..
altwater.glsl
random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
2014-08-27 08:41:31 +00:00
bloom_blur.glsl
tcpconnect fixes
2012-01-17 07:57:46 +00:00
bloom_filter.glsl
random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
2014-08-27 08:41:31 +00:00
bloom_final.glsl
random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
2014-08-27 08:41:31 +00:00
colourtint.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_sky.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
default2d.glsl
fix for a silly bug.
2012-08-04 11:31:00 +00:00
defaultadditivesprite.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
defaultfill.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
defaultgammacb.glsl
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
defaultskin.glsl
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
defaultsky.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
defaultsprite.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
defaultwall.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
defaultwarp.glsl
------------------------------------------------------------------------
2013-03-12 23:13:39 +00:00
depthonly.glsl
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
drawflat_wall.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
lpp_depthnorm.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
lpp_light.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
lpp_wall.glsl
I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
2014-08-15 02:20:41 +00:00
menutint.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
postproc_fisheye.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
postproc_panorama.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
rtlight.glsl
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
terrain.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
underwaterwarp.glsl
fix nq bob (also fixes show_speed in nq)
2014-08-19 06:08:23 +00:00