..
gl_alias.c
a dos port, as a dig at eukara about his xbox port project.
2017-05-19 03:32:02 +00:00
gl_backend.c
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
gl_bloom.c
vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
2016-07-28 13:18:22 +00:00
gl_draw.c
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
2017-03-21 05:27:07 +00:00
gl_draw.h
autotrack is now over-complicated.
2015-07-30 16:26:15 +00:00
gl_font.c
Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date.
2017-03-27 21:45:45 +00:00
gl_heightmap.c
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
gl_hlmdl.c
fix hitmodel with hlmdl, to actually work properly with rotated entities.
2017-03-06 15:30:45 +00:00
gl_model.c
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
gl_model.h
update the clustertransfer builtin to work on non-cluster dedicated servers.
2017-05-23 07:03:07 +00:00
gl_ngraph.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
gl_rlight.c
added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
2017-04-18 11:12:17 +00:00
gl_rmain.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
gl_rmisc.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
gl_rsurf.c
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
gl_screen.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
gl_shader.c
added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
2017-04-18 11:12:17 +00:00
gl_shadow.c
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
gl_terrain.h
qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
2017-05-28 15:42:32 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
2017-04-18 11:12:17 +00:00
gl_viddroid.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_videgl.c
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
gl_videgl.h
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c
fix some bjp3 issues.
2017-01-15 13:13:09 +00:00
gl_vidmacos.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
compile fixes
2017-05-10 03:13:18 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
fix some bjp3 issues.
2017-01-15 13:13:09 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_warp.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
glquake.h
Try to clean up a few things in the hopes of making Eukara's efforts easier. That or just to give him conflicts.
2017-03-26 23:03:02 +00:00
glsupp.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
ltface.c
fix wireframe.
2017-03-06 14:06:12 +00:00
model_hl.h
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
r_bishaders.h
first version with dtls support. disabled for now.
2017-05-18 10:24:09 +00:00
shader.h
added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
2017-04-18 11:12:17 +00:00