mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
0b1e3020d3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
1034 lines
25 KiB
C
1034 lines
25 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// r_misc.c
|
|
|
|
#include "quakedef.h"
|
|
#ifdef GLQUAKE
|
|
#include "glquake.h"
|
|
#include "gl_draw.h"
|
|
|
|
static void R_ReloadRTLights_f(void);
|
|
static void R_SaveRTLights_f(void);
|
|
|
|
|
|
#ifdef WATERLAYERS
|
|
cvar_t r_waterlayers = SCVAR("r_waterlayers","");
|
|
#endif
|
|
|
|
extern void R_InitBubble();
|
|
|
|
/*
|
|
==================
|
|
R_InitTextures
|
|
==================
|
|
*
|
|
void GLR_InitTextures (void)
|
|
{
|
|
int x,y, m;
|
|
qbyte *dest;
|
|
|
|
// create a simple checkerboard texture for the default
|
|
r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
|
|
|
|
r_notexture_mip->width = r_notexture_mip->height = 16;
|
|
r_notexture_mip->offsets[0] = sizeof(texture_t);
|
|
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
|
|
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
|
|
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
|
|
|
|
for (m=0 ; m<4 ; m++)
|
|
{
|
|
dest = (qbyte *)r_notexture_mip + r_notexture_mip->offsets[m];
|
|
for (y=0 ; y< (16>>m) ; y++)
|
|
for (x=0 ; x< (16>>m) ; x++)
|
|
{
|
|
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
|
|
*dest++ = 0;
|
|
else
|
|
*dest++ = 0xff;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
qboolean GenerateNormalisationCubeMap()
|
|
{
|
|
unsigned char data[32*32*3];
|
|
|
|
//some useful variables
|
|
int size=32;
|
|
float offset=0.5f;
|
|
float halfSize=16.0f;
|
|
vec3_t tempVector;
|
|
unsigned char * bytePtr;
|
|
|
|
int i, j;
|
|
|
|
//positive x
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = halfSize;
|
|
tempVector[1] = -(j+offset-halfSize);
|
|
tempVector[2] = -(i+offset-halfSize);
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
|
|
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//negative x
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (-halfSize);
|
|
tempVector[1] = (-(j+offset-halfSize));
|
|
tempVector[2] = ((i+offset-halfSize));
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
|
|
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//positive y
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (i+offset-halfSize);
|
|
tempVector[1] = (halfSize);
|
|
tempVector[2] = ((j+offset-halfSize));
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
|
|
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//negative y
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (i+offset-halfSize);
|
|
tempVector[1] = (-halfSize);
|
|
tempVector[2] = (-(j+offset-halfSize));
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
|
|
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//positive z
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (i+offset-halfSize);
|
|
tempVector[1] = (-(j+offset-halfSize));
|
|
tempVector[2] = (halfSize);
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
|
|
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//negative z
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (-(i+offset-halfSize));
|
|
tempVector[1] = (-(j+offset-halfSize));
|
|
tempVector[2] = (-halfSize);
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
|
|
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
texid_t normalisationCubeMap;
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
void GLR_ReInit (void)
|
|
{
|
|
extern int gl_bumpmappingpossible;
|
|
|
|
|
|
netgraphtexture = GL_AllocNewTexture();
|
|
|
|
#if 0
|
|
if (gl_bumpmappingpossible)
|
|
{
|
|
//Create normalisation cube map
|
|
normalisationCubeMap = GL_AllocNewTexture();
|
|
GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap);
|
|
GenerateNormalisationCubeMap();
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
}
|
|
else
|
|
normalisationCubeMap = 0;
|
|
#endif
|
|
|
|
R_InitBloomTextures();
|
|
R_InitFlashblends();
|
|
}
|
|
/*
|
|
typedef struct
|
|
{
|
|
long offset; // Position of the entry in WAD
|
|
long dsize; // Size of the entry in WAD file
|
|
long size; // Size of the entry in memory
|
|
char type; // type of entry
|
|
char cmprs; // Compression. 0 if none.
|
|
short dummy; // Not used
|
|
char name[16]; // we use only first 8
|
|
} wad2entry_t;
|
|
typedef struct
|
|
{
|
|
char magic[4]; //should be WAD2
|
|
long num; //number of entries
|
|
long offset; //location of directory
|
|
} wad2_t;
|
|
void R_MakeTexWad_f(void)
|
|
{
|
|
miptex_t dummymip = {"", 0, 0, {0, 0, 0, 0}};
|
|
wad2_t wad2 = {"WAD2",0,0};
|
|
wad2entry_t entry[2048];
|
|
int entries = 0, i;
|
|
FILE *f;
|
|
char base[128];
|
|
char *texname;
|
|
// qbyte b;
|
|
float scale;
|
|
int width, height;
|
|
|
|
qbyte *buf, *outmip;
|
|
qbyte *mip, *stack;
|
|
|
|
// WIN32_FIND_DATA fd;
|
|
// HANDLE h;
|
|
|
|
scale = atof(Cmd_Argv(2));
|
|
if (!scale)
|
|
scale = 2;
|
|
|
|
// h = FindFirstFile(va("%s/textures/ *.tga", com_gamedir), &fd); //if this is uncommented, clear that space... (gcc warning fix)
|
|
if (!shader)
|
|
return;
|
|
mip = BZ_Malloc(1024*1024);
|
|
// initbuf = BZ_Malloc(1024*1024*4);
|
|
stack = BZ_Malloc(1024*1024*4+1024);
|
|
f=fopen(va("%s/shadrtex.wad", com_gamedir), "wb");
|
|
fwrite(&wad2, 1, sizeof(wad2_t), f);
|
|
|
|
for (shad = shader; shad; shad=shad->next)
|
|
{
|
|
texname = shad->editorname;
|
|
if (!*texname)
|
|
continue;
|
|
COM_StripExtension(shad->name, base);
|
|
base[15]=0;
|
|
for (i =0; i < entries; i++)
|
|
if (!strcmp(entry[entries].name, base))
|
|
break;
|
|
if (i != entries)
|
|
{
|
|
Con_Printf("Skipped %s - duplicated shrunken name\n", texname);
|
|
continue;
|
|
}
|
|
entry[entries].offset = ftell(f);
|
|
entry[entries].dsize = entry[entries].size = 0;
|
|
entry[entries].type = TYP_MIPTEX;
|
|
entry[entries].cmprs = 0;
|
|
entry[entries].dummy = 0;
|
|
strcpy(entry[entries].name, base);
|
|
|
|
strcpy(dummymip.name, base);
|
|
|
|
{
|
|
|
|
qbyte *data;
|
|
int h;
|
|
float x, xi;
|
|
float y, yi;
|
|
|
|
char *path[] ={
|
|
"%s",
|
|
"override/%s.tga",
|
|
"override/%s.pcx",
|
|
"%s.tga",
|
|
"progs/%s"};
|
|
for (h = 0, buf=NULL; h < sizeof(path)/sizeof(char *); h++)
|
|
{
|
|
buf = COM_LoadStackFile(va(path[h], texname), stack, 1024*1024*4+1024);
|
|
if (buf)
|
|
break;
|
|
}
|
|
if (!buf)
|
|
{
|
|
Con_Printf("Failed to find texture \"%s\"\n", texname);
|
|
continue;
|
|
}
|
|
|
|
|
|
data = ReadTargaFile(buf, com_filesize, &width, &height, false);
|
|
if (!data)
|
|
{
|
|
BZ_Free(data);
|
|
Con_Printf("Skipped %s - file type not supported (bad bpp?)\n", texname);
|
|
continue;
|
|
}
|
|
|
|
dummymip.width = (int)(width/scale) & ~0xf;
|
|
dummymip.height = (int)(height/scale) & ~0xf;
|
|
if (dummymip.width<=0)
|
|
dummymip.width=16;
|
|
if (dummymip.height<=0)
|
|
dummymip.height=16;
|
|
|
|
dummymip.offsets[0] = sizeof(dummymip);
|
|
dummymip.offsets[1] = dummymip.offsets[0]+dummymip.width*dummymip.height;
|
|
dummymip.offsets[2] = dummymip.offsets[1]+dummymip.width/2*dummymip.height/2;
|
|
dummymip.offsets[3] = dummymip.offsets[2]+dummymip.width/4*dummymip.height/4;
|
|
entry[entries].dsize = entry[entries].size = dummymip.offsets[3]+dummymip.width/8*dummymip.height/8;
|
|
|
|
xi = (float)width/dummymip.width;
|
|
yi = (float)height/dummymip.height;
|
|
|
|
|
|
fwrite(&dummymip, 1, sizeof(dummymip), f);
|
|
outmip=mip;
|
|
for (outmip=mip, y = 0; y < height; y+=yi)
|
|
for (x = 0; x < width; x+=xi)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
fwrite(mip, dummymip.width, dummymip.height, f);
|
|
for (outmip=mip, y = 0; y < height; y+=yi*2)
|
|
for (x = 0; x < width; x+=xi*2)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
fwrite(mip, dummymip.width/2, dummymip.height/2, f);
|
|
for (outmip=mip, y = 0; y < height; y+=yi*4)
|
|
for (x = 0; x < width; x+=xi*4)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
fwrite(mip, dummymip.width/4, dummymip.height/4, f);
|
|
for (outmip=mip, y = 0; y < height; y+=yi*8)
|
|
for (x = 0; x < width; x+=xi*8)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
fwrite(mip, dummymip.width/8, dummymip.height/8, f);
|
|
|
|
BZ_Free(data);
|
|
}
|
|
entries++;
|
|
Con_Printf("Added %s\n", base);
|
|
GLSCR_UpdateScreen();
|
|
}
|
|
|
|
wad2.offset = ftell(f);
|
|
wad2.num = entries;
|
|
fwrite(entry, entries, sizeof(wad2entry_t), f);
|
|
fseek(f, 0, SEEK_SET);
|
|
fwrite(&wad2, 1, sizeof(wad2_t), f);
|
|
fclose(f);
|
|
|
|
|
|
BZ_Free(mip);
|
|
// BZ_Free(initbuf);
|
|
BZ_Free(stack);
|
|
|
|
Con_Printf("Written %i mips to textures.wad\n", entries);
|
|
}
|
|
*/
|
|
void GLR_TimeRefresh_f (void);
|
|
|
|
extern cvar_t gl_bump, v_contrast, r_drawflat;
|
|
extern cvar_t r_stains, r_stainfadetime, r_stainfadeammount;
|
|
|
|
// callback defines
|
|
extern cvar_t gl_font, r_menutint;
|
|
extern cvar_t vid_conautoscale, vid_conheight, vid_conwidth;
|
|
extern cvar_t crosshair, crosshairimage, crosshaircolor, r_skyboxname;
|
|
extern cvar_t r_floorcolour, r_wallcolour, r_floortexture, r_walltexture;
|
|
extern cvar_t r_fastskycolour;
|
|
void GLCrosshairimage_Callback(struct cvar_s *var, char *oldvalue);
|
|
void GLCrosshair_Callback(struct cvar_s *var, char *oldvalue);
|
|
void GLCrosshaircolor_Callback(struct cvar_s *var, char *oldvalue);
|
|
void GLR_Menutint_Callback (struct cvar_s *var, char *oldvalue);
|
|
void GLVID_Conwidth_Callback(struct cvar_s *var, char *oldvalue);
|
|
void GLVID_Conautoscale_Callback(struct cvar_s *var, char *oldvalue);
|
|
void GLVID_Conheight_Callback(struct cvar_s *var, char *oldvalue);
|
|
void GLV_Gamma_Callback(struct cvar_s *var, char *oldvalue);
|
|
|
|
void GLR_DeInit (void)
|
|
{
|
|
Cmd_RemoveCommand ("timerefresh");
|
|
Cmd_RemoveCommand ("envmap");
|
|
Cmd_RemoveCommand ("r_editlights_reload");
|
|
Cmd_RemoveCommand ("pointfile");
|
|
|
|
Cmd_RemoveCommand ("makewad");
|
|
|
|
Cvar_Unhook(&crosshair);
|
|
Cvar_Unhook(&crosshairimage);
|
|
Cvar_Unhook(&crosshaircolor);
|
|
Cvar_Unhook(&r_skyboxname);
|
|
Cvar_Unhook(&r_menutint);
|
|
Cvar_Unhook(&gl_font);
|
|
Cvar_Unhook(&vid_conautoscale);
|
|
Cvar_Unhook(&vid_conheight);
|
|
Cvar_Unhook(&vid_conwidth);
|
|
Cvar_Unhook(&r_wallcolour);
|
|
Cvar_Unhook(&r_floorcolour);
|
|
Cvar_Unhook(&r_walltexture);
|
|
Cvar_Unhook(&r_floortexture);
|
|
Cvar_Unhook(&r_fastskycolour);
|
|
Cvar_Unhook(&r_drawflat);
|
|
Cvar_Unhook(&v_gamma);
|
|
Cvar_Unhook(&v_contrast);
|
|
|
|
GLDraw_DeInit();
|
|
|
|
Surf_DeInit();
|
|
}
|
|
|
|
void GLR_Init (void)
|
|
{
|
|
Cmd_AddRemCommand ("timerefresh", GLR_TimeRefresh_f);
|
|
#ifdef RTLIGHTS
|
|
Cmd_AddRemCommand ("r_editlights_reload", R_ReloadRTLights_f);
|
|
Cmd_AddRemCommand ("r_editlights_save", R_SaveRTLights_f);
|
|
#endif
|
|
|
|
// Cmd_AddRemCommand ("makewad", R_MakeTexWad_f);
|
|
|
|
Cvar_Hook(&crosshair, GLCrosshair_Callback);
|
|
Cvar_Hook(&crosshairimage, GLCrosshairimage_Callback);
|
|
Cvar_Hook(&crosshaircolor, GLCrosshaircolor_Callback);
|
|
Cvar_Hook(&r_menutint, GLR_Menutint_Callback);
|
|
Cvar_Hook(&vid_conautoscale, GLVID_Conautoscale_Callback);
|
|
Cvar_Hook(&vid_conheight, GLVID_Conheight_Callback);
|
|
Cvar_Hook(&vid_conwidth, GLVID_Conwidth_Callback);
|
|
// Cvar_Hook(&r_floorcolour, GLR_Floorcolour_Callback);
|
|
// Cvar_Hook(&r_fastskycolour, GLR_Fastskycolour_Callback);
|
|
// Cvar_Hook(&r_wallcolour, GLR_Wallcolour_Callback);
|
|
// Cvar_Hook(&r_floortexture, GLR_Floortexture_Callback);
|
|
// Cvar_Hook(&r_walltexture, GLR_Walltexture_Callback);
|
|
// Cvar_Hook(&r_drawflat, GLR_Drawflat_Callback);
|
|
Cvar_Hook(&v_gamma, GLV_Gamma_Callback);
|
|
Cvar_Hook(&v_contrast, GLV_Gamma_Callback);
|
|
|
|
R_InitBubble();
|
|
|
|
GLR_ReInit();
|
|
}
|
|
|
|
#ifdef RTLIGHTS
|
|
static void R_ImportRTLights(char *entlump)
|
|
{
|
|
typedef enum lighttype_e {LIGHTTYPE_MINUSX, LIGHTTYPE_RECIPX, LIGHTTYPE_RECIPXX, LIGHTTYPE_NONE, LIGHTTYPE_SUN, LIGHTTYPE_MINUSXX} lighttype_t;
|
|
|
|
/*I'm using the DP code so I know I'll get the DP results*/
|
|
int entnum, style, islight, skin, pflags, effects, n;
|
|
lighttype_t type;
|
|
float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], overridecolor[3], vec[4];
|
|
char key[256], value[8192];
|
|
|
|
for (entnum = 0; ;entnum++)
|
|
{
|
|
entlump = COM_Parse(entlump);
|
|
if (com_token[0] != '{')
|
|
break;
|
|
|
|
type = LIGHTTYPE_MINUSX;
|
|
origin[0] = origin[1] = origin[2] = 0;
|
|
originhack[0] = originhack[1] = originhack[2] = 0;
|
|
angles[0] = angles[1] = angles[2] = 0;
|
|
color[0] = color[1] = color[2] = 1;
|
|
light[0] = light[1] = light[2] = 1;light[3] = 300;
|
|
overridecolor[0] = overridecolor[1] = overridecolor[2] = 1;
|
|
fadescale = 1;
|
|
lightscale = 1;
|
|
style = 0;
|
|
skin = 0;
|
|
pflags = 0;
|
|
effects = 0;
|
|
islight = false;
|
|
while (1)
|
|
{
|
|
entlump = COM_Parse(entlump);
|
|
if (!entlump)
|
|
break; // error
|
|
if (com_token[0] == '}')
|
|
break; // end of entity
|
|
if (com_token[0] == '_')
|
|
Q_strncpyz(key, com_token + 1, sizeof(key));
|
|
else
|
|
Q_strncpyz(key, com_token, sizeof(key));
|
|
while (key[strlen(key)-1] == ' ') // remove trailing spaces
|
|
key[strlen(key)-1] = 0;
|
|
entlump = COM_Parse(entlump);
|
|
if (!entlump)
|
|
break; // error
|
|
Q_strncpyz(value, com_token, sizeof(value));
|
|
|
|
// now that we have the key pair worked out...
|
|
if (!strcmp("light", key))
|
|
{
|
|
n = sscanf(value, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]);
|
|
if (n == 1)
|
|
{
|
|
// quake
|
|
light[0] = vec[0] * (1.0f / 256.0f);
|
|
light[1] = vec[0] * (1.0f / 256.0f);
|
|
light[2] = vec[0] * (1.0f / 256.0f);
|
|
light[3] = vec[0];
|
|
}
|
|
else if (n == 4)
|
|
{
|
|
// halflife
|
|
light[0] = vec[0] * (1.0f / 255.0f);
|
|
light[1] = vec[1] * (1.0f / 255.0f);
|
|
light[2] = vec[2] * (1.0f / 255.0f);
|
|
light[3] = vec[3];
|
|
}
|
|
}
|
|
else if (!strcmp("delay", key))
|
|
type = atoi(value);
|
|
else if (!strcmp("origin", key))
|
|
sscanf(value, "%f %f %f", &origin[0], &origin[1], &origin[2]);
|
|
else if (!strcmp("angle", key))
|
|
angles[0] = 0, angles[1] = atof(value), angles[2] = 0;
|
|
else if (!strcmp("angles", key))
|
|
sscanf(value, "%f %f %f", &angles[0], &angles[1], &angles[2]);
|
|
else if (!strcmp("color", key))
|
|
sscanf(value, "%f %f %f", &color[0], &color[1], &color[2]);
|
|
else if (!strcmp("wait", key))
|
|
fadescale = atof(value);
|
|
else if (!strcmp("classname", key))
|
|
{
|
|
if (!strncmp(value, "light", 5))
|
|
{
|
|
islight = true;
|
|
if (!strcmp(value, "light_fluoro"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 1;
|
|
overridecolor[2] = 1;
|
|
}
|
|
if (!strcmp(value, "light_fluorospark"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 1;
|
|
overridecolor[2] = 1;
|
|
}
|
|
if (!strcmp(value, "light_globe"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.8;
|
|
overridecolor[2] = 0.4;
|
|
}
|
|
if (!strcmp(value, "light_flame_large_yellow"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
if (!strcmp(value, "light_flame_small_yellow"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
if (!strcmp(value, "light_torch_small_white"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
if (!strcmp(value, "light_torch_small_walltorch"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp("style", key))
|
|
style = atoi(value);
|
|
else if (!strcmp("skin", key))
|
|
skin = (int)atof(value);
|
|
else if (!strcmp("pflags", key))
|
|
pflags = (int)atof(value);
|
|
else if (!strcmp("effects", key))
|
|
effects = (int)atof(value);
|
|
|
|
else if (!strcmp("scale", key))
|
|
lightscale = atof(value);
|
|
else if (!strcmp("fade", key))
|
|
fadescale = atof(value);
|
|
}
|
|
if (!islight)
|
|
continue;
|
|
if (lightscale <= 0)
|
|
lightscale = 1;
|
|
if (fadescale <= 0)
|
|
fadescale = 1;
|
|
if (color[0] == color[1] && color[0] == color[2])
|
|
{
|
|
color[0] *= overridecolor[0];
|
|
color[1] *= overridecolor[1];
|
|
color[2] *= overridecolor[2];
|
|
}
|
|
radius = light[3] * 1/*r_editlights_quakelightsizescale*/ * lightscale / fadescale;
|
|
color[0] = color[0] * light[0];
|
|
color[1] = color[1] * light[1];
|
|
color[2] = color[2] * light[2];
|
|
switch (type)
|
|
{
|
|
case LIGHTTYPE_MINUSX:
|
|
break;
|
|
case LIGHTTYPE_RECIPX:
|
|
radius *= 2;
|
|
VectorScale(color, (1.0f / 16.0f), color);
|
|
break;
|
|
case LIGHTTYPE_RECIPXX:
|
|
radius *= 2;
|
|
VectorScale(color, (1.0f / 16.0f), color);
|
|
break;
|
|
default:
|
|
case LIGHTTYPE_NONE:
|
|
break;
|
|
case LIGHTTYPE_SUN:
|
|
break;
|
|
case LIGHTTYPE_MINUSXX:
|
|
break;
|
|
}
|
|
VectorAdd(origin, originhack, origin);
|
|
if (radius >= 1)
|
|
{
|
|
dlight_t *dl = CL_AllocSlight();
|
|
if (!dl)
|
|
break;
|
|
VectorCopy(origin, dl->origin);
|
|
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
|
dl->radius = radius;
|
|
VectorCopy(color, dl->color);
|
|
dl->flags = 0;
|
|
dl->flags |= LFLAG_REALTIMEMODE;
|
|
dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_ALLOW_FLASH:0;
|
|
dl->flags |= (pflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0;
|
|
dl->flags |= LFLAG_ALLOW_PPL;
|
|
dl->style = style+1;
|
|
|
|
//FIXME: cubemaps if skin >= 16
|
|
}
|
|
}
|
|
}
|
|
|
|
static void R_LoadRTLights(void)
|
|
{
|
|
dlight_t *dl;
|
|
char fname[MAX_QPATH];
|
|
char cubename[MAX_QPATH];
|
|
char *file;
|
|
char *end;
|
|
int style;
|
|
|
|
vec3_t org;
|
|
float radius;
|
|
vec3_t rgb;
|
|
unsigned int flags;
|
|
|
|
vec3_t angles;
|
|
|
|
//delete all old lights, even dynamic ones
|
|
rtlights_first = RTL_FIRST;
|
|
rtlights_max = RTL_FIRST;
|
|
|
|
COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname));
|
|
strncat(fname, ".rtlights", MAX_QPATH-1);
|
|
|
|
file = COM_LoadTempFile(fname);
|
|
if (file)
|
|
while(1)
|
|
{
|
|
end = strchr(file, '\n');
|
|
if (!end)
|
|
end = file + strlen(file);
|
|
if (end == file)
|
|
break;
|
|
*end = '\0';
|
|
|
|
while(*file == ' ' || *file == '\t')
|
|
file++;
|
|
if (*file == '!')
|
|
{
|
|
flags = LFLAG_NOSHADOWS;
|
|
file++;
|
|
}
|
|
else
|
|
flags = 0;
|
|
|
|
file = COM_Parse(file);
|
|
org[0] = atof(com_token);
|
|
file = COM_Parse(file);
|
|
org[1] = atof(com_token);
|
|
file = COM_Parse(file);
|
|
org[2] = atof(com_token);
|
|
|
|
file = COM_Parse(file);
|
|
radius = atof(com_token);
|
|
|
|
file = COM_Parse(file);
|
|
rgb[0] = file?atof(com_token):1;
|
|
file = COM_Parse(file);
|
|
rgb[1] = file?atof(com_token):1;
|
|
file = COM_Parse(file);
|
|
rgb[2] = file?atof(com_token):1;
|
|
|
|
file = COM_Parse(file);
|
|
style = file?atof(com_token):0;
|
|
|
|
file = COM_Parse(file);
|
|
//cubemap
|
|
Q_strncpyz(cubename, com_token, sizeof(cubename));
|
|
|
|
file = COM_Parse(file);
|
|
//corona
|
|
|
|
file = COM_Parse(file);
|
|
angles[0] = atof(com_token);
|
|
file = COM_Parse(file);
|
|
angles[1] = atof(com_token);
|
|
file = COM_Parse(file);
|
|
angles[2] = atof(com_token);
|
|
|
|
file = COM_Parse(file);
|
|
//corrona scale
|
|
|
|
file = COM_Parse(file);
|
|
//ambient
|
|
|
|
file = COM_Parse(file);
|
|
//diffuse
|
|
|
|
file = COM_Parse(file);
|
|
//specular
|
|
|
|
file = COM_Parse(file);
|
|
if (*com_token)
|
|
flags |= atoi(com_token);
|
|
else
|
|
flags |= LFLAG_REALTIMEMODE;
|
|
|
|
if (radius)
|
|
{
|
|
dl = CL_AllocSlight();
|
|
if (!dl)
|
|
break;
|
|
|
|
VectorCopy(org, dl->origin);
|
|
dl->radius = radius;
|
|
VectorCopy(rgb, dl->color);
|
|
dl->die = 0;
|
|
dl->flags = flags|LFLAG_ALLOW_PPL;
|
|
if (*cubename)
|
|
{
|
|
dl->fov = 90;
|
|
dl->flags |= LFLAG_SHADOWMAP;
|
|
}
|
|
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
|
|
|
dl->style = style+1;
|
|
}
|
|
file = end+1;
|
|
}
|
|
}
|
|
|
|
static void R_SaveRTLights_f(void)
|
|
{
|
|
dlight_t *light;
|
|
vfsfile_t *f;
|
|
unsigned int i;
|
|
char fname[MAX_QPATH];
|
|
COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname));
|
|
strncat(fname, ".rtlights", MAX_QPATH-1);
|
|
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!f)
|
|
{
|
|
Con_Printf("couldn't open %s\n", fname);
|
|
return;
|
|
}
|
|
for (light = cl_dlights+rtlights_first, i=rtlights_first; i<rtlights_max; i++, light++)
|
|
{
|
|
if (light->die)
|
|
continue;
|
|
if (!light->radius)
|
|
continue;
|
|
VFS_PUTS(f, va(
|
|
"%s%f %f %f "
|
|
"%f %f %f %f "
|
|
"%i "
|
|
/*"\"%s\" %f "
|
|
"%f %f %f "
|
|
"%f %f %f %i "*/
|
|
"\n"
|
|
,
|
|
(light->flags & LFLAG_NOSHADOWS)?"!":"", light->origin[0], light->origin[1], light->origin[2],
|
|
light->radius, light->color[0], light->color[1], light->color[2],
|
|
light->style-1
|
|
/*, "", 0,
|
|
0, 0, 0,
|
|
0, 0, 0, light->flags&(LFLAG_NORMALMODE|LFLAG_REALTIMEMODE*/
|
|
));
|
|
}
|
|
VFS_CLOSE(f);
|
|
Con_Printf("rtlights saved to %s\n", fname);
|
|
}
|
|
|
|
void R_ReloadRTLights_f(void)
|
|
{
|
|
if (!cl.worldmodel)
|
|
{
|
|
Con_Printf("Cannot reload lights at this time\n");
|
|
return;
|
|
}
|
|
rtlights_first = RTL_FIRST;
|
|
rtlights_max = RTL_FIRST;
|
|
if (!strcmp(Cmd_Argv(1), "bsp"))
|
|
R_ImportRTLights(cl.worldmodel->entities);
|
|
else if (!strcmp(Cmd_Argv(1), "rtlights"))
|
|
R_LoadRTLights();
|
|
else if (strcmp(Cmd_Argv(1), "none"))
|
|
{
|
|
R_LoadRTLights();
|
|
if (rtlights_first == rtlights_max)
|
|
R_ImportRTLights(cl.worldmodel->entities);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
R_NewMap
|
|
===============
|
|
*/
|
|
void GLR_NewMap (void)
|
|
{
|
|
char namebuf[MAX_QPATH];
|
|
extern cvar_t host_mapname, r_shadow_realtime_dlight, r_shadow_realtime_world;
|
|
int i;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
memset (&r_worldentity, 0, sizeof(r_worldentity));
|
|
AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]);
|
|
VectorInverse(r_worldentity.axis[1]);
|
|
r_worldentity.model = cl.worldmodel;
|
|
|
|
|
|
COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf, sizeof(namebuf));
|
|
Cvar_Set(&host_mapname, namebuf);
|
|
|
|
Surf_DeInit();
|
|
|
|
r_viewleaf = NULL;
|
|
r_viewcluster = -1;
|
|
r_oldviewcluster = 0;
|
|
r_viewcluster2 = -1;
|
|
TRACE(("dbg: GLR_NewMap: clear particles\n"));
|
|
P_ClearParticles ();
|
|
TRACE(("dbg: GLR_NewMap: wiping them stains (getting the cloth out)\n"));
|
|
Surf_WipeStains();
|
|
TRACE(("dbg: GLR_NewMap: building lightmaps\n"));
|
|
Surf_BuildLightmaps ();
|
|
|
|
TRACE(("dbg: GLR_NewMap: ui\n"));
|
|
#ifdef VM_UI
|
|
UI_Reset();
|
|
#endif
|
|
TRACE(("dbg: GLR_NewMap: tp\n"));
|
|
TP_NewMap();
|
|
R_SetSky(cl.skyname);
|
|
|
|
#ifdef RTLIGHTS
|
|
if (r_shadow_realtime_dlight.ival || r_shadow_realtime_world.ival)
|
|
{
|
|
R_LoadRTLights();
|
|
if (rtlights_first == rtlights_max)
|
|
R_ImportRTLights(cl.worldmodel->entities);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GLR_PreNewMap(void)
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
====================
|
|
*/
|
|
void GLR_TimeRefresh_f (void)
|
|
{
|
|
int i;
|
|
float start, stop, time;
|
|
|
|
qglDrawBuffer (GL_FRONT);
|
|
qglFinish ();
|
|
|
|
start = Sys_DoubleTime ();
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/128.0*360.0;
|
|
R_RenderView ();
|
|
}
|
|
|
|
qglFinish ();
|
|
stop = Sys_DoubleTime ();
|
|
time = stop-start;
|
|
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
|
|
|
|
qglDrawBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
GL_DoSwap();
|
|
}
|
|
|
|
#endif
|