mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
5118de8bdd
some minor changes. Mostly bug fixes and internal reorganisation. Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well. fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo. server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3909 fc73d0e0-1445-4013-8a0c-d673dee63da5
83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
#include "quakedef.h"
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#include "glquake.h"
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#include "particles.h"
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#include "renderque.h"
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//obtains an index for the name, even if it is unknown (one can be loaded after. will only fail if the effect limit is reached)
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static int PNULL_ParticleTypeForName(char *name)
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{
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Con_DPrintf("P_ParticleTypeForName %s\n", name);
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return P_INVALID;
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}
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//returns a valid effect if its existance is known, even if simply referenced. This should be phased out.
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static int PNULL_FindParticleType(char *name)
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{
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Con_DPrintf("P_FindParticleType %s\n", name);
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return P_INVALID;
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}
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static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;}
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static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, int dlkey, trailstate_t **tsk){return 1;}
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static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk){return 1;}
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static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){}
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static void PNULL_RunParticleCube(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter){}
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static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){}
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static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){}
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static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){}
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static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){}
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static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk){}
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static void PNULL_EmitSkyEffectTris(model_t *mod, msurface_t *fa, int ptype){}
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static qboolean PNULL_InitParticles (void)
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{
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return true;
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}
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static void PNULL_ShutdownParticles(void)
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{
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}
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static void PNULL_DelinkTrailstate(trailstate_t **tsk)
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{
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*tsk = NULL;
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}
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static void PNULL_ClearParticles (void){}
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static void PNULL_DrawParticles(void)
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{
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RSpeedLocals();
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RSpeedRemark();
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RQ_RenderBatchClear();
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RSpeedEnd(RSPEED_PARTICLESDRAW);
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}
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particleengine_t pe_null =
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{
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"null",
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"none",
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PNULL_ParticleTypeForName,
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PNULL_FindParticleType,
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PNULL_RunParticleEffectTypeString,
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PNULL_ParticleTrail,
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PNULL_RunParticleEffectState,
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PNULL_RunParticleWeather,
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PNULL_RunParticleCube,
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PNULL_RunParticleEffect,
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PNULL_RunParticleEffect2,
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PNULL_RunParticleEffect3,
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PNULL_RunParticleEffect4,
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PNULL_ParticleTrailIndex,
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PNULL_EmitSkyEffectTris,
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PNULL_InitParticles,
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PNULL_ShutdownParticles,
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PNULL_DelinkTrailstate,
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PNULL_ClearParticles,
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PNULL_DrawParticles
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};
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