fteqw/engine/server
Spoike 4fce9e090d Fix up vrinputs frame times.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:16:54 +00:00
..
net_preparse.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
pr_cmds.c Fix some missing ambient sounds on large bloated maps/mods (this really should have been fixed years ago). 2022-06-29 07:20:24 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
progdefs.h Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
progs.h Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
savegame.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
server.h Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
sqlite3.h
sv_ccmds.c Add lerptime protocol extension. Still WIP, don't record to demos. 2022-05-28 17:59:26 +00:00
sv_chat.c
sv_cluster.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
sv_init.c Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
sv_main.c Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers. 2022-07-28 02:16:31 +00:00
sv_master.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_move.c export waypoint radius to the route-data passed onto QC, this will change nodeslist_t 2021-01-02 10:13:59 +00:00
sv_mvd.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Fix some missing ambient sounds on large bloated maps/mods (this really should have been fixed years ago). 2022-06-29 07:20:24 +00:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
sv_sys_win.c Fix up mapcluster functionality for windows. 2022-01-08 09:59:46 +00:00
sv_user.c Fix up vrinputs frame times. 2022-07-28 02:16:54 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h
svhl_phys.c
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq2_game.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
world.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00