mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
6bea300f30
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5728 fc73d0e0-1445-4013-8a0c-d673dee63da5
1917 lines
48 KiB
C
1917 lines
48 KiB
C
#include "quakedef.h"
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#ifdef VM_UI
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#include "clq3defs.h"
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#include "ui_public.h"
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#include "cl_master.h"
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#include "shader.h"
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static int keycatcher;
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#define TT_STRING 1 // string
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#define TT_LITERAL 2 // literal
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#define TT_NUMBER 3 // number
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#define TT_NAME 4 // name
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#define TT_PUNCTUATION 5 // punctuation
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#define SCRIPT_MAXDEPTH 64
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#define SCRIPT_DEFINELENGTH 256
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typedef struct {
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char *filestack[SCRIPT_MAXDEPTH];
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char *originalfilestack[SCRIPT_MAXDEPTH];
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char *lastreadptr;
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int lastreaddepth;
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char filename[MAX_QPATH][SCRIPT_MAXDEPTH];
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int stackdepth;
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char *defines;
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int numdefines;
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} script_t;
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static script_t *scripts;
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static int maxscripts;
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static unsigned int ui_width, ui_height; //to track when it needs to be restarted (the api has no video mode changed event)
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static menu_t uimenu;
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void Q3_SetKeyCatcher(int newcatcher)
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{
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int delta = newcatcher^keycatcher;
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keycatcher = newcatcher;
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if (delta & 2)
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{
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uimenu.isopaque = false; //no surprises.
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if (newcatcher&2)
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Menu_Push(&uimenu, false);
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else
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Menu_Unlink(&uimenu);
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}
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}
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int Q3_GetKeyCatcher(void)
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{
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return keycatcher;
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}
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#define Q3SCRIPTPUNCTUATION "(,{})(\':;=!><&|+-\""
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void StripCSyntax (char *s)
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{
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while(*s)
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{
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if (*s == '\\')
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{
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memmove(s, s+1, strlen(s+1)+1);
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switch (*s)
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{
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case 'r':
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*s = '\r';
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break;
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case 'n':
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*s = '\n';
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break;
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case '\\':
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*s = '\\';
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break;
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default:
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*s = '?';
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break;
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}
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}
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s++;
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}
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}
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int Script_Read(int handle, struct pc_token_s *token)
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{
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char *s;
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char readstring[8192];
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int i;
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script_t *sc = scripts+handle-1;
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for(;;)
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{
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if (!sc->stackdepth)
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{
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memset(token, 0, sizeof(*token));
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return 0;
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}
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s = sc->filestack[sc->stackdepth-1];
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sc->lastreadptr = s;
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sc->lastreaddepth = sc->stackdepth;
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s = (char *)COM_ParseToken(s, Q3SCRIPTPUNCTUATION);
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Q_strncpyz(readstring, com_token, sizeof(readstring));
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if (com_tokentype == TTP_STRING)
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{
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while(s)
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{
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while (*s > '\0' && *s <= ' ')
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s++;
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if (*s == '/' && s[1] == '/')
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{
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while(*s && *s != '\n')
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s++;
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continue;
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}
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while (*s > '\0' && *s <= ' ')
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s++;
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if (*s == '\"')
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{
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s = (char*)COM_ParseToken(s, Q3SCRIPTPUNCTUATION);
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Q_strncatz(readstring, com_token, sizeof(readstring));
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}
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else
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break;
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}
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}
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sc->filestack[sc->stackdepth-1] = s;
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if (com_tokentype == TTP_LINEENDING)
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continue; //apparently we shouldn't stop on linebreaks
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if (!strcmp(readstring, "#include"))
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{
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sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
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if (sc->stackdepth == SCRIPT_MAXDEPTH) //just don't enter it
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continue;
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if (sc->originalfilestack[sc->stackdepth])
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BZ_Free(sc->originalfilestack[sc->stackdepth]);
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sc->filestack[sc->stackdepth] = sc->originalfilestack[sc->stackdepth] = FS_LoadMallocFile(com_token, NULL);
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Q_strncpyz(sc->filename[sc->stackdepth], com_token, MAX_QPATH);
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sc->stackdepth++;
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continue;
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}
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if (!strcmp(readstring, "#define"))
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{
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sc->numdefines++;
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sc->defines = BZ_Realloc(sc->defines, sc->numdefines*SCRIPT_DEFINELENGTH*2);
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sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
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Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1), com_token, SCRIPT_DEFINELENGTH);
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sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
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Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1)+SCRIPT_DEFINELENGTH, com_token, SCRIPT_DEFINELENGTH);
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continue;
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}
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if (!*readstring && com_tokentype != TTP_STRING)
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{
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if (sc->stackdepth==0)
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{
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memset(token, 0, sizeof(*token));
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return 0;
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}
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sc->stackdepth--;
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continue;
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}
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break;
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}
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if (com_tokentype == TTP_STRING)
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{
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i = sc->numdefines;
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}
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else
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{
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for (i = 0; i < sc->numdefines; i++)
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{
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if (!strcmp(readstring, sc->defines+SCRIPT_DEFINELENGTH*2*i))
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{
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Q_strncpyz(token->string, sc->defines+SCRIPT_DEFINELENGTH*2*i+SCRIPT_DEFINELENGTH, sizeof(token->string));
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break;
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}
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}
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}
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if (i == sc->numdefines) //otherwise
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Q_strncpyz(token->string, readstring, sizeof(token->string));
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StripCSyntax(token->string);
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if (token->string[0] == '0' && (token->string[1] == 'x'||token->string[1] == 'X'))
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{
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token->intvalue = strtoul(token->string, NULL, 16);
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token->floatvalue = token->intvalue;
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token->type = TT_NUMBER;
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token->subtype = 0x100;//TT_HEX;
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}
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else
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{
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token->intvalue = atoi(token->string);
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token->floatvalue = atof(token->string);
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if (token->floatvalue || *token->string == '0' || *token->string == '.')
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{
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token->type = TT_NUMBER;
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token->subtype = 0;
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}
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else if (com_tokentype == TTP_STRING)
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{
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token->type = TT_STRING;
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token->subtype = strlen(token->string);
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}
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else
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{
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if (token->string[1] == '\0')
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{
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token->type = TT_PUNCTUATION;
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token->subtype = token->string[0];
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}
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else
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{
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token->type = TT_NAME;
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token->subtype = strlen(token->string);
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}
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}
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}
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// Con_Printf("Found %s (%i, %i)\n", token->string, token->type, token->subtype);
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return com_tokentype != TTP_EOF;
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}
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int Script_LoadFile(char *filename)
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{
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int i;
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script_t *sc;
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for (i = 0; i < maxscripts; i++)
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if (!scripts[i].stackdepth)
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break;
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if (i == maxscripts)
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{
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maxscripts++;
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scripts = BZ_Realloc(scripts, sizeof(script_t)*maxscripts);
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}
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sc = scripts+i;
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memset(sc, 0, sizeof(*sc));
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sc->filestack[0] = sc->originalfilestack[0] = FS_LoadMallocFile(filename, NULL);
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Q_strncpyz(sc->filename[sc->stackdepth], filename, MAX_QPATH);
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sc->stackdepth = 1;
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return i+1;
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}
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void Script_Free(int handle)
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{
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int i;
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script_t *sc = scripts+handle-1;
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if (sc->defines)
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BZ_Free(sc->defines);
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for (i = 0; i < sc->stackdepth; i++)
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BZ_Free(sc->originalfilestack[i]);
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sc->stackdepth = 0;
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}
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void Script_Get_File_And_Line(int handle, char *filename, int *line)
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{
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script_t *sc = scripts+handle-1;
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char *src;
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char *start;
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if (!sc->lastreaddepth)
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{
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*line = 0;
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Q_strncpyz(filename, sc->filename[0], MAX_QPATH);
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return;
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}
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*line = 1;
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src = sc->lastreadptr;
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start = sc->originalfilestack[sc->lastreaddepth-1];
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while(start < src)
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{
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if (*start == '\n')
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(*line)++;
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start++;
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}
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Q_strncpyz(filename, sc->filename[sc->lastreaddepth-1], MAX_QPATH);
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}
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#ifdef GLQUAKE
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#include "glquake.h"//hack
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#else
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typedef float m3by3_t[3][3];
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#endif
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static vm_t *uivm;
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#define MAX_PINGREQUESTS 32
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struct
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{
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unsigned int startms;
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netadr_t adr;
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char brokername[64];
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} ui_pings[MAX_PINGREQUESTS];
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#define UITAGNUM 2452
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extern model_t *mod_known;
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extern int mod_numknown;
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#define VM_FROMMHANDLE(a) (a>0&&a<=mod_numknown?mod_known+a-1:NULL)
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#define VM_TOMHANDLE(a) (a?a-mod_known+1:0)
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#define VM_FROMSHANDLE(a) (a>0&&a<=r_numshaders?r_shaders[a-1]:NULL)
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#define VM_TOSHANDLE(a) (a?a->id+1:0)
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struct q3refEntity_s {
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refEntityType_t reType;
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int renderfx;
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int hModel; // opaque type outside refresh
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// most recent data
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vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
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float shadowPlane; // projection shadows go here, stencils go slightly lower
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vec3_t axis[3]; // rotation vectors
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qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
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float origin[3]; // also used as MODEL_BEAM's "from"
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int frame; // also used as MODEL_BEAM's diameter
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// previous data for frame interpolation
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float oldorigin[3]; // also used as MODEL_BEAM's "to"
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int oldframe;
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float backlerp; // 0.0 = current, 1.0 = old
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// texturing
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int skinNum; // inline skin index
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int customSkin; // NULL for default skin
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int customShader; // use one image for the entire thing
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// misc
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qbyte shaderRGBA[4]; // colors used by rgbgen entity shaders
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float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers
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float shaderTime; // subtracted from refdef time to control effect start times
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// extra sprite information
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float radius;
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float rotation;
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};
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struct q3polyvert_s
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{
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vec3_t org;
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vec2_t tcoord;
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qbyte colours[4];
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};
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#define Q3RF_MINLIGHT 1
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#define Q3RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
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#define Q3RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
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#define Q3RF_DEPTHHACK 8 // for view weapon Z crunching
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#define Q3RF_NOSHADOW 64
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#define Q3RF_LIGHTING_ORIGIN 128
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#define MAX_VMQ3_CACHED_STRINGS 2048
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char *stringcache[MAX_VMQ3_CACHED_STRINGS];
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void VMQ3_FlushStringHandles(void)
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{
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int i;
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for (i = 0; i < MAX_VMQ3_CACHED_STRINGS; i++)
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{
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if (stringcache[i])
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{
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Z_Free(stringcache[i]);
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stringcache[i] = NULL;
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}
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}
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}
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char *VMQ3_StringFromHandle(int handle)
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{
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if (!handle)
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return "";
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handle--;
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if ((unsigned) handle >= MAX_VMQ3_CACHED_STRINGS)
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return "";
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return stringcache[handle];
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}
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int VMQ3_StringToHandle(char *str)
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{
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int i;
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for (i = 0; i < MAX_VMQ3_CACHED_STRINGS; i++)
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{
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if (!stringcache[i])
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break;
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if (!strcmp(str, stringcache[i]))
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return i+1;
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}
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if (i == MAX_VMQ3_CACHED_STRINGS)
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{
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Con_Printf("Q3VM out of string handle space\n");
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return 0;
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}
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stringcache[i] = Z_Malloc(strlen(str)+1);
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strcpy(stringcache[i], str);
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return i+1;
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}
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#define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a))
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#define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a)
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void VQ3_AddEntity(const q3refEntity_t *q3)
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{
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entity_t ent;
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memset(&ent, 0, sizeof(ent));
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ent.model = VM_FROMMHANDLE(q3->hModel);
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ent.framestate.g[FS_REG].frame[0] = q3->frame;
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ent.framestate.g[FS_REG].frame[1] = q3->oldframe;
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memcpy(ent.axis, q3->axis, sizeof(q3->axis));
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ent.framestate.g[FS_REG].lerpweight[1] = q3->backlerp;
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ent.framestate.g[FS_REG].lerpweight[0] = 1 - ent.framestate.g[FS_REG].lerpweight[1];
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if (q3->reType == RT_SPRITE)
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{
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ent.scale = q3->radius;
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ent.rotation = q3->rotation;
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}
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else
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ent.scale = 1;
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ent.rtype = q3->reType;
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ent.customskin = q3->customSkin;
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ent.skinnum = q3->skinNum;
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ent.shaderRGBAf[0] = q3->shaderRGBA[0]/255.0f;
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ent.shaderRGBAf[1] = q3->shaderRGBA[1]/255.0f;
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ent.shaderRGBAf[2] = q3->shaderRGBA[2]/255.0f;
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ent.shaderRGBAf[3] = q3->shaderRGBA[3]/255.0f;
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/*don't set force-translucent etc, the shader is meant to already be correct*/
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// if (ent.shaderRGBAf[3] <= 0)
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// return;
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ent.forcedshader = VM_FROMSHANDLE(q3->customShader);
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ent.shaderTime = q3->shaderTime;
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if (q3->renderfx & Q3RF_FIRST_PERSON)
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ent.flags |= RF_WEAPONMODEL;
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if (q3->renderfx & Q3RF_DEPTHHACK)
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ent.flags |= RF_DEPTHHACK;
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if (q3->renderfx & Q3RF_THIRD_PERSON)
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ent.flags |= RF_EXTERNALMODEL;
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if (q3->renderfx & Q3RF_NOSHADOW)
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ent.flags |= RF_NOSHADOW;
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ent.topcolour = TOP_DEFAULT;
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ent.bottomcolour = BOTTOM_DEFAULT;
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ent.playerindex = -1;
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VectorCopy(q3->origin, ent.origin);
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VectorCopy(q3->oldorigin, ent.oldorigin);
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V_AddAxisEntity(&ent);
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}
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void VQ3_AddPoly(shader_t *s, int num, q3polyvert_t *verts)
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{
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unsigned int v;
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scenetris_t *t;
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/*reuse the previous trigroup if its the same shader*/
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if (cl_numstris && cl_stris[cl_numstris-1].shader == s && cl_stris[cl_numstris-1].flags == (BEF_NODLIGHT|BEF_NOSHADOWS))
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t = &cl_stris[cl_numstris-1];
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else
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{
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if (cl_numstris == cl_maxstris)
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{
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cl_maxstris += 8;
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cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
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}
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t = &cl_stris[cl_numstris++];
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t->shader = s;
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t->flags = BEF_NODLIGHT|BEF_NOSHADOWS;
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t->numidx = 0;
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t->numvert = 0;
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t->firstidx = cl_numstrisidx;
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t->firstvert = cl_numstrisvert;
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}
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if (cl_maxstrisvert < cl_numstrisvert+num)
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cl_stris_ExpandVerts(cl_numstrisvert+num + 64);
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if (cl_maxstrisidx < cl_numstrisidx+(num-2)*3)
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{
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cl_maxstrisidx = cl_numstrisidx+(num-2)*3 + 64;
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cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
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}
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for (v = 0; v < num; v++)
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{
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VectorCopy(verts[v].org, cl_strisvertv[cl_numstrisvert+v]);
|
|
Vector2Copy(verts[v].tcoord, cl_strisvertt[cl_numstrisvert+v]);
|
|
Vector4Scale(verts[v].colours, (1/255.0f), cl_strisvertc[cl_numstrisvert+v]);
|
|
}
|
|
for (v = 2; v < num; v++)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+(v-1) - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+v - t->firstvert;
|
|
}
|
|
|
|
t->numvert += num;
|
|
t->numidx += (num-2)*3;
|
|
cl_numstrisvert += num;
|
|
//we already increased idx
|
|
}
|
|
|
|
int VM_LerpTag(void *out, model_t *model, int f1, int f2, float l2, char *tagname)
|
|
{
|
|
int tagnum;
|
|
float *ang;
|
|
float *org;
|
|
|
|
float tr[12];
|
|
qboolean found;
|
|
framestate_t fstate;
|
|
|
|
org = (float*)out;
|
|
ang = ((float*)out+3);
|
|
|
|
memset(&fstate, 0, sizeof(fstate));
|
|
fstate.g[FS_REG].frame[0] = f1;
|
|
fstate.g[FS_REG].frame[1] = f2;
|
|
fstate.g[FS_REG].lerpweight[0] = 1 - l2;
|
|
fstate.g[FS_REG].lerpweight[1] = l2;
|
|
|
|
tagnum = Mod_TagNumForName(model, tagname);
|
|
found = Mod_GetTag(model, tagnum, &fstate, tr);
|
|
|
|
if (found && tagnum)
|
|
{
|
|
ang[0] = tr[0];
|
|
ang[1] = tr[1];
|
|
ang[2] = tr[2];
|
|
org[0] = tr[3];
|
|
|
|
ang[3] = tr[4];
|
|
ang[4] = tr[5];
|
|
ang[5] = tr[6];
|
|
org[1] = tr[7];
|
|
|
|
ang[6] = tr[8];
|
|
ang[7] = tr[9];
|
|
ang[8] = tr[10];
|
|
org[2] = tr[11];
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
org[0] = 0;
|
|
org[1] = 0;
|
|
org[2] = 0;
|
|
|
|
ang[0] = 1;
|
|
ang[1] = 0;
|
|
ang[2] = 0;
|
|
|
|
ang[3] = 0;
|
|
ang[4] = 1;
|
|
ang[5] = 0;
|
|
|
|
ang[6] = 0;
|
|
ang[7] = 0;
|
|
ang[8] = 1;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#define MAX_RENDER_STRINGS 8
|
|
#define MAX_RENDER_STRING_LENGTH 32
|
|
|
|
struct q3refdef_s {
|
|
int x, y, width, height;
|
|
float fov_x, fov_y;
|
|
vec3_t vieworg;
|
|
vec3_t viewaxis[3]; // transformation matrix
|
|
|
|
// time in milliseconds for shader effects and other time dependent rendering issues
|
|
int time;
|
|
|
|
int rdflags; // RDF_NOWORLDMODEL, etc
|
|
|
|
// 1 bits will prevent the associated area from rendering at all
|
|
qbyte areamask[MAX_MAP_AREA_BYTES];
|
|
|
|
// text messages for deform text shaders
|
|
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
|
|
};
|
|
void R_DrawNameTags(void);
|
|
void VQ3_RenderView(const q3refdef_t *ref)
|
|
{
|
|
int i;
|
|
extern cvar_t r_torch;
|
|
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
VectorCopy(ref->vieworg, r_refdef.vieworg);
|
|
r_refdef.viewangles[0] = -(atan2(ref->viewaxis[0][2], sqrt(ref->viewaxis[0][1]*ref->viewaxis[0][1]+ref->viewaxis[0][0]*ref->viewaxis[0][0])) * 180 / M_PI);
|
|
r_refdef.viewangles[1] = (atan2(ref->viewaxis[0][1], ref->viewaxis[0][0]) * 180 / M_PI);
|
|
r_refdef.viewangles[2] = 0;
|
|
VectorCopy(ref->viewaxis[0], r_refdef.viewaxis[0]);
|
|
VectorCopy(ref->viewaxis[1], r_refdef.viewaxis[1]);
|
|
VectorCopy(ref->viewaxis[2], r_refdef.viewaxis[2]);
|
|
if (ref->rdflags & 1)
|
|
r_refdef.flags |= RDF_NOWORLDMODEL;
|
|
else
|
|
r_refdef.flags &= ~RDF_NOWORLDMODEL;
|
|
r_refdef.fovv_x = r_refdef.fov_x = ref->fov_x;
|
|
r_refdef.fovv_y = r_refdef.fov_y = ref->fov_y;
|
|
r_refdef.vrect.x = ref->x;
|
|
r_refdef.vrect.y = ref->y;
|
|
r_refdef.vrect.width = ref->width;
|
|
r_refdef.vrect.height = ref->height;
|
|
r_refdef.time = ref->time/1000.0f;
|
|
r_refdef.useperspective = true;
|
|
r_refdef.mindist = bound(0.1, gl_mindist.value, 4);
|
|
r_refdef.maxdist = gl_maxdist.value;
|
|
r_refdef.playerview = &cl.playerview[0];
|
|
|
|
if (ref->y < 0)
|
|
{ //evil hack to work around player model ui bug.
|
|
//if the y coord is off screen, reduce the height to keep things centred, and reduce the fov to compensate.
|
|
r_refdef.vrect.height += ref->y*2;
|
|
r_refdef.fovv_y = r_refdef.fov_y = ref->fov_y * r_refdef.vrect.height / ref->height;
|
|
r_refdef.vrect.y = 0;
|
|
}
|
|
|
|
memset(&r_refdef.globalfog, 0, sizeof(r_refdef.globalfog));
|
|
|
|
if (r_torch.ival)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_NewDlight(0, ref->vieworg, 300, r_torch.ival, 0.5, 0.5, 0.2);
|
|
dl->flags |= LFLAG_SHADOWMAP|LFLAG_FLASHBLEND;
|
|
dl->fov = 60;
|
|
VectorCopy(ref->viewaxis[0], dl->axis[0]);
|
|
VectorCopy(ref->viewaxis[1], dl->axis[1]);
|
|
VectorCopy(ref->viewaxis[2], dl->axis[2]);
|
|
}
|
|
|
|
r_refdef.areabitsknown = true;
|
|
for (i = 0; i < MAX_MAP_AREA_BYTES/sizeof(int); i++)
|
|
((int*)r_refdef.areabits)[i] = ((int*)ref->areamask)[i] ^ ~0;
|
|
R_RenderView();
|
|
R_DrawNameTags();
|
|
r_refdef.playerview = NULL;
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
// GL_Set2D (false);
|
|
}
|
|
#endif
|
|
|
|
r_refdef.time = 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font)
|
|
{
|
|
union
|
|
{
|
|
char *c;
|
|
int *i;
|
|
float *f;
|
|
} in;
|
|
int i;
|
|
char name[MAX_QPATH];
|
|
size_t sz;
|
|
shader_t *shader;
|
|
#define readInt() LittleLong(*in.i++)
|
|
#define readFloat() LittleFloat(*in.f++)
|
|
|
|
snprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
|
|
|
|
in.c = COM_LoadTempFile(name, 0, &sz);
|
|
if (sz == sizeof(fontInfo_t))
|
|
{
|
|
for(i=0; i<GLYPHS_PER_FONT; i++)
|
|
{
|
|
font->glyphs[i].height = readInt();
|
|
font->glyphs[i].top = readInt();
|
|
font->glyphs[i].bottom = readInt();
|
|
font->glyphs[i].pitch = readInt();
|
|
font->glyphs[i].xSkip = readInt();
|
|
font->glyphs[i].imageWidth = readInt();
|
|
font->glyphs[i].imageHeight = readInt();
|
|
font->glyphs[i].s = readFloat();
|
|
font->glyphs[i].t = readFloat();
|
|
font->glyphs[i].s2 = readFloat();
|
|
font->glyphs[i].t2 = readFloat();
|
|
font->glyphs[i].glyph = readInt();
|
|
memcpy(font->glyphs[i].shaderName, in.i, 32);
|
|
in.c += 32;
|
|
}
|
|
font->glyphScale = readFloat();
|
|
memcpy(font->name, in.i, sizeof(font->name));
|
|
|
|
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
|
|
Q_strncpyz(font->name, name, sizeof(font->name));
|
|
for (i = GLYPH_START; i < GLYPH_END; i++)
|
|
{
|
|
shader = R_RegisterPic(font->glyphs[i].shaderName, NULL);
|
|
font->glyphs[i].glyph = VM_TOSHANDLE(shader);
|
|
}
|
|
}
|
|
}
|
|
|
|
static struct
|
|
{
|
|
int shaderhandle;
|
|
int x, y, w, h;
|
|
qboolean loop;
|
|
} uicinematics[16];
|
|
int UI_Cin_Play(const char *name, int x, int y, int w, int h, unsigned int flags)
|
|
{
|
|
int idx;
|
|
shader_t *mediashader;
|
|
cin_t *cin;
|
|
for (idx = 0; ; idx++)
|
|
{
|
|
if (idx == countof(uicinematics))
|
|
return -1; //out of handles
|
|
if (uicinematics[idx].shaderhandle)
|
|
continue; //slot in use
|
|
break; //this slot is usable
|
|
}
|
|
|
|
mediashader = R_RegisterCustom(name, SUF_NONE, Shader_DefaultCinematic, va("video/%s", name));
|
|
if (!mediashader)
|
|
return -1; //wtf?
|
|
cin = R_ShaderGetCinematic(mediashader);
|
|
if (cin)
|
|
Media_SetState(cin, CINSTATE_PLAY);
|
|
else
|
|
return -1; //FAIL!
|
|
|
|
uicinematics[idx].x = x;
|
|
uicinematics[idx].y = y;
|
|
uicinematics[idx].w = w;
|
|
uicinematics[idx].h = h;
|
|
uicinematics[idx].loop = !!(flags&1);
|
|
uicinematics[idx].shaderhandle = VM_TOSHANDLE(mediashader);
|
|
|
|
return idx;
|
|
}
|
|
int UI_Cin_Stop(int idx)
|
|
{
|
|
if (idx >= 0 && idx < countof(uicinematics))
|
|
{
|
|
shader_t *shader = VM_FROMSHANDLE(uicinematics[idx].shaderhandle);
|
|
R_UnloadShader(shader);
|
|
uicinematics[idx].shaderhandle = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
int UI_Cin_Run(int idx)
|
|
{
|
|
enum {
|
|
FMV_IDLE,
|
|
FMV_PLAY, // play
|
|
FMV_EOF, // all other conditions, i.e. stop/EOF/abort
|
|
FMV_ID_BLT,
|
|
FMV_ID_IDLE,
|
|
FMV_LOOPED,
|
|
FMV_ID_WAIT
|
|
};
|
|
int ret = FMV_IDLE;
|
|
|
|
|
|
if (idx >= 0 && idx < countof(uicinematics))
|
|
{
|
|
shader_t *shader = VM_FROMSHANDLE(uicinematics[idx].shaderhandle);
|
|
cin_t *cin = R_ShaderGetCinematic(shader);
|
|
if (cin)
|
|
{
|
|
switch(Media_GetState(cin))
|
|
{
|
|
case CINSTATE_INVALID: ret = FMV_IDLE; break;
|
|
case CINSTATE_PLAY: ret = FMV_PLAY; break;
|
|
case CINSTATE_LOOP: ret = FMV_PLAY; break;
|
|
case CINSTATE_PAUSE: ret = FMV_PLAY; break;
|
|
case CINSTATE_ENDED:
|
|
Media_SetState(cin, CINSTATE_FLUSHED);
|
|
ret = FMV_EOF;
|
|
break;
|
|
case CINSTATE_FLUSHED:
|
|
//FIXME: roq decoder has no reset method!
|
|
Media_Send_Reset(cin);
|
|
ret = FMV_LOOPED;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
int UI_Cin_Draw(int idx)
|
|
{
|
|
if (idx >= 0 && idx < countof(uicinematics))
|
|
{
|
|
shader_t *shader = VM_FROMSHANDLE(uicinematics[idx].shaderhandle);
|
|
float x = uicinematics[idx].x;
|
|
float y = uicinematics[idx].y;
|
|
float w = uicinematics[idx].w;
|
|
float h = uicinematics[idx].h;
|
|
|
|
//gah! q3 compat sucks!
|
|
x *= vid.pixelwidth/640.0;
|
|
w *= vid.pixelwidth/640.0;
|
|
y *= vid.pixelheight/480.0;
|
|
h *= vid.pixelheight/480.0;
|
|
|
|
R2D_Image(x, y, w, h, 0, 0, 1, 1, shader);
|
|
}
|
|
return 0;
|
|
}
|
|
int UI_Cin_SetExtents(int idx, int x, int y, int w, int h)
|
|
{
|
|
if (idx >= 0 && idx < countof(uicinematics))
|
|
{
|
|
uicinematics[idx].x = x;
|
|
uicinematics[idx].y = y;
|
|
uicinematics[idx].w = w;
|
|
uicinematics[idx].h = h;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static cvar_t *Cvar_Q3FindVar (const char *var_name)
|
|
{
|
|
struct {
|
|
const char *q3;
|
|
const char *fte;
|
|
} cvarremaps[] =
|
|
{
|
|
{"s_musicvolume", "bgmvolume"},
|
|
{"r_gamma", "gamma"},
|
|
{"s_sdlSpeed", "s_khz"},
|
|
{"r_fullscreen", "vid_fullscreen"},
|
|
{"r_picmip", "gl_picmip"},
|
|
{"r_textureMode", "gl_texturemode"},
|
|
{"r_lodBias", "d_lodbias"},
|
|
{"r_colorbits", "vid_bpp"},
|
|
{"r_dynamiclight", "r_dynamic"},
|
|
{"r_finish", "gl_finish"},
|
|
// {"r_glDriver", NULL},
|
|
// {"r_depthbits", NULL},
|
|
// {"r_stencilbits", NULL},
|
|
// {"s_compression", NULL},
|
|
// {"r_texturebits", NULL},
|
|
// {"r_allowExtensions",NULL},
|
|
// {"s_useOpenAL", NULL},
|
|
// {"sv_running", NULL},
|
|
// {"sv_killserver", NULL},
|
|
// {"color1", NULL},
|
|
// {"in_joystick", NULL},
|
|
// {"joy_threshold", NULL},
|
|
// {"cl_freelook", NULL},
|
|
// {"color1", NULL},
|
|
// {"r_availableModes",NULL},
|
|
// {"r_mode", NULL},
|
|
};
|
|
cvar_t *v;
|
|
size_t i;
|
|
v = Cvar_FindVar(var_name);
|
|
if (v)
|
|
return v;
|
|
for (i = 0; i < countof(cvarremaps); i++)
|
|
{
|
|
if (!strcmp(cvarremaps[i].q3, var_name))
|
|
return Cvar_FindVar(cvarremaps[i].fte);
|
|
}
|
|
// Con_Printf("Q3 Cvar %s is not known\n", var_name);
|
|
return NULL;
|
|
}
|
|
|
|
static void UI_SimulateTextEntry(void *cb, const char *utf8)
|
|
{
|
|
const char *line = utf8;
|
|
unsigned int unicode;
|
|
int err;
|
|
while(*line)
|
|
{
|
|
unicode = utf8_decode(&err, line, &line);
|
|
if (uivm)
|
|
VM_Call(uivm, UI_KEY_EVENT, unicode|1024, true);
|
|
}
|
|
}
|
|
|
|
#define VALIDATEPOINTER(o,l) if ((quintptr_t)o + l >= mask || VM_POINTER(o) < offset) Host_EndGame("Call to ui trap %i passes invalid pointer\n", (int)fn); //out of bounds.
|
|
|
|
static qintptr_t UI_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, const qintptr_t *arg)
|
|
{
|
|
static int overstrikemode;
|
|
int ret=0;
|
|
char adrbuf[MAX_ADR_SIZE];
|
|
|
|
//Remember to range check pointers.
|
|
//The QVM must not be allowed to write to anything outside it's memory.
|
|
//This includes getting the exe to copy it for it.
|
|
|
|
//don't bother with reading, as this isn't a virus risk.
|
|
//could be a cheat risk, but hey.
|
|
|
|
//make sure that any called functions are also range checked.
|
|
//like reading from files copies names into alternate buffers, allowing stack screwups.
|
|
|
|
switch((uiImport_t)fn)
|
|
{
|
|
case UI_CVAR_CREATE:
|
|
case UI_CVAR_INFOSTRINGBUFFER:
|
|
case UI_R_ADDPOLYTOSCENE:
|
|
case UI_R_REMAP_SHADER:
|
|
case UI_UPDATESCREEN:
|
|
case UI_CM_LOADMODEL:
|
|
case UI_FS_SEEK:
|
|
Con_Printf("Q3UI: Not implemented system trap: %i\n", (int)fn);
|
|
break;
|
|
case UI_ERROR:
|
|
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
|
|
break;
|
|
case UI_PRINT:
|
|
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
|
|
break;
|
|
|
|
case UI_MILLISECONDS:
|
|
VM_LONG(ret) = Sys_Milliseconds();
|
|
break;
|
|
|
|
case UI_ARGC:
|
|
VM_LONG(ret) = Cmd_Argc();
|
|
break;
|
|
case UI_ARGV:
|
|
// VALIDATEPOINTER(arg[1], arg[2]);
|
|
Q_strncpyz(VM_POINTER(arg[1]), Cmd_Argv(VM_LONG(arg[0])), VM_LONG(arg[2]));
|
|
break;
|
|
/* case UI_ARGS:
|
|
VALIDATEPOINTER(arg[0], arg[1]);
|
|
Q_strncpyz(VM_POINTER(arg[0]), Cmd_Args(), VM_LONG(arg[1]));
|
|
break;
|
|
*/
|
|
|
|
case UI_CVAR_SET:
|
|
{
|
|
cvar_t *var;
|
|
char *vname = VM_POINTER(arg[0]);
|
|
char *vval = VM_POINTER(arg[1]);
|
|
if (!strcmp(vname, "fs_game"))
|
|
{
|
|
char quoted[256];
|
|
Cbuf_AddText(va("gamedir %s\nui_restart\n", COM_QuotedString(vval, quoted, sizeof(quoted), false)), RESTRICT_SERVER);
|
|
}
|
|
else
|
|
{
|
|
var = Cvar_Q3FindVar(vname);
|
|
if (var)
|
|
Cvar_Set(var, vval); //set it
|
|
else
|
|
Cvar_Get(vname, vval, 0, "UI created"); //create one
|
|
}
|
|
}
|
|
break;
|
|
case UI_CVAR_VARIABLEVALUE:
|
|
{
|
|
cvar_t *var;
|
|
char *vname = VM_POINTER(arg[0]);
|
|
var = Cvar_Q3FindVar(vname);
|
|
if (var)
|
|
VM_FLOAT(ret) = var->value;
|
|
else
|
|
VM_FLOAT(ret) = 0;
|
|
}
|
|
break;
|
|
case UI_CVAR_VARIABLESTRINGBUFFER:
|
|
{
|
|
cvar_t *var;
|
|
char *vname = VM_POINTER(arg[0]);
|
|
var = Cvar_Q3FindVar(vname);
|
|
if (!VM_LONG(arg[2]))
|
|
VM_LONG(ret) = 0;
|
|
else if (!var)
|
|
{
|
|
*(char *)VM_POINTER(arg[1]) = '\0';
|
|
VM_LONG(ret) = -1;
|
|
}
|
|
else
|
|
{
|
|
if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset)
|
|
VM_LONG(ret) = -2; //out of bounds.
|
|
else
|
|
Q_strncpyz(VM_POINTER(arg[1]), var->string, VM_LONG(arg[2]));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case UI_CVAR_SETVALUE:
|
|
Cvar_SetValue(Cvar_Q3FindVar(VM_POINTER(arg[0])), VM_FLOAT(arg[1]));
|
|
break;
|
|
|
|
case UI_CVAR_RESET: //cvar reset
|
|
{
|
|
cvar_t *var;
|
|
char *vname = VM_POINTER(arg[0]);
|
|
var = Cvar_Q3FindVar(vname);
|
|
if (var)
|
|
Cvar_Set(var, var->defaultstr);
|
|
}
|
|
break;
|
|
|
|
case UI_CMD_EXECUTETEXT:
|
|
{
|
|
char *cmdtext = VM_POINTER(arg[1]);
|
|
#ifdef CL_MASTER
|
|
if (!strncmp(cmdtext, "ping ", 5))
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAX_PINGREQUESTS; i++)
|
|
if (ui_pings[i].adr.type == NA_INVALID)
|
|
{
|
|
serverinfo_t *info;
|
|
const char *p = NULL;
|
|
COM_Parse(cmdtext + 5);
|
|
ui_pings[i].startms = Sys_Milliseconds();
|
|
if (NET_StringToAdr2(com_token, 0, &ui_pings[i].adr, 1, &p))
|
|
{
|
|
if (p && *p=='/')
|
|
p++;
|
|
info = Master_InfoForServer(&ui_pings[i].adr, p);
|
|
if (info)
|
|
{
|
|
info->special |= SS_KEEPINFO;
|
|
info->sends++;
|
|
Master_QueryServer(info);
|
|
}
|
|
}
|
|
Q_strncpyz(ui_pings[i].brokername, p?p:"", sizeof(ui_pings[i].brokername));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
Cbuf_AddText(cmdtext, RESTRICT_SERVER);
|
|
}
|
|
break;
|
|
|
|
case UI_FS_FOPENFILE: //fopen
|
|
if ((int)arg[1] + 4 >= mask || VM_POINTER(arg[1]) < offset)
|
|
break; //out of bounds.
|
|
VM_LONG(ret) = VM_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), 0);
|
|
break;
|
|
|
|
case UI_FS_READ: //fread
|
|
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
|
|
VM_LONG(ret) = VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0);
|
|
break;
|
|
case UI_FS_WRITE: //fwrite
|
|
break;
|
|
case UI_FS_FCLOSEFILE: //fclose
|
|
VM_fclose(VM_LONG(arg[0]), 0);
|
|
break;
|
|
|
|
case UI_FS_GETFILELIST: //fs listing
|
|
if ((int)arg[2] + arg[3] >= mask || VM_POINTER(arg[2]) < offset)
|
|
break; //out of bounds.
|
|
return VM_GetFileList(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
|
|
case UI_R_REGISTERMODEL: //precache model
|
|
{
|
|
char *name = VM_POINTER(arg[0]);
|
|
model_t *mod;
|
|
mod = Mod_ForName(name, MLV_SILENT);
|
|
if (mod && mod->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
|
|
if (!mod || mod->loadstate != MLS_LOADED || mod->type == mod_dummy)
|
|
VM_LONG(ret) = 0;
|
|
else
|
|
VM_LONG(ret) = VM_TOMHANDLE(mod);
|
|
}
|
|
break;
|
|
case UI_R_MODELBOUNDS:
|
|
{
|
|
VALIDATEPOINTER(arg[1], sizeof(vec3_t));
|
|
VALIDATEPOINTER(arg[2], sizeof(vec3_t));
|
|
{
|
|
model_t *mod = VM_FROMMHANDLE(arg[0]);
|
|
if (mod)
|
|
{
|
|
VectorCopy(mod->mins, ((float*)VM_POINTER(arg[1])));
|
|
VectorCopy(mod->maxs, ((float*)VM_POINTER(arg[2])));
|
|
}
|
|
else
|
|
{
|
|
VectorClear(((float*)VM_POINTER(arg[1])));
|
|
VectorClear(((float*)VM_POINTER(arg[2])));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case UI_R_REGISTERSKIN:
|
|
VM_LONG(ret) = Mod_RegisterSkinFile(VM_POINTER(arg[0]));
|
|
break;
|
|
|
|
case UI_R_REGISTERFONT: //register font
|
|
UI_RegisterFont(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2]));
|
|
break;
|
|
case UI_R_REGISTERSHADERNOMIP:
|
|
if (!*(char*)VM_POINTER(arg[0]))
|
|
VM_LONG(ret) = 0;
|
|
else
|
|
{
|
|
shader_t *shader = R_RegisterPic(VM_POINTER(arg[0]), NULL);
|
|
VM_LONG(ret) = VM_TOSHANDLE(shader);
|
|
}
|
|
break;
|
|
|
|
case UI_R_CLEARSCENE: //clear scene
|
|
CL_ClearEntityLists();
|
|
break;
|
|
case UI_R_ADDREFENTITYTOSCENE: //add ent to scene
|
|
VQ3_AddEntity(VM_POINTER(arg[0]));
|
|
break;
|
|
case UI_R_ADDLIGHTTOSCENE: //add light to scene.
|
|
break;
|
|
case UI_R_RENDERSCENE: //render scene
|
|
VQ3_RenderView(VM_POINTER(arg[0]));
|
|
break;
|
|
|
|
case UI_R_SETCOLOR: //setcolour float*
|
|
{
|
|
float *fl =VM_POINTER(arg[0]);
|
|
if (!fl)
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
else
|
|
R2D_ImageColours(fl[0], fl[1], fl[2], fl[3]);
|
|
}
|
|
break;
|
|
|
|
case UI_R_DRAWSTRETCHPIC:
|
|
R2D_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), VM_FROMSHANDLE(VM_LONG(arg[8])));
|
|
break;
|
|
|
|
case UI_CM_LERPTAG: //Lerp tag...
|
|
// tag, model, startFrame, endFrame, frac, tagName
|
|
if ((int)arg[0] + sizeof(float)*12 >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
VM_LerpTag(VM_POINTER(arg[0]), VM_FROMMHANDLE(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_FLOAT(arg[4]), VM_POINTER(arg[5]));
|
|
break;
|
|
|
|
case UI_S_REGISTERSOUND:
|
|
{
|
|
sfx_t *sfx;
|
|
sfx = S_PrecacheSound(va("%s", (char*)VM_POINTER(arg[0])));
|
|
if (sfx)
|
|
VM_LONG(ret) = VM_TOSTRCACHE(arg[0]); //return handle is the parameter they just gave
|
|
else
|
|
VM_LONG(ret) = -1;
|
|
}
|
|
break;
|
|
case UI_S_STARTLOCALSOUND:
|
|
if (VM_LONG(arg[0]) != -1 && arg[0])
|
|
S_LocalSound(VM_FROMSTRCACHE(arg[0])); //now we can fix up the sound name
|
|
break;
|
|
|
|
case UI_S_STARTBACKGROUNDTRACK:
|
|
Media_NamedTrack(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
|
|
break;
|
|
case UI_S_STOPBACKGROUNDTRACK:
|
|
Media_NamedTrack(NULL, NULL);
|
|
break;
|
|
|
|
//q3 shares insert mode between its ui and console. whereas fte doesn't support it (FIXME: add to Key_EntryInsert).
|
|
case UI_KEY_SETOVERSTRIKEMODE:
|
|
overstrikemode = arg[0];
|
|
return 0;
|
|
case UI_KEY_GETOVERSTRIKEMODE:
|
|
return overstrikemode;
|
|
|
|
case UI_GETCLIPBOARDDATA:
|
|
if (VM_OOB(arg[0], VM_LONG(arg[1])))
|
|
break; //out of bounds.
|
|
//our clipboard doesn't allow us to simply query without blocking (would result in stalls on x11/wayland)
|
|
//so just return nothing - we can send the text as if it were regular text entry for a similar result.
|
|
Q_strncpyz(VM_POINTER(arg[0]), "", VM_LONG(arg[1]));
|
|
|
|
//but do we really want to let mods read the system clipboard? I suppose it SHOULD be okay if the UI was manually installed by the user.
|
|
//side note: q3's text entry logic is kinda flawed.
|
|
Sys_Clipboard_PasteText(CBT_CLIPBOARD, UI_SimulateTextEntry, NULL);
|
|
break;
|
|
|
|
case UI_KEY_KEYNUMTOSTRINGBUF:
|
|
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
|
|
break; //out of bounds.
|
|
|
|
Q_strncpyz(VM_POINTER(arg[1]), Key_KeynumToString(VM_LONG(arg[0]), 0), VM_LONG(arg[2]));
|
|
break;
|
|
|
|
case UI_KEY_GETBINDINGBUF:
|
|
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
|
|
break; //out of bounds.
|
|
|
|
if (keybindings[VM_LONG(arg[0])][0])
|
|
Q_strncpyz(VM_POINTER(arg[1]), keybindings[VM_LONG(arg[0])][0], VM_LONG(arg[2]));
|
|
else
|
|
*(char *)VM_POINTER(arg[1]) = '\0';
|
|
break;
|
|
|
|
case UI_KEY_SETBINDING:
|
|
Key_SetBinding(VM_LONG(arg[0]), ~0, VM_POINTER(arg[1]), RESTRICT_LOCAL);
|
|
break;
|
|
|
|
case UI_KEY_ISDOWN:
|
|
{
|
|
extern qboolean keydown[K_MAX];
|
|
unsigned int k = VM_LONG(arg[0]);
|
|
if (k < K_MAX && keydown[k])
|
|
VM_LONG(ret) = 1;
|
|
else
|
|
VM_LONG(ret) = 0;
|
|
}
|
|
break;
|
|
|
|
case UI_KEY_CLEARSTATES:
|
|
Key_ClearStates();
|
|
break;
|
|
case UI_KEY_GETCATCHER:
|
|
if (Key_Dest_Has(kdm_console))
|
|
VM_LONG(ret) = keycatcher | 1;
|
|
else
|
|
VM_LONG(ret) = keycatcher;
|
|
break;
|
|
case UI_KEY_SETCATCHER:
|
|
Q3_SetKeyCatcher(VM_LONG(arg[0]));
|
|
break;
|
|
|
|
case UI_GETGLCONFIG: //get glconfig
|
|
{
|
|
char *cfg;
|
|
if ((int)arg[0] + 11332/*sizeof(glconfig_t)*/ >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
cfg = VM_POINTER(arg[0]);
|
|
|
|
|
|
//do any needed work
|
|
memset(cfg, 0, 11304);
|
|
*(int *)(cfg+11304) = vid.width;
|
|
*(int *)(cfg+11308) = vid.height;
|
|
*(float *)(cfg+11312) = (float)vid.width/vid.height;
|
|
memset(cfg+11316, 0, 11332-11316);
|
|
}
|
|
break;
|
|
|
|
case UI_GETCLIENTSTATE: //get client state
|
|
//fixme: we need to fill in a structure.
|
|
// Con_Printf("ui_getclientstate\n");
|
|
VALIDATEPOINTER(arg[0], sizeof(uiClientState_t));
|
|
{
|
|
extern cvar_t cl_disconnectreason;
|
|
uiClientState_t *state = VM_POINTER(arg[0]);
|
|
state->connectPacketCount = 0;//clc.connectPacketCount;
|
|
|
|
switch(cls.state)
|
|
{
|
|
case ca_disconnected:
|
|
if (CL_TryingToConnect())
|
|
state->connState = Q3CA_CONNECTING;
|
|
else
|
|
state->connState = Q3CA_DISCONNECTED;
|
|
break;
|
|
case ca_demostart:
|
|
state->connState = Q3CA_CONNECTING;
|
|
break;
|
|
case ca_connected:
|
|
state->connState = Q3CA_CONNECTED;
|
|
break;
|
|
case ca_onserver:
|
|
state->connState = Q3CA_PRIMED;
|
|
break;
|
|
case ca_active:
|
|
state->connState = Q3CA_ACTIVE;
|
|
break;
|
|
}
|
|
Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
|
|
Q_strncpyz( state->updateInfoString, "FTE!", sizeof( state->updateInfoString ) ); //warning/motd message from update server
|
|
Q_strncpyz( state->messageString, cl_disconnectreason.string, sizeof( state->messageString ) ); //error message from game server
|
|
state->clientNum = cl.playerview[0].playernum;
|
|
}
|
|
break;
|
|
|
|
case UI_GETCONFIGSTRING:
|
|
if (arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
|
|
{
|
|
VM_LONG(ret) = 0;
|
|
break; //out of bounds.
|
|
}
|
|
#ifdef VM_CG
|
|
Q_strncpyz(VM_POINTER(arg[1]), CG_GetConfigString(VM_LONG(arg[0])), VM_LONG(arg[2]));
|
|
#endif
|
|
break;
|
|
|
|
#ifdef CL_MASTER
|
|
case UI_LAN_GETPINGQUEUECOUNT: //these four are master server polling.
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAX_PINGREQUESTS; i++)
|
|
if (ui_pings[i].adr.type != NA_INVALID)
|
|
VM_LONG(ret)++;
|
|
}
|
|
break;
|
|
case UI_LAN_CLEARPING: //clear ping
|
|
//void (int pingnum)
|
|
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) < MAX_PINGREQUESTS)
|
|
ui_pings[VM_LONG(arg[0])].adr.type = NA_INVALID;
|
|
break;
|
|
case UI_LAN_GETPING:
|
|
//void (int pingnum, char *buffer, int buflen, int *ping)
|
|
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
|
|
break; //out of bounds.
|
|
if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset)
|
|
break; //out of bounds.
|
|
|
|
Master_CheckPollSockets();
|
|
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) < MAX_PINGREQUESTS)
|
|
{
|
|
int i = VM_LONG(arg[0]);
|
|
char *buf = VM_POINTER(arg[1]);
|
|
size_t bufsize = VM_LONG(arg[2]);
|
|
int *ping = VM_POINTER(arg[3]);
|
|
serverinfo_t *info = Master_InfoForServer(&ui_pings[i].adr, ui_pings[i].brokername);
|
|
if (info)
|
|
Master_ServerToString(buf, bufsize, info);
|
|
else
|
|
NET_AdrToString(buf, bufsize, &ui_pings[i].adr);
|
|
|
|
if (info && /*(info->status & SRVSTATUS_ALIVE) &&*/ info->moreinfo)
|
|
{
|
|
VM_LONG(ret) = true;
|
|
*ping = (info->ping == PING_UNKNOWN)?1:info->ping;
|
|
break;
|
|
}
|
|
i = Sys_Milliseconds()-ui_pings[i].startms;
|
|
if (i < 999)
|
|
i = 0; //don't time out yet.
|
|
*ping = i;
|
|
}
|
|
break;
|
|
case UI_LAN_GETPINGINFO:
|
|
//void (int pingnum, char *buffer, int buflen)
|
|
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
|
|
break; //out of bounds.
|
|
if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset)
|
|
break; //out of bounds.
|
|
|
|
Master_CheckPollSockets();
|
|
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) < MAX_PINGREQUESTS)
|
|
{
|
|
int i = VM_LONG(arg[0]);
|
|
char *buf = VM_POINTER(arg[1]);
|
|
size_t bufsize = VM_LONG(arg[2]);
|
|
char *adr;
|
|
serverinfo_t *info = Master_InfoForServer(&ui_pings[i].adr, ui_pings[i].brokername);
|
|
if (info && /*(info->status & SRVSTATUS_ALIVE) &&*/ info->moreinfo)
|
|
{
|
|
adr = info->moreinfo->info;
|
|
if (!adr)
|
|
adr = "";
|
|
if (strlen(adr) < bufsize)
|
|
{
|
|
strcpy(buf, adr);
|
|
Info_SetValueForKey(buf, "mapname", info->map, bufsize);
|
|
Info_SetValueForKey(buf, "hostname", info->name, bufsize);
|
|
Info_SetValueForKey(buf, "g_humanplayers", va("%i", info->numhumans), bufsize);
|
|
Info_SetValueForKey(buf, "sv_maxclients", va("%i", info->maxplayers), bufsize);
|
|
Info_SetValueForKey(buf, "clients", va("%i", info->players), bufsize);
|
|
if (info->adr.type == NA_IPV6 && info->adr.prot == NP_DGRAM)
|
|
Info_SetValueForKey(buf, "nettype", "2", bufsize);
|
|
else if (info->adr.type == NA_IP && info->adr.prot == NP_DGRAM)
|
|
Info_SetValueForKey(buf, "nettype", "1", bufsize);
|
|
else
|
|
Info_SetValueForKey(buf, "nettype", "", bufsize);
|
|
VM_LONG(ret) = true;
|
|
}
|
|
}
|
|
else
|
|
strcpy(buf, "");
|
|
}
|
|
break;
|
|
|
|
case UI_LAN_UPDATEVISIBLEPINGS:
|
|
return CL_QueryServers(); //return true while we're still going.
|
|
case UI_LAN_RESETPINGS:
|
|
return 0;
|
|
case UI_LAN_ADDSERVER:
|
|
return 0;
|
|
case UI_LAN_REMOVESERVER:
|
|
return 0;
|
|
case UI_LAN_SERVERSTATUS:
|
|
//*address, *status, statuslen
|
|
return 0;
|
|
case UI_LAN_COMPARESERVERS:
|
|
{
|
|
hostcachekey_t q3tofte[] = {SLKEY_NAME, SLKEY_MAP, SLKEY_NUMHUMANS, SLKEY_GAMEDIR, SLKEY_PING, 0};
|
|
qboolean keyisstring[] = {true, true, false, true, false, false};
|
|
//int source = VM_LONG(arg[0]);
|
|
int key = bound(0, VM_LONG(arg[1]), countof(q3tofte));
|
|
int sortdir = VM_LONG(arg[2]);
|
|
serverinfo_t *s1 = Master_InfoForNum(VM_LONG(arg[3]));
|
|
serverinfo_t *s2 = Master_InfoForNum(VM_LONG(arg[4]));
|
|
if (keyisstring[key])
|
|
ret = strcasecmp(Master_ReadKeyString(s2, q3tofte[key]), Master_ReadKeyString(s1, q3tofte[key]));
|
|
else
|
|
{
|
|
ret = Master_ReadKeyFloat(s2, q3tofte[key]) - Master_ReadKeyFloat(s1, q3tofte[key]);
|
|
if (ret < 0)
|
|
ret = -1;
|
|
else if (ret > 0)
|
|
ret = 1;
|
|
}
|
|
if (sortdir)
|
|
ret = -ret;
|
|
}
|
|
return ret;
|
|
|
|
case UI_LAN_GETSERVERCOUNT: //LAN Get server count
|
|
//int (int source)
|
|
Master_CheckPollSockets();
|
|
VM_LONG(ret) = Master_TotalCount();
|
|
break;
|
|
case UI_LAN_GETSERVERADDRESSSTRING: //LAN get server address
|
|
//void (int source, int svnum, char *buffer, int buflen)
|
|
if ((int)arg[2] + VM_LONG(arg[3]) >= mask || VM_POINTER(arg[2]) < offset)
|
|
break; //out of bounds.
|
|
{
|
|
char *buf = VM_POINTER(arg[2]);
|
|
char *adr;
|
|
serverinfo_t *info = Master_InfoForNum(VM_LONG(arg[1]));
|
|
if (info)
|
|
{
|
|
adr = Master_ServerToString(adrbuf, sizeof(adrbuf), info);
|
|
if (strlen(adr) < VM_LONG(arg[3]))
|
|
{
|
|
strcpy(buf, adr);
|
|
VM_LONG(ret) = true;
|
|
}
|
|
}
|
|
else
|
|
strcpy(buf, "");
|
|
}
|
|
break;
|
|
case UI_LAN_LOADCACHEDSERVERS:
|
|
break;
|
|
case UI_LAN_SAVECACHEDSERVERS:
|
|
break;
|
|
case UI_LAN_GETSERVERPING:
|
|
return 50;
|
|
case UI_LAN_GETSERVERINFO:
|
|
if (VM_OOB(arg[2], arg[3]) || !arg[3])
|
|
break; //out of bounds.
|
|
{
|
|
//int source = VM_LONG(arg[0]);
|
|
int servernum = VM_LONG(arg[1]);
|
|
char *out = VM_POINTER(arg[2]);
|
|
int maxsize = VM_LONG(arg[3]);
|
|
char adr[MAX_ADR_SIZE];
|
|
serverinfo_t *info = Master_InfoForNum(servernum);
|
|
*out = 0;
|
|
if (info)
|
|
{
|
|
Info_SetValueForStarKey(out, "hostname", info->name, maxsize);
|
|
Info_SetValueForStarKey(out, "mapname", info->map, maxsize);
|
|
Info_SetValueForStarKey(out, "clients", va("%i", info->players), maxsize);
|
|
Info_SetValueForStarKey(out, "sv_maxclients", va("%i", info->maxplayers), maxsize);
|
|
Info_SetValueForStarKey(out, "ping", va("%i", info->ping), maxsize);
|
|
// Info_SetValueForStarKey(out, "minping", info->map, maxsize);
|
|
// Info_SetValueForStarKey(out, "maxping", info->map, maxsize);
|
|
// Info_SetValueForStarKey(out, "game", info->map, maxsize);
|
|
// Info_SetValueForStarKey(out, "gametype", info->map, maxsize);
|
|
// Info_SetValueForStarKey(out, "nettype", info->map, maxsize);
|
|
Info_SetValueForStarKey(out, "addr", NET_AdrToString(adr, sizeof(adr), &info->adr), maxsize);
|
|
// Info_SetValueForStarKey(out, "punkbuster", info->map, maxsize);
|
|
// Info_SetValueForStarKey(out, "g_needpass", info->map, maxsize);
|
|
// Info_SetValueForStarKey(out, "g_humanplayers", info->map, maxsize);
|
|
|
|
}
|
|
}
|
|
break;
|
|
case UI_LAN_MARKSERVERVISIBLE:
|
|
/*not implemented*/
|
|
return 0;
|
|
case UI_LAN_SERVERISVISIBLE:
|
|
return 1;
|
|
#endif
|
|
|
|
case UI_CVAR_REGISTER:
|
|
if (VM_OOB(arg[0], sizeof(q3vmcvar_t)))
|
|
break; //out of bounds.
|
|
return VMQ3_Cvar_Register(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
|
|
case UI_CVAR_UPDATE:
|
|
if (VM_OOB(arg[0], sizeof(q3vmcvar_t)))
|
|
break; //out of bounds.
|
|
return VMQ3_Cvar_Update(VM_POINTER(arg[0]));
|
|
|
|
case UI_MEMORY_REMAINING:
|
|
VM_LONG(ret) = 1024*1024*8;//Hunk_LowMemAvailable();
|
|
break;
|
|
|
|
case UI_GET_CDKEY: //get cd key
|
|
{
|
|
char *keydest = VM_POINTER(arg[0]);
|
|
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
strncpy(keydest, Cvar_VariableString("cl_cdkey"), VM_LONG(arg[1]));
|
|
}
|
|
break;
|
|
case UI_SET_CDKEY: //set cd key
|
|
{
|
|
char *keysrc = VM_POINTER(arg[0]);
|
|
cvar_t *cvar;
|
|
if ((int)arg[0] + strlen(keysrc) >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
cvar = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth");
|
|
Cvar_Set(cvar, keysrc);
|
|
}
|
|
break;
|
|
|
|
case UI_REAL_TIME:
|
|
VALIDATEPOINTER(arg[0], sizeof(q3time_t));
|
|
return Q3VM_GetRealtime(VM_POINTER(arg[0]));
|
|
|
|
case UI_VERIFY_CDKEY:
|
|
VM_LONG(ret) = true;
|
|
break;
|
|
|
|
case UI_SET_PBCLSTATUS:
|
|
break;
|
|
|
|
// standard Q3
|
|
case UI_MEMSET:
|
|
{
|
|
void *dest = VM_POINTER(arg[0]);
|
|
if ((int)arg[0] + arg[2] >= mask || dest < offset)
|
|
break; //out of bounds.
|
|
memset(dest, arg[1], arg[2]);
|
|
}
|
|
break;
|
|
case UI_MEMCPY:
|
|
{
|
|
void *dest = VM_POINTER(arg[0]);
|
|
void *src = VM_POINTER(arg[1]);
|
|
if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
memcpy(dest, src, arg[2]);
|
|
}
|
|
break;
|
|
case UI_STRNCPY:
|
|
{
|
|
void *dest = VM_POINTER(arg[0]);
|
|
void *src = VM_POINTER(arg[1]);
|
|
if (arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
Q_strncpyS(dest, src, arg[2]);
|
|
}
|
|
break;
|
|
case UI_SIN:
|
|
VM_FLOAT(ret)=(float)sin(VM_FLOAT(arg[0]));
|
|
break;
|
|
case UI_COS:
|
|
VM_FLOAT(ret)=(float)cos(VM_FLOAT(arg[0]));
|
|
break;
|
|
case UI_ATAN2:
|
|
VM_FLOAT(ret)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
|
|
break;
|
|
case UI_SQRT:
|
|
VM_FLOAT(ret)=(float)sqrt(VM_FLOAT(arg[0]));
|
|
break;
|
|
case UI_FLOOR:
|
|
VM_FLOAT(ret)=(float)floor(VM_FLOAT(arg[0]));
|
|
break;
|
|
case UI_CEIL:
|
|
VM_FLOAT(ret)=(float)ceil(VM_FLOAT(arg[0]));
|
|
break;
|
|
/*
|
|
case UI_GETPLAYERINFO:
|
|
if (arg[1] + sizeof(vmuiclientinfo_t) >= mask || VM_POINTER(arg[1]) < offset)
|
|
break; //out of bounds.
|
|
if (VM_LONG(arg[0]) < -1 || VM_LONG(arg[0] ) >= MAX_CLIENTS)
|
|
break;
|
|
{
|
|
int i = VM_LONG(arg[0]);
|
|
vmuiclientinfo_t *vci = VM_POINTER(arg[1]);
|
|
if (i == -1)
|
|
{
|
|
i = cl.playernum[0];
|
|
if (i < 0)
|
|
{
|
|
memset(vci, 0, sizeof(*vci));
|
|
return 0;
|
|
}
|
|
}
|
|
vci->bottomcolour = cl.players[i].rbottomcolor;
|
|
vci->frags = cl.players[i].frags;
|
|
Q_strncpyz(vci->name, cl.players[i].name, UIMAX_SCOREBOARDNAME);
|
|
vci->ping = cl.players[i].ping;
|
|
vci->pl = cl.players[i].pl;
|
|
vci->starttime = cl.players[i].entertime;
|
|
vci->topcolour = cl.players[i].rtopcolor;
|
|
vci->userid = cl.players[i].userid;
|
|
Q_strncpyz(vci->userinfo, cl.players[i].userinfo, sizeof(vci->userinfo));
|
|
}
|
|
break;
|
|
case UI_GETSTAT:
|
|
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) >= MAX_CL_STATS)
|
|
VM_LONG(ret) = 0; //invalid stat num.
|
|
else
|
|
VM_LONG(ret) = cl.stats[0][VM_LONG(arg[0])];
|
|
break;
|
|
case UI_GETVIDINFO:
|
|
{
|
|
vidinfo_t *vi;
|
|
if (arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[1]) < offset)
|
|
{
|
|
VM_LONG(ret) = 0;
|
|
break; //out of bounds.
|
|
}
|
|
vi = VM_POINTER(arg[0]);
|
|
if (VM_LONG(arg[1]) < sizeof(vidinfo_t))
|
|
{
|
|
VM_LONG(ret) = 0;
|
|
break;
|
|
}
|
|
VM_LONG(ret) = sizeof(vidinfo_t);
|
|
vi->width = vid.width;
|
|
vi->height = vid.height;
|
|
vi->refreshrate = 60;
|
|
vi->fullscreen = 1;
|
|
Q_strncpyz(vi->renderername, q_renderername, sizeof(vi->renderername));
|
|
}
|
|
break;
|
|
*/
|
|
|
|
case UI_PC_ADD_GLOBAL_DEFINE:
|
|
Con_Printf("UI_PC_ADD_GLOBAL_DEFINE not supported\n");
|
|
break;
|
|
case UI_PC_SOURCE_FILE_AND_LINE:
|
|
Script_Get_File_And_Line(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
break;
|
|
|
|
case UI_PC_LOAD_SOURCE:
|
|
return Script_LoadFile(VM_POINTER(arg[0]));
|
|
case UI_PC_FREE_SOURCE:
|
|
Script_Free(arg[0]);
|
|
break;
|
|
case UI_PC_READ_TOKEN:
|
|
//fixme: memory protect.
|
|
return Script_Read(arg[0], VM_POINTER(arg[1]));
|
|
|
|
case UI_CIN_PLAYCINEMATIC:
|
|
return UI_Cin_Play(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_LONG(arg[4]), VM_LONG(arg[5]));
|
|
case UI_CIN_STOPCINEMATIC:
|
|
return UI_Cin_Stop(VM_LONG(arg[0]));
|
|
case UI_CIN_RUNCINEMATIC:
|
|
return UI_Cin_Run(VM_LONG(arg[0]));
|
|
case UI_CIN_DRAWCINEMATIC:
|
|
return UI_Cin_Draw(VM_LONG(arg[0]));
|
|
case UI_CIN_SETEXTENTS:
|
|
return UI_Cin_SetExtents(VM_LONG(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_LONG(arg[4]));
|
|
|
|
default:
|
|
Con_Printf("Q3UI: Unknown system trap: %i\n", (int)fn);
|
|
return 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int UI_SystemCallsVM(void *offset, quintptr_t mask, int fn, const int *arg)
|
|
{ //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue)
|
|
#if __WORDSIZE == 32
|
|
return UI_SystemCalls(offset, mask, fn, (qintptr_t*)arg);
|
|
#else
|
|
qintptr_t args[9];
|
|
|
|
args[0]=arg[0];
|
|
args[1]=arg[1];
|
|
args[2]=arg[2];
|
|
args[3]=arg[3];
|
|
args[4]=arg[4];
|
|
args[5]=arg[5];
|
|
args[6]=arg[6];
|
|
args[7]=arg[7];
|
|
args[8]=arg[8];
|
|
|
|
return UI_SystemCalls(offset, mask, fn, args);
|
|
#endif
|
|
}
|
|
|
|
//I'm not keen on this.
|
|
//but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics
|
|
static qintptr_t EXPORT_FN UI_SystemCallsNative(qintptr_t arg, ...)
|
|
{
|
|
qintptr_t args[9];
|
|
va_list argptr;
|
|
|
|
va_start(argptr, arg);
|
|
args[0]=va_arg(argptr, qintptr_t);
|
|
args[1]=va_arg(argptr, qintptr_t);
|
|
args[2]=va_arg(argptr, qintptr_t);
|
|
args[3]=va_arg(argptr, qintptr_t);
|
|
args[4]=va_arg(argptr, qintptr_t);
|
|
args[5]=va_arg(argptr, qintptr_t);
|
|
args[6]=va_arg(argptr, qintptr_t);
|
|
args[7]=va_arg(argptr, qintptr_t);
|
|
args[8]=va_arg(argptr, qintptr_t);
|
|
va_end(argptr);
|
|
|
|
return UI_SystemCalls(NULL, ~(quintptr_t)0, arg, args);
|
|
}
|
|
|
|
static void UI_Release(menu_t *m)
|
|
{
|
|
keycatcher &= ~2;
|
|
}
|
|
static void UI_DrawMenu(menu_t *m)
|
|
{
|
|
if (uivm)
|
|
{
|
|
if (qrenderer != QR_NONE && (ui_width != vid.width || ui_height != vid.height))
|
|
{
|
|
ui_width = vid.width;
|
|
ui_height = vid.height;
|
|
VM_Call(uivm, UI_INIT);
|
|
}
|
|
VM_Call(uivm, UI_REFRESH, (int)(realtime * 1000));
|
|
|
|
|
|
uimenu.isopaque = VM_Call(uivm, UI_IS_FULLSCREEN);
|
|
}
|
|
}
|
|
qboolean UI_KeyPress(struct menu_s *m, qboolean isdown, unsigned int devid, int key, int unicode)
|
|
{
|
|
// qboolean result;
|
|
if (!uivm)
|
|
return false;
|
|
// if (key_dest == key_menu)
|
|
// return false;
|
|
if (!(keycatcher&2))
|
|
{
|
|
if (key == K_ESCAPE && isdown)
|
|
{
|
|
UI_OpenMenu();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (key && key < 1024)
|
|
/*result = */VM_Call(uivm, UI_KEY_EVENT, key, isdown);
|
|
if (unicode && unicode < 1024)
|
|
/*result = */VM_Call(uivm, UI_KEY_EVENT, unicode|1024, isdown);
|
|
return true;
|
|
}
|
|
|
|
static qboolean UI_MousePosition(struct menu_s *m, qboolean abs, unsigned int devid, float x, float y)
|
|
{ //q3ui is a peice of poo and only accepts relative mouse movements.
|
|
//which it then clamps arbitrarily
|
|
//which means we can't use hardware cursors
|
|
//which results in clumsyness when switching between q3ui and everything else.
|
|
|
|
if (uivm && !abs)
|
|
{
|
|
int px = x, py = y;
|
|
VM_Call(uivm, UI_MOUSE_EVENT, px, py);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void UI_Reset(void)
|
|
{
|
|
Menu_Unlink(&uimenu);
|
|
|
|
if (qrenderer == QR_NONE) //no renderer loaded
|
|
UI_Stop();
|
|
else if (uivm)
|
|
VM_Call(uivm, UI_INIT);
|
|
}
|
|
|
|
void UI_Stop (void)
|
|
{
|
|
Menu_Unlink(&uimenu);
|
|
|
|
if (uivm)
|
|
{
|
|
VM_Call(uivm, UI_SHUTDOWN);
|
|
VM_Destroy(uivm);
|
|
VM_fcloseall(0);
|
|
uivm = NULL;
|
|
|
|
//mimic Q3 and save the config if anything got changed.
|
|
//note that q3 checks every frame. we only check when the ui is closed.
|
|
if (Cvar_UnsavedArchive())
|
|
Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL);
|
|
#if defined(CL_MASTER)
|
|
MasterInfo_WriteServers();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void UI_Start (void)
|
|
{
|
|
int i;
|
|
int apiversion;
|
|
if (qrenderer == QR_NONE)
|
|
return;
|
|
|
|
UI_Stop();
|
|
|
|
for (i = 0; i < MAX_PINGREQUESTS; i++)
|
|
ui_pings[i].adr.type = NA_INVALID;
|
|
|
|
uimenu.drawmenu = UI_DrawMenu;
|
|
uimenu.mousemove = UI_MousePosition;
|
|
uimenu.keyevent = UI_KeyPress;
|
|
uimenu.release = UI_Release;
|
|
|
|
ui_width = vid.width;
|
|
ui_height = vid.height;
|
|
uivm = VM_Create("ui", com_nogamedirnativecode.ival?NULL:UI_SystemCallsNative, "vm/ui", UI_SystemCallsVM);
|
|
if (uivm)
|
|
{
|
|
apiversion = VM_Call(uivm, UI_GETAPIVERSION, 6);
|
|
if (apiversion != 4 && apiversion != 6) //make sure we can run the thing
|
|
{
|
|
Con_Printf("User-Interface VM uses incompatible API version (%i)\n", apiversion);
|
|
VM_Destroy(uivm);
|
|
VM_fcloseall(0);
|
|
uivm = NULL;
|
|
return;
|
|
}
|
|
VM_Call(uivm, UI_INIT);
|
|
|
|
UI_OpenMenu();
|
|
}
|
|
}
|
|
|
|
void UI_Restart_f(void)
|
|
{
|
|
UI_Stop();
|
|
if (strcmp(Cmd_Argv(1), "off"))
|
|
{
|
|
UI_Start();
|
|
|
|
if (uivm)
|
|
{
|
|
if (cls.state)
|
|
VM_Call(uivm, UI_SET_ACTIVE_MENU, 2);
|
|
else
|
|
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean UI_OpenMenu(void)
|
|
{
|
|
if (uivm)
|
|
{
|
|
if (cls.state)
|
|
VM_Call(uivm, UI_SET_ACTIVE_MENU, 2);
|
|
else
|
|
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
qboolean UI_Command(void)
|
|
{
|
|
if (uivm)
|
|
return VM_Call(uivm, UI_CONSOLE_COMMAND, (int)(realtime * 1000));
|
|
return false;
|
|
}
|
|
|
|
qboolean UI_IsRunning(void)
|
|
{
|
|
if (uivm)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void UI_Init (void)
|
|
{
|
|
Cmd_AddCommand("ui_restart", UI_Restart_f);
|
|
}
|
|
#endif
|
|
|