mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
ffc2a08589
Added version+time+date to segfault lots. try to use vbo+vao as needed. added a manifest file in order to disable uac emulation and its virtual store lies. particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue. Added support for fsarchive plugins. Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
312 lines
7.6 KiB
C
312 lines
7.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <sys/types.h>
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#include <sys/timeb.h>
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#include <winsock.h>
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#include <conio.h>
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#ifdef MULTITHREAD
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#include <process.h>
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#endif
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#ifdef MULTITHREAD
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/* Thread creation calls */
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typedef struct threadwrap_s
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{
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void (*func)(void *);
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void *args;
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} threadwrap_t;
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// the thread call is wrapped so we don't need WINAPI everywhere
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DWORD WINAPI threadwrapper(void *args)
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{
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threadwrap_t tw;
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tw.func = ((threadwrap_t *)args)->func;
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tw.args = ((threadwrap_t *)args)->args;
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free(args);
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tw.func(tw.args);
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#ifndef WIN32CRTDLL
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_endthreadex(0);
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#endif
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return 0;
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}
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#ifdef _DEBUG
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const DWORD MS_VC_EXCEPTION=0x406D1388;
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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void Sys_SetThreadName(unsigned int dwThreadID, char *threadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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#endif
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize)
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{
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threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t));
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HANDLE handle;
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DWORD tid;
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if (!tw)
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return NULL;
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stacksize += 128; // wrapper overhead, also prevent default stack size
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tw->func = func;
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tw->args = args;
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#ifdef WIN32CRTDLL
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handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, &tid);
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#else
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handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, &tid);
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#endif
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if (!handle)
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{
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free(tw);
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return NULL;
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}
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#ifdef _DEBUG
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Sys_SetThreadName(tid, name);
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#endif
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return (void *)handle;
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}
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void Sys_DetachThread(void *thread)
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{
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CloseHandle((HANDLE)thread);
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}
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void Sys_WaitOnThread(void *thread)
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{
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WaitForSingleObject((HANDLE)thread, INFINITE);
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CloseHandle((HANDLE)thread);
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}
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/* Mutex calls */
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void *Sys_CreateMutex(void)
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{
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return (void *)CreateMutex(NULL, 0, NULL);
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}
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qboolean Sys_TryLockMutex(void *mutex)
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{
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return WaitForSingleObject(mutex, 0) == WAIT_OBJECT_0;
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}
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qboolean Sys_LockMutex(void *mutex)
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{
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return WaitForSingleObject(mutex, INFINITE) == WAIT_OBJECT_0;
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}
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qboolean Sys_UnlockMutex(void *mutex)
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{
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return !!ReleaseMutex(mutex);
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}
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void Sys_DestroyMutex(void *mutex)
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{
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CloseHandle(mutex);
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}
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/* Conditional wait calls */
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/*
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TODO: Windows Vista has condition variables as documented here:
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http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
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Note this uses Slim Reader/Writer locks (Vista+ exclusive)
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or critical sections.
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The condition variable implementation is based on the libSDL implementation.
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This code could probably be made more efficient with the use of events or
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different mechanisms but for now the main concern is a correct and
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complete solution.
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*/
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typedef struct condvar_s
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{
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int waiting;
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int signals;
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CRITICAL_SECTION countlock;
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CRITICAL_SECTION mainlock;
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HANDLE wait_sem;
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HANDLE wait_done;
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} condvar_t;
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void *Sys_CreateConditional(void)
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{
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condvar_t *cv;
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cv = (condvar_t *)malloc(sizeof(condvar_t));
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if (!cv)
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return NULL;
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cv->waiting = 0;
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cv->signals = 0;
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InitializeCriticalSection (&cv->mainlock);
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InitializeCriticalSection (&cv->countlock);
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cv->wait_sem = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
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cv->wait_done = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
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if (cv->wait_sem && cv->wait_done)
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return (void *)cv;
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// something failed so deallocate everything
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if (cv->wait_done)
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CloseHandle(cv->wait_done);
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if (cv->wait_sem)
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CloseHandle(cv->wait_sem);
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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return NULL;
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}
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qboolean Sys_LockConditional(void *condv)
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{
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EnterCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_UnlockConditional(void *condv)
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{
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LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_ConditionWait(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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qboolean success;
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DWORD status;
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// increase count for non-signaled waiting threads
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EnterCriticalSection(&cv->countlock);
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cv->waiting++;
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
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// wait on a signal
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#if 0
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success = (WaitForSingleObject(cv->wait_sem, INFINITE) != WAIT_FAILED);
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#else
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do
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{
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MSG msg;
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while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
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DispatchMessage (&msg);
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status = MsgWaitForMultipleObjects(1, &cv->wait_sem, FALSE, INFINITE, QS_SENDMESSAGE|QS_POSTMESSAGE);
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} while (status == (WAIT_OBJECT_0+1));
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success = status != WAIT_FAILED;
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#endif
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// update waiting count and alert signaling thread that we're done to avoid the deadlock condition
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EnterCriticalSection(&cv->countlock);
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if (cv->signals > 0)
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{
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ReleaseSemaphore(cv->wait_done, cv->signals, NULL);
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cv->signals = 0;
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}
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cv->waiting--;
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LeaveCriticalSection(&cv->countlock);
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EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
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return success;
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}
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qboolean Sys_ConditionSignal(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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// if there are non-signaled waiting threads, we signal one and wait on the response
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EnterCriticalSection(&cv->countlock);
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if (cv->waiting > cv->signals)
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{
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cv->signals++;
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ReleaseSemaphore(cv->wait_sem, 1, NULL);
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LeaveCriticalSection(&cv->countlock);
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WaitForSingleObject(cv->wait_done, INFINITE);
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}
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else
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LeaveCriticalSection(&cv->countlock);
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return true;
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}
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qboolean Sys_ConditionBroadcast(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
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EnterCriticalSection(&cv->countlock);
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if (cv->waiting > cv->signals)
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{
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int i, num_waiting;
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num_waiting = (cv->waiting - cv->signals);
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cv->signals = cv->waiting;
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ReleaseSemaphore(cv->wait_sem, num_waiting, NULL);
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LeaveCriticalSection(&cv->countlock);
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// there's no call to wait for the same object multiple times so we need to loop through
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// and burn up the semaphore count
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for (i = 0; i < num_waiting; i++)
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WaitForSingleObject(cv->wait_done, INFINITE);
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}
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else
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LeaveCriticalSection(&cv->countlock);
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return true;
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}
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void Sys_DestroyConditional(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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CloseHandle(cv->wait_done);
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CloseHandle(cv->wait_sem);
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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}
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#endif
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