fteqw/quakec/fallout2/csqc/invent.qc
Spoike 554d49d657 Tweeked the 'fallout2' inventory a little.
Now supports mousewheel and doesn't have the wasted space down at the bottom of the slot list.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-18 13:08:34 +00:00

275 lines
6.4 KiB
C++

void bprint(float plev, string st, string s2){}
float PRINT_MEDIUM = 1;
#include "../inventory.qc"
float show_inventory;
vector mousepos;
float showcontextmenu;
vector contextpos;
float slotnum; //the current slot under the mousecursor
float sliderpos;
float downslotnum; //the slot number when the mousecursor when down
vector toppos = '0 32 0';
float k_mouse1;
float k_mwheelup;
float k_mwheeldown;
float mouseisdown;
#define IMGSIZEF 64
#define IMGSIZEV ('1 1 0'*IMGSIZEF)
#define CURSORSIZE 8
void(vector pos, float slotno) SlotImage =
{
local float it;
local string itname;
if (slotno == downslotnum && slotnum)
slotno = slotnum;
else if (slotno == slotnum && downslotnum)
slotno = downslotnum;
it = getstati(31+slotno);
itname = GetItemImage(ToIID(it));
drawpic(pos, strcat("gui/", itname), IMGSIZEV, '1 1 1', 1);
it = ToStatus(it);
if (it <= 1)
return;
itname = ftos(it);
it = strlen(itname);
drawstring(pos + IMGSIZEV - '0 8 0' - '8 0 0'*it, itname, '8 8 8', '1 1 1', 1);
};
void() Invent_Draw =
{
local float i;
local float it;
local string itname;
local float op;
local float height;
height = cvar("vid_conheight");
//how much space have we got for the slider?
local float slotofs;
slotofs = sliderpos*(height - (IMGSIZEF*3)) + (IMGSIZEF*3);
for (i = 3; i < MAXSLOTS; i++)
{
SlotImage(((i*IMGSIZEF-slotofs) * '0 1 0'), i+1);
// itname = GetItemName(ToIID(it));
// drawstring(toppos + ((i*8-slotofs) * '0 1 0'), strcat(itname, " (", ftos(ToStatus(it)), ")"), '8 8 0', '1 1 1', 1);
}
drawstring('112 248 0', " HAND 1 ", '8 8 8', '1 1 1', 1);
SlotImage('112 256 0', 1);
drawstring('112 248 0'+('1 0 0'*IMGSIZEF), " HAND 2 ", '8 8 8', '1 1 1', 1);
SlotImage('112 256 0'+('1 0 0'*IMGSIZEF), 2);
drawstring('112 248 0'+('2 0 0'*IMGSIZEF), " ARMOUR ", '8 8 8', '1 1 1', 1);
SlotImage('112 256 0'+('2 0 0'*IMGSIZEF), 3);
i = getstati(62);
if (i == 1)
itname = "team: rangers";
else if (i == 2)
itname = "team: raiders";
else
itname = "team: none";
drawstring('112 264 0'+('0 1 0'*IMGSIZEF), itname, '8 8 8', '1 1 1', 1);
i = getstati(63);
if (i == 1)
itname = "class: medic";
else if (i == 2)
itname = "class: assasin";
else if (i == 3)
itname = "class: soldier";
else if (i == 4)
itname = "class: scientist";
else
itname = "class: none";
drawstring('112 272 0'+('0 1 0'*IMGSIZEF), itname, '8 8 8', '1 1 1', 1);
drawpic(('1 0 0'*IMGSIZEF), "gui/scrollup.jpg", '16 16 0', '1 1 1', 1);
for (i = 0; i < height; i+=16)
drawpic('1 0 0'*IMGSIZEF+'0 16 0'+i*'0 1 0', "gui/scrollbar.jpg", '16 16 0', '1 1 1', 1);
drawpic(('1 0 0'*IMGSIZEF)+(height-16)*'0 1 0', "gui/scrolldown.jpg", '16 16 0', '1 1 1', 1);
drawpic(('1 0 0'*IMGSIZEF)+'0 16 0'+sliderpos*(height-48)*'0 1 0', "gui/scrollbox.jpg", '16 16 0', '1 1 1', 1);
if (showcontextmenu)
{
op = floor((mousepos_y - contextpos_y)/8);
drawfill(contextpos - '8 8 0', '88 24 0'+'16 16 0', '0 0 0', 0.7);
drawstring(contextpos + (0 * '0 8 0'), "Use/Reload", '8 8 0', '1 1 0' + (op!=0)*'0 0 1', 1);
drawstring(contextpos + (1 * '0 8 0'), "Put In Hand", '8 8 0', '1 1 0' + (op!=1)*'0 0 1', 1);
drawstring(contextpos + (2 * '0 8 0'), "Drop", '8 8 0', '1 1 0' + (op!=2)*'0 0 1', 1);
}
else
{
if (mousepos_x >= IMGSIZEF)
{
slotnum = 0;
if (mousepos_x >= 112 && mousepos_x <= 112+3*IMGSIZEF)
if (mousepos_y >= 256 && mousepos_y <= 256+IMGSIZEF)
slotnum = floor((mousepos_x - 112)/IMGSIZEF) + 1;
}
else
{
slotnum = floor((mousepos_y + slotofs)/IMGSIZEF) + 1;
}
// slotnum = floor((mousepos_y - toppos_y)/8) + 1;
}
drawstring('128 0 0', ftos(slotnum), '8 8 0', '1 1 1', 1);
it = getstati(31+slotnum);
itname = GetItemName(ToIID(it));
drawstring('128 32 0', itname, '8 8 0', '1 1 1', 1);
itname = GetItemDesc(ToIID(it));
drawstring('128 48 0', itname, '8 8 0', '1 1 1', 1);
// drawfill(mousepos, '8 8 0', '0 0 0', 0.7);
// drawstring(mousepos, "^", '8 8 0', '1 1 1', 1);
drawpic(mousepos, "gui/cursor.jpg", '1 1 0'*CURSORSIZE, '1 1 1', 1);
};
void() CalcScrollPos =
{
sliderpos = (mousepos_y-24)/(cvar("vid_conheight")-48);
if (sliderpos < 0)
sliderpos = 0;
if (sliderpos > 1)
sliderpos = 1;
};
float(float eventtype, float param1, float param2) CSQC_InputEvent =
{
local float op;
if (eventtype == 0) //key down
{
if (param1 == 'i')
{
show_inventory = !show_inventory;
}
else if (!show_inventory)
return false;
else if (param1 == k_mouse1)
{
if (mousepos_x >= IMGSIZEF && mousepos_x <= IMGSIZEF+16)
{
mouseisdown = true;
CalcScrollPos();
}
else
downslotnum = slotnum;
}
else if (param1 == k_mwheelup)
{
sliderpos = sliderpos - 0.05;
if (sliderpos < 0)
sliderpos = 0;
}
else if (param1 == k_mwheeldown)
{
sliderpos = sliderpos + 0.05;
if (sliderpos > 1)
sliderpos = 1;
}
else
return false;
return true;
}
if (eventtype == 1 && show_inventory) //key up
{
if (param1 == k_mouse1)
{
if (showcontextmenu)
{
op = floor((mousepos_y - contextpos_y)/8);
if (op == 0)
localcmd(strcat("cmd invuse ", ftos(slotnum), "\n"));
else if (op == 1)
localcmd(strcat("cmd invswap 1 ", ftos(slotnum), "\nimpulse 1\n"));
else if (op == 2)
localcmd(strcat("cmd invdrop ", ftos(slotnum), "\n"));
showcontextmenu = false;
}
else
{
if (mouseisdown)
{ //within the scrollbar
mouseisdown = false;
}
else if (downslotnum == slotnum) //mouse didn't move away
{
if (slotnum >= 1 && slotnum <= MAXSLOTS)
{
if (getstati(32+slotnum-1) != 0) //if there's actually an item there
{
showcontextmenu = true; //show the context menu
contextpos = mousepos;
}
}
else
{
show_inventory = false; //they clicked outside, fools!
showcontextmenu = false;
}
}
else
{
//they dragged
showcontextmenu = false;
localcmd(strcat("cmd invswap ", ftos(downslotnum), " ", ftos(slotnum), "\nimpulse 1\n"));
}
}
mouseisdown = false;
downslotnum = 0;
}
else
return false;
return true;
}
if (eventtype == 2 && show_inventory) //mouse
{
mousepos_x += param1;
mousepos_y += param2;
if (mousepos_x < 0)
mousepos_x = 0;
if (mousepos_y < 0)
mousepos_y = 0;
if (mouseisdown)
CalcScrollPos();
return true;
}
return false;
};
void() FigureOutButtons =
{
k_mouse1 = stringtokeynum("K_MOUSE1");
k_mwheelup = stringtokeynum("K_MWHEELUP");
k_mwheeldown = stringtokeynum("K_MWHEELDOWN");
};