fteqw/engine/common/zone.c
Spoike fb86222fc7 made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-29 17:38:22 +00:00

696 lines
13 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Z_zone.c
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h"
#endif
#define NOZONE
#ifdef _DEBUG
//#define MEMDEBUG 8192 //Debugging adds sentinels (the number is the size - I have the ram)
#endif
//must be multiple of 4.
#define TEMPDEBUG 4
#define ZONEDEBUG 4
#define HUNKDEBUG 4
//these need to be defined because it makes some bits of code simpler
#ifndef HUNKDEBUG
#define HUNKDEBUG 0
#endif
#ifndef ZONEDEBUG
#define ZONEDEBUG 0
#endif
#ifndef TEMPDEBUG
#define TEMPDEBUG 0
#endif
#if ZONEDEBUG>0 || HUNKDEBUG>0 || TEMPDEBUG>0
qbyte sentinalkey;
#endif
#define TAGLESS 1
int zmemtotal;
int zmemdelta;
typedef struct memheader_s {
int size;
int tag;
} memheader_t;
typedef struct zone_s {
struct zone_s *next;
struct zone_s *pvdn; // down if first, previous if not
memheader_t mh;
} zone_t;
zone_t *zone_head;
#ifdef MULTITHREAD
void *zonelock;
#endif
#if 0
static void Z_DumpTree(void)
{
zone_t *zone;
zone_t *nextlist;
zone_t *t;
zone_t *prev;
zone = zone_head;
while(zone)
{
nextlist = zone->pvdn;
fprintf(stderr, " +-+ %016x (tag: %08x)\n", zone, zone->mh.tag);
prev = zone;
t = zone->next;
while(t)
{
if (t->pvdn != prev)
fprintf(stderr, "Previous link failure\n");
prev = t;
t = t->next;
}
while(zone)
{
fprintf(stderr, " +-- %016x\n", zone);
zone = zone->next;
}
zone = nextlist;
}
}
#endif
void *VARGS Z_TagMalloc(int size, int tag)
{
zone_t *zone;
zone = (zone_t *)malloc(size + sizeof(zone_t));
if (!zone)
Sys_Error("Z_Malloc: Failed on allocation of %i bytes", size);
Q_memset(zone, 0, size + sizeof(zone_t));
zone->mh.tag = tag;
zone->mh.size = size;
#ifdef MULTITHREAD
if (zonelock)
Sys_LockMutex(zonelock);
#endif
#if 0
fprintf(stderr, "Before alloc:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
if (zone_head == NULL)
zone_head = zone;
else
{
zone_t *s = zone_head;
while (s && s->mh.tag != tag)
s = s->pvdn;
if (s)
{ // tag match
zone->next = s->next;
if (s->next)
s->next->pvdn = zone;
zone->pvdn = s;
s->next = zone;
}
else
{
zone->pvdn = zone_head;
// if (s->next)
// s->next->pvdn = zone;
zone_head = zone;
}
}
#if 0
fprintf(stderr, "After alloc:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
#ifdef MULTITHREAD
if (zonelock)
Sys_UnlockMutex(zonelock);
#endif
return (void *)(zone + 1);
}
#ifdef USE_MSVCRT_DEBUG
void *ZF_MallocNamed(int size, char *file, int line)
{
return _calloc_dbg(size, 1, _NORMAL_BLOCK, file, line);
}
void *Z_MallocNamed(int size, char *file, int line)
{
void *mem = ZF_MallocNamed(size, file, line);
if (!mem)
Sys_Error("Z_Malloc: Failed on allocation of %i bytes", size);
return mem;
}
#else
void *ZF_Malloc(int size)
{
#ifdef ANDROID
void *ret = NULL;
//android is linux, but not gnu and thus not posix...
ret = memalign(max(sizeof(float)*4, sizeof(void*)), size);
if (ret)
memset(ret, 0, size);
return ret;
#elif defined(__linux__)
void *ret = NULL;
if (!posix_memalign(&ret, max(sizeof(float)*4, sizeof(void*)), size))
memset(ret, 0, size);
return ret;
#else
return calloc(size, 1);
#endif
}
void *Z_Malloc(int size)
{
void *mem = ZF_Malloc(size);
if (!mem)
Sys_Error("Z_Malloc: Failed on allocation of %i bytes", size);
return mem;
}
#endif
void VARGS Z_TagFree(void *mem)
{
zone_t *zone = ((zone_t *)mem) - 1;
#if 0
fprintf(stderr, "Before free:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
#ifdef MULTITHREAD
if (zonelock)
Sys_LockMutex(zonelock);
#endif
if (zone->next)
zone->next->pvdn = zone->pvdn;
if (zone->pvdn && zone->pvdn->mh.tag == zone->mh.tag)
zone->pvdn->next = zone->next;
else
{ // zone is first entry in a tag list
zone_t *s = zone_head;
if (zone != s)
{ // traverse and update down list
while (s->pvdn != zone)
s = s->pvdn;
if (zone->next)
s->pvdn = zone->next;
else
s->pvdn = zone->pvdn;
}
}
if (zone == zone_head)
{ // freeing head node so update head pointer
if (zone->next) // move to next, pvdn should be maintained properly
zone_head = zone->next;
else // no more entries with this tag so move head down
zone_head = zone->pvdn;
}
#if 0
fprintf(stderr, "After free:\n");
Z_DumpTree();
fprintf(stderr, "\n");
#endif
#ifdef MULTITHREAD
if (zonelock)
Sys_UnlockMutex(zonelock);
#endif
free(zone);
}
void VARGS Z_Free(void *mem)
{
free(mem);
}
void VARGS Z_FreeTags(int tag)
{
zone_t *taglist;
zone_t *t;
#ifdef MULTITHREAD
if (zonelock)
Sys_LockMutex(zonelock);
#endif
if (zone_head)
{
if (zone_head->mh.tag == tag)
{ // just pull off the head
taglist = zone_head;
zone_head = zone_head->pvdn;
}
else
{ // search for tag list and isolate it
zone_t *z;
z = zone_head;
while (z->pvdn != NULL && z->pvdn->mh.tag != tag)
z = z->pvdn;
if (z->pvdn == NULL)
taglist = NULL;
else
{
taglist = z->pvdn;
z->pvdn = z->pvdn->pvdn;
}
}
}
else
taglist = NULL;
#ifdef MULTITHREAD
if (zonelock)
Sys_UnlockMutex(zonelock);
#endif
// actually free list
while (taglist != NULL)
{
t = taglist->next;
free(taglist);
taglist = t;
}
}
/*
void *Z_Realloc(void *data, int newsize)
{
memheader_t *memref;
if (!data)
return Z_Malloc(newsize);
memref = ((memheader_t *)data) - 1;
if (memref[0].tag != TAGLESS)
{ // allocate a new block and copy since we need to maintain the lists
zone_t *zone = ((zone_t *)data) - 1;
int size = zone->mh.size;
if (size != newsize)
{
void *newdata = Z_Malloc(newsize);
if (size > newsize)
size = newsize;
memcpy(newdata, data, size);
Z_Free(data);
data = newdata;
}
}
else
{
int oldsize = memref[0].size;
memref = realloc(memref, newsize + sizeof(memheader_t));
memref->size = newsize;
if (newsize > oldsize)
memset((qbyte *)memref + sizeof(memheader_t) + oldsize, 0, newsize - oldsize);
data = ((memheader_t *)memref) + 1;
}
return data;
}
*/
#ifdef USE_MSVCRT_DEBUG
void *BZF_MallocNamed(int size, char *file, int line) //BZ_MallocNamed but allowed to fail - like straight malloc.
{
void *mem;
mem = _malloc_dbg(size, _NORMAL_BLOCK, file, line);
if (mem)
{
zmemdelta += size;
zmemtotal += size;
}
return mem;
}
#else
void *BZF_Malloc(int size) //BZ_Malloc but allowed to fail - like straight malloc.
{
void *mem;
mem = malloc(size);
if (mem)
{
zmemdelta += size;
zmemtotal += size;
}
return mem;
}
#endif
#ifdef USE_MSVCRT_DEBUG
void *BZ_MallocNamed(int size, char *file, int line) //BZ_MallocNamed but allowed to fail - like straight malloc.
{
void *mem = BZF_MallocNamed(size, file, line);
if (!mem)
Sys_Error("BZ_Malloc: Failed on allocation of %i bytes", size);
return mem;
}
#else
void *BZ_Malloc(int size) //Doesn't clear. The expectation is a large file, rather than sensative data structures.
{
void *mem = BZF_Malloc(size);
if (!mem)
Sys_Error("BZ_Malloc: Failed on allocation of %i bytes", size);
return mem;
}
#endif
#ifdef USE_MSVCRT_DEBUG
void *BZF_ReallocNamed(void *data, int newsize, char *file, int line)
{
return _realloc_dbg(data, newsize, _NORMAL_BLOCK, file, line);
}
void *BZ_ReallocNamed(void *data, int newsize, char *file, int line)
{
void *mem = BZF_ReallocNamed(data, newsize, file, line);
if (!mem)
Sys_Error("BZ_Realloc: Failed on reallocation of %i bytes", newsize);
return mem;
}
#else
void *BZF_Realloc(void *data, int newsize)
{
return realloc(data, newsize);
}
void *BZ_Realloc(void *data, int newsize)
{
void *mem = BZF_Realloc(data, newsize);
if (!mem)
Sys_Error("BZ_Realloc: Failed on reallocation of %i bytes", newsize);
return mem;
}
#endif
void BZ_Free(void *data)
{
free(data);
}
typedef struct zonegroupblock_s
{
union
{
struct zonegroupblock_s *next;
vec4_t align16;
};
} zonegroupblock_t;
#ifdef USE_MSVCRT_DEBUG
void *ZG_MallocNamed(zonegroup_t *ctx, int size, char *file, int line)
#else
void *ZG_Malloc(zonegroup_t *ctx, int size)
#endif
{
zonegroupblock_t *newm;
size += sizeof(zonegroupblock_t); //well, at least the memory will be pointer aligned...
#ifdef USE_MSVCRT_DEBUG
newm = Z_MallocNamed(size, file, line);
#else
newm = Z_Malloc(size);
#endif
newm->next = ctx->first;
ctx->first = newm;
ctx->bytes += size;
return(void*)(newm+1);
}
void ZG_FreeGroup(zonegroup_t *ctx)
{
zonegroupblock_t *old;
while(ctx->first)
{
old = ctx->first;
ctx->first = old->next;
BZ_Free(old);
}
ctx->bytes = 0;
}
//============================================================================
/*
=================
Hunk_TempAlloc
Return space from the top of the hunk
clears old temp.
=================
*/
typedef struct hnktemps_s {
struct hnktemps_s *next;
#if TEMPDEBUG>0
int len;
#endif
} hnktemps_t;
hnktemps_t *hnktemps;
void Hunk_TempFree(void)
{
hnktemps_t *nt;
while (hnktemps)
{
#if TEMPDEBUG>0
int i;
qbyte *buf;
buf = (qbyte *)(hnktemps+1);
for (i = 0; i < TEMPDEBUG; i++)
{
if (buf[i] != sentinalkey)
Sys_Error ("Hunk_Check: corrupt sentinal");
}
buf+=TEMPDEBUG;
//app data
buf += hnktemps->len;
for (i = 0; i < TEMPDEBUG; i++)
{
if (buf[i] != sentinalkey)
Sys_Error ("Hunk_Check: corrupt sentinal");
}
#endif
nt = hnktemps->next;
free(hnktemps);
hnktemps = nt;
}
}
//allocates without clearing previous temp.
//safer than my hack that fuh moaned about...
void *Hunk_TempAllocMore (int size)
{
void *buf;
#if TEMPDEBUG>0
hnktemps_t *nt;
nt = (hnktemps_t*)malloc(size + sizeof(hnktemps_t) + TEMPDEBUG*2);
if (!nt)
return NULL;
nt->next = hnktemps;
nt->len = size;
hnktemps = nt;
buf = (void *)(nt+1);
memset(buf, sentinalkey, TEMPDEBUG);
buf = (char *)buf + TEMPDEBUG;
memset(buf, 0, size);
memset((char *)buf + size, sentinalkey, TEMPDEBUG);
return buf;
#else
hnktemps_t *nt;
nt = (hnktemps_t*)malloc(size + sizeof(hnktemps_t));
if (!nt)
return NULL;
nt->next = hnktemps;
hnktemps = nt;
buf = (void *)(nt+1);
memset(buf, 0, size);
return buf;
#endif
}
void *Hunk_TempAlloc (int size)
{
Hunk_TempFree();
return Hunk_TempAllocMore(size);
}
/*
===============================================================================
CACHE MEMORY
===============================================================================
*/
void Cache_Flush(void)
{
//this generically named function is hyjacked to flush models and sounds, as well as ragdolls etc
#ifdef RAGDOLL
rag_flushdolls(true);
#endif
#ifndef SERVERONLY
S_Purge(false);
#endif
Mod_Purge(MP_FLUSH);
}
static void Hunk_Print_f (void)
{
Con_Printf("Z Delta: %iKB\n", zmemdelta/1024); zmemdelta = 0;
Con_Printf("Z Total: %iKB\n", zmemtotal/1024);
//note: Zone memory isn't tracked reliably. we don't track the mem that is freed, so it'll just climb and climb
//we don't track reallocs either.
#if 0
{
zone_t *zone;
int zoneused = 0;
int zoneblocks = 0;
for(zone = zone_head; zone; zone=zone->next)
{
zoneused += zone->size + sizeof(zone_t);
zoneblocks++;
}
Con_Printf("Zone: %i containing %iKB\n", zoneblocks, zoneused/1024);
}
#endif
#ifdef USE_MSVCRT_DEBUG
{
static struct _CrtMemState savedstate;
static qboolean statesaved;
_CrtMemDumpAllObjectsSince(statesaved?&savedstate:NULL);
_CrtMemCheckpoint(&savedstate);
statesaved = true;
}
#endif
}
void Cache_Init(void)
{
Cmd_AddCommand ("flush", Cache_Flush);
Cmd_AddCommand ("hunkprint", Hunk_Print_f);
#if 0
Cmd_AddCommand ("zoneprint", Zone_Print_f);
#endif
#ifdef NAMEDMALLOCS
Cmd_AddCommand ("zonegroups", Zone_Groups_f);
#endif
}
//============================================================================
/*
========================
Memory_Init
========================
*/
void Memory_Init (void)
{
#if 0 //ndef NOZONE
int p;
int zonesize = DYNAMIC_SIZE;
#endif
#if ZONEDEBUG>0 || HUNKDEBUG>0 || TEMPDEBUG>0||CACHEDEBUG>0
srand(time(0));
sentinalkey = rand() & 0xff;
#endif
Cache_Init ();
#ifdef MULTITHREAD
if (!zonelock)
zonelock = Sys_CreateMutex(); // this can fail!
#endif
#if 0 //ndef NOZONE
p = COM_CheckParm ("-zone");
if (p)
{
if (p < com_argc-1)
zonesize = Q_atoi (com_argv[p+1]) * 1024;
else
Sys_Error ("Memory_Init: you must specify a size in KB after -zone");
}
mainzone = Hunk_AllocName ( zonesize, "zone" );
Z_ClearZone (mainzone, zonesize);
#endif
}
void Memory_DeInit(void)
{
Hunk_TempFree();
Cache_Flush();
#ifdef MULTITHREAD
if (zonelock)
{
Sys_DestroyMutex(zonelock);
zonelock = NULL;
}
#endif
}