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anorms.h
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api_menu.h
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Fix screenshot_cubemap command.
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2022-03-28 10:31:07 +00:00 |
bymorphed.h
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bymorphed.ico
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cd_linux.c
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qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
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2020-09-29 07:09:01 +00:00 |
cd_null.c
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cd_sdl.c
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cd_win.c
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cdaudio.h
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cl_cam.c
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Tweak splitscreen a little to work around a KTX issue.
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2021-07-17 15:10:10 +00:00 |
cl_demo.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
cl_ents.c
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Make sure getmodelindex/modelnameforindex and sound equivelents are available in both ssqc and csqc.
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2022-06-19 15:17:41 +00:00 |
cl_ignore.c
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Fix ignore command.
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2019-09-17 19:49:39 +00:00 |
cl_ignore.h
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cl_input.c
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Fix up vrinputs frame times.
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2022-07-28 02:16:54 +00:00 |
cl_main.c
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Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers.
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2022-07-28 02:16:31 +00:00 |
cl_master.h
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
cl_parse.c
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Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers.
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2022-07-28 02:16:31 +00:00 |
cl_plugin.inc
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Fix fixes.
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2022-06-20 04:54:54 +00:00 |
cl_pred.c
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Remove Q2 hacks from the usercmd_t type. Just translate them without trying to be clever.
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2022-02-19 20:49:42 +00:00 |
cl_screen.c
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First weapon wheel implementation.
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2022-06-19 15:18:08 +00:00 |
cl_tent.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
clhl_game.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
client.h
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First weapon wheel implementation.
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2022-06-19 15:18:08 +00:00 |
clq2_cin.c
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Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
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2021-10-22 22:27:58 +00:00 |
clq2_ents.c
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Fix msg_readcount issues.
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2022-03-08 05:34:26 +00:00 |
console.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
fragstats.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
freecs.ico
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fte_eukara.ico
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Updated the fallback icon for FTE
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2019-01-27 03:52:14 +00:00 |
fte_eukara64.h
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Updated the fallback icon for FTE
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2019-01-27 03:52:14 +00:00 |
fte_eukaranopng.ico
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Updated the fallback icon for FTE
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2019-01-27 03:52:14 +00:00 |
image.c
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.ktx 2darray textures were being written incorrectly.
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2022-06-06 02:20:55 +00:00 |
image_astc.h
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Some compile fixes.
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2020-04-29 15:07:25 +00:00 |
in_generic.c
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First weapon wheel implementation.
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2022-06-19 15:18:08 +00:00 |
in_morphos.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
in_morphos.h
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in_raw.h
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in_sdl.c
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Stub INS_KeyToLocalName for SDL so we can build SDL2 again and ship a build out today.
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2022-06-10 17:52:56 +00:00 |
in_win.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
input.h
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
keys.c
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Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers.
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2022-07-28 02:16:31 +00:00 |
keys.h
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
lhfont.h
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m_download.c
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Fix fixes.
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2022-06-20 04:54:54 +00:00 |
m_items.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
m_master.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
m_mp3.c
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Fix up some stubs in the q3 plugin.
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2022-03-08 05:32:15 +00:00 |
m_multi.c
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A few minor tweaks.
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2022-02-07 14:34:11 +00:00 |
m_native.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
m_options.c
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Modelviewer should cope with more bones now.
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2022-05-28 17:59:39 +00:00 |
m_script.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
m_single.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
menu.c
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Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support).
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2022-05-28 17:59:01 +00:00 |
menu.h
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Fix ezhud images not loading.
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2022-06-19 15:18:23 +00:00 |
merged.h
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
modelgen.h
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Move model loaders over to variable-length file-magics.
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2021-11-03 20:31:32 +00:00 |
net_master.c
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Fix a typo and therefore make a crash with QC server lists disappear
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2022-06-10 17:10:51 +00:00 |
p_classic.c
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pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
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2021-08-23 22:14:34 +00:00 |
p_null.c
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pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
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2021-08-23 22:14:34 +00:00 |
p_script.c
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Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup).
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2022-01-16 18:41:44 +00:00 |
pr_clcmd.c
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Fix up SDL build to enable our multithread stuff.
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2021-07-25 22:55:17 +00:00 |
pr_csqc.c
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Add a variation of the addentity builtin, for explicit light levels.
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2022-06-26 08:08:50 +00:00 |
pr_menu.c
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Add a variation of the addentity builtin, for explicit light levels.
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2022-06-26 08:08:50 +00:00 |
pr_skelobj.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
q2.ico
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q2anorms.h
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q2m_flash.c
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quake.manifest
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quakedef.h
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Move the q3 files into the plugins subdir.
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2022-03-08 05:33:52 +00:00 |
r_2d.c
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Fix ezhud images not loading.
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2022-06-19 15:18:23 +00:00 |
r_d3.c
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Fix problems with last commit.
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2020-01-10 12:23:25 +00:00 |
r_part.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
r_partset.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
r_partset.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
r_surf.c
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Fix compiles without RTLIGHT. Update config_wastes.h
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2022-04-23 20:10:18 +00:00 |
render.h
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Fix up statically linking the ODE plugin into the engine (eukara wanted me to fix this up).
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2022-05-28 17:58:53 +00:00 |
renderer.c
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Fix ezhud images not loading.
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2022-06-19 15:18:23 +00:00 |
renderque.c
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renderque.h
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resource.h
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roq.h
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
roq_read.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
sbar.c
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Fix graphical glitch on the sbar when cl_sbar is 0 and viewsize < 100.
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2022-03-07 04:18:00 +00:00 |
sbar.h
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screen.h
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Basic menu hack for vr.
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2021-12-20 10:06:43 +00:00 |
skin.c
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Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone.
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2021-05-19 04:49:24 +00:00 |
snd_al.c
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OpenAL: Crush that annoying bug where volume changes creates clicks in the sound.
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2022-05-05 23:28:33 +00:00 |
snd_alsa.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
snd_directx.c
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Many general cleaups and warning fixes.
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2018-11-19 06:37:25 +00:00 |
snd_dma.c
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Improve robustness with weird build configs.
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2022-05-28 17:58:27 +00:00 |
snd_droid.c
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snd_linux.c
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Many general cleaups and warning fixes.
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2018-11-19 06:37:25 +00:00 |
snd_macos.c
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snd_mem.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
snd_mix.c
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Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium.
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2021-10-22 22:27:21 +00:00 |
snd_morphos.c
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snd_mp3.c
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snd_opensl.c
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Try to fix up FTE's android port.
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2019-04-15 18:43:42 +00:00 |
snd_ov.c
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
snd_pulse.c
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Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
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2020-07-14 00:48:56 +00:00 |
snd_sblaster.c
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snd_sdl.c
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try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
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2020-11-04 10:19:30 +00:00 |
snd_sndio.c
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snd_wasapi.c
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snd_win.c
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basementApe reported segfaults in the audio init logic.
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2022-06-19 15:17:29 +00:00 |
snd_xaudio.c
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sound.h
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OpenAL: Crush that annoying bug where volume changes creates clicks in the sound.
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2022-05-05 23:28:33 +00:00 |
spritegn.h
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Move model loaders over to variable-length file-magics.
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2021-11-03 20:31:32 +00:00 |
sys_axfte.cpp
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sys_dos.c
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sys_droid.c
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Fix fixes.
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2022-06-20 04:54:54 +00:00 |
sys_linux.c
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Try and be a bit more portable; allow .map support in browser ports.
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2022-02-07 14:34:36 +00:00 |
sys_morphos.c
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Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has.
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2021-08-19 06:01:42 +00:00 |
sys_npfte.c
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sys_plugfte.c
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sys_plugfte.h
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sys_sdl.c
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SDL builds are unable to guarentee stdin works, so don't depend on it (eg: when setrenderer fails completely due to no display server).
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2021-11-14 00:35:18 +00:00 |
sys_win.c
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Lets just default this cvar to 1, in the hopes that it'll force windows' timers to not be quite so lame.
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2022-02-07 14:33:49 +00:00 |
sys_xdk.c
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Fix a stupid bug with allow_download cvar.
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2019-03-12 06:41:52 +00:00 |
teamplay.c
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textedit.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
valid.c
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Fix some misc memory leaks and a few other minor issues.
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2022-01-30 05:55:01 +00:00 |
vid.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
vid_headless.c
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'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
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2020-09-15 08:54:10 +00:00 |
view.c
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Make the various build config defines a little more robust.
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2022-06-26 08:08:43 +00:00 |
view.h
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More toys for map-loading plugins.
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2021-11-03 20:31:52 +00:00 |
vr.h
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OpenXR stuff should be a little more usable now.
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2021-05-09 13:02:49 +00:00 |
wad.c
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OpenXR stuff should be a little more usable now.
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2021-05-09 13:02:49 +00:00 |
wad.h
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wastes.ico
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winamp.h
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winquake.h
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Misc tweaks.
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2018-10-23 07:09:06 +00:00 |
winquake.rc
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zqtp.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |