fteqw/engine/client/quakedef.h
Spoike 2201b920c8 fix colormod
added frag message filter, and dedicated frag tracker.
added 'windowed consoles' for social-type stuff without depending upon csqc mods for it.
added in_deviceids command which allows listing/renumbering device ids.
slider widgets now support inverted ranges, so gamma selection isn't so weird.
fix top/bottom colour selection bug.
software banding feature is now part of the 'software' preset (now that it supports mipmaps).
support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales.
snd_inactive is now default.
fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs.
added -makeinstaller option to embed a manifest inside the exe (and icon).
the resulting program will insist on installing the game if its run from outside a valid basedir.
framegroup support for q1mdl.
textures are now loaded on multiple worker threads, for reduced load times. moo har har.
netgraph shows packet+byte rates too.
added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues.
r_softwarebanding now works on q2bsp too.
fixed crepuscular lights.
gzip transfer encoding is performed while downloading, instead of inducing stalls.
FINALLY fix ezquake download compat issue (dimman found the issue).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00

334 lines
11 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// quakedef.h -- primary header for client
#ifndef __QUAKEDEF_H__
#define __QUAKEDEF_H__
#include "bothdefs.h" //first thing included by ALL files.
//for msvc #pragma message lines
#if defined(_MSC_VER)
#define MSVC_LINE __FILE__"("STRINGIFY(__LINE__)"):"
#define warningmsg(s) message(MSVC_LINE s)
#elif __GNUC__ >=4
#define warningmsg(s) message(s)
#endif
#ifdef MSVCDISABLEWARNINGS
//#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
/*#pragma warning( disable : 4244) //conversion from const double to float
#pragma warning( disable : 4305) //truncation from const double to float
#pragma warning( disable : 4018) //signed/unsigned mismatch... fix these?
#pragma warning( disable : 4706) //assignment within conditional expression - watch for these in GCC where they can be fixed but still functional.
#pragma warning( disable : 4100) //unreferenced formal parameter
#pragma warning( disable : 4201) //nonstandard extension used : nameless struct/union
#pragma warning( disable : 4213) //nonstandard extension used : cast on l-value
#pragma warning( disable : 4127) //conditional expression is constant - fixme?
*/
#pragma warning( 4 : 4244) //conversion from const double to float
#pragma warning( 4 : 4305) //truncation from const double to float
#pragma warning( 4 : 4018) //truncation from const double to float
#pragma warning( 2 : 4701)
#pragma warning(2:4132 4268)// const object not initialized
#pragma warning(2:4032) // function arg has different type from declaration
#pragma warning(2:4092) // 'sizeof' value too big
#pragma warning(2:4132 4268)// const object not initialized
//#pragma warning(2:4152) // pointer conversion between function and data
#pragma warning(2:4239) // standard doesn't allow this conversion
#pragma warning(2:4701) // local variable used without being initialized
//#pragma warning(2:4706) // if (a=b) instead of (if a==b)
#pragma warning(2:4709) // comma in array subscript
#pragma warning(3:4061) // not all enum values tested in switch statement
#pragma warning(3:4710) // inline function was not inlined
#pragma warning(3:4121) // space added for structure alignment
#pragma warning(3:4505) // unreferenced local function removed
#pragma warning(3:4019) // empty statement at global scope
//#pragma warning(3:4057) // pointers refer to different base types
#pragma warning(3:4125) // decimal digit terminates octal escape
#pragma warning(2:4131) // old-style function declarator
#pragma warning(3:4211) // extern redefined as static
//#pragma warning(3:4213) // cast on left side of = is non-standard
#pragma warning(3:4222) // member function at file scope shouldn't be static
#pragma warning(3:4234 4235)// keyword not supported or reserved for future
#pragma warning(3:4504) // type ambiguous; simplify code
#pragma warning(3:4507) // explicit linkage specified after default linkage
#pragma warning(3:4515) // namespace uses itself
#pragma warning(3:4516 4517)// access declarations are deprecated
#pragma warning(3:4670) // base class of thrown object is inaccessible
#pragma warning(3:4671) // copy ctor of thrown object is inaccessible
#pragma warning(3:4673) // thrown object cannot be handled in catch block
#pragma warning(3:4674) // dtor of thrown object is inaccessible
#pragma warning(3:4705) // statement has no effect (example: a+1;)
#pragma warning(3:4013) // function undefined, assuming extern returning int
#pragma warning( 4 : 4267) //truncation from const double to float
#pragma warning( 4 : 4710) //function not inlined
#pragma warning( error : 4020)
#pragma warning(error:4013)
//msvc... shut the fuck up.
#define _CRT_SECURE_NO_DEPRECATE
#define _CRT_NONSTDC_NO_DEPRECATE
#endif
#define QUAKEDEF_H__
#ifdef SERVERONLY
#define isDedicated true
#endif
#ifdef CLIENTONLY
#define isDedicated false
#endif
#ifdef __linux__
#define PNG_SUCKS_WITH_SETJMP //cos it does.
#endif
#define QUAKE_GAME // as opposed to utilities
//define PARANOID // speed sapping error checking
#include <float.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#if defined(AVAIL_PNGLIB) && defined(PNG_SUCKS_WITH_SETJMP) && !defined(SERVERONLY)
#if defined(MINGW)
#include "./mingw-libs/png.h"
#elif defined(_WIN32)
#include "png.h"
#else
#include <png.h>
#endif
#else
#ifdef FTE_TARGET_WEB
#include "web/ftejslib.h"
//officially, emscripten supports longjmp.
//unofficially, this makes firefox crash with memory issues.
#define setjmp(x) (x=0,x)
#define longjmp(b,r) emscriptenfte_abortmainloop(__func__)
typedef int jmp_buf;
#else
#include <setjmp.h>
#endif
#endif
#include <time.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "translate.h"
#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "cvar.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "wad.h"
#include "screen.h"
#include "sbar.h"
#include "sound.h"
#include "merged.h"
#include "render.h"
#include "client.h"
#include "gl_model.h"
#include "vm.h"
#include "input.h"
#include "keys.h"
#include "console.h"
#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "pmove.h"
#include "progtype.h"
#include "progdefs.h"
#ifndef CLIENTONLY
#include "progs.h"
#endif
#include "world.h"
#include "q2game.h"
#include "../http/iweb.h"
#ifdef CLIENTONLY
#define SSV_IsSubServer() false
#else
#include "server.h"
#endif
#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
#define min(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifdef USE_MSVCRT_DEBUG
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#endif
#ifdef _WIN32
#if (_MSC_VER >= 1400)
//with MSVC 8, use MS extensions
#define snprintf linuxlike_snprintf_vc8
int VARGS linuxlike_snprintf_vc8(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
#define vsnprintf(a, b, c, d) vsnprintf_s(a, b, _TRUNCATE, c, d)
#else
//msvc crap
#define snprintf linuxlike_snprintf
int VARGS linuxlike_snprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
#define vsnprintf linuxlike_vsnprintf
int VARGS linuxlike_vsnprintf(char *buffer, int size, const char *format, va_list argptr);
#endif
#ifdef _MSC_VER
//these are provided so we don't use them
//but mingw has some defines elsewhere and makes gcc moan
#define _vsnprintf unsafe_vsnprintf
#define _snprintf unsafe_snprintf
#endif
#endif
//=============================================================================
// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use
typedef struct quakeparms_s
{
char *basedir; //working directory
char *binarydir; //exe directory
const char *manifest; //linked manifest data (for installer functionality etc)
int argc;
const char **argv;
} quakeparms_t;
//=============================================================================
#define MAX_NUM_ARGVS 128
extern qboolean noclip_anglehack;
//
// host
//
extern quakeparms_t host_parms;
extern cvar_t fs_gamename;
extern cvar_t fs_gamemanifest;
extern cvar_t com_protocolname;
extern cvar_t com_nogamedirnativecode;
extern cvar_t com_parseutf8;
extern cvar_t com_parseezquake;
extern cvar_t sys_ticrate;
extern cvar_t sys_nostdout;
extern cvar_t developer;
extern cvar_t password;
extern qboolean host_initialized; // true if into command execution
extern double host_frametime;
extern qbyte *host_basepal;
extern qbyte *h2playertranslations;
extern int host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_FinishInit(void);
void Host_Shutdown(void);
qboolean com_fatalerror; //supresses shutdown prints+threads
NORETURN void VARGS Host_Error (char *error, ...) LIKEPRINTF(1);
NORETURN void VARGS Host_EndGame (char *message, ...) LIKEPRINTF(1);
qboolean Host_SimulationTime(float time);
double Host_Frame (double time);
qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file);
void Host_Quit_f (void);
void VARGS Host_ClientCommands (char *fmt, ...) LIKEPRINTF(1);
void Host_ShutdownServer (qboolean crash);
#ifdef LOADERTHREAD
extern cvar_t worker_flush;
qboolean COM_DoWork(int thread, qboolean leavelocked);
#define COM_MainThreadWork() while (COM_DoWork(0, false) && worker_flush.ival) /*called each frame to do any gl uploads or whatever*/
#define COM_MainThreadFlush() while (COM_DoWork(0, false)) /*make sure the main thread has done ALL work pending*/
void COM_AddWork(int thread, void(*func)(void *ctx, void *data, size_t a, size_t b), void *ctx, void *data, size_t a, size_t b);
qboolean COM_HasWork(void);
void COM_WorkerFullSync(void);
void COM_DestroyWorkerThread(void);
void COM_WorkerPartialSync(void *priorityctx, int *address, int value);
void *com_resourcemutex; //random mutex to simplify resource creation type stuff.
void COM_WorkerAbort(char *message); //calls sys_error on the main thread, if running on a worker.
#ifdef _DEBUG
void COM_AssertMainThread(const char *msg);
#else
#define COM_AssertMainThread(msg)
#endif
#else
#define COM_AddWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
#define COM_WorkerPartialSync(c,a,v)
#define COM_WorkerFullSync()
#define COM_HasWork() false
#define COM_DoWork(t,l) false
#define COM_AssertMainThread(msg)
#define COM_MainThreadWork()
#define COM_MainThreadFlush()
#define COM_DestroyWorkerThread()
#define COM_WorkerAbort(m)
#endif
extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
// an fullscreen DIB focus gain/loss
#if !defined(SERVERONLY) && !defined(CLIENTONLY)
extern qboolean isDedicated;
#endif
extern qboolean wantquit; //flagged if we want to force a quit, safely breaking out of any modal stuff
#ifdef __cplusplus
}
#endif
#endif //__QUAKEDEF_H__