mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
2afefb77ca
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)). $fullbright now defaults according to the animmap too. added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated). fix d3d9+d3d11 renderers a little. needs much more work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
894 lines
22 KiB
C
894 lines
22 KiB
C
//read menu.h
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#include "quakedef.h"
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#include "winquake.h"
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#include "shader.h"
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#ifndef NOBUILTINMENUS
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#ifndef CLIENTONLY
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//=============================================================================
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/* LOAD/SAVE MENU */
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#define FTESAVEGAME_VERSION 25000
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typedef struct {
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int issave;
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int cursorpos;
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menutext_t *cursoritem;
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int picslot;
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shader_t *picshader;
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} loadsavemenuinfo_t;
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#define MAX_SAVEGAMES 20
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struct
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{
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char map[22+1];
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char kills[39-22+1];
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char time[64];
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} m_saves[MAX_SAVEGAMES];
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int loadable[MAX_SAVEGAMES];
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void M_ScanSaves (void)
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{
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int i, j;
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char line[MAX_OSPATH];
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vfsfile_t *f;
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int version;
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for (i=0 ; i<MAX_SAVEGAMES ; i++)
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{
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Q_strncpyz (m_saves[i].map, "--- UNUSED SLOT ---", sizeof(m_saves[i].map));
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Q_strncpyz (m_saves[i].kills, "", sizeof(m_saves[i].kills));
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Q_strncpyz (m_saves[i].time, "", sizeof(m_saves[i].time));
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loadable[i] = false;
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snprintf (line, sizeof(line), "saves/s%i/info.fsv", i);
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f = FS_OpenVFS (line, "rb", FS_GAME);
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if (!f)
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{ //legacy saved games from some other engine
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snprintf (line, sizeof(line), "s%i.sav", i);
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f = FS_OpenVFS (line, "rb", FS_GAME);
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}
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if (f)
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{
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VFS_GETS(f, line, sizeof(line));
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version = atoi(line);
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if (version != 5 && version != 6 && (version < FTESAVEGAME_VERSION || version >= FTESAVEGAME_VERSION+GT_MAX))
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{
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Q_strncpyz (m_saves[i].map, "Incompatible version", sizeof(m_saves[i].map));
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VFS_CLOSE (f);
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continue;
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}
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// read the desc, change _ back to space, fill the separate fields
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VFS_GETS(f, line, sizeof(line));
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for (j=0 ; line[j] ; j++)
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if (line[j] == '_')
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line[j] = ' ';
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for (; j < sizeof(line[j]); j++)
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line[j] = '\0';
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memcpy(m_saves[i].map, line, 22);
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m_saves[i].map[22] = 0;
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memcpy(m_saves[i].kills, line+22, 39-22);
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m_saves[i].kills[22] = 0;
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Q_strncpyz(m_saves[i].time, line+39, sizeof(m_saves[i].time));
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loadable[i] = true;
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VFS_CLOSE (f);
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continue;
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}
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}
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}
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static void M_Menu_LoadSave_Remove(menu_t *menu)
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{
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loadsavemenuinfo_t *info = menu->data;
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if (info->picshader)
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{
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Image_UnloadTexture(info->picshader->defaulttextures->base);
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R_UnloadShader(info->picshader);
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}
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}
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static void M_Menu_LoadSave_Preview_Draw(int x, int y, menucustom_t *item, menu_t *menu)
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{
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loadsavemenuinfo_t *info = menu->data;
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int slot;
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if (!menu->selecteditem)
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return;
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slot = (menu->selecteditem->common.posy - 32)/8;
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if (slot >= 0 && slot < MAX_SAVEGAMES)
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{
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int width, height;
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if (slot != info->picslot || !info->picshader)
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{
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info->picslot = slot;
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if (info->picshader)
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{
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Image_UnloadTexture(info->picshader->defaulttextures->base);
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R_UnloadShader(info->picshader);
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}
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info->picshader = R_RegisterPic(va("saves/s%i/screeny.tga", slot));
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}
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if (info->picshader)
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{
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if (R_GetShaderSizes(info->picshader, &width, &height, false) > 0)
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{
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//FIXME: maintain aspect
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R2D_ScalePic (x, y, 160,120/*item->common.width, item->common.height*/, info->picshader);
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}
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}
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Draw_FunStringWidth(x, y+120+0, m_saves[slot].time, 160, 2, false);
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Draw_FunStringWidth(x, y+120+8, m_saves[slot].kills, 160, 2, false);
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}
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}
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void M_Menu_Save_f (void)
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{
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menuoption_t *op = NULL;
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menu_t *menu;
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int i;
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if (!sv.state)
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return;
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if (cl.intermission)
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return;
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Key_Dest_Add(kdm_menu);
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m_state = m_complex;
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menu = M_CreateMenu(sizeof(loadsavemenuinfo_t));
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menu->data = menu+1;
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menu->remove = M_Menu_LoadSave_Remove;
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MC_AddCenterPicture (menu, 4, 24, "gfx/p_save.lmp");
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menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 0, 32, NULL, false);
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M_ScanSaves ();
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for (i=0 ; i< MAX_SAVEGAMES; i++)
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{
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op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 192, 32+8*i, false, m_saves[i].map, "savegame s%i\nclosemenu\n", i);
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if (!menu->selecteditem)
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menu->selecteditem = op;
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}
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MC_AddCustom(menu, 192, 60-16, NULL, 0)->draw = M_Menu_LoadSave_Preview_Draw;
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}
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void M_Menu_Load_f (void)
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{
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menuoption_t *op = NULL;
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menu_t *menu;
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int i;
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Key_Dest_Add(kdm_menu);
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m_state = m_complex;
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menu = M_CreateMenu(sizeof(loadsavemenuinfo_t));
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menu->data = menu+1;
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_load.lmp");
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menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 0, 32, NULL, false);
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menu->remove = M_Menu_LoadSave_Remove;
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M_ScanSaves ();
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for (i=0 ; i< MAX_SAVEGAMES; i++)
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{
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if (loadable[i])
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op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 170, 32+8*i, false, m_saves[i].map, "loadgame s%i\nclosemenu\n", i);
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else
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MC_AddWhiteText(menu, 16, 170, 32+8*i, m_saves[i].map, false);
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if (!menu->selecteditem && op)
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menu->selecteditem = op;
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}
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MC_AddCustom(menu, 192, 60-16, NULL, 0)->draw = M_Menu_LoadSave_Preview_Draw;
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}
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#endif
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void M_Menu_SinglePlayer_f (void)
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{
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menu_t *menu;
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#ifndef CLIENTONLY
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menubutton_t *b;
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mpic_t *p;
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#endif
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static menuresel_t resel;
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Key_Dest_Add(kdm_menu);
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m_state = m_complex;
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#ifdef CLIENTONLY
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menu = M_CreateMenu(0);
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MC_AddWhiteText(menu, 84, 0, 12*8, "This build is unable", false);
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MC_AddWhiteText(menu, 84, 0, 13*8, "to start a local game", false);
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MC_AddBox (menu, 60, 10*8, 25, 4);
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#else
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switch(M_GameType())
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{
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#ifdef Q2CLIENT
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case MGT_QUAKE2:
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menu = M_CreateMenu(0);
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_game");
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//quake2 uses the 'newgame' alias.
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommand (menu, 64, 170, 40, "Easy", "closemenu; skill 0;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 170, 48, "Medium", "closemenu; skill 1;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 170, 56, "Hard", "closemenu; skill 2;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 170, 72, "Load Game", "menu_load\n");
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MC_AddConsoleCommand (menu, 64, 170, 80, "Save Game", "menu_save\n");
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 0, 40, NULL, false);
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return;
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#endif
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#ifdef HEXEN2
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case MGT_HEXEN2:
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{
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int y;
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int i;
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cvar_t *pc;
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qboolean havemp;
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static char *classlistmp[] = {
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"Paladin",
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"Crusader",
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"Necromancer",
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"Assasin",
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"Demoness"
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};
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menubutton_t *b;
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havemp = COM_FCheckExists("maps/keep1.bsp");
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menu = M_CreateMenu(0);
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MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
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Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
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y = 64-20;
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if (!strncmp(Cmd_Argv(1), "class", 5))
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{
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int pnum;
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extern cvar_t cl_splitscreen;
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pnum = atoi(Cmd_Argv(1)+5);
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if (!pnum)
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pnum = 1;
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MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title2.lmp");
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if (cl_splitscreen.ival)
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MC_AddBufferedText(menu, 80, 0, (y+=8)+12, va("Player %i\n", pnum), false, true);
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for (i = 0; i < 4+havemp; i++)
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{
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b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, classlistmp[i],
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va("p%i setinfo cl_playerclass %i; menu_single %s %s\n",
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pnum,
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i+1,
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((pnum+1 > cl_splitscreen.ival+1)?"skill":va("class%i",pnum+1)),
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Cmd_Argv(2)));
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if (!menu->selecteditem)
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menu->selecteditem = (menuoption_t*)b;
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}
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}
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else if (!strncmp(Cmd_Argv(1), "skill", 5))
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{
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static char *skillnames[6][4] =
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{
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{
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"Easy",
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"Medium",
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"Hard",
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"Nightmare"
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},
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{
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"Apprentice",
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"Squire",
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"Adept",
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"Lord"
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},
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{
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"Gallant",
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"Holy Avenger",
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"Divine Hero",
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"Legend"
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},
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{
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"Sorcerer",
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"Dark Servant",
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"Warlock",
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"Lich King"
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},
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{
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"Rogue",
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"Cutthroat",
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"Executioner",
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"Widow Maker"
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},
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{
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"Larva",
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"Spawn",
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"Fiend",
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"She Bitch"
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}
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};
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char **sn = skillnames[0];
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pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
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if (pc && (unsigned)pc->ival <= 5)
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sn = skillnames[pc->ival];
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MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title5.lmp");
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for (i = 0; i < 4; i++)
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{
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b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, sn[i], va("skill %i; closemenu; disconnect; deathmatch 0; coop 0;wait;map %s\n", i, Cmd_Argv(2)));
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if (!menu->selecteditem)
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menu->selecteditem = (menuoption_t*)b;
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}
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}
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else
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{
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MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title1.lmp");
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//startmap selection in hexen2 is nasty.
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if (havemp)
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{
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Mission", "menu_single class keep1\n");
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MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Old Mission", "menu_single class demo1\n");
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}
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else
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{
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Game", "menu_single class demo1\n");
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}
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MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Save Game", "menu_save\n");
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MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Load Game", "menu_load\n");
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}
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/*
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pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
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if (pc)
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MC_AddCvarCombo (menu, 64, y+=8, "Player class", pc, havemp?(const char **)classlistmp:(const char **)classlist, (const char **)(classvalues+havemp));
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y+=8;
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Easy", "closemenu\nskill 0;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
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MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Medium", "closemenu\nskill 1;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
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MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Hard", "closemenu\nskill 2;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
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y+=8;
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if (havemp)
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{
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MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Easy", "closemenu\nskill 0;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
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MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Medium", "closemenu\nskill 1;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
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MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Hard", "closemenu\nskill 2;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
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y+=8;
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}
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MC_AddConsoleCommand (menu, 64, y+=8, "Load Game", "menu_load\n");
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MC_AddConsoleCommand (menu, 64, y+=8, "Save Game", "menu_save\n");
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*/
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menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, &resel, 56, menu->selecteditem?menu->selecteditem->common.posy:0);
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return;
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}
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break;
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#endif
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default:
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if (QBigFontWorks())
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{
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menu = M_CreateMenu(0);
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 0, 24, "gfx/p_option.lmp");
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommandQBigFont (menu, 72, 32, "New Game", "closemenu;disconnect;maxclients 1;deathmatch 0;coop 0;startmap_sp\n");
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MC_AddConsoleCommandQBigFont (menu, 72, 52, "Load Game", "menu_load\n");
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MC_AddConsoleCommandQBigFont (menu, 72, 72, "Save Game", "menu_save\n");
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menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
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return;
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}
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else
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{ //q1
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menu = M_CreateMenu(0);
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
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}
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break;
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}
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p = R2D_SafeCachePic("gfx/sp_menu.lmp");
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if (!p)
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{
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MC_AddBox (menu, 60, 10*8, 23, 4);
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MC_AddWhiteText(menu, 92, 0, 12*8, "Couldn't find file", false);
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MC_AddWhiteText(menu, 92, 0, 13*8, "gfx/sp_menu.lmp", false);
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}
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else
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{
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MC_AddPicture(menu, 72, 32, 232, 64, "gfx/sp_menu.lmp");
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b = MC_AddConsoleCommand (menu, 16, 304, 32, "", "closemenu;disconnect;maxclients 1;deathmatch 0;coop 0;startmap_sp\n");
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menu->selecteditem = (menuoption_t *)b;
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b->common.width = p->width;
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b->common.height = 20;
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b = MC_AddConsoleCommand (menu, 16, 304, 52, "", "menu_load\n");
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b->common.width = p->width;
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b->common.height = 20;
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b = MC_AddConsoleCommand (menu, 16, 304, 72, "", "menu_save\n");
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b->common.width = p->width;
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b->common.height = 20;
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menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32);
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}
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#endif
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}
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typedef struct demoitem_s {
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qboolean isdir;
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int size;
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struct demoitem_s *next;
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struct demoitem_s *prev;
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char name[1];
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} demoitem_t;
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typedef struct {
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menucustom_t *list;
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demoitem_t *selected;
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demoitem_t *firstitem;
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int pathlen;
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char path[MAX_OSPATH];
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int fsroot; //FS_SYSTEM, FS_GAME, FS_GAMEONLY. if FS_SYSTEM, executed command will have a leading #
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char *command[64]; //these let the menu be used for nearly any sort of file browser.
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char *ext[64];
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int numext;
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demoitem_t *items;
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} demomenu_t;
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static void M_DemoDraw(int x, int y, menucustom_t *control, menu_t *menu)
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{
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char *text;
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demomenu_t *info = menu->data;
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demoitem_t *item, *lostit;
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int ty;
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ty = vid.height-24;
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item = info->selected;
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while(item)
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{
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if (info->firstitem == item)
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break;
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if (ty < y)
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{
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//we couldn't find it
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for (lostit = info->firstitem; lostit; lostit = lostit->prev)
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{
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if (info->selected == lostit)
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{
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item = lostit;
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break;
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}
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}
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info->firstitem = item;
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break;
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}
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item = item->prev;
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ty-=8;
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}
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if (!item)
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info->firstitem = info->items;
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item = info->firstitem;
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while(item)
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{
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if (y+8 >= vid.height)
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return;
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if (!item->isdir)
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text = va("%-32.32s%6iKB", item->name+info->pathlen, item->size/1024);
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else
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text = item->name+info->pathlen;
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if (item == info->selected)
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Draw_AltFunString(x, y+8, text);
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else
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Draw_FunString(x, y+8, text);
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y+=8;
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item = item->next;
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}
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}
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static void ShowDemoMenu (menu_t *menu, const char *path);
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static qboolean M_DemoKey(menucustom_t *control, menu_t *menu, int key)
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{
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demomenu_t *info = menu->data;
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int i;
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switch (key)
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{
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case K_MWHEELUP:
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case K_UPARROW:
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if (info->selected && info->selected->prev)
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info->selected = info->selected->prev;
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return true;
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case K_MWHEELDOWN:
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case K_DOWNARROW:
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if (info->selected && info->selected->next)
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info->selected = info->selected->next;
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return true;
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case K_HOME:
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info->selected = info->items;
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return true;
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case K_END:
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info->selected = info->items;
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while(info->selected->next)
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info->selected = info->selected->next;
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return true;
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case K_PGUP:
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for (i = 0; i < 10; i++)
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{
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if (info->selected && info->selected->prev)
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info->selected = info->selected->prev;
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}
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return true;
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case K_PGDN:
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for (i = 0; i < 10; i++)
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{
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if (info->selected && info->selected->next)
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info->selected = info->selected->next;
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}
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return true;
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case K_ENTER:
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case K_KP_ENTER:
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if (info->selected)
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{
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if (info->selected->isdir)
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ShowDemoMenu(menu, info->selected->name);
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else
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{
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int extnum;
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for (extnum = 0; extnum < info->numext; extnum++)
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if (!stricmp(info->selected->name + strlen(info->selected->name)-4, info->ext[extnum]))
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break;
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if (extnum == info->numext) //wasn't on our list of extensions.
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extnum = 0;
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Cbuf_AddText(va("%s \"%s%s\"\n", info->command[extnum], (info->fsroot==FS_SYSTEM)?"#":"", info->selected->name), RESTRICT_LOCAL);
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M_RemoveMenu(menu);
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}
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}
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return true;
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}
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return false;
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}
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static int QDECL DemoAddItem(const char *filename, qofs_t size, time_t modified, void *parm, searchpathfuncs_t *spath)
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{
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int extnum;
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demomenu_t *menu = parm;
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demoitem_t *link, *newi;
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int side;
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qboolean isdir;
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char tempfname[MAX_QPATH];
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char *i;
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i = strchr(filename+menu->pathlen, '/');
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|
if (i == NULL)
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{
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|
for (extnum = 0; extnum < menu->numext; extnum++)
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if (!stricmp(filename + strlen(filename)-4, menu->ext[extnum]))
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|
break;
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if (extnum == menu->numext) //wasn't on our list of extensions.
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return true;
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|
isdir = false;
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|
}
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|
else
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|
{
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|
i++;
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if (i-filename > sizeof(tempfname)-2)
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return true; //too long to fit in our buffers anyway
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strncpy(tempfname, filename, i-filename);
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tempfname[i-filename] = 0;
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filename = tempfname;
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|
size = 0;
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isdir = true;
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|
}
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|
|
|
if (!menu->items)
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menu->items = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
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|
else
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|
{
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|
link = menu->items;
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for(;;)
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|
{
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if (link->isdir != isdir) //bias directories, so they sink
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side = (link->isdir > isdir)?1:-1;
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else
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side = stricmp(link->name, filename);
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if (side == 0)
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return true; //already got this file
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else if (side > 0)
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|
{
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|
if (!link->prev)
|
|
{
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|
link->prev = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
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|
break;
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|
}
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|
link = link->prev;
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|
}
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|
else
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|
{
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|
if (!link->next)
|
|
{
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|
link->next = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
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|
break;
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|
}
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|
link = link->next;
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|
}
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|
}
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|
}
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|
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|
strcpy(newi->name, filename);
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|
newi->size = size;
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|
newi->isdir = isdir;
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|
newi->prev = NULL;
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|
newi->next = NULL;
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|
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|
return true;
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}
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|
//converts the binary tree into sorted linked list
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static void M_Demo_Flatten(demomenu_t *info)
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{
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demoitem_t *btree = info->items, *item, *lastitem;
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demoitem_t *listhead = NULL, *listlast = NULL;
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|
while(btree)
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|
{
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|
if (!btree->prev)
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|
{ //none on left side, descend down right removing head node
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|
item = btree;
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|
btree = btree->next;
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|
}
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|
else
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|
{
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|
item = btree;
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|
lastitem = item;
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|
for (;;)
|
|
{
|
|
if (!item->prev)
|
|
{
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|
lastitem->prev = item->next;
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|
break;
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|
}
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|
lastitem = item;
|
|
item = lastitem->prev;
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|
}
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|
}
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|
if (listlast)
|
|
{
|
|
listlast->next = item;
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|
item->prev = listlast;
|
|
listlast = item;
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|
}
|
|
else
|
|
{
|
|
listhead = listlast = item;
|
|
item->prev = NULL;
|
|
}
|
|
}
|
|
if (listlast)
|
|
listlast->next = NULL;
|
|
info->items = listhead;
|
|
info->selected = listhead;
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|
info->firstitem = listhead;
|
|
}
|
|
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|
static void M_Demo_Flush (demomenu_t *info)
|
|
{
|
|
demoitem_t *item;
|
|
while (info->items)
|
|
{
|
|
item = info->items;
|
|
info->items = item->next;
|
|
BZ_Free(item);
|
|
}
|
|
info->items = NULL;
|
|
info->selected = NULL;
|
|
info->firstitem = NULL;
|
|
}
|
|
|
|
static void M_Demo_Remove (menu_t *menu)
|
|
{
|
|
demomenu_t *info = menu->data;
|
|
M_Demo_Flush(info);
|
|
}
|
|
|
|
static void ShowDemoMenu (menu_t *menu, const char *path)
|
|
{
|
|
demomenu_t *info = menu->data;
|
|
|
|
int c;
|
|
char *s;
|
|
char match[256];
|
|
|
|
if (*path == '/')
|
|
path++;
|
|
Q_strncpyz(info->path, path, sizeof(info->path));
|
|
if (info->fsroot == FS_GAME)
|
|
{
|
|
if (!strcmp(path, "../"))
|
|
{
|
|
FS_NativePath("", FS_ROOT, info->path, sizeof(info->path));
|
|
info->fsroot = FS_SYSTEM;
|
|
while((s = strchr(info->path, '\\')))
|
|
*s = '/';
|
|
}
|
|
}
|
|
while (!strcmp(info->path+strlen(info->path)-3, "../"))
|
|
{
|
|
c = 0;
|
|
for (s = info->path+strlen(info->path)-3; s >= info->path; s--)
|
|
{
|
|
if (*s == '/')
|
|
{
|
|
c++;
|
|
s[1] = '\0';
|
|
if (c == 2)
|
|
break;
|
|
}
|
|
}
|
|
if (c<2)
|
|
*info->path = '\0';
|
|
}
|
|
info->selected = NULL;
|
|
info->pathlen = strlen(info->path);
|
|
|
|
M_Demo_Flush(menu->data);
|
|
if (info->fsroot == FS_SYSTEM)
|
|
{
|
|
s = strchr(info->path, '/');
|
|
if (s && strchr(s+1, '/'))
|
|
{
|
|
Q_snprintfz(match, sizeof(match), "%s../", info->path);
|
|
DemoAddItem(match, 0, 0, info, NULL);
|
|
}
|
|
}
|
|
else if (*info->path)
|
|
{
|
|
Q_snprintfz(match, sizeof(match), "%s../", info->path);
|
|
DemoAddItem(match, 0, 0, info, NULL);
|
|
}
|
|
else if (info->fsroot == FS_GAME)
|
|
{
|
|
Q_snprintfz(match, sizeof(match), "../");
|
|
DemoAddItem(match, 0, 0, info, NULL);
|
|
}
|
|
if (info->fsroot == FS_SYSTEM)
|
|
{
|
|
if (info->path)
|
|
Q_snprintfz(match, sizeof(match), "%s*", info->path);
|
|
else
|
|
Q_snprintfz(match, sizeof(match), "/*");
|
|
Sys_EnumerateFiles("", match, DemoAddItem, info, NULL);
|
|
}
|
|
else
|
|
{
|
|
Q_snprintfz(match, sizeof(match), "%s*", info->path);
|
|
COM_EnumerateFiles(match, DemoAddItem, info);
|
|
}
|
|
M_Demo_Flatten(info);
|
|
}
|
|
|
|
void M_Menu_Demos_f (void)
|
|
{
|
|
demomenu_t *info;
|
|
menu_t *menu;
|
|
|
|
Key_Dest_Add(kdm_menu);
|
|
m_state = m_complex;
|
|
|
|
menu = M_CreateMenu(sizeof(demomenu_t));
|
|
menu->remove = M_Demo_Remove;
|
|
info = menu->data;
|
|
|
|
info->fsroot = FS_GAME;
|
|
|
|
info->numext = 0;
|
|
info->command[info->numext] = "playdemo";
|
|
info->ext[info->numext++] = ".qwd";
|
|
info->command[info->numext] = "playdemo";
|
|
info->ext[info->numext++] = ".dem";
|
|
info->command[info->numext] = "playdemo";
|
|
info->ext[info->numext++] = ".dm2";
|
|
info->command[info->numext] = "playdemo";
|
|
info->ext[info->numext++] = ".mvd";
|
|
info->command[info->numext] = "playdemo";
|
|
info->ext[info->numext++] = ".mvd.gz";
|
|
//there are also qizmo demos (.qwz) out there...
|
|
//we don't support them, but if we were to ask quizmo to decode them for us, we could do.
|
|
|
|
//and some archive formats... for the luls
|
|
info->command[info->numext] = NULL;
|
|
info->ext[info->numext++] = ".zip";
|
|
info->command[info->numext] = NULL;
|
|
info->ext[info->numext++] = ".pk3";
|
|
info->command[info->numext] = NULL;
|
|
info->ext[info->numext++] = ".pk4";
|
|
info->command[info->numext] = NULL;
|
|
info->ext[info->numext++] = ".pak";
|
|
|
|
MC_AddWhiteText(menu, 24, 170, 8, "Choose a Demo", false);
|
|
MC_AddWhiteText(menu, 16, 170, 24, "\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37", false);
|
|
|
|
info->list = MC_AddCustom(menu, 0, 32, NULL, 0);
|
|
info->list->draw = M_DemoDraw;
|
|
info->list->key = M_DemoKey;
|
|
|
|
menu->selecteditem = (menuoption_t*)info->list;
|
|
|
|
ShowDemoMenu(menu, "");
|
|
}
|
|
|
|
void M_Menu_MediaFiles_f (void)
|
|
{
|
|
demomenu_t *info;
|
|
menu_t *menu;
|
|
|
|
Key_Dest_Add(kdm_menu);
|
|
m_state = m_complex;
|
|
|
|
menu = M_CreateMenu(sizeof(demomenu_t));
|
|
menu->remove = M_Demo_Remove;
|
|
info = menu->data;
|
|
|
|
info->fsroot = FS_GAME;
|
|
|
|
info->ext[0] = ".m3u";
|
|
info->command[0] = "mediaplaylist";
|
|
info->ext[1] = ".mp3";
|
|
info->command[1] = "mediaadd";
|
|
info->ext[2] = ".wav";
|
|
info->command[2] = "mediaadd";
|
|
info->ext[3] = ".ogg"; //will this ever be added properly?
|
|
info->command[3] = "mediaadd";
|
|
info->ext[4] = ".roq";
|
|
info->command[4] = "playfilm";
|
|
info->numext = 5;
|
|
|
|
#ifdef _WIN32 //avis are only playable on windows due to a windows dll being used to decode them.
|
|
info->ext[info->numext] = ".avi";
|
|
info->command[info->numext] = "playfilm";
|
|
info->numext++;
|
|
#endif
|
|
|
|
MC_AddWhiteText(menu, 24, 170, 8, "Media List", false);
|
|
MC_AddWhiteText(menu, 16, 170, 24, "\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37", false);
|
|
|
|
info->list = MC_AddCustom(menu, 0, 32, NULL, 0);
|
|
info->list->draw = M_DemoDraw;
|
|
info->list->key = M_DemoKey;
|
|
|
|
menu->selecteditem = (menuoption_t*)info->list;
|
|
|
|
ShowDemoMenu(menu, "");
|
|
}
|
|
#endif
|