fteqw/engine/gl
Spoike 9b6ea1c114 Fix for recent timing issues, hopefully.
Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
..
gltod3d Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_alias.c Fix vwep player skins. 2010-12-05 02:31:02 +00:00
gl_backend.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_bloom.c Working towards d3d+gl dual support again. 2010-10-02 02:25:39 +00:00
gl_draw.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
gl_draw.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
gl_font.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
gl_heightmap.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
gl_hlmdl.c Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_model.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_model.h various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
gl_ngraph.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rlight.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
gl_rmain.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_rmisc.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
gl_rsurf.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_screen.c Misc fixes+cleanups. 2010-11-22 02:03:28 +00:00
gl_shader.c GCC 4.4.4+ #pragma workarounds 2010-12-09 08:52:33 +00:00
gl_shadow.c Working towards d3d+gl dual support again. 2010-10-02 02:25:39 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_vidlinuxglx.c Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidmacos.c Less compile errors please. 2010-07-18 12:53:43 +00:00
gl_vidmorphos.c Less compile errors please. 2010-07-18 12:53:43 +00:00
gl_vidnt.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_vidnull.c Less compile errors please. 2010-07-18 12:53:43 +00:00
gl_vidsdl.c Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default). 2010-08-11 23:55:35 +00:00
gl_vidtinyglstubs.c
gl_warp.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
gl_warp_sin.h
glmod_doom.c Fixed waterwarp with non-npot cards. Split doom wad support from doom map support. 2010-07-25 15:12:12 +00:00
glquake.h Misc fixes+cleanups. 2010-11-22 02:03:28 +00:00
glsupp.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
ltface.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00