mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 16:31:38 +00:00
dce284811e
Q3 clients can connect to q1 gamecode (sv_listen_q3). hacked support for SendFlags. It'll work compatibly, just not efficiently. Unified shared qc builtins. fteqcc supports int |= float, more params in macros, &~= operator. Additional recent DP QC extensions. Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles. Nexuiz might run again. Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost). Download system revamp. Numerous other changes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
1260 lines
28 KiB
C
1260 lines
28 KiB
C
#include "quakedef.h"
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#ifdef D3DQUAKE
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#include "winquake.h"
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#include "d3dquake.h"
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#include "glquake.h"
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#pragma comment(lib, "d3dx.lib")
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#pragma comment(lib, "ddraw.lib")
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#pragma comment(lib, "dxguid.lib")
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#ifndef WM_XBUTTONDOWN
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#define WM_XBUTTONDOWN 0x020B
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#define WM_XBUTTONUP 0x020C
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#endif
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#ifndef MK_XBUTTON1
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#define MK_XBUTTON1 0x0020
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#define MK_XBUTTON2 0x0040
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// copied from DarkPlaces in an attempt to grab more buttons
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#define MK_XBUTTON3 0x0080
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#define MK_XBUTTON4 0x0100
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#define MK_XBUTTON5 0x0200
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#define MK_XBUTTON6 0x0400
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#define MK_XBUTTON7 0x0800
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#endif
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#ifndef WM_INPUT
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#define WM_INPUT 255
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#endif
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int gl_bumpmappingpossible;
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static LPD3DXCONTEXT pD3DX;
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static LPDIRECTDRAW7 pDD;
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static LPDIRECT3D7 pD3D;
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LPDIRECT3DDEVICE7 pD3DDev;
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static LPDIRECTDRAWSURFACE7 pPrimary;
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static LPDIRECTDRAWGAMMACONTROL pGammaControl;
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static qboolean vid_initializing;
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extern qboolean scr_initialized; // ready to draw
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extern qboolean scr_drawloading;
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cvar_t vid_hardwaregamma;
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HWND mainwindow;
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struct texture_s *r_notexture_mip;
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int r_framecount;
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mleaf_t *r_viewleaf;
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#define MAX_MOD_KNOWN 1024
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int mod_numknown;
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model_t mod_known[MAX_MOD_KNOWN];
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model_t *loadmodel;
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model_t *currentmodel;
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char loadname[32];
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qbyte *mod_base;
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qboolean DDActive;
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model_t *lightmodel;
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int relitsurface;
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int window_center_x, window_center_y;
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RECT window_rect;
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int window_x, window_y;
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qboolean r_cache_thrash; // set if thrashing the surface cache
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mpic_t *draw_disc; // also used on sbar
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#if !defined(SWQUAKE) && !defined(RGLQUAKE)
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qbyte GetPaletteIndex(int red, int green, int blue)
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{
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//slow, horrible method.
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{
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int i, best=15;
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int bestdif=256*256*256, curdif;
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extern qbyte *host_basepal;
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qbyte *pa;
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#define _abs(x) ((x)*(x))
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pa = host_basepal;
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for (i = 0; i < 256; i++, pa+=3)
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{
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curdif = _abs(red - pa[0]) + _abs(green - pa[1]) + _abs(blue - pa[2]);
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if (curdif < bestdif)
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{
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if (curdif<1)
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return i;
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bestdif = curdif;
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best = i;
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}
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}
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return best;
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}
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}
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#endif
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void BuildGammaTable (float g, float c);
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void D3D7_VID_GenPaletteTables (unsigned char *palette)
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{
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qbyte *pal;
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unsigned r,g,b;
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unsigned v;
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unsigned short i;
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unsigned *table;
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extern qbyte gammatable[256];
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if (palette)
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{
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BuildGammaTable(1, 1);
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//
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// 8 8 8 encoding
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//
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if (vid_hardwaregamma.value)
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{
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// don't built in the gamma table
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pal = palette;
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table = d_8to24rgbtable;
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for (i=0 ; i<256 ; i++)
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{
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
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*table++ = v;
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}
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d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
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}
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else
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{
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//computer has no hardware gamma (poor suckers) increase table accordingly
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pal = palette;
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table = d_8to24rgbtable;
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for (i=0 ; i<256 ; i++)
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{
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r = gammatable[pal[0]];
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g = gammatable[pal[1]];
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b = gammatable[pal[2]];
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pal += 3;
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
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*table++ = v;
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}
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d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
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}
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if (LittleLong(1) != 1)
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for (i=0 ; i<256 ; i++)
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d_8to24rgbtable[i] = LittleLong(d_8to24rgbtable[i]);
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}
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}
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#if !defined(SWQUAKE) && !defined(GLQUAKE)
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void D_FlushCaches (void)
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{
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}
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#endif
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void D3DMod_Think (void)
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{
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}
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void D3DMod_NowLoadExternal(void)
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{
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}
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void D3DMod_TouchModel (char *name)
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{
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}
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void *D3DMod_Extradata (struct model_s *mod) // handles caching
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{
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return NULL;
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}
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struct model_s *D3DMod_FindName (char *name)
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{
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return NULL;
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}
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struct model_s *D3DMod_ForName (char *name, qboolean crash)
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{
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return NULL;
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}
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void D3DMod_ClearAll (void)
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{
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}
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void D3DMod_Init (void)
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{
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}
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typedef enum {MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_UNINIT} modestate_t;
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static modestate_t modestate;
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qboolean D3DAppActivate(BOOL fActive, BOOL minimize)
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/****************************************************************************
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*
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* Function: AppActivate
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* Parameters: fActive - True if app is activating
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*
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* Description: If the application is activating, then swap the system
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* into SYSPAL_NOSTATIC mode so that our palettes will display
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* correctly.
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*
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****************************************************************************/
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{
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static BOOL sound_active;
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if (ActiveApp == fActive && Minimized == minimize)
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return false; //so windows doesn't crash us over and over again.
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ActiveApp = fActive;
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Minimized = minimize;
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// enable/disable sound on focus gain/loss
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if (!ActiveApp && sound_active)
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{
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S_BlockSound ();
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sound_active = false;
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}
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else if (ActiveApp && !sound_active)
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{
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S_UnblockSound ();
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sound_active = true;
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}
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if (fActive)
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{
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/* if (modestate != MS_WINDOWED)
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{
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IN_ActivateMouse ();
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IN_HideMouse ();
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// if (vid_canalttab && vid_wassuspended)
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{
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// vid_wassuspended = false;
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// ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
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ShowWindow(mainwindow, SW_SHOWNORMAL);
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// Fix for alt-tab bug in NVidia drivers
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// MoveWindow (mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false);
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}
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}
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else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && (key_dest == key_game || key_dest == key_menu))
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{
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IN_ActivateMouse ();
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IN_HideMouse ();
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}
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*/
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Cvar_ForceCallback(&v_gamma);
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}
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if (!fActive)
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{
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/* if (modestate != MS_WINDOWED)
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{
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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// if (vid_canalttab)
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// {
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// ChangeDisplaySettings (NULL, 0);
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// vid_wassuspended = true;
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// }
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}
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else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
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{
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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}
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*/
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Cvar_ForceCallback(&v_gamma); //wham bam thanks.
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/*
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if (qSetDeviceGammaRamp)
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{
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if (vid_desktopgamma.value)
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{
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HDC hDC = GetDC(GetDesktopWindow());
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qSetDeviceGammaRamp (hDC, originalgammaramps);
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ReleaseDC(GetDesktopWindow(), hDC);
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}
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else
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{
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qSetDeviceGammaRamp(maindc, originalgammaramps);
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}
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}
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*/
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}
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return true;
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}
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static LRESULT WINAPI D3D7_WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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LONG lRet = 1;
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int fActive, fMinimized, temp;
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extern unsigned int uiWheelMessage;
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if ( uMsg == uiWheelMessage )
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uMsg = WM_MOUSEWHEEL;
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switch (uMsg)
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{
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case WM_KILLFOCUS:
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if (modestate == MS_FULLDIB)
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ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
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break;
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case WM_CREATE:
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break;
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case WM_MOVE:
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GetWindowRect(mainwindow, &window_rect);
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window_x = (int) LOWORD(lParam);
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window_y = (int) HIWORD(lParam);
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// VID_UpdateWindowStatus ();
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break;
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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if (!vid_initializing)
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Key_Event (MapKey(lParam), true);
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break;
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case WM_KEYUP:
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case WM_SYSKEYUP:
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if (!vid_initializing)
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Key_Event (MapKey(lParam), false);
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break;
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case WM_SYSCHAR:
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// keep Alt-Space from happening
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break;
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// this is complicated because Win32 seems to pack multiple mouse events into
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// one update sometimes, so we always check all states and look for events
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MOUSEMOVE:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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temp = 0;
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if (wParam & MK_LBUTTON)
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temp |= 1;
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if (wParam & MK_RBUTTON)
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temp |= 2;
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if (wParam & MK_MBUTTON)
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temp |= 4;
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if (wParam & MK_XBUTTON1)
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temp |= 8;
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if (wParam & MK_XBUTTON2)
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temp |= 16;
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if (wParam & MK_XBUTTON3)
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temp |= 32;
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if (wParam & MK_XBUTTON4)
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temp |= 64;
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if (wParam & MK_XBUTTON5)
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temp |= 128;
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if (wParam & MK_XBUTTON6)
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temp |= 256;
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if (wParam & MK_XBUTTON7)
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temp |= 512;
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if (!vid_initializing)
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IN_MouseEvent (temp);
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break;
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// JACK: This is the mouse wheel with the Intellimouse
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// Its delta is either positive or neg, and we generate the proper
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// Event.
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case WM_MOUSEWHEEL:
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if (!vid_initializing)
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{
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if ((short) HIWORD(wParam) > 0)
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{
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Key_Event(K_MWHEELUP, true);
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Key_Event(K_MWHEELUP, false);
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}
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else
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{
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Key_Event(K_MWHEELDOWN, true);
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Key_Event(K_MWHEELDOWN, false);
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}
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}
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break;
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case WM_INPUT:
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// raw input handling
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IN_RawInput_MouseRead((HANDLE)lParam);
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break;
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case WM_SIZE:
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if (!vid_initializing)
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{
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GetWindowRect(mainwindow, &window_rect);
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// force width/height to be updated
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// glwidth = window_rect.right - window_rect.left;
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// glheight = window_rect.bottom - window_rect.top;
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// Cvar_ForceCallback(&vid_conautoscale);
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// Cvar_ForceCallback(&vid_conwidth);
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}
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break;
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case WM_CLOSE:
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if (!vid_initializing)
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if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
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MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
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{
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Sys_Quit ();
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}
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break;
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case WM_ACTIVATE:
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fActive = LOWORD(wParam);
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fMinimized = (BOOL) HIWORD(wParam);
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if (!D3DAppActivate(!(fActive == WA_INACTIVE), fMinimized))
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break;//so, urm, tell me microsoft, what changed?
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if (modestate == MS_FULLDIB)
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ShowWindow(mainwindow, SW_SHOWNORMAL);
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// fix the leftover Alt from any Alt-Tab or the like that switched us away
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// ClearAllStates ();
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break;
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case WM_DESTROY:
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{
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// if (dibwindow)
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// DestroyWindow (dibwindow);
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}
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break;
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case MM_MCINOTIFY:
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lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
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break;
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case WM_MWHOOK:
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if (!vid_initializing)
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MW_Hook_Message (lParam);
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break;
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default:
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/* pass all unhandled messages to DefWindowProc */
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lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
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break;
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}
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/* return 1 if handled message, 0 if not */
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return lRet;
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}
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qboolean D3D7_VID_Init(rendererstate_t *info, unsigned char *palette)
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{
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DWORD width = info->width;
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DWORD height = info->height;
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DWORD bpp = info->bpp;
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DWORD zbpp = 16;
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DWORD flags = 0;
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MSG msg;
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extern cvar_t vid_conwidth;
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extern cvar_t vid_conheight;
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DDGAMMARAMP gammaramp;
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char errs[1024];
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int i;
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HRESULT hr;
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char *CLASSNAME = "FTED3D7QUAKE";
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WNDCLASS wc = {
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0,
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&D3D7_WindowProc,
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0,
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0,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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CLASSNAME
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};
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// wc.style = 0;
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wc.lpfnWndProc = D3D7_WindowProc;
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// wc.cbClsExtra;
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// wc.cbWndExtra;
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// wc.hInstance;
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// wc.hIcon;
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// wc.hCursor;
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// wc.hbrBackground;
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// wc.lpszMenuName;
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wc.lpszClassName = CLASSNAME;
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vid_initializing = true;
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if( FAILED(hr = D3DXInitialize()) )
|
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{
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D3DXGetErrorString(hr, sizeof(errs), errs);
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Con_Printf("D3D initialisation failed: error %X: %s\n", hr, errs);
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return false;
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}
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|
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RegisterClass(&wc);
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flags |= info->fullscreen ? D3DX_CONTEXT_FULLSCREEN : 0;
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|
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if (flags & D3DX_CONTEXT_FULLSCREEN)
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mainwindow = CreateWindow(CLASSNAME, "Direct3D", 0, 0, 0, width, height, NULL, NULL, NULL, NULL);
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else
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mainwindow = CreateWindow(CLASSNAME, "Direct3D", WS_OVERLAPPEDWINDOW, 0, 0, width, height, NULL, NULL, NULL, NULL);
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/*
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width = vid_conwidth.value;
|
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height = vid_conheight.value;
|
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*/
|
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// Try as specified.
|
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hr = D3DXCreateContextEx(D3DX_DEFAULT, flags,
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mainwindow, NULL, bpp, 0,
|
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zbpp, 0, 1, width, height, D3DX_DEFAULT, &pD3DX);
|
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if( FAILED(hr) )
|
|
{
|
|
D3DXGetErrorString(hr, sizeof(errs), errs);
|
|
printf("D3D initialisation failed: error %X: %s\n", hr, errs);
|
|
|
|
// default z-buffer
|
|
hr = D3DXCreateContextEx(D3DX_DEFAULT, flags,
|
|
mainwindow, NULL, bpp, 0,
|
|
D3DX_DEFAULT, 0, 1, width, height, D3DX_DEFAULT, &pD3DX);
|
|
if( FAILED(hr) )
|
|
{
|
|
// default depth and z-buffer
|
|
hr = D3DXCreateContextEx(D3DX_DEFAULT, flags,
|
|
mainwindow, NULL, D3DX_DEFAULT, 0,
|
|
D3DX_DEFAULT, 0, 1, width, height, D3DX_DEFAULT, &pD3DX);
|
|
if( FAILED(hr) )
|
|
{
|
|
// default everything
|
|
hr = D3DXCreateContextEx(D3DX_DEFAULT, flags,
|
|
mainwindow, NULL, D3DX_DEFAULT, 0,
|
|
D3DX_DEFAULT, 0, 1, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, &pD3DX);
|
|
if( FAILED(hr) )
|
|
{
|
|
D3DXGetErrorString(hr, sizeof(errs), errs);
|
|
Con_Printf("D3D fallbacks failed: error %X: %s\n", hr, errs);
|
|
|
|
DestroyWindow(mainwindow);
|
|
mainwindow = NULL;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//the void* casts are because microsoft screwed up in the header files I have
|
|
pDD = pD3DX->lpVtbl->GetDD((void*)pD3DX);
|
|
pD3D = pD3DX->lpVtbl->GetD3D((void*)pD3DX);
|
|
pD3DDev = pD3DX->lpVtbl->GetD3DDevice((void*)pD3DX);
|
|
pPrimary = pD3DX->lpVtbl->GetPrimary((void*)pD3DX);
|
|
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
ShowWindow(mainwindow, SW_NORMAL);
|
|
pD3DX->lpVtbl->SetClearColor((void*)pD3DX, 0xffffffff);
|
|
pD3DX->lpVtbl->Clear((void*)pD3DX, D3DCLEAR_TARGET);
|
|
pD3DX->lpVtbl->UpdateFrame((void*)pD3DX, 0);
|
|
|
|
|
|
|
|
pD3DX->lpVtbl->GetBufferSize((void*)pD3DX, &width, &height);
|
|
vid.width = width;
|
|
vid.height = height;
|
|
vid.recalc_refdef = true;
|
|
|
|
pDD->lpVtbl->QueryInterface ((void*)pDD, &IID_IDirectDrawGammaControl, (void**)&pGammaControl);
|
|
if (pGammaControl)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
gammaramp.red[i] = i*2;
|
|
pGammaControl->lpVtbl->SetGammaRamp(pGammaControl, 0, &gammaramp);
|
|
}
|
|
else
|
|
Con_Printf("Couldn't get gamma controls\n");
|
|
|
|
vid_initializing = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATER );
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHAREF, 0.666*256 );
|
|
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE );
|
|
|
|
|
|
//pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_DITHERENABLE, FALSE);
|
|
//pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_SPECULARENABLE, FALSE);
|
|
//pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE);
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ZVISIBLE, TRUE);
|
|
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
|
|
|
|
|
|
GetWindowRect(mainwindow, &window_rect);
|
|
|
|
|
|
D3D7_VID_GenPaletteTables(palette);
|
|
|
|
|
|
|
|
{
|
|
extern cvar_t vid_conwidth, vid_conheight;
|
|
vid.conwidth = vid_conwidth.value;
|
|
vid.conheight = vid_conheight.value;
|
|
if (vid.width != vid.conwidth || vid.height != vid.conheight)
|
|
vid.recalc_refdef = true;
|
|
vid.width = vid.conwidth;
|
|
vid.height = vid.conheight;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
qboolean (D3D7_R_CheckSky) (void)
|
|
{
|
|
return false;
|
|
}
|
|
void (D3D7_R_SetSky) (char *name, float rotate, vec3_t axis)
|
|
{
|
|
}
|
|
|
|
void (D3D7_R_NewMap) (void)
|
|
{
|
|
extern int skytexturenum;
|
|
int i;
|
|
r_worldentity.model = cl.worldmodel;
|
|
GLR_AnimateLight();
|
|
D3D7_BuildLightmaps();
|
|
|
|
P_ClearParticles();
|
|
|
|
skytexturenum = -1;
|
|
|
|
for (i=0 ; i<cl.worldmodel->numtextures ; i++)
|
|
{
|
|
if (!cl.worldmodel->textures[i])
|
|
continue;
|
|
if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
|
|
skytexturenum = i;
|
|
// if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
|
|
// mirrortexturenum = i;
|
|
cl.worldmodel->textures[i]->texturechain = NULL;
|
|
}
|
|
}
|
|
|
|
mleaf_t *r_viewleaf, *r_oldviewleaf;
|
|
mleaf_t *r_viewleaf2, *r_oldviewleaf2;
|
|
void (D3D7_R_PreNewMap) (void)
|
|
{
|
|
r_viewleaf = NULL;
|
|
r_oldviewleaf = NULL;
|
|
r_viewleaf2 = NULL;
|
|
r_oldviewleaf2 = NULL;
|
|
}
|
|
int (D3D7_R_LightPoint) (vec3_t point)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void (D3D7_R_PushDlights) (void)
|
|
{
|
|
}
|
|
void (D3D7_R_AddStain) (vec3_t org, float red, float green, float blue, float radius)
|
|
{
|
|
}
|
|
void (D3D7_R_LessenStains) (void)
|
|
{
|
|
}
|
|
|
|
void (D3D7_Mod_Init) (void)
|
|
{
|
|
}
|
|
void (D3D7_Mod_ClearAll) (void)
|
|
{
|
|
}
|
|
struct model_s *(D3D7_Mod_ForName) (char *name, qboolean crash)
|
|
{
|
|
return NULL;
|
|
}
|
|
struct model_s *(D3D7_Mod_FindName) (char *name)
|
|
{
|
|
return NULL;
|
|
}
|
|
void *(D3D7_Mod_Extradata) (struct model_s *mod)
|
|
{
|
|
return NULL;
|
|
} // handles caching
|
|
void (D3D7_Mod_TouchModel) (char *name)
|
|
{
|
|
}
|
|
|
|
void (D3D7_Mod_NowLoadExternal) (void)
|
|
{
|
|
}
|
|
void (D3D7_Mod_Think) (void)
|
|
{
|
|
}
|
|
qboolean(D3D7_Mod_GetTag) (struct model_s *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result)
|
|
{
|
|
return false;
|
|
}
|
|
int (D3D7_Mod_TagNumForName) (struct model_s *model, char *name)
|
|
{
|
|
return 0;
|
|
}
|
|
int (D3D7_Mod_SkinForName) (struct model_s *model, char *name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void (D3D7_VID_DeInit) (void)
|
|
{
|
|
if (pPrimary)
|
|
{
|
|
pPrimary->lpVtbl->Release(pPrimary);
|
|
pPrimary = NULL;
|
|
}
|
|
if (pD3DDev)
|
|
{
|
|
pD3DDev->lpVtbl->Release(pD3DDev);
|
|
pD3DDev = NULL;
|
|
}
|
|
if (pD3D)
|
|
{
|
|
pD3D->lpVtbl->Release(pD3D);
|
|
pD3D = NULL;
|
|
}
|
|
if (pDD)
|
|
{
|
|
pDD->lpVtbl->Release(pDD);
|
|
pDD = NULL;
|
|
}
|
|
if (pD3DX)
|
|
{
|
|
pD3DX->lpVtbl->Release((void*)pD3DX);
|
|
pD3DX = NULL;
|
|
}
|
|
if (mainwindow)
|
|
{
|
|
DestroyWindow(mainwindow);
|
|
mainwindow = NULL;
|
|
}
|
|
}
|
|
void (D3D7_VID_LockBuffer) (void)
|
|
{
|
|
}
|
|
void (D3D7_VID_UnlockBuffer) (void)
|
|
{
|
|
}
|
|
void (D3D7_D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height)
|
|
{
|
|
}
|
|
void (D3D7_D_EndDirectRect) (int x, int y, int width, int height)
|
|
{
|
|
}
|
|
void (D3D7_VID_ForceLockState) (int lk)
|
|
{
|
|
}
|
|
int (D3D7_VID_ForceUnlockedAndReturnState) (void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void (D3D7_VID_SetPalette) (unsigned char *palette)
|
|
{
|
|
D3D7_VID_GenPaletteTables(palette);
|
|
}
|
|
void (D3D7_VID_ShiftPalette) (unsigned char *palette)
|
|
{
|
|
D3D7_VID_GenPaletteTables(palette);
|
|
}
|
|
char *(D3D7_VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight)
|
|
{
|
|
return NULL;
|
|
}
|
|
void (D3D7_VID_SetWindowCaption) (char *msg)
|
|
{
|
|
SetWindowText(mainwindow, msg);
|
|
}
|
|
|
|
void d3d7_ortho(float *m)
|
|
{
|
|
D3DXMatrixOrthoOffCenter((D3DXMATRIX*)m, 0, vid.width, vid.height, 0, -100, 100);
|
|
}
|
|
|
|
void D3D7_Set2D (void)
|
|
{
|
|
int r;
|
|
float m[16];
|
|
D3DVIEWPORT7 vport;
|
|
// pD3DDev->lpVtbl->EndScene(pD3DDev);
|
|
|
|
D3DXMatrixOrthoOffCenter((D3DXMATRIX*)m, 0, vid.width, vid.height, 0, -100, 100);
|
|
r = pD3DDev->lpVtbl->SetTransform(pD3DDev, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX*)m);
|
|
|
|
D3DXMatrixIdentity((D3DXMATRIX*)m);
|
|
r = pD3DDev->lpVtbl->SetTransform(pD3DDev, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX*)m);
|
|
|
|
D3DXMatrixIdentity((D3DXMATRIX*)m);
|
|
pD3DDev->lpVtbl->SetTransform(pD3DDev, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX*)m);
|
|
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_CULLMODE, D3DCULL_CCW );
|
|
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS);
|
|
pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
|
|
|
pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_MAGFILTER, D3DTFG_LINEAR);
|
|
pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 1, D3DTSS_MAGFILTER, D3DTFG_LINEAR);
|
|
|
|
pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_MIPFILTER, D3DTFP_LINEAR);
|
|
pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 1, D3DTSS_MIPFILTER, D3DTFP_LINEAR);
|
|
|
|
pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_MINFILTER, D3DTFN_LINEAR);
|
|
pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 1, D3DTSS_MINFILTER, D3DTFN_LINEAR);
|
|
|
|
vport.dwX = 0;
|
|
vport.dwY = 0;
|
|
pD3DX->lpVtbl->GetBufferSize((void*)pD3DX, &vport.dwWidth, &vport.dwHeight);
|
|
vport.dvMinZ = 0;
|
|
vport.dvMaxZ = 1;
|
|
pD3DDev->lpVtbl->SetViewport(pD3DDev, &vport);
|
|
|
|
// pD3DDev->lpVtbl->BeginScene(pD3DDev);
|
|
}
|
|
|
|
void D3D7_GetBufferSize(int *width, int *height)
|
|
{
|
|
pD3DX->lpVtbl->GetBufferSize((void*)pD3DX, width, height);
|
|
}
|
|
|
|
|
|
void (D3D7_SCR_UpdateScreen) (void)
|
|
{
|
|
extern cvar_t vid_conheight;
|
|
int uimenu;
|
|
#ifdef TEXTEDITOR
|
|
extern qboolean editormodal;
|
|
#endif
|
|
qboolean nohud;
|
|
RSpeedMark();
|
|
|
|
if (block_drawing)
|
|
{
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return;
|
|
}
|
|
|
|
vid.numpages = 2;// + gl_triplebuffer.value;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading)
|
|
{
|
|
extern float scr_disabled_time;
|
|
if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
}
|
|
else
|
|
{
|
|
pD3DDev->lpVtbl->BeginScene(pD3DDev);
|
|
scr_drawloading = true;
|
|
SCR_DrawLoading ();
|
|
scr_drawloading = false;
|
|
pD3DDev->lpVtbl->EndScene(pD3DDev);
|
|
pD3DX->lpVtbl->UpdateFrame((void*)pD3DX, 0);
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
{
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return; // not initialized yet
|
|
}
|
|
|
|
{
|
|
extern cvar_t vid_conwidth, vid_conheight;
|
|
vid.conwidth = vid_conwidth.value;
|
|
vid.conheight = vid_conheight.value;
|
|
if (vid.width != vid.conwidth || vid.height != vid.conheight)
|
|
vid.recalc_refdef = true;
|
|
vid.width = vid.conwidth;
|
|
vid.height = vid.conheight;
|
|
}
|
|
|
|
|
|
#ifdef VM_UI
|
|
uimenu = UI_MenuState();
|
|
#else
|
|
uimenu = 0;
|
|
#endif
|
|
|
|
pD3DDev->lpVtbl->BeginScene(pD3DDev);
|
|
D3D7_Set2D ();
|
|
/*
|
|
#ifdef TEXTEDITOR
|
|
if (editormodal)
|
|
{
|
|
Editor_Draw();
|
|
GLV_UpdatePalette (false, host_frametime);
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
GLR_BrightenScreen();
|
|
|
|
if (key_dest == key_console)
|
|
Con_DrawConsole(vid_conheight.value/2, false);
|
|
GL_EndRendering ();
|
|
GL_DoSwap();
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return;
|
|
}
|
|
#endif
|
|
*/
|
|
if (Media_ShowFilm())
|
|
{
|
|
M_Draw(0);
|
|
// GLV_UpdatePalette (false, host_frametime);
|
|
#if defined(_WIN32)
|
|
Media_RecordFrame();
|
|
#endif
|
|
// GLR_BrightenScreen();
|
|
pD3DDev->lpVtbl->EndScene(pD3DDev);
|
|
pD3DX->lpVtbl->UpdateFrame((void*)pD3DX, 0);
|
|
|
|
pD3DX->lpVtbl->SetClearColor((void*)pD3DX, rand());
|
|
pD3DX->lpVtbl->Clear((void*)pD3DX, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER);
|
|
|
|
// pD3DDev->lpVtbl->BeginScene(pD3DDev);
|
|
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
nohud = false;
|
|
|
|
#ifdef VM_CG
|
|
if (CG_Refresh())
|
|
nohud = true;
|
|
else
|
|
#endif
|
|
#ifdef CSQC_DAT
|
|
if (cls.state == ca_active && CSQC_DrawView())
|
|
nohud = true;
|
|
else
|
|
#endif
|
|
if (r_worldentity.model && uimenu != 1)
|
|
{
|
|
V_RenderView ();
|
|
// Q1BSP_TestClipDecal();
|
|
}
|
|
|
|
|
|
D3D7_Set2D ();
|
|
|
|
// GLR_BrightenScreen();
|
|
|
|
if (!nohud)
|
|
SCR_TileClear ();
|
|
|
|
SCR_DrawTwoDimensional(uimenu, nohud);
|
|
|
|
// GLV_UpdatePalette (false, host_frametime);
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
RSpeedShow();
|
|
|
|
|
|
|
|
pD3DDev->lpVtbl->EndScene(pD3DDev);
|
|
pD3DX->lpVtbl->UpdateFrame((void*)pD3DX, 0);
|
|
|
|
|
|
pD3DX->lpVtbl->SetClearColor((void*)pD3DX, rand());
|
|
pD3DX->lpVtbl->Clear((void*)pD3DX, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER);
|
|
|
|
|
|
window_center_x = (window_rect.left + window_rect.right)/2;
|
|
window_center_y = (window_rect.top + window_rect.bottom)/2;
|
|
|
|
|
|
|
|
if (modestate == MS_WINDOWED)
|
|
{
|
|
extern int mouseusedforgui;
|
|
extern qboolean mouseactive;
|
|
if (!_windowed_mouse.value)
|
|
{
|
|
if (mouseactive)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((key_dest == key_game||mouseusedforgui) && !mouseactive && ActiveApp)
|
|
{
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
else if (mouseactive && key_dest == key_console)
|
|
{//!(key_dest == key_game || mouseusedforgui)) {
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
mpic_t *(D3D7_Draw_SafePicFromWad) (char *name);
|
|
mpic_t *(D3D7_Draw_CachePic) (char *path);
|
|
mpic_t *(D3D7_Draw_SafeCachePic) (char *path);
|
|
void (D3D7_Draw_Init) (void);
|
|
void (D3D7_Draw_ReInit) (void);
|
|
void (D3D7_Draw_Character) (int x, int y, unsigned int num);
|
|
void (D3D7_Draw_ColouredCharacter) (int x, int y, unsigned int num);
|
|
void (D3D7_Draw_String) (int x, int y, const qbyte *str);
|
|
void (D3D7_Draw_Alt_String) (int x, int y, const qbyte *str);
|
|
void (D3D7_Draw_Crosshair) (void);
|
|
void (D3D7_Draw_DebugChar) (qbyte num);
|
|
void (D3D7_Draw_Pic) (int x, int y, mpic_t *pic);
|
|
void (D3D7_Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
|
|
void (D3D7_Draw_SubPic) (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height);
|
|
void (D3D7_Draw_TransPic) (int x, int y, mpic_t *pic);
|
|
void (D3D7_Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
|
|
void (D3D7_Draw_ConsoleBackground) (int lines);
|
|
void (D3D7_Draw_EditorBackground) (int lines);
|
|
void (D3D7_Draw_TileClear) (int x, int y, int w, int h);
|
|
void (D3D7_Draw_Fill) (int x, int y, int w, int h, int c);
|
|
void (D3D7_Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b);
|
|
void (D3D7_Draw_FadeScreen) (void);
|
|
void (D3D7_Draw_BeginDisc) (void);
|
|
void (D3D7_Draw_EndDisc) (void);
|
|
|
|
void (D3D7_Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic); //gl-style scaled/coloured/subpic
|
|
void (D3D7_Draw_ImageColours) (float r, float g, float b, float a);
|
|
|
|
void (D3D7_R_Init) (void);
|
|
void (D3D7_R_DeInit) (void);
|
|
void (D3D7_R_ReInit) (void);
|
|
void (D3D7_R_RenderView) (void); // must set r_refdef first
|
|
|
|
qboolean (D3D7_R_CheckSky) (void);
|
|
void (D3D7_R_SetSky) (char *name, float rotate, vec3_t axis);
|
|
|
|
void (D3D7_R_NewMap) (void);
|
|
void (D3D7_R_PreNewMap) (void);
|
|
int (D3D7_R_LightPoint) (vec3_t point);
|
|
|
|
void (D3D7_R_PushDlights) (void);
|
|
void (D3D7_R_AddStain) (vec3_t org, float red, float green, float blue, float radius);
|
|
void (D3D7_R_LessenStains) (void);
|
|
|
|
void (D3D7_Media_ShowFrameBGR_24_Flip) (qbyte *framedata, int inwidth, int inheight); //input is bottom up...
|
|
void (D3D7_Media_ShowFrameRGBA_32) (qbyte *framedata, int inwidth, int inheight); //top down
|
|
void (D3D7_Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette); //paletted topdown (framedata is 8bit indexes into palette)
|
|
|
|
void (D3D7_Mod_Init) (void);
|
|
void (D3D7_Mod_ClearAll) (void);
|
|
struct model_s *(D3D7_Mod_ForName) (char *name, qboolean crash);
|
|
struct model_s *(D3D7_Mod_FindName) (char *name);
|
|
void *(D3D7_Mod_Extradata) (struct model_s *mod); // handles caching
|
|
void (D3D7_Mod_TouchModel) (char *name);
|
|
|
|
void (D3D7_Mod_NowLoadExternal) (void);
|
|
void (D3D7_Mod_Think) (void);
|
|
qboolean(D3D7_Mod_GetTag) (struct model_s *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result);
|
|
int (D3D7_Mod_TagNumForName) (struct model_s *model, char *name);
|
|
int (D3D7_Mod_SkinForName) (struct model_s *model, char *name);
|
|
|
|
|
|
qboolean (D3D7_VID_Init) (rendererstate_t *info, unsigned char *palette);
|
|
void (D3D7_VID_DeInit) (void);
|
|
void (D3D7_VID_LockBuffer) (void);
|
|
void (D3D7_VID_UnlockBuffer) (void);
|
|
void (D3D7_D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
|
|
void (D3D7_D_EndDirectRect) (int x, int y, int width, int height);
|
|
void (D3D7_VID_ForceLockState) (int lk);
|
|
int (D3D7_VID_ForceUnlockedAndReturnState) (void);
|
|
void (D3D7_VID_SetPalette) (unsigned char *palette);
|
|
void (D3D7_VID_ShiftPalette) (unsigned char *palette);
|
|
char *(D3D7_VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
|
|
void (D3D7_VID_SetWindowCaption) (char *msg);
|
|
|
|
void (D3D7_SCR_UpdateScreen) (void);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
rendererinfo_t d3d7rendererinfo =
|
|
{
|
|
"Direct3D7 Native",
|
|
{
|
|
"D3D7"
|
|
},
|
|
QR_DIRECT3D,
|
|
|
|
D3D7_Draw_SafePicFromWad,
|
|
D3D7_Draw_CachePic,
|
|
D3D7_Draw_SafeCachePic,
|
|
D3D7_Draw_Init,
|
|
D3D7_Draw_ReInit,
|
|
D3D7_Draw_Character,
|
|
D3D7_Draw_ColouredCharacter,
|
|
NULL,
|
|
D3D7_Draw_String,
|
|
D3D7_Draw_Alt_String,
|
|
D3D7_Draw_Crosshair,
|
|
D3D7_Draw_DebugChar,
|
|
D3D7_Draw_Pic,
|
|
D3D7_Draw_ScalePic,
|
|
D3D7_Draw_SubPic,
|
|
D3D7_Draw_TransPic,
|
|
D3D7_Draw_TransPicTranslate,
|
|
D3D7_Draw_ConsoleBackground,
|
|
D3D7_Draw_EditorBackground,
|
|
D3D7_Draw_TileClear,
|
|
D3D7_Draw_Fill,
|
|
D3D7_Draw_FillRGB,
|
|
D3D7_Draw_FadeScreen,
|
|
D3D7_Draw_BeginDisc,
|
|
D3D7_Draw_EndDisc,
|
|
|
|
D3D7_Draw_Image,
|
|
D3D7_Draw_ImageColours,
|
|
|
|
D3D7_R_Init,
|
|
D3D7_R_DeInit,
|
|
D3D7_R_ReInit,
|
|
D3D7_R_RenderView,
|
|
|
|
D3D7_R_CheckSky,
|
|
D3D7_R_SetSky,
|
|
|
|
D3D7_R_NewMap,
|
|
D3D7_R_PreNewMap,
|
|
D3D7_R_LightPoint,
|
|
|
|
D3D7_R_PushDlights,
|
|
D3D7_R_AddStain,
|
|
D3D7_R_LessenStains,
|
|
|
|
D3D7_Media_ShowFrameBGR_24_Flip,
|
|
D3D7_Media_ShowFrameRGBA_32,
|
|
D3D7_Media_ShowFrame8bit,
|
|
|
|
GLMod_Init,
|
|
GLMod_ClearAll,
|
|
GLMod_ForName,
|
|
GLMod_FindName,
|
|
GLMod_Extradata,
|
|
GLMod_TouchModel,
|
|
|
|
GLMod_NowLoadExternal,
|
|
GLMod_Think,
|
|
D3D7_Mod_GetTag,
|
|
D3D7_Mod_TagNumForName,
|
|
D3D7_Mod_SkinForName,
|
|
|
|
|
|
D3D7_VID_Init,
|
|
D3D7_VID_DeInit,
|
|
D3D7_VID_LockBuffer,
|
|
D3D7_VID_UnlockBuffer,
|
|
D3D7_D_BeginDirectRect,
|
|
D3D7_D_EndDirectRect,
|
|
D3D7_VID_ForceLockState,
|
|
D3D7_VID_ForceUnlockedAndReturnState,
|
|
D3D7_VID_SetPalette,
|
|
D3D7_VID_ShiftPalette,
|
|
D3D7_VID_GetRGBInfo,
|
|
D3D7_VID_SetWindowCaption,
|
|
|
|
D3D7_SCR_UpdateScreen
|
|
|
|
};
|
|
#endif
|