mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-15 08:52:28 +00:00
744b9a25db
attempt to provide some better gettext support for engine strings (especially cvar/command descriptions). still no translations available though. try to optimise hldml rendering a little. fix issue with menuqc models rendering as black when fog is active. use threads to try to reduce stalls from player-skin switches. add sys_clocktype cvar to linux builds too, with CLOCK_MONOTONIC by default. enable dtls certificate pinning log stuff. fix r_viewmodel_fov being used instead of fov cvar. fix possible segfault when egl driver fails. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5742 fc73d0e0-1445-4013-8a0c-d673dee63da5
3517 lines
91 KiB
C
3517 lines
91 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_vidnt.c -- NT GL vid component
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// note that this file also handles win32 vulkan window things
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// and can also use either EGL or WGL.
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#include "quakedef.h"
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#if defined(_WIN32) && (defined(GLQUAKE) || defined(VKQUAKE))
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#include "glquake.h"
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#include "winquake.h"
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#include "resource.h"
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#include "shader.h"
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#include "vr.h"
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#include <commctrl.h>
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#ifdef USE_EGL
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#ifdef GLQUAKE
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#include "gl_videgl.h"
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#else
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#undef USE_EGL
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#endif
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#endif
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#ifdef GLQUAKE
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#define USE_WGL
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#endif
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#ifdef VKQUAKE
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#include "../vk/vkrenderer.h"
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#endif
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static enum
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{
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#ifdef USE_WGL
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MODE_WGL,
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#endif
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#ifdef USE_EGL
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MODE_EGL,
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#endif
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#ifdef VKQUAKE
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MODE_VULKAN, //proper vulkan
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#ifdef USE_WGL
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MODE_NVVULKAN, //vulkan accessed via nvidia's render-to-image-then-copy-to-gl-backbuffer-then-copy-that opengl extension.
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#endif
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#endif
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} platform_rendermode;
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void STT_Event(void);
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#ifndef SetWindowLongPtr //yes its a define, for unicode support
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#define SetWindowLongPtr SetWindowLong
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#endif
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#ifndef CDS_FULLSCREEN
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#define CDS_FULLSCREEN 4
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#endif
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#ifndef WM_XBUTTONDOWN
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#define WM_XBUTTONDOWN 0x020B
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#define WM_XBUTTONUP 0x020C
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#endif
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#ifndef MK_XBUTTON1
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#define MK_XBUTTON1 0x0020
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#endif
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#ifndef MK_XBUTTON2
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#define MK_XBUTTON2 0x0040
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#endif
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// copied from DarkPlaces in an attempt to grab more buttons
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#ifndef MK_XBUTTON3
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#define MK_XBUTTON3 0x0080
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#endif
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#ifndef MK_XBUTTON4
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#define MK_XBUTTON4 0x0100
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#endif
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#ifndef MK_XBUTTON5
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#define MK_XBUTTON5 0x0200
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#endif
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#ifndef MK_XBUTTON6
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#define MK_XBUTTON6 0x0400
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#endif
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#ifndef MK_XBUTTON7
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#define MK_XBUTTON7 0x0800
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#endif
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#ifndef WM_INPUT
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#define WM_INPUT 255
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#endif
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#ifndef WS_EX_LAYERED
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#define WS_EX_LAYERED 0x00080000
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#endif
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#ifndef LWA_ALPHA
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#define LWA_ALPHA 0x00000002
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#endif
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typedef BOOL (WINAPI *lpfnSetLayeredWindowAttributes)(HWND hwnd, COLORREF crKey, BYTE bAlpha, DWORD dwFlags);
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extern cvar_t vid_conwidth, vid_conautoscale;
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#define WINDOW_CLASS_NAME_W L"FTEGLQuake"
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#define WINDOW_CLASS_NAME_A "FTEGLQuake"
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extern cvar_t vid_width;
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extern cvar_t vid_height;
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extern cvar_t vid_wndalpha;
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extern cvar_t vid_winthread;
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static qboolean VID_SetWindowedMode (rendererstate_t *info); //-1 on bpp or hz for default.
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static qboolean VID_SetFullDIBMode (rendererstate_t *info); //-1 on bpp or hz for default.
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#ifdef MULTITHREAD
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#define WTHREAD //While the user is resizing a window, the entire thread that owns said window becomes frozen. in order to cope with window resizing, its easiest to just create a separate thread to be microsoft's plaything. our main game thread can then just keep rendering. hopefully that won't bug out on the present.
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#endif
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#ifdef WTHREAD
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static HANDLE windowthread;
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#endif
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static DEVMODE gdevmode;
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static qboolean vid_initialized = false;
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static qboolean vid_canalttab = false;
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static qboolean vid_wassuspended = false;
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extern qboolean mouseactive; // from in_win.c
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static HICON hIcon;
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extern qboolean vid_isfullscreen;
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static unsigned short originalgammaramps[3][256];
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static qboolean vid_initializing;
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static int DIBWidth, DIBHeight;
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static RECT WindowRect;
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static DWORD WindowStyle, ExWindowStyle;
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static HWND dibwindow;
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static HDC maindc;
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HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
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//unsigned short d_8to16rgbtable[256];
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//unsigned d_8to24rgbtable[256];
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//unsigned short d_8to16bgrtable[256];
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//unsigned d_8to24bgrtable[256];
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static enum {MS_WINDOWED, MS_FULLDIB, MS_FULLWINDOW, MS_UNINIT} modestate = MS_UNINIT;
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extern float gammapending;
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//====================================
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// Note that 0 is MODE_WINDOWED
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extern cvar_t vid_mode;
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// Note that 3 is MODE_FULLSCREEN_DEFAULT
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extern cvar_t vid_vsync;
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extern cvar_t vid_hardwaregamma;
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extern cvar_t vid_desktopgamma;
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extern cvar_t gl_lateswap;
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extern cvar_t vid_preservegamma;
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static int window_x, window_y;
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static int window_width, window_height;
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static LONG WINAPI GLMainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static qboolean GLAppActivate(BOOL fActive, BOOL minimize);
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static void ClearAllStates (void);
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static void VID_UpdateWindowStatus (HWND hWnd);
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static BOOL (WINAPI *qGetDeviceGammaRamp)(HDC hDC, void *ramp);
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static BOOL (WINAPI *qSetDeviceGammaRamp)(HDC hDC, void *ramp);
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//==========================================================
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#ifdef USE_WGL
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static HGLRC baseRC;
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static const char *wgl_extensions;
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static qboolean VID_AttachGL (rendererstate_t *info);
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static BOOL bSetupPixelFormat(HDC hDC, rendererstate_t *info);
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static BOOL CheckForcePixelFormat(rendererstate_t *info);
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extern cvar_t vid_gl_context_version;
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extern cvar_t vid_gl_context_debug;
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extern cvar_t vid_gl_context_es;
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extern cvar_t vid_gl_context_forwardcompatible;
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extern cvar_t vid_gl_context_compatibility;
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extern cvar_t vid_gl_context_robustness;
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extern cvar_t vid_gl_context_selfreset;
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extern cvar_t vid_gl_context_noerror;
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static dllhandle_t *hInstGL = NULL;
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static dllhandle_t *hInstwgl = NULL;
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static qboolean usingminidriver;
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static char reqminidriver[MAX_OSPATH];
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static char opengldllname[MAX_OSPATH];
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static HGLRC (WINAPI *qwglCreateContext)(HDC);
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static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
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static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
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static HDC (WINAPI *qwglGetCurrentDC)(VOID);
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static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
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static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
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static BOOL (WINAPI *qSwapBuffers)(HDC);
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static BOOL (WINAPI *qwglSwapLayerBuffers)(HDC, UINT);
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static int (WINAPI *qChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
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static BOOL (WINAPI *qSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
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static int (WINAPI *qDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
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static BOOL (WINAPI *qwglSwapIntervalEXT) (int);
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static BOOL (APIENTRY *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats);
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static BOOL (APIENTRY *qwglGetPixelFormatAttribfvARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
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static HGLRC (APIENTRY *qwglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext, const int *attribList);
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
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#define WGL_CONTEXT_FLAGS_ARB 0x2094
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#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x0004 /*WGL_ARB_create_context_robustness*/
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 /*WGL_ARB_create_context_profile*/
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 /*WGL_CONTEXT_ES2_PROFILE_BIT_EXT*/
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#define ERROR_INVALID_VERSION_ARB 0x2095
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#define ERROR_INVALID_PROFILE_ARB 0x2096
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#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 /*WGL_ARB_create_context_robustness*/
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#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
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#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 /*WGL_ARB_create_context_no_error*/
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//pixel format stuff
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_TYPE_RGBA_ARB 0x202B
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#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_BLUE_BITS_ARB 0x2019
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#ifdef _DEBUG
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//this is a list of the functions that exist in opengles2, as well as wglCreateContextAttribsARB.
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//functions not in this list *should* be stubs that just return errors, but we can't always depend on drivers for that... they shouldn't get called.
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//this list is just to make it easier to test+debug android gles2 stuff using windows.
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static char *gles2funcs[] =
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{
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#define f(n) #n,
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f(glActiveTexture)
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f(glAttachShader)
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f(glBindAttribLocation)
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f(glBindBuffer)
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f(glBindFramebuffer)
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f(glBindRenderbuffer)
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f(glBindTexture)
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f(glBlendColor)
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f(glBlendEquation)
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f(glBlendEquationSeparate)
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f(glBlendFunc)
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f(glBlendFuncSeparate)
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f(glBufferData)
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f(glBufferSubData)
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f(glCheckFramebufferStatus)
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f(glClear)
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f(glClearColor)
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f(glClearDepthf)
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f(glClearStencil)
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f(glColorMask)
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f(glCompileShader)
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f(glCompressedTexImage2D)
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f(glCompressedTexSubImage2D)
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f(glCopyTexImage2D)
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f(glCopyTexSubImage2D)
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f(glCreateProgram)
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f(glCreateShader)
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f(glCullFace)
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f(glDeleteBuffers)
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f(glDeleteFramebuffers)
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f(glDeleteProgram)
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f(glDeleteRenderbuffers)
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f(glDeleteShader)
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f(glDeleteTextures)
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f(glDepthFunc)
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f(glDepthMask)
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f(glDepthRangef)
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f(glDetachShader)
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f(glDisable)
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f(glDisableVertexAttribArray)
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f(glDrawArrays)
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f(glDrawElements)
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f(glEnable)
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f(glEnableVertexAttribArray)
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f(glFinish)
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f(glFlush)
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f(glFramebufferRenderbuffer)
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f(glFramebufferTexture2D)
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f(glFrontFace)
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f(glGenBuffers)
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f(glGenerateMipmap)
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f(glGenFramebuffers)
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f(glGenRenderbuffers)
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f(glGenTextures)
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f(glGetActiveAttrib)
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f(glGetActiveUniform)
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f(glGetAttachedShaders)
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f(glGetAttribLocation)
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f(glGetBooleanv)
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f(glGetBufferParameteriv)
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f(glGetError)
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f(glGetFloatv)
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f(glGetFramebufferAttachmentParameteriv)
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f(glGetIntegerv)
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f(glGetProgramiv)
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f(glGetProgramInfoLog)
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f(glGetRenderbufferParameteriv)
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f(glGetShaderiv)
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f(glGetShaderInfoLog)
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f(glGetShaderPrecisionFormat)
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f(glGetShaderSource)
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f(glGetString)
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f(glGetTexParameterfv)
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f(glGetTexParameteriv)
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f(glGetUniformfv)
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f(glGetUniformiv)
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f(glGetUniformLocation)
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f(glGetVertexAttribfv)
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f(glGetVertexAttribiv)
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f(glGetVertexAttribPointerv)
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f(glHint)
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f(glIsBuffer)
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f(glIsEnabled)
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f(glIsFramebuffer)
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f(glIsProgram)
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f(glIsRenderbuffer)
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f(glIsShader)
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f(glIsTexture)
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f(glLineWidth)
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f(glLinkProgram)
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f(glPixelStorei)
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f(glPolygonOffset)
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f(glReadPixels)
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f(glReleaseShaderCompiler)
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f(glRenderbufferStorage)
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f(glSampleCoverage)
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f(glScissor)
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f(glShaderBinary)
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f(glShaderSource)
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f(glStencilFunc)
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f(glStencilFuncSeparate)
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f(glStencilMask)
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f(glStencilMaskSeparate)
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f(glStencilOp)
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f(glStencilOpSeparate)
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f(glTexImage2D)
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f(glTexParameterf)
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f(glTexParameterfv)
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f(glTexParameteri)
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f(glTexParameteriv)
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f(glTexSubImage2D)
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f(glUniform1f)
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f(glUniform1fv)
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f(glUniform1i)
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f(glUniform1iv)
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|
f(glUniform2f)
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f(glUniform2fv)
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f(glUniform2i)
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f(glUniform2iv)
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f(glUniform3f)
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f(glUniform3fv)
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f(glUniform3i)
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f(glUniform3iv)
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f(glUniform4f)
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f(glUniform4fv)
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|
f(glUniform4i)
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f(glUniform4iv)
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|
f(glUniformMatrix2fv)
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|
f(glUniformMatrix3fv)
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f(glUniformMatrix4fv)
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f(glUseProgram)
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f(glValidateProgram)
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f(glVertexAttrib1f)
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f(glVertexAttrib1fv)
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f(glVertexAttrib2f)
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f(glVertexAttrib2fv)
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f(glVertexAttrib3f)
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f(glVertexAttrib3fv)
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|
f(glVertexAttrib4f)
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f(glVertexAttrib4fv)
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f(glVertexAttribPointer)
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f(glViewport)
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f(wglCreateContextAttribsARB)
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NULL
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};
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//this is a list of the functions that exist in opengles2, as well as wglCreateContextAttribsARB.
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|
//functions not in this list *should* be stubs that just return errors, but we can't always depend on drivers for that... they shouldn't get called.
|
|
//this list is just to make it easier to test+debug android gles2 stuff using windows.
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|
static char *gles1funcs[] =
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{
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|
#define f(n) #n,
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/* Available only in Common profile */
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f(glAlphaFunc)
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|
f(glClearColor)
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|
f(glClearDepthf)
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|
f(glClipPlanef)
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|
f(glColor4f)
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|
f(glDepthRangef)
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|
f(glFogf)
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|
f(glFogfv)
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f(glFrustumf)
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f(glGetClipPlanef)
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f(glGetFloatv)
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f(glGetLightfv)
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f(glGetMaterialfv)
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f(glGetTexEnvfv)
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f(glGetTexParameterfv)
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f(glLightModelf)
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f(glLightModelfv)
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f(glLightf)
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f(glLightfv)
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f(glLineWidth)
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f(glLoadMatrixf)
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f(glMaterialf)
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f(glMaterialfv)
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f(glMultMatrixf)
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f(glMultiTexCoord4f)
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f(glNormal3f)
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f(glOrthof)
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f(glPointParameterf)
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f(glPointParameterfv)
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f(glPointSize)
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f(glPolygonOffset)
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f(glRotatef)
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f(glScalef)
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f(glTexEnvf)
|
|
f(glTexEnvfv)
|
|
f(glTexParameterf)
|
|
f(glTexParameterfv)
|
|
f(glTranslatef)
|
|
|
|
/* Available in both Common and Common-Lite profiles */
|
|
f(glActiveTexture)
|
|
f(glAlphaFuncx)
|
|
f(glBindBuffer)
|
|
f(glBindTexture)
|
|
f(glBlendFunc)
|
|
f(glBufferData)
|
|
f(glBufferSubData)
|
|
f(glClear)
|
|
f(glClearColorx)
|
|
f(glClearDepthx)
|
|
f(glClearStencil)
|
|
f(glClientActiveTexture)
|
|
f(glClipPlanex)
|
|
f(glColor4ub)
|
|
f(glColor4x)
|
|
f(glColorMask)
|
|
f(glColorPointer)
|
|
f(glCompressedTexImage2D)
|
|
f(glCompressedTexSubImage2D)
|
|
f(glCopyTexImage2D)
|
|
f(glCopyTexSubImage2D)
|
|
f(glCullFace)
|
|
f(glDeleteBuffers)
|
|
f(glDeleteTextures)
|
|
f(glDepthFunc)
|
|
f(glDepthMask)
|
|
f(glDepthRangex)
|
|
f(glDisable)
|
|
f(glDisableClientState)
|
|
f(glDrawArrays)
|
|
f(glDrawElements)
|
|
f(glEnable)
|
|
f(glEnableClientState)
|
|
f(glFinish)
|
|
f(glFlush)
|
|
f(glFogx)
|
|
f(glFogxv)
|
|
f(glFrontFace)
|
|
f(glFrustumx)
|
|
f(glGetBooleanv)
|
|
f(glGetBufferParameteriv)
|
|
f(glGetClipPlanex)
|
|
f(glGenBuffers)
|
|
f(glGenTextures)
|
|
f(glGetError)
|
|
f(glGetFixedv)
|
|
f(glGetIntegerv)
|
|
f(glGetLightxv)
|
|
f(glGetMaterialxv)
|
|
f(glGetPointerv)
|
|
f(glGetString)
|
|
f(glGetTexEnviv)
|
|
f(glGetTexEnvxv)
|
|
f(glGetTexParameteriv)
|
|
f(glGetTexParameterxv)
|
|
f(glHint)
|
|
f(glIsBuffer)
|
|
f(glIsEnabled)
|
|
f(glIsTexture)
|
|
f(glLightModelx)
|
|
f(glLightModelxv)
|
|
f(glLightx)
|
|
f(glLightxv)
|
|
f(glLineWidthx)
|
|
f(glLoadIdentity)
|
|
f(glLoadMatrixx)
|
|
f(glLogicOp)
|
|
f(glMaterialx)
|
|
f(glMaterialxv)
|
|
f(glMatrixMode)
|
|
f(glMultMatrixx)
|
|
f(glMultiTexCoord4x)
|
|
f(glNormal3x)
|
|
f(glNormalPointer)
|
|
f(glOrthox)
|
|
f(glPixelStorei)
|
|
f(glPointParameterx)
|
|
f(glPointParameterxv)
|
|
f(glPointSizex)
|
|
f(glPolygonOffsetx)
|
|
f(glPopMatrix)
|
|
f(glPushMatrix)
|
|
f(glReadPixels)
|
|
f(glRotatex)
|
|
f(glSampleCoverage)
|
|
f(glSampleCoveragex)
|
|
f(glScalex)
|
|
f(glScissor)
|
|
f(glShadeModel)
|
|
f(glStencilFunc)
|
|
f(glStencilMask)
|
|
f(glStencilOp)
|
|
f(glTexCoordPointer)
|
|
f(glTexEnvi)
|
|
f(glTexEnvx)
|
|
f(glTexEnviv)
|
|
f(glTexEnvxv)
|
|
f(glTexImage2D)
|
|
f(glTexParameteri)
|
|
f(glTexParameterx)
|
|
f(glTexParameteriv)
|
|
f(glTexParameterxv)
|
|
f(glTexSubImage2D)
|
|
f(glTranslatex)
|
|
f(glVertexPointer)
|
|
f(glViewport)
|
|
|
|
/*required to switch stuff around*/
|
|
f(wglCreateContextAttribsARB)
|
|
NULL
|
|
};
|
|
#endif
|
|
|
|
//just GetProcAddress with a safty net.
|
|
static void *getglfunc(char *name)
|
|
{
|
|
FARPROC proc;
|
|
proc = qwglGetProcAddress?qwglGetProcAddress(name):NULL;
|
|
if (!proc)
|
|
{
|
|
proc = GetProcAddress(hInstGL, name);
|
|
TRACE(("dbg: getglfunc: gpa %s: success %i\n", name, !!proc));
|
|
}
|
|
else
|
|
{
|
|
TRACE(("dbg: getglfunc: glgpa %s: success %i\n", name, !!proc));
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
if (vid_gl_context_es.ival == 3)
|
|
{
|
|
int i;
|
|
for (i = 0; gles1funcs[i]; i++)
|
|
{
|
|
if (!strcmp(name, gles1funcs[i]))
|
|
return proc;
|
|
}
|
|
return NULL;
|
|
}
|
|
if (vid_gl_context_es.ival == 2)
|
|
{
|
|
int i;
|
|
for (i = 0; gles2funcs[i]; i++)
|
|
{
|
|
if (!strcmp(name, gles2funcs[i]))
|
|
return proc;
|
|
}
|
|
return NULL;
|
|
}
|
|
#endif
|
|
return proc;
|
|
}
|
|
static void *getwglfunc(char *name)
|
|
{
|
|
FARPROC proc;
|
|
TRACE(("dbg: getwglfunc: %s: getting\n", name));
|
|
|
|
proc = GetProcAddress(hInstGL, name);
|
|
if (!proc)
|
|
{
|
|
if (!hInstwgl)
|
|
{
|
|
TRACE(("dbg: getwglfunc: explicitly loading opengl32.dll\n", name));
|
|
hInstwgl = LoadLibraryA("opengl32.dll");
|
|
}
|
|
TRACE(("dbg: getwglfunc: %s: wglgetting\n", name));
|
|
proc = GetProcAddress(hInstwgl, name);
|
|
TRACE(("dbg: getwglfunc: gpa %s: success %i\n", name, !!proc));
|
|
if (!proc)
|
|
Sys_Error("GL function %s was not found in %s\nPossibly you do not have a full enough gl implementation", name, opengldllname);
|
|
}
|
|
TRACE(("dbg: getwglfunc: glgpa %s: success %i\n", name, !!proc));
|
|
return proc;
|
|
}
|
|
|
|
static qboolean shouldforcepixelformat;
|
|
static int forcepixelformat;
|
|
static int currentpixelformat;
|
|
|
|
static qboolean GLInitialise (char *renderer)
|
|
{
|
|
if (!hInstGL || strcmp(reqminidriver, renderer))
|
|
{
|
|
usingminidriver = false;
|
|
if (hInstGL)
|
|
Sys_CloseLibrary(hInstGL);
|
|
hInstGL=NULL;
|
|
if (hInstwgl)
|
|
Sys_CloseLibrary(hInstwgl);
|
|
hInstwgl=NULL;
|
|
|
|
Q_strncpyz(reqminidriver, renderer, sizeof(reqminidriver));
|
|
Q_strncpyz(opengldllname, renderer, sizeof(opengldllname));
|
|
|
|
if (*renderer && stricmp(renderer, "opengl32.dll") && stricmp(renderer, "opengl32"))
|
|
{
|
|
unsigned int emode = SetErrorMode(SEM_FAILCRITICALERRORS); /*no annoying errors if they use glide*/
|
|
Con_DPrintf ("Loading renderer dll \"%s\"", renderer);
|
|
hInstGL = Sys_LoadLibrary(opengldllname, NULL);
|
|
SetErrorMode(emode);
|
|
if (hInstGL)
|
|
{
|
|
usingminidriver = true;
|
|
Con_DPrintf (" Success\n");
|
|
}
|
|
else
|
|
Con_DPrintf (" Failed\n");
|
|
}
|
|
else
|
|
hInstGL = NULL;
|
|
|
|
if (!hInstGL)
|
|
{ //gog has started shipping glquake using a 3dfxopengl->nglide->direct3d chain of wrappers.
|
|
//this bypasses issues with (not that) recent gl drivers giving up on limiting extension string lengths and paletted textures
|
|
//instead, we explicitly try to use the opengl32.dll from the windows system32 directory to try and avoid using the wrapper.
|
|
unsigned int emode;
|
|
wchar_t wbuffer[MAX_OSPATH];
|
|
GetSystemDirectoryW(wbuffer, countof(wbuffer));
|
|
narrowen(opengldllname, sizeof(opengldllname), wbuffer);
|
|
Q_strncatz(opengldllname, "\\opengl32.dll", sizeof(opengldllname));
|
|
Con_DPrintf ("Loading renderer dll \"%s\"", opengldllname);
|
|
emode = SetErrorMode(SEM_FAILCRITICALERRORS);
|
|
hInstGL = Sys_LoadLibrary(opengldllname, NULL);
|
|
SetErrorMode(emode);
|
|
|
|
if (hInstGL)
|
|
Con_DPrintf (" Success\n");
|
|
else
|
|
Con_DPrintf (" Failed\n");
|
|
}
|
|
|
|
if (!hInstGL)
|
|
{
|
|
unsigned int emode;
|
|
strcpy(opengldllname, "opengl32");
|
|
Con_DPrintf ("Loading renderer dll \"%s\"", opengldllname);
|
|
emode = SetErrorMode(SEM_FAILCRITICALERRORS); /*no annoying errors if they use glide*/
|
|
hInstGL = Sys_LoadLibrary(opengldllname, NULL);
|
|
SetErrorMode(emode);
|
|
|
|
if (hInstGL)
|
|
Con_DPrintf (" Success\n");
|
|
else
|
|
Con_DPrintf (" Failed\n");
|
|
}
|
|
if (!hInstGL)
|
|
{
|
|
if (*renderer)
|
|
Con_Printf ("Couldn't load %s or %s\n", renderer, opengldllname);
|
|
else
|
|
Con_Printf ("Couldn't load %s\n", opengldllname);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_DPrintf ("Reusing renderer dll %s\n", opengldllname);
|
|
}
|
|
|
|
Con_DPrintf ("Loaded renderer dll %s\n", opengldllname);
|
|
|
|
// windows dependant
|
|
qwglCreateContext = (void *)getwglfunc("wglCreateContext");
|
|
qwglDeleteContext = (void *)getwglfunc("wglDeleteContext");
|
|
qwglGetCurrentContext = (void *)getwglfunc("wglGetCurrentContext");
|
|
qwglGetCurrentDC = (void *)getwglfunc("wglGetCurrentDC");
|
|
qwglGetProcAddress = (void *)getwglfunc("wglGetProcAddress");
|
|
qwglMakeCurrent = (void *)getwglfunc("wglMakeCurrent");
|
|
|
|
if (usingminidriver)
|
|
{
|
|
qwglSwapLayerBuffers = NULL;
|
|
qSwapBuffers = (void *)getglfunc("wglSwapBuffers");
|
|
qChoosePixelFormat = (void *)getglfunc("wglChoosePixelFormat");
|
|
qSetPixelFormat = (void *)getglfunc("wglSetPixelFormat");
|
|
qDescribePixelFormat = (void *)getglfunc("wglDescribePixelFormat");
|
|
}
|
|
else
|
|
{
|
|
qwglSwapLayerBuffers = NULL;//(void *)getwglfunc("wglSwapLayerBuffers");
|
|
qSwapBuffers = SwapBuffers;
|
|
qChoosePixelFormat = ChoosePixelFormat;
|
|
qSetPixelFormat = SetPixelFormat;
|
|
qDescribePixelFormat = DescribePixelFormat;
|
|
}
|
|
|
|
qGetDeviceGammaRamp = (void *)getglfunc("wglGetDeviceGammaRamp3DFX");
|
|
qSetDeviceGammaRamp = (void *)getglfunc("wglSetDeviceGammaRamp3DFX");
|
|
|
|
TRACE(("dbg: GLInitialise: got wgl funcs\n"));
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ReleaseGL(void)
|
|
{
|
|
HGLRC hRC;
|
|
HDC hDC = NULL;
|
|
|
|
if (qwglGetCurrentContext)
|
|
{
|
|
hRC = qwglGetCurrentContext();
|
|
hDC = qwglGetCurrentDC();
|
|
|
|
qwglMakeCurrent(NULL, NULL);
|
|
|
|
if (hRC)
|
|
qwglDeleteContext(hRC);
|
|
}
|
|
qwglGetCurrentContext=NULL;
|
|
|
|
if (hDC && dibwindow)
|
|
ReleaseDC(dibwindow, hDC);
|
|
}
|
|
#endif //USE_WGL
|
|
|
|
#ifdef VKQUAKE
|
|
static dllhandle_t *hInstVulkan = NULL;
|
|
static qboolean Win32VK_CreateSurface(void)
|
|
{
|
|
VkResult err;
|
|
VkWin32SurfaceCreateInfoKHR createInfo = {VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
|
|
createInfo.flags = 0;
|
|
createInfo.hinstance = GetModuleHandle(NULL);
|
|
createInfo.hwnd = mainwindow;
|
|
|
|
err = vkCreateWin32SurfaceKHR(vk.instance, &createInfo, NULL, &vk.surface);
|
|
switch(err)
|
|
{
|
|
default:
|
|
Con_Printf("Unknown vulkan device creation error: %x\n", err);
|
|
return false;
|
|
case VK_SUCCESS:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifdef WTHREAD
|
|
static void Win32VK_Present(struct vkframe *theframe)
|
|
{
|
|
// if (theframe)
|
|
// PostMessage(mainwindow, WM_USER_VKPRESENT, 0, (LPARAM)theframe);
|
|
// else
|
|
SendMessage(mainwindow, WM_USER_VKPRESENT, 0, (LPARAM)theframe);
|
|
}
|
|
#else
|
|
#define Win32VK_Present NULL
|
|
#endif
|
|
|
|
static qboolean Win32VK_AttachVulkan (rendererstate_t *info)
|
|
{ //make sure we can get a valid renderer.
|
|
const char *extnames[] = {VK_KHR_WIN32_SURFACE_EXTENSION_NAME, NULL};
|
|
#ifdef VK_NO_PROTOTYPES
|
|
hInstVulkan = NULL;
|
|
if (!hInstVulkan)
|
|
hInstVulkan = *info->subrenderer?LoadLibrary(info->subrenderer):NULL;
|
|
if (!hInstVulkan)
|
|
hInstVulkan = LoadLibrary("vulkan-1.dll");
|
|
if (!hInstVulkan)
|
|
{
|
|
Con_Printf("Unable to load vulkan-1.dll\nNo Vulkan drivers are installed\n");
|
|
return false;
|
|
}
|
|
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(hInstVulkan, "vkGetInstanceProcAddr");
|
|
#endif
|
|
|
|
return VK_Init(info, extnames, Win32VK_CreateSurface, Win32VK_Present);
|
|
}
|
|
#endif
|
|
|
|
|
|
#if defined(VKQUAKE) && defined(USE_WGL)
|
|
#define GLuint64 quint64_t
|
|
#define GLchar char
|
|
static PFN_vkVoidFunction (WINAPI *qglGetVkProcAddrNV) (const GLchar *name);
|
|
static void (WINAPI *qglDrawVkImageNV) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
|
|
static void (WINAPI *qglWaitVkSemaphoreNV) (GLuint64 vkSemaphore);
|
|
static void (WINAPI *qglSignalVkSemaphoreNV) (GLuint64 vkSemaphore);
|
|
static void (WINAPI *qglSignalVkFenceNV) (GLuint64 vkFence);
|
|
static PFN_vkVoidFunction VKAPI_CALL nvvkGetInstanceProcAddr(VkInstance instance, const char* pName)
|
|
{
|
|
//nvidia do not make this easy.
|
|
PFN_vkVoidFunction fnc;
|
|
|
|
// qwglMakeCurrent(maindc, baseRC);
|
|
fnc = qglGetVkProcAddrNV(pName);
|
|
// qwglMakeCurrent(maindc, NULL);
|
|
|
|
return fnc;
|
|
}
|
|
static qboolean Win32NVVK_CreateSurface(void)
|
|
{
|
|
vk.surface = VK_NULL_HANDLE;
|
|
// vk.allowsubmissionthread = false; //must come on the main thread, because that's the one with the gl context.
|
|
//I seem to be getting crashes on vulkan's fences if I try giving ownership of the gl context to a different thread (instead of main).
|
|
return true;
|
|
}
|
|
static void Win32NVVK_Present(struct vkframe *theframe)
|
|
{
|
|
SendMessage(mainwindow, WM_USER_NVVKPRESENT, 0, (LPARAM)theframe);
|
|
}
|
|
static void Win32NVVK_DoPresent(struct vkframe *theframe)
|
|
{
|
|
VkFence fence;
|
|
RSpeedLocals();
|
|
if (!theframe)
|
|
return; //this is used to ensure some presentation thread has woken up. we're not threading this, hopefully the gl server will do any of that that's needed.
|
|
|
|
RSpeedRemark();
|
|
|
|
//this might be a submission thread, so make sure we're talking to the right opengl context...
|
|
// qwglMakeCurrent(maindc, baseRC);
|
|
|
|
//get the gl driver to wait for the vk driver to finish rendering the frame
|
|
qglWaitVkSemaphoreNV((GLuint64)theframe->backbuf->presentsemaphore);
|
|
|
|
//tell the gl driver to copy it over now
|
|
qglDrawVkImageNV((GLuint64)theframe->backbuf->colour.image, (GLuint64)theframe->backbuf->colour.sampler,
|
|
0, 0, vid.pixelwidth, vid.pixelheight, //xywh (window coords)
|
|
0, //z
|
|
0, 1, 1, 0); //stst (remember that gl textures are meant to be upside down)
|
|
|
|
//and tell our code to expect it.
|
|
vk.acquirebufferidx[vk.acquirelast%ACQUIRELIMIT] = vk.acquirelast%vk.backbuf_count;
|
|
fence = vk.acquirefences[vk.acquirelast%ACQUIRELIMIT];
|
|
vk.acquirelast++;
|
|
//and actually signal it, so our code can wake up.
|
|
qglSignalVkFenceNV((GLuint64)fence);
|
|
|
|
|
|
//and the gl driver has its final image and should do something with it now.
|
|
qSwapBuffers(maindc);
|
|
|
|
// qwglMakeCurrent(maindc, NULL);
|
|
|
|
RSpeedEnd(RSPEED_PRESENT);
|
|
}
|
|
static qboolean WGL_CheckExtension(char *extname);
|
|
static qboolean Win32NVVK_AttachVulkan (rendererstate_t *info)
|
|
{ //make sure we can get a valid renderer.
|
|
|
|
if (!GL_CheckExtension("GL_NV_draw_vulkan_image"))
|
|
{
|
|
Con_Printf("GL_NV_draw_vulkan_image is not supported. Try using real vulkan instead.\n");
|
|
return false;
|
|
}
|
|
qglGetVkProcAddrNV = getglfunc("glGetVkProcAddrNV");
|
|
qglDrawVkImageNV = getglfunc("glDrawVkImageNV");
|
|
qglWaitVkSemaphoreNV = getglfunc("glWaitVkSemaphoreNV");
|
|
qglSignalVkSemaphoreNV = getglfunc("glSignalVkSemaphoreNV");
|
|
qglSignalVkFenceNV = getglfunc("glSignalVkFenceNV");
|
|
|
|
vkGetInstanceProcAddr = nvvkGetInstanceProcAddr;
|
|
// qwglMakeCurrent(maindc, NULL);
|
|
return VK_Init(info, NULL, Win32NVVK_CreateSurface, Win32NVVK_Present);
|
|
}
|
|
#endif
|
|
|
|
/*doesn't consider parent offsets*/
|
|
static RECT centerrect(unsigned int parentleft, unsigned int parenttop, unsigned int parentwidth, unsigned int parentheight, unsigned int cwidth, unsigned int cheight)
|
|
{
|
|
RECT r;
|
|
if (modestate!=MS_WINDOWED)
|
|
{
|
|
if (!vid_width.ival)
|
|
cwidth = parentwidth;
|
|
if (!vid_height.ival)
|
|
cheight = parentwidth;
|
|
}
|
|
|
|
if (parentwidth < cwidth)
|
|
{
|
|
r.left = parentleft;
|
|
r.right = r.left+parentwidth;
|
|
}
|
|
else
|
|
{
|
|
r.left = parentleft + (parentwidth - cwidth) / 2;
|
|
r.right = r.left + cwidth;
|
|
}
|
|
|
|
if (parentheight < cheight)
|
|
{
|
|
r.top = parenttop;
|
|
r.bottom = r.top + parentheight;
|
|
}
|
|
else
|
|
{
|
|
r.top = parenttop + (parentheight - cheight) / 2;
|
|
r.bottom = r.top + cheight;
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
static qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|
//qboolean VID_SetWindowedMode (int modenum)
|
|
{
|
|
int i;
|
|
HDC hdc;
|
|
int wwidth, wheight, pleft, ptop, pwidth, pheight;
|
|
|
|
modestate = MS_WINDOWED;
|
|
|
|
hdc = GetDC(NULL);
|
|
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
|
|
{
|
|
ReleaseDC(NULL, hdc);
|
|
Con_Printf("Can't run GL in non-RGB mode\n");
|
|
return false;
|
|
}
|
|
vid.dpi_x = GetDeviceCaps(hdc, LOGPIXELSX);
|
|
vid.dpi_y = GetDeviceCaps(hdc, LOGPIXELSY);
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
#ifndef FTE_SDL
|
|
if (sys_parentwindow)
|
|
{
|
|
SetWindowLong(sys_parentwindow, GWL_STYLE, GetWindowLong(sys_parentwindow, GWL_STYLE)|WS_OVERLAPPED);
|
|
WindowStyle = WS_CHILDWINDOW|WS_OVERLAPPED;
|
|
ExWindowStyle = 0;
|
|
|
|
pleft = sys_parentleft;
|
|
ptop = sys_parenttop;
|
|
pwidth = sys_parentwidth;
|
|
pheight = sys_parentheight;
|
|
|
|
wwidth = sys_parentwidth;
|
|
wheight = sys_parentheight;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
|
|
WS_MINIMIZEBOX;
|
|
ExWindowStyle = 0;
|
|
|
|
WindowStyle |= WS_SIZEBOX | WS_MAXIMIZEBOX;
|
|
|
|
pleft = 0;
|
|
ptop = 0;
|
|
pwidth = GetSystemMetrics(SM_CXSCREEN);
|
|
pheight = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
/*Assume dual monitors, and chop the width to try to put it on only one screen
|
|
"Because of app compatibility reasons these system metrics return the size of the primary monitor"
|
|
so we shouldn't need this...
|
|
*/
|
|
// if (pwidth >= pheight*2)
|
|
// pwidth /= 2;
|
|
|
|
wwidth = info->width;
|
|
wheight = info->height;
|
|
/*win8 code:
|
|
HMONITOR mod = MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
|
|
if (mon != INVALID_HANDLE_VALUE)
|
|
GetDpiForMonitor(mon, 0, &vid.dpi_x, &vid.dpi_y);
|
|
*/
|
|
// wwidth = (wwidth*vid.dpi_x)/96;
|
|
// wheight = (wheight*vid.dpi_y)/96;
|
|
}
|
|
|
|
WindowRect = centerrect(pleft, ptop, pwidth, pheight, wwidth, wheight);
|
|
if (!sys_parentwindow)
|
|
AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0);
|
|
|
|
// Create the DIB window
|
|
if (WinNT)
|
|
{
|
|
dibwindow = CreateWindowExW (
|
|
ExWindowStyle,
|
|
WINDOW_CLASS_NAME_W,
|
|
_L(FULLENGINENAME),
|
|
WindowStyle,
|
|
WindowRect.left, WindowRect.top,
|
|
WindowRect.right - WindowRect.left,
|
|
WindowRect.bottom - WindowRect.top,
|
|
sys_parentwindow,
|
|
NULL,
|
|
global_hInstance,
|
|
NULL);
|
|
}
|
|
else
|
|
{
|
|
dibwindow = CreateWindowExA (
|
|
ExWindowStyle,
|
|
WINDOW_CLASS_NAME_A,
|
|
FULLENGINENAME,
|
|
WindowStyle,
|
|
WindowRect.left, WindowRect.top,
|
|
WindowRect.right - WindowRect.left,
|
|
WindowRect.bottom - WindowRect.top,
|
|
sys_parentwindow,
|
|
NULL,
|
|
global_hInstance,
|
|
NULL);
|
|
}
|
|
|
|
if (!dibwindow)
|
|
{
|
|
Con_Printf ("Couldn't create DIB window");
|
|
return false;
|
|
}
|
|
|
|
GetClientRect(dibwindow, &WindowRect);
|
|
WindowRect.right -= WindowRect.left;
|
|
WindowRect.bottom -= WindowRect.top;
|
|
DIBWidth = WindowRect.right;
|
|
DIBHeight = WindowRect.bottom;
|
|
|
|
SendMessage (dibwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
|
|
SendMessage (dibwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
|
|
|
|
if (!sys_parentwindow)
|
|
{
|
|
#ifdef WS_EX_LAYERED
|
|
int av;
|
|
av = 255*vid_wndalpha.value;
|
|
if (av < 70)
|
|
av = 70;
|
|
if (av < 255)
|
|
{
|
|
HMODULE hm = GetModuleHandleA("user32.dll");
|
|
lpfnSetLayeredWindowAttributes pSetLayeredWindowAttributes;
|
|
pSetLayeredWindowAttributes = (void*)GetProcAddress(hm, "SetLayeredWindowAttributes");
|
|
|
|
if (pSetLayeredWindowAttributes)
|
|
{
|
|
// Set WS_EX_LAYERED on this window
|
|
SetWindowLong(dibwindow, GWL_EXSTYLE, GetWindowLong(dibwindow, GWL_EXSTYLE) | WS_EX_LAYERED);
|
|
|
|
// Make this window 70% alpha
|
|
pSetLayeredWindowAttributes(dibwindow, 0, (BYTE)av, LWA_ALPHA);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
ShowWindow (dibwindow, SW_SHOWNORMAL);
|
|
SetFocus(dibwindow);
|
|
|
|
// ShowWindow (dibwindow, SW_SHOWDEFAULT);
|
|
// UpdateWindow (dibwindow);
|
|
|
|
// because we have set the background brush for the window to NULL
|
|
// (to avoid flickering when re-sizing the window on the desktop),
|
|
// we clear the window to black when created, otherwise it will be
|
|
// empty while Quake starts up.
|
|
hdc = GetDC(dibwindow);
|
|
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
|
|
ReleaseDC(dibwindow, hdc);
|
|
|
|
if ((i = COM_CheckParm("-conwidth")) != 0)
|
|
vid.width = Q_atoi(com_argv[i+1]);
|
|
else
|
|
{
|
|
vid.width = 640;
|
|
}
|
|
|
|
vid.width &= 0xfff8; // make it a multiple of eight
|
|
|
|
if (vid.width < 320)
|
|
vid.width = 320;
|
|
|
|
// pick a conheight that matches with correct aspect
|
|
vid.height = vid.width*3 / 4;
|
|
|
|
if ((i = COM_CheckParm("-conheight")) != 0)
|
|
vid.height = Q_atoi(com_argv[i+1]);
|
|
if (vid.height < 200)
|
|
vid.height = 200;
|
|
|
|
if (vid.height > info->height)
|
|
vid.height = info->height;
|
|
if (vid.width > info->width)
|
|
vid.width = info->width;
|
|
|
|
vid.numpages = 2;
|
|
|
|
mainwindow = dibwindow;
|
|
vid_isfullscreen=false;
|
|
|
|
CL_UpdateWindowTitle();
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLVID_SetCaption(const char *text)
|
|
{
|
|
wchar_t wide[2048];
|
|
widen(wide, sizeof(wide), text);
|
|
SetWindowTextW(mainwindow, wide);
|
|
}
|
|
|
|
static qboolean VID_SetFullDIBMode (rendererstate_t *info)
|
|
{
|
|
int i;
|
|
HDC hdc;
|
|
int wwidth, wheight;
|
|
RECT rect;
|
|
|
|
if (info->fullscreen != 2)
|
|
{ //make windows change res.
|
|
|
|
modestate = MS_FULLDIB;
|
|
|
|
gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
if (info->bpp)
|
|
gdevmode.dmFields |= DM_BITSPERPEL;
|
|
if (info->rate)
|
|
gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
|
|
if (info->bpp && (info->bpp < 15))
|
|
{ //low values get you a warning. otherwise only 16 and 32bit are allowed.
|
|
Con_Printf("Forcing at least 15bpp\n");
|
|
gdevmode.dmBitsPerPel = 16;
|
|
}
|
|
else if (info->bpp == 16)
|
|
gdevmode.dmBitsPerPel = 16;
|
|
else
|
|
gdevmode.dmBitsPerPel = 32;
|
|
gdevmode.dmDisplayFrequency = info->rate;
|
|
gdevmode.dmPelsWidth = info->width;
|
|
gdevmode.dmPelsHeight = info->height;
|
|
gdevmode.dmSize = sizeof (gdevmode);
|
|
|
|
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
|
|
{
|
|
Con_SafePrintf((gdevmode.dmFields&DM_DISPLAYFREQUENCY)?"Windows rejected mode %i*%i, %ibpp @%ihz\n":"Windows rejected mode %i*%i, %ibpp\n", (int)gdevmode.dmPelsWidth, (int)gdevmode.dmPelsHeight, (int)gdevmode.dmBitsPerPel, (int)gdevmode.dmDisplayFrequency);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
modestate = MS_FULLWINDOW;
|
|
|
|
}
|
|
|
|
WindowRect.top = WindowRect.left = 0;
|
|
|
|
WindowRect.right = info->width;
|
|
WindowRect.bottom = info->height;
|
|
|
|
DIBWidth = info->width;
|
|
DIBHeight = info->height;
|
|
|
|
WindowStyle = WS_POPUP;
|
|
ExWindowStyle = 0;
|
|
|
|
rect = WindowRect;
|
|
AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
|
|
|
|
wwidth = rect.right - rect.left;
|
|
wheight = rect.bottom - rect.top;
|
|
|
|
// Create the DIB window
|
|
if(WinNT)
|
|
{
|
|
dibwindow = CreateWindowExW (
|
|
ExWindowStyle,
|
|
WINDOW_CLASS_NAME_W,
|
|
_L(FULLENGINENAME),
|
|
WindowStyle,
|
|
rect.left, rect.top,
|
|
wwidth,
|
|
wheight,
|
|
NULL,
|
|
NULL,
|
|
global_hInstance,
|
|
NULL);
|
|
}
|
|
else
|
|
{
|
|
dibwindow = CreateWindowExA (
|
|
ExWindowStyle,
|
|
WINDOW_CLASS_NAME_A,
|
|
FULLENGINENAME,
|
|
WindowStyle,
|
|
rect.left, rect.top,
|
|
wwidth,
|
|
wheight,
|
|
NULL,
|
|
NULL,
|
|
global_hInstance,
|
|
NULL);
|
|
}
|
|
|
|
if (!dibwindow)
|
|
Sys_Error ("Couldn't create DIB window");
|
|
|
|
{
|
|
BOOL fDisable = TRUE;
|
|
DWORD qDWMWA_TRANSITIONS_FORCEDISABLED = 3;
|
|
HRESULT (WINAPI *pDwmSetWindowAttribute)(HWND hWnd,DWORD dwAttribute,LPCVOID pvAttribute,DWORD cbAttribute);
|
|
dllfunction_t dwm[] =
|
|
{
|
|
{(void*)&pDwmSetWindowAttribute, "DwmSetWindowAttribute"},
|
|
{NULL,NULL}
|
|
};
|
|
if (Sys_LoadLibrary("dwmapi.dll", dwm))
|
|
{
|
|
pDwmSetWindowAttribute(dibwindow, qDWMWA_TRANSITIONS_FORCEDISABLED, &fDisable, sizeof(fDisable));
|
|
}
|
|
}
|
|
|
|
SendMessage (dibwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
|
|
SendMessage (dibwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
|
|
|
|
if (modestate == MS_FULLWINDOW)
|
|
ShowWindow (dibwindow, SW_HIDE);//SW_SHOWMAXIMIZED);
|
|
else
|
|
ShowWindow (dibwindow, SW_HIDE);//SW_SHOWDEFAULT);
|
|
UpdateWindow (dibwindow);
|
|
|
|
// Because we have set the background brush for the window to NULL
|
|
// (to avoid flickering when re-sizing the window on the desktop), we
|
|
// clear the window to black when created, otherwise it will be
|
|
// empty while Quake starts up.
|
|
hdc = GetDC(dibwindow);
|
|
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
|
|
ReleaseDC(dibwindow, hdc);
|
|
|
|
|
|
if ((i = COM_CheckParm("-conwidth")) != 0)
|
|
vid.width = Q_atoi(com_argv[i+1]);
|
|
else
|
|
vid.width = 640;
|
|
|
|
vid.width &= 0xfff8; // make it a multiple of eight
|
|
|
|
if (vid.width < 320)
|
|
vid.width = 320;
|
|
|
|
// pick a conheight that matches with correct aspect
|
|
vid.height = vid.width*3 / 4;
|
|
|
|
if ((i = COM_CheckParm("-conheight")) != 0)
|
|
vid.height = Q_atoi(com_argv[i+1]);
|
|
if (vid.height < 200)
|
|
vid.height = 200;
|
|
|
|
if (vid.height > info->height)
|
|
vid.height = info->height;
|
|
if (vid.width > info->width)
|
|
vid.width = info->width;
|
|
|
|
vid.numpages = 2;
|
|
|
|
// needed because we're not getting WM_MOVE messages fullscreen on NT
|
|
window_x = 0;
|
|
window_y = 0;
|
|
vid_isfullscreen=true;
|
|
|
|
mainwindow = dibwindow;
|
|
|
|
return true;
|
|
}
|
|
|
|
extern qboolean gammaworks;
|
|
static void Win_Touch_Init(HWND wnd);
|
|
|
|
#ifdef WTHREAD
|
|
static rendererstate_t *rs;
|
|
static qboolean CreateMainWindow(rendererstate_t *info, qboolean withthread);
|
|
static int GLVID_WindowThread(void *cond)
|
|
{
|
|
extern qboolean mouseshowtoggle;
|
|
int cursor = 1;
|
|
MSG msg;
|
|
HWND wnd;
|
|
CreateMainWindow(rs, false);
|
|
wnd = mainwindow;
|
|
Sys_ConditionSignal(cond);
|
|
|
|
while (GetMessageW(&msg, NULL, 0, 0))
|
|
{
|
|
// TranslateMessageW (&msg);
|
|
DispatchMessageW (&msg);
|
|
|
|
//ShowCursor is thread-local.
|
|
if (cursor != mouseshowtoggle)
|
|
{
|
|
cursor = mouseshowtoggle;
|
|
ShowCursor(cursor);
|
|
}
|
|
}
|
|
DestroyWindow(wnd);
|
|
return 0;
|
|
}
|
|
#endif
|
|
static qboolean CreateMainWindow(rendererstate_t *info, qboolean withthread)
|
|
{
|
|
qboolean stat;
|
|
|
|
#ifdef WTHREAD
|
|
if (withthread && vid_winthread.ival)
|
|
{
|
|
void *cond = Sys_CreateConditional();
|
|
Sys_LockConditional(cond);
|
|
rs = info;
|
|
windowthread = Sys_CreateThread("windowthread", GLVID_WindowThread, cond, 0, 0);
|
|
if (!Sys_ConditionWait(cond))
|
|
Con_SafePrintf ("Looks like the window thread isn't starting up\n");
|
|
Sys_UnlockConditional(cond);
|
|
Sys_DestroyConditional(cond);
|
|
|
|
return !!mainwindow;
|
|
}
|
|
#endif
|
|
|
|
if (WinNT)
|
|
{
|
|
WNDCLASSW wc;
|
|
/* Register the frame class */
|
|
wc.style = CS_OWNDC;
|
|
wc.lpfnWndProc = (WNDPROC)GLMainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = hIcon;
|
|
wc.hCursor = hArrowCursor;
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = WINDOW_CLASS_NAME_W;
|
|
if (!RegisterClassW (&wc)) //this isn't really fatal, we'll let the CreateWindow fail instead.
|
|
Con_DPrintf("RegisterClass failed\n");
|
|
}
|
|
else
|
|
{
|
|
WNDCLASSA wc;
|
|
/* Register the frame class */
|
|
wc.style = CS_OWNDC;
|
|
wc.lpfnWndProc = (WNDPROC)GLMainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = hIcon;
|
|
wc.hCursor = hArrowCursor;
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = WINDOW_CLASS_NAME_A;
|
|
if (!RegisterClassA (&wc)) //this isn't really fatal, we'll let the CreateWindow fail instead.
|
|
Con_DPrintf("RegisterClass failed\n");
|
|
}
|
|
|
|
if (!info->fullscreen)
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetWindowedMode\n"));
|
|
stat = VID_SetWindowedMode(info);
|
|
}
|
|
else
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetFullDIBMode\n"));
|
|
stat = VID_SetFullDIBMode(info);
|
|
}
|
|
VID_UpdateWindowStatus(mainwindow);
|
|
|
|
Win_Touch_Init(mainwindow);
|
|
|
|
INS_UpdateGrabs(info->fullscreen, vid.activeapp);
|
|
|
|
return stat;
|
|
}
|
|
|
|
static void VID_UnSetMode (void);
|
|
static int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
int temp;
|
|
qboolean stat;
|
|
#ifndef NPFTE
|
|
MSG msg;
|
|
#endif
|
|
// HDC hdc;
|
|
|
|
vrsetup_t setup = {sizeof(setup)};
|
|
|
|
TRACE(("dbg: GLVID_SetMode\n"));
|
|
|
|
// so Con_Printfs don't mess us up by forcing vid and snd updates
|
|
temp = scr_disabled_for_loading;
|
|
scr_disabled_for_loading = true;
|
|
|
|
CDAudio_Pause ();
|
|
|
|
qGetDeviceGammaRamp = (void*)GetDeviceGammaRamp;
|
|
qSetDeviceGammaRamp = (void*)SetDeviceGammaRamp;
|
|
|
|
switch(platform_rendermode)
|
|
{
|
|
#ifdef USE_WGL
|
|
case MODE_WGL:
|
|
#ifdef VKQUAKE
|
|
case MODE_NVVULKAN:
|
|
#endif
|
|
setup.vrplatform = VR_WIN_WGL;
|
|
if (info->vr && !info->vr->Prepare(&setup))
|
|
{
|
|
info->vr->Shutdown();
|
|
info->vr = NULL;
|
|
}
|
|
|
|
// Set either the fullscreen or windowed mode
|
|
qwglChoosePixelFormatARB = NULL;
|
|
qwglGetPixelFormatAttribfvARB = NULL;
|
|
qwglCreateContextAttribsARB = NULL;
|
|
stat = CreateMainWindow(info, true);
|
|
|
|
if (stat)
|
|
{
|
|
stat = VID_AttachGL(info);
|
|
if (stat)
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl okay\n"));
|
|
if (CheckForcePixelFormat(info))
|
|
{
|
|
HMODULE oldgl = hInstGL;
|
|
hInstGL = NULL; //don't close the gl library, just in case
|
|
VID_UnSetMode(); //SetPixelFormat may only be used once per window. which means we *MUST* destroy the window if we're using a different pixelformat.
|
|
hInstGL = oldgl;
|
|
|
|
if (CreateMainWindow(info, true) && VID_AttachGL(info))
|
|
{
|
|
//we have our multisample window
|
|
}
|
|
else
|
|
{
|
|
//multisample failed
|
|
//try the origional way
|
|
if (!CreateMainWindow(info, true) || !VID_AttachGL(info))
|
|
{
|
|
Con_Printf("Failed to undo antialising. Giving up.\n");
|
|
return false; //eek
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl failed\n"));
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: unable to create window\n"));
|
|
return false;
|
|
}
|
|
|
|
if (modestate == MS_FULLWINDOW)
|
|
ShowWindow (dibwindow, SW_SHOWMAXIMIZED);
|
|
else
|
|
ShowWindow (dibwindow, SW_SHOWNORMAL);
|
|
|
|
if (!GL_Init(info, getglfunc))
|
|
return false;
|
|
setup.wgl.hdc = maindc;
|
|
setup.wgl.hglrc = baseRC;
|
|
if (info->vr && !info->vr->Init(&setup, info))
|
|
{
|
|
info->vr->Shutdown();
|
|
return false;
|
|
}
|
|
vid.vr = info->vr;
|
|
|
|
if (qwglGetPixelFormatAttribfvARB) //just for debugging info.
|
|
{
|
|
int iAttributeNames[] = {WGL_RED_BITS_ARB, WGL_GREEN_BITS_ARB, WGL_BLUE_BITS_ARB, WGL_ALPHA_BITS_ARB, WGL_PIXEL_TYPE_ARB, WGL_DEPTH_BITS_ARB, WGL_STENCIL_BITS_ARB};
|
|
float fAttributeValues[countof(iAttributeNames)] = {0};
|
|
if (qwglGetPixelFormatAttribfvARB(maindc, currentpixelformat, 0, countof(iAttributeNames), iAttributeNames, fAttributeValues))
|
|
{
|
|
Con_DPrintf("Colour buffer: GL_R%gG%gB%gA%g%s\n", fAttributeValues[0], fAttributeValues[1], fAttributeValues[2], fAttributeValues[3], fAttributeValues[5]==WGL_TYPE_RGBA_FLOAT_ARB?"F":((vid.flags & VID_SRGBAWARE)?"_SRGB":""));
|
|
Con_DPrintf("Depth buffer: GL_DEPTH%g_STENCIL%g\n", fAttributeValues[5], fAttributeValues[6]);
|
|
}
|
|
}
|
|
|
|
|
|
qSwapBuffers(maindc);
|
|
|
|
#ifdef VKQUAKE
|
|
if (platform_rendermode == MODE_NVVULKAN && stat)
|
|
{
|
|
stat = Win32NVVK_AttachVulkan(info);
|
|
}
|
|
#endif
|
|
break;
|
|
#endif
|
|
#ifdef USE_EGL
|
|
case MODE_EGL:
|
|
stat = CreateMainWindow(info, true);
|
|
if (stat)
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
stat = EGL_Init (info, palette, EGL_PLATFORM_WIN32, mainwindow, maindc, (EGLNativeWindowType)mainwindow, (EGLNativeDisplayType)maindc);
|
|
|
|
if (stat)
|
|
if (!GL_Init(info, &EGL_Proc))
|
|
return false;
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
case MODE_VULKAN:
|
|
stat = CreateMainWindow(info, true);
|
|
|
|
if (stat)
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
stat = Win32VK_AttachVulkan(info);
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
stat = false;
|
|
break;
|
|
}
|
|
|
|
if (!stat)
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_Set... failed\n"));
|
|
return false;
|
|
}
|
|
|
|
if (!qGetDeviceGammaRamp) qGetDeviceGammaRamp = (void*)GetDeviceGammaRamp;
|
|
if (!qSetDeviceGammaRamp) qSetDeviceGammaRamp = (void*)SetDeviceGammaRamp;
|
|
|
|
|
|
window_width = DIBWidth;
|
|
window_height = DIBHeight;
|
|
VID_UpdateWindowStatus (mainwindow);
|
|
Cvar_ForceCallback(&vid_conautoscale);
|
|
|
|
CDAudio_Resume ();
|
|
scr_disabled_for_loading = temp;
|
|
|
|
// now we try to make sure we get the focus on the mode switch, because
|
|
// sometimes in some systems we don't. We grab the foreground, then
|
|
// finish setting up, pump all our messages, and sleep for a little while
|
|
// to let messages finish bouncing around the system, then we put
|
|
// ourselves at the top of the z order, then grab the foreground again,
|
|
// Who knows if it helps, but it probably doesn't hurt
|
|
SetForegroundWindow (mainwindow);
|
|
|
|
#ifndef NPFTE
|
|
/*I don't like this, but if we */
|
|
Sleep (100);
|
|
while (PeekMessage (&msg, mainwindow, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
Sleep (100);
|
|
#endif
|
|
|
|
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
|
|
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
|
|
SWP_NOCOPYBITS);
|
|
|
|
SetForegroundWindow (mainwindow);
|
|
|
|
Sleep (100);
|
|
while (PeekMessage (&msg, mainwindow, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
Sleep (100);
|
|
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates ();
|
|
|
|
gammaworks = FALSE;
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
if (qGetDeviceGammaRamp(hDC, originalgammaramps))
|
|
gammaworks = qSetDeviceGammaRamp(hDC, originalgammaramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
if (qGetDeviceGammaRamp(maindc, originalgammaramps))
|
|
gammaworks = qSetDeviceGammaRamp(maindc, originalgammaramps);
|
|
}
|
|
if (!gammaworks)
|
|
Con_Printf("Hardware gamma is not supported\n");
|
|
else
|
|
Con_DPrintf("Hardware gamma appears to work\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
void VID_UnSetMode (void)
|
|
{
|
|
if (mainwindow && vid_initialized)
|
|
{
|
|
GLAppActivate(false, false);
|
|
|
|
vid_canalttab = false;
|
|
|
|
switch(platform_rendermode)
|
|
{
|
|
#if defined(VKQUAKE) && defined(USE_WGL)
|
|
case MODE_NVVULKAN:
|
|
qwglMakeCurrent(maindc, baseRC);
|
|
VK_Shutdown();
|
|
ReleaseGL();
|
|
break;
|
|
#endif
|
|
#ifdef USE_WGL
|
|
case MODE_WGL:
|
|
ReleaseGL();
|
|
break;
|
|
#endif
|
|
#ifdef USE_EGL
|
|
case MODE_EGL:
|
|
EGL_Shutdown();
|
|
break;
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
case MODE_VULKAN:
|
|
VK_Shutdown();
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
if (modestate == MS_FULLDIB)
|
|
ChangeDisplaySettings (NULL, 0);
|
|
|
|
if (maindc && dibwindow)
|
|
ReleaseDC (dibwindow, maindc);
|
|
maindc = NULL;
|
|
}
|
|
|
|
if (mainwindow)
|
|
{
|
|
dibwindow=NULL;
|
|
// ShowWindow(mainwindow, SW_HIDE);
|
|
// SetWindowLongPtr(mainwindow, GWL_WNDPROC, DefWindowProc);
|
|
// PostMessage(mainwindow, WM_CLOSE, 0, 0);
|
|
#ifdef WTHREAD
|
|
if (windowthread)
|
|
{
|
|
SendMessage(mainwindow, WM_USER+4, 0, 0);
|
|
Sys_WaitOnThread(windowthread);
|
|
windowthread = NULL;
|
|
}
|
|
else
|
|
#endif
|
|
DestroyWindow(mainwindow);
|
|
mainwindow = NULL;
|
|
}
|
|
|
|
if (WinNT)
|
|
UnregisterClassW(WINDOW_CLASS_NAME_W, global_hInstance);
|
|
else
|
|
UnregisterClassA(WINDOW_CLASS_NAME_A, global_hInstance);
|
|
|
|
#if 0
|
|
//Logically this code should be active. However...
|
|
//1: vid_restarts are slightly slower if we don't reuse the old dll
|
|
//2: nvidia drivers crash if we shut it down+reload!
|
|
if (hInstGL)
|
|
{
|
|
FreeLibrary(hInstGL);
|
|
hInstGL=NULL;
|
|
}
|
|
if (hInstwgl)
|
|
{
|
|
FreeLibrary(hInstwgl);
|
|
hInstwgl=NULL;
|
|
}
|
|
*opengldllname = 0;
|
|
#endif
|
|
|
|
#ifdef GLQUAKE
|
|
GL_ForgetPointers();
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
VID_UpdateWindowStatus
|
|
================
|
|
*/
|
|
static void VID_UpdateWindowStatus (HWND hWnd)
|
|
{
|
|
POINT p;
|
|
RECT nr;
|
|
GetClientRect(hWnd, &nr);
|
|
|
|
//if its bad then we're probably minimised
|
|
if (nr.right <= nr.left)
|
|
return;
|
|
if (nr.bottom <= nr.top)
|
|
return;
|
|
|
|
WindowRect = nr;
|
|
p.x = 0;
|
|
p.y = 0;
|
|
ClientToScreen(hWnd, &p);
|
|
window_x = p.x;
|
|
window_y = p.y;
|
|
window_width = WindowRect.right - WindowRect.left;
|
|
window_height = WindowRect.bottom - WindowRect.top;
|
|
|
|
window_rect.left = window_x;
|
|
window_rect.top = window_y;
|
|
window_rect.right = window_x + window_width;
|
|
window_rect.bottom = window_y + window_height;
|
|
window_center_x = (window_rect.left + window_rect.right) / 2;
|
|
window_center_y = (window_rect.top + window_rect.bottom) / 2;
|
|
|
|
INS_UpdateClipCursor ();
|
|
|
|
switch(platform_rendermode)
|
|
{
|
|
#ifdef VKQUAKE
|
|
#ifdef USE_WGL
|
|
case MODE_NVVULKAN:
|
|
#endif
|
|
case MODE_VULKAN:
|
|
if (vid.pixelwidth != window_width || vid.pixelheight != window_height)
|
|
vk.neednewswapchain = true;
|
|
break;
|
|
#endif
|
|
default:
|
|
vid.pixelwidth = window_width;
|
|
vid.pixelheight = window_height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef USE_WGL
|
|
static qboolean WGL_CheckExtension(char *extname)
|
|
{
|
|
// int i;
|
|
int len;
|
|
const char *foo;
|
|
cvar_t *v = Cvar_Get(va("gl_ext_%s", extname), "1", 0, "GL Extensions");
|
|
if (v && !v->ival)
|
|
{
|
|
Con_Printf("Cvar %s is 0\n", v->name);
|
|
return false;
|
|
}
|
|
|
|
/* if (gl_num_extensions && qglGetStringi)
|
|
{
|
|
for (i = 0; i < gl_num_extensions; i++)
|
|
if (!strcmp(qglGetStringi(GL_EXTENSIONS, i), extname))
|
|
{
|
|
Con_DPrintf("Detected GL extension %s\n", extname);
|
|
return true;
|
|
}
|
|
}
|
|
*/
|
|
if (!wgl_extensions)
|
|
return false;
|
|
|
|
//the list is space delimited. we cannot just strstr lest we find leading/trailing _FOO_.
|
|
len = strlen(extname);
|
|
for (foo = wgl_extensions; *foo; )
|
|
{
|
|
if (!strncmp(foo, extname, len) && (foo[len] == ' ' || !foo[len]))
|
|
return true;
|
|
while(*foo && *foo != ' ')
|
|
foo++;
|
|
if (*foo == ' ')
|
|
foo++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//====================================
|
|
|
|
qboolean VID_AttachGL (rendererstate_t *info)
|
|
{ //make sure we can get a valid renderer.
|
|
int iAttributeNames[2];
|
|
FLOAT fAttributeValues[countof(iAttributeNames)];
|
|
|
|
do
|
|
{
|
|
TRACE(("dbg: VID_AttachGL: GLInitialise\n"));
|
|
if (GLInitialise(info->subrenderer))
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
|
|
if (bSetupPixelFormat(maindc, info))
|
|
break;
|
|
ReleaseDC(mainwindow, maindc);
|
|
}
|
|
|
|
if (!*info->subrenderer || !stricmp(info->subrenderer, "opengl32.dll") || !stricmp(info->subrenderer, "opengl32")) //go for windows system dir if we failed with the default. Should help to avoid the 3dfx problem.
|
|
{
|
|
wchar_t systemglw[MAX_OSPATH+1];
|
|
char systemgl[MAX_OSPATH+1];
|
|
GetSystemDirectoryW(systemglw, countof(systemglw)-1);
|
|
narrowen(systemgl, sizeof(systemgl), systemglw);
|
|
Q_strncatz(systemgl, "\\", sizeof(systemgl));
|
|
if (*info->subrenderer)
|
|
Q_strncatz(systemgl, info->subrenderer, sizeof(systemgl));
|
|
else
|
|
Q_strncatz(systemgl, "opengl32.dll", sizeof(systemgl));
|
|
TRACE(("dbg: VID_AttachGL: GLInitialise (system dir specific)\n"));
|
|
if (GLInitialise(systemgl))
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
|
|
if (bSetupPixelFormat(maindc, info))
|
|
break;
|
|
ReleaseDC(mainwindow, maindc);
|
|
}
|
|
}
|
|
|
|
TRACE(("dbg: VID_AttachGL: failed to find a valid dll\n"));
|
|
return false;
|
|
} while(1);
|
|
|
|
TRACE(("dbg: VID_AttachGL: qwglCreateContext\n"));
|
|
|
|
baseRC = qwglCreateContext(maindc);
|
|
if (!baseRC)
|
|
{
|
|
Con_SafePrintf(CON_ERROR "Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.\n"); //green to make it show.
|
|
return false;
|
|
}
|
|
TRACE(("dbg: VID_AttachGL: qwglMakeCurrent\n"));
|
|
if (!qwglMakeCurrent(maindc, baseRC))
|
|
{
|
|
Con_SafePrintf(CON_ERROR "wglMakeCurrent failed\n"); //green to make it show.
|
|
return false;
|
|
}
|
|
|
|
{
|
|
char *(WINAPI *wglGetExtensionsString)(HDC hdc) = NULL;
|
|
if (!wglGetExtensionsString)
|
|
wglGetExtensionsString = getglfunc("wglGetExtensionsString");
|
|
if (!wglGetExtensionsString)
|
|
wglGetExtensionsString = getglfunc("wglGetExtensionsStringARB");
|
|
if (!wglGetExtensionsString)
|
|
wglGetExtensionsString = getglfunc("wglGetExtensionsStringEXT");
|
|
if (wglGetExtensionsString)
|
|
wgl_extensions = wglGetExtensionsString(maindc);
|
|
else
|
|
wgl_extensions = NULL;
|
|
}
|
|
|
|
if (developer.ival)
|
|
Con_SafePrintf("WGL_EXTENSIONS: %s\n", wgl_extensions?wgl_extensions:"NONE");
|
|
|
|
qwglCreateContextAttribsARB = getglfunc("wglCreateContextAttribsARB");
|
|
|
|
//attempt to promote that to opengl3.
|
|
if (qwglCreateContextAttribsARB)
|
|
{
|
|
HGLRC opengl3;
|
|
int attribs[11];
|
|
char *mv;
|
|
int i = 0;
|
|
char *ver;
|
|
|
|
ver = vid_gl_context_version.string;
|
|
if (!*ver && vid_gl_context_es.ival && WGL_CheckExtension("WGL_EXT_create_context_es2_profile"))
|
|
ver = "2.0";
|
|
|
|
mv = ver;
|
|
while (*mv)
|
|
{
|
|
if (*mv++ == '.')
|
|
break;
|
|
}
|
|
|
|
if (*ver)
|
|
{
|
|
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
|
|
attribs[i++] = atoi(ver);
|
|
}
|
|
if (*mv)
|
|
{
|
|
attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
|
|
attribs[i++] = atoi(mv);
|
|
}
|
|
|
|
//flags
|
|
attribs[i+1] = 0;
|
|
if (vid_gl_context_debug.ival)
|
|
attribs[i+1] |= WGL_CONTEXT_DEBUG_BIT_ARB;
|
|
if (vid_gl_context_forwardcompatible.ival)
|
|
attribs[i+1] |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
|
|
if (vid_gl_context_robustness.ival && WGL_CheckExtension("WGL_ARB_create_context_robustness"))
|
|
attribs[i+1] |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
|
|
|
|
if (attribs[i+1])
|
|
{
|
|
attribs[i] = WGL_CONTEXT_FLAGS_ARB;
|
|
i += 2;
|
|
}
|
|
|
|
if (vid_gl_context_selfreset.ival && WGL_CheckExtension("WGL_ARB_create_context_robustness"))
|
|
{
|
|
attribs[i++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
|
|
attribs[i++] = WGL_LOSE_CONTEXT_ON_RESET_ARB;
|
|
}
|
|
|
|
if (vid_gl_context_noerror.ival && WGL_CheckExtension("WGL_ARB_create_context_no_error"))
|
|
{
|
|
attribs[i++] = WGL_CONTEXT_OPENGL_NO_ERROR_ARB;
|
|
attribs[i++] = !vid_gl_context_robustness.ival && !vid_gl_context_debug.ival;
|
|
}
|
|
|
|
/*only switch contexts if there's actually a point*/
|
|
if (i || !vid_gl_context_compatibility.ival || vid_gl_context_es.ival)
|
|
{
|
|
if (WGL_CheckExtension("WGL_ARB_create_context_profile"))
|
|
{
|
|
attribs[i+1] = 0;
|
|
if (vid_gl_context_es.ival && (WGL_CheckExtension("WGL_EXT_create_context_es_profile") || WGL_CheckExtension("WGL_EXT_create_context_es2_profile")))
|
|
attribs[i+1] |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
|
|
else if (vid_gl_context_compatibility.ival)
|
|
attribs[i+1] |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
|
|
else
|
|
attribs[i+1] |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
|
|
attribs[i] = WGL_CONTEXT_PROFILE_MASK_ARB;
|
|
//WGL_CONTEXT_PROFILE_MASK_ARB is ignored if < 3.2 - however, nvidia do not agree and return errors
|
|
if (atof(ver) >= 3.2 || vid_gl_context_es.ival)
|
|
i+=2;
|
|
}
|
|
|
|
attribs[i] = 0;
|
|
|
|
if ((opengl3 = qwglCreateContextAttribsARB(maindc, NULL, attribs)))
|
|
{
|
|
qwglMakeCurrent(maindc, NULL);
|
|
qwglDeleteContext(baseRC);
|
|
|
|
baseRC = opengl3;
|
|
if (!qwglMakeCurrent( maindc, baseRC ))
|
|
{
|
|
Con_SafePrintf(CON_ERROR "wglMakeCurrent failed\n"); //green to make it show.
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DWORD error = GetLastError();
|
|
if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
|
|
Con_Printf("Unsupported OpenGL context version (%s).\n", vid_gl_context_version.string);
|
|
else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
|
|
Con_Printf("Unsupported OpenGL profile (%s).\n", vid_gl_context_es.ival?"gles":(vid_gl_context_compatibility.ival?"compat":"core"));
|
|
else if (error == (0xc0070000 | ERROR_INVALID_OPERATION))
|
|
Con_Printf("wglCreateContextAttribsARB returned invalid operation.\n");
|
|
else if (error == (0xc0070000 | ERROR_DC_NOT_FOUND))
|
|
Con_Printf("wglCreateContextAttribsARB returned dc not found.\n");
|
|
else if (error == (0xc0070000 | ERROR_INVALID_PIXEL_FORMAT))
|
|
Con_Printf("wglCreateContextAttribsARB returned dc not found.\n");
|
|
else if (error == (0xc0070000 | ERROR_NO_SYSTEM_RESOURCES))
|
|
Con_Printf("wglCreateContextAttribsARB ran out of system resources.\n");
|
|
else if (error == (0xc0070000 | ERROR_INVALID_PARAMETER))
|
|
Con_Printf("wglCreateContextAttribsARB reported invalid parameter.\n");
|
|
else
|
|
Con_Printf("Unknown error creating an OpenGL (%s) Context.\n", vid_gl_context_version.string);
|
|
}
|
|
}
|
|
}
|
|
|
|
qwglChoosePixelFormatARB = getglfunc("wglChoosePixelFormatARB");
|
|
qwglGetPixelFormatAttribfvARB = getglfunc("wglGetPixelFormatAttribfvARB");
|
|
|
|
if (info->stereo)
|
|
{
|
|
GLboolean ster = false;
|
|
qglGetBooleanv(GL_STEREO, &ster);
|
|
if (!ster)
|
|
Con_Printf("Unable to create stereoscopic/quad-buffered OpenGL context. Please use a different stereoscopic method.\n");
|
|
}
|
|
|
|
qwglSwapIntervalEXT = getglfunc("wglSwapIntervalEXT");
|
|
if (qwglSwapIntervalEXT && *vid_vsync.string)
|
|
{
|
|
TRACE(("dbg: VID_AttachGL: qwglSwapIntervalEXT\n"));
|
|
qwglSwapIntervalEXT(vid_vsync.value);
|
|
}
|
|
|
|
vid.flags = 0;
|
|
iAttributeNames[0] = WGL_PIXEL_TYPE_ARB;
|
|
iAttributeNames[1] = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
|
|
if (qwglGetPixelFormatAttribfvARB && qwglGetPixelFormatAttribfvARB(maindc, currentpixelformat, 0, 1, iAttributeNames+0, fAttributeValues+0) && fAttributeValues[0] == WGL_TYPE_RGBA_FLOAT_ARB)
|
|
vid.flags |= VID_FP16 | VID_SRGB_FB_LINEAR;
|
|
if (qwglGetPixelFormatAttribfvARB && qwglGetPixelFormatAttribfvARB(maindc, currentpixelformat, 0, 1, iAttributeNames+1, fAttributeValues+1) && fAttributeValues[1] == TRUE)
|
|
vid.flags |= VID_SRGB_CAPABLE;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static void QDECL VID_Wait_Override_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
switch(platform_rendermode)
|
|
{
|
|
#ifdef USE_WGL
|
|
case MODE_WGL:
|
|
if (qwglSwapIntervalEXT && *vid_vsync.string)
|
|
qwglSwapIntervalEXT(vid_vsync.value);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void GLVID_Recenter_f(void)
|
|
{
|
|
// 4 unused variables
|
|
//int nw = vid_width.value;
|
|
//int nh = vid_height.value;
|
|
//int nx = 0;
|
|
//int ny = 0;
|
|
|
|
if (Cmd_Argc() > 1)
|
|
sys_parentleft = atoi(Cmd_Argv(1));
|
|
if (Cmd_Argc() > 2)
|
|
sys_parenttop = atoi(Cmd_Argv(2));
|
|
if (Cmd_Argc() > 3)
|
|
sys_parentwidth = atoi(Cmd_Argv(3));
|
|
if (Cmd_Argc() > 4)
|
|
sys_parentheight = atoi(Cmd_Argv(4));
|
|
if (Cmd_Argc() > 5)
|
|
{
|
|
HWND newparent = (HWND)(DWORD_PTR)strtoull(Cmd_Argv(5), NULL, 16);
|
|
if (newparent != sys_parentwindow && mainwindow && modestate==MS_WINDOWED)
|
|
SetParent(mainwindow, sys_parentwindow);
|
|
sys_parentwindow = newparent;
|
|
}
|
|
|
|
if (sys_parentwindow && modestate==MS_WINDOWED)
|
|
{
|
|
WindowRect = centerrect(sys_parentleft, sys_parenttop, sys_parentwidth, sys_parentheight, sys_parentwidth, sys_parentheight);
|
|
MoveWindow(mainwindow, WindowRect.left, WindowRect.top, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, FALSE);
|
|
|
|
VID_UpdateWindowStatus (mainwindow);
|
|
Cvar_ForceCallback(&vid_conautoscale);
|
|
}
|
|
}
|
|
|
|
static void QDECL VID_WndAlpha_Override_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
//this code tells windows to use the alpha channel of the screen, but does really nasty things with the mouse such that its unplayable.
|
|
//its not useful.
|
|
/* if (modestate==MS_WINDOWED)
|
|
{
|
|
struct qDWM_BLURBEHIND
|
|
{
|
|
DWORD dwFlags;
|
|
BOOL fEnable;
|
|
HRGN hRgnBlur;
|
|
BOOL fTransitionOnMaximized;
|
|
} bb = {1, true, NULL, true};
|
|
HRESULT (WINAPI *pDwmEnableBlurBehindWindow)(HWND hWnd,const struct qDWM_BLURBEHIND *pBlurBehind);
|
|
dllfunction_t dwm[] =
|
|
{
|
|
{(void*)&pDwmEnableBlurBehindWindow, "DwmEnableBlurBehindWindow"},
|
|
{NULL,NULL}
|
|
};
|
|
if (Sys_LoadLibrary("dwmapi.dll", dwm))
|
|
pDwmEnableBlurBehindWindow(mainwindow, &bb);
|
|
}
|
|
*/
|
|
|
|
#ifdef WS_EX_LAYERED
|
|
//enable whole-window fixed transparency. should work in win2k+
|
|
//note that this can destroy framerates, and they won't reset when the setting is reverted to 1.
|
|
//be prepared to do a vid_restart.
|
|
if (modestate==MS_WINDOWED)
|
|
{
|
|
int av;
|
|
HMODULE hm = GetModuleHandleA("user32.dll");
|
|
lpfnSetLayeredWindowAttributes pSetLayeredWindowAttributes;
|
|
pSetLayeredWindowAttributes = (void*)GetProcAddress(hm, "SetLayeredWindowAttributes");
|
|
|
|
av = 255 * var->value;
|
|
if (av < 70)
|
|
av = 70;
|
|
if (av > 255)
|
|
av = 255;
|
|
|
|
if (pSetLayeredWindowAttributes)
|
|
{
|
|
// Set WS_EX_LAYERED on this window
|
|
|
|
if (av < 255)
|
|
{
|
|
SetWindowLong(mainwindow, GWL_EXSTYLE, GetWindowLong(mainwindow, GWL_EXSTYLE) | WS_EX_LAYERED);
|
|
|
|
// Make this window 70% alpha
|
|
pSetLayeredWindowAttributes(mainwindow, 0, (BYTE)av, LWA_ALPHA);
|
|
}
|
|
else
|
|
{
|
|
SetWindowLong(mainwindow, GWL_EXSTYLE, GetWindowLong(mainwindow, GWL_EXSTYLE) & ~WS_EX_LAYERED);
|
|
pSetLayeredWindowAttributes(mainwindow, 0, (BYTE)255, LWA_ALPHA);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GLVID_SwapBuffers (void)
|
|
{
|
|
switch(platform_rendermode)
|
|
{
|
|
#ifdef USE_WGL
|
|
case MODE_WGL:
|
|
if (qwglSwapLayerBuffers)
|
|
{
|
|
if (!qwglSwapLayerBuffers(maindc, WGL_SWAP_MAIN_PLANE))
|
|
qwglSwapLayerBuffers = NULL;
|
|
}
|
|
else
|
|
qSwapBuffers(maindc);
|
|
break;
|
|
#endif
|
|
#ifdef USE_EGL
|
|
case MODE_EGL:
|
|
EGL_SwapBuffers();
|
|
break;
|
|
#endif
|
|
#ifdef VKQUAKE
|
|
case MODE_VULKAN:
|
|
#ifdef USE_WGL
|
|
case MODE_NVVULKAN:
|
|
#endif
|
|
//FIXME: force a buffer swap now (might be called while loading (eg: q3), where we won't get a chance to redraw for a bit)
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
// handle the mouse state when windowed if that's changed
|
|
|
|
INS_UpdateGrabs(modestate != MS_WINDOWED, vid.activeapp);
|
|
}
|
|
|
|
static void OblitterateOldGamma(void)
|
|
{
|
|
int i;
|
|
if (vid_preservegamma.value)
|
|
return;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
originalgammaramps[0][i] = (i<<8) + i;
|
|
originalgammaramps[1][i] = (i<<8) + i;
|
|
originalgammaramps[2][i] = (i<<8) + i;
|
|
}
|
|
}
|
|
|
|
qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
|
|
{
|
|
if (ramps)
|
|
{
|
|
switch(vid_hardwaregamma.ival)
|
|
{
|
|
case 0: //never use hardware/glsl gamma
|
|
case 2: //ALWAYS use glsl gamma
|
|
case 4: //scene-only gamma
|
|
return false;
|
|
default:
|
|
case 1: //no hardware gamma when windowed
|
|
if (modestate == MS_WINDOWED)
|
|
return false;
|
|
break;
|
|
case 3: //ALWAYS try to use hardware gamma, even when it fails...
|
|
break;
|
|
}
|
|
|
|
if (vid.activeapp) //this is needed because ATI drivers don't work properly (or when task-switched out).
|
|
{ //we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma (yuck)
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
qSetDeviceGammaRamp (hDC, ramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
qSetDeviceGammaRamp (maindc, ramps);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else if (gammaworks)
|
|
{
|
|
//revert to default
|
|
if (qSetDeviceGammaRamp)
|
|
{
|
|
OblitterateOldGamma();
|
|
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
qSetDeviceGammaRamp (hDC, originalgammaramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
qSetDeviceGammaRamp(maindc, originalgammaramps);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GLVID_Crashed(void)
|
|
{
|
|
if (qSetDeviceGammaRamp && gammaworks)
|
|
{
|
|
OblitterateOldGamma();
|
|
qSetDeviceGammaRamp(maindc, originalgammaramps);
|
|
}
|
|
}
|
|
|
|
void GLVID_Shutdown (void)
|
|
{
|
|
if (qSetDeviceGammaRamp)
|
|
{
|
|
OblitterateOldGamma();
|
|
|
|
if (vid_desktopgamma.value)
|
|
{
|
|
HDC hDC = GetDC(GetDesktopWindow());
|
|
qSetDeviceGammaRamp(hDC, originalgammaramps);
|
|
ReleaseDC(GetDesktopWindow(), hDC);
|
|
}
|
|
else
|
|
{
|
|
qSetDeviceGammaRamp(maindc, originalgammaramps);
|
|
}
|
|
}
|
|
qSetDeviceGammaRamp = NULL;
|
|
qGetDeviceGammaRamp = NULL;
|
|
|
|
gammaworks = false;
|
|
|
|
// GLBE_Shutdown();
|
|
// Image_Shutdown();
|
|
VID_UnSetMode();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
#ifdef USE_WGL
|
|
static BOOL CheckForcePixelFormat(rendererstate_t *info)
|
|
{
|
|
if (qwglChoosePixelFormatARB && (info->multisample || info->srgb || info->bpp==30))
|
|
{
|
|
HDC hDC;
|
|
int valid;
|
|
float fAttribute[] = {0,0};
|
|
UINT numFormats;
|
|
int pixelformats[1];
|
|
int iAttributes = 0;
|
|
int iAttribute[16*2];
|
|
|
|
iAttribute[iAttributes++] = WGL_DRAW_TO_WINDOW_ARB; iAttribute[iAttributes++] = GL_TRUE;
|
|
iAttribute[iAttributes++] = WGL_SUPPORT_OPENGL_ARB; iAttribute[iAttributes++] = GL_TRUE;
|
|
iAttribute[iAttributes++] = WGL_ACCELERATION_ARB; iAttribute[iAttributes++] = WGL_FULL_ACCELERATION_ARB;
|
|
|
|
if (info->srgb>=2 && modestate != MS_WINDOWED)
|
|
{ //half-float backbuffers!
|
|
|
|
//'as has been the case since Windows Vista, fp16 swap chains are expected to have linear color data'
|
|
//if we try using WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, then we won't actually get a pixelformat.
|
|
//we just have to assume that its a linear colour space.
|
|
|
|
//we ONLY use this fullscreen, because its totally fucked on nvidia otherwise.
|
|
//when windowed, its an scRGB image but with and srgb capable false, when fullscreen its always linear until something else takes focus...
|
|
//so if windowed or unfocused or whatever, we would need to use custom glsl to fix the gamma settings.
|
|
|
|
//additionally, a single program using floats will disable the desktop compositor, which can be a bit jarring.
|
|
|
|
iAttribute[iAttributes++] = WGL_PIXEL_TYPE_ARB; iAttribute[iAttributes++] = WGL_TYPE_RGBA_FLOAT_ARB;
|
|
iAttribute[iAttributes++] = WGL_RED_BITS_ARB; iAttribute[iAttributes++] = 16;
|
|
iAttribute[iAttributes++] = WGL_GREEN_BITS_ARB; iAttribute[iAttributes++] = 16;
|
|
iAttribute[iAttributes++] = WGL_BLUE_BITS_ARB; iAttribute[iAttributes++] = 16;
|
|
}
|
|
else
|
|
{
|
|
if (info->srgb)
|
|
{
|
|
iAttribute[iAttributes++] = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB; iAttribute[iAttributes++] = info->bpp<=32;
|
|
}
|
|
if (info->bpp==30)
|
|
{ //10-bit backbuffers!
|
|
// iAttribute[iAttributes++] = WGL_PIXEL_TYPE_ARB; iAttribute[iAttributes++] = WGL_TYPE_RGBA_FLOAT_ARB;
|
|
iAttribute[iAttributes++] = WGL_RED_BITS_ARB; iAttribute[iAttributes++] = 10;
|
|
iAttribute[iAttributes++] = WGL_GREEN_BITS_ARB; iAttribute[iAttributes++] = 10;
|
|
iAttribute[iAttributes++] = WGL_BLUE_BITS_ARB; iAttribute[iAttributes++] = 10;
|
|
}
|
|
else
|
|
{
|
|
iAttribute[iAttributes++] = WGL_COLOR_BITS_ARB; iAttribute[iAttributes++] = (info->bpp>24)?24:info->bpp;
|
|
}
|
|
}
|
|
// iAttribute[iAttributes++] = WGL_ALPHA_BITS_ARB; iAttribute[iAttributes++] = 2;
|
|
iAttribute[iAttributes++] = WGL_DEPTH_BITS_ARB; iAttribute[iAttributes++] = info->depthbits?info->depthbits:16;
|
|
iAttribute[iAttributes++] = WGL_STENCIL_BITS_ARB; iAttribute[iAttributes++] = 8;
|
|
iAttribute[iAttributes++] = WGL_DOUBLE_BUFFER_ARB; iAttribute[iAttributes++] = GL_TRUE;
|
|
iAttribute[iAttributes++] = WGL_STEREO_ARB; iAttribute[iAttributes++] = info->stereo;
|
|
if (info->multisample)
|
|
{
|
|
iAttribute[iAttributes++] = WGL_SAMPLE_BUFFERS_ARB; iAttribute[iAttributes++] = GL_TRUE;
|
|
iAttribute[iAttributes++] = WGL_SAMPLES_ARB, iAttribute[iAttributes++] = info->multisample; // Check For 4x Multisampling
|
|
}
|
|
iAttribute[iAttributes++] = 0; iAttribute[iAttributes++] = 0;
|
|
|
|
|
|
TRACE(("dbg: bSetupPixelFormat: attempting wglChoosePixelFormatARB (multisample 4)\n"));
|
|
hDC = GetDC(mainwindow);
|
|
|
|
valid = qwglChoosePixelFormatARB(hDC,iAttribute,fAttribute,countof(pixelformats),pixelformats,&numFormats);
|
|
/* while ((!valid || numFormats < 1) && iAttribute[19] > 1)
|
|
{ //failed, switch wgl_samples to 2
|
|
iAttribute[19] /= 2;
|
|
TRACE(("dbg: bSetupPixelFormat: attempting wglChoosePixelFormatARB (smaller multisample)\n"));
|
|
valid = qwglChoosePixelFormatARB(hDC,iAttribute,fAttribute,1,&pixelformat,&numFormats);
|
|
}
|
|
*/
|
|
|
|
#if 0
|
|
for (iAttributes = -1; iAttributes < (int)numFormats; iAttributes++)
|
|
{
|
|
int j;
|
|
struct
|
|
{
|
|
char *name;
|
|
int id;
|
|
} iAttributeTable[] = {
|
|
{"WGL_DRAW_TO_WINDOW", WGL_DRAW_TO_WINDOW_ARB},
|
|
{"WGL_DRAW_TO_BITMAP", 0x2002},
|
|
{"WGL_ACCELERATION", WGL_ACCELERATION_ARB},
|
|
{"WGL_NEED_PALETTE", 0x2004},
|
|
{"WGL_NEED_SYSTEM_PALETTE", 0x2005},
|
|
{"WGL_SWAP_LAYER_BUFFERS", WGL_SWAP_LAYER_BUFFERS_ARB},
|
|
{"WGL_SWAP_METHOD", 0x2007},
|
|
{"WGL_NUMBER_OVERLAYS", 0x2008},
|
|
{"WGL_NUMBER_UNDERLAYS", 0x2009},
|
|
{"WGL_TRANSPARENT", 0x200A},
|
|
{"WGL_TRANSPARENT_RED_VALUE", 0x2037},
|
|
{"WGL_TRANSPARENT_GREEN_VALUE", 0x2038},
|
|
{"WGL_TRANSPARENT_BLUE_VALUE", 0x2039},
|
|
{"WGL_TRANSPARENT_ALPHA_VALUE", 0x203a},
|
|
{"WGL_TRANSPARENT_INDEX_VALUE", 0x203B},
|
|
{"WGL_SHARE_DEPTH", 0x200C},
|
|
{"WGL_SHARE_STENCIL", 0x200D},
|
|
{"WGL_SHARE_ACCUM", 0x200E},
|
|
{"WGL_SUPPORT_GDI", 0x200F},
|
|
{"WGL_SUPPORT_OPENGL", WGL_SUPPORT_OPENGL_ARB},
|
|
{"WGL_DOUBLE_BUFFER", WGL_DOUBLE_BUFFER_ARB},
|
|
{"WGL_STEREO", WGL_STEREO_ARB},
|
|
{"WGL_PIXEL_TYPE", WGL_PIXEL_TYPE_ARB},
|
|
{"WGL_COLOR_BITS", WGL_COLOR_BITS_ARB},
|
|
{"WGL_RED_BITS", 0x2015},
|
|
{"WGL_RED_SHIFT", 0x2016},
|
|
{"WGL_GREEN_BITS", 0x2017},
|
|
{"WGL_GREEN_SHIFT", 0x2018},
|
|
{"WGL_BLUE_BITS", 0x2019},
|
|
{"WGL_BLUE_SHIFT", 0x201A},
|
|
{"WGL_ALPHA_BITS", WGL_ALPHA_BITS_ARB},
|
|
{"WGL_ALPHA_SHIFT", 0x201C},
|
|
{"WGL_ACCUM_BITS", 0x201D},
|
|
{"WGL_ACCUM_RED_BITS", 0x201E},
|
|
{"WGL_ACCUM_GREEN_BITS", 0x201F},
|
|
{"WGL_ACCUM_BLUE_BITS", 0x2020},
|
|
{"WGL_ACCUM_ALPHA_BITS", 0x2021},
|
|
{"WGL_DEPTH_BITS", WGL_DEPTH_BITS_ARB},
|
|
{"WGL_STENCIL_BITS", WGL_STENCIL_BITS_ARB},
|
|
{"WGL_AUX_BUFFERS", 0x2024},
|
|
|
|
//extra extensions
|
|
{"WGL_SAMPLE_BUFFERS_ARB", WGL_SAMPLE_BUFFERS_ARB}, //multisample
|
|
{"WGL_SAMPLES_ARB", WGL_SAMPLES_ARB}, //multisample
|
|
|
|
{"WGL_DRAW_TO_PBUFFER_ARB", 0x202D}, //pbuffers
|
|
{"WGL_MAX_PBUFFER_PIXELS_ARB", 0x202E}, //pbuffers
|
|
{"WGL_MAX_PBUFFER_WIDTH_ARB", 0x202F}, //pbuffers
|
|
{"WGL_MAX_PBUFFER_HEIGHT_ARB", 0x2030}, //pbuffers
|
|
|
|
{"WGL_BIND_TO_TEXTURE_RGB_ARB", 0x2070},
|
|
{"WGL_BIND_TO_TEXTURE_RGBA_ARB", 0x2071},
|
|
{"WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB",WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB},
|
|
{"WGL_COLORSPACE_EXT", 0x309D}, //WGL_EXT_colorspace
|
|
|
|
//stuff my drivers don't support
|
|
// {"WGL_DEPTH_FLOAT_EXT", 0x2040},
|
|
};
|
|
int iAttributeNames[countof(iAttributeTable)];
|
|
float fAttributeValues[countof(iAttributeTable)];
|
|
float basevalues[countof(iAttributeTable)];
|
|
|
|
for (j = 0; j < countof(iAttributeTable); j++)
|
|
iAttributeNames[j] = iAttributeTable[j].id;
|
|
|
|
Sys_Printf("Pixel Format %i --------------------------\n", iAttributes<0?currentpixelformat:pixelformats[iAttributes]);
|
|
if (qwglGetPixelFormatAttribfvARB(hDC, iAttributes<0?currentpixelformat:pixelformats[iAttributes], 0, countof(iAttributeTable), iAttributeNames, fAttributeValues))
|
|
{
|
|
if (iAttributes==-1)
|
|
memcpy(basevalues, fAttributeValues, sizeof(basevalues));
|
|
for (j = 0; j < countof(iAttributeTable); j++)
|
|
{
|
|
if (iAttributes==-1 || fAttributeValues[j] != basevalues[j])
|
|
{
|
|
if (iAttributeTable[j].id == 0x2007 && fAttributeValues[j] == 0x2028)
|
|
Sys_Printf("%s: exchange\n", iAttributeTable[j].name);
|
|
else if (iAttributeTable[j].id == 0x2007 && fAttributeValues[j] == 0x2029)
|
|
Sys_Printf("%s: copy\n", iAttributeTable[j].name);
|
|
else if (iAttributeTable[j].id == 0x309D && fAttributeValues[j] == 0x3089)
|
|
Sys_Printf("%s: WGL_COLORSPACE_SRGB\n", iAttributeTable[j].name);
|
|
else if (iAttributeTable[j].id == 0x309D && fAttributeValues[j] == 0x308A)
|
|
Sys_Printf("%s: WGL_COLORSPACE_LINEAR\n", iAttributeTable[j].name);
|
|
else if (iAttributeTable[j].id == WGL_PIXEL_TYPE_ARB && fAttributeValues[j] == WGL_TYPE_RGBA_FLOAT_ARB)
|
|
Sys_Printf("%s: WGL_TYPE_RGBA_FLOAT_ARB\n", iAttributeTable[j].name);
|
|
else if (iAttributeTable[j].id == WGL_PIXEL_TYPE_ARB && fAttributeValues[j] == 0x20A8)
|
|
Sys_Printf("%s: WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT\n", iAttributeTable[j].name);
|
|
else if (iAttributeTable[j].id == 0x202E || iAttributeTable[j].id == WGL_PIXEL_TYPE_ARB)
|
|
Sys_Printf("%s: %#x\n", iAttributeTable[j].name, (int)fAttributeValues[j]);
|
|
else
|
|
Sys_Printf("%s: %g\n", iAttributeTable[j].name, fAttributeValues[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
ReleaseDC(mainwindow, hDC);
|
|
if (valid && numFormats > 0 && pixelformats[0] != currentpixelformat)
|
|
{
|
|
shouldforcepixelformat = true;
|
|
forcepixelformat = pixelformats[0];
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static BYTE IntensityFromShifted(unsigned int index, unsigned int shift, unsigned int bits)
|
|
{
|
|
unsigned int val;
|
|
|
|
val = (index >> shift) & ((1 << bits) - 1);
|
|
|
|
switch (bits)
|
|
{
|
|
case 1:
|
|
val = val ? 0xFF : 0;
|
|
break;
|
|
case 2:
|
|
val |= val << 2;
|
|
val |= val << 4;
|
|
break;
|
|
case 3:
|
|
val = val << (8 - bits);
|
|
val |= val >> 3;
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
val = val << (8 - bits);
|
|
val |= val >> bits;
|
|
break;
|
|
case 8:
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
static void FixPaletteInDescriptor(HDC hDC, PIXELFORMATDESCRIPTOR *pfd)
|
|
{
|
|
LOGPALETTE *ppal;
|
|
HPALETTE hpal;
|
|
int idx, clrs;
|
|
|
|
if (pfd->dwFlags & PFD_NEED_PALETTE)
|
|
{
|
|
clrs = 1 << pfd->cColorBits;
|
|
|
|
ppal = Z_Malloc(sizeof(LOGPALETTE) + sizeof(PALETTEENTRY) * clrs);
|
|
|
|
ppal->palVersion = 0x300;
|
|
ppal->palNumEntries = clrs;
|
|
|
|
for (idx = 0; idx < clrs; idx++)
|
|
{
|
|
ppal->palPalEntry[idx].peRed = IntensityFromShifted(idx, pfd->cRedShift, pfd->cRedBits);
|
|
ppal->palPalEntry[idx].peGreen = IntensityFromShifted(idx, pfd->cGreenShift, pfd->cGreenBits);
|
|
ppal->palPalEntry[idx].peBlue = IntensityFromShifted(idx, pfd->cBlueShift, pfd->cBlueBits);
|
|
ppal->palPalEntry[idx].peFlags = 0;
|
|
}
|
|
|
|
hpal = CreatePalette(ppal);
|
|
SelectPalette(hDC, hpal, FALSE);
|
|
RealizePalette(hDC);
|
|
Z_Free(ppal);
|
|
}
|
|
}
|
|
|
|
static BOOL bSetupPixelFormat(HDC hDC, rendererstate_t *info)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
|
|
1, // version number
|
|
PFD_DRAW_TO_WINDOW // support window
|
|
| PFD_SUPPORT_OPENGL // support OpenGL
|
|
| PFD_DOUBLEBUFFER, // double buffered
|
|
PFD_TYPE_RGBA, // RGBA type
|
|
24, // 24-bit color depth
|
|
0, 0, 0, 0, 0, 0, // color bits ignored
|
|
0, // no alpha buffer
|
|
0, // shift bit ignored
|
|
0, // no accumulation buffer
|
|
0, 0, 0, 0, // accum bits ignored
|
|
#ifndef RTLIGHTS
|
|
24, // 24-bit z-buffer
|
|
0, // 0 stencil, don't need it unless we're using rtlights
|
|
#else
|
|
24, // 24-bit z-buffer
|
|
8, // stencil buffer
|
|
#endif
|
|
0, // no auxiliary buffer
|
|
PFD_MAIN_PLANE, // main layer
|
|
0, // reserved
|
|
0, 0, 0 // layer masks ignored
|
|
};
|
|
|
|
TRACE(("dbg: bSetupPixelFormat: ChoosePixelFormat\n"));
|
|
|
|
if (info->stereo)
|
|
pfd.dwFlags |= PFD_STEREO;
|
|
if (info->bpp == 15 || info->bpp == 16)
|
|
pfd.cColorBits = 16;
|
|
|
|
if (shouldforcepixelformat && qwglChoosePixelFormatARB &&
|
|
qDescribePixelFormat(hDC, forcepixelformat, sizeof(pfd), &pfd) &&
|
|
qSetPixelFormat(hDC, forcepixelformat, &pfd)) //the extra && is paranoia
|
|
{
|
|
shouldforcepixelformat = false;
|
|
currentpixelformat = forcepixelformat;
|
|
}
|
|
else if ((currentpixelformat = qChoosePixelFormat(hDC, &pfd)) && qDescribePixelFormat(hDC, currentpixelformat, sizeof(pfd), &pfd) && qSetPixelFormat(hDC, currentpixelformat, &pfd))
|
|
; //we got our desired pixel format, or close enough
|
|
else
|
|
{
|
|
pfd.cStencilBits = 0;
|
|
if ((currentpixelformat = qChoosePixelFormat(hDC, &pfd)) && qDescribePixelFormat(hDC, currentpixelformat, sizeof(pfd), &pfd) && qSetPixelFormat(hDC, currentpixelformat, &pfd))
|
|
;
|
|
else
|
|
{
|
|
Con_Printf("Unable to find suitable pixel format: %i\n", (int)GetLastError());
|
|
return FALSE;
|
|
}
|
|
}
|
|
shouldforcepixelformat = false;
|
|
|
|
if ((pfd.dwFlags & PFD_GENERIC_FORMAT) && !(pfd.dwFlags & PFD_GENERIC_ACCELERATED))
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: software-rendered opengl context\nPlease install appropriate graphics drivers, or try d3d rendering instead\n");
|
|
}
|
|
else if (pfd.dwFlags & PFD_SWAP_COPY)
|
|
Con_Printf(CON_WARNING "WARNING: buffer swaps will use copy operations\n");
|
|
|
|
FixPaletteInDescriptor(hDC, &pfd);
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
MAIN WINDOW
|
|
|
|
===================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
ClearAllStates
|
|
================
|
|
*/
|
|
static void ClearAllStates (void)
|
|
{
|
|
IN_KeyEvent(0, false, -1, 0); //-1 means to clear all keys.
|
|
Key_ClearStates ();
|
|
INS_ClearStates ();
|
|
}
|
|
|
|
static qboolean GLAppActivate(BOOL fActive, BOOL minimize)
|
|
/****************************************************************************
|
|
*
|
|
* Function: AppActivate
|
|
* Parameters: fActive - True if app is activating
|
|
*
|
|
* Description: If the application is activating, then swap the system
|
|
* into SYSPAL_NOSTATIC mode so that our palettes will display
|
|
* correctly.
|
|
*
|
|
****************************************************************************/
|
|
{
|
|
static BOOL sound_active;
|
|
|
|
// Con_Printf("GLAppActivate: %i %i\n", fActive, minimize);
|
|
|
|
if (vid.activeapp == fActive && Minimized == minimize)
|
|
return false; //so windows doesn't crash us over and over again.
|
|
|
|
vid.activeapp = fActive;// && (foregroundwindow==mainwindow);
|
|
Minimized = minimize;
|
|
|
|
// enable/disable sound on focus gain/loss
|
|
if (!vid.activeapp && sound_active)
|
|
{
|
|
S_BlockSound ();
|
|
sound_active = false;
|
|
}
|
|
else if (vid.activeapp && !sound_active)
|
|
{
|
|
S_UnblockSound ();
|
|
sound_active = true;
|
|
}
|
|
|
|
INS_UpdateGrabs(modestate != MS_WINDOWED, vid.activeapp);
|
|
|
|
if (fActive)
|
|
{
|
|
if (modestate == MS_FULLDIB)
|
|
{
|
|
if (vid_canalttab && vid_wassuspended)
|
|
{
|
|
vid_wassuspended = false;
|
|
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
|
|
ShowWindow(mainwindow, SW_SHOWNORMAL);
|
|
|
|
// Fix for alt-tab bug in NVidia drivers
|
|
MoveWindow (mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false);
|
|
}
|
|
}
|
|
else if (modestate == MS_FULLWINDOW)
|
|
{
|
|
ShowWindow (mainwindow, SW_SHOWMAXIMIZED);
|
|
UpdateWindow (mainwindow);
|
|
}
|
|
|
|
gammapending = 0.5; //delayed gamma force
|
|
Cvar_ForceCallback(&v_gamma); //so the delay isn't so blatent when you have decent graphics drivers that don't break things.
|
|
}
|
|
|
|
if (!fActive)
|
|
{
|
|
if (modestate == MS_FULLDIB)
|
|
{
|
|
if (vid_canalttab)
|
|
{
|
|
ChangeDisplaySettings (NULL, 0);
|
|
vid_wassuspended = true;
|
|
}
|
|
}
|
|
|
|
Cvar_ForceCallback(&v_gamma); //wham bam thanks.
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifndef TWF_WANTPALM
|
|
typedef struct _TOUCHINPUT {
|
|
LONG x;
|
|
LONG y;
|
|
HANDLE hSource;
|
|
DWORD dwID;
|
|
DWORD dwFlags;
|
|
DWORD dwMask;
|
|
DWORD dwTime;
|
|
ULONG_PTR dwExtraInfo;
|
|
DWORD cxContact;
|
|
DWORD cyContact;
|
|
} TOUCHINPUT, *PTOUCHINPUT;
|
|
DECLARE_HANDLE(HTOUCHINPUT);
|
|
|
|
#define WM_TOUCH 0x0240
|
|
#define TOUCHINPUTMASKF_CONTACTAREA 0x0004
|
|
#define TOUCHEVENTF_DOWN 0x0002
|
|
#define TOUCHEVENTF_UP 0x0004
|
|
#define TWF_WANTPALM 0x00000002
|
|
#endif
|
|
|
|
static BOOL (WINAPI *pRegisterTouchWindow)(HWND hWnd, ULONG ulFlags);
|
|
static BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT hTouchInput, UINT cInputs, PTOUCHINPUT pInputs, int cbSize);
|
|
static BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT hTouchInput);
|
|
static void Win_Touch_Init(HWND wnd)
|
|
{
|
|
HMODULE lib;
|
|
lib = LoadLibraryA("user32.dll");
|
|
pRegisterTouchWindow = (void*)GetProcAddress(lib, "RegisterTouchWindow");
|
|
pGetTouchInputInfo = (void*)GetProcAddress(lib, "GetTouchInputInfo");
|
|
pCloseTouchInputHandle = (void*)GetProcAddress(lib, "CloseTouchInputHandle");
|
|
|
|
if (pRegisterTouchWindow && pGetTouchInputInfo && pCloseTouchInputHandle)
|
|
pRegisterTouchWindow(wnd, TWF_WANTPALM);
|
|
}
|
|
static void Win_Touch_Event(int points, HTOUCHINPUT ti)
|
|
{
|
|
float sz;
|
|
int i;
|
|
TOUCHINPUT *inputs = malloc(points * sizeof(*inputs)), *input;
|
|
if (inputs)
|
|
{
|
|
if (pGetTouchInputInfo(ti, points, inputs, sizeof(*inputs)))
|
|
{
|
|
for (i = 0, input = inputs; i < points; i++, input++)
|
|
{
|
|
int id = input->dwID+1; //googling implies the id is generally a low 0-based index. I can't test this. the +1 ensures that mouselook is not broken by someone trying to use a touchscreen at the same time.
|
|
if (input->dwMask & TOUCHINPUTMASKF_CONTACTAREA)
|
|
sz = sqrt((input->cxContact*input->cxContact + input->cyContact*input->cyContact) / 10000.0);
|
|
else
|
|
sz = 0;
|
|
|
|
//the web seems to imply that the ids should be low values, <16 or so. hurrah.
|
|
|
|
//movement *then* buttons. this should ensure that the cursor is positioned correctly.
|
|
IN_MouseMove(id, true, input->x/100.0f, input->y/100.0f, 0, sz);
|
|
|
|
if (input->dwFlags & TOUCHEVENTF_DOWN)
|
|
IN_KeyEvent(id, true, K_MOUSE1, 0);
|
|
if (input->dwFlags & TOUCHEVENTF_UP)
|
|
IN_KeyEvent(id, false, K_MOUSE1, 0);
|
|
}
|
|
}
|
|
free(inputs);
|
|
}
|
|
|
|
pCloseTouchInputHandle(ti);
|
|
}
|
|
|
|
#ifdef WTHREAD
|
|
//runs on the main/render thread, forwarded from the worker thread.
|
|
//these events are the ones that would cause race conditions, but need to be able to cope with a little bit of a delay (and shouldn't need to trigger other window messages, as that would cause other races).
|
|
void MainThreadWndProc(void *ctx, void *data, size_t msg, size_t ex)
|
|
{
|
|
switch(msg)
|
|
{
|
|
case WM_COPYDATA:
|
|
Host_RunFile(data, ex, NULL);
|
|
Z_Free(data);
|
|
break;
|
|
case WM_CLOSE:
|
|
Cbuf_AddText("\nquit\n", RESTRICT_LOCAL);
|
|
break;
|
|
case WM_SIZE:
|
|
case WM_MOVE:
|
|
Cvar_ForceCallback(&vid_conautoscale);
|
|
break;
|
|
case WM_KILLFOCUS:
|
|
GLAppActivate(FALSE, Minimized);
|
|
ClearAllStates ();
|
|
break;
|
|
case WM_SETFOCUS:
|
|
if (!GLAppActivate(TRUE, Minimized))
|
|
break;
|
|
ClearAllStates ();
|
|
break;
|
|
|
|
#ifdef HAVE_CDPLAYER
|
|
case MM_MCINOTIFY:
|
|
CDAudio_MessageHandler (mainwindow, msg, (WPARAM)ctx, (LPARAM)data);
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* main window procedure
|
|
due to moving the main window over to a different thread, we gain access to input timestamps (as well as video refreshes when dragging etc)
|
|
however, we have to tread carefully. the main/render thread will be running the whole time, and may trigger messages that we need to respond to _now_.
|
|
this means that the main and window thread cannot be allowed to contest any mutexes where anything but memory is touched before its unlocked.
|
|
(or in other words, we can't have the main thread near-perma-lock any mutexes that can be locked-to-sync here)
|
|
*/
|
|
static LONG WINAPI GLMainWndProc (
|
|
HWND hWnd,
|
|
UINT uMsg,
|
|
WPARAM wParam,
|
|
LPARAM lParam)
|
|
{
|
|
LONG lRet = 1;
|
|
// int fActive, fMinimized;
|
|
int temp;
|
|
extern unsigned int uiWheelMessage;
|
|
|
|
if ( uMsg == uiWheelMessage )
|
|
uMsg = WM_MOUSEWHEEL;
|
|
|
|
switch (uMsg)
|
|
{
|
|
case WM_COPYDATA:
|
|
{
|
|
COPYDATASTRUCT *cds = (COPYDATASTRUCT*)lParam;
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, memcpy(Z_Malloc(cds->cbData), cds->lpData, cds->cbData), uMsg, cds->cbData);
|
|
#else
|
|
Host_RunFile(cds->lpData, cds->cbData, NULL);
|
|
#endif
|
|
lRet = 1;
|
|
}
|
|
break;
|
|
case WM_KILLFOCUS:
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
GLAppActivate(FALSE, Minimized);//FIXME: thread
|
|
ClearAllStates (); //FIXME: thread
|
|
#endif
|
|
if (modestate != MS_WINDOWED)
|
|
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
|
|
break;
|
|
case WM_SETFOCUS:
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
if (!GLAppActivate(TRUE, Minimized))//FIXME: thread
|
|
break;
|
|
ClearAllStates (); //FIXME: thread
|
|
#endif
|
|
break;
|
|
|
|
case WM_TOUCH:
|
|
Win_Touch_Event(LOWORD(wParam), (HTOUCHINPUT)lParam);
|
|
return 0; //return 0 if we handled it.
|
|
|
|
case WM_CREATE:
|
|
break;
|
|
|
|
case WM_MOVE:
|
|
VID_UpdateWindowStatus (hWnd);
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
Cvar_ForceCallback(&vid_conautoscale);
|
|
#endif
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYDOWN:
|
|
if (!vid_initializing)
|
|
INS_TranslateKeyEvent(wParam, lParam, true, 0, false);
|
|
break;
|
|
|
|
// case WM_UNICHAR:
|
|
case WM_DEADCHAR:
|
|
case WM_SYSDEADCHAR:
|
|
case WM_CHAR:
|
|
case WM_SYSCHAR:
|
|
// if (!vid_initializing)
|
|
// INS_TranslateKeyEvent(wParam, lParam, true);
|
|
break;
|
|
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYUP:
|
|
if (!vid_initializing)
|
|
INS_TranslateKeyEvent(wParam, lParam, false, 0, false);
|
|
break;
|
|
|
|
case WM_APPCOMMAND:
|
|
if (!INS_AppCommand(lParam))
|
|
lRet = DefWindowProc(hWnd, uMsg, wParam, lParam); //otherwise it won't get handled by background apps, like media players.
|
|
break;
|
|
|
|
case WM_MOUSEACTIVATE:
|
|
lRet = MA_ACTIVATEANDEAT;
|
|
break;
|
|
|
|
// this is complicated because Win32 seems to pack multiple mouse events into
|
|
// one update sometimes, so we always check all states and look for events
|
|
case WM_LBUTTONDOWN:
|
|
case WM_LBUTTONUP:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_RBUTTONUP:
|
|
case WM_MBUTTONDOWN:
|
|
case WM_MBUTTONUP:
|
|
case WM_MOUSEMOVE:
|
|
case WM_XBUTTONDOWN:
|
|
case WM_XBUTTONUP:
|
|
temp = 0;
|
|
|
|
if (wParam & MK_LBUTTON)
|
|
{
|
|
temp |= 1;
|
|
if (sys_parentwindow && modestate == MS_WINDOWED)
|
|
SetFocus(hWnd);
|
|
}
|
|
|
|
if (wParam & MK_RBUTTON)
|
|
temp |= 2;
|
|
|
|
if (wParam & MK_MBUTTON)
|
|
temp |= 4;
|
|
|
|
if (wParam & MK_XBUTTON1)
|
|
temp |= 8;
|
|
|
|
if (wParam & MK_XBUTTON2)
|
|
temp |= 16;
|
|
|
|
if (wParam & MK_XBUTTON3)
|
|
temp |= 32;
|
|
|
|
if (wParam & MK_XBUTTON4)
|
|
temp |= 64;
|
|
|
|
if (wParam & MK_XBUTTON5)
|
|
temp |= 128;
|
|
|
|
if (wParam & MK_XBUTTON6)
|
|
temp |= 256;
|
|
|
|
if (wParam & MK_XBUTTON7)
|
|
temp |= 512;
|
|
|
|
if (!vid_initializing)
|
|
INS_MouseEvent (temp); //FIXME: thread (halflife)
|
|
|
|
break;
|
|
|
|
// JACK: This is the mouse wheel with the Intellimouse
|
|
// Its delta is either positive or neg, and we generate the proper
|
|
// Event.
|
|
case WM_MOUSEWHEEL:
|
|
if (!vid_initializing)
|
|
{
|
|
if ((short) HIWORD(wParam&0xffffffff) > 0)
|
|
{
|
|
IN_KeyEvent(0, true, K_MWHEELUP, 0);
|
|
IN_KeyEvent(0, false, K_MWHEELUP, 0);
|
|
}
|
|
else
|
|
{
|
|
IN_KeyEvent(0, true, K_MWHEELDOWN, 0);
|
|
IN_KeyEvent(0, false, K_MWHEELDOWN, 0);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_INPUT:
|
|
// raw input handling
|
|
if (!vid_initializing)
|
|
{
|
|
INS_RawInput_Read((HANDLE)lParam);
|
|
lRet = 0;
|
|
}
|
|
break;
|
|
case WM_DEVICECHANGE:
|
|
COM_AddWork(WG_MAIN, INS_DeviceChanged, NULL, NULL, uMsg, 0);
|
|
lRet = TRUE;
|
|
break;
|
|
|
|
#ifdef VKQUAKE
|
|
case WM_USER_VKPRESENT:
|
|
VK_DoPresent((struct vkframe*)lParam);
|
|
break;
|
|
#endif
|
|
#if defined(VKQUAKE) && defined(USE_WGL)
|
|
case WM_USER_NVVKPRESENT:
|
|
Win32NVVK_DoPresent((struct vkframe*)lParam);
|
|
break;
|
|
#endif
|
|
case WM_USER_VIDSHUTDOWN:
|
|
PostQuitMessage(0);
|
|
break;
|
|
case WM_USER_SPEECHTOTEXT:
|
|
#ifdef HAVE_SPEECHTOTEXT
|
|
STT_Event();
|
|
#endif
|
|
break;
|
|
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
RECT windowrect;
|
|
RECT clientrect;
|
|
MINMAXINFO *mmi = (MINMAXINFO *) lParam;
|
|
|
|
GetWindowRect (hWnd, &windowrect);
|
|
GetClientRect (hWnd, &clientrect);
|
|
|
|
mmi->ptMinTrackSize.x = 320 + ((windowrect.right - windowrect.left) - (clientrect.right - clientrect.left));
|
|
mmi->ptMinTrackSize.y = 200 + ((windowrect.bottom - windowrect.top) - (clientrect.bottom - clientrect.top));
|
|
}
|
|
return 0;
|
|
case WM_SIZE:
|
|
vid.isminimized = (wParam==SIZE_MINIMIZED);
|
|
if (!vid_initializing)
|
|
{
|
|
VID_UpdateWindowStatus (hWnd);
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
Cvar_ForceCallback(&vid_conautoscale);
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
if (!vid_initializing)
|
|
{
|
|
if (wantquit)
|
|
{
|
|
//urr, this would be the second time that they've told us to quit.
|
|
//assume the main thread has deadlocked
|
|
if (MessageBoxW (hWnd, L"Terminate process?", L"Confirm Exit",
|
|
MB_YESNO | MB_SETFOREGROUND | MB_ICONEXCLAMATION | MB_DEFBUTTON2) == IDYES)
|
|
{
|
|
//abrupt process termination is never nice, but sometimes drivers suck.
|
|
//or qc code runs away, or ...
|
|
exit(1);
|
|
}
|
|
}
|
|
|
|
else if (MessageBoxW (hWnd, L"Are you sure you want to quit?", L"Confirm Exit",
|
|
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION|MB_DEFBUTTON2) == IDYES)
|
|
{
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, NULL, NULL, uMsg, 0);
|
|
#else
|
|
Cbuf_AddText("\nquit\n", RESTRICT_LOCAL);
|
|
#endif
|
|
wantquit = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
lRet = TRUE;
|
|
break;
|
|
/*
|
|
case WM_ACTIVATE:
|
|
// fActive = LOWORD(wParam);
|
|
// fMinimized = (BOOL) HIWORD(wParam);
|
|
// if (!GLAppActivate(!(fActive == WA_INACTIVE), fMinimized))
|
|
break;//so, urm, tell me microsoft, what changed?
|
|
if (modestate == MS_FULLDIB)
|
|
ShowWindow(hWnd, SW_SHOWNORMAL);
|
|
|
|
#ifdef WTHREAD
|
|
#else
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates (); //FIXME: thread
|
|
|
|
Cvar_ForceCallback(&vid_conautoscale); //FIXME: thread
|
|
#endif
|
|
break;
|
|
*/
|
|
case WM_DESTROY:
|
|
break;
|
|
case WM_SETCURSOR:
|
|
//only use a custom cursor if the cursor is inside the client area
|
|
switch(lParam&0xffff)
|
|
{
|
|
case 0:
|
|
break;
|
|
case HTCLIENT:
|
|
if (hCustomCursor) //custom cursor enabled
|
|
SetCursor(hCustomCursor);
|
|
else //fallback on an arrow cursor, just so we have something visible at startup or so
|
|
SetCursor(hArrowCursor);
|
|
lRet = TRUE;
|
|
break;
|
|
default:
|
|
lRet = DefWindowProcW (hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case WM_DROPFILES:
|
|
{
|
|
HDROP p = (HDROP)wParam;
|
|
wchar_t fnamew[MAX_PATH];
|
|
char fname[MAX_PATH];
|
|
vfsfile_t *f;
|
|
int i, count = DragQueryFile(p, ~0, NULL, 0);
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
if (WinNT)
|
|
{
|
|
DragQueryFileW(p, i, fnamew, countof(fnamew));
|
|
narrowen(fname, sizeof(fname), fnamew);
|
|
}
|
|
else
|
|
DragQueryFileA(p, i, fname, countof(fname));
|
|
f = FS_OpenVFS(fname, "rb", FS_SYSTEM);
|
|
if (f)
|
|
Host_RunFile(fname, strlen(fname), f);
|
|
}
|
|
DragFinish(p);
|
|
return 0; //An application should return zero if it processes this message.
|
|
}
|
|
break;
|
|
|
|
#ifdef HAVE_CDPLAYER
|
|
case MM_MCINOTIFY:
|
|
#ifdef WTHREAD
|
|
COM_AddWork(WG_MAIN, MainThreadWndProc, (void*)wParam, (void*)lParam, uMsg, 0);
|
|
lRet = 0;
|
|
#else
|
|
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); //FIXME: thread
|
|
#endif
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
/* pass all unhandled messages to DefWindowProc */
|
|
if (WinNT)
|
|
lRet = DefWindowProcW (hWnd, uMsg, wParam, lParam);
|
|
else
|
|
lRet = DefWindowProcA (hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
}
|
|
|
|
/* return 1 if handled message, 0 if not */
|
|
return lRet;
|
|
}
|
|
|
|
/*
|
|
void VID_Init8bitPalette(void)
|
|
{
|
|
#ifdef GL_USE8BITTEX
|
|
#ifdef GL_EXT_paletted_texture
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
|
|
// Check for 8bit Extensions and initialize them.
|
|
int i;
|
|
char thePalette[256*3];
|
|
char *oldPalette, *newPalette;
|
|
|
|
qglColorTableEXT = (void *)qwglGetProcAddress("glColorTableEXT");
|
|
if (!qglColorTableEXT || !GL_CheckExtension("GL_EXT_shared_texture_palette") || COM_CheckParm("-no8bit"))
|
|
return;
|
|
|
|
Con_SafePrintf("8-bit GL extensions enabled.\n");
|
|
qglEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
|
|
oldPalette = (char *) d_8to24rgbtable; //d_8to24table3dfx;
|
|
newPalette = thePalette;
|
|
for (i=0;i<256;i++)
|
|
{
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
oldPalette++;
|
|
}
|
|
qglColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE,
|
|
(void *) thePalette);
|
|
is8bit = TRUE;
|
|
|
|
#endif
|
|
#endif
|
|
}
|
|
*/
|
|
|
|
void GLVID_DeInit (void)
|
|
{
|
|
GLVID_Shutdown();
|
|
vid.activeapp = false;
|
|
|
|
Cvar_Unhook(&vid_vsync);
|
|
Cvar_Unhook(&vid_wndalpha);
|
|
Cmd_RemoveCommand("vid_recenter");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
VID_Init
|
|
===================
|
|
*/
|
|
qboolean Win32VID_Init (rendererstate_t *info, unsigned char *palette, int mode)
|
|
{
|
|
extern int isPlugin;
|
|
// qbyte *ptmp;
|
|
DEVMODE devmode;
|
|
|
|
platform_rendermode = mode;
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
|
|
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
|
|
hArrowCursor = LoadCursor (NULL,IDC_ARROW);
|
|
|
|
rf->VID_CreateCursor = WIN_CreateCursor;
|
|
rf->VID_DestroyCursor = WIN_DestroyCursor;
|
|
rf->VID_SetCursor = WIN_SetCursor;
|
|
|
|
vid_initialized = false;
|
|
vid_initializing = true;
|
|
|
|
if (!GLVID_SetMode (info, palette))
|
|
{
|
|
VID_UnSetMode();
|
|
return false;
|
|
}
|
|
|
|
// Check for 3DFX Extensions and initialize them.
|
|
//VID_Init8bitPalette();
|
|
|
|
vid_canalttab = true;
|
|
|
|
Cvar_Hook(&vid_vsync, VID_Wait_Override_Callback);
|
|
Cvar_Hook(&vid_wndalpha, VID_WndAlpha_Override_Callback);
|
|
|
|
Cmd_AddCommand("vid_recenter", GLVID_Recenter_f);
|
|
|
|
if (isPlugin >= 2)
|
|
{
|
|
fprintf(stdout, "refocuswindow %"PRIxPTR"\n", (quintptr_t)mainwindow);
|
|
fflush(stdout);
|
|
}
|
|
|
|
vid_initialized = true;
|
|
vid_initializing = false;
|
|
|
|
WIN_WindowCreated(mainwindow);
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef USE_WGL
|
|
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
return Win32VID_Init(info, palette, MODE_WGL);
|
|
}
|
|
#endif //USE_WGL
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef USE_EGL
|
|
|
|
static qboolean EGLVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
if (!EGL_LoadLibrary(info->subrenderer))
|
|
return false;
|
|
return Win32VID_Init(info, palette, MODE_EGL);
|
|
}
|
|
|
|
|
|
|
|
#include "shader.h"
|
|
#include "gl_draw.h"
|
|
rendererinfo_t eglrendererinfo =
|
|
{
|
|
"EGL(win32)",
|
|
{
|
|
"egl"
|
|
},
|
|
QR_OPENGL,
|
|
|
|
GLDraw_Init,
|
|
GLDraw_DeInit,
|
|
|
|
GL_UpdateFiltering,
|
|
GL_LoadTextureMips,
|
|
GL_DestroyTexture,
|
|
|
|
GLR_Init,
|
|
GLR_DeInit,
|
|
GLR_RenderView,
|
|
|
|
EGLVID_Init,
|
|
GLVID_DeInit,
|
|
GLVID_SwapBuffers,
|
|
GLVID_ApplyGammaRamps,
|
|
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
GLVID_SetCaption, //setcaption
|
|
GLVID_GetRGBInfo,
|
|
|
|
|
|
GLSCR_UpdateScreen,
|
|
|
|
GLBE_SelectMode,
|
|
GLBE_DrawMesh_List,
|
|
GLBE_DrawMesh_Single,
|
|
GLBE_SubmitBatch,
|
|
GLBE_GetTempBatch,
|
|
GLBE_DrawWorld,
|
|
GLBE_Init,
|
|
GLBE_GenBrushModelVBO,
|
|
GLBE_ClearVBO,
|
|
GLBE_UploadAllLightmaps,
|
|
GLBE_SelectEntity,
|
|
GLBE_SelectDLight,
|
|
GLBE_Scissor,
|
|
GLBE_LightCullModel,
|
|
|
|
GLBE_VBO_Begin,
|
|
GLBE_VBO_Data,
|
|
GLBE_VBO_Finish,
|
|
GLBE_VBO_Destroy,
|
|
|
|
GLBE_RenderToTextureUpdate2d,
|
|
|
|
""
|
|
};
|
|
#endif //USE_EGL
|
|
|
|
|
|
#ifdef VKQUAKE
|
|
static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
return Win32VID_Init(info, palette, MODE_VULKAN);
|
|
}
|
|
|
|
rendererinfo_t vkrendererinfo =
|
|
{
|
|
"Vulkan",
|
|
{
|
|
"vk",
|
|
"Vulkan"
|
|
},
|
|
QR_VULKAN,
|
|
|
|
VK_Draw_Init,
|
|
VK_Draw_Shutdown,
|
|
|
|
VK_UpdateFiltering,
|
|
VK_LoadTextureMips,
|
|
VK_DestroyTexture,
|
|
|
|
VK_R_Init,
|
|
VK_R_DeInit,
|
|
VK_R_RenderView,
|
|
|
|
VKVID_Init,
|
|
GLVID_DeInit,
|
|
GLVID_SwapBuffers,
|
|
GLVID_ApplyGammaRamps,
|
|
WIN_CreateCursor,
|
|
WIN_SetCursor,
|
|
WIN_DestroyCursor,
|
|
GLVID_SetCaption,
|
|
VKVID_GetRGBInfo,
|
|
|
|
VK_SCR_UpdateScreen,
|
|
|
|
VKBE_SelectMode,
|
|
VKBE_DrawMesh_List,
|
|
VKBE_DrawMesh_Single,
|
|
VKBE_SubmitBatch,
|
|
VKBE_GetTempBatch,
|
|
VKBE_DrawWorld,
|
|
VKBE_Init,
|
|
VKBE_GenBrushModelVBO,
|
|
VKBE_ClearVBO,
|
|
VKBE_UploadAllLightmaps,
|
|
VKBE_SelectEntity,
|
|
VKBE_SelectDLight,
|
|
VKBE_Scissor,
|
|
VKBE_LightCullModel,
|
|
|
|
VKBE_VBO_Begin,
|
|
VKBE_VBO_Data,
|
|
VKBE_VBO_Finish,
|
|
VKBE_VBO_Destroy,
|
|
|
|
VKBE_RenderToTextureUpdate2d,
|
|
|
|
"no more"
|
|
};
|
|
|
|
|
|
|
|
#ifdef USE_WGL
|
|
static qboolean NVVKVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
return Win32VID_Init(info, palette, MODE_NVVULKAN);
|
|
}
|
|
rendererinfo_t nvvkrendererinfo =
|
|
{
|
|
"Vulkan via OpenGL (GL_NV_draw_vulkan_image)",
|
|
{
|
|
"nvvk",
|
|
"GL_NV_draw_vulkan_image",
|
|
},
|
|
QR_VULKAN,
|
|
|
|
VK_Draw_Init,
|
|
VK_Draw_Shutdown,
|
|
|
|
VK_UpdateFiltering,
|
|
VK_LoadTextureMips,
|
|
VK_DestroyTexture,
|
|
|
|
VK_R_Init,
|
|
VK_R_DeInit,
|
|
VK_R_RenderView,
|
|
|
|
NVVKVID_Init,
|
|
GLVID_DeInit,
|
|
GLVID_SwapBuffers,
|
|
GLVID_ApplyGammaRamps,
|
|
WIN_CreateCursor,
|
|
WIN_SetCursor,
|
|
WIN_DestroyCursor,
|
|
GLVID_SetCaption,
|
|
VKVID_GetRGBInfo,
|
|
|
|
VK_SCR_UpdateScreen,
|
|
|
|
VKBE_SelectMode,
|
|
VKBE_DrawMesh_List,
|
|
VKBE_DrawMesh_Single,
|
|
VKBE_SubmitBatch,
|
|
VKBE_GetTempBatch,
|
|
VKBE_DrawWorld,
|
|
VKBE_Init,
|
|
VKBE_GenBrushModelVBO,
|
|
VKBE_ClearVBO,
|
|
VKBE_UploadAllLightmaps,
|
|
VKBE_SelectEntity,
|
|
VKBE_SelectDLight,
|
|
VKBE_Scissor,
|
|
VKBE_LightCullModel,
|
|
|
|
VKBE_VBO_Begin,
|
|
VKBE_VBO_Data,
|
|
VKBE_VBO_Finish,
|
|
VKBE_VBO_Destroy,
|
|
|
|
VKBE_RenderToTextureUpdate2d,
|
|
|
|
"no more"
|
|
};
|
|
#endif
|
|
#endif
|
|
|
|
#endif
|