fteqw/engine/common/cmd.h

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7.8 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.h -- Command buffer and command execution
//===========================================================================
/*
Any number of commands can be added in a frame, from several different sources.
Most commands come from either keybindings or console line input, but remote
servers can also send across commands and entire text files can be execed.
The + command line options are also added to the command buffer.
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
*/
void Cbuf_Waited(void);
void Cbuf_Init (void);
// allocates an initial text buffer that will grow as needed
void Cbuf_AddText (const char *text, int level);
// as new commands are generated from the console or keybindings,
// the text is added to the end of the command buffer.
void Cbuf_InsertText (const char *text, int level, qboolean addnl);
// when a command wants to issue other commands immediately, the text is
// inserted at the beginning of the buffer, before any remaining unexecuted
// commands.
char *Cbuf_GetNext(int level, qboolean ignoresemicolon);
void Cbuf_Execute (void);
// Pulls off \n terminated lines of text from the command buffer and sends
// them through Cmd_ExecuteString. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function!
extern qboolean cmd_blockwait;
void Cbuf_ExecuteLevel(int level);
//executes only a single cbuf level. can be used to restrict cbuf execution to some 'safe' set of commands, so there are no surprise 'map' commands.
//will not magically make all commands safe to exec, but will prevent user commands slipping in too.
//===========================================================================
/*
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
*/
typedef void (*xcommand_t) (void);
struct xcommandargcompletioncb_s
{
//if repl is specified, then that is the text that will be used if this is the sole autocomplete, to complete using strings that are not actually valid.
void(*cb)(const char *arg, const char *desc, const char *repl, struct xcommandargcompletioncb_s *ctx);
//private stuff follows.
};
typedef void (*xcommandargcompletion_t)(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
int Cmd_Level(const char *name);
void Cmd_EnumerateLevel(int level, char *buf, size_t bufsize);
void Cmd_Init (void);
void Cmd_Shutdown(void);
void Cmd_StuffCmds (void);
void Cmd_RemoveCommands (xcommand_t function); //unregister all commands that use the same function. for wrappers and stuff.
void Cmd_RemoveCommand (const char *cmd_name);
qboolean Cmd_AddCommand (const char *cmd_name, xcommand_t function);
qboolean Cmd_AddCommandD (const char *cmd_name, xcommand_t function, const char *description);
qboolean Cmd_AddCommandAD (const char *cmd_name, xcommand_t function, xcommandargcompletion_t argcomplete, const char *description);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
// if function is NULL, the command will be forwarded to the server
// as a clc_stringcmd instead of executed locally
qboolean Cmd_Exists (const char *cmd_name);
char *Cmd_AliasExist(const char *name, int restrictionlevel);
// used by the cvar code to check for cvar / command name overlap
const char *Cmd_Describe (const char *cmd_name);
typedef struct
{
char *guessed; //this is the COMPLETED partial.
char *partial; //the requested string that we completed
qboolean caseinsens;
size_t num, extra; //valid count, and ommitted count (if we were too lazy to find more)
struct cmd_completion_opt_s {
qboolean text_alloced:1;
qboolean desc_alloced:1;
const char *text;
const char *repl; //used for sole matches
const char *desc;
} completions[50];
} cmd_completion_t;
cmd_completion_t *Cmd_Complete(const char *partial, qboolean caseinsens); //calculates and caches info.
//these should probably be removed some time
char *Cmd_CompleteCommand (const char *partial, qboolean fullonly, qboolean caseinsens, int matchnum, const char **descptr);
qboolean Cmd_IsCommand (const char *line);
// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits
int VARGS Cmd_Argc (void);
char *VARGS Cmd_Argv (int arg);
char *VARGS Cmd_Args (void);
extern int Cmd_ExecLevel;
//if checkheader is false, an opening { is expected to already have been parsed.
//otherwise returns the contents of the block much like c.
//returns a zoned string.
char *Cmd_ParseMultiline(qboolean checkheader);
extern cvar_t cmd_gamecodelevel, cmd_allowaccess;
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
// if arg > argc, so string operations are always safe.
int Cmd_CheckParm (const char *parm);
// Returns the position (1 to argc-1) in the command's argument list
// where the given parameter apears, or 0 if not present
char *Cmd_AliasExist(const char *name, int restrictionlevel);
void Alias_WipeStuffedAliases(void);
void Cmd_AddMacro(char *s, char *(*f)(void), int disputableintentions);
void Cmd_TokenizePunctation (char *text, char *punctuation);
const char *Cmd_TokenizeString (const char *text, qboolean expandmacros, qboolean qctokenize);
// Takes a null terminated string. Does not need to be /n terminated.
// breaks the string up into arg tokens.
void Cmd_ExecuteString (const char *text, int restrictionlevel);
void Cmd_Args_Set(const char *newargs, size_t len);
#define RESTRICT_MAX_TOTAL 31
#define RESTRICT_MAX_USER 29
#define RESTRICT_DEFAULT 20
#define RESTRICT_MIN 1
#define RESTRICT_TEAMPLAY 0
#define RESTRICT_MAX RESTRICT_MAX_USER
#define RESTRICT_LOCAL RESTRICT_MAX
#define RESTRICT_INSECURE RESTRICT_MAX+1
#define RESTRICT_SERVER RESTRICT_MAX+2
#define RESTRICT_RCON rcon_level.ival
#define RESTRICT_PROGS RESTRICT_MAX-2
#define Cmd_FromGamecode() (Cmd_ExecLevel>=RESTRICT_SERVER) //cheat provention. block cheats if its not fromgamecode
#define Cmd_IsInsecure() (Cmd_ExecLevel>=RESTRICT_INSECURE) //prevention from the server from breaking/crashing/wiping us. if this returns true, block file access etc.
// Parses a single line of text into arguments and tries to execute it
// as if it was typed at the console
void Cmd_ForwardToServer (void);
// adds the current command line as a clc_stringcmd to the client message.
// things like godmode, noclip, etc, are commands directed to the server,
// so when they are typed in at the console, they will need to be forwarded.
qboolean Cmd_FilterMessage (char *message, qboolean sameteam);
void Cmd_MessageTrigger (char *message, int type);
void Cmd_ShiftArgs (int ammount, qboolean expandstring);
char *Cmd_ExpandString (const char *data, char *dest, int destlen, int *accesslevel, qboolean expandcvars, qboolean expandmacros);
qboolean If_EvaluateBoolean(const char *text, int restriction);
extern cvar_t rcon_level;
void Cmd_AddTimer(float delay, void(*callback)(int iarg, void *data), int iarg, void *data, size_t datasize); //wrong place, gah