mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
fe23d72d69
memory freeing tweeks batch data rearranged a little (to try to reduce memory). RBSP/FBSP fixed. lightstyles now supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
167 lines
4.2 KiB
C
167 lines
4.2 KiB
C
|
|
#include "hash.h"
|
|
#include "shader.h"
|
|
|
|
#if defined(ZYMOTICMODELS) || defined(MD5MODELS)
|
|
#define SKELETALMODELS
|
|
#include <stdlib.h>
|
|
#endif
|
|
|
|
int HLMod_BoneForName(model_t *mod, char *name);
|
|
int HLMod_FrameForName(model_t *mod, char *name);
|
|
|
|
typedef struct {
|
|
int ofs_indexes;
|
|
int numindexes;
|
|
|
|
int ofs_trineighbours;
|
|
|
|
int numskins;
|
|
#ifndef SERVERONLY
|
|
int ofsskins;
|
|
#endif
|
|
|
|
int shares_verts; //used with models with two shaders using the same vertex. set to the surface number to inherit from (or itself).
|
|
int shares_bones; //use last mesh's bones. set to the surface number to inherit from (or itself).
|
|
|
|
int numverts;
|
|
|
|
#ifndef SERVERONLY
|
|
int ofs_st_array;
|
|
#endif
|
|
|
|
int groups;
|
|
int groupofs;
|
|
int baseframeofs; /*non-heirachical*/
|
|
|
|
int nextsurf;
|
|
|
|
#ifdef SKELETALMODELS
|
|
int numbones;
|
|
int ofsbones;
|
|
int numswtransforms;
|
|
int ofsswtransforms;
|
|
|
|
int ofs_skel_xyz;
|
|
int ofs_skel_norm;
|
|
int ofs_skel_svect;
|
|
int ofs_skel_tvect;
|
|
int ofs_skel_idx;
|
|
int ofs_skel_weight;
|
|
#endif
|
|
|
|
//these exist only in the root mesh.
|
|
int numtagframes;
|
|
int numtags;
|
|
int ofstags;
|
|
} galiasinfo_t;
|
|
|
|
//frame is an index into this
|
|
typedef struct {
|
|
#ifdef SKELETALMODELS
|
|
qboolean isheirachical; //for models with transforms, states that bones need to be transformed from their parent.
|
|
//this is actually bad, and can result in bones shortening as they interpolate.
|
|
#endif
|
|
qboolean loop;
|
|
int numposes;
|
|
float rate;
|
|
int poseofs;
|
|
char name[64];
|
|
} galiasgroup_t;
|
|
|
|
typedef struct {
|
|
int ofsverts;
|
|
#ifndef SERVERONLY
|
|
int ofsnormals;
|
|
int ofstvector;
|
|
int ofssvector;
|
|
#endif
|
|
|
|
vec3_t scale;
|
|
vec3_t scale_origin;
|
|
} galiaspose_t;
|
|
|
|
typedef struct galiasbone_s galiasbone_t;
|
|
#ifdef SKELETALMODELS
|
|
struct galiasbone_s {
|
|
char name[32];
|
|
int parent;
|
|
float inverse[12];
|
|
};
|
|
|
|
typedef struct {
|
|
//skeletal poses refer to this.
|
|
int vertexindex;
|
|
int boneindex;
|
|
vec4_t org;
|
|
#ifndef SERVERONLY
|
|
vec3_t normal;
|
|
#endif
|
|
} galisskeletaltransforms_t;
|
|
#endif
|
|
|
|
//we can't be bothered with animating skins.
|
|
//We'll load up to four of them but after that you're on your own
|
|
#ifndef SERVERONLY
|
|
typedef struct {
|
|
int skinwidth;
|
|
int skinheight;
|
|
int ofstexels; //this is 8bit for frame 0 only. only valid in q1 models without replacement textures, used for colourising player skins.
|
|
float skinspeed;
|
|
int numshaders;
|
|
int ofsshaders;
|
|
char name [MAX_QPATH];
|
|
} galiasskin_t;
|
|
|
|
typedef struct {
|
|
char name[MAX_QPATH];
|
|
texnums_t texnum;
|
|
unsigned int tcolour;
|
|
unsigned int bcolour;
|
|
unsigned int pclass;
|
|
int skinnum;
|
|
unsigned int subframe;
|
|
bucket_t bucket;
|
|
} galiascolourmapped_t;
|
|
#endif
|
|
|
|
float *Alias_GetBonePositions(galiasinfo_t *inf, framestate_t *fstate, float *buffer, int buffersize, qboolean renderable);
|
|
#ifdef SKELETALMODELS
|
|
void Alias_TransformVerticies(float *bonepose, galisskeletaltransforms_t *weights, int numweights, vecV_t *xyzout, vec3_t *normout);
|
|
#endif
|
|
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int surfnum, entity_t *e, qboolean allowskel);
|
|
void Alias_FlushCache(void);
|
|
void Alias_Shutdown(void);
|
|
|
|
void Mod_DoCRC(model_t *mod, char *buffer, int buffersize);
|
|
|
|
qboolean Mod_LoadQ1Model (model_t *mod, void *buffer);
|
|
#ifdef MD2MODELS
|
|
qboolean Mod_LoadQ2Model (model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
qboolean Mod_LoadQ3Model(model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef ZYMOTICMODELS
|
|
qboolean Mod_LoadZymoticModel(model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef DPMMODELS
|
|
qboolean Mod_LoadDarkPlacesModel(model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef PSKMODELS
|
|
qboolean Mod_LoadPSKModel(model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef INTERQUAKEMODELS
|
|
qboolean Mod_LoadInterQuakeModel(model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef MD5MODELS
|
|
qboolean Mod_LoadMD5MeshModel(model_t *mod, void *buffer);
|
|
qboolean Mod_LoadCompositeAnim(model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef MAP_PROC
|
|
qboolean Mod_LoadMap_Proc(model_t *mode, void *buffer);
|
|
#endif
|
|
|
|
void Mod_AccumulateTextureVectors(vecV_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx);
|
|
void Mod_AccumulateMeshTextureVectors(mesh_t *mesh);
|
|
void Mod_NormaliseTextureVectors(vec3_t *n, vec3_t *s, vec3_t *t, int v);
|