mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 13:50:53 +00:00
12dd83c20f
Enable d3d11 renderer by default (in builds that already have a d3d9 renderer anyway). Fix d3d11 + multisample. fix some sdl issues. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4988 fc73d0e0-1445-4013-8a0c-d673dee63da5
36 lines
No EOL
664 B
HLSL
36 lines
No EOL
664 B
HLSL
struct a2v
|
|
{
|
|
float4 pos: POSITION;
|
|
float2 tc: TEXCOORD0;
|
|
};
|
|
struct v2f
|
|
{
|
|
float4 pos: SV_POSITION;
|
|
float2 tc: TEXCOORD0;
|
|
float2 lmtc: TEXCOORD1;
|
|
};
|
|
|
|
#include <ftedefs.h>
|
|
|
|
#ifdef VERTEX_SHADER
|
|
v2f main (a2v inp)
|
|
{
|
|
v2f outp;
|
|
outp.pos = mul(m_model, inp.pos);
|
|
outp.pos = mul(m_view, outp.pos);
|
|
outp.pos = mul(m_projection, outp.pos);
|
|
outp.tc = inp.tc;
|
|
outp.lmtc = inp.lmtc;
|
|
return outp;
|
|
}
|
|
#endif
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
// Texture2D shaderTexture[5];
|
|
// SamplerState SampleType;
|
|
|
|
float4 main (v2f inp) : SV_TARGET
|
|
{
|
|
return float4(1,1,1,1);//shaderTexture[4].Sample(SampleType, inp.lmtc).bgr, 1.0);
|
|
}
|
|
#endif |