mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
1693ba6c58
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake. tweeked gl rendering too, timedemo results seem a little higher also. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
188 lines
4 KiB
C
188 lines
4 KiB
C
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#define SS_GENERICQUAKEWORLD 0
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#define SS_FTESERVER 1 //hehehe...
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#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
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#define SS_NETQUAKE 4
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#define SS_FAVORITE 8 //filter all others.
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#define SS_KEEPINFO 16
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#define SS_DARKPLACES 32
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#define SS_QUAKE3 64
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#define SS_PROXY 128
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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enum {
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MT_BAD, //this would be an error
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MT_MASTERHTTPNQ, //an http/ftp based master server with NQ servers
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MT_MASTERHTTPQW,//an http/ftp based master server with QW servers
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MT_MASTERHTTPJSON,//quakeone's server listing
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MT_BCASTQW, //-1status
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MT_BCASTQ2, //-1status
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MT_BCASTQ3,
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MT_BCASTNQ, //see code
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MT_BCASTDP,
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MT_SINGLEQW, //-1status
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MT_SINGLEQ2, //-1status
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MT_SINGLEQ3,
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MT_SINGLENQ, //see code.
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MT_SINGLEDP,
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MT_MASTERQW, //c\n\0
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MT_MASTERQ2, //query
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MT_MASTERQ3,
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MT_MASTERDP //-1getservers %s 3 empty full\x0A
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};
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typedef enum{
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SLKEY_PING,
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SLKEY_MAP,
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SLKEY_NAME,
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SLKEY_ADDRESS,
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SLKEY_NUMPLAYERS,
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SLKEY_MAXPLAYERS,
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SLKEY_GAMEDIR,
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SLKEY_FREEPLAYERS,
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SLKEY_BASEGAME,
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SLKEY_TIMELIMIT,
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SLKEY_FRAGLIMIT,
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SLKEY_MOD,
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SLKEY_PROTOCOL,
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SLKEY_NUMBOTS,
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SLKEY_NUMHUMANS,
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SLKEY_QCSTATUS,
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// SLKEY_PLAYERS, //eep!
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SLKEY_ISFAVORITE,//eep!
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SLKEY_TOOMANY,
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SLKEY_CUSTOM
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} hostcachekey_t;
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typedef enum {
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SLIST_TEST_CONTAINS,
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SLIST_TEST_NOTCONTAIN,
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SLIST_TEST_LESSEQUAL,
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SLIST_TEST_LESS,
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SLIST_TEST_EQUAL,
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SLIST_TEST_GREATER,
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SLIST_TEST_GREATEREQUAL,
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SLIST_TEST_NOTEQUAL
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} slist_test_t;
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//contains info about a server in greater detail. Could be too mem intensive.
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typedef struct serverdetailedinfo_s {
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char info[MAX_SERVERINFO_STRING];
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int numplayers;
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struct {
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int userid;
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int frags;
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float time;
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int ping;
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char name[64];
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char skin[64];
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char topc;
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char botc;
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} players[MAX_CLIENTS];
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} serverdetailedinfo_t;
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//hold minimum info.
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typedef struct serverinfo_s {
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char name[64]; //hostname.
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netadr_t adr;
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unsigned char players;
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unsigned char maxplayers;
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qbyte special; //flags
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qbyte sends;
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qbyte insortedlist;
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qbyte numhumans;
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qbyte numbots;
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qbyte freeslots;
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qbyte protocol;
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char modname[8+1];
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char qcstatus[8+1];
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char gamedir[8+1];
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char map[16];
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unsigned short gameversion;
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unsigned short ping;
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short tl;
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short fl;
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float refreshtime;
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serverdetailedinfo_t *moreinfo;
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struct serverinfo_s *next;
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} serverinfo_t;
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typedef struct master_s{
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struct master_s *next;
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netadr_t adr;
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char *address; //text based address (http servers
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int type;
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int servertype; //filled in for http servers
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int sends; /*needs to resend?*/
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char name[1];
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} master_t;
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struct {
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qboolean inuse;
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netadr_t adr;
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serverdetailedinfo_t *detail;
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int linenum;
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} selectedserver;
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typedef struct player_s {
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char name[16];
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int frags;
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int colour;
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char skin[8];
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netadr_t adr;
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struct player_s *next;
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} player_t;
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void SListOptionChanged(serverinfo_t *newserver);
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extern serverinfo_t *firstserver;
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extern master_t *master;
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extern player_t *mplayers;
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void Master_SetupSockets(void);
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void CL_QueryServers(void);
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int NET_CheckPollSockets(void);
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void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles);
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serverinfo_t *Master_InfoForServer (netadr_t addr);
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serverinfo_t *Master_InfoForNum (int num);
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unsigned int Master_TotalCount(void);
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unsigned int Master_NumPolled(void);
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void Master_SetupSockets(void);
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void Master_QueryServer(serverinfo_t *server);
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void MasterInfo_WriteServers(void);
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int Master_KeyForName(char *keyname);
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float Master_ReadKeyFloat(serverinfo_t *server, int keynum);
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char *Master_ReadKeyString(serverinfo_t *server, int keynum);
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void Master_SortServers(void);
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void Master_SetSortField(hostcachekey_t field, qboolean descending);
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hostcachekey_t Master_GetSortField(void);
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qboolean Master_GetSortDescending(void);
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int Master_NumSorted(void);
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void Master_ClearMasks(void);
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serverinfo_t *Master_SortedServer(int idx);
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void Master_SetMaskString(qboolean or, hostcachekey_t field, char *param, slist_test_t testop);
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void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop);
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