmap]->modified = true;
|
|
lightmap[s->lightmap]->rectchange.l = 0;
|
|
lightmap[s->lightmap]->rectchange.t = 0;
|
|
lightmap[s->lightmap]->rectchange.w = HMLMSTRIDE;
|
|
lightmap[s->lightmap]->rectchange.h = HMLMSTRIDE;
|
|
}
|
|
FS_FreeFile(f);
|
|
}
|
|
|
|
if (lightmap_bytes == 4 && lightmap_bgra && !qofs_Error(FS_LoadFile(va("maps/%s/heightmap.png", hm->path), &f)))
|
|
{
|
|
//temp
|
|
int vx, vy;
|
|
int x, y;
|
|
extern qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, const char *fname);
|
|
int sw, sh;
|
|
float *h;
|
|
qboolean hasalpha;
|
|
unsigned char *hmimage = Read32BitImageFile(f, com_filesize, &sw, &sh, &hasalpha, "heightmap");
|
|
if (hmimage)
|
|
{
|
|
h = s->heights;
|
|
|
|
for (vx = 0; vx < SECTHEIGHTSIZE; vx++)
|
|
{
|
|
x = sw * (((float)sy) + ((float)vx / (SECTHEIGHTSIZE-1))) / hm->numsegsx;
|
|
if (x > sw-1)
|
|
x = sw-1;
|
|
for (vy = 0; vy < SECTHEIGHTSIZE; vy++)
|
|
{
|
|
y = sh * (((float)sx) + ((float)vy / (SECTHEIGHTSIZE-1))) / hm->numsegsy;
|
|
if (y > sh-1)
|
|
y = sh-1;
|
|
|
|
*h = 0;
|
|
*h += hmimage[(y + x*sh)*4+0];
|
|
*h += hmimage[(y + x*sh)*4+1]<<8;
|
|
*h += hmimage[(y + x*sh)*4+2]<<16;
|
|
*h *= 4.0f/(1<<16);
|
|
h++;
|
|
}
|
|
}
|
|
BZ_Free(hmimage);
|
|
}
|
|
FS_FreeFile(f);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void Terr_WorkerLoadedSection(void *ctx, void *data, size_t a, size_t b)
|
|
{
|
|
hmsection_t *s = ctx;
|
|
validatelinks(&s->hmmod->recycle);
|
|
|
|
Terr_LoadSectionTextures(s);
|
|
validatelinks2(&s->hmmod->recycle, &s->recycle);
|
|
InsertLinkBefore(&s->recycle, &s->hmmod->recycle);
|
|
validatelinks(&s->hmmod->recycle);
|
|
s->hmmod->loadingsections-=1;
|
|
s->flags &= ~TSF_EDITED;
|
|
s->loadstate = TSLS_LOADED;
|
|
s->timestamp = realtime;
|
|
|
|
validatelinks(&s->hmmod->recycle);
|
|
}
|
|
static void Terr_WorkerFailedSection(void *ctx, void *data, size_t a, size_t b)
|
|
{
|
|
hmsection_t *s = ctx;
|
|
Terr_WorkerLoadedSection(ctx, data, a, b);
|
|
s->flags &= ~TSF_EDITED;
|
|
s->loadstate = TSLS_FAILED;
|
|
|
|
validatelinks(&s->hmmod->recycle);
|
|
}
|
|
|
|
void QDECL Terr_FinishedSection(hmsection_t *s, qboolean success)
|
|
{
|
|
s->flags &= ~TSF_EDITED; //its just been loaded (and was probably edited by the loader), make sure it doesn't get saved or whatever
|
|
|
|
s->loadstate = TSLS_LOADING2;
|
|
if (!success)
|
|
COM_AddWork(WG_MAIN, Terr_WorkerFailedSection, s, NULL, s->sx, s->sy);
|
|
else
|
|
COM_AddWork(WG_MAIN, Terr_WorkerLoadedSection, s, NULL, s->sx, s->sy);
|
|
}
|
|
|
|
static hmsection_t *Terr_ReadSection(heightmap_t *hm, hmsection_t *s, int ver, void *filebase, unsigned int filelen)
|
|
{
|
|
qboolean failed = false;
|
|
void *ptr = filebase;
|
|
|
|
if (ptr && ver == 1)
|
|
Terr_ReadV1(hm, s, ptr, filelen);
|
|
else if (ptr && ver == 2)
|
|
Terr_ReadV2(hm, s, ptr, filelen);
|
|
else
|
|
{
|
|
// s->flags |= TSF_RELIGHT;
|
|
Terr_GenerateDefault(hm, s);
|
|
|
|
failed = true;
|
|
}
|
|
|
|
Terr_FinishedSection(s, !failed);
|
|
|
|
return s;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
qboolean Terr_DownloadedSection(char *fname)
|
|
{
|
|
/*
|
|
qofs_t len;
|
|
dsection_t *fileptr;
|
|
int x, y;
|
|
heightmap_t *hm;
|
|
int ver = 0;
|
|
|
|
if (!cl.worldmodel)
|
|
return false;
|
|
|
|
hm = cl.worldmodel->terrain;
|
|
|
|
if (Terr_IsSectionFName(hm, fname, &x, &y))
|
|
{
|
|
fileptr = NULL;
|
|
len = FS_LoadFile(fname, (void**)&fileptr);
|
|
|
|
if (!qofs_Error(len) && len >= sizeof(*fileptr) && fileptr->magic == SECTION_MAGIC)
|
|
Terr_ReadSection(hm, ver, x, y, fileptr+1, len - sizeof(*fileptr));
|
|
else
|
|
Terr_ReadSection(hm, ver, x, y, NULL, 0);
|
|
|
|
if (fileptr)
|
|
FS_FreeFile(fileptr);
|
|
return true;
|
|
}
|
|
*/
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
static void Terr_LoadSection(heightmap_t *hm, hmsection_t *s, int sx, int sy, unsigned int flags)
|
|
{
|
|
//when using networked terrain, the client will never load a section from disk, but will only load it from the server
|
|
//one section at a time.
|
|
if (mod_terrain_networked.ival && !sv.state)
|
|
{
|
|
char fname[MAX_QPATH];
|
|
if (flags & TGS_NODOWNLOAD)
|
|
return;
|
|
//try to download it now...
|
|
if (!cl.downloadlist)
|
|
CL_CheckOrEnqueDownloadFile(Terr_DiskSectionName(hm, sx, sy, fname, sizeof(fname)), Terr_TempDiskSectionName(hm, sx, sy), DLLF_OVERWRITE|DLLF_TEMPORARY);
|
|
return;
|
|
}
|
|
|
|
if (!s)
|
|
{
|
|
Terr_GenerateSection(hm, sx, sy, true);
|
|
}
|
|
}
|
|
#endif
|
|
static void Terr_LoadSectionWorker(void *ctx, void *data, size_t a, size_t b)
|
|
{
|
|
heightmap_t *hm = data;
|
|
hmsection_t *s = ctx;
|
|
int sx = a;
|
|
int sy = b;
|
|
void *diskimage;
|
|
qofs_t len;
|
|
char fname[MAX_QPATH];
|
|
|
|
//already processed, or not otherwise valid
|
|
if (s->loadstate != TSLS_LOADING0)
|
|
return;
|
|
|
|
#if SECTIONSPERBLOCK > 1
|
|
len = FS_LoadFile(Terr_DiskBlockName(hm, sx, sy, fname, sizeof(fname)), (void**)&diskimage);
|
|
if (!qofs_Error(len))
|
|
{
|
|
int offset;
|
|
int x, y;
|
|
int ver;
|
|
dblock_t *block = diskimage;
|
|
if (block->magic != SECTION_MAGIC || !(block->ver & 0x80000000))
|
|
{
|
|
s = Terr_GenerateSection(hm, sx, sy, false);
|
|
|
|
//give it a dummy so we don't constantly hit the disk
|
|
Terr_ReadSection(hm, s, 0, NULL, 0);
|
|
}
|
|
else
|
|
{
|
|
hmsection_t *sects[SECTIONSPERBLOCK*SECTIONSPERBLOCK];
|
|
|
|
sx&=~(SECTIONSPERBLOCK-1);
|
|
sy&=~(SECTIONSPERBLOCK-1);
|
|
|
|
ver = block->ver & ~0x80000000;
|
|
if (Terr_GenerateSections(hm, sx, sy, SECTIONSPERBLOCK, sects))
|
|
{
|
|
for (y = 0; y < SECTIONSPERBLOCK; y++)
|
|
for (x = 0; x < SECTIONSPERBLOCK; x++)
|
|
{
|
|
//noload avoids recursion.
|
|
s = sects[x+y*SECTIONSPERBLOCK];
|
|
if (s)
|
|
{
|
|
offset = block->offset[x + y*SECTIONSPERBLOCK];
|
|
if (!offset)
|
|
Terr_ReadSection(hm, s, ver, NULL, 0); //no data in the file for this section
|
|
else
|
|
Terr_ReadSection(hm, s, ver, (char*)diskimage + offset, len - offset);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
FS_FreeFile(diskimage);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
//legacy one-section-per-file format.
|
|
len = FS_LoadFile(Terr_DiskSectionName(hm, sx, sy, fname, sizeof(fname)), (void**)&diskimage);
|
|
if (!qofs_Error(len))
|
|
{
|
|
dsection_t *h = diskimage;
|
|
if (len >= sizeof(*h) && h->magic == SECTION_MAGIC)
|
|
{
|
|
s = Terr_GenerateSection(hm, sx, sy, false);
|
|
if (!s)
|
|
return;
|
|
Terr_ReadSection(hm, s, h->ver, h+1, len-sizeof(*h));
|
|
FS_FreeFile(diskimage);
|
|
return;
|
|
}
|
|
if (diskimage)
|
|
FS_FreeFile(diskimage);
|
|
}
|
|
|
|
if (terrainfuncs.AutogenerateSection && terrainfuncs.AutogenerateSection(hm, sx, sy, 0))
|
|
return;
|
|
|
|
s = Terr_GenerateSection(hm, sx, sy, false);
|
|
if (!s)
|
|
return;
|
|
|
|
//generate a dummy one
|
|
Terr_ReadSection(hm, s, 0, NULL, 0);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static void Terr_SaveV1(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, int sy)
|
|
{
|
|
int i;
|
|
dsmesh_v1_t dm;
|
|
qbyte *lm;
|
|
dsection_v1_t ds;
|
|
vec4_t dcolours[SECTHEIGHTSIZE*SECTHEIGHTSIZE];
|
|
int nothing = 0;
|
|
struct hmwater_s *w = s->water;
|
|
|
|
memset(&ds, 0, sizeof(ds));
|
|
memset(&dm, 0, sizeof(dm));
|
|
|
|
//mask off the flags which are only valid in memory
|
|
ds.flags = s->flags & ~(TSF_INTERNAL|TSF_HASWATER_V0);
|
|
|
|
//kill the haswater flag if its entirely above any possible water anyway.
|
|
if (w)
|
|
ds.flags |= TSF_HASWATER_V0;
|
|
ds.flags &= ~TSF_HASCOLOURS; //recalculated
|
|
|
|
Q_strncpyz(ds.texname[0], s->texname[0], sizeof(ds.texname[0]));
|
|
Q_strncpyz(ds.texname[1], s->texname[1], sizeof(ds.texname[1]));
|
|
Q_strncpyz(ds.texname[2], s->texname[2], sizeof(ds.texname[2]));
|
|
Q_strncpyz(ds.texname[3], s->texname[3], sizeof(ds.texname[3]));
|
|
|
|
for (i = 0; i < 8*8; i++)
|
|
{
|
|
int x = (i & 7);
|
|
int y = (i>>3);
|
|
int b = (1u<<(x>>1)) << ((y>>1)<<2);
|
|
if (s->holes[y] & (1u<<x))
|
|
ds.holes |= b;
|
|
}
|
|
|
|
//make sure the user can see the holes they just saved.
|
|
memset(s->holes, 0, sizeof(s->holes));
|
|
for (i = 0; i < 8*8; i++)
|
|
{
|
|
int x = (i & 7);
|
|
int y = (i>>3);
|
|
int b = (1u<<(x>>1)) << ((y>>1)<<2);
|
|
if (ds.holes & b)
|
|
s->holes[y] |= 1u<<x;
|
|
}
|
|
s->flags |= TSF_DIRTY;
|
|
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
|
|
for (i = 0; i < SECTTEXSIZE; i++)
|
|
{
|
|
memcpy(ds.texmap + i, lm, sizeof(ds.texmap[0]));
|
|
lm += (HMLMSTRIDE)*lightmap_bytes;
|
|
}
|
|
|
|
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
|
|
{
|
|
ds.heights[i] = LittleFloat(s->heights[i]);
|
|
|
|
if (s->colours[i][0] != 1 || s->colours[i][1] != 1 || s->colours[i][2] != 1 || s->colours[i][3] != 1)
|
|
{
|
|
ds.flags |= TSF_HASCOLOURS;
|
|
dcolours[i][0] = LittleFloat(s->colours[i][0]);
|
|
dcolours[i][1] = LittleFloat(s->colours[i][1]);
|
|
dcolours[i][2] = LittleFloat(s->colours[i][2]);
|
|
dcolours[i][3] = LittleFloat(s->colours[i][3]);
|
|
}
|
|
else
|
|
{
|
|
dcolours[i][0] = dcolours[i][1] = dcolours[i][2] = dcolours[i][3] = LittleFloat(1);
|
|
}
|
|
}
|
|
ds.waterheight = w?w->heights[4*8+4]:s->minh;
|
|
ds.minh = s->minh;
|
|
ds.maxh = s->maxh;
|
|
Sys_LockMutex(hm->entitylock);
|
|
ds.ents_num = s->numents;
|
|
|
|
VFS_WRITE(f, &ds, sizeof(ds));
|
|
if (ds.flags & TSF_HASCOLOURS)
|
|
VFS_WRITE(f, dcolours, sizeof(dcolours));
|
|
for (i = 0; i < s->numents; i++)
|
|
{
|
|
int pad;
|
|
dm.scale = s->ents[i]->ent.scale;
|
|
VectorCopy(s->ents[i]->ent.axis[0], dm.axisorg[0]);
|
|
VectorCopy(s->ents[i]->ent.axis[1], dm.axisorg[1]);
|
|
VectorCopy(s->ents[i]->ent.axis[2], dm.axisorg[2]);
|
|
VectorCopy(s->ents[i]->ent.origin, dm.axisorg[3]);
|
|
dm.axisorg[3][0] += (CHUNKBIAS-sx)*hm->sectionsize;
|
|
dm.axisorg[3][1] += (CHUNKBIAS-sy)*hm->sectionsize;
|
|
dm.size = sizeof(dm) + strlen(s->ents[i]->ent.model->name) + 1;
|
|
if (dm.size & 3)
|
|
pad = 4 - (dm.size&3);
|
|
else
|
|
pad = 0;
|
|
dm.size += pad;
|
|
VFS_WRITE(f, &dm, sizeof(dm));
|
|
VFS_WRITE(f, s->ents[i]->ent.model->name, strlen(s->ents[i]->ent.model->name)+1);
|
|
if (pad)
|
|
VFS_WRITE(f, ¬hing, pad);
|
|
}
|
|
Sys_UnlockMutex(hm->entitylock);
|
|
}
|
|
|
|
static void Terr_Save(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, int sy, int ver)
|
|
{
|
|
if (ver == 1)
|
|
Terr_SaveV1(hm, s, f, sx, sy);
|
|
else if (ver == 2)
|
|
Terr_SaveV2(hm, s, f, sx, sy);
|
|
}
|
|
#endif
|
|
|
|
//doesn't clear edited/dirty flags or anything
|
|
static qboolean Terr_SaveSection(heightmap_t *hm, hmsection_t *s, int sx, int sy, qboolean blocksave)
|
|
{
|
|
#ifdef SERVERONLY
|
|
return true;
|
|
#else
|
|
vfsfile_t *f;
|
|
char fname[MAX_QPATH];
|
|
int x, y;
|
|
int writever = mod_terrain_savever.ival;
|
|
if (!writever)
|
|
writever = SECTION_VER_DEFAULT;
|
|
//if its invalid or doesn't contain all the data...
|
|
if (!s || s->lightmap < 0)
|
|
return true;
|
|
|
|
#if SECTIONSPERBLOCK > 1
|
|
if (blocksave)
|
|
{
|
|
dblock_t dbh;
|
|
sx = sx & ~(SECTIONSPERBLOCK-1);
|
|
sy = sy & ~(SECTIONSPERBLOCK-1);
|
|
|
|
//make sure its loaded before we replace the file
|
|
for (y = 0; y < SECTIONSPERBLOCK; y++)
|
|
{
|
|
for (x = 0; x < SECTIONSPERBLOCK; x++)
|
|
{
|
|
s = Terr_GetSection(hm, sx+x, sy+y, TGS_WAITLOAD|TGS_NODOWNLOAD);
|
|
if (s)
|
|
s->flags |= TSF_EDITED; //stop them from getting reused for something else.
|
|
}
|
|
}
|
|
|
|
//make sure all lightmap info was loaded.
|
|
COM_WorkerFullSync();
|
|
|
|
Terr_DiskBlockName(hm, sx, sy, fname, sizeof(fname));
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!f)
|
|
{
|
|
Con_Printf("Failed to open %s\n", fname);
|
|
return false;
|
|
}
|
|
|
|
memset(&dbh, 0, sizeof(dbh));
|
|
dbh.magic = LittleLong(SECTION_MAGIC);
|
|
dbh.ver = LittleLong(writever | 0x80000000);
|
|
VFS_WRITE(f, &dbh, sizeof(dbh));
|
|
for (y = 0; y < SECTIONSPERBLOCK; y++)
|
|
{
|
|
for (x = 0; x < SECTIONSPERBLOCK; x++)
|
|
{
|
|
s = Terr_GetSection(hm, sx+x, sy+y, TGS_WAITLOAD|TGS_NODOWNLOAD);
|
|
if (s && s->loadstate == TSLS_LOADED && Terr_InitLightmap(s, false))
|
|
{
|
|
dbh.offset[y*SECTIONSPERBLOCK + x] = VFS_TELL(f);
|
|
Terr_Save(hm, s, f, sx+x, sy+y, writever);
|
|
s->flags &= ~TSF_EDITED;
|
|
}
|
|
else
|
|
dbh.offset[y*SECTIONSPERBLOCK + x] = 0;
|
|
}
|
|
}
|
|
|
|
VFS_SEEK(f, 0);
|
|
VFS_WRITE(f, &dbh, sizeof(dbh));
|
|
VFS_CLOSE(f);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
dsection_t dsh;
|
|
Terr_DiskSectionName(hm, sx, sy, fname, sizeof(fname));
|
|
|
|
// if (s && (s->flags & (TSF_EDITED|TSF_FAILEDLOAD)) != TSF_FAILEDLOAD)
|
|
// return FS_Remove(fname, FS_GAMEONLY); //delete the file if the section got reverted to default, and wasn't later modified.
|
|
|
|
//make sure all lightmap info was loaded.
|
|
COM_WorkerFullSync();
|
|
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!f)
|
|
{
|
|
Con_Printf("Failed to open %s\n", fname);
|
|
return false;
|
|
}
|
|
|
|
memset(&dsh, 0, sizeof(dsh));
|
|
dsh.magic = SECTION_MAGIC;
|
|
dsh.ver = writever;
|
|
VFS_WRITE(f, &dsh, sizeof(dsh));
|
|
Terr_Save(hm, s, f, sx, sy, writever);
|
|
VFS_CLOSE(f);
|
|
}
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
/*convienience function*/
|
|
static hmsection_t *QDECL Terr_GetSection(heightmap_t *hm, int x, int y, unsigned int flags)
|
|
{
|
|
hmcluster_t *cluster;
|
|
hmsection_t *section;
|
|
int cx = x / MAXSECTIONS;
|
|
int cy = y / MAXSECTIONS;
|
|
int sx = x & (MAXSECTIONS-1);
|
|
int sy = y & (MAXSECTIONS-1);
|
|
cluster = hm->cluster[cx + cy*MAXCLUSTERS];
|
|
if (!cluster)
|
|
section = NULL;
|
|
else
|
|
section = cluster->section[sx + sy*MAXSECTIONS];
|
|
if (!section)
|
|
{
|
|
if (flags & (TGS_LAZYLOAD|TGS_TRYLOAD|TGS_WAITLOAD))
|
|
{
|
|
if ((flags & TGS_LAZYLOAD) && hm->loadingsections)
|
|
return NULL;
|
|
section = Terr_GenerateSection(hm, x, y, true);
|
|
}
|
|
}
|
|
#ifndef SERVERONLY
|
|
//when using networked terrain, the client will never load a section from disk, but only loading it from the server
|
|
//this means we need to send a new request to download the section if it was flagged as modified.
|
|
if (!(flags & TGS_NODOWNLOAD))
|
|
if (section && (section->flags & TSF_NOTIFY) && mod_terrain_networked.ival && !sv.state)
|
|
{
|
|
//try to download it now...
|
|
if (!cl.downloadlist)
|
|
{
|
|
char fname[MAX_QPATH];
|
|
CL_CheckOrEnqueDownloadFile(Terr_DiskSectionName(hm, x, y, fname, sizeof(fname)), Terr_TempDiskSectionName(hm, x, y), DLLF_OVERWRITE|DLLF_TEMPORARY);
|
|
|
|
section->flags &= ~TSF_NOTIFY;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (section && section->loadstate != TSLS_LOADED)
|
|
{
|
|
//wait for it to load if we're meant to be doing that.
|
|
if (flags & TGS_WAITLOAD)
|
|
{
|
|
//wait for it to load if we're meant to be doing that.
|
|
if (section->loadstate == TSLS_LOADING0)
|
|
COM_WorkerPartialSync(section, §ion->loadstate, TSLS_LOADING0);
|
|
if (section->loadstate == TSLS_LOADING1)
|
|
COM_WorkerPartialSync(section, §ion->loadstate, TSLS_LOADING1);
|
|
if (section->loadstate == TSLS_LOADING2)
|
|
COM_MainThreadFlush(); //make sure any associated lightmaps also got read+handled
|
|
}
|
|
|
|
//if it failed, generate a default (for editing)
|
|
if (section->loadstate == TSLS_FAILED && ((flags & TGS_DEFAULTONFAIL) || hm->forcedefault))
|
|
{
|
|
section->flags = (section->flags & ~TSF_EDITED);
|
|
section->loadstate = TSLS_LOADED;
|
|
Terr_ClearSection(section);
|
|
Terr_GenerateDefault(hm, section);
|
|
}
|
|
|
|
|
|
if ((section->loadstate != TSLS_LOADED) && !(flags & TGS_ANYSTATE))
|
|
section = NULL;
|
|
}
|
|
if (section)
|
|
section->timestamp = realtime;
|
|
|
|
return section;
|
|
}
|
|
|
|
/*save all currently loaded sections*/
|
|
int Heightmap_Save(heightmap_t *hm)
|
|
{
|
|
hmsection_t *s;
|
|
int x, y;
|
|
int sectionssaved = 0;
|
|
for (x = hm->firstsegx; x < hm->maxsegx; x++)
|
|
{
|
|
for (y = hm->firstsegy; y < hm->maxsegy; y++)
|
|
{
|
|
s = Terr_GetSection(hm, x, y, TGS_NOLOAD);
|
|
if (!s)
|
|
continue;
|
|
if (s->flags & TSF_EDITED)
|
|
{
|
|
/* //make sure all the parts are loaded before trying to write them, so we don't try reading partial files, which would be bad, mmkay?
|
|
for (sy = y&~(SECTIONSPERBLOCK-1); sy < y+SECTIONSPERBLOCK && sy < hm->maxsegy; sy++)
|
|
{
|
|
for (sx = x&~(SECTIONSPERBLOCK-1); sx < x+SECTIONSPERBLOCK && sx < hm->maxsegx; sx++)
|
|
{
|
|
os = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_NODOWNLOAD|TGS_NORENDER);
|
|
if (os)
|
|
os->flags |= TSF_EDITED;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (Terr_SaveSection(hm, s, x, y, true))
|
|
{
|
|
s->flags &= ~TSF_EDITED;
|
|
sectionssaved++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return sectionssaved;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
//on servers, we can get requests to download current map sections. if so, give them it.
|
|
qboolean Terrain_LocateSection(char *name, flocation_t *loc)
|
|
{
|
|
heightmap_t *hm;
|
|
hmsection_t *s;
|
|
int x, y;
|
|
char fname[MAX_QPATH];
|
|
|
|
//reject if its not in maps
|
|
if (strncmp(name, "maps/", 5))
|
|
return false;
|
|
|
|
if (!sv.world.worldmodel)
|
|
return false;
|
|
hm = sv.world.worldmodel->terrain;
|
|
if (!Terr_IsSectionFName(hm, name, &x, &y))
|
|
return false;
|
|
|
|
//verify that its valid
|
|
if (strcmp(name, Terr_DiskSectionName(hm, x, y, fname, sizeof(fname))))
|
|
return false;
|
|
|
|
s = Terr_GetSection(hm, x, y, TGS_NOLOAD);
|
|
if (!s || !(s->flags & TSF_EDITED))
|
|
return false; //its not been edited, might as well just use the regular file
|
|
|
|
if (!Terr_SaveSection(hm, s, x, y, false))
|
|
return false;
|
|
|
|
return FS_FLocateFile(name, FSLF_IFFOUND, loc);
|
|
}
|
|
#endif
|
|
|
|
void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusable)
|
|
{
|
|
if (s && s->loadstate == TSLS_LOADING0)
|
|
COM_WorkerPartialSync(s, &s->loadstate, TSLS_LOADING0);
|
|
if (s && s->loadstate == TSLS_LOADING1)
|
|
COM_WorkerPartialSync(s, &s->loadstate, TSLS_LOADING1);
|
|
if (s && s->loadstate == TSLS_LOADING2)
|
|
COM_MainThreadFlush(); //make sure any associated lightmaps also got read+handled
|
|
|
|
if (!s || s->loadstate < TSLS_LOADING2)
|
|
return;
|
|
|
|
validatelinks(&hm->recycle);
|
|
|
|
RemoveLink(&s->recycle);
|
|
validatelinks(&s->hmmod->recycle);
|
|
|
|
Terr_ClearSection(s);
|
|
|
|
#ifndef SERVERONLY
|
|
if (s->lightmap >= 0)
|
|
{
|
|
struct lmsect_s *lms;
|
|
|
|
if (lightmapreusable)
|
|
{
|
|
lms = BZ_Malloc(sizeof(*lms));
|
|
lms->lm = s->lightmap;
|
|
lms->x = s->lmx;
|
|
lms->y = s->lmy;
|
|
lms->next = hm->unusedlmsects;
|
|
hm->unusedlmsects = lms;
|
|
hm->numunusedlmsects++;
|
|
}
|
|
hm->numusedlmsects--;
|
|
}
|
|
|
|
if (hm->relight == s)
|
|
hm->relight = NULL;
|
|
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL && qglDeleteBuffersARB)
|
|
{
|
|
qglDeleteBuffersARB(1, &s->vbo.coord.gl.vbo);
|
|
s->vbo.coord.gl.vbo = 0;
|
|
qglDeleteBuffersARB(1, &s->vbo.indicies.gl.vbo);
|
|
s->vbo.indicies.gl.vbo = 0;
|
|
}
|
|
#endif
|
|
//FIXME: BE_ClearVBO(&s->vbo);
|
|
|
|
Z_Free(s->ents);
|
|
Z_Free(s->mesh.xyz_array);
|
|
Z_Free(s->mesh.indexes);
|
|
#endif
|
|
|
|
Z_Free(s);
|
|
|
|
hm->activesections--;
|
|
|
|
validatelinks(&hm->recycle);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
//dedicated servers do not support editing. no lightmap info causes problems.
|
|
|
|
//when a terrain section has the notify flag set on the server, the server needs to go through and set out notifications to replicate it to the various clients
|
|
//so the clients know to re-download the section.
|
|
static void Terr_DoEditNotify(heightmap_t *hm)
|
|
{
|
|
int i;
|
|
char *cmd;
|
|
hmsection_t *s;
|
|
link_t *ln = &hm->recycle;
|
|
|
|
if (!sv.state)
|
|
return;
|
|
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state >= cs_connected && svs.clients[i].netchan.remote_address.type != NA_LOOPBACK)
|
|
{
|
|
if (svs.clients[i].backbuf.cursize)
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (ln = &hm->recycle; ln->next != &hm->recycle; ln = &s->recycle)
|
|
{
|
|
s = (hmsection_t*)ln->next;
|
|
if (s->flags & TSF_NOTIFY)
|
|
{
|
|
s->flags &= ~TSF_NOTIFY;
|
|
cmd = va("mod_terrain_reload %s %i %i\n", hm->path, s->sx - CHUNKBIAS, s->sy - CHUNKBIAS);
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state >= cs_connected && svs.clients[i].netchan.remote_address.type != NA_LOOPBACK)
|
|
{
|
|
SV_StuffcmdToClient(&svs.clients[i], cmd);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
//garbage collect the oldest section, to make space for another
|
|
static qboolean Terr_Collect(heightmap_t *hm)
|
|
{
|
|
hmcluster_t *c;
|
|
hmsection_t *s;
|
|
int cx, cy;
|
|
int sx, sy;
|
|
float timeout = realtime-2; //must used no later than 2 seconds in the past
|
|
|
|
link_t *ln = &hm->recycle;
|
|
validatelinks(&hm->recycle);
|
|
for (ln = &hm->recycle; ln->next != &hm->recycle; )
|
|
{
|
|
s = (hmsection_t*)ln->next;
|
|
if ((s->flags & TSF_EDITED) || s->loadstate <= TSLS_LOADING2 || s->timestamp > timeout)
|
|
ln = &s->recycle;
|
|
else
|
|
{
|
|
cx = s->sx/MAXSECTIONS;
|
|
cy = s->sy/MAXSECTIONS;
|
|
c = hm->cluster[cx + cy*MAXCLUSTERS];
|
|
sx = s->sx & (MAXSECTIONS-1);
|
|
sy = s->sy & (MAXSECTIONS-1);
|
|
if (c->section[sx+sy*MAXSECTIONS] != s)
|
|
Sys_Error("invalid section collection");
|
|
c->section[sx+sy*MAXSECTIONS] = NULL;
|
|
|
|
#if 0
|
|
if (hm->relight == s)
|
|
hm->relight = NULL;
|
|
RemoveLink(&s->recycle);
|
|
InsertLinkAfter(&s->recycle, &hm->collected);
|
|
hm->activesections--;
|
|
#else
|
|
Terr_DestroySection(hm, s, true);
|
|
#endif
|
|
validatelinks(&hm->recycle);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/*purge all sections, but not root
|
|
lightmaps only are purged whenever the client rudely kills lightmaps (purges all lightmaps on map changes, to cope with models/maps potentially being unloaded)
|
|
we'll reload those when its next seen.
|
|
(lightmaps will already have been destroyed, so no poking them)
|
|
*/
|
|
void Terr_PurgeTerrainModel(model_t *mod, qboolean lightmapsonly, qboolean lightmapreusable)
|
|
{
|
|
heightmap_t *hm = mod->terrain;
|
|
hmcluster_t *c;
|
|
hmsection_t *s;
|
|
int cx, cy;
|
|
int sx, sy;
|
|
|
|
validatelinks(&hm->recycle);
|
|
|
|
// Con_Printf("PrePurge: %i lm chunks used, %i unused\n", hm->numusedlmsects, hm->numunusedlmsects);
|
|
|
|
for (cy = 0; cy < MAXCLUSTERS; cy++)
|
|
for (cx = 0; cx < MAXCLUSTERS; cx++)
|
|
{
|
|
int numremaining = 0;
|
|
c = hm->cluster[cx + cy*MAXCLUSTERS];
|
|
if (!c)
|
|
continue;
|
|
|
|
for (sy = 0; sy < MAXSECTIONS; sy++)
|
|
for (sx = 0; sx < MAXSECTIONS; sx++)
|
|
{
|
|
s = c->section[sx + sy*MAXSECTIONS];
|
|
if (!s)
|
|
{
|
|
}
|
|
else if (lightmapsonly)
|
|
{
|
|
numremaining++;
|
|
#ifndef SERVERONLY
|
|
s->lightmap = -1;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
c->section[sx+sy*MAXSECTIONS] = NULL;
|
|
|
|
validatelinks(&hm->recycle);
|
|
Terr_DestroySection(hm, s, lightmapreusable);
|
|
validatelinks(&hm->recycle);
|
|
}
|
|
}
|
|
if (!numremaining)
|
|
{
|
|
hm->cluster[cx + cy*MAXSECTIONS] = NULL;
|
|
BZ_Free(c);
|
|
validatelinks(&hm->recycle);
|
|
}
|
|
}
|
|
validatelinks(&hm->recycle);
|
|
#ifndef SERVERONLY
|
|
if (!lightmapreusable)
|
|
{
|
|
while (hm->unusedlmsects)
|
|
{
|
|
struct lmsect_s *lms;
|
|
lms = hm->unusedlmsects;
|
|
hm->unusedlmsects = lms->next;
|
|
BZ_Free(lms);
|
|
|
|
hm->numunusedlmsects--;
|
|
}
|
|
|
|
|
|
hm->recalculatebrushlighting = true;
|
|
BZ_Free(hm->brushlmremaps);
|
|
hm->brushlmremaps = NULL;
|
|
hm->brushmaxlms = 0;
|
|
}
|
|
#endif
|
|
validatelinks(&hm->recycle);
|
|
|
|
// Con_Printf("PostPurge: %i lm chunks used, %i unused\n", hm->numusedlmsects, hm->numunusedlmsects);
|
|
}
|
|
|
|
void Terr_FreeModel(model_t *mod)
|
|
{
|
|
heightmap_t *hm = mod->terrain;
|
|
if (hm)
|
|
{
|
|
validatelinks(&hm->recycle);
|
|
while(hm->numbrushes)
|
|
Terr_Brush_DeleteIdx(hm, hm->numbrushes-1);
|
|
while(hm->brushtextures)
|
|
{
|
|
brushtex_t *bt = hm->brushtextures;
|
|
#ifndef SERVERONLY
|
|
brushbatch_t *bb;
|
|
while((bb = bt->batches))
|
|
{
|
|
bt->batches = bb->next;
|
|
BE_VBO_Destroy(&bb->vbo.coord, bb->vbo.vbomem);
|
|
BE_VBO_Destroy(&bb->vbo.indicies, bb->vbo.ebomem);
|
|
BZ_Free(bb);
|
|
}
|
|
#endif
|
|
hm->brushtextures = bt->next;
|
|
BZ_Free(bt);
|
|
}
|
|
#ifdef RUNTIMELIGHTING
|
|
if (hm->relightcontext)
|
|
LightShutdown(hm->relightcontext, mod);
|
|
if (hm->lightthreadmem && !hm->inheritedlightthreadmem)
|
|
BZ_Free(hm->lightthreadmem);
|
|
#endif
|
|
BZ_Free(hm->wbrushes);
|
|
Terr_PurgeTerrainModel(mod, false, false);
|
|
while(hm->entities)
|
|
{
|
|
struct hmentity_s *n = hm->entities->next;
|
|
Z_Free(hm->entities);
|
|
hm->entities = n;
|
|
}
|
|
Sys_DestroyMutex(hm->entitylock);
|
|
Z_Free(hm);
|
|
mod->terrain = NULL;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
void Terr_DrawTerrainWater(heightmap_t *hm, float *mins, float *maxs, struct hmwater_s *w)
|
|
{
|
|
scenetris_t *t;
|
|
int flags = BEF_NOSHADOWS;
|
|
int firstv;
|
|
int y, x;
|
|
|
|
//need to filter by height too, or reflections won't work properly.
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == w->shader && cl_stris[cl_numstris-1].flags == flags && cl_strisvertv[cl_stris[cl_numstris-1].firstvert][2] == w->maxheight)
|
|
{
|
|
t = &cl_stris[cl_numstris-1];
|
|
}
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = w->shader;
|
|
t->flags = flags;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->numvert = 0;
|
|
t->numidx = 0;
|
|
}
|
|
|
|
if (!w->simple)
|
|
{
|
|
float step = (maxs[0] - mins[0]) / 8;
|
|
if (cl_numstrisidx+9*9*6 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+12 + 9*9*6*4;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+9*9 > cl_maxstrisvert)
|
|
{
|
|
cl_maxstrisvert+=9*9+64;
|
|
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
|
|
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
|
|
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
|
|
}
|
|
|
|
firstv = t->numvert;
|
|
for (y = 0; y < 9; y++)
|
|
{
|
|
for (x = 0; x < 9; x++)
|
|
{
|
|
cl_strisvertv[cl_numstrisvert][0] = mins[0] + step*x;
|
|
cl_strisvertv[cl_numstrisvert][1] = mins[1] + step*y;
|
|
cl_strisvertv[cl_numstrisvert][2] = w->heights[x + y*9];
|
|
cl_strisvertt[cl_numstrisvert][0] = cl_strisvertv[cl_numstrisvert][0]/64;
|
|
cl_strisvertt[cl_numstrisvert][1] = cl_strisvertv[cl_numstrisvert][1]/64;
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
|
|
cl_numstrisvert++;
|
|
}
|
|
}
|
|
for (y = 0; y < 8; y++)
|
|
{
|
|
for (x = 0; x < 8; x++)
|
|
{
|
|
if (w->holes[y] & (1u<<x))
|
|
continue;
|
|
cl_strisidx[cl_numstrisidx++] = firstv+(x+0)+(y+0)*9;
|
|
cl_strisidx[cl_numstrisidx++] = firstv+(x+0)+(y+1)*9;
|
|
cl_strisidx[cl_numstrisidx++] = firstv+(x+1)+(y+0)*9;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = firstv+(x+1)+(y+0)*9;
|
|
cl_strisidx[cl_numstrisidx++] = firstv+(x+0)+(y+1)*9;
|
|
cl_strisidx[cl_numstrisidx++] = firstv+(x+1)+(y+1)*9;
|
|
}
|
|
}
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
t->numvert = cl_numstrisvert - t->firstvert;
|
|
}
|
|
else
|
|
{
|
|
if (cl_numstrisidx+12 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+12 + 64;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
{
|
|
cl_maxstrisvert+=64;
|
|
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
|
|
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
|
|
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
|
|
}
|
|
|
|
{
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], mins[0], mins[1], w->maxheight);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], mins[0]/64, mins[1]/64);
|
|
cl_numstrisvert++;
|
|
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], mins[0], maxs[1], w->maxheight);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], mins[0]/64, maxs[1]/64);
|
|
cl_numstrisvert++;
|
|
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], maxs[0], maxs[1], w->maxheight);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], maxs[0]/64, maxs[1]/64);
|
|
cl_numstrisvert++;
|
|
|
|
VectorSet(cl_strisvertv[cl_numstrisvert], maxs[0], mins[1], w->maxheight);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], maxs[0]/64, mins[1]/64);
|
|
cl_numstrisvert++;
|
|
}
|
|
|
|
|
|
firstv = t->numvert;
|
|
|
|
/*build the triangles*/
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 0;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 1;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 2;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 0;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 2;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 3;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 3;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 2;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 1;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 3;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 1;
|
|
cl_strisidx[cl_numstrisidx++] = firstv + 0;
|
|
|
|
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
t->numvert = cl_numstrisvert - t->firstvert;
|
|
}
|
|
}
|
|
|
|
static void Terr_RebuildMesh(model_t *model, hmsection_t *s, int x, int y)
|
|
{
|
|
int vx, vy;
|
|
int v;
|
|
mesh_t *mesh = &s->mesh;
|
|
heightmap_t *hm = s->hmmod;
|
|
|
|
Terr_InitLightmap(s, false);
|
|
|
|
s->minh = 9999999999999999.f;
|
|
s->maxh = -9999999999999999.f;
|
|
|
|
switch(hm->mode)
|
|
{
|
|
case HMM_BLOCKS:
|
|
//tiles, like dungeon keeper
|
|
if (mesh->xyz_array)
|
|
BZ_Free(mesh->xyz_array);
|
|
{
|
|
mesh->xyz_array = BZ_Malloc((sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * (SECTHEIGHTSIZE-1)*(SECTHEIGHTSIZE-1)*4*3);
|
|
mesh->st_array = (void*) (mesh->xyz_array + (SECTHEIGHTSIZE-1)*(SECTHEIGHTSIZE-1)*4*3);
|
|
mesh->lmst_array[0] = (void*) (mesh->st_array + (SECTHEIGHTSIZE-1)*(SECTHEIGHTSIZE-1)*4*3);
|
|
}
|
|
mesh->numvertexes = 0;
|
|
|
|
if (mesh->indexes)
|
|
BZ_Free(mesh->indexes);
|
|
mesh->indexes = BZ_Malloc(sizeof(index_t) * SECTHEIGHTSIZE*SECTHEIGHTSIZE*6*3);
|
|
mesh->numindexes = 0;
|
|
mesh->colors4f_array[0] = NULL;
|
|
|
|
for (vy = 0; vy < SECTHEIGHTSIZE-1; vy++)
|
|
{
|
|
for (vx = 0; vx < SECTHEIGHTSIZE-1; vx++)
|
|
{
|
|
float st[2], inst[2];
|
|
#if SECTHEIGHTSIZE == 17
|
|
int holebit;
|
|
int holerow;
|
|
|
|
//skip generation of the mesh above holes
|
|
holerow = ((vy<<3)/(SECTHEIGHTSIZE-1));
|
|
holebit = 1u<<((vx<<3)/(SECTHEIGHTSIZE-1));
|
|
if (s->holes[holerow] & holebit)
|
|
continue;
|
|
#endif
|
|
|
|
//top face
|
|
v = mesh->numvertexes;
|
|
mesh->numvertexes += 4;
|
|
mesh->xyz_array[v+0][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+0][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+0][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+1][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+1][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+1][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+2][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+2][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+2][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+3][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+3][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+3][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
|
|
|
|
if (s->maxh < mesh->xyz_array[v][2])
|
|
s->maxh = mesh->xyz_array[v][2];
|
|
if (s->minh > mesh->xyz_array[v][2])
|
|
s->minh = mesh->xyz_array[v][2];
|
|
|
|
st[0] = 1.0f/hm->tilecount[0] * vx;
|
|
st[1] = 1.0f/hm->tilecount[1] * vy;
|
|
inst[0] = 0.5f/(hm->tilecount[0]*hm->tilepixcount[0]);
|
|
inst[1] = 0.5f/(hm->tilecount[1]*hm->tilepixcount[1]);
|
|
mesh->st_array[v+0][0] = st[0]+inst[0];
|
|
mesh->st_array[v+0][1] = st[1]+inst[1];
|
|
mesh->st_array[v+1][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
|
|
mesh->st_array[v+1][1] = st[1]+inst[1];
|
|
mesh->st_array[v+2][0] = st[0]+inst[0];
|
|
mesh->st_array[v+2][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
|
|
mesh->st_array[v+3][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
|
|
mesh->st_array[v+3][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
|
|
|
|
//calc the position in the range -0.5 to 0.5
|
|
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
|
|
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
|
|
//scale down to a half-texel
|
|
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
//bias it
|
|
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
|
|
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
|
|
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+2;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+2;
|
|
mesh->indexes[mesh->numindexes++] = v+1+2;
|
|
|
|
|
|
//x boundary
|
|
v = mesh->numvertexes;
|
|
mesh->numvertexes += 4;
|
|
mesh->xyz_array[v+0][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+0][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+0][2] = s->heights[vx+0 + vy*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+1][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+1][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+1][2] = s->heights[(vx+1) + vy*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+2][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+2][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+2][2] = s->heights[(vx+0) + vy*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+3][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+3][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+3][2] = s->heights[(vx+1) + vy*SECTHEIGHTSIZE];
|
|
|
|
if (s->maxh < mesh->xyz_array[v][2])
|
|
s->maxh = mesh->xyz_array[v][2];
|
|
if (s->minh > mesh->xyz_array[v][2])
|
|
s->minh = mesh->xyz_array[v][2];
|
|
|
|
st[0] = 1.0f/hm->tilecount[0] * vx;
|
|
st[1] = 1.0f/hm->tilecount[1] * vy;
|
|
inst[0] = 0.5f/(hm->tilecount[0]*hm->tilepixcount[0]);
|
|
inst[1] = 0.5f/(hm->tilecount[1]*hm->tilepixcount[1]);
|
|
mesh->st_array[v+0][0] = st[0]+inst[0];
|
|
mesh->st_array[v+0][1] = st[1]+inst[1];
|
|
mesh->st_array[v+1][0] = st[0]+inst[0];
|
|
mesh->st_array[v+1][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
|
|
mesh->st_array[v+2][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
|
|
mesh->st_array[v+2][1] = st[1]+inst[1];
|
|
mesh->st_array[v+3][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
|
|
mesh->st_array[v+3][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
|
|
|
|
//calc the position in the range -0.5 to 0.5
|
|
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
|
|
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
|
|
//scale down to a half-texel
|
|
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
//bias it
|
|
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
|
|
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
|
|
|
|
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+2;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+2;
|
|
mesh->indexes[mesh->numindexes++] = v+1+2;
|
|
|
|
//y boundary
|
|
v = mesh->numvertexes;
|
|
mesh->numvertexes += 4;
|
|
mesh->xyz_array[v+0][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+0][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+0][2] = s->heights[vx + (vy+0)*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+1][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+1][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+1][2] = s->heights[vx + (vy+0)*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+2][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+2][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+2][2] = s->heights[vx + (vy+1)*SECTHEIGHTSIZE];
|
|
|
|
mesh->xyz_array[v+3][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+3][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v+3][2] = s->heights[vx + (vy+1)*SECTHEIGHTSIZE];
|
|
|
|
if (s->maxh < mesh->xyz_array[v][2])
|
|
s->maxh = mesh->xyz_array[v][2];
|
|
if (s->minh > mesh->xyz_array[v][2])
|
|
s->minh = mesh->xyz_array[v][2];
|
|
|
|
st[0] = 1.0f/hm->tilecount[0] * vx;
|
|
st[1] = 1.0f/hm->tilecount[1] * vy;
|
|
inst[0] = 0.5f/(hm->tilecount[0]*hm->tilepixcount[0]);
|
|
inst[1] = 0.5f/(hm->tilecount[1]*hm->tilepixcount[1]);
|
|
mesh->st_array[v+0][0] = st[0]+inst[0];
|
|
mesh->st_array[v+0][1] = st[1]+inst[1];
|
|
mesh->st_array[v+1][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
|
|
mesh->st_array[v+1][1] = st[1]+inst[1];
|
|
mesh->st_array[v+2][0] = st[0]+inst[0];
|
|
mesh->st_array[v+2][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
|
|
mesh->st_array[v+3][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
|
|
mesh->st_array[v+3][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
|
|
|
|
//calc the position in the range -0.5 to 0.5
|
|
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
|
|
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
|
|
//scale down to a half-texel
|
|
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
//bias it
|
|
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
|
|
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
|
|
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+2;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+2;
|
|
mesh->indexes[mesh->numindexes++] = v+1+2;
|
|
}
|
|
}
|
|
break;
|
|
case HMM_TERRAIN:
|
|
//smooth terrain
|
|
if (!mesh->xyz_array)
|
|
{
|
|
mesh->xyz_array = BZ_Malloc((sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
|
|
mesh->st_array = (void*) (mesh->xyz_array + (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
|
|
mesh->lmst_array[0] = (void*) (mesh->st_array + (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
|
|
}
|
|
mesh->colors4f_array[0] = s->colours;
|
|
mesh->numvertexes = 0;
|
|
/*64 quads across requires 65 verticies*/
|
|
for (vy = 0; vy < SECTHEIGHTSIZE; vy++)
|
|
{
|
|
for (vx = 0; vx < SECTHEIGHTSIZE; vx++)
|
|
{
|
|
v = mesh->numvertexes++;
|
|
mesh->xyz_array[v][0] = (x-CHUNKBIAS + vx/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v][1] = (y-CHUNKBIAS + vy/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
|
|
mesh->xyz_array[v][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
|
|
|
|
if (s->maxh < mesh->xyz_array[v][2])
|
|
s->maxh = mesh->xyz_array[v][2];
|
|
if (s->minh > mesh->xyz_array[v][2])
|
|
s->minh = mesh->xyz_array[v][2];
|
|
|
|
mesh->st_array[v][0] = mesh->xyz_array[v][0] / 128;
|
|
mesh->st_array[v][1] = mesh->xyz_array[v][1] / 128;
|
|
|
|
//calc the position in the range -0.5 to 0.5
|
|
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
|
|
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
|
|
//scale down to a half-texel
|
|
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
|
|
//bias it
|
|
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
|
|
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
|
|
}
|
|
}
|
|
|
|
if (!mesh->indexes)
|
|
mesh->indexes = BZ_Malloc(sizeof(index_t) * SECTHEIGHTSIZE*SECTHEIGHTSIZE*6);
|
|
|
|
mesh->numindexes = 0;
|
|
for (vy = 0; vy < SECTHEIGHTSIZE-1; vy++)
|
|
{
|
|
for (vx = 0; vx < SECTHEIGHTSIZE-1; vx++)
|
|
{
|
|
#ifndef STRICTEDGES
|
|
float d1,d2;
|
|
#endif
|
|
|
|
#if SECTHEIGHTSIZE == 17
|
|
int holerow;
|
|
int holebit;
|
|
|
|
//skip generation of the mesh above holes
|
|
holerow = ((vy<<3)/(SECTHEIGHTSIZE-1));
|
|
holebit = 1u<<((vx<<3)/(SECTHEIGHTSIZE-1));
|
|
if (s->holes[holerow] & holebit)
|
|
continue;
|
|
#endif
|
|
v = vx + vy*(SECTHEIGHTSIZE);
|
|
|
|
#ifndef STRICTEDGES
|
|
d1 = fabs(mesh->xyz_array[v][2] - mesh->xyz_array[v+1+SECTHEIGHTSIZE][2]);
|
|
d2 = fabs(mesh->xyz_array[v+1][2] - mesh->xyz_array[v+SECTHEIGHTSIZE][2]);
|
|
if (d1 < d2)
|
|
{
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
mesh->indexes[mesh->numindexes++] = v+0;
|
|
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+1;
|
|
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
|
|
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
//pure holes
|
|
if (!mesh->numindexes)
|
|
{
|
|
memset(&s->pvscache, 0, sizeof(s->pvscache));
|
|
return;
|
|
}
|
|
|
|
if (s->maxh_cull < s->maxh)
|
|
s->maxh_cull = s->maxh;
|
|
{
|
|
vec3_t mins, maxs;
|
|
mins[0] = (x-CHUNKBIAS) * hm->sectionsize;
|
|
mins[1] = (y-CHUNKBIAS) * hm->sectionsize;
|
|
mins[2] = s->minh;
|
|
maxs[0] = (x+1-CHUNKBIAS) * hm->sectionsize;
|
|
maxs[1] = (y+1-CHUNKBIAS) * hm->sectionsize;
|
|
maxs[2] = s->maxh_cull;
|
|
model->funcs.FindTouchedLeafs(model, &s->pvscache, mins, maxs);
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL && qglGenBuffersARB)
|
|
{
|
|
if (!s->vbo.coord.gl.vbo)
|
|
{
|
|
qglGenBuffersARB(1, &s->vbo.coord.gl.vbo);
|
|
GL_SelectVBO(s->vbo.coord.gl.vbo);
|
|
}
|
|
else
|
|
GL_SelectVBO(s->vbo.coord.gl.vbo);
|
|
|
|
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, (sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)+sizeof(vec4_t)) * (mesh->numvertexes), NULL, GL_STATIC_DRAW_ARB);
|
|
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, (sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * mesh->numvertexes, mesh->xyz_array);
|
|
if (mesh->colors4f_array[0])
|
|
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, (sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * mesh->numvertexes, sizeof(vec4_t)*mesh->numvertexes, mesh->colors4f_array[0]);
|
|
GL_SelectVBO(0);
|
|
s->vbo.coord.gl.addr = 0;
|
|
s->vbo.texcoord.gl.addr = (void*)((char*)mesh->st_array - (char*)mesh->xyz_array);
|
|
s->vbo.texcoord.gl.vbo = s->vbo.coord.gl.vbo;
|
|
s->vbo.lmcoord[0].gl.addr = (void*)((char*)mesh->lmst_array[0] - (char*)mesh->xyz_array);
|
|
s->vbo.lmcoord[0].gl.vbo = s->vbo.coord.gl.vbo;
|
|
s->vbo.colours[0].gl.addr = (void*)((sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * mesh->numvertexes);
|
|
s->vbo.colours[0].gl.vbo = s->vbo.coord.gl.vbo;
|
|
|
|
if (!s->vbo.indicies.gl.vbo)
|
|
qglGenBuffersARB(1, &s->vbo.indicies.gl.vbo);
|
|
s->vbo.indicies.gl.addr = 0;
|
|
GL_SelectEBO(s->vbo.indicies.gl.vbo);
|
|
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(index_t) * mesh->numindexes, mesh->indexes, GL_STATIC_DRAW_ARB);
|
|
GL_SelectEBO(0);
|
|
|
|
#if 1
|
|
Z_Free(mesh->xyz_array);
|
|
mesh->xyz_array = NULL;
|
|
mesh->st_array = NULL;
|
|
mesh->lmst_array[0] = NULL;
|
|
|
|
Z_Free(mesh->indexes);
|
|
mesh->indexes = NULL;
|
|
#endif
|
|
}
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
if (qrenderer == QR_VULKAN)
|
|
{
|
|
void VKBE_GenBatchVBOs(vbo_t **vbochain, batch_t *firstbatch, batch_t *stopbatch);
|
|
batch_t batch = {0};
|
|
mesh_t *meshes = &s->mesh;
|
|
vbo_t *vbo = NULL;
|
|
batch.maxmeshes = 1;
|
|
batch.mesh = &meshes;
|
|
|
|
VKBE_GenBatchVBOs(&vbo, &batch, NULL);
|
|
s->vbo = *vbo;
|
|
}
|
|
#endif
|
|
#ifdef D3D11QUAKE
|
|
if (qrenderer == QR_DIRECT3D11)
|
|
{
|
|
void D3D11BE_GenBatchVBOs(vbo_t **vbochain, batch_t *firstbatch, batch_t *stopbatch);
|
|
batch_t batch = {0};
|
|
mesh_t *meshes = &s->mesh;
|
|
vbo_t *vbo = NULL;
|
|
batch.maxmeshes = 1;
|
|
batch.mesh = &meshes;
|
|
|
|
//BE_ClearVBO(&s->vbo);
|
|
D3D11BE_GenBatchVBOs(&vbo, &batch, NULL);
|
|
s->vbo = *vbo;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
struct tdibctx
|
|
{
|
|
heightmap_t *hm;
|
|
int vx;
|
|
int vy;
|
|
entity_t *ent;
|
|
batch_t **batches;
|
|
qbyte *pvs;
|
|
model_t *wmodel;
|
|
};
|
|
void Terr_DrawInBounds(struct tdibctx *ctx, int x, int y, int w, int h)
|
|
{
|
|
vec3_t mins, maxs;
|
|
hmsection_t *s;
|
|
struct hmwater_s *wa;
|
|
int i, j;
|
|
batch_t *b;
|
|
heightmap_t *hm = ctx->hm;
|
|
|
|
mins[0] = (x+0 - CHUNKBIAS)*hm->sectionsize;
|
|
maxs[0] = (x+w - CHUNKBIAS)*hm->sectionsize;
|
|
|
|
mins[1] = (y+0 - CHUNKBIAS)*hm->sectionsize;
|
|
maxs[1] = (y+h - CHUNKBIAS)*hm->sectionsize;
|
|
|
|
mins[2] = r_origin[2]-999999;
|
|
maxs[2] = r_origin[2]+999999;
|
|
|
|
if (w == 1 && h == 1)
|
|
{
|
|
// if (R_CullBox(mins, maxs))
|
|
// return;
|
|
|
|
s = Terr_GetSection(hm, x, y, TGS_LAZYLOAD);
|
|
if (!s)
|
|
return;
|
|
|
|
/*move to head*/
|
|
validatelinks(&hm->recycle);
|
|
RemoveLink(&s->recycle);
|
|
validatelinks(&hm->recycle);
|
|
InsertLinkBefore(&s->recycle, &hm->recycle);
|
|
validatelinks(&hm->recycle);
|
|
|
|
if (s->lightmap < 0)
|
|
Terr_LoadSection(hm, s, x, y, TGS_NODOWNLOAD);
|
|
|
|
if (s->flags & TSF_RELIGHT)
|
|
{
|
|
if (!hm->relight)
|
|
{
|
|
hm->relight = s;
|
|
hm->relightidx = 0;
|
|
hm->relightmin[0] = mins[0];
|
|
hm->relightmin[1] = mins[1];
|
|
}
|
|
}
|
|
|
|
if (s->flags & TSF_DIRTY)
|
|
{
|
|
s->flags &= ~TSF_DIRTY;
|
|
|
|
Terr_RebuildMesh(ctx->wmodel, s, x, y);
|
|
}
|
|
|
|
if (ctx->pvs && !ctx->wmodel->funcs.EdictInFatPVS(ctx->wmodel, &s->pvscache, ctx->pvs))
|
|
return; //this section isn't in any visible bsp leafs
|
|
|
|
if (s->numents)
|
|
{
|
|
Sys_LockMutex(hm->entitylock);
|
|
//chuck out any batches for models in this section
|
|
for (i = 0; i < s->numents; i++)
|
|
{
|
|
struct hmentity_s *e = s->ents[i];
|
|
vec3_t dist;
|
|
float a, dmin, dmax;
|
|
model_t *model;
|
|
//skip the entity if its already been added to some batch this frame.
|
|
if (e->drawnframe == hm->drawnframe)
|
|
continue;
|
|
e->drawnframe = hm->drawnframe;
|
|
|
|
model = e->ent.model;
|
|
if (!model)
|
|
continue;
|
|
|
|
if (model->loadstate == MLS_NOTLOADED)
|
|
{
|
|
// if (hm->beinglazy)
|
|
// continue;
|
|
// hm->beinglazy = true;
|
|
Mod_LoadModel(model, MLV_WARN);
|
|
}
|
|
if (model->loadstate != MLS_LOADED)
|
|
continue;
|
|
|
|
VectorSubtract(e->ent.origin, r_origin, dist);
|
|
a = VectorLength(dist);
|
|
dmin = 1024 + model->radius*160;
|
|
dmax = dmin + 1024;
|
|
a = (a - dmin) / (dmax - dmin);
|
|
a = 1-a;
|
|
if (a < 0)
|
|
continue;
|
|
|
|
if (R_CullSphere(e->ent.origin, model->radius))
|
|
continue;
|
|
|
|
if (a >= 1)
|
|
{
|
|
a = 1;
|
|
e->ent.flags &= ~RF_TRANSLUCENT;
|
|
}
|
|
else
|
|
e->ent.flags |= RF_TRANSLUCENT;
|
|
e->ent.shaderRGBAf[3] = a;
|
|
switch(model->type)
|
|
{
|
|
case mod_alias:
|
|
R_GAlias_GenerateBatches(&e->ent, ctx->batches);
|
|
break;
|
|
case mod_brush:
|
|
Surf_GenBrushBatches(ctx->batches, &e->ent);
|
|
break;
|
|
default: //FIXME: no sprites! oh noes!
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(hm->entitylock);
|
|
}
|
|
|
|
for (wa = s->water; wa; wa = wa->next)
|
|
{
|
|
mins[2] = wa->minheight;
|
|
maxs[2] = wa->maxheight;
|
|
if (!R_CullBox(mins, maxs))
|
|
{
|
|
Terr_DrawTerrainWater(hm, mins, maxs, wa);
|
|
}
|
|
}
|
|
|
|
mins[2] = s->minh;
|
|
maxs[2] = s->maxh;
|
|
|
|
// if (!BoundsIntersect(mins, maxs, r_refdef.vieworg, r_refdef.vieworg))
|
|
if (R_CullBox(mins, maxs))
|
|
return;
|
|
|
|
|
|
if (hm->texmask)
|
|
{
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (!*s->texname[i])
|
|
break;
|
|
if (!strcmp(s->texname[i], hm->texmask))
|
|
break;
|
|
}
|
|
if (i == 4)
|
|
{ //flicker if the surface cannot accept the named texture
|
|
int xor = (x&1)^(y&1);
|
|
if (((int)(realtime*10) & 1) ^ xor)
|
|
return;
|
|
}
|
|
}
|
|
|
|
b = BE_GetTempBatch();
|
|
if (!b)
|
|
return;
|
|
b->ent = ctx->ent;
|
|
b->shader = hm->shader;
|
|
b->flags = 0;
|
|
b->mesh = &s->amesh;
|
|
b->mesh[0] = &s->mesh;
|
|
b->meshes = 1;
|
|
b->buildmeshes = NULL;
|
|
b->skin = &s->textures;
|
|
b->texture = NULL;
|
|
b->vbo = &s->vbo;
|
|
b->lightmap[0] = s->lightmap;
|
|
for (j = 1; j < MAXRLIGHTMAPS; j++)
|
|
b->lightmap[j] = -1;
|
|
|
|
b->next = ctx->batches[b->shader->sort];
|
|
ctx->batches[b->shader->sort] = b;
|
|
}
|
|
else if (w && h)
|
|
{
|
|
//divide and conquer, radiating outwards from the view.
|
|
if (w > h)
|
|
{
|
|
i = x + w;
|
|
w = x + w/2;
|
|
if (ctx->vx >= w)
|
|
{
|
|
Terr_DrawInBounds(ctx, w, y, i-w, h);
|
|
Terr_DrawInBounds(ctx, x, y, w-x, h);
|
|
}
|
|
else
|
|
{
|
|
Terr_DrawInBounds(ctx, x, y, w-x, h);
|
|
Terr_DrawInBounds(ctx, w, y, i-w, h);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = y + h;
|
|
h = y + h/2;
|
|
if (ctx->vy >= h)
|
|
{
|
|
Terr_DrawInBounds(ctx, x, h, w, i-h);
|
|
Terr_DrawInBounds(ctx, x, y, w, h-y);
|
|
}
|
|
else
|
|
{
|
|
Terr_DrawInBounds(ctx, x, y, w, h-y);
|
|
Terr_DrawInBounds(ctx, x, h, w, i-h);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Terr_DrawTerrainModel (batch_t **batches, entity_t *e)
|
|
{
|
|
extern qbyte *frustumvis;
|
|
model_t *m = e->model;
|
|
heightmap_t *hm = m->terrain;
|
|
batch_t *b;
|
|
int bounds[4], j;
|
|
struct tdibctx tdibctx;
|
|
|
|
if (!r_refdef.recurse)
|
|
{
|
|
Terr_DoEditNotify(hm);
|
|
// while (hm->activesections > 0)
|
|
// if (!Terr_Collect(hm))
|
|
// break;
|
|
while (hm->activesections > TERRAINACTIVESECTIONS)
|
|
{
|
|
if (!Terr_Collect(hm))
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// hm->beinglazy = false;
|
|
if (hm->relight)
|
|
ted_dorelight(hm);
|
|
|
|
if (e->model == cl.worldmodel && hm->skyshader)
|
|
{
|
|
b = BE_GetTempBatch();
|
|
if (b)
|
|
{
|
|
for (j = 0; j < MAXRLIGHTMAPS; j++)
|
|
b->lightmap[j] = -1;
|
|
b->ent = e;
|
|
b->shader = hm->skyshader;
|
|
b->flags = 0;
|
|
b->mesh = &hm->askymesh;
|
|
b->mesh[0] = &hm->skymesh;
|
|
b->meshes = 1;
|
|
b->buildmeshes = NULL;
|
|
b->skin = NULL;
|
|
b->texture = NULL;
|
|
// vbo = b->vbo = hm->vbo[x+y*MAXSECTIONS];
|
|
b->vbo = NULL;
|
|
|
|
b->next = batches[b->shader->sort];
|
|
batches[b->shader->sort] = b;
|
|
}
|
|
}
|
|
|
|
Terr_Brush_Draw(hm, batches, e);
|
|
|
|
if (r_refdef.globalfog.density || gl_maxdist.value>0)
|
|
{
|
|
float culldist;
|
|
extern cvar_t r_fog_exp2;
|
|
|
|
if (r_refdef.globalfog.density)
|
|
{
|
|
//figure out the eyespace distance required to reach that fog value
|
|
culldist = log(0.5/255.0f);
|
|
if (r_fog_exp2.ival)
|
|
culldist = sqrt(culldist / (-r_refdef.globalfog.density * r_refdef.globalfog.density));
|
|
else
|
|
culldist = culldist / (-r_refdef.globalfog.density);
|
|
//anything drawn beyond this point is fully obscured by fog
|
|
culldist += 4096;
|
|
}
|
|
else
|
|
culldist = 999999999999999.f;
|
|
|
|
if (culldist > gl_maxdist.value && gl_maxdist.value>0)
|
|
culldist = gl_maxdist.value;
|
|
|
|
bounds[0] = bound(hm->firstsegx, (r_refdef.vieworg[0] + (CHUNKBIAS + 0)*hm->sectionsize - culldist) / hm->sectionsize, hm->maxsegx);
|
|
bounds[1] = bound(hm->firstsegx, (r_refdef.vieworg[0] + (CHUNKBIAS + 1)*hm->sectionsize + culldist) / hm->sectionsize, hm->maxsegx);
|
|
bounds[2] = bound(hm->firstsegy, (r_refdef.vieworg[1] + (CHUNKBIAS + 0)*hm->sectionsize - culldist) / hm->sectionsize, hm->maxsegy);
|
|
bounds[3] = bound(hm->firstsegy, (r_refdef.vieworg[1] + (CHUNKBIAS + 1)*hm->sectionsize + culldist) / hm->sectionsize, hm->maxsegy);
|
|
}
|
|
else
|
|
{
|
|
bounds[0] = hm->firstsegx;
|
|
bounds[1] = hm->maxsegx;
|
|
bounds[2] = hm->firstsegy;
|
|
bounds[3] = hm->maxsegy;
|
|
}
|
|
//FIXME: project the near+far clip planes onto the screen, generate bounds from those, instead of the above overkill code.
|
|
|
|
hm->drawnframe+=1;
|
|
tdibctx.hm = hm;
|
|
tdibctx.batches = batches;
|
|
tdibctx.ent = e;
|
|
tdibctx.vx = (r_refdef.vieworg[0] + CHUNKBIAS*hm->sectionsize) / hm->sectionsize;
|
|
tdibctx.vy = (r_refdef.vieworg[1] + CHUNKBIAS*hm->sectionsize) / hm->sectionsize;
|
|
tdibctx.wmodel = e->model;
|
|
tdibctx.pvs = (e->model == cl.worldmodel)?frustumvis:NULL;
|
|
validatelinks(&hm->recycle);
|
|
Terr_DrawInBounds(&tdibctx, bounds[0], bounds[2], bounds[1]-bounds[0], bounds[3]-bounds[2]);
|
|
|
|
validatelinks(&hm->recycle);
|
|
/*{
|
|
trace_t trace;
|
|
vec3_t player_mins = {-16, -16, -24};
|
|
vec3_t player_maxs = {16, 16, 32};
|
|
vec3_t start, end;
|
|
VectorCopy(cl.playerview[0].simorg, start);
|
|
VectorCopy(start, end);
|
|
start[0] += 5;
|
|
end[2] -= 100;
|
|
Heightmap_Trace(cl.worldmodel, 0, 0, NULL, start, end, player_mins, player_maxs, false, ~0, &trace);
|
|
}*/
|
|
}
|
|
|
|
void Terrain_ClipDecal(fragmentdecal_t *dec, float *center, float radius, model_t *model)
|
|
{
|
|
int min[2], max[2], mint[2], maxt[2];
|
|
int x, y, tx, ty;
|
|
vecV_t vert[6];
|
|
hmsection_t *s;
|
|
heightmap_t *hm = model->terrain;
|
|
min[0] = floor((center[0] - radius)/(hm->sectionsize)) + CHUNKBIAS;
|
|
min[1] = floor((center[1] - radius)/(hm->sectionsize)) + CHUNKBIAS;
|
|
max[0] = ceil((center[0] + radius)/(hm->sectionsize)) + CHUNKBIAS;
|
|
max[1] = ceil((center[1] + radius)/(hm->sectionsize)) + CHUNKBIAS;
|
|
|
|
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx);
|
|
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy);
|
|
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx);
|
|
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy);
|
|
|
|
for (y = min[1]; y < max[1]; y++)
|
|
{
|
|
for (x = min[0]; x < max[0]; x++)
|
|
{
|
|
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD);
|
|
if (!s)
|
|
continue;
|
|
|
|
mint[0] = floor((center[0] - radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - x)*(SECTHEIGHTSIZE-1));
|
|
mint[1] = floor((center[1] - radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - y)*(SECTHEIGHTSIZE-1));
|
|
maxt[0] = ceil((center[0] + radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - x)*(SECTHEIGHTSIZE-1));
|
|
maxt[1] = ceil((center[1] + radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - y)*(SECTHEIGHTSIZE-1));
|
|
|
|
mint[0] = bound(0, mint[0], (SECTHEIGHTSIZE-1));
|
|
mint[1] = bound(0, mint[1], (SECTHEIGHTSIZE-1));
|
|
maxt[0] = bound(0, maxt[0], (SECTHEIGHTSIZE-1));
|
|
maxt[1] = bound(0, maxt[1], (SECTHEIGHTSIZE-1));
|
|
|
|
for (ty = mint[1]; ty < maxt[1]; ty++)
|
|
{
|
|
for (tx = mint[0]; tx < maxt[0]; tx++)
|
|
{
|
|
#ifndef STRICTEDGES
|
|
float d1, d2;
|
|
d1 = fabs(s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE] - s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE]);
|
|
d2 = fabs(s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE] - s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE]);
|
|
if (d1 < d2)
|
|
{
|
|
vert[0][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[0][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[1][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[1][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[2][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[2][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
|
|
vert[3][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[3][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[4][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[4][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[5][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[5][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
|
|
vert[0][2] = s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE];
|
|
vert[1][2] = s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE];
|
|
vert[2][2] = s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE];
|
|
vert[3][2] = s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE];
|
|
vert[4][2] = s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE];
|
|
vert[5][2] = s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE];
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
vert[0][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[0][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[1][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[1][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[2][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[2][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
|
|
vert[3][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[3][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[4][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[4][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
vert[5][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[5][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
|
|
|
|
vert[0][2] = s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE];
|
|
vert[1][2] = s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE];
|
|
vert[2][2] = s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE];
|
|
vert[3][2] = s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE];
|
|
vert[4][2] = s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE];
|
|
vert[5][2] = s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE];
|
|
}
|
|
|
|
//fixme: per-section shaders for clutter info. this kinda sucks.
|
|
Fragment_ClipPoly(dec, 3, &vert[0][0], hm->shader);
|
|
Fragment_ClipPoly(dec, 3, &vert[3][0], hm->shader);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
unsigned int Heightmap_PointContentsHM(heightmap_t *hm, float clipmipsz, vec3_t org)
|
|
{
|
|
float x, y;
|
|
float z, tz;
|
|
int sx, sy;
|
|
unsigned int holerow;
|
|
unsigned int holebit;
|
|
hmsection_t *s;
|
|
struct hmwater_s *w;
|
|
unsigned int contents;
|
|
const float wbias = CHUNKBIAS * hm->sectionsize;
|
|
|
|
sx = (org[0]+wbias)/hm->sectionsize;
|
|
sy = (org[1]+wbias)/hm->sectionsize;
|
|
if (sx < hm->firstsegx || sy < hm->firstsegy)
|
|
return hm->exteriorcontents;
|
|
if (sx >= hm->maxsegx || sy >= hm->maxsegy)
|
|
return hm->exteriorcontents;
|
|
s = Terr_GetSection(hm, sx, sy, TGS_TRYLOAD | TGS_ANYSTATE);
|
|
if (!s || s->loadstate != TSLS_LOADED)
|
|
{
|
|
if (s && s->loadstate == TSLS_FAILED)
|
|
return hm->exteriorcontents;
|
|
return FTECONTENTS_SOLID;
|
|
}
|
|
|
|
x = (org[0]+wbias - (sx*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
y = (org[1]+wbias - (sy*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
z = (org[2]+clipmipsz);
|
|
|
|
if (z < s->minh-16)
|
|
return hm->exteriorcontents;
|
|
|
|
sx = x; x-=sx;
|
|
sy = y; y-=sy;
|
|
|
|
holerow = ((sy<<3)/(SECTHEIGHTSIZE-1));
|
|
holebit = 1u<<((sx<<3)/(SECTHEIGHTSIZE-1));
|
|
if (s->holes[holerow] & (1u<<holebit))
|
|
return FTECONTENTS_EMPTY;
|
|
|
|
//made of two triangles:
|
|
if (x+y>1) //the 1, 1 triangle
|
|
{
|
|
float v1, v2, v3;
|
|
v3 = 1-y;
|
|
v2 = x+y-1;
|
|
v1 = 1-x;
|
|
//0, 1
|
|
//1, 1
|
|
//1, 0
|
|
tz = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]*v1 +
|
|
s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE]*v2 +
|
|
s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]*v3);
|
|
}
|
|
else
|
|
{
|
|
float v1, v2, v3;
|
|
v1 = y;
|
|
v2 = x;
|
|
v3 = 1-y-x;
|
|
|
|
//0, 1
|
|
//1, 0
|
|
//0, 0
|
|
tz = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]*v1 +
|
|
s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]*v2 +
|
|
s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]*v3);
|
|
}
|
|
if (z <= tz)
|
|
return FTECONTENTS_SOLID; //contained within
|
|
|
|
contents = FTECONTENTS_EMPTY;
|
|
for (w = s->water; w; w = w->next)
|
|
{
|
|
if (w->holes[holerow] & (1u<<holebit))
|
|
continue;
|
|
if (z < w->maxheight) //FIXME
|
|
contents |= w->contentmask;
|
|
}
|
|
return contents;
|
|
}
|
|
|
|
unsigned int Heightmap_PointContents(model_t *model, vec3_t axis[3], vec3_t org)
|
|
{
|
|
heightmap_t *hm = model->terrain;
|
|
unsigned int cont;
|
|
brushes_t *br;
|
|
unsigned int i, j;
|
|
float dist;
|
|
|
|
cont = Heightmap_PointContentsHM(hm, 0, org);
|
|
if (cont & FTECONTENTS_SOLID)
|
|
return cont;
|
|
|
|
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
br = &hm->wbrushes[i];
|
|
|
|
for (j = 0; j < br->numplanes; j++)
|
|
{
|
|
/*
|
|
for (k=0 ; k<3 ; k++)
|
|
{
|
|
if (in_normals[j][k] < 0)
|
|
best[k] = br->maxs[k];
|
|
else
|
|
best[k] = br->mins[k];
|
|
}
|
|
*/
|
|
dist = DotProduct (org/*best*/, br->planes[j]);
|
|
dist = br->planes[j][3] - dist;
|
|
if (dist < 0)
|
|
break;
|
|
}
|
|
if (j == br->numplanes)
|
|
{
|
|
cont |= br->contents;
|
|
}
|
|
}
|
|
|
|
return cont;
|
|
}
|
|
unsigned int Heightmap_NativeBoxContents(model_t *model, int hulloverride, int frame, vec3_t axis[3], vec3_t org, vec3_t mins, vec3_t maxs)
|
|
{
|
|
heightmap_t *hm = model->terrain;
|
|
return Heightmap_PointContentsHM(hm, mins[2], org);
|
|
}
|
|
|
|
void Heightmap_Normal(heightmap_t *hm, vec3_t org, vec3_t norm)
|
|
{
|
|
#if 0
|
|
norm[0] = 0;
|
|
norm[1] = 0;
|
|
norm[2] = 1;
|
|
#else
|
|
float x, y;
|
|
int sx, sy;
|
|
vec3_t d1, d2;
|
|
const float wbias = CHUNKBIAS * hm->sectionsize;
|
|
hmsection_t *s;
|
|
|
|
norm[0] = 0;
|
|
norm[1] = 0;
|
|
norm[2] = 1;
|
|
|
|
sx = (org[0]+wbias)/hm->sectionsize;
|
|
sy = (org[1]+wbias)/hm->sectionsize;
|
|
if (sx < hm->firstsegx || sy < hm->firstsegy)
|
|
return;
|
|
if (sx >= hm->maxsegx || sy >= hm->maxsegy)
|
|
return;
|
|
s = Terr_GetSection(hm, sx, sy, TGS_TRYLOAD);
|
|
if (!s)
|
|
return;
|
|
|
|
x = (org[0]+wbias - (sx*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
y = (org[1]+wbias - (sy*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
|
|
|
|
sx = x; x-=sx;
|
|
sy = y; y-=sy;
|
|
|
|
if (x+y>1) //the 1, 1 triangle
|
|
{
|
|
//0, 1
|
|
//1, 1
|
|
//1, 0
|
|
d1[0] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d1[1] = 0;
|
|
d1[2] = (s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]);
|
|
d2[0] = 0;
|
|
d2[1] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d2[2] = (s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]);
|
|
}
|
|
else
|
|
{ //the 0,0 triangle
|
|
//0, 1
|
|
//1, 0
|
|
//0, 0
|
|
d1[0] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d1[1] = 0;
|
|
d1[2] = (s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]);
|
|
d2[0] = 0;
|
|
d2[1] = (hm->sectionsize / SECTHEIGHTSIZE);
|
|
d2[2] = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]);
|
|
}
|
|
|
|
VectorNormalize(d1);
|
|
VectorNormalize(d2);
|
|
CrossProduct(d1, d2, norm);
|
|
VectorNormalize(norm);
|
|
#endif
|
|
}
|
|
|
|
typedef struct {
|
|
vec3_t start;
|
|
vec3_t end;
|
|
vec3_t impact;
|
|
vec4_t plane;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
vec3_t absmins;
|
|
vec3_t absmaxs;
|
|
vec3_t up;
|
|
vec3_t capsulesize;
|
|
enum {ispoint, iscapsule, isbox} shape;
|
|
qboolean startsolid;
|
|
double nearfrac;
|
|
float truefrac;
|
|
float htilesize;
|
|
heightmap_t *hm;
|
|
int contents;
|
|
int hitcontentsmask;
|
|
trace_t *result;
|
|
|
|
#ifdef _DEBUG
|
|
qboolean debug;
|
|
#endif
|
|
} hmtrace_t;
|
|
|
|
static int Heightmap_Trace_Brush(hmtrace_t *tr, vec4_t *planes, int numplanes, brushes_t *brushinfo)
|
|
{
|
|
qboolean startout;
|
|
float *enterplane;
|
|
double enterfrac, exitfrac, nearfrac=0;
|
|
double enterdist=0;
|
|
double dist, d1, d2, f;
|
|
unsigned int i, j;
|
|
vec3_t ofs;
|
|
|
|
startout = false;
|
|
enterplane= NULL;
|
|
enterfrac = -1;
|
|
exitfrac = 10;
|
|
for (i = 0; i < numplanes; i++)
|
|
{
|
|
/*calculate the distance based upon the shape of the object we're tracing for*/
|
|
switch(tr->shape)
|
|
{
|
|
default:
|
|
case isbox: // general box case
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (planes[i][j] < 0)
|
|
ofs[j] = tr->maxs[j];
|
|
else
|
|
ofs[j] = tr->mins[j];
|
|
}
|
|
dist = DotProduct (ofs, planes[i]);
|
|
dist = planes[i][3] - dist;
|
|
break;
|
|
case iscapsule:
|
|
dist = DotProduct(tr->up, planes[i]);
|
|
dist = dist*(tr->capsulesize[(dist<0)?1:2]) - tr->capsulesize[0];
|
|
dist = planes[i][3] - dist;
|
|
break;
|
|
case ispoint: // special point case
|
|
dist = planes[i][3];
|
|
break;
|
|
}
|
|
|
|
|
|
d1 = DotProduct (tr->start, planes[i]) - dist;
|
|
d2 = DotProduct (tr->end, planes[i]) - dist;
|
|
|
|
//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
|
|
if (d1 > 0 && d2 >= d1)
|
|
return false;
|
|
|
|
if (d1 > 0)
|
|
startout = true;
|
|
|
|
//if we're fully inside the plane, then whatever is happening is not relevent for this plane
|
|
if (d1 < 0 && d2 <= 0)
|
|
continue;
|
|
|
|
f = (d1) / (d1-d2);
|
|
if (d1 > d2)
|
|
{
|
|
//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
|
|
if (enterfrac < f)
|
|
{
|
|
enterfrac = f;
|
|
nearfrac = (d1 - (0.03125)) / (d1-d2);
|
|
enterplane = planes[i];
|
|
enterdist = dist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//left the brush, favour the nearest plane (smallest frac)
|
|
if (exitfrac > f)
|
|
{
|
|
exitfrac = f;
|
|
}
|
|
}
|
|
}
|
|
|
|
//non-point traces need to clip against the brush's edges
|
|
if (brushinfo && tr->shape != ispoint && brushinfo->axialplanes != 0x3f)
|
|
{
|
|
static vec3_t axis[] = {{1,0,0},{0,1,0},{0,0,1},{-1,0,0},{0,-1,0},{0,0,-1}};
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
// if (brushinfo->axialplanes & (1u<<i))
|
|
// continue; //should have already checked this plane.
|
|
if (i >= 3)
|
|
{
|
|
/*calculate the distance based upon the shape of the object we're tracing for*/
|
|
switch(tr->shape)
|
|
{
|
|
default:
|
|
case isbox:
|
|
dist = -tr->maxs[i-3];
|
|
dist = -brushinfo->mins[i-3] - dist;
|
|
break;
|
|
case iscapsule:
|
|
dist = -tr->up[i-3];
|
|
dist = dist*(tr->capsulesize[(dist<0)?1:2]) - tr->capsulesize[0];
|
|
dist = -brushinfo->mins[i-3] - dist;
|
|
break;
|
|
case ispoint:
|
|
dist = -brushinfo->mins[i-3];
|
|
break;
|
|
}
|
|
d1 = -tr->start[i-3] - dist;
|
|
d2 = -tr->end[i-3] - dist;
|
|
}
|
|
else
|
|
{
|
|
switch(tr->shape)
|
|
{
|
|
default:
|
|
case isbox:
|
|
dist = brushinfo->maxs[i] - tr->mins[i];
|
|
break;
|
|
case iscapsule:
|
|
dist = tr->up[i];
|
|
dist = dist*(tr->capsulesize[(dist<0)?1:2]) - tr->capsulesize[0];
|
|
dist = brushinfo->maxs[i] - dist;
|
|
break;
|
|
case ispoint:
|
|
dist = brushinfo->maxs[i];
|
|
break;
|
|
}
|
|
d1 = (tr->start[i]) - dist;
|
|
d2 = (tr->end[i]) - dist;
|
|
}
|
|
|
|
//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
|
|
if (d1 > 0 && d2 >= d1)
|
|
return false;
|
|
|
|
if (d1 > 0)
|
|
startout = true;
|
|
|
|
//if we're fully inside the plane, then whatever is happening is not relevent for this plane
|
|
if (d1 <= 0 && d2 <= 0)
|
|
continue;
|
|
|
|
f = (d1) / (d1-d2);
|
|
if (d1 > d2)
|
|
{
|
|
//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
|
|
if (enterfrac < f)
|
|
{
|
|
enterfrac = f;
|
|
nearfrac = (d1 - (0.03125)) / (d1-d2);
|
|
enterplane = axis[i];
|
|
enterdist = dist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//left the brush, favour the nearest plane (smallest frac)
|
|
if (exitfrac > f)
|
|
{
|
|
exitfrac = f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{
|
|
|
|
#if 0//def _DEBUG
|
|
if (tr->debug)
|
|
{
|
|
vecV_t facepoints[256];
|
|
unsigned int numpoints;
|
|
|
|
for (i = 0; i < numplanes; i++)
|
|
{
|
|
scenetris_t *t;
|
|
extern shader_t *shader_draw_fill;
|
|
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
|
|
numpoints = Terr_GenerateBrushFace(facepoints, countof(facepoints), planes, numplanes, planes[i]);
|
|
|
|
|
|
if (cl_numstrisvert+numpoints > cl_maxstrisvert)
|
|
break;
|
|
if (cl_numstrisidx+(numpoints-2)*3 > cl_maxstrisidx)
|
|
break;
|
|
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader_draw_fill;
|
|
t->flags = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
for (j = 2; j < numpoints; j++)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = 0;
|
|
cl_strisidx[cl_numstrisidx++] = j-1;
|
|
cl_strisidx[cl_numstrisidx++] = j;
|
|
}
|
|
for (j = 0; j < numpoints; j++)
|
|
{
|
|
VectorCopy(facepoints[j], cl_strisvertv[cl_numstrisvert]);
|
|
cl_strisvertv[cl_numstrisvert][2] += 1;
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], 1, 0, 0, 0.2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], 0, 0);
|
|
cl_numstrisvert++;
|
|
}
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
t->numvert = cl_numstrisvert-t->firstvert;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
tr->startsolid = true;
|
|
return false;
|
|
}
|
|
if (enterfrac != -1 && enterfrac < exitfrac)
|
|
{
|
|
//impact!
|
|
if (enterfrac < tr->truefrac)
|
|
{
|
|
if (nearfrac < 0)
|
|
nearfrac = 0;
|
|
tr->nearfrac = nearfrac;
|
|
tr->truefrac = enterfrac;
|
|
tr->plane[3] = enterdist;
|
|
VectorCopy(enterplane, tr->plane);
|
|
|
|
|
|
#if 0//def _DEBUG
|
|
if (tr->debug)
|
|
{
|
|
vecV_t facepoints[256];
|
|
unsigned int numpoints;
|
|
|
|
for (i = 0; i < numplanes; i++)
|
|
{
|
|
scenetris_t *t;
|
|
extern shader_t *shader_draw_fill;
|
|
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
|
|
numpoints = Terr_GenerateBrushFace(facepoints, countof(facepoints), planes, numplanes, planes[i]);
|
|
|
|
|
|
if (cl_numstrisvert+numpoints > cl_maxstrisvert)
|
|
break;
|
|
if (cl_numstrisidx+(numpoints-2)*3 > cl_maxstrisidx)
|
|
break;
|
|
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader_draw_fill;
|
|
t->flags = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
for (j = 2; j < numpoints; j++)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = 0;
|
|
cl_strisidx[cl_numstrisidx++] = j-1;
|
|
cl_strisidx[cl_numstrisidx++] = j;
|
|
}
|
|
for (j = 0; j < numpoints; j++)
|
|
{
|
|
VectorCopy(facepoints[j], cl_strisvertv[cl_numstrisvert]);
|
|
cl_strisvertv[cl_numstrisvert][2] += 1;
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], 0, 1, 0, 0.2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], 0, 0);
|
|
cl_numstrisvert++;
|
|
}
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
t->numvert = cl_numstrisvert-t->firstvert;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
return ((vec4_t*)enterplane - planes)+1;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//sx,sy are the tile coord
|
|
//note that tile SECTHEIGHTSIZE-1 does not exist, as the last sample overlaps the first sample of the next section
|
|
static void Heightmap_Trace_Square(hmtrace_t *tr, int tx, int ty)
|
|
{
|
|
vec3_t d[2];
|
|
vec3_t p[4];
|
|
vec4_t n[6];
|
|
int i;
|
|
|
|
#ifndef STRICTEDGES
|
|
float d1, d2;
|
|
#endif
|
|
int sx, sy;
|
|
hmsection_t *s;
|
|
unsigned int holerow;
|
|
unsigned int holebit;
|
|
|
|
sx = tx/(SECTHEIGHTSIZE-1);
|
|
sy = ty/(SECTHEIGHTSIZE-1);
|
|
if (sx < tr->hm->firstsegx || sx >= tr->hm->maxsegx ||
|
|
sy < tr->hm->firstsegy || sy >= tr->hm->maxsegy)
|
|
s = NULL;
|
|
else
|
|
s = Terr_GetSection(tr->hm, sx, sy, TGS_TRYLOAD|TGS_WAITLOAD|TGS_ANYSTATE);
|
|
|
|
if (!s || s->loadstate != TSLS_LOADED)
|
|
{
|
|
if ((tr->hitcontentsmask & tr->hm->exteriorcontents) || (s && s->loadstate != TSLS_FAILED))
|
|
{
|
|
//you're not allowed to walk into sections that have not loaded.
|
|
//might as well check the entire section instead of just one tile
|
|
Vector4Set(n[0], 1, 0, 0, (tx/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Vector4Set(n[1], -1, 0, 0, -(tx/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Vector4Set(n[2], 0, 1, 0, (ty/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Vector4Set(n[3], 0, -1, 0, -(ty/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
|
|
Heightmap_Trace_Brush(tr, n, 4, NULL);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (s->traceseq != tr->hm->traceseq && s->numents)
|
|
{
|
|
s->traceseq = tr->hm->traceseq;
|
|
Sys_LockMutex(tr->hm->entitylock);
|
|
for (i = 0; i < s->numents; i++)
|
|
{
|
|
vec3_t start_l, end_l;
|
|
trace_t etr;
|
|
model_t *model;
|
|
int frame;
|
|
if (s->ents[i]->traceseq == tr->hm->traceseq)
|
|
continue;
|
|
s->ents[i]->traceseq = tr->hm->traceseq;
|
|
model = s->ents[i]->ent.model;
|
|
frame = s->ents[i]->ent.framestate.g[FS_REG].frame[0];
|
|
//FIXME: IGNORE the entity if it isn't loaded yet? surely that's bad?
|
|
if (!model || model->loadstate != MLS_LOADED || !model->funcs.NativeTrace)
|
|
continue;
|
|
//figure out where on the submodel the trace is.
|
|
VectorSubtract (tr->start, s->ents[i]->ent.origin, start_l);
|
|
VectorSubtract (tr->end, s->ents[i]->ent.origin, end_l);
|
|
// start_l[2] -= tr->mins[2];
|
|
// end_l[2] -= tr->mins[2];
|
|
VectorScale(start_l, s->ents[i]->ent.scale, start_l);
|
|
VectorScale(end_l, s->ents[i]->ent.scale, end_l);
|
|
|
|
//skip if the local trace points are outside the model's bounds
|
|
/* for (j = 0; j < 3; j++)
|
|
{
|
|
if (start_l[j]+tr->mins[j] > model->maxs[j] && end_l[j]+tr->mins[j] > model->maxs[j])
|
|
continue;
|
|
if (start_l[j]+tr->maxs[j] < model->mins[j] && end_l[j]+tr->maxs[j] < model->mins[j])
|
|
continue;
|
|
}
|
|
*/
|
|
//do the trace
|
|
memset(&etr, 0, sizeof(etr));
|
|
etr.fraction = 1;
|
|
model->funcs.NativeTrace (model, 0, frame, s->ents[i]->ent.axis, start_l, end_l, tr->mins, tr->maxs, tr->shape == iscapsule, tr->hitcontentsmask, &etr);
|
|
|
|
if (etr.startsolid)
|
|
{ //many many bsp objects are not enclosed 'properly' (qbsp strips any surfaces outside the world).
|
|
//this means that such bsps extend to infinity, resulting in sudden glitchy stuck issues when you enter a section containing such a bsp
|
|
//so if we started solid, constrain that solidity to the volume of the submodel
|
|
VectorCopy (s->ents[i]->ent.axis[0], n[0]);
|
|
VectorNegate(s->ents[i]->ent.axis[0], n[1]);
|
|
VectorCopy (s->ents[i]->ent.axis[1], n[2]);
|
|
VectorNegate(s->ents[i]->ent.axis[1], n[3]);
|
|
VectorCopy (s->ents[i]->ent.axis[2], n[4]);
|
|
VectorNegate(s->ents[i]->ent.axis[2], n[5]);
|
|
n[0][3] = DotProduct(n[0], s->ents[i]->ent.origin) + model->maxs[0];
|
|
n[1][3] = DotProduct(n[1], s->ents[i]->ent.origin) + -model->mins[0];
|
|
n[2][3] = DotProduct(n[2], s->ents[i]->ent.origin) + model->maxs[1];
|
|
n[3][3] = DotProduct(n[3], s->ents[i]->ent.origin) + -model->mins[1];
|
|
n[4][3] = DotProduct(n[4], s->ents[i]->ent.origin) + model->maxs[2];
|
|
n[5][3] = DotProduct(n[5], s->ents[i]->ent.origin) + -model->mins[2];
|
|
Heightmap_Trace_Brush(tr, n, 6, NULL);
|
|
}
|
|
else
|
|
{
|
|
tr->result->startsolid |= etr.startsolid;
|
|
tr->result->allsolid |= etr.allsolid;
|
|
if (etr.fraction < tr->nearfrac)
|
|
{
|
|
tr->contents = etr.contents;
|
|
tr->truefrac = etr.truefraction;
|
|
tr->nearfrac = etr.fraction;
|
|
tr->plane[3] = etr.plane.dist;
|
|
tr->plane[0] = etr.plane.normal[0];
|
|
tr->plane[1] = etr.plane.normal[1];
|
|
tr->plane[2] = etr.plane.normal[2];
|
|
}
|
|
}
|
|
}
|
|
Sys_UnlockMutex(tr->hm->entitylock);
|
|
}
|
|
|
|
sx = tx - CHUNKBIAS*(SECTHEIGHTSIZE-1);
|
|
sy = ty - CHUNKBIAS*(SECTHEIGHTSIZE-1);
|
|
|
|
tx = tx % (SECTHEIGHTSIZE-1);
|
|
ty = ty % (SECTHEIGHTSIZE-1);
|
|
|
|
holerow = ((ty<<3)/(SECTHEIGHTSIZE-1));
|
|
holebit = 1u<<((tx<<3)/(SECTHEIGHTSIZE-1));
|
|
if (s->holes[holerow] & holebit)
|
|
return; //no collision with holes
|
|
|
|
switch(tr->hm->mode)
|
|
{
|
|
case HMM_BLOCKS:
|
|
//left-most
|
|
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
|
|
//bottom-most
|
|
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
|
|
//right-most
|
|
Vector4Set(n[2], 1, 0, 0, tr->htilesize*(sx+1));
|
|
//top-most
|
|
Vector4Set(n[3], 0, -1, 0, -tr->htilesize*(sy+0));
|
|
//top
|
|
Vector4Set(n[4], 0, 0, 1, s->heights[(tx+0)+(ty+0)*SECTHEIGHTSIZE]);
|
|
|
|
Heightmap_Trace_Brush(tr, n, 5, NULL);
|
|
return;
|
|
case HMM_TERRAIN:
|
|
VectorSet(p[0], tr->htilesize*(sx+0), tr->htilesize*(sy+0), s->heights[(tx+0)+(ty+0)*SECTHEIGHTSIZE]);
|
|
VectorSet(p[1], tr->htilesize*(sx+1), tr->htilesize*(sy+0), s->heights[(tx+1)+(ty+0)*SECTHEIGHTSIZE]);
|
|
VectorSet(p[2], tr->htilesize*(sx+0), tr->htilesize*(sy+1), s->heights[(tx+0)+(ty+1)*SECTHEIGHTSIZE]);
|
|
VectorSet(p[3], tr->htilesize*(sx+1), tr->htilesize*(sy+1), s->heights[(tx+1)+(ty+1)*SECTHEIGHTSIZE]);
|
|
|
|
VectorSet(n[5], 0, 0, 1);
|
|
#ifndef STRICTEDGES
|
|
d1 = fabs(p[0][2] - p[3][2]);
|
|
d2 = fabs(p[1][2] - p[2][2]);
|
|
if (d1 < d2)
|
|
{
|
|
/*generate the brush (in world space*/
|
|
{
|
|
VectorSubtract(p[3], p[0], d[0]);
|
|
VectorSubtract(p[2], p[0], d[1]);
|
|
//left-most
|
|
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
|
|
//bottom-most
|
|
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
|
|
//top-right
|
|
VectorSet(n[2], 0.70710678118654752440084436210485, -0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[0]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[0]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[0]) - n[4][2]*TERRAINTHICKNESS;
|
|
|
|
n[5][3] = max(p[0][2], p[2][2]);
|
|
n[5][3] = max(n[5][3], p[3][2]);
|
|
Heightmap_Trace_Brush(tr, n, 6, NULL);
|
|
}
|
|
|
|
{
|
|
VectorSubtract(p[3], p[0], d[0]);
|
|
VectorSubtract(p[3], p[1], d[1]);
|
|
|
|
//right-most
|
|
Vector4Set(n[0], 1, 0, 0, tr->htilesize*(sx+1));
|
|
//top-most
|
|
Vector4Set(n[1], 0, -1, 0, -tr->htilesize*(sy+0));
|
|
//bottom-left
|
|
VectorSet(n[2], -0.70710678118654752440084436210485, 0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[0]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[0]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[0]) - n[4][2]*TERRAINTHICKNESS;
|
|
|
|
n[5][3] = max(p[0][2], p[1][2]);
|
|
n[5][3] = max(n[5][3], p[3][2]);
|
|
Heightmap_Trace_Brush(tr, n, 6, NULL);
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/*generate the brush (in world space*/
|
|
{
|
|
VectorSubtract(p[1], p[0], d[0]);
|
|
VectorSubtract(p[2], p[0], d[1]);
|
|
//left-most
|
|
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
|
|
//top-most
|
|
Vector4Set(n[1], 0, -1, 0, -tr->htilesize*(sy+0));
|
|
//bottom-right
|
|
VectorSet(n[2], 0.70710678118654752440084436210485, 0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[1]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[1]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[1]) - n[4][2]*TERRAINTHICKNESS;
|
|
|
|
n[5][3] = max(p[0][2], p[1][2]);
|
|
n[5][3] = max(n[5][3], p[2][2]);
|
|
Heightmap_Trace_Brush(tr, n, 6, NULL);
|
|
}
|
|
{
|
|
VectorSubtract(p[3], p[2], d[0]);
|
|
VectorSubtract(p[3], p[1], d[1]);
|
|
|
|
//right-most
|
|
Vector4Set(n[0], 1, 0, 0, tr->htilesize*(sx+1));
|
|
//bottom-most
|
|
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
|
|
//top-left
|
|
VectorSet(n[2], -0.70710678118654752440084436210485, -0.70710678118654752440084436210485, 0);
|
|
n[2][3] = DotProduct(n[2], p[1]);
|
|
//top
|
|
VectorNormalize(d[0]);
|
|
VectorNormalize(d[1]);
|
|
CrossProduct(d[0], d[1], n[3]);
|
|
VectorNormalize(n[3]);
|
|
n[3][3] = DotProduct(n[3], p[1]);
|
|
//down
|
|
VectorNegate(n[3], n[4]);
|
|
n[4][3] = DotProduct(n[4], p[1]) - n[4][2]*TERRAINTHICKNESS;
|
|
|
|
n[5][3] = max(p[1][2], p[2][2]);
|
|
n[5][3] = max(n[5][3], p[3][2]);
|
|
Heightmap_Trace_Brush(tr, n, 6, NULL);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define DIST_EPSILON 0
|
|
/*
|
|
Heightmap_TraceRecurse
|
|
Traces an arbitary box through a heightmap. (interface with outside)
|
|
|
|
Why is recursion good?
|
|
1: it is consistant with bsp models. :)
|
|
2: it allows us to use any size model we want
|
|
3: we don't have to work out the height of the terrain every X units, but can be more precise.
|
|
|
|
Obviously, we don't care all that much about 1
|
|
*/
|
|
qboolean Heightmap_Trace(struct model_s *model, int hulloverride, int frame, vec3_t mataxis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int against, struct trace_s *trace)
|
|
{
|
|
vec2_t pos;
|
|
vec2_t frac;
|
|
vec2_t emins;
|
|
vec2_t emaxs;
|
|
vec3_t tmp;
|
|
int ipos[2], npos[2];
|
|
int x, y, e;
|
|
int axis;
|
|
int breaklimit = 1000;
|
|
float zbias;
|
|
hmtrace_t hmtrace;
|
|
hmtrace.hm = model->terrain;
|
|
hmtrace.hm->traceseq++;
|
|
hmtrace.htilesize = hmtrace.hm->sectionsize / (SECTHEIGHTSIZE-1);
|
|
hmtrace.nearfrac = hmtrace.truefrac = 1;
|
|
hmtrace.contents = 0;
|
|
hmtrace.hitcontentsmask = against;
|
|
|
|
hmtrace.plane[0] = 0;
|
|
hmtrace.plane[1] = 0;
|
|
hmtrace.plane[2] = 0;
|
|
hmtrace.plane[3] = 0;
|
|
if (capsule)
|
|
{
|
|
hmtrace.shape = iscapsule;
|
|
zbias = 0;
|
|
|
|
if (mataxis)
|
|
VectorSet(hmtrace.up, mataxis[0][2], -mataxis[1][2], mataxis[2][2]);
|
|
else
|
|
VectorSet(hmtrace.up, 0, 0, 1);
|
|
|
|
//determine the capsule sizes
|
|
hmtrace.capsulesize[0] = ((maxs[0]-mins[0]) + (maxs[1]-mins[1]))/4.0;
|
|
hmtrace.capsulesize[1] = maxs[2];
|
|
hmtrace.capsulesize[2] = mins[2];
|
|
// zbias = (trace_capsulesize[1] > -hmtrace.capsulesize[2])?hmtrace.capsulesize[1]:-hmtrace.capsulesize[2];
|
|
hmtrace.capsulesize[1] -= hmtrace.capsulesize[0];
|
|
hmtrace.capsulesize[2] += hmtrace.capsulesize[0];
|
|
|
|
zbias = 0;
|
|
}
|
|
else if (mins[0] || mins[1] || mins[2] || maxs[0] || maxs[1] || maxs[2])
|
|
{
|
|
hmtrace.shape = isbox;
|
|
zbias = 0;
|
|
}
|
|
else
|
|
{
|
|
hmtrace.shape = ispoint;
|
|
zbias = mins[2];
|
|
}
|
|
|
|
memset(trace, 0, sizeof(*trace));
|
|
hmtrace.result = trace;
|
|
hmtrace.startsolid = false;
|
|
|
|
//to tile space
|
|
hmtrace.start[0] = (start[0]);
|
|
hmtrace.start[1] = (start[1]);
|
|
hmtrace.start[2] = (start[2] + zbias);
|
|
hmtrace.end[0] = (end[0]);
|
|
hmtrace.end[1] = (end[1]);
|
|
hmtrace.end[2] = (end[2] + zbias);
|
|
|
|
// mins = vec3_origin;
|
|
// maxs = vec3_origin;
|
|
|
|
VectorCopy(mins, hmtrace.mins);
|
|
VectorCopy(maxs, hmtrace.maxs);
|
|
|
|
//determine extents
|
|
VectorAdd(hmtrace.start, hmtrace.mins, hmtrace.absmins);
|
|
VectorCopy(hmtrace.absmins, hmtrace.absmaxs);
|
|
VectorAdd(hmtrace.start, hmtrace.maxs, tmp);
|
|
AddPointToBounds (tmp, hmtrace.absmins, hmtrace.absmaxs);
|
|
VectorAdd(hmtrace.end, hmtrace.mins, tmp);
|
|
AddPointToBounds (tmp, hmtrace.absmins, hmtrace.absmaxs);
|
|
VectorAdd(hmtrace.end, hmtrace.maxs, tmp);
|
|
AddPointToBounds (tmp, hmtrace.absmins, hmtrace.absmaxs);
|
|
hmtrace.absmaxs[0] += 1;
|
|
hmtrace.absmaxs[1] += 1;
|
|
hmtrace.absmaxs[2] += 1;
|
|
hmtrace.absmins[0] -= 1;
|
|
hmtrace.absmins[1] -= 1;
|
|
hmtrace.absmins[2] -= 1;
|
|
|
|
//figure out where we are in terms of tiles
|
|
pos[0] = (hmtrace.start[0]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
|
|
pos[1] = (hmtrace.start[1]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
|
|
|
|
emins[0] = (mins[0]-1.5)/hmtrace.htilesize;
|
|
emins[1] = (mins[1]-1.5)/hmtrace.htilesize;
|
|
emaxs[0] = (maxs[0]+1.5)/hmtrace.htilesize;
|
|
emaxs[1] = (maxs[1]+1.5)/hmtrace.htilesize;
|
|
|
|
//Test code
|
|
if (0)
|
|
{
|
|
vec2_t minb, maxb;
|
|
Vector2Copy(pos, minb);
|
|
Vector2Copy(pos, maxb);
|
|
npos[0] = (hmtrace.end[0]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
|
|
npos[1] = (hmtrace.end[1]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
|
|
if (npos[0] > pos[0])
|
|
maxb[0] = pos[0];
|
|
else
|
|
minb[0] = pos[0];
|
|
if (npos[1] > pos[1])
|
|
maxb[1] = pos[1];
|
|
else
|
|
minb[1] = pos[1];
|
|
|
|
minb[0] += emins[0];
|
|
minb[1] += emins[1];
|
|
maxb[0] += emaxs[0];
|
|
maxb[1] += emaxs[1];
|
|
|
|
for (y = floor(minb[1]); y <= ceil(maxb[1]); y++)
|
|
for (x = floor(minb[0]); x <= ceil(maxb[0]); x++)
|
|
Heightmap_Trace_Square(&hmtrace, x, y);
|
|
}
|
|
|
|
//make sure the start tile is valid
|
|
for (y = floor(pos[1] + emins[1]); y <= ceil(pos[1] + emaxs[1]); y++)
|
|
for (x = floor(pos[0] + emins[0]); x <= ceil(pos[0] + emaxs[0]); x++)
|
|
Heightmap_Trace_Square(&hmtrace, x, y);
|
|
|
|
//now walk over the terrain
|
|
if (hmtrace.end[0] != hmtrace.start[0] || hmtrace.end[1] != hmtrace.start[1])
|
|
{
|
|
vec2_t dir, trstart, trdist;
|
|
|
|
//figure out the leading point
|
|
for (axis = 0; axis < 2; axis++)
|
|
{
|
|
trdist[axis] = hmtrace.end[axis]-hmtrace.start[axis];
|
|
dir[axis] = (hmtrace.end[axis] - hmtrace.start[axis])/hmtrace.htilesize;
|
|
|
|
if (dir[axis] > 0)
|
|
{
|
|
ipos[axis] = pos[axis] + emins[axis];
|
|
trstart[axis] = CHUNKBIAS*hmtrace.hm->sectionsize + (maxs[axis]) + hmtrace.start[axis];
|
|
}
|
|
else
|
|
{
|
|
ipos[axis] = pos[axis] + emaxs[axis];
|
|
trstart[axis] = CHUNKBIAS*hmtrace.hm->sectionsize + (mins[axis]) + hmtrace.start[axis];
|
|
}
|
|
trstart[axis] /= hmtrace.htilesize;
|
|
trdist[axis] /= hmtrace.htilesize;
|
|
}
|
|
for(;;)
|
|
{
|
|
if (breaklimit--< 0)
|
|
break;
|
|
for (axis = 0; axis < 2; axis++)
|
|
{
|
|
if (dir[axis] > 0)
|
|
{
|
|
npos[axis] = ipos[axis]+1;
|
|
frac[axis] = (npos[axis]-trstart[axis])/trdist[axis];
|
|
}
|
|
else if (dir[axis] < 0)
|
|
{
|
|
npos[axis] = ipos[axis];
|
|
frac[axis] = (ipos[axis]-trstart[axis])/trdist[axis];
|
|
}
|
|
else
|
|
frac[axis] = 1000000000000000.0;
|
|
}
|
|
|
|
//which side are we going down?
|
|
if (frac[0] < frac[1])
|
|
axis = 0;
|
|
else
|
|
axis = 1;
|
|
|
|
if (frac[axis] >= 1)
|
|
break;
|
|
|
|
//progress to the crossed boundary
|
|
if (dir[axis] < 0)
|
|
ipos[axis] = ipos[axis]-1;
|
|
else
|
|
ipos[axis] = ipos[axis]+1;
|
|
|
|
axis = !axis;
|
|
if (dir[axis] > 0)
|
|
{ //leading edge is on the right, so start on the left and keep going until we hit the leading edge
|
|
npos[0] = ipos[0];
|
|
npos[1] = ipos[1];
|
|
|
|
npos[axis] -= ceil(emins[axis]-emaxs[axis]);
|
|
e = ipos[axis];
|
|
|
|
npos[axis] -= 1;
|
|
e++;
|
|
|
|
for (; npos[axis] <= e; npos[axis]++)
|
|
Heightmap_Trace_Square(&hmtrace, npos[0], npos[1]);
|
|
}
|
|
else
|
|
{
|
|
//leading edge is on the left
|
|
npos[0] = ipos[0];
|
|
npos[1] = ipos[1];
|
|
e = ipos[axis] + ceil(emaxs[axis]-emins[axis]);
|
|
|
|
npos[axis] -= 1;
|
|
e++;
|
|
|
|
for (; npos[axis] <= e; npos[axis]++)
|
|
Heightmap_Trace_Square(&hmtrace, npos[0], npos[1]);
|
|
}
|
|
|
|
// axis = !axis;
|
|
//and make sure our position on the other axis is correct, for the next time around the loop
|
|
// if (frac[axis] > hmtrace.truefrac)
|
|
// break;
|
|
}
|
|
}
|
|
|
|
//FIXME: optimise into the section grid
|
|
{
|
|
brushes_t *brushes = hmtrace.hm->wbrushes;
|
|
int count = hmtrace.hm->numbrushes;
|
|
for (count = hmtrace.hm->numbrushes; count-->0; brushes++)
|
|
{
|
|
if (brushes->contents & against)
|
|
{
|
|
int face;
|
|
if (hmtrace.absmaxs[0] < brushes->mins[0] ||
|
|
hmtrace.absmaxs[1] < brushes->mins[1] ||
|
|
hmtrace.absmaxs[2] < brushes->mins[2])
|
|
continue;
|
|
if (hmtrace.absmins[0] > brushes->maxs[0] ||
|
|
hmtrace.absmins[1] > brushes->maxs[1] ||
|
|
hmtrace.absmins[2] > brushes->maxs[2])
|
|
continue;
|
|
face = Heightmap_Trace_Brush(&hmtrace, brushes->planes, brushes->numplanes, brushes);
|
|
if (face)
|
|
{
|
|
trace->brush_id = brushes->id;
|
|
trace->brush_face = face;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
trace->plane.dist = hmtrace.plane[3];
|
|
trace->plane.normal[0] = hmtrace.plane[0];
|
|
trace->plane.normal[1] = hmtrace.plane[1];
|
|
trace->plane.normal[2] = hmtrace.plane[2];
|
|
|
|
trace->startsolid = trace->allsolid = hmtrace.startsolid;
|
|
if (hmtrace.nearfrac < 0)
|
|
hmtrace.nearfrac = 0;
|
|
trace->fraction = hmtrace.nearfrac;
|
|
trace->truefraction = hmtrace.truefrac;
|
|
VectorInterpolate(start, hmtrace.nearfrac, end, trace->endpos);
|
|
return trace->fraction < 1;
|
|
}
|
|
|
|
qboolean Heightmap_Trace_Test(struct model_s *model, int hulloverride, int frame, vec3_t mataxis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int against, struct trace_s *trace)
|
|
{
|
|
qboolean ret = Heightmap_Trace(model, hulloverride, frame, mataxis, start, end, mins, maxs, capsule, against, trace);
|
|
|
|
if (!trace->startsolid)
|
|
{
|
|
trace_t testtrace;
|
|
Heightmap_Trace(model, hulloverride, frame, mataxis, trace->endpos, trace->endpos, mins, maxs, capsule, against, &testtrace);
|
|
if (testtrace.startsolid)
|
|
{
|
|
Con_DPrintf("Trace became solid\n");
|
|
trace->fraction = 0;
|
|
VectorCopy(start, trace->endpos);
|
|
trace->startsolid = trace->allsolid = true;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int id;
|
|
int pos[3];
|
|
} hmpvs_t;
|
|
typedef struct
|
|
{
|
|
int id;
|
|
int min[3], max[3];
|
|
} hmpvsent_t;
|
|
unsigned int Heightmap_FatPVS (model_t *mod, vec3_t org, qbyte *pvsbuffer, unsigned int pvssize, qboolean add)
|
|
{
|
|
//embed the org onto the pvs
|
|
hmpvs_t *hmpvs = (hmpvs_t*)pvsbuffer;
|
|
hmpvs->id = 0xdeadbeef;
|
|
VectorCopy(org, hmpvs->pos);
|
|
return sizeof(*hmpvs);
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
qboolean Heightmap_EdictInFatPVS (model_t *mod, struct pvscache_s *edict, qbyte *pvsdata)
|
|
{
|
|
heightmap_t *hm = mod->terrain;
|
|
int o[3], i;
|
|
hmpvs_t *hmpvs = (hmpvs_t*)pvsdata;
|
|
hmpvsent_t *hmed = (hmpvsent_t*)edict;
|
|
|
|
if (!hm->culldistance)
|
|
return true;
|
|
|
|
//check distance
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (hmpvs->pos[i] < hmed->min[i])
|
|
o[i] = hmed->min[i] - hmpvs->pos[i];
|
|
else if (hmpvs->pos[i] > hmed->max[i])
|
|
o[i] = hmed->max[i] - hmpvs->pos[i];
|
|
else
|
|
o[i] = 0;
|
|
}
|
|
|
|
return DotProduct(o,o) < hm->culldistance;
|
|
}
|
|
|
|
void Heightmap_FindTouchedLeafs (model_t *mod, pvscache_t *ent, float *mins, float *maxs)
|
|
{
|
|
hmpvsent_t *hmed = (hmpvsent_t*)ent;
|
|
|
|
VectorCopy(mins, hmed->min);
|
|
VectorCopy(maxs, hmed->max);
|
|
}
|
|
#endif
|
|
|
|
void Heightmap_LightPointValues (model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
|
|
{
|
|
res_diffuse[0] = 128;
|
|
res_diffuse[1] = 128;
|
|
res_diffuse[2] = 128;
|
|
res_ambient[0] = 64;
|
|
res_ambient[1] = 64;
|
|
res_ambient[2] = 64;
|
|
res_dir[0] = 1;//sin(time);
|
|
res_dir[1] = 0;//cos(time);
|
|
res_dir[2] = 0;//sin(time);
|
|
VectorNormalize(res_dir);
|
|
}
|
|
void Heightmap_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
}
|
|
void Heightmap_MarkLights (dlight_t *light, int bit, mnode_t *node)
|
|
{
|
|
}
|
|
|
|
qbyte *Heightmap_ClusterPVS (model_t *model, int num, qbyte *buffer, unsigned int buffersize)
|
|
{
|
|
return NULL;
|
|
// static qbyte heightmappvs = 255;
|
|
// return &heightmappvs;
|
|
}
|
|
int Heightmap_ClusterForPoint (model_t *model, vec3_t point)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static unsigned char *QDECL Terr_GetLightmap(hmsection_t *s, int idx, qboolean edit)
|
|
{
|
|
unsigned char *lm;
|
|
int x = idx % SECTTEXSIZE, y = idx / SECTTEXSIZE;
|
|
if (s->lightmap < 0)
|
|
{
|
|
Terr_LoadSection(s->hmmod, s, s->sx, s->sy, true);
|
|
Terr_InitLightmap(s, true);
|
|
}
|
|
if (s->lightmap < 0)
|
|
return NULL;
|
|
|
|
if (edit)
|
|
{
|
|
s->flags |= TSF_EDITED;
|
|
|
|
lightmap[s->lightmap]->modified = true;
|
|
lightmap[s->lightmap]->rectchange.l = 0;
|
|
lightmap[s->lightmap]->rectchange.t = 0;
|
|
lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
|
|
lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
|
|
}
|
|
lm = lightmap[s->lightmap]->lightmaps;
|
|
lm += ((s->lmy+y) * HMLMSTRIDE + (s->lmx+x)) * lightmap_bytes;
|
|
return lm;
|
|
}
|
|
static void ted_dorelight(heightmap_t *hm)
|
|
{
|
|
unsigned char *lm = Terr_GetLightmap(hm->relight, 0, true);
|
|
int x, y;
|
|
#define EXPAND 2
|
|
vec3_t surfnorms[(SECTTEXSIZE+EXPAND*2)*(SECTTEXSIZE+EXPAND*2)];
|
|
// float scaletab[EXPAND*2*EXPAND*2];
|
|
vec3_t ldir = {0.4, 0.7, 2};
|
|
hmsection_t *s = hm->relight;
|
|
s->flags &= ~TSF_RELIGHT;
|
|
hm->relight = NULL;
|
|
|
|
if (s->lightmap < 0)
|
|
return;
|
|
|
|
for (y = -EXPAND; y < SECTTEXSIZE+EXPAND; y++)
|
|
for (x = -EXPAND; x < SECTTEXSIZE+EXPAND; x++)
|
|
{
|
|
vec3_t pos;
|
|
pos[0] = hm->relightmin[0] + (x*hm->sectionsize/(SECTTEXSIZE-1));
|
|
pos[1] = hm->relightmin[1] + (y*hm->sectionsize/(SECTTEXSIZE-1));
|
|
pos[2] = 0;
|
|
Heightmap_Normal(s->hmmod, pos, surfnorms[x+EXPAND + (y+EXPAND)*(SECTTEXSIZE+EXPAND*2)]);
|
|
}
|
|
|
|
VectorNormalize(ldir);
|
|
|
|
for (y = 0; y < SECTTEXSIZE; y++, lm += (HMLMSTRIDE-SECTTEXSIZE)*4)
|
|
for (x = 0; x < SECTTEXSIZE; x++, lm += 4)
|
|
{
|
|
vec3_t norm;
|
|
float d;
|
|
int sx,sy;
|
|
VectorClear(norm);
|
|
for (sy = -EXPAND; sy <= EXPAND; sy++)
|
|
for (sx = -EXPAND; sx <= EXPAND; sx++)
|
|
{
|
|
d = sqrt((EXPAND*2+1)*(EXPAND*2+1) - sx*sx+sy*sy);
|
|
VectorMA(norm, d, surfnorms[x+sx+EXPAND + (y+sy+EXPAND)*(SECTTEXSIZE+EXPAND*2)], norm);
|
|
}
|
|
|
|
VectorNormalize(norm);
|
|
d = DotProduct(ldir, norm);
|
|
if (d < 0)
|
|
d = 0;
|
|
// lm[0] = norm[0]*127 + 128;
|
|
// lm[1] = norm[1]*127 + 128;
|
|
// lm[2] = norm[2]*127 + 128;
|
|
lm[3] = 127 + d*128;
|
|
}
|
|
|
|
lightmap[s->lightmap]->modified = true;
|
|
lightmap[s->lightmap]->rectchange.l = 0;
|
|
lightmap[s->lightmap]->rectchange.t = 0;
|
|
lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
|
|
lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
|
|
}
|
|
static void ted_sethole(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned int row = idx/9;
|
|
unsigned int col = idx%9;
|
|
unsigned int bit;
|
|
unsigned int mask;
|
|
if (row == 8 || col == 8)
|
|
return; //meh, our painting function is written with an overlap of 1
|
|
if (w <= 0)
|
|
return;
|
|
mask = 1u<<(col);
|
|
if (*(float*)ctx > 0)
|
|
bit = mask;
|
|
else
|
|
bit = 0;
|
|
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED;
|
|
s->holes[row] = (s->holes[row] & ~mask) | bit;
|
|
}
|
|
static void ted_heighttally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
/*raise the terrain*/
|
|
((float*)ctx)[0] += s->heights[idx]*w;
|
|
((float*)ctx)[1] += w;
|
|
}
|
|
static void ted_heightsmooth(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
|
|
/*interpolate the terrain towards a certain value*/
|
|
|
|
if (IS_NAN(s->heights[idx]))
|
|
s->heights[idx] = *(float*)ctx;
|
|
else
|
|
s->heights[idx] = s->heights[idx]*(1-w) + w**(float*)ctx;
|
|
}
|
|
static void ted_heightdebug(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
int tx = idx/SECTHEIGHTSIZE, ty = idx % SECTHEIGHTSIZE;
|
|
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
|
|
/*interpolate the terrain towards a certain value*/
|
|
|
|
if (tx == 16)
|
|
tx = 0;
|
|
if (ty == 16)
|
|
ty = 0;
|
|
|
|
// if (ty < tx)
|
|
// tx = ty;
|
|
s->heights[idx] = (tx>>1) * 32 + (ty>>1) * 32;
|
|
}
|
|
static void ted_heightraise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
|
|
{
|
|
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
|
|
/*raise the terrain*/
|
|
s->heights[idx] += strength;
|
|
}
|
|
static void ted_heightset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
|
|
{
|
|
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
|
|
/*set the terrain to a specific value*/
|
|
s->heights[idx] = *(float*)ctx;
|
|
}
|
|
|
|
static void ted_waterset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
|
|
{
|
|
struct hmwater_s *w = s->water;
|
|
if (!w)
|
|
w = Terr_GenerateWater(s, *(float*)ctx);
|
|
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED;
|
|
|
|
//FIXME: water doesn't render properly. don't let people make dodgy water regions because they can't see it.
|
|
//this is temp code.
|
|
//for (idx = 0; idx < 9*9; idx++)
|
|
//w->heights[idx] = *(float*)ctx;
|
|
//end fixme
|
|
|
|
w->heights[idx] = *(float*)ctx;
|
|
if (w->minheight > w->heights[idx])
|
|
w->minheight = w->heights[idx];
|
|
if (w->maxheight < w->heights[idx])
|
|
w->maxheight = w->heights[idx];
|
|
|
|
//FIXME: what about holes?
|
|
}
|
|
|
|
static void ted_texconcentrate(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = Terr_GetLightmap(s, idx, true);
|
|
s->flags |= TSF_NOTIFY|TSF_EDITED;
|
|
|
|
/*concentrate the lightmap values to a single channel*/
|
|
if (lm[0] > lm[1] && lm[0] > lm[2] && lm[0] > (255-(lm[0]+lm[1]+lm[2])))
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 255*(w);
|
|
lm[1] = lm[1]*(1-w) + 0*(w);
|
|
lm[2] = lm[2]*(1-w) + 0*(w);
|
|
}
|
|
else if (lm[1] > lm[2] && lm[1] > (255-(lm[0]+lm[1]+lm[2])))
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 0*(w);
|
|
lm[1] = lm[1]*(1-w) + 255*(w);
|
|
lm[2] = lm[2]*(1-w) + 0*(w);
|
|
}
|
|
else if (lm[2] > (255-(lm[0]+lm[1]+lm[2])))
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 0*(w);
|
|
lm[1] = lm[1]*(1-w) + 0*(w);
|
|
lm[2] = lm[2]*(1-w) + 255*(w);
|
|
}
|
|
else
|
|
{
|
|
lm[0] = lm[0]*(1-w) + 0*(w);
|
|
lm[1] = lm[1]*(1-w) + 0*(w);
|
|
lm[2] = lm[2]*(1-w) + 0*(w);
|
|
}
|
|
}
|
|
|
|
static void ted_texnoise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = Terr_GetLightmap(s, idx, true);
|
|
vec4_t v;
|
|
float sc;
|
|
|
|
s->flags |= TSF_NOTIFY|TSF_EDITED;
|
|
|
|
/*randomize the lightmap somewhat (you'll probably want to concentrate it a bit after)*/
|
|
v[0] = (rand()&255);
|
|
v[1] = (rand()&255);
|
|
v[2] = (rand()&255);
|
|
v[3] = (rand()&255);
|
|
sc = v[0] + v[1] + v[2] + v[3];
|
|
Vector4Scale(v, 255/sc, v);
|
|
|
|
lm[0] = lm[0]*(1-w) + (v[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (v[1]*(w));
|
|
lm[2] = lm[2]*(1-w) + (v[2]*(w));
|
|
}
|
|
|
|
static void ted_texpaint(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = Terr_GetLightmap(s, idx, true);
|
|
const char *texname = ctx;
|
|
int t;
|
|
vec4_t newval;
|
|
if (w > 1)
|
|
w = 1;
|
|
|
|
s->flags |= TSF_NOTIFY|TSF_EDITED;
|
|
|
|
for (t = 0; t < 4; t++)
|
|
{
|
|
if (!strncmp(s->texname[t], texname, sizeof(s->texname[t])-1))
|
|
{
|
|
int extra;
|
|
newval[0] = (t == 0);
|
|
newval[1] = (t == 1);
|
|
newval[2] = (t == 2);
|
|
newval[3] = (t == 3);
|
|
extra = 255 - (lm[0]+lm[1]+lm[2]);
|
|
lm[2] = lm[2]*(1-w) + (255*newval[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (255*newval[1]*(w));
|
|
lm[0] = lm[0]*(1-w) + (255*newval[2]*(w));
|
|
extra = extra*(1-w) + (255*newval[3]*(w));
|
|
|
|
//the extra stuff is to cope with numerical precision. add any lost values to the new texture instead of the implicit one
|
|
extra = 255 - (extra+lm[0]+lm[1]+lm[2]);
|
|
if (t != 3)
|
|
lm[2-t] += extra;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*special handling to make a section accept the first texture painted on it as a base texture. no more chessboard*/
|
|
if (!*s->texname[0] && !*s->texname[1] && !*s->texname[2] && !*s->texname[3])
|
|
{
|
|
Q_strncpyz(s->texname[3], texname, sizeof(s->texname[3]));
|
|
Terr_LoadSectionTextures(s);
|
|
|
|
for (idx = 0; idx < SECTTEXSIZE*SECTTEXSIZE; idx++)
|
|
{
|
|
lm = Terr_GetLightmap(s, idx, true);
|
|
lm[2] = 0;
|
|
lm[1] = 0;
|
|
lm[0] = 0;
|
|
}
|
|
return;
|
|
}
|
|
for (t = 0; t < 4; t++)
|
|
{
|
|
if (!*s->texname[t])
|
|
{
|
|
Q_strncpyz(s->texname[t], texname, sizeof(s->texname[t]));
|
|
|
|
newval[0] = (t == 0);
|
|
newval[1] = (t == 1);
|
|
newval[2] = (t == 2);
|
|
lm[2] = lm[2]*(1-w) + (255*newval[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (255*newval[1]*(w));
|
|
lm[0] = lm[0]*(1-w) + (255*newval[2]*(w));
|
|
|
|
Terr_LoadSectionTextures(s);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ted_texreplace(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
if (w > 0)
|
|
ted_texpaint(ctx, s, idx, wx, wy, 1);
|
|
}
|
|
|
|
/*
|
|
static void ted_texlight(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = ted_getlightmap(s, idx);
|
|
vec3_t pos, pos2;
|
|
vec3_t norm, tnorm;
|
|
vec3_t ldir = {0.4, 0.7, 2};
|
|
float d;
|
|
int x,y;
|
|
trace_t tr;
|
|
VectorClear(norm);
|
|
for (y = -4; y < 4; y++)
|
|
for (x = -4; x < 4; x++)
|
|
{
|
|
pos[0] = wx - (CHUNKBIAS + x/64.0) * s->hmmod->sectionsize;
|
|
pos[1] = wy - (CHUNKBIAS + y/64.0) * s->hmmod->sectionsize;
|
|
#if 0
|
|
pos[2] = 10000;
|
|
pos2[0] = wx - (CHUNKBIAS + x/64.0) * s->hmmod->sectionsize;
|
|
pos2[1] = wy - (CHUNKBIAS + y/64.0) * s->hmmod->sectionsize;
|
|
pos2[2] = -10000;
|
|
Heightmap_Trace(cl.worldmodel, 0, 0, NULL, pos, pos2, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr);
|
|
VectorCopy(tr.plane.normal, tnorm);
|
|
#else
|
|
Heightmap_Normal(s->hmmod, pos, tnorm);
|
|
#endif
|
|
d = sqrt(32 - x*x+y*y);
|
|
VectorMA(norm, d, tnorm, norm);
|
|
}
|
|
|
|
VectorNormalize(ldir);
|
|
VectorNormalize(norm);
|
|
d = DotProduct(ldir, norm);
|
|
if (d < 0)
|
|
d = 0;
|
|
lm[3] = d*255;
|
|
}
|
|
*/
|
|
static void ted_texset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = Terr_GetLightmap(s, idx, true);
|
|
if (w > 1)
|
|
w = 1;
|
|
s->flags |= TSF_NOTIFY|TSF_EDITED;
|
|
|
|
lm[2] = lm[2]*(1-w) + (255*((float*)ctx)[0]*(w));
|
|
lm[1] = lm[1]*(1-w) + (255*((float*)ctx)[1]*(w));
|
|
lm[0] = lm[0]*(1-w) + (255*((float*)ctx)[2]*(w));
|
|
}
|
|
|
|
static void ted_textally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
unsigned char *lm = Terr_GetLightmap(s, idx, false);
|
|
((float*)ctx)[0] += lm[0]*w;
|
|
((float*)ctx)[1] += lm[1]*w;
|
|
((float*)ctx)[2] += lm[2]*w;
|
|
((float*)ctx)[3] += w;
|
|
}
|
|
|
|
static void ted_tint(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
|
|
{
|
|
float *col = s->colours[idx];
|
|
float *newval = ctx;
|
|
if (w > 1)
|
|
w = 1;
|
|
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_HASCOLOURS; /*dirty because of the vbo*/
|
|
col[0] = col[0]*(1-w) + (newval[0]*(w));
|
|
col[1] = col[1]*(1-w) + (newval[1]*(w));
|
|
col[2] = col[2]*(1-w) + (newval[2]*(w));
|
|
col[3] = col[3]*(1-w) + (newval[3]*(w));
|
|
}
|
|
|
|
enum
|
|
{
|
|
tid_linear,
|
|
tid_exponential,
|
|
tid_square_linear,
|
|
tid_square_exponential,
|
|
tid_flat
|
|
};
|
|
//calls 'func' for each tile upon the terrain. the 'tile' can be either height or texel
|
|
static void ted_itterate(heightmap_t *hm, int distribution, float *pos, float radius, float strength, int steps, void(*func)(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength), void *ctx)
|
|
{
|
|
int tx, ty;
|
|
float wx, wy;
|
|
float sc[2];
|
|
int min[2], max[2];
|
|
int sx,sy;
|
|
hmsection_t *s;
|
|
float w, xd, yd;
|
|
|
|
if (radius < 0)
|
|
{
|
|
radius *= -1;
|
|
distribution |= 2;
|
|
}
|
|
|
|
min[0] = floor((pos[0] - radius)/(hm->sectionsize) - 1.5);
|
|
min[1] = floor((pos[1] - radius)/(hm->sectionsize) - 1.5);
|
|
max[0] = ceil((pos[0] + radius)/(hm->sectionsize) + 1.5);
|
|
max[1] = ceil((pos[1] + radius)/(hm->sectionsize) + 1.5);
|
|
|
|
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx);
|
|
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy);
|
|
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx);
|
|
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy);
|
|
|
|
sc[0] = hm->sectionsize/(steps-1);
|
|
sc[1] = hm->sectionsize/(steps-1);
|
|
|
|
for (sy = min[1]; sy < max[1]; sy++)
|
|
{
|
|
for (sx = min[0]; sx < max[0]; sx++)
|
|
{
|
|
s = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
|
|
if (!s)
|
|
continue;
|
|
|
|
for (ty = 0; ty < steps; ty++)
|
|
{
|
|
wy = (sy*(steps-1.0) + ty)*sc[1];
|
|
yd = wy - pos[1];// - sc[1]/4;
|
|
for (tx = 0; tx < steps; tx++)
|
|
{
|
|
/*both heights and textures have an overlapping/matching sample at the edge, there's no need for any half-pixels or anything here*/
|
|
wx = (sx*(steps-1.0) + tx)*sc[0];
|
|
xd = wx - pos[0];// - sc[0]/4;
|
|
|
|
switch(distribution)
|
|
{
|
|
case tid_exponential:
|
|
w = radius*radius - (xd*xd+yd*yd);
|
|
if (w > 0)
|
|
func(ctx, s, tx+ty*steps, wx, wy, sqrt(w)*strength/(radius));
|
|
break;
|
|
case tid_linear:
|
|
w = radius - sqrt(xd*xd+yd*yd);
|
|
if (w > 0)
|
|
func(ctx, s, tx+ty*steps, wx, wy, w*strength/(radius));
|
|
break;
|
|
case tid_square_exponential:
|
|
w = max(fabs(xd), fabs(yd));
|
|
w = radius*radius - w*w;
|
|
if (w > 0)
|
|
func(ctx, s, tx+ty*steps, wx, wy, sqrt(w)*strength/(radius));
|
|
break;
|
|
case tid_square_linear:
|
|
w = max(fabs(xd), fabs(yd));
|
|
w = radius - w;
|
|
if (w > 0)
|
|
func(ctx, s, tx+ty*steps, wx, wy, w*strength/(radius));
|
|
break;
|
|
case tid_flat:
|
|
w = max(fabs(xd), fabs(yd));
|
|
w = radius - w;
|
|
if (w > 0)
|
|
func(ctx, s, tx+ty*steps, wx, wy, strength);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ted_texkill(hmsection_t *s, const char *killtex)
|
|
{
|
|
int x, y, t, to;
|
|
if (!s)
|
|
return;
|
|
for (t = 0; t < 4; t++)
|
|
{
|
|
if (!strcmp(s->texname[t], killtex))
|
|
{
|
|
unsigned char *lm = Terr_GetLightmap(s, 0, true);
|
|
s->flags |= TSF_EDITED;
|
|
s->texname[t][0] = 0;
|
|
for (to = 0; to < 4; to++)
|
|
if (*s->texname[to])
|
|
break;
|
|
if (to == 4)
|
|
to = 0;
|
|
|
|
if (to == 0 || to == 2)
|
|
to = 2 - to;
|
|
if (t == 0 || t == 2)
|
|
t = 2 - t;
|
|
|
|
for (y = 0; y < SECTTEXSIZE; y++)
|
|
{
|
|
for (x = 0; x < SECTTEXSIZE; x++, lm+=4)
|
|
{
|
|
if (t == 3)
|
|
{
|
|
//to won't be 3
|
|
lm[to] = lm[to] + (255 - (lm[0] + lm[1] + lm[2]));
|
|
}
|
|
else
|
|
{
|
|
if (to != 3)
|
|
lm[to] = (lm[to]+lm[t])&0xff;
|
|
lm[t] = 0;
|
|
}
|
|
}
|
|
lm += SECTTEXSIZE*4*(LMCHUNKS-1);
|
|
}
|
|
if (t == 0 || t == 2)
|
|
t = 2 - t;
|
|
Terr_LoadSectionTextures(s);
|
|
}
|
|
}
|
|
}
|
|
|
|
void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
int action = G_FLOAT(OFS_PARM0);
|
|
vec3_t pos;// G_VECTOR(OFS_PARM1);
|
|
float radius = G_FLOAT(OFS_PARM2);
|
|
float quant = G_FLOAT(OFS_PARM3);
|
|
// G_FLOAT(OFS_RETURN) = Heightmap_Edit(w->worldmodel, action, pos, radius, quant);
|
|
model_t *mod = vmw->Get_CModel(vmw, ((wedict_t*)PROG_TO_EDICT(prinst, *vmw->g.self))->v->modelindex);
|
|
heightmap_t *hm;
|
|
vec4_t tally;
|
|
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
|
|
if (!mod || !mod->terrain)
|
|
{
|
|
if (mod && mod->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
|
|
}
|
|
if (mod->loadstate != MLS_LOADED)
|
|
return;
|
|
|
|
switch(action)
|
|
{
|
|
case ter_ents_wipe:
|
|
G_INT(OFS_RETURN) = PR_TempString(prinst, mod->entities);
|
|
mod->entities = Z_Malloc(1);
|
|
return;
|
|
case ter_ents_concat:
|
|
{
|
|
char *olds = mod->entities;
|
|
const char *news = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
size_t oldlen = strlen(olds);
|
|
size_t newlen = strlen(news);
|
|
mod->entities = Z_Malloc(oldlen + newlen + 1);
|
|
memcpy(mod->entities, olds, oldlen);
|
|
memcpy(mod->entities+oldlen, news, newlen);
|
|
mod->entities[oldlen + newlen] = 0;
|
|
Z_Free(olds);
|
|
G_FLOAT(OFS_RETURN) = oldlen + newlen;
|
|
if (mod->terrain)
|
|
{
|
|
hm = mod->terrain;
|
|
hm->entsdirty = true;
|
|
}
|
|
}
|
|
return;
|
|
case ter_ents_get:
|
|
G_INT(OFS_RETURN) = PR_TempString(prinst, mod->entities);
|
|
return;
|
|
case ter_save:
|
|
if (mod->terrain)
|
|
{
|
|
quant = Heightmap_Save(mod->terrain);
|
|
Con_DPrintf("ter_save: %g sections saved\n", quant);
|
|
}
|
|
G_FLOAT(OFS_RETURN) = quant;
|
|
/*
|
|
if (mod->type == mod_brush)
|
|
{
|
|
Con_Printf("that model isn't a suitable worldmodel\n");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
file = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!file)
|
|
Con_Printf("unable to open %s\n", fname);
|
|
else
|
|
{
|
|
Terr_WriteMapFile(file, mod);
|
|
VFS_CLOSE(file);
|
|
}
|
|
}*/
|
|
return;
|
|
}
|
|
|
|
if (!mod->terrain)
|
|
{
|
|
char basename[MAX_QPATH];
|
|
COM_FileBase(mod->name, basename, sizeof(basename));
|
|
mod->terrain = Mod_LoadTerrainInfo(mod, basename, true);
|
|
hm = mod->terrain;
|
|
if (!hm)
|
|
return;
|
|
Terr_FinishTerrain(mod);
|
|
}
|
|
hm = mod->terrain;
|
|
|
|
pos[0] = G_FLOAT(OFS_PARM1+0) + hm->sectionsize * CHUNKBIAS;
|
|
pos[1] = G_FLOAT(OFS_PARM1+1) + hm->sectionsize * CHUNKBIAS;
|
|
pos[2] = G_FLOAT(OFS_PARM1+2);
|
|
|
|
switch(action)
|
|
{
|
|
case ter_reload:
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
Terr_PurgeTerrainModel(mod, false, true);
|
|
break;
|
|
case ter_sethole:
|
|
/* {
|
|
int x, y;
|
|
hmsection_t *s;
|
|
x = pos[0]*4 / hm->sectionsize;
|
|
y = pos[1]*4 / hm->sectionsize;
|
|
x = bound(hm->firstsegx*4, x, hm->maxsegx*4-1);
|
|
y = bound(hm->firstsegy*4, y, hm->maxsegy*4-1);
|
|
|
|
s = Terr_GetSection(hm, x/4, y/4, TGS_FORCELOAD);
|
|
if (!s)
|
|
return;
|
|
ted_sethole(&quant, s, (x&3) + (y&3)*4, x/4, y/4, 0);
|
|
}
|
|
*/
|
|
pos[0] -= 0.5 * hm->sectionsize / 8;
|
|
pos[1] -= 0.5 * hm->sectionsize / 8;
|
|
ted_itterate(hm, tid_linear, pos, radius, 1, 9, ted_sethole, &quant);
|
|
break;
|
|
case ter_height_set:
|
|
ted_itterate(hm, tid_linear, pos, radius, 1, SECTHEIGHTSIZE, ted_heightset, &quant);
|
|
break;
|
|
case ter_height_flatten:
|
|
tally[0] = 0;
|
|
tally[1] = 0;
|
|
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
|
|
tally[0] /= tally[1];
|
|
if (IS_NAN(tally[0]))
|
|
tally[0] = 0;
|
|
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
|
|
|
|
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_heightdebug, &tally);
|
|
break;
|
|
case ter_height_smooth:
|
|
tally[0] = 0;
|
|
tally[1] = 0;
|
|
ted_itterate(hm, tid_linear, pos, radius, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
|
|
tally[0] /= tally[1];
|
|
if (IS_NAN(tally[0]))
|
|
tally[0] = 0;
|
|
ted_itterate(hm, tid_linear, pos, radius, quant, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
|
|
break;
|
|
case ter_height_spread:
|
|
tally[0] = 0;
|
|
tally[1] = 0;
|
|
ted_itterate(hm, tid_exponential, pos, radius/2, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
|
|
tally[0] /= tally[1];
|
|
if (IS_NAN(tally[0]))
|
|
tally[0] = 0;
|
|
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
|
|
break;
|
|
case ter_water_set:
|
|
ted_itterate(hm, tid_linear, pos, radius, 1, 9, ted_waterset, &quant);
|
|
break;
|
|
case ter_lower:
|
|
quant *= -1;
|
|
case ter_raise:
|
|
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_heightraise, &quant);
|
|
break;
|
|
case ter_tint:
|
|
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_tint, G_VECTOR(OFS_PARM4)); //and parm5 too
|
|
break;
|
|
// case ter_mixset:
|
|
// ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_mixset, G_VECTOR(OFS_PARM4));
|
|
// break;
|
|
case ter_tex_blend:
|
|
ted_itterate(hm, tid_exponential, pos, radius, quant/10, SECTTEXSIZE, ted_texpaint, (void*)PR_GetStringOfs(prinst, OFS_PARM4));
|
|
break;
|
|
case ter_tex_replace:
|
|
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texreplace, (void*)PR_GetStringOfs(prinst, OFS_PARM3));
|
|
break;
|
|
case ter_tex_concentrate:
|
|
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texconcentrate, NULL);
|
|
break;
|
|
case ter_tex_noise:
|
|
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texnoise, NULL);
|
|
break;
|
|
case ter_tex_blur:
|
|
Vector4Set(tally, 0, 0, 0, 0);
|
|
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_textally, &tally);
|
|
VectorScale(tally, 1/(tally[3]*255), tally);
|
|
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTTEXSIZE, ted_texset, &tally);
|
|
break;
|
|
case ter_tex_get:
|
|
{
|
|
int x, y;
|
|
hmsection_t *s;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegx-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
|
|
if (!s)
|
|
return;
|
|
x = bound(0, quant, 3);
|
|
G_INT(OFS_RETURN) = PR_TempString(prinst, s->texname[x]);
|
|
}
|
|
break;
|
|
case ter_tex_mask:
|
|
Z_Free(hm->texmask);
|
|
hm->texmask = NULL;
|
|
|
|
if (G_INT(OFS_PARM1) == 0)
|
|
hm->texmask = NULL;
|
|
else
|
|
hm->texmask = Z_StrDup(PR_GetStringOfs(prinst, OFS_PARM1));
|
|
break;
|
|
case ter_tex_kill:
|
|
{
|
|
int x, y;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegx-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
ted_texkill(Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL), PR_GetStringOfs(prinst, OFS_PARM4));
|
|
}
|
|
break;
|
|
case ter_reset:
|
|
{
|
|
int x, y;
|
|
hmsection_t *s;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegx-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
|
|
if (s)
|
|
{
|
|
s->flags = (s->flags & ~TSF_EDITED);
|
|
Terr_ClearSection(s);
|
|
Terr_GenerateDefault(hm, s);
|
|
}
|
|
}
|
|
break;
|
|
case ter_mesh_add:
|
|
{
|
|
vec3_t axis[3];
|
|
wedict_t *ed = G_WEDICT(prinst, OFS_PARM1);
|
|
//FIXME: modeltype pitch inversion
|
|
AngleVectorsFLU(ed->v->angles, axis[0], axis[1], axis[2]);
|
|
Terr_AddMesh(hm, TGS_WAITLOAD|TGS_DEFAULTONFAIL, vmw->Get_CModel(vmw, ed->v->modelindex), NULL, ed->v->origin, axis, ed->xv->scale);
|
|
}
|
|
break;
|
|
case ter_mesh_kill:
|
|
{
|
|
int i;
|
|
// entity_t *e;
|
|
int x, y;
|
|
// float r;
|
|
hmsection_t *s;
|
|
x = pos[0] / hm->sectionsize;
|
|
y = pos[1] / hm->sectionsize;
|
|
x = bound(hm->firstsegx, x, hm->maxsegx-1);
|
|
y = bound(hm->firstsegy, y, hm->maxsegy-1);
|
|
|
|
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
|
|
if (!s)
|
|
return;
|
|
|
|
Sys_LockMutex(hm->entitylock);
|
|
//FIXME: this doesn't work properly.
|
|
if (s->numents)
|
|
{
|
|
for (i = 0; i < s->numents; i++)
|
|
s->ents[i]->refs -= 1;
|
|
s->flags |= TSF_EDITED;
|
|
s->numents = 0;
|
|
}
|
|
Sys_UnlockMutex(hm->entitylock);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
static unsigned char *QDECL Terr_GetLightmap(hmsection_t *s, int idx, qboolean edit)
|
|
{
|
|
return NULL;
|
|
}
|
|
void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
#endif
|
|
|
|
void Terr_ParseEntityLump(char *data, heightmap_t *heightmap)
|
|
{
|
|
char key[128];
|
|
char value[2048];
|
|
|
|
heightmap->sectionsize = 1024;
|
|
heightmap->mode = HMM_TERRAIN;
|
|
heightmap->culldistance = 4096*4096;
|
|
heightmap->forcedefault = false;
|
|
|
|
heightmap->defaultgroundheight = 0;
|
|
heightmap->defaultwaterheight = 0;
|
|
Q_snprintfz(heightmap->defaultwatershader, sizeof(heightmap->defaultwatershader), "water/%s", heightmap->path);
|
|
Q_strncpyz(heightmap->defaultgroundtexture, "", sizeof(heightmap->defaultgroundtexture));
|
|
|
|
if (data)
|
|
if ((data=COM_ParseOut(data, key, sizeof(key)))) //read the map info.
|
|
if (key[0] == '{')
|
|
while (1)
|
|
{
|
|
if (!(data=COM_ParseOut(data, key, sizeof(key))))
|
|
break; // error
|
|
if (key[0] == '}')
|
|
break; // end of worldspawn
|
|
if (key[0] == '_')
|
|
memmove(key, key+1, strlen(key)); //_ vars are for comments/utility stuff that arn't visible to progs and for compat. We want to support these stealth things.
|
|
if (!((data=COM_ParseOut(data, value, sizeof(value)))))
|
|
break; // error
|
|
if (!strcmp("segmentsize", key))
|
|
heightmap->sectionsize = atof(value);
|
|
else if (!strcmp("minxsegment", key))
|
|
heightmap->firstsegx = atoi(value);
|
|
else if (!strcmp("minysegment", key))
|
|
heightmap->firstsegy = atoi(value);
|
|
else if (!strcmp("maxxsegment", key))
|
|
heightmap->maxsegx = atoi(value);
|
|
else if (!strcmp("maxysegment", key))
|
|
heightmap->maxsegy = atoi(value);
|
|
else if (!strcmp("forcedefault", key))
|
|
heightmap->forcedefault = !!atoi(value);
|
|
else if (!strcmp("defaultwaterheight", key))
|
|
heightmap->defaultwaterheight = atof(value);
|
|
else if (!strcmp("defaultgroundheight", key))
|
|
heightmap->defaultgroundheight = atof(value);
|
|
else if (!strcmp("defaultgroundtexture", key))
|
|
Q_strncpyz(heightmap->defaultgroundtexture, value, sizeof(heightmap->defaultgroundtexture));
|
|
else if (!strcmp("defaultwatertexture", key))
|
|
Q_strncpyz(heightmap->defaultwatershader, value, sizeof(heightmap->defaultwatershader));
|
|
else if (!strcmp("culldistance", key))
|
|
{
|
|
heightmap->culldistance = atof(value);
|
|
heightmap->culldistance *= heightmap->culldistance;
|
|
}
|
|
else if (!strcmp("skybox", key))
|
|
Q_strncpyz(heightmap->skyname, value, sizeof(heightmap->skyname));
|
|
else if (!strcmp("tiles", key))
|
|
{
|
|
char *d;
|
|
heightmap->mode = HMM_BLOCKS;
|
|
d = value;
|
|
d = COM_ParseOut(d, key, sizeof(key));
|
|
heightmap->tilepixcount[0] = atoi(key);
|
|
d = COM_ParseOut(d, key, sizeof(key));
|
|
heightmap->tilepixcount[1] = atoi(key);
|
|
d = COM_ParseOut(d, key, sizeof(key));
|
|
heightmap->tilecount[0] = atoi(key);
|
|
d = COM_ParseOut(d, key, sizeof(key));
|
|
heightmap->tilecount[1] = atoi(key);
|
|
}
|
|
}
|
|
|
|
/*bias and bound it*/
|
|
heightmap->firstsegx += CHUNKBIAS;
|
|
heightmap->firstsegy += CHUNKBIAS;
|
|
heightmap->maxsegx += CHUNKBIAS;
|
|
heightmap->maxsegy += CHUNKBIAS;
|
|
if (heightmap->firstsegx < 0)
|
|
heightmap->firstsegx = 0;
|
|
if (heightmap->firstsegy < 0)
|
|
heightmap->firstsegy = 0;
|
|
if (heightmap->maxsegx > CHUNKLIMIT)
|
|
heightmap->maxsegx = CHUNKLIMIT;
|
|
if (heightmap->maxsegy > CHUNKLIMIT)
|
|
heightmap->maxsegy = CHUNKLIMIT;
|
|
}
|
|
|
|
void Terr_FinishTerrain(model_t *mod)
|
|
{
|
|
#ifndef SERVERONLY
|
|
heightmap_t *hm = mod->terrain;
|
|
if (qrenderer != QR_NONE)
|
|
{
|
|
if (*hm->skyname)
|
|
hm->skyshader = R_RegisterCustom(va("skybox_%s", hm->skyname), SUF_NONE, Shader_DefaultSkybox, NULL);
|
|
else
|
|
hm->skyshader = NULL;
|
|
|
|
switch (hm->mode)
|
|
{
|
|
case HMM_BLOCKS:
|
|
hm->shader = R_RegisterShader("terraintileshader", SUF_NONE,
|
|
"{\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"}\n"
|
|
"}\n"
|
|
);
|
|
break;
|
|
case HMM_TERRAIN:
|
|
hm->shader = R_RegisterShader(hm->groundshadername, SUF_LIGHTMAP,
|
|
"{\n"
|
|
"bemode rtlight\n"
|
|
"{\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc add\n"
|
|
"}\n"
|
|
//FIXME: these maps are a legacy thing, and could be removed if third-party glsl properly contains s_diffuse
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $lightmap\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $shadowmap\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $lightcubemap\n"
|
|
"}\n"
|
|
//woo, one glsl to rule them all
|
|
"program terrain#RTLIGHT\n"
|
|
"}\n"
|
|
"bemode depthdark\n"
|
|
"{\n"
|
|
"program depthonly\n"
|
|
"{\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"}\n"
|
|
"bemode depthonly\n"
|
|
"{\n"
|
|
"program depthonly\n"
|
|
"{\n"
|
|
"depthwrite\n"
|
|
"maskcolor\n"
|
|
"}\n"
|
|
"}\n"
|
|
|
|
//FIXME: these maps are a legacy thing, and could be removed if third-party glsl properly contains s_diffuse
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $upperoverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $loweroverlay\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $fullbright\n"
|
|
"}\n"
|
|
"{\n"
|
|
"map $lightmap\n"
|
|
"}\n"
|
|
"program terrain\n"
|
|
"if r_terraindebug\n"
|
|
"program terraindebug\n"
|
|
"endif\n"
|
|
"}\n"
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
void Terr_Brush_Draw(heightmap_t *hm, batch_t **batches, entity_t *e)
|
|
{
|
|
batch_t *b;
|
|
size_t i, j;
|
|
vbobctx_t ctx;
|
|
|
|
brushbatch_t *bb;
|
|
brushtex_t *bt;
|
|
brushes_t *br;
|
|
|
|
struct {
|
|
vecV_t coord[65536];
|
|
vec2_t texcoord[65536];
|
|
vec2_t lmcoord[65536];
|
|
vec3_t normal[65536];
|
|
vec3_t svector[65536];
|
|
vec3_t tvector[65536];
|
|
index_t index[65535];
|
|
} *arrays = NULL;
|
|
size_t numverts = 0;
|
|
size_t numindicies = 0;
|
|
int w, h, lmnum;
|
|
float scale[2];
|
|
lightmapinfo_t *lm;
|
|
qboolean dorelight = true;
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
//FIXME: lightmaps
|
|
//if we're enabling lightmaps, make sure all surfaces have known sizes first.
|
|
//allocate lightmap space for all surfaces, and then rebuild all textures.
|
|
//if a surface is modified, clear its lightmap to -1 and when its batches are rebuilt, it'll unlight naturally.
|
|
|
|
if (hm->entsdirty)
|
|
{
|
|
model_t *mod = e->model;
|
|
if (mod->submodelof)
|
|
mod = mod->submodelof;
|
|
hm->entsdirty = false;
|
|
LightReloadEntities(hm->relightcontext, mod->entities, true);
|
|
|
|
//FIXME: figure out some way to hint this without having to relight the entire frigging world.
|
|
for (bt = hm->brushtextures; bt; bt = bt->next)
|
|
for (i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
|
|
for (j = 0; j < br->numplanes; j++)
|
|
br->faces[j].relight = true;
|
|
}
|
|
|
|
if (hm->recalculatebrushlighting && !r_fullbright.ival)
|
|
{
|
|
unsigned int lmcount;
|
|
unsigned int lmblocksize = 512;//LMBLOCK_SIZE_MAX
|
|
hm->recalculatebrushlighting = false;
|
|
|
|
if (!hm->relightcontext)
|
|
{
|
|
for (numverts = 0, numindicies = 0, i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
|
|
{
|
|
for (j = 0; j < br->numplanes; j++)
|
|
{
|
|
br->faces[j].lightmap = -1;
|
|
br->faces[j].lmbase[0] = 0;
|
|
br->faces[j].lmbase[1] = 0;
|
|
}
|
|
}
|
|
for (bt = hm->brushtextures; bt; bt = bt->next)
|
|
{
|
|
bt->rebuild = true;
|
|
bt->firstlm = 0;
|
|
bt->lmcount = 0;
|
|
}
|
|
|
|
BZ_Free(hm->brushlmremaps);
|
|
hm->brushlmremaps = NULL;
|
|
hm->brushmaxlms = 0;
|
|
}
|
|
else
|
|
{
|
|
Mod_LightmapAllocInit(&hm->brushlmalloc, false, lmblocksize, lmblocksize, 0);
|
|
hm->brushlmscale = 1.0/lmblocksize;
|
|
|
|
//textures is to try to ensure that they are allocated consecutively.
|
|
for (bt = hm->brushtextures; bt; bt = bt->next)
|
|
{
|
|
bt->firstlm = hm->brushlmalloc.lmnum;
|
|
for (numverts = 0, numindicies = 0, i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
|
|
{
|
|
for (j = 0; j < br->numplanes; j++)
|
|
{
|
|
if (br->faces[j].tex == bt)
|
|
{
|
|
if (br->faces[j].lightdata)
|
|
{
|
|
Mod_LightmapAllocBlock(&hm->brushlmalloc, br->faces[j].lmextents[0], br->faces[j].lmextents[1], &br->faces[j].lmbase[0], &br->faces[j].lmbase[1], &br->faces[j].lightmap);
|
|
br->faces[j].relit = true;
|
|
}
|
|
else
|
|
{ //this surface has no lightmap info or something.
|
|
br->faces[j].lightmap = -1;
|
|
br->faces[j].lmbase[0] = 0;
|
|
br->faces[j].lmbase[1] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bt->rebuild = true;
|
|
bt->lmcount = hm->brushlmalloc.lmnum - bt->firstlm;
|
|
if (hm->brushlmalloc.allocated[0])
|
|
bt->lmcount++;
|
|
if (hm->brushlmalloc.deluxe)
|
|
{
|
|
bt->firstlm *= 2;
|
|
bt->lmcount *= 2;
|
|
}
|
|
}
|
|
|
|
lmcount = hm->brushlmalloc.lmnum;
|
|
if (hm->brushlmalloc.allocated[0])
|
|
lmcount++;
|
|
if (hm->brushlmalloc.deluxe)
|
|
lmcount *= 2;
|
|
|
|
if (lmcount > hm->brushmaxlms)
|
|
{
|
|
int first;
|
|
hm->brushlmremaps = BZ_Realloc(hm->brushlmremaps, sizeof(*hm->brushlmremaps) * lmcount);
|
|
first = Surf_NewLightmaps(lmcount - hm->brushmaxlms, hm->brushlmalloc.width, hm->brushlmalloc.height, hm->brushlmalloc.deluxe);
|
|
|
|
while(hm->brushmaxlms < lmcount)
|
|
hm->brushlmremaps[hm->brushmaxlms++] = first++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hm->relightcontext && !r_fullbright.ival)
|
|
for (i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
|
|
{
|
|
for (j = 0; j < br->numplanes; j++)
|
|
{
|
|
if (br->faces[j].relight && dorelight)
|
|
{
|
|
qbyte styles[4] = {0,255,255,255};
|
|
int texsize[2] = {br->faces[j].lmextents[0]-1, br->faces[j].lmextents[1]-1};
|
|
vec2_t exactmins, exactmaxs;
|
|
int m, k;
|
|
vec2_t lm;
|
|
for (m = 0; m < br->faces[j].numpoints; m++)
|
|
{
|
|
for (k = 0; k < 2; k++)
|
|
{
|
|
lm[k] = DotProduct(br->faces[j].points[m], br->faces[j].stdir[k]) + br->faces[j].stdir[k][3];
|
|
if (m == 0)
|
|
exactmins[k] = exactmaxs[k] = lm[k];
|
|
else if (lm[k] > exactmaxs[k])
|
|
exactmaxs[k] = lm[k];
|
|
else if (lm[k] < exactmins[k])
|
|
exactmins[k] = lm[k];
|
|
}
|
|
}
|
|
|
|
dorelight = false;
|
|
br->faces[j].relight = false;
|
|
LightPlane (hm->relightcontext, hm->lightthreadmem, styles, br->faces[j].lightdata, NULL, br->planes[j], br->faces[j].stdir, exactmins, exactmaxs, br->faces[j].lmbias, texsize, br->faces[j].lmscale); //special version that doesn't know what a face is or anything.
|
|
br->faces[j].relit = true;
|
|
}
|
|
if (br->faces[j].relit && br->faces[j].lightmap >= 0)
|
|
{
|
|
int s,t;
|
|
qbyte *out, *in;
|
|
lm = lightmap[hm->brushlmremaps[br->faces[j].lightmap]];
|
|
|
|
br->faces[j].relit = false;
|
|
|
|
lm->modified = true;
|
|
lm->rectchange.l = 0;
|
|
lm->rectchange.t = 0;
|
|
lm->rectchange.r = lm->width;
|
|
lm->rectchange.b = lm->height;
|
|
|
|
in = br->faces[j].lightdata;
|
|
out = lm->lightmaps + (br->faces[j].lmbase[1] * lm->width + br->faces[j].lmbase[0]) * lightmap_bytes;
|
|
if (lightmap_bytes == 4)
|
|
{
|
|
if (lightmap_bgra)
|
|
{
|
|
for (t = 0; t < br->faces[j].lmextents[1]; t++)
|
|
{
|
|
for (s = 0; s < br->faces[j].lmextents[0]; s++)
|
|
{
|
|
*out++ = in[2];
|
|
*out++ = in[1];
|
|
*out++ = in[0];
|
|
*out++ = 0xff;
|
|
in+=3;
|
|
}
|
|
out += (lm->width - br->faces[j].lmextents[0]) * 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (t = 0; t < br->faces[j].lmextents[1]; t++)
|
|
{
|
|
for (s = 0; s < br->faces[j].lmextents[0]; s++)
|
|
{
|
|
*out++ = in[0];
|
|
*out++ = in[1];
|
|
*out++ = in[2];
|
|
*out++ = 0xff;
|
|
in+=3;
|
|
}
|
|
out += (lm->width - br->faces[j].lmextents[0]) * 4;
|
|
}
|
|
}
|
|
}
|
|
else if (lightmap_bytes == 3)
|
|
{
|
|
if (lightmap_bgra)
|
|
{
|
|
for (t = 0; t < br->faces[j].lmextents[1]; t++)
|
|
{
|
|
for (s = 0; s < br->faces[j].lmextents[0]; s++)
|
|
{
|
|
*out++ = in[2];
|
|
*out++ = in[1];
|
|
*out++ = in[0];
|
|
in+=3;
|
|
}
|
|
out += (lm->width - br->faces[j].lmextents[0]) * 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (t = 0; t < br->faces[j].lmextents[1]; t++)
|
|
{
|
|
for (s = 0; s < br->faces[j].lmextents[0]; s++)
|
|
{
|
|
*out++ = in[0];
|
|
*out++ = in[1];
|
|
*out++ = in[2];
|
|
in+=3;
|
|
}
|
|
out += (lm->width - br->faces[j].lmextents[0]) * 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (bt = hm->brushtextures; bt; bt = bt->next)
|
|
{
|
|
if (!bt->shader)
|
|
{
|
|
miptex_t *tx = W_GetMipTex(bt->shadername);
|
|
|
|
if (!Q_strcasecmp(bt->shadername, "clip"))
|
|
bt->shader = R_RegisterShader(bt->shadername, SUF_LIGHTMAP, "{\nsurfaceparm nodraw\n}");
|
|
else
|
|
bt->shader = R_RegisterCustom (bt->shadername, SUF_LIGHTMAP, Shader_DefaultBSPQ1, NULL);
|
|
// bt->shader = R_RegisterShader_Lightmap(bt->shadername);
|
|
|
|
if (!Q_strncasecmp(bt->shadername, "sky", 3) && tx)
|
|
R_InitSky (bt->shader, bt->shadername, (qbyte*)tx + tx->offsets[0], tx->width, tx->height);
|
|
else if (tx)
|
|
{
|
|
qbyte *mips[4] = {(qbyte*)tx + tx->offsets[0], (qbyte*)tx + tx->offsets[1], (qbyte*)tx + tx->offsets[2], (qbyte*)tx + tx->offsets[3]};
|
|
unsigned int mapflags = SHADER_HASPALETTED | SHADER_HASDIFFUSE | SHADER_HASFULLBRIGHT | SHADER_HASNORMALMAP | SHADER_HASGLOSS;
|
|
R_BuildLegacyTexnums(bt->shader, tx->name, NULL, mapflags, 0, TF_BGRA32, tx->width, tx->height, mips, NULL);
|
|
}
|
|
else
|
|
R_BuildDefaultTexnums(NULL, bt->shader);
|
|
|
|
if (tx)
|
|
{
|
|
if (!bt->shader->width)
|
|
bt->shader->width = tx->width;
|
|
if (!bt->shader->height)
|
|
bt->shader->height = tx->height;
|
|
BZ_Free(tx);
|
|
}
|
|
}
|
|
|
|
if (bt->rebuild)
|
|
{
|
|
//FIXME: don't block.
|
|
if (R_GetShaderSizes(bt->shader, &w, &h, false) < 0)
|
|
continue;
|
|
bt->rebuild = false;
|
|
|
|
if (w<1) w = 64;
|
|
if (h<1) h = 64;
|
|
scale[0] = 1.0/w; //I hate needing this.
|
|
scale[1] = 1.0/h;
|
|
|
|
while(bt->batches)
|
|
{
|
|
bb = bt->batches;
|
|
bt->batches = bb->next;
|
|
|
|
BE_VBO_Destroy(&bb->vbo.coord, bb->vbo.vbomem);
|
|
BE_VBO_Destroy(&bb->vbo.indicies, bb->vbo.ebomem);
|
|
BZ_Free(bb);
|
|
}
|
|
|
|
if (!arrays)
|
|
arrays = BZ_Malloc(sizeof(*arrays));
|
|
|
|
for (lmnum = -1; lmnum < bt->firstlm+bt->lmcount; ((lmnum==-1)?(lmnum=bt->firstlm):(lmnum=lmnum+1)))
|
|
{
|
|
i = 0;
|
|
br = hm->wbrushes;
|
|
for (numverts = 0, numindicies = 0; i < hm->numbrushes; i++, br++)
|
|
{
|
|
//if a single batch has too many verts, cut it off before it overflows our maximum batch size, and hope we don't get a really really complex brush.
|
|
if (numverts > 0xf000 || numindicies > 0xf000)
|
|
break;
|
|
|
|
for (j = 0; j < br->numplanes; j++)
|
|
{
|
|
if (br->faces[j].tex == bt && !br->selected && br->faces[j].lightmap == lmnum)
|
|
{
|
|
size_t k, o;
|
|
float s,t;
|
|
|
|
for (k = 0, o = numverts; k < br->faces[j].numpoints; k++, o++)
|
|
{
|
|
VectorCopy(br->faces[j].points[k], arrays->coord[o]);
|
|
VectorCopy(br->planes[j], arrays->normal[o]);
|
|
VectorCopy(br->faces[j].stdir[0], arrays->svector[o]);
|
|
VectorCopy(br->faces[j].stdir[1], arrays->tvector[o]);
|
|
|
|
//compute the texcoord planes
|
|
s = (DotProduct(arrays->svector[o], arrays->coord[o]) + br->faces[j].stdir[0][3]);
|
|
t = (DotProduct(arrays->tvector[o], arrays->coord[o]) + br->faces[j].stdir[1][3]);
|
|
arrays->texcoord[o][0] = s * scale[0];
|
|
arrays->texcoord[o][1] = t * scale[1];
|
|
|
|
//maths, maths, and more maths.
|
|
arrays->lmcoord[o][0] = (br->faces[j].lmbase[0]+0.5 + s/br->faces[j].lmscale-br->faces[j].lmbias[0]) * hm->brushlmscale;
|
|
arrays->lmcoord[o][1] = (br->faces[j].lmbase[1]+0.5 + t/br->faces[j].lmscale-br->faces[j].lmbias[1]) * hm->brushlmscale;
|
|
}
|
|
for (k = 2; k < br->faces[j].numpoints; k++)
|
|
{ //triangle fans
|
|
arrays->index[numindicies++] = numverts + 0;
|
|
arrays->index[numindicies++] = numverts + k-1;
|
|
arrays->index[numindicies++] = numverts + k-0;
|
|
}
|
|
numverts += br->faces[j].numpoints;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numverts || numindicies)
|
|
{
|
|
bb = Z_Malloc(sizeof(*bb) + (sizeof(bb->mesh.xyz_array[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
|
|
bb->next = bt->batches;
|
|
bt->batches = bb;
|
|
bb->lightmap = lmnum;
|
|
BE_VBO_Begin(&ctx, (sizeof(arrays->coord[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
|
|
BE_VBO_Data(&ctx, arrays->coord, sizeof(arrays->coord [0])*numverts, &bb->vbo.coord);
|
|
BE_VBO_Data(&ctx, arrays->texcoord, sizeof(arrays->texcoord [0])*numverts, &bb->vbo.texcoord);
|
|
BE_VBO_Data(&ctx, arrays->lmcoord, sizeof(arrays->lmcoord [0])*numverts, &bb->vbo.lmcoord[0]);
|
|
BE_VBO_Data(&ctx, arrays->normal, sizeof(arrays->normal [0])*numverts, &bb->vbo.normals);
|
|
BE_VBO_Data(&ctx, arrays->svector, sizeof(arrays->svector [0])*numverts, &bb->vbo.svector);
|
|
BE_VBO_Data(&ctx, arrays->tvector, sizeof(arrays->tvector [0])*numverts, &bb->vbo.tvector);
|
|
BE_VBO_Finish(&ctx, arrays->index, sizeof(arrays->index [0])*numindicies, &bb->vbo.indicies, &bb->vbo.vbomem, &bb->vbo.ebomem);
|
|
|
|
bb->mesh.xyz_array = (vecV_t*)(bb+1);
|
|
memcpy(bb->mesh.xyz_array, arrays->coord, sizeof(*bb->mesh.xyz_array) * numverts);
|
|
bb->mesh.st_array = (vec2_t*)(bb->mesh.xyz_array+numverts);
|
|
memcpy(bb->mesh.st_array, arrays->texcoord, sizeof(*bb->mesh.st_array) * numverts);
|
|
bb->mesh.lmst_array[0] = (vec2_t*)(bb->mesh.st_array+numverts);
|
|
memcpy(bb->mesh.lmst_array[0], arrays->lmcoord, sizeof(*bb->mesh.lmst_array) * numverts);
|
|
bb->mesh.normals_array = (vec3_t*)(bb->mesh.lmst_array[0]+numverts);
|
|
memcpy(bb->mesh.normals_array, arrays->normal, sizeof(*bb->mesh.normals_array) * numverts);
|
|
bb->mesh.snormals_array = (vec3_t*)(bb->mesh.normals_array+numverts);
|
|
memcpy(bb->mesh.snormals_array, arrays->svector, sizeof(*bb->mesh.snormals_array) * numverts);
|
|
bb->mesh.tnormals_array = (vec3_t*)(bb->mesh.snormals_array+numverts);
|
|
memcpy(bb->mesh.tnormals_array, arrays->tvector, sizeof(*bb->mesh.tnormals_array) * numverts);
|
|
|
|
bb->pmesh = &bb->mesh;
|
|
bb->mesh.numindexes = numindicies;
|
|
bb->mesh.numvertexes = numverts;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(bb = bt->batches; bb; bb = bb->next)
|
|
{
|
|
b = BE_GetTempBatch();
|
|
if (b)
|
|
{
|
|
j = 0;
|
|
if (bb->lightmap >= 0)
|
|
b->lightmap[j++] = r_fullbright.ival?-1:hm->brushlmremaps[bb->lightmap];
|
|
for (; j < MAXRLIGHTMAPS; j++)
|
|
b->lightmap[j] = -1;
|
|
b->ent = e;
|
|
b->shader = bt->shader;
|
|
b->flags = 0;
|
|
b->mesh = &bb->pmesh;
|
|
b->meshes = 1;
|
|
b->buildmeshes = NULL;
|
|
b->skin = NULL;
|
|
b->texture = NULL;
|
|
b->vbo = &bb->vbo;
|
|
|
|
b->next = batches[b->shader->sort];
|
|
batches[b->shader->sort] = b;
|
|
}
|
|
}
|
|
}
|
|
if (arrays)
|
|
BZ_Free(arrays);
|
|
}
|
|
#endif
|
|
|
|
static brushtex_t *Terr_Brush_FindTexture(heightmap_t *hm, const char *texname)
|
|
{
|
|
brushtex_t *bt;
|
|
if (!hm)
|
|
return NULL;
|
|
|
|
for (bt = hm->brushtextures; bt; bt = bt->next)
|
|
{
|
|
if (!strcmp(bt->shadername, texname))
|
|
return bt;
|
|
}
|
|
bt = Z_Malloc(sizeof(*bt));
|
|
bt->next = hm->brushtextures;
|
|
hm->brushtextures = bt;
|
|
Q_strncpyz(bt->shadername, texname, sizeof(bt->shadername));
|
|
|
|
return bt;
|
|
}
|
|
|
|
static brushes_t *Terr_Brush_Insert(model_t *model, heightmap_t *hm, brushes_t *brush)
|
|
{
|
|
vecV_t facepoints[64];
|
|
unsigned int iface, oface, j, k;
|
|
unsigned int numpoints;
|
|
brushes_t *out;
|
|
vec2_t mins, maxs;
|
|
vec2_t lm;
|
|
|
|
if (!hm)
|
|
{
|
|
if (model && model->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
|
|
if (model && model->loadstate == MLS_LOADED)
|
|
{
|
|
char basename[MAX_QPATH];
|
|
COM_FileBase(model->name, basename, sizeof(basename));
|
|
model->terrain = Mod_LoadTerrainInfo(model, basename, true);
|
|
hm = model->terrain;
|
|
if (!hm)
|
|
return NULL;
|
|
Terr_FinishTerrain(model);
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
hm->wbrushes = BZ_Realloc(hm->wbrushes, sizeof(*hm->wbrushes) * (hm->numbrushes+1));
|
|
out = &hm->wbrushes[hm->numbrushes];
|
|
out->selected = false;
|
|
out->contents = brush->contents;
|
|
out->axialplanes = 0;
|
|
|
|
out->planes = BZ_Malloc((sizeof(*out->planes)+sizeof(*out->faces)) * brush->numplanes);
|
|
out->faces = (void*)(out->planes+brush->numplanes);
|
|
ClearBounds(out->mins, out->maxs);
|
|
for (iface = 0, oface = 0; iface < brush->numplanes; iface++)
|
|
{
|
|
for (j = 0; j < oface; j++)
|
|
{
|
|
if (out->planes[j][0] == brush->planes[iface][0] &&
|
|
out->planes[j][1] == brush->planes[iface][1] &&
|
|
out->planes[j][2] == brush->planes[iface][2] &&
|
|
out->planes[j][3] == brush->planes[iface][3])
|
|
break;
|
|
}
|
|
if (j < oface)
|
|
{
|
|
Con_DPrintf("duplicate plane\n");
|
|
continue;
|
|
}
|
|
|
|
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
|
|
numpoints = Fragment_ClipPlaneToBrush(facepoints, sizeof(facepoints)/sizeof(facepoints[0]), brush->planes, sizeof(*brush->planes), brush->numplanes, brush->planes[iface]);
|
|
if (!numpoints)
|
|
{
|
|
Con_DPrintf("redundant face\n");
|
|
continue; //this surface was chopped away entirely, and isn't relevant.
|
|
}
|
|
|
|
//copy the basic face info out so we can save/restore/query/edit it later.
|
|
Vector4Copy(brush->planes[iface], out->planes[oface]);
|
|
out->faces[oface].tex = brush->faces[iface].tex;
|
|
Vector4Copy(brush->faces[iface].stdir[0], out->faces[oface].stdir[0]);
|
|
Vector4Copy(brush->faces[iface].stdir[1], out->faces[oface].stdir[1]);
|
|
|
|
if (out->planes[oface][0] == 1)
|
|
out->axialplanes |= 1u<<0;
|
|
else if (out->planes[oface][1] == 1)
|
|
out->axialplanes |= 1u<<1;
|
|
else if (out->planes[oface][2] == 1)
|
|
out->axialplanes |= 1u<<2;
|
|
else if (out->planes[oface][0] == -1)
|
|
out->axialplanes |= 1u<<3;
|
|
else if (out->planes[oface][1] == -1)
|
|
out->axialplanes |= 1u<<4;
|
|
else if (out->planes[oface][2] == -1)
|
|
out->axialplanes |= 1u<<5;
|
|
|
|
//make sure this stuff is rebuilt properly.
|
|
out->faces[oface].tex->rebuild = true;
|
|
|
|
//keep this stuff cached+reused, so everything is consistant. also work out min/max lightmap texture coords
|
|
out->faces[oface].points = BZ_Malloc(numpoints * sizeof(*out->faces[oface].points));
|
|
Vector2Set(mins, 0, 0);
|
|
Vector2Set(maxs, 0, 0);
|
|
for (j = 0; j < numpoints; j++)
|
|
{
|
|
AddPointToBounds(facepoints[j], out->mins, out->maxs);
|
|
VectorCopy(facepoints[j], out->faces[oface].points[j]);
|
|
for (k = 0; k < 2; k++)
|
|
{
|
|
lm[k] = DotProduct(out->faces[oface].points[j], out->faces[oface].stdir[k]) + out->faces[oface].stdir[k][3];
|
|
if (j == 0)
|
|
mins[k] = maxs[k] = lm[k];
|
|
else if (lm[k] > maxs[k])
|
|
maxs[k] = lm[k];
|
|
else if (lm[k] < mins[k])
|
|
mins[k] = lm[k];
|
|
}
|
|
}
|
|
out->faces[oface].numpoints = numpoints;
|
|
|
|
//determine lightmap scale, and extents. rescale the lightmap if it ought to have been subdivided.
|
|
out->faces[oface].relight = true;
|
|
out->faces[oface].lmscale = 16;
|
|
for (k = 0; k < 2; )
|
|
{
|
|
out->faces[oface].lmbias[k] = floor(mins[k]/out->faces[oface].lmscale);
|
|
out->faces[oface].lmextents[k] = ceil((maxs[k])/out->faces[oface].lmscale)-out->faces[oface].lmbias[k]+1;
|
|
if (out->faces[oface].lmextents[k] > 128)
|
|
{ //surface is too large for lightmap data. just drop its resolution, because splitting the face in plane-defined geometry is a bad idea.
|
|
if (out->faces[oface].lmscale > 256)
|
|
{
|
|
out->faces[oface].relight = false;
|
|
k++;
|
|
}
|
|
else
|
|
{
|
|
out->faces[oface].lmscale *= 2;
|
|
k = 0;
|
|
}
|
|
}
|
|
else
|
|
k++;
|
|
}
|
|
out->faces[oface].lightmap = -1;
|
|
out->faces[oface].lmbase[0] = 0;
|
|
out->faces[oface].lmbase[1] = 0;
|
|
if (out->faces[oface].relight)
|
|
{
|
|
out->faces[oface].lightdata = BZ_Malloc(out->faces[oface].lmextents[0] * out->faces[oface].lmextents[1] * 3);
|
|
memset(out->faces[oface].lightdata, 0x3f, out->faces[oface].lmextents[0]*out->faces[oface].lmextents[1]*3);
|
|
}
|
|
else
|
|
out->faces[oface].lightdata = NULL;
|
|
|
|
// Con_Printf("lm extents: %u %u (%i points)\n", out->faces[oface].lmextents[0], out->faces[oface].lmextents[1], numpoints);
|
|
oface++;
|
|
}
|
|
if (oface < 4)
|
|
{ //a brush with less than 4 planes cannot be a valid convex area (but can happen when certain redundant planes are chopped out). don't accept creation
|
|
//(we often get 2-plane brushes if the sides are sucked in)
|
|
for (j = 0; j < oface; j++)
|
|
{
|
|
BZ_Free(out->faces[j].lightdata);
|
|
BZ_Free(out->faces[j].points);
|
|
}
|
|
BZ_Free(out->planes);
|
|
return NULL;
|
|
}
|
|
out->numplanes = oface;
|
|
if (brush->id)
|
|
out->id = brush->id;
|
|
else
|
|
{
|
|
unsigned int i;
|
|
//loop to avoid creating two brushes with the same id
|
|
do
|
|
{
|
|
out->id = (++hm->brushidseq)&0x00ffffff;
|
|
#ifndef SERVERONLY
|
|
if (cls.state) //avoid networking conflicts by having each node generating its own private ids
|
|
out->id |= (cl.playerview[0].playernum+1)<<24;
|
|
#endif
|
|
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
if (hm->wbrushes[i].id == out->id)
|
|
break;
|
|
}
|
|
} while (i != hm->numbrushes);
|
|
}
|
|
// Con_Printf("brush %u (%i faces)\n", out->id, oface);
|
|
|
|
hm->numbrushes+=1;
|
|
hm->brushesedited = true;
|
|
|
|
hm->recalculatebrushlighting = true; //lightmaps need to be reallocated
|
|
|
|
//make sure the brush's bounds are added to the containing model.
|
|
AddPointToBounds(out->mins, model->mins, model->maxs);
|
|
AddPointToBounds(out->maxs, model->mins, model->maxs);
|
|
|
|
return out;
|
|
}
|
|
|
|
static void Terr_Brush_DeleteIdx(heightmap_t *hm, size_t idx)
|
|
{
|
|
int i;
|
|
brushes_t *br = &hm->wbrushes[idx];
|
|
if (!hm)
|
|
return;
|
|
|
|
for (i = 0; i < br->numplanes; i++)
|
|
{
|
|
BZ_Free(br->faces[i].lightdata);
|
|
BZ_Free(br->faces[i].points);
|
|
br->faces[i].tex->rebuild = true;
|
|
}
|
|
|
|
BZ_Free(br->planes);
|
|
hm->numbrushes--;
|
|
hm->brushesedited = true;
|
|
//plug the hole with some other brush.
|
|
if (idx < hm->numbrushes)
|
|
hm->wbrushes[idx] = hm->wbrushes[hm->numbrushes];
|
|
}
|
|
static void Terr_Brush_DeleteId(heightmap_t *hm, unsigned int brushid)
|
|
{
|
|
size_t i;
|
|
brushes_t *br;
|
|
if (!hm)
|
|
return;
|
|
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
br = &hm->wbrushes[i];
|
|
if (br->id == brushid)
|
|
{
|
|
Terr_Brush_DeleteIdx(hm, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef _WIN32
|
|
#include <malloc.h>
|
|
#else
|
|
#include <alloca.h>
|
|
#endif
|
|
|
|
static void Brush_Serialise(sizebuf_t *sb, brushes_t *br)
|
|
{
|
|
unsigned int i;
|
|
MSG_WriteLong(sb, br->id);
|
|
MSG_WriteLong(sb, br->contents);
|
|
MSG_WriteLong(sb, br->numplanes);
|
|
|
|
for (i = 0; i < br->numplanes; i++)
|
|
{
|
|
MSG_WriteString(sb, br->faces[i].tex->shadername);
|
|
|
|
MSG_WriteFloat(sb, br->planes[i][0]);
|
|
MSG_WriteFloat(sb, br->planes[i][1]);
|
|
MSG_WriteFloat(sb, br->planes[i][2]);
|
|
MSG_WriteFloat(sb, br->planes[i][3]);
|
|
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[0][0]);
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[0][1]);
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[0][2]);
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[0][3]);
|
|
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[1][0]);
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[1][1]);
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[1][2]);
|
|
MSG_WriteFloat(sb, br->faces[i].stdir[1][3]);
|
|
}
|
|
}
|
|
static qboolean Brush_Deserialise(heightmap_t *hm, brushes_t *br)
|
|
{
|
|
unsigned int i;
|
|
unsigned int maxplanes = br->numplanes;
|
|
br->id = MSG_ReadLong();
|
|
br->contents = MSG_ReadLong();
|
|
br->numplanes = MSG_ReadLong();
|
|
|
|
if (br->numplanes > maxplanes)
|
|
return false;
|
|
|
|
for (i = 0; i < br->numplanes; i++)
|
|
{
|
|
//FIXME: as a server, we probably want to reject the brush if we exceed some texnum/memory limitation, so clients can't just spam new textures endlessly.
|
|
br->faces[i].tex = Terr_Brush_FindTexture(hm, MSG_ReadString());
|
|
|
|
br->planes[i][0] = MSG_ReadFloat();
|
|
br->planes[i][1] = MSG_ReadFloat();
|
|
br->planes[i][2] = MSG_ReadFloat();
|
|
br->planes[i][3] = MSG_ReadFloat();
|
|
|
|
br->faces[i].stdir[0][0] = MSG_ReadFloat();
|
|
br->faces[i].stdir[0][1] = MSG_ReadFloat();
|
|
br->faces[i].stdir[0][2] = MSG_ReadFloat();
|
|
br->faces[i].stdir[0][3] = MSG_ReadFloat();
|
|
|
|
br->faces[i].stdir[1][0] = MSG_ReadFloat();
|
|
br->faces[i].stdir[1][1] = MSG_ReadFloat();
|
|
br->faces[i].stdir[1][2] = MSG_ReadFloat();
|
|
br->faces[i].stdir[1][3] = MSG_ReadFloat();
|
|
}
|
|
return true;
|
|
}
|
|
#ifndef SERVERONLY
|
|
heightmap_t *CL_BrushEdit_ForceContext(model_t *mod)
|
|
{
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
if (!hm)
|
|
{
|
|
if (mod && mod->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
|
|
if (mod && mod->loadstate == MLS_LOADED)
|
|
{
|
|
char basename[MAX_QPATH];
|
|
COM_FileBase(mod->name, basename, sizeof(basename));
|
|
mod->terrain = Mod_LoadTerrainInfo(mod, basename, true);
|
|
hm = mod->terrain;
|
|
if (!hm)
|
|
return NULL;
|
|
Terr_FinishTerrain(mod);
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
return hm;
|
|
}
|
|
|
|
void CL_Parse_BrushEdit(void)
|
|
{
|
|
unsigned int modelindex = MSG_ReadShort();
|
|
int cmd = MSG_ReadByte();
|
|
|
|
model_t *mod = (modelindex<countof(cl.model_precache))?cl.model_precache[modelindex]:NULL;
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
|
|
if (cmd == 0)
|
|
Terr_Brush_DeleteId(hm, MSG_ReadLong());
|
|
else if (cmd == 1)
|
|
{
|
|
brushes_t brush;
|
|
|
|
hm = CL_BrushEdit_ForceContext(mod); //do this early, to ensure that the textures are correct
|
|
|
|
memset(&brush, 0, sizeof(brush));
|
|
brush.numplanes = 128;
|
|
brush.planes = alloca(sizeof(*brush.planes) * brush.numplanes);
|
|
brush.faces = alloca(sizeof(*brush.faces) * brush.numplanes);
|
|
if (!Brush_Deserialise(hm, &brush))
|
|
Host_EndGame("CL_Parse_BrushEdit: unparsable brush\n");
|
|
if (brush.id)
|
|
{
|
|
int i;
|
|
if (cls.demoplayback)
|
|
Terr_Brush_DeleteId(hm, brush.id);
|
|
else
|
|
{
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
brushes_t *br = &hm->wbrushes[i];
|
|
if (br->id == brush.id)
|
|
return; //we already have it. assume we just edited it.
|
|
}
|
|
}
|
|
}
|
|
Terr_Brush_Insert(mod, hm, &brush);
|
|
}
|
|
else if (cmd == 2)
|
|
{
|
|
hm = CL_BrushEdit_ForceContext(mod); //make sure we don't end up with any loaded brushes.
|
|
if (hm)
|
|
{
|
|
while(hm->numbrushes)
|
|
Terr_Brush_DeleteIdx(hm, hm->numbrushes-1);
|
|
}
|
|
}
|
|
else if (cmd == 3)
|
|
{
|
|
//follows edits after a 2
|
|
}
|
|
else
|
|
Host_EndGame("CL_Parse_BrushEdit: unknown command %i\n", cmd);
|
|
}
|
|
#endif
|
|
#ifndef CLIENTONLY
|
|
qboolean SV_Prespawn_Brushes(sizebuf_t *msg, unsigned int *modelindex, unsigned int *lastid)
|
|
{
|
|
//lastid starts at 0
|
|
unsigned int bestid, i;
|
|
brushes_t *best;
|
|
model_t *mod;
|
|
heightmap_t *hm;
|
|
while(1)
|
|
{
|
|
if (*modelindex < MAX_PRECACHE_MODELS)
|
|
mod = sv.models[*modelindex];
|
|
else
|
|
mod = NULL;
|
|
if (!mod)
|
|
{
|
|
if (!(*modelindex)++)
|
|
continue;
|
|
return false;
|
|
}
|
|
hm = mod->terrain;
|
|
if (!hm || !hm->brushesedited)
|
|
{
|
|
*modelindex+=1;
|
|
*lastid = 0;
|
|
continue;
|
|
}
|
|
|
|
if (!*lastid)
|
|
{ //make sure the client starts with a clean slate.
|
|
MSG_WriteByte(msg, svcfte_brushedit);
|
|
MSG_WriteShort(msg, *modelindex);
|
|
MSG_WriteByte(msg, 2);
|
|
}
|
|
|
|
//weird loop to try to ensure we never miss any brushes.
|
|
//get the lowest index that is 1 higher than our previous.
|
|
for (best = NULL, bestid = ~0u, i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
unsigned int bid = hm->wbrushes[i].id;
|
|
if (bid > *lastid && bid <= bestid)
|
|
{
|
|
best = &hm->wbrushes[i];
|
|
bestid = best->id;
|
|
if (bestid == *lastid+1)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (best)
|
|
{
|
|
MSG_WriteByte(msg, svcfte_brushedit);
|
|
MSG_WriteShort(msg, *modelindex);
|
|
MSG_WriteByte(msg, 1);
|
|
Brush_Serialise(msg, best);
|
|
*lastid = bestid;
|
|
return true;
|
|
}
|
|
|
|
*modelindex+=1;
|
|
*lastid = 0;
|
|
}
|
|
}
|
|
qboolean SV_Parse_BrushEdit(void)
|
|
{
|
|
qboolean authorise = (host_client->penalties & BAN_MAPPER) || (host_client->netchan.remote_address.type == NA_LOOPBACK);
|
|
unsigned int modelindex = MSG_ReadShort();
|
|
int cmd = MSG_ReadByte();
|
|
model_t *mod = (modelindex<countof(sv.models))?sv.models[modelindex]:NULL;
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
if (cmd == 0)
|
|
{
|
|
unsigned int brushid = MSG_ReadLong();
|
|
if (!authorise)
|
|
{
|
|
SV_PrintToClient(host_client, PRINT_MEDIUM, "Brush editing ignored: you are not a mapper\n");
|
|
return true;
|
|
}
|
|
Terr_Brush_DeleteId(hm, brushid);
|
|
|
|
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
|
|
MSG_WriteShort(&sv.multicast, modelindex);
|
|
MSG_WriteByte(&sv.multicast, 0);
|
|
MSG_WriteLong(&sv.multicast, brushid);
|
|
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
|
|
return true;
|
|
}
|
|
else if (cmd == 1)
|
|
{
|
|
brushes_t brush;
|
|
memset(&brush, 0, sizeof(brush));
|
|
brush.numplanes = 128;
|
|
brush.planes = alloca(sizeof(*brush.planes) * brush.numplanes);
|
|
brush.faces = alloca(sizeof(*brush.faces) * brush.numplanes);
|
|
if (!Brush_Deserialise(hm, &brush))
|
|
{
|
|
Con_Printf("SV_Parse_BrushEdit: %s sent an unparsable brush\n", host_client->name);
|
|
return false;
|
|
}
|
|
if (!authorise)
|
|
{
|
|
SV_PrintToClient(host_client, PRINT_MEDIUM, "Brush editing ignored: you are not a mapper\n");
|
|
return true;
|
|
}
|
|
|
|
Terr_Brush_DeleteId(hm, brush.id);
|
|
if (!Terr_Brush_Insert(mod, hm, &brush))
|
|
return true; //looks mostly valid, but something was degenerate. fpu precision...
|
|
|
|
//FIXME: expand the world entity's sizes if needed?
|
|
|
|
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
|
|
MSG_WriteShort(&sv.multicast, modelindex);
|
|
MSG_WriteByte(&sv.multicast, 1);
|
|
Brush_Serialise(&sv.multicast, &brush);
|
|
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("SV_Parse_BrushEdit: %s sent an unknown command: %i\n", host_client->name, cmd);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
int shadername;
|
|
vec3_t planenormal;
|
|
float planedist;
|
|
vec3_t sdir;
|
|
float sbias;
|
|
vec3_t tdir;
|
|
float tbias;
|
|
} qcbrushface_t;
|
|
|
|
static void *validateqcpointer(pubprogfuncs_t *prinst, size_t qcptr, size_t elementsize, size_t elementcount, qboolean allownull)
|
|
{
|
|
//make sure that the sizes can't overflow
|
|
if (elementcount > 0x10000)
|
|
{
|
|
PR_BIError(prinst, "brush: elementcount %u is too large\n", (unsigned int)elementcount);
|
|
return NULL;
|
|
}
|
|
if (qcptr < 0 || qcptr+(elementsize*elementcount) > prinst->stringtablesize)
|
|
{
|
|
PR_BIError(prinst, "brush: invalid qc pointer\n");
|
|
return NULL;
|
|
}
|
|
if (!qcptr)
|
|
{
|
|
if (!allownull)
|
|
PR_BIError(prinst, "brush: null qc pointer\n");
|
|
return NULL;
|
|
}
|
|
return prinst->stringtable + qcptr;
|
|
}
|
|
// {"brush_get", PF_brush_get, 0, 0, 0, 0, D(qcbrushface "int(float modelidx, int brushid, brushface_t *out_faces, int maxfaces, int *out_contents)", "Queries a brush's information. You must pre-allocate the face array for the builtin to write to. Return value is the number of faces retrieved, 0 on error.")},
|
|
void QCBUILTIN PF_brush_get(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
unsigned int brushid = G_INT(OFS_PARM1);
|
|
unsigned int maxfaces = G_INT(OFS_PARM3);
|
|
qcbrushface_t *out_faces = validateqcpointer(prinst, G_INT(OFS_PARM2), sizeof(*out_faces), maxfaces, true);
|
|
unsigned int *out_contents = validateqcpointer(prinst, G_INT(OFS_PARM4), sizeof(*out_contents), 1, true);
|
|
unsigned int fa, i;
|
|
brushes_t *br;
|
|
|
|
//assume the worst.
|
|
G_INT(OFS_RETURN) = 0;
|
|
if (out_contents)
|
|
*out_contents = 0;
|
|
|
|
if (!hm)
|
|
return;
|
|
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
br = &hm->wbrushes[i];
|
|
if (br->id == brushid)
|
|
{
|
|
if (out_contents)
|
|
*out_contents = br->contents;
|
|
if (!out_faces)
|
|
G_INT(OFS_RETURN) = br->numplanes;
|
|
else
|
|
{
|
|
maxfaces = min(br->numplanes, maxfaces);
|
|
|
|
for (fa = 0; fa < maxfaces; fa++)
|
|
{
|
|
out_faces->shadername = PR_TempString(prinst, br->faces[fa].tex->shadername);
|
|
VectorCopy(br->planes[fa], out_faces->planenormal);
|
|
out_faces->planedist = br->planes[fa][3];
|
|
|
|
VectorCopy(br->faces[fa].stdir[0], out_faces->sdir);
|
|
out_faces->sbias = br->faces[fa].stdir[0][3];
|
|
VectorCopy(br->faces[fa].stdir[1], out_faces->tdir);
|
|
out_faces->tbias = br->faces[fa].stdir[1][3];
|
|
|
|
out_faces++;
|
|
}
|
|
G_INT(OFS_RETURN) = fa;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// {"brush_create", PF_brush_create, 0, 0, 0, 0, D("int(float modelidx, brushface_t *in_faces, int numfaces, int contents)", "Inserts a new brush into the model. Return value is the new brush's id.")},
|
|
void QCBUILTIN PF_brush_create(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
int modelindex = G_FLOAT(OFS_PARM0);
|
|
model_t *mod = vmw->Get_CModel(vmw, modelindex);
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
unsigned int numfaces = G_INT(OFS_PARM2);
|
|
qcbrushface_t *in_faces = validateqcpointer(prinst, G_INT(OFS_PARM1), sizeof(*in_faces), numfaces, false);
|
|
unsigned int contents = G_INT(OFS_PARM3);
|
|
|
|
unsigned int i;
|
|
brushes_t brush, *nb;
|
|
vec4_t *planes;
|
|
struct brushface_s *faces;
|
|
|
|
G_INT(OFS_RETURN) = 0;
|
|
|
|
if (!hm)
|
|
{
|
|
if (mod && mod->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
|
|
if (mod && mod->loadstate == MLS_LOADED)
|
|
{
|
|
char basename[MAX_QPATH];
|
|
COM_FileBase(mod->name, basename, sizeof(basename));
|
|
mod->terrain = Mod_LoadTerrainInfo(mod, basename, true);
|
|
hm = mod->terrain;
|
|
if (!hm)
|
|
return;
|
|
Terr_FinishTerrain(mod);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
planes = alloca(sizeof(*planes) * numfaces);
|
|
faces = alloca(sizeof(*faces) * numfaces);
|
|
for (i = 0; i < numfaces; i++)
|
|
{
|
|
VectorCopy(in_faces[i].planenormal, planes[i]);
|
|
planes[i][3] = in_faces[i].planedist;
|
|
|
|
faces[i].tex = Terr_Brush_FindTexture(hm, PR_GetString(prinst, in_faces[i].shadername));
|
|
|
|
VectorCopy(in_faces[i].sdir, faces[i].stdir[0]);
|
|
faces[i].stdir[0][3] = in_faces[i].sbias;
|
|
VectorCopy(in_faces[i].tdir, faces[i].stdir[1]);
|
|
faces[i].stdir[1][3] = in_faces[i].tbias;
|
|
}
|
|
|
|
//now emit it
|
|
brush.id = 0;
|
|
brush.contents = contents;
|
|
brush.numplanes = numfaces;
|
|
brush.planes = planes;
|
|
brush.faces = faces;
|
|
if (numfaces)
|
|
{
|
|
nb = Terr_Brush_Insert(mod, hm, &brush);
|
|
if (nb)
|
|
{
|
|
G_INT(OFS_RETURN) = nb->id;
|
|
#ifndef CLIENTONLY
|
|
if (sv.state && modelindex > 0)
|
|
{
|
|
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
|
|
MSG_WriteShort(&sv.multicast, modelindex);
|
|
MSG_WriteByte(&sv.multicast, 1);
|
|
Brush_Serialise(&sv.multicast, nb);
|
|
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
|
|
return;
|
|
}
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
if (cls.state && modelindex > 0)
|
|
{
|
|
MSG_WriteByte(&cls.netchan.message, clcfte_brushedit);
|
|
MSG_WriteShort(&cls.netchan.message, modelindex);
|
|
MSG_WriteByte(&cls.netchan.message, 1);
|
|
Brush_Serialise(&cls.netchan.message, nb);
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
// {"brush_delete", PF_brush_delete, 0, 0, 0, 0, D("void(float modelidx, int brushid)", "Destroys the specified brush.")},
|
|
void QCBUILTIN PF_brush_delete(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
int modelindex = G_FLOAT(OFS_PARM0);
|
|
model_t *mod = vmw->Get_CModel(vmw, modelindex);
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
unsigned int brushid = G_INT(OFS_PARM1);
|
|
|
|
if (!hm)
|
|
return;
|
|
|
|
Terr_Brush_DeleteId(hm, brushid);
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state && modelindex > 0)
|
|
{
|
|
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
|
|
MSG_WriteShort(&sv.multicast, modelindex);
|
|
MSG_WriteByte(&sv.multicast, 0);
|
|
MSG_WriteLong(&sv.multicast, brushid);
|
|
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
|
|
return;
|
|
}
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
if (cls.state && modelindex > 0)
|
|
{
|
|
MSG_WriteByte(&cls.netchan.message, clcfte_brushedit);
|
|
MSG_WriteShort(&cls.netchan.message, modelindex);
|
|
MSG_WriteByte(&cls.netchan.message, 0);
|
|
MSG_WriteLong(&cls.netchan.message, brushid);
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
// {"brush_selected", PF_brush_selected, 0, 0, 0, 0, D("float(float modelid, int brushid, int faceid, float selectedstate)", "Allows you to easily set transient visual properties of a brush. If brush/face is -1, applies to all. returns old value. selectedstate=-1 changes nothing (called for its return value).")},
|
|
void QCBUILTIN PF_brush_selected(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
unsigned int brushid = G_INT(OFS_PARM1);
|
|
// unsigned int faceid = G_INT(OFS_PARM2);
|
|
unsigned int state = G_FLOAT(OFS_PARM3);
|
|
unsigned int i;
|
|
brushes_t *br;
|
|
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
if (!hm)
|
|
return;
|
|
|
|
// hm->recalculatebrushlighting = true;
|
|
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
br = &hm->wbrushes[i];
|
|
if (br->id == brushid)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = br->selected;
|
|
|
|
if (state >= 0)
|
|
{
|
|
if (br->selected != state)
|
|
{
|
|
for (i = 0; i < br->numplanes; i++)
|
|
{
|
|
br->faces[i].tex->rebuild = true;
|
|
br->faces[i].relight = true;
|
|
}
|
|
br->selected = state;
|
|
}
|
|
}
|
|
// return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// {"brush_calcfacepoints",PF_brush_calcfacepoints,0,0, 0, 0, D("int(int faceid, brushface_t *in_faces, int numfaces, vector *points, int maxpoints)", "Determines the points of the specified face, if the specified brush were to actually be created.")},
|
|
void QCBUILTIN PF_brush_calcfacepoints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
unsigned int faceid = G_INT(OFS_PARM0);
|
|
unsigned int numfaces = G_INT(OFS_PARM2);
|
|
qcbrushface_t *in_faces = validateqcpointer(prinst, G_INT(OFS_PARM1), sizeof(*in_faces), numfaces, false);
|
|
unsigned int maxpoints = G_INT(OFS_PARM4);
|
|
vec3_t *out_verts = validateqcpointer(prinst, G_INT(OFS_PARM3), sizeof(*out_verts), maxpoints, false);
|
|
vecV_t facepoints[256];
|
|
vec4_t planes[256];
|
|
unsigned int j, numpoints;
|
|
|
|
faceid--;
|
|
if (faceid < 0 || faceid >= numfaces)
|
|
{
|
|
G_INT(OFS_RETURN) = 0;
|
|
return;
|
|
}
|
|
|
|
//make sure this isn't a dupe face
|
|
for (j = 0; j < faceid; j++)
|
|
{
|
|
if (in_faces[j].planenormal[0] == in_faces[faceid].planenormal[0] &&
|
|
in_faces[j].planenormal[1] == in_faces[faceid].planenormal[1] &&
|
|
in_faces[j].planenormal[2] == in_faces[faceid].planenormal[2] &&
|
|
in_faces[j].planedist == in_faces[faceid].planedist)
|
|
{
|
|
G_INT(OFS_RETURN) = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
//generate a list that Terr_GenerateBrushFace can actually use, silly, but lets hope this isn't needed to be nippy
|
|
for (j = 0; j < numfaces; j++)
|
|
{
|
|
VectorCopy(in_faces[j].planenormal, planes[j]);
|
|
planes[j][3] = in_faces[j].planedist;
|
|
}
|
|
|
|
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
|
|
numpoints = Fragment_ClipPlaneToBrush(facepoints, countof(facepoints), planes, sizeof(*planes), numfaces, planes[faceid]);
|
|
G_INT(OFS_RETURN) = numpoints;
|
|
if (numpoints > maxpoints)
|
|
numpoints = maxpoints;
|
|
|
|
//... and copy them out without padding. yeah, silly.
|
|
for (j = 0; j < numpoints; j++)
|
|
{
|
|
VectorCopy(facepoints[j], out_verts[j]);
|
|
}
|
|
}
|
|
|
|
// {"brush_getfacepoints",PF_brush_getfacepoints,0,0, 0, 0, D("int(float modelid, int brushid, int faceid, vector *points, int maxpoints)", "Allows you to easily set transient visual properties of a brush. If brush/face is -1, applies to all. returns old value. selectedstate=-1 changes nothing (called for its return value).")},
|
|
void QCBUILTIN PF_brush_getfacepoints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
unsigned int brushid = G_INT(OFS_PARM1);
|
|
unsigned int faceid = G_INT(OFS_PARM2);
|
|
unsigned int maxpoints = G_INT(OFS_PARM4), p;
|
|
vec3_t *out_verts = validateqcpointer(prinst, G_INT(OFS_PARM3), sizeof(*out_verts), maxpoints, false);
|
|
size_t i;
|
|
brushes_t *br;
|
|
|
|
G_INT(OFS_RETURN) = 0;
|
|
|
|
if (!hm)
|
|
return;
|
|
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
br = &hm->wbrushes[i];
|
|
if (br->id == brushid)
|
|
{
|
|
if (!faceid)
|
|
{
|
|
if (maxpoints >= 2)
|
|
{
|
|
VectorCopy(br->mins, out_verts[0]);
|
|
VectorCopy(br->maxs, out_verts[1]);
|
|
G_INT(OFS_RETURN) = 2;
|
|
}
|
|
else if (maxpoints == 1)
|
|
{
|
|
VectorInterpolate(br->mins, 0.5, br->maxs, out_verts[0]);
|
|
G_INT(OFS_RETURN) = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
faceid--;
|
|
if (faceid >= br->numplanes)
|
|
break;
|
|
maxpoints = min(maxpoints, br->faces[faceid].numpoints);
|
|
for (p = 0; p < maxpoints; p++)
|
|
VectorCopy(br->faces[faceid].points[p], out_verts[p]);
|
|
G_INT(OFS_RETURN) = p;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// {"brush_findinvolume",PF_brush_findinvolume,0,0, 0, 0, D("int(float modelid, vector *planes, float *dists, int numplanes, int *out_brushes, int *out_faces, int maxresults)", "Allows you to easily obtain a list of brushes+faces within the given bounding region. If out_faces is not null, the same brush might be listed twice.")},
|
|
void QCBUILTIN PF_brush_findinvolume(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *vmw = prinst->parms->user;
|
|
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
|
|
heightmap_t *hm = mod?mod->terrain:NULL;
|
|
int in_numplanes = G_INT(OFS_PARM3);
|
|
vec3_t *in_normals = validateqcpointer(prinst, G_INT(OFS_PARM1), sizeof(*in_normals), in_numplanes, false);
|
|
float *in_distances = validateqcpointer(prinst, G_INT(OFS_PARM2), sizeof(*in_distances), in_numplanes, false);
|
|
unsigned int maxresults = G_INT(OFS_PARM6);
|
|
unsigned int *out_brushids = validateqcpointer(prinst, G_INT(OFS_PARM4), sizeof(*out_brushids), maxresults, false);
|
|
unsigned int *out_faceids = G_INT(OFS_PARM5)?validateqcpointer(prinst, G_INT(OFS_PARM5), sizeof(*out_faceids), maxresults, false):NULL;
|
|
unsigned int i, j, k, r = 0;
|
|
brushes_t *br;
|
|
vec3_t best;
|
|
float dist;
|
|
|
|
//find all brushes/faces with a vetex within the region
|
|
//the brush is inside if any every plane has at least one vertex on the inner side
|
|
|
|
if (hm)
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
{
|
|
br = &hm->wbrushes[i];
|
|
|
|
for (j = 0; j < in_numplanes; j++)
|
|
{
|
|
for (k=0 ; k<3 ; k++)
|
|
{
|
|
if (in_normals[j][k] < 0)
|
|
best[k] = br->maxs[k];
|
|
else
|
|
best[k] = br->mins[k];
|
|
}
|
|
dist = DotProduct (best, in_normals[j]);
|
|
dist = in_distances[j] - dist;
|
|
if (dist <= 0) //don't find coplanar brushes. add an epsilon if you need this.
|
|
break;
|
|
}
|
|
if (j == in_numplanes)
|
|
{
|
|
//the box had some point on the near side of every single plane, and thus must contain at least part of the box
|
|
if (r == maxresults)
|
|
break; //ran out
|
|
out_brushids[r] = br->id;
|
|
if (out_faceids) //FIXME: handle this properly.
|
|
out_faceids[r] = 0;
|
|
r++;
|
|
}
|
|
}
|
|
G_INT(OFS_RETURN) = r;
|
|
}
|
|
|
|
void Terr_WriteBrushInfo(vfsfile_t *file, brushes_t *br)
|
|
{
|
|
//( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname [x y z d] [x y z d] rotation sscale tscale
|
|
float *point[3];
|
|
int i;
|
|
|
|
VFS_PRINTF(file, "\n{");
|
|
for (i = 0; i < br->numplanes; i++)
|
|
{
|
|
point[0] = br->faces[i].points[0];
|
|
point[1] = br->faces[i].points[1];
|
|
point[2] = br->faces[i].points[2];
|
|
|
|
//%.9g is 'meant' to be lossless for a standard ieee single-precision float. (%.17g for a double)
|
|
VFS_PRINTF(file, "\n( %.9g %.9g %.9g ) ( %.9g %.9g %.9g ) ( %.9g %.9g %.9g ) \"%s\" [ %.9g %.9g %.9g %.9g ] [ %.9g %.9g %.9g %.9g ] 0 1 1",
|
|
point[0][0], point[0][1], point[0][2],
|
|
point[1][0], point[1][1], point[1][2],
|
|
point[2][0], point[2][1], point[2][2],
|
|
br->faces[i].tex?br->faces[i].tex->shadername:"",
|
|
br->faces[i].stdir[0][0], br->faces[i].stdir[0][1], br->faces[i].stdir[0][2], br->faces[i].stdir[0][3],
|
|
br->faces[i].stdir[1][0], br->faces[i].stdir[1][1], br->faces[i].stdir[1][2], br->faces[i].stdir[1][3]
|
|
);
|
|
}
|
|
VFS_PRINTF(file, "\n}");
|
|
}
|
|
void Terr_WriteMapFile(vfsfile_t *file, model_t *mod)
|
|
{
|
|
char token[8192];
|
|
int nest = 0;
|
|
const char *start, *entities = mod->entities;
|
|
int i;
|
|
unsigned int entnum = 0;
|
|
heightmap_t *hm;
|
|
|
|
hm = mod->terrain;
|
|
if (hm && hm->exteriorcontents != FTECONTENTS_EMPTY)
|
|
VFS_WRITE(file, "terrain\n", 8);
|
|
|
|
start = entities;
|
|
while(entities)
|
|
{
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
if (token[0] == '}' && token[1] == 0)
|
|
{
|
|
nest--;
|
|
if (!nest)
|
|
{
|
|
if (!entnum)
|
|
{
|
|
// VFS_PRINTF(file, "\n//Worldspawn brushes go here");
|
|
|
|
hm = mod->terrain;
|
|
if (hm)
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
Terr_WriteBrushInfo(file, &hm->wbrushes[i]);
|
|
}
|
|
entnum++;
|
|
}
|
|
}
|
|
else if (token[0] == '{' && token[1] == 0)
|
|
{
|
|
nest++;
|
|
}
|
|
else
|
|
{
|
|
if (!strcmp(token, "model"))
|
|
{
|
|
int submodelnum;
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
|
|
if (*token == '*')
|
|
submodelnum = atoi(token+1);
|
|
else
|
|
submodelnum = 0;
|
|
|
|
if (submodelnum)
|
|
{
|
|
model_t *submod;
|
|
|
|
Q_snprintfz(token, sizeof(token), "*%i:%s", submodelnum, mod->name);
|
|
submod = Mod_FindName (token);
|
|
|
|
// VFS_PRINTF(file, "\nBrushes for %s go here", token);
|
|
hm = submod->terrain;
|
|
if (hm)
|
|
{
|
|
for (i = 0; i < hm->numbrushes; i++)
|
|
Terr_WriteBrushInfo(file, &hm->wbrushes[i]);
|
|
|
|
start = entities;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
}
|
|
VFS_WRITE(file, start, entities - start);
|
|
start = entities;
|
|
}
|
|
}
|
|
void Mod_Terrain_Save_f(void)
|
|
{
|
|
vfsfile_t *file;
|
|
model_t *mod;
|
|
const char *mapname = Cmd_Argv(1);
|
|
char fname[MAX_QPATH];
|
|
if (Cmd_IsInsecure())
|
|
{
|
|
Con_Printf("Please use this command via the console\n");
|
|
return;
|
|
}
|
|
if (*mapname)
|
|
mod = Mod_FindName(va("maps/%s", mapname));
|
|
#ifndef SERVERONLY
|
|
else if (cls.state)
|
|
mod = cl.worldmodel;
|
|
#endif
|
|
else
|
|
mod = NULL;
|
|
|
|
if (!mod)
|
|
{
|
|
Con_Printf("no model loaded by that name\n");
|
|
return;
|
|
}
|
|
if (mod->loadstate != MLS_LOADED)
|
|
{
|
|
Con_Printf("that model isn't fully loaded\n");
|
|
return;
|
|
}
|
|
if (*Cmd_Argv(2))
|
|
Q_snprintfz(fname, sizeof(fname), "maps/%s.map", Cmd_Argv(2));
|
|
else
|
|
Q_snprintfz(fname, sizeof(fname), "%s", mod->name);
|
|
|
|
if (mod->type != mod_heightmap)
|
|
{
|
|
//warning: brushes are not saved unless its a .map
|
|
COM_StripExtension(mod->name, fname, sizeof(fname));
|
|
Q_strncatz(fname, ".ent", sizeof(fname));
|
|
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
file = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!file)
|
|
Con_Printf("unable to open %s\n", fname);
|
|
else
|
|
{
|
|
VFS_WRITE(file, mod->entities, strlen(mod->entities));
|
|
VFS_CLOSE(file);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
file = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!file)
|
|
Con_Printf("unable to open %s\n", fname);
|
|
else
|
|
{
|
|
Terr_WriteMapFile(file, mod);
|
|
VFS_CLOSE(file);
|
|
}
|
|
}
|
|
FS_FlushFSHash();
|
|
}
|
|
qboolean Terr_ReformEntitiesLump(model_t *mod, heightmap_t *hm, char *entities)
|
|
{
|
|
char token[8192];
|
|
int nest = 0;
|
|
int buflen = strlen(entities);
|
|
char *out, *start;
|
|
int i;
|
|
int submodelnum = 0;
|
|
qboolean isdetail = false;
|
|
qboolean foundsubmodel = false;
|
|
qboolean inbrush = false;
|
|
int numplanes = 0;
|
|
vec4_t planes[64];
|
|
struct brushface_s faces[64];
|
|
int brushcontents = FTECONTENTS_SOLID;
|
|
heightmap_t *subhm = NULL;
|
|
model_t *submod = NULL;
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
hm->entsdirty = true;
|
|
hm->relightcontext = LightStartup(NULL, mod, false);
|
|
hm->lightthreadmem = BZ_Malloc(lightthreadctxsize);
|
|
hm->inheritedlightthreadmem = false;
|
|
#endif
|
|
|
|
/*FIXME: we need to re-form the entities lump to insert model fields as appropriate*/
|
|
mod->entities = out = Z_Malloc(buflen+1);
|
|
|
|
while(entities)
|
|
{
|
|
start = entities;
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
if (token[0] == '}' && token[1] == 0)
|
|
{
|
|
nest--;
|
|
if (inbrush)
|
|
{
|
|
brushes_t brush;
|
|
//finish the brush
|
|
brush.contents = brushcontents;
|
|
brush.numplanes = numplanes;
|
|
brush.planes = planes;
|
|
brush.faces = faces;
|
|
brush.id = 0;
|
|
if (numplanes && subhm)
|
|
{
|
|
qboolean oe = subhm->brushesedited;
|
|
Terr_Brush_Insert(submod, subhm, &brush);
|
|
subhm->brushesedited = oe;
|
|
}
|
|
numplanes = 0;
|
|
inbrush = false;
|
|
continue;
|
|
}
|
|
}
|
|
else if (token[0] == '{' && token[1] == 0)
|
|
{
|
|
nest++;
|
|
if (nest == 1)
|
|
{ //entering a new entity
|
|
foundsubmodel = false;
|
|
isdetail = false;
|
|
}
|
|
if (nest == 2)
|
|
{
|
|
if (isdetail) //func_detail injects its brushes into the world model for some reason.
|
|
{
|
|
submod = mod;
|
|
subhm = hm;
|
|
}
|
|
else if (!foundsubmodel)
|
|
{
|
|
foundsubmodel = true;
|
|
if (submodelnum)
|
|
{
|
|
Q_snprintfz(token, sizeof(token), "*%i", submodelnum);
|
|
*out++ = 'm';
|
|
*out++ = 'o';
|
|
*out++ = 'd';
|
|
*out++ = 'e';
|
|
*out++ = 'l';
|
|
*out++ = ' ';
|
|
*out++ = '\"';
|
|
for (i = 0; token[i]; i++)
|
|
*out++ = token[i];
|
|
*out++ = '\"';
|
|
*out++ = ' ';
|
|
|
|
Q_snprintfz(token, sizeof(token), "*%i:%s", submodelnum, mod->name);
|
|
submod = Mod_FindName (token);
|
|
if (submod->loadstate == MLS_NOTLOADED)
|
|
{
|
|
submod->type = mod_heightmap;
|
|
if (!submod->entities)
|
|
submod->entities = Z_Malloc(1);
|
|
subhm = submod->terrain = Mod_LoadTerrainInfo(submod, submod->name, true);
|
|
|
|
subhm->exteriorcontents = FTECONTENTS_EMPTY;
|
|
|
|
ClearBounds(submod->mins, submod->maxs);
|
|
|
|
submod->funcs.NativeTrace = Heightmap_Trace_Test;
|
|
submod->funcs.PointContents = Heightmap_PointContents;
|
|
submod->funcs.NativeContents = Heightmap_NativeBoxContents;
|
|
submod->funcs.LightPointValues = Heightmap_LightPointValues;
|
|
submod->funcs.StainNode = Heightmap_StainNode;
|
|
submod->funcs.MarkLights = Heightmap_MarkLights;
|
|
submod->funcs.ClusterForPoint = Heightmap_ClusterForPoint;
|
|
submod->funcs.ClusterPVS = Heightmap_ClusterPVS;
|
|
#ifndef CLIENTONLY
|
|
submod->funcs.FindTouchedLeafs = Heightmap_FindTouchedLeafs;
|
|
submod->funcs.EdictInFatPVS = Heightmap_EdictInFatPVS;
|
|
submod->funcs.FatPVS = Heightmap_FatPVS;
|
|
#endif
|
|
submod->loadstate = MLS_LOADED;
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
subhm->relightcontext = LightStartup(hm->relightcontext, submod, false);
|
|
subhm->lightthreadmem = hm->lightthreadmem;
|
|
subhm->inheritedlightthreadmem = true;
|
|
#endif
|
|
}
|
|
else
|
|
subhm = NULL;
|
|
}
|
|
else
|
|
{
|
|
submod = mod;
|
|
subhm = hm;
|
|
}
|
|
submodelnum++;
|
|
}
|
|
inbrush = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (inbrush)
|
|
{
|
|
//parse a plane
|
|
//Quake: ( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname 0 -32 rotation sscale tscale
|
|
//hexen2: ( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname 0 -32 rotation sscale tscale utterlypointless
|
|
//Valve: ( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname [x y z d] [x y z d] rotation sscale tscale
|
|
//fte : ( px py pz pd ) texname [sx sy sz sd] [tx ty tz td] 0 1 1
|
|
brushtex_t *bt;
|
|
vec3_t d1,d2;
|
|
vec3_t points[3];
|
|
vec4_t texplane[2];
|
|
float scale[2], rot;
|
|
int p;
|
|
qboolean hlstyle = false;
|
|
memset(points, 0, sizeof(points));
|
|
for (p = 0; p < 3; p++)
|
|
{
|
|
if (token[0] != '(' || token[1] != 0)
|
|
break;
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
points[p][0] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
points[p][1] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
points[p][2] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
if (token[0] != ')' || token[1] != 0)
|
|
{
|
|
// VectorClear(points[1]);
|
|
// VectorClear(points[2]);
|
|
points[1][0] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
if (p == 0 && !strcmp(token, ")"))
|
|
p = 4; //we just managed to read an entire plane instead of 3 points.
|
|
break;
|
|
}
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
}
|
|
if (p < 3)
|
|
{
|
|
Con_Printf(CON_ERROR "%s: malformed brush\n", mod->name);
|
|
return false;
|
|
}
|
|
if (numplanes == sizeof(planes)/sizeof(planes[0]))
|
|
{
|
|
Con_Printf(CON_ERROR "%s: too many planes in brush\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
bt = Terr_Brush_FindTexture(subhm, token);
|
|
if (*token == '*')
|
|
{
|
|
if (!Q_strncasecmp(token, "*lava", 5))
|
|
brushcontents = FTECONTENTS_LAVA;
|
|
else if (!Q_strncasecmp(token, "*slime", 5))
|
|
brushcontents = FTECONTENTS_SLIME;
|
|
else
|
|
brushcontents = FTECONTENTS_WATER;
|
|
}
|
|
else if (!Q_strncasecmp(token, "*sky", 4))
|
|
brushcontents = FTECONTENTS_SKY;
|
|
else if (!Q_strcasecmp(token, "clip"))
|
|
brushcontents = FTECONTENTS_PLAYERCLIP;
|
|
else
|
|
brushcontents = FTECONTENTS_SOLID;
|
|
|
|
//FIXME: halflife format has the entire [x y z dist] plane specified.
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
if (*token == '[')
|
|
{
|
|
hlstyle = true;
|
|
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[0][0] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[0][1] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[0][2] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[0][3] = atof(token);
|
|
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
//]
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
//[
|
|
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[1][0] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[1][1] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[1][2] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[1][3] = atof(token);
|
|
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
//]
|
|
}
|
|
else
|
|
{
|
|
VectorClear(texplane[0]);
|
|
VectorClear(texplane[1]);
|
|
texplane[0][3] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
texplane[1][3] = atof(token);
|
|
}
|
|
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
rot = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
scale[0] = atof(token);
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
scale[1] = atof(token);
|
|
|
|
//hexen2 has some extra junk that is useless - some 'light' value, but its never used and should normally be -1.
|
|
while (*entities == ' ' || *entities == '\t')
|
|
entities++;
|
|
if (*entities == '-' || (*entities >= '0' && *entities <= '9'))
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
|
|
//okay, that's all the actual parsing, now try to make sense of this plane.
|
|
if (p == 4)
|
|
{ //parsed an actual plane
|
|
VectorCopy(points[0], planes[numplanes]);
|
|
planes[numplanes][3] = points[1][0];
|
|
}
|
|
else
|
|
{ //parsed 3 points.
|
|
VectorSubtract(points[0], points[1], d1);
|
|
VectorSubtract(points[2], points[1], d2);
|
|
CrossProduct(d1, d2, planes[numplanes]);
|
|
VectorNormalize(planes[numplanes]);
|
|
planes[numplanes][3] = DotProduct(points[1], planes[numplanes]);
|
|
}
|
|
faces[numplanes].tex = bt;
|
|
|
|
//quake's .maps use the normal to decide which texture directions to use in some lame axially-aligned way.
|
|
if (!hlstyle)
|
|
{
|
|
float a=fabs(planes[numplanes][0]),b=fabs(planes[numplanes][1]),c=fabs(planes[numplanes][2]);
|
|
if (a>=b&&a>=c)
|
|
texplane[0][1] = 1;
|
|
else
|
|
texplane[0][0] = 1;
|
|
if (c>a&&c>b)
|
|
texplane[1][1] = -1;
|
|
else
|
|
texplane[1][2] = -1;
|
|
}
|
|
|
|
if (rot)
|
|
{
|
|
int mas, mat;
|
|
float s,t;
|
|
float a = rot*(M_PI/180);
|
|
float cosa = cos(a), sina=sin(a);
|
|
for (mas=0; mas<2&&!texplane[0][mas]; mas++);
|
|
for (mat=0; mat<2&&!texplane[1][mat]; mat++);
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
s = cosa*texplane[i][mas] - sina*texplane[i][mat];
|
|
t = sina*texplane[i][mas] + cosa*texplane[i][mat];
|
|
texplane[i][mas] = s;
|
|
texplane[i][mat] = t;
|
|
}
|
|
}
|
|
|
|
if (!scale[0]) scale[0] = 1;
|
|
if (!scale[1]) scale[1] = 1;
|
|
VectorScale(texplane[0], 1.0/scale[0], faces[numplanes].stdir[0]);
|
|
VectorScale(texplane[1], 1.0/scale[1], faces[numplanes].stdir[1]);
|
|
faces[numplanes].stdir[0][3] = texplane[0][3];
|
|
faces[numplanes].stdir[1][3] = texplane[1][3];
|
|
|
|
numplanes++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!strcmp(token, "classname"))
|
|
{
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
|
|
if (!strcmp(token, "func_detail"))
|
|
isdetail = true;
|
|
}
|
|
else
|
|
entities = COM_ParseOut(entities, token, sizeof(token));
|
|
}
|
|
while(start < entities)
|
|
*out++ = *start++;
|
|
}
|
|
*out++ = 0;
|
|
|
|
mod->numsubmodels = submodelnum;
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean QDECL Terr_LoadTerrainModel (model_t *mod, void *buffer, size_t bufsize)
|
|
{
|
|
int exterior = FTECONTENTS_SOLID;
|
|
heightmap_t *hm;
|
|
|
|
char token[MAX_QPATH];
|
|
int sectsize = 0;
|
|
char *src;
|
|
|
|
src = COM_ParseOut(buffer, token, sizeof(token));
|
|
if (!strcmp(token, "terrain"))
|
|
buffer = src;
|
|
else if (!strcmp(token, "{"))
|
|
exterior = FTECONTENTS_EMPTY;
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "%s wasn't terrain map\n", mod->name); //shouldn't happen
|
|
return false;
|
|
}
|
|
|
|
mod->type = mod_heightmap;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
|
|
hm = Z_Malloc(sizeof(*hm));
|
|
ClearLink(&hm->recycle);
|
|
// ClearLink(&hm->collected);
|
|
COM_FileBase(mod->name, hm->path, sizeof(hm->path));
|
|
|
|
if (!Terr_ReformEntitiesLump(mod, hm, buffer))
|
|
return false;
|
|
|
|
strcpy(hm->groundshadername, "terrainshader");
|
|
strcpy(hm->skyname, "sky1");
|
|
|
|
hm->entitylock = Sys_CreateMutex();
|
|
hm->sectionsize = sectsize;
|
|
if (exterior)
|
|
{
|
|
hm->firstsegx = -1;
|
|
hm->firstsegy = -1;
|
|
hm->maxsegx = +1;
|
|
hm->maxsegy = +1;
|
|
}
|
|
else
|
|
{
|
|
hm->firstsegx = 0;
|
|
hm->firstsegy = 0;
|
|
hm->maxsegx = 0;
|
|
hm->maxsegy = 0;
|
|
}
|
|
hm->exteriorcontents = exterior; //sky outside the map
|
|
|
|
Terr_ParseEntityLump(mod->entities, hm);
|
|
|
|
if (hm->firstsegx != hm->maxsegx)
|
|
{
|
|
vec3_t point;
|
|
point[0] = (hm->firstsegx - CHUNKBIAS) * hm->sectionsize;
|
|
point[1] = (hm->firstsegy - CHUNKBIAS) * hm->sectionsize;
|
|
point[2] = -999999999999999999999999.f;
|
|
AddPointToBounds(point, mod->mins, mod->maxs);
|
|
point[0] = (hm->maxsegx - CHUNKBIAS) * hm->sectionsize;
|
|
point[1] = (hm->maxsegy - CHUNKBIAS) * hm->sectionsize;
|
|
point[2] = 999999999999999999999999.f;
|
|
AddPointToBounds(point, mod->mins, mod->maxs);
|
|
}
|
|
|
|
mod->funcs.NativeTrace = Heightmap_Trace_Test;
|
|
mod->funcs.PointContents = Heightmap_PointContents;
|
|
|
|
mod->funcs.NativeContents = Heightmap_NativeBoxContents;
|
|
|
|
mod->funcs.LightPointValues = Heightmap_LightPointValues;
|
|
mod->funcs.StainNode = Heightmap_StainNode;
|
|
mod->funcs.MarkLights = Heightmap_MarkLights;
|
|
|
|
mod->funcs.ClusterForPoint = Heightmap_ClusterForPoint;
|
|
mod->funcs.ClusterPVS = Heightmap_ClusterPVS;
|
|
|
|
#ifndef CLIENTONLY
|
|
mod->funcs.FindTouchedLeafs = Heightmap_FindTouchedLeafs;
|
|
mod->funcs.EdictInFatPVS = Heightmap_EdictInFatPVS;
|
|
mod->funcs.FatPVS = Heightmap_FatPVS;
|
|
#endif
|
|
/* mod->hulls[0].funcs.HullPointContents = Heightmap_PointContents;
|
|
mod->hulls[1].funcs.HullPointContents = Heightmap_PointContents;
|
|
mod->hulls[2].funcs.HullPointContents = Heightmap_PointContents;
|
|
mod->hulls[3].funcs.HullPointContents = Heightmap_PointContents;
|
|
*/
|
|
|
|
mod->terrain = hm;
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
if (hm->relightcontext)
|
|
{
|
|
LightReloadEntities(hm->relightcontext, mod->entities, true);
|
|
hm->entsdirty = false;
|
|
}
|
|
#endif
|
|
|
|
validatelinks(&hm->recycle);
|
|
return true;
|
|
}
|
|
|
|
void *Mod_LoadTerrainInfo(model_t *mod, char *loadname, qboolean force)
|
|
{
|
|
heightmap_t *hm;
|
|
heightmap_t potential;
|
|
if (!mod->entities)
|
|
return NULL;
|
|
|
|
memset(&potential, 0, sizeof(potential));
|
|
Terr_ParseEntityLump(mod->entities, &potential);
|
|
|
|
if (potential.firstsegx >= potential.maxsegx || potential.firstsegy >= potential.maxsegy)
|
|
{
|
|
//figure out the size such that it encompases the entire bsp.
|
|
potential.firstsegx = floor(mod->mins[0] / potential.sectionsize) + CHUNKBIAS;
|
|
potential.firstsegy = floor(mod->mins[1] / potential.sectionsize) + CHUNKBIAS;
|
|
potential.maxsegx = ceil(mod->maxs[0] / potential.sectionsize) + CHUNKBIAS;
|
|
potential.maxsegy = ceil(mod->maxs[1] / potential.sectionsize) + CHUNKBIAS;
|
|
if (*loadname=='*')
|
|
{
|
|
potential.firstsegx = bound(0, potential.firstsegx, CHUNKLIMIT);
|
|
potential.firstsegy = bound(0, potential.firstsegy, CHUNKLIMIT);
|
|
potential.maxsegx = bound(potential.firstsegx, potential.maxsegx, CHUNKLIMIT);
|
|
potential.maxsegy = bound(potential.firstsegx, potential.maxsegy, CHUNKLIMIT);
|
|
}
|
|
else
|
|
{//bound it, such that 0 0 will always be loaded.
|
|
potential.firstsegx = bound(0, potential.firstsegx, CHUNKBIAS);
|
|
potential.firstsegy = bound(0, potential.firstsegy, CHUNKBIAS);
|
|
potential.maxsegx = bound(CHUNKBIAS+1, potential.maxsegx, CHUNKLIMIT);
|
|
potential.maxsegy = bound(CHUNKBIAS+1, potential.maxsegy, CHUNKLIMIT);
|
|
}
|
|
|
|
if (!force)
|
|
{
|
|
char sect[MAX_QPATH];
|
|
Q_snprintfz(sect, sizeof(sect), "maps/%s/sect_%03x_%03x.hms", loadname, potential.firstsegx + (potential.maxsegx-potential.firstsegx)/2, potential.firstsegy + (potential.maxsegy-potential.firstsegy)/2);
|
|
if (!COM_FCheckExists(sect))
|
|
{
|
|
Q_snprintfz(sect, sizeof(sect), "maps/%s/block_00_00.hms", loadname);
|
|
if (!COM_FCheckExists(sect))
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
hm = Z_Malloc(sizeof(*hm));
|
|
*hm = potential;
|
|
hm->entitylock = Sys_CreateMutex();
|
|
ClearLink(&hm->recycle);
|
|
Q_strncpyz(hm->path, loadname, sizeof(hm->path));
|
|
Q_strncpyz(hm->groundshadername, "terrainshader", sizeof(hm->groundshadername));
|
|
|
|
hm->exteriorcontents = FTECONTENTS_EMPTY; //bsp geometry outside the heightmap
|
|
|
|
return hm;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
void Mod_Terrain_Create_f(void)
|
|
{
|
|
int x,y;
|
|
hmsection_t *s;
|
|
heightmap_t *hm;
|
|
char *mname;
|
|
char *mapdesc;
|
|
char *skyname;
|
|
char *groundname;
|
|
char *watername;
|
|
char *groundheight;
|
|
char *waterheight;
|
|
vfsfile_t *file;
|
|
model_t mod;
|
|
memset(&mod, 0, sizeof(mod));
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("%s: NAME \"DESCRIPTION\" SKYNAME DEFAULTGROUNDTEX DEFAULTHEIGHT DEFAULTWATER DEFAULTWATERHEIGHT\nGenerates a fresh maps/foo.hmp file. You may wish to edit it with notepad later to customise it. You will need csaddon.dat in order to edit the actual terrain.\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
mname = va("maps/%s.hmp", Cmd_Argv(1));
|
|
|
|
mapdesc = Cmd_Argv(2); if (!*mapdesc) mapdesc = Cmd_Argv(1);
|
|
skyname = Cmd_Argv(3); if (!*skyname) skyname = "sky1";
|
|
groundname = Cmd_Argv(4); if (!*groundname) groundname = "default";
|
|
groundheight = Cmd_Argv(5); if (!*groundheight) groundheight = "0";
|
|
watername = Cmd_Argv(6); if (!*watername) watername = "";
|
|
waterheight = Cmd_Argv(7); if (!*waterheight) waterheight = "1024";
|
|
mod.entities = va(
|
|
"{\n"
|
|
"classname \"worldspawn\"\n"
|
|
"message \"%s\"\n"
|
|
"_sky sky1\n"
|
|
"_fog 0.02\n"
|
|
"_segmentsize 1024\n"
|
|
"_minxsegment -2048\n"
|
|
"_minysegment -2048\n"
|
|
"_maxxsegment 2048\n"
|
|
"_maxysegment 2048\n"
|
|
"//_defaultgroundtexture \"city4_2\"\n"
|
|
"//_defaultwatertexture \"*water2\"\n"
|
|
"//_defaultgroundheight -1024\n"
|
|
"//_defaultwaterheight 0\n" //hurrah, sea level.
|
|
// "_tiles 64 64 8 8\n"
|
|
"}\n"
|
|
"{\n"
|
|
"classname info_player_start\n"
|
|
"origin \"0 0 1024\"\n"
|
|
"}\n"
|
|
, Cmd_Argv(2));
|
|
|
|
mod.type = mod_heightmap;
|
|
mod.terrain = hm = Z_Malloc(sizeof(*hm));
|
|
Terr_ParseEntityLump(mod.entities, hm);
|
|
hm->entitylock = Sys_CreateMutex();
|
|
ClearLink(&hm->recycle);
|
|
Q_strncpyz(hm->path, Cmd_Argv(1), sizeof(hm->path));
|
|
Q_strncpyz(hm->groundshadername, "terrainshader", sizeof(hm->groundshadername));
|
|
hm->exteriorcontents = FTECONTENTS_SOLID;
|
|
|
|
|
|
for (x = CHUNKBIAS-1; x < CHUNKBIAS+1; x++)
|
|
for (y = CHUNKBIAS-1; y < CHUNKBIAS+1; y++)
|
|
Terr_GetSection(hm, x, y, TGS_TRYLOAD|TGS_DEFAULTONFAIL);
|
|
|
|
for (x = CHUNKBIAS-1; x < CHUNKBIAS+1; x++)
|
|
for (y = CHUNKBIAS-1; y < CHUNKBIAS+1; y++)
|
|
{
|
|
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
|
|
if (s && (s->flags & (TSF_EDITED|TSF_DIRTY)))
|
|
{
|
|
Terr_InitLightmap(s, false);
|
|
Terr_SaveSection(hm, s, x, y, true);
|
|
}
|
|
}
|
|
|
|
if (COM_FCheckExists(mname))
|
|
{
|
|
Con_Printf("%s: already exists, not overwriting.\n", mname);
|
|
return;
|
|
}
|
|
FS_CreatePath(mname, FS_GAMEONLY);
|
|
file = FS_OpenVFS(mname, "wb", FS_GAMEONLY);
|
|
if (!file)
|
|
Con_Printf("unable to open %s\n", mname);
|
|
else
|
|
{
|
|
Terr_WriteMapFile(file, &mod);
|
|
VFS_CLOSE(file);
|
|
Con_Printf("Wrote %s\n", mname);
|
|
FS_FlushFSHashWritten();
|
|
}
|
|
Terr_FreeModel(&mod);
|
|
}
|
|
#endif
|
|
//reads in the terrain a tile at a time, and writes it out again.
|
|
//the new version will match our current format version.
|
|
//this is mostly so I can strip out old format revisions...
|
|
#ifndef SERVERONLY
|
|
void Mod_Terrain_Convert_f(void)
|
|
{
|
|
model_t *mod;
|
|
heightmap_t *hm;
|
|
if (Cmd_FromGamecode())
|
|
return;
|
|
|
|
if (Cmd_Argc() >= 2)
|
|
mod = Mod_FindName(va("maps/%s.hmp", Cmd_Argv(1)));
|
|
else if (cls.state)
|
|
mod = cl.worldmodel;
|
|
else
|
|
mod = NULL;
|
|
if (!mod || mod->type == mod_dummy)
|
|
return;
|
|
hm = mod->terrain;
|
|
if (!hm)
|
|
return;
|
|
|
|
{
|
|
char *texkill = Cmd_Argv(2);
|
|
hmsection_t *s;
|
|
int x, sx;
|
|
int y, sy;
|
|
|
|
while(Terr_Collect(hm)) //collect as many as we can now, so when we collect later, the one that's collected is fresh.
|
|
;
|
|
for (y = hm->firstsegy; y < hm->maxsegy; y+=SECTIONSPERBLOCK)
|
|
{
|
|
Sys_Printf("%g%% complete\n", 100 * (y-hm->firstsegy)/(float)(hm->maxsegy-hm->firstsegy));
|
|
for (x = hm->firstsegx; x < hm->maxsegx; x+=SECTIONSPERBLOCK)
|
|
{
|
|
for (sy = y; sy < y+SECTIONSPERBLOCK && sy < hm->maxsegy; sy++)
|
|
{
|
|
for (sx = x; sx < x+SECTIONSPERBLOCK && sx < hm->maxsegx; sx++)
|
|
{
|
|
s = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_NODOWNLOAD|TGS_NORENDER);
|
|
if (s)
|
|
{
|
|
if (*texkill)
|
|
ted_texkill(s, texkill);
|
|
s->flags |= TSF_EDITED;
|
|
}
|
|
}
|
|
}
|
|
for (sy = y; sy < y+SECTIONSPERBLOCK && sy < hm->maxsegy; sy++)
|
|
{
|
|
for (sx = x; sx < x+SECTIONSPERBLOCK && sx < hm->maxsegx; sx++)
|
|
{
|
|
s = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_NODOWNLOAD|TGS_NORENDER);
|
|
if (s)
|
|
{
|
|
if (s->flags & TSF_EDITED)
|
|
{
|
|
if (Terr_SaveSection(hm, s, sx, sy, true))
|
|
{
|
|
s->flags &= ~TSF_EDITED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while(Terr_Collect(hm))
|
|
;
|
|
}
|
|
}
|
|
Sys_Printf("%g%% complete\n", 100.0f);
|
|
}
|
|
}
|
|
#endif
|
|
void Mod_Terrain_Reload_f(void)
|
|
{
|
|
model_t *mod;
|
|
heightmap_t *hm;
|
|
if (Cmd_Argc() >= 2)
|
|
mod = Mod_FindName(va("maps/%s.hmp", Cmd_Argv(1)));
|
|
#ifndef SERVERONLY
|
|
else if (cls.state)
|
|
mod = cl.worldmodel;
|
|
#endif
|
|
else
|
|
mod = NULL;
|
|
if (!mod || mod->type == mod_dummy)
|
|
return;
|
|
hm = mod->terrain;
|
|
if (!hm)
|
|
return;
|
|
|
|
if (Cmd_Argc() >= 4)
|
|
{
|
|
hmsection_t *s;
|
|
int sx = atoi(Cmd_Argv(2)) + CHUNKBIAS;
|
|
int sy = atoi(Cmd_Argv(3)) + CHUNKBIAS;
|
|
if (hm)
|
|
{
|
|
s = Terr_GetSection(hm, sx, sy, TGS_NOLOAD);
|
|
if (s)
|
|
{
|
|
s->flags |= TSF_NOTIFY;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Terr_PurgeTerrainModel(mod, false, true);
|
|
}
|
|
|
|
terrainfuncs_t *QDECL Terr_GetTerrainFuncs(void)
|
|
{
|
|
return &terrainfuncs;
|
|
}
|
|
|
|
void Terr_Init(void)
|
|
{
|
|
terrainfuncs.GenerateWater = Terr_GenerateWater;
|
|
terrainfuncs.InitLightmap = Terr_InitLightmap;
|
|
terrainfuncs.AddMesh = Terr_AddMesh;
|
|
terrainfuncs.GetLightmap = Terr_GetLightmap;
|
|
terrainfuncs.GetSection = Terr_GetSection;
|
|
terrainfuncs.GenerateSections = Terr_GenerateSections;
|
|
terrainfuncs.FinishedSection = Terr_FinishedSection;
|
|
|
|
Cvar_Register(&mod_terrain_networked, "Terrain");
|
|
Cvar_Register(&mod_terrain_defaulttexture, "Terrain");
|
|
Cvar_Register(&mod_terrain_savever, "Terrain");
|
|
Cmd_AddCommand("mod_terrain_save", Mod_Terrain_Save_f);
|
|
Cmd_AddCommand("mod_terrain_reload", Mod_Terrain_Reload_f);
|
|
#ifndef SERVERONLY
|
|
Cmd_AddCommand("mod_terrain_create", Mod_Terrain_Create_f);
|
|
Cmd_AddCommandD("mod_terrain_convert", Mod_Terrain_Convert_f, "mod_terrain_convert [mapname] [texkill]\nConvert a terrain to the current format. If texkill is specified, only tiles with the named texture will be converted, and tiles with that texture will be stripped. This is a slow operation.");
|
|
#endif
|
|
|
|
Mod_RegisterModelFormatText(NULL, "FTE Heightmap Map (hmp)", "terrain", Terr_LoadTerrainModel);
|
|
Mod_RegisterModelFormatText(NULL, "Quake Map Format (map)", "{", Terr_LoadTerrainModel);
|
|
}
|
|
#endif
|