fteqw/engine/client/cl_parse.c
Spoike 6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00

5595 lines
126 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
#include "cl_ignore.h"
void CL_GetNumberedEntityInfo (int num, float *org, float *ang);
void CLNQ_ParseDarkPlaces5Entities(void);
void CL_SetStatInt (int pnum, int stat, int value);
static qboolean CL_CheckModelResources (char *name);
int nq_dp_protocol;
int msgflags;
char cl_dp_csqc_progsname[128];
int cl_dp_csqc_progssize;
int cl_dp_csqc_progscrc;
int cl_dp_serverextension_download;
char *svc_strings[] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
"svc_serverdata", // [long] version ...
"svc_lightstyle", // [qbyte] [string]
"svc_updatename", // [qbyte] [string]
"svc_updatefrags", // [qbyte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [qbyte] [qbyte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [qbyte] impact [qbyte] blood [vec3] from
"svc_spawnstatic",
"svc_spawnstatic2",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale",
"svc_cdtrack",
"svc_sellscreen",
"svc_smallkick",
"svc_bigkick",
"svc_updateping",
"svc_updateentertime",
"svc_updatestatlong",
"svc_muzzleflash",
"svc_updateuserinfo",
"svc_download",
"svc_playerinfo",
"svc_nails",
"svc_choke",
"svc_modellist",
"svc_soundlist",
"svc_packetentities",
"svc_deltapacketentities",
"svc_maxspeed",
"svc_entgravity",
"svc_setinfo",
"svc_serverinfo",
"svc_updatepl",
"MVD svc_nails2",
"BAD svc_unused",
"FTE svc_view2",
"FTE svc_lightstylecol",
"FTE svc_bulletentext",
"FTE svc_lightnings",
"FTE svc_modellistshort",
"FTE svc_ftesetclientpersist",
"FTE svc_setportalstate",
"FTE svc_particle2",
"FTE svc_particle3",
"FTE svc_particle4",
"FTE svc_spawnbaseline2",
"FTE svc_customtempent",
"FTE svc_choosesplitclient",
"FTE svc_showpic",
"FTE svc_hidepic",
"FTE svc_movepic",
"FTE svc_updatepic",
"FTE svcqw_effect",
"FTE svcqw_effect2",
"FTE svc_csqcentities",
"FTE svc_precache",
"FTE svc_choosesplitclient",
};
char *svc_nqstrings[] =
{
"nqsvc_bad",
"nqsvc_nop",
"nqsvc_disconnect",
"nqsvc_updatestat",
"nqsvc_version", // [long] server version
"nqsvc_setview", // [short] entity number
"nqsvc_sound", // <see code>
"nqsvc_time", // [float] server time
"nqsvc_print", // [string] null terminated string
"nqsvc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"nqsvc_setangle", // [vec3] set the view angle to this absolute value
"nqsvc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
// [string]..[0]item cache
"nqsvc_lightstyle", // [qbyte] [string]
"nqsvc_updatename", // [qbyte] [string]
"nqsvc_updatefrags", // [qbyte] [short]
"nqsvc_clientdata", // <shortbits + data>
"nqsvc_stopsound", // <see code>
"nqsvc_updatecolors", // [qbyte] [qbyte]
"nqsvc_particle", // [vec3] <variable>
"nqsvc_damage", // [qbyte] impact [qbyte] blood [vec3] from
"nqsvc_spawnstatic",
"nqOBSOLETE svc_spawnbinary",
"nqsvc_spawnbaseline",
"nqsvc_temp_entity", // <variable>
"nqsvc_setpause",
"nqsvc_signonnum",
"nqsvc_centerprint",
"nqsvc_killedmonster",
"nqsvc_foundsecret",
"nqsvc_spawnstaticsound",
"nqsvc_intermission",
"nqsvc_finale", // [string] music [string] text
"nqsvc_cdtrack", // [qbyte] track [qbyte] looptrack
"nqsvc_sellscreen",
"nqsvc_cutscene", //34
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL", //40
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"dpsvc_downloaddata", //50
"dpsvc_updatestatubyte", //51
"dpsvc_effect", //52
"dpsvc_effect2", //53
"dp6svc_precache/dp5svc_sound2", //54
"dpsvc_spawnbaseline2", //55
"dpsvc_spawnstatic2", //56 obsolete
"dpsvc_entities", //57
"NEW PROTOCOL", //58
"dpsvc_spawnstaticsound2", //59
"dpsvc_trailparticles", //60
"dpsvc_pointparticles", //61
"dpsvc_pointparticles1" //62
};
extern cvar_t requiredownloads, cl_standardchat, msg_filter, cl_countpendingpl;
int oldparsecountmod;
int parsecountmod;
double parsecounttime;
int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
//=============================================================================
int packet_latency[NET_TIMINGS];
int CL_CalcNet (void)
{
int a, i;
frame_t *frame;
int lost;
int percent;
int sent;
int pending;
// char st[80];
sent = NET_TIMINGS;
for (i=cls.netchan.outgoing_sequence-UPDATE_BACKUP+1
; i <= cls.netchan.outgoing_sequence
; i++)
{
frame = &cl.frames[i&UPDATE_MASK];
if (frame->receivedtime == -1)
packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped
else if (frame->receivedtime == -2)
packet_latency[i&NET_TIMINGSMASK] = 10000; // choked
else if (frame->receivedtime == -3)
{
packet_latency[i&NET_TIMINGSMASK] = 9997; // c2spps
sent--;
}
else if (frame->invalid)
packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta
else
packet_latency[i&NET_TIMINGSMASK] = (frame->receivedtime - frame->senttime)*20;
}
lost = 0;
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (cls.netchan.outgoing_sequence-a) & NET_TIMINGSMASK;
if (packet_latency[i] == 9999)
lost++;
}
if (!cl_countpendingpl.value)
{
pending = cls.netchan.outgoing_sequence - cls.netchan.incoming_sequence - 1;
lost -= pending;
sent -= pending;
if (sent < 1)
percent = 100;
else
percent = lost * 100 / sent;
if (lost && !percent) //if they have any confirmed lost packets, report at least 1%
percent = 1;
}
else
{
if (sent < 1)
percent = 100; //shouldn't ever happen.
else
percent = lost * 100 / sent;
}
return percent;
}
//=============================================================================
//note: this will overwrite existing files.
//returns true if the download is going to be downloaded after the call.
qboolean CL_EnqueDownload(char *filename, char *localname, unsigned int flags)
{
downloadlist_t *dl;
if (!localname)
localname = filename;
if (strchr(localname, '\\') || strchr(localname, ':') || strstr(localname, ".."))
{
Con_Printf("Denying download of \"%s\"\n", filename);
return false;
}
if (cls.demoplayback && cls.demoplayback != DPB_EZTV)
return false;
if (!(flags & DLLF_IGNOREFAILED))
{
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
if (!cl_dp_serverextension_download)
return false;
#endif
for (dl = cl.faileddownloads; dl; dl = dl->next) //yeah, so it failed... Ignore it.
{
if (!strcmp(dl->name, filename))
{
if (flags & DLLF_VERBOSE)
Con_Printf("We've failed to download \"%s\" already\n", filename);
return false;
}
}
}
for (dl = cl.downloadlist; dl; dl = dl->next) //It's already on our list. Ignore it.
{
if (!strcmp(dl->name, filename))
{
if (flags & DLLF_VERBOSE)
Con_Printf("Already waiting for \"%s\"\n", filename);
return true;
}
}
if (!strcmp(cls.downloadname, filename))
{
if (flags & DLLF_VERBOSE)
Con_Printf("Already downloading \"%s\"\n", filename);
return true;
}
if (!*filename)
{
Con_Printf("Download \"\"? Huh?\n");
return true;
}
dl = Z_Malloc(sizeof(downloadlist_t));
Q_strncpyz(dl->name, filename, sizeof(dl->name));
Q_strncpyz(dl->localname, localname, sizeof(dl->localname));
dl->next = cl.downloadlist;
cl.downloadlist = dl;
dl->size = 0;
dl->flags = flags | DLLF_SIZEUNKNOWN;
if (cls.fteprotocolextensions & (PEXT_CHUNKEDDOWNLOADS
#ifdef PEXT_PK3DOWNLOADS
| PEXT_PK3DOWNLOADS
#endif
))
CL_SendClientCommand(true, "dlsize \"%s\"", dl->name);
if (flags & DLLF_VERBOSE)
Con_Printf("Enqued download of \"%s\"\n", filename);
return true;
}
#pragma message("fix this")
int downloadsize;
void CL_GetDownloadSizes(unsigned int *filecount, unsigned int *totalsize, qboolean *somesizesunknown)
{
downloadlist_t *dl;
*filecount = 0;
*totalsize = 0;
*somesizesunknown = false;
for(dl = cl.downloadlist; dl; dl = dl->next)
{
*filecount++;
if (dl->flags & DLLF_SIZEUNKNOWN)
*somesizesunknown = true;
else
*totalsize += dl->size;
}
if (cls.downloadmethod == DL_QW)
{
*totalsize += downloadsize;
*somesizesunknown = true;
}
if (cls.downloadmethod == DL_QWCHUNKS)
*totalsize += downloadsize;
}
void CL_DisenqueDownload(char *filename)
{
downloadlist_t *dl, *nxt;
if(cl.downloadlist) //remove from enqued download list
{
if (!strcmp(cl.downloadlist->name, filename))
{
dl = cl.downloadlist;
cl.downloadlist = cl.downloadlist->next;
Z_Free(dl);
}
else
{
for (dl = cl.downloadlist->next; dl->next; dl = dl->next)
{
if (!strcmp(dl->next->name, filename))
{
nxt = dl->next->next;
Z_Free(dl->next);
dl->next = nxt;
break;
}
}
}
}
}
void CL_SendDownloadRequest(char *filename, char *localname)
{
strcpy (cls.downloadname, localname);
Con_TPrintf (TL_DOWNLOADINGFILE, cls.downloadname);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (localname, cls.downloadtempname, sizeof(cls.downloadtempname)-5);
strcat (cls.downloadtempname, ".tmp");
CL_SendClientCommand(true, "download %s", filename);
//prevent ftp/http from changing stuff
cls.downloadmethod = DL_QWPENDING;
cls.downloadpercent = 0;
CL_DisenqueDownload(filename);
}
//Do any reloading for the file that just reloaded.
void CL_DownloadFinished(char *filename, char *tempname)
{
int i;
extern int mod_numknown;
char *ext;
extern model_t mod_known[];
COM_RefreshFSCache_f();
cls.downloadmethod = DL_NONE;
// rename the temp file to it's final name
if (tempname)
{
if (strcmp(tempname, filename))
{
if (strncmp(tempname,"skins/",6))
{
FS_CreatePath(filename, FS_GAME);
FS_Rename(tempname, filename, FS_GAME);
}
else
{
FS_CreatePath(filename+6, FS_SKINS);
FS_Rename(tempname+6, filename+6, FS_SKINS);
}
}
}
ext = COM_FileExtension(filename);
if (!strcmp(ext, "pk3") || !strcmp(ext, "pak"))
FS_ReloadPackFiles();
else if (!strcmp(filename, "gfx/palette.lmp"))
{
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
}
else
{
CL_CheckModelResources(filename);
if (!cl.sendprespawn)
{
for (i = 0; i < mod_numknown; i++) //go and load this model now.
{
if (!strcmp(mod_known[i].name, filename))
{
Mod_ForName(mod_known[i].name, false); //throw away result.
break;
}
}
for (i = 0; i < MAX_MODELS; i++) //go and load this model now.
{
if (!strcmp(cl.model_name[i], filename))
{
cl.model_precache[i] = Mod_ForName(cl.model_name[i], false); //throw away result.
if (i == 1)
cl.worldmodel = cl.model_precache[i];
break;
}
}
}
S_ResetFailedLoad(); //okay, so this can still get a little spammy in bad places...
//this'll do the magic for us
Skin_FlushSkin(filename);
}
}
/*
void MapDownload(char *name, qboolean gotornot)
{
if (gotornot) //yay
return;
CL_EnqueDownload(filename, false, false);
}
*/
qboolean CL_CheckFile(char *filename)
{
if (strstr (filename, ".."))
{
Con_TPrintf (TL_NORELATIVEPATHS);
return true;
}
if (COM_FCheckExists (filename))
{ // it exists, no need to download
return true;
}
return false;
}
/*
===============
CL_CheckOrEnqueDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean CL_CheckOrEnqueDownloadFile (char *filename, char *localname, unsigned int flags)
{ //returns false if we don't have the file yet.
if (!localname)
localname = filename;
if (!(flags & DLLF_OVERWRITE) && CL_CheckFile(localname))
return true;
//ZOID - can't download when recording
if (cls.demorecording)
{
Con_TPrintf (TL_NODOWNLOADINDEMO, filename);
return true;
}
//ZOID - can't download when playback
if (cls.demoplayback && cls.demoplayback != DPB_EZTV)
return true;
SCR_EndLoadingPlaque(); //release console.
/* if (1)
if (strncmp(filename, "maps/", 5))
if (strcmp(filename + strlen(filename)-4, ".bsp"))
{
char base[MAX_QPATH];
COM_FileBase(filename, base);
HTTP_CL_Get(va("http://maps.quakeworld.nu/%s/download/", base), filename, MapDownload);
}
*/
CL_EnqueDownload(filename, localname, flags);
if (!(flags & DLLF_IGNOREFAILED))
{
downloadlist_t *dl;
for (dl = cl.faileddownloads; dl; dl = dl->next)
{
if (!strcmp(dl->name, filename))
{
//if its on the failed list, don't block waiting for it to download
return true;
}
}
}
return false;
}
static qboolean CL_CheckMD2Skins (qbyte *precache_model)
{
qboolean ret = false;
md2_t *pheader;
int skin = 1;
char *str;
pheader = (md2_t *)precache_model;
if (LittleLong (pheader->version) != MD2ALIAS_VERSION)
{
//bad version.
return false;
}
pheader = (md2_t *)precache_model;
for (skin = 0; skin < LittleLong(pheader->num_skins); skin++)
{
str = (char *)precache_model +
LittleLong(pheader->ofs_skins) +
skin*MD2MAX_SKINNAME;
COM_CleanUpPath(str);
if (!CL_CheckOrEnqueDownloadFile(str, str, 0))
ret = true;
}
return ret;
}
qboolean CL_CheckHLBspWads(char *file)
{
lump_t lump;
dheader_t *dh;
char *s;
char *w;
char key[256];
char wads[4096];
dh = (dheader_t *)file;
lump.fileofs = LittleLong(dh->lumps[LUMP_ENTITIES].fileofs);
lump.filelen = LittleLong(dh->lumps[LUMP_ENTITIES].filelen);
s = file + lump.fileofs;
s = COM_Parse(s);
if (strcmp(com_token, "{"))
return false;
while (*s)
{
s = COM_ParseOut(s, key, sizeof(key));
if (!strcmp(key, "}"))
break;
s = COM_ParseOut(s, wads, sizeof(wads));
if (!strcmp(key, "wad"))
{
s = wads;
while (s = COM_ParseToken(s, ";"))
{
if (!strcmp(com_token, ";"))
continue;
while (w = strchr(com_token, '\\'))
*w = '/';
w = COM_SkipPath(com_token);
Con_Printf("wads: %s\n", w);
if (!CL_CheckFile(w))
CL_CheckOrEnqueDownloadFile(va("textures/%s", w), NULL, DLLF_REQUIRED);
}
return false;
}
}
return false;
}
qboolean CL_CheckQ2BspWals(char *file)
{
qboolean gotone = false;
q2dheader_t *dh;
lump_t lump;
q2texinfo_t *tinf;
unsigned int i, j, count;
dh = (q2dheader_t*)file;
if (LittleLong(dh->version) != Q2BSPVERSION)
{
//quake3? unknown?
return false;
}
lump.fileofs = LittleLong(dh->lumps[Q2LUMP_TEXINFO].fileofs);
lump.filelen = LittleLong(dh->lumps[Q2LUMP_TEXINFO].filelen);
count = lump.filelen / sizeof(*tinf);
if (lump.filelen != count*sizeof(*tinf))
return false;
tinf = (q2texinfo_t*)(file + lump.fileofs);
for (i = 0; i < count; i++)
{
//ignore duplicate files (to save filesystem hits)
for (j = 0; j < i; j++)
if (!strcmp(tinf[i].texture, tinf[j].texture))
break;
if (i == j)
if (!CL_CheckOrEnqueDownloadFile(tinf[i].texture, NULL, 0))
gotone = true;
}
return gotone;
}
static qboolean CL_CheckModelResources (char *name)
{
//returns true if we triggered a download
qboolean ret;
qbyte *file;
if (!(strstr(name, ".md2") || strstr(name, ".bsp")))
return false;
// checking for skins in the model
file = COM_LoadMallocFile (name);
if (!file)
{
return false; // couldn't load it
}
if (LittleLong(*(unsigned *)file) == MD2IDALIASHEADER)
ret = CL_CheckMD2Skins(file);
else if (LittleLong(*(unsigned *)file) == BSPVERSIONHL)
ret = CL_CheckHLBspWads(file);
else if (LittleLong(*(unsigned *)file) == IDBSPHEADER)
ret = CL_CheckQ2BspWals(file);
else
ret = false;
BZ_Free(file);
return ret;
}
/*
=================
Model_NextDownload
=================
*/
void Sound_NextDownload (void);
void Model_NextDownload (void)
{
// char *twf;
char *s;
int i;
// extern char gamedirfile[];
Con_TPrintf (TLC_CHECKINGMODELS);
/* if (cls.downloadnumber == 0)
{
Con_TPrintf (TLC_CHECKINGMODELS);
cls.downloadnumber = 1;
cl.worldmodel = NULL;
}
*/
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
R_SetSky(cl.skyname, cl.skyrotate, cl.skyaxis);
for (i = 0; i < Q2MAX_IMAGES; i++)
{
char picname[256];
if (!*cl.image_name[i])
continue;
sprintf(picname, "pics/%s.pcx", cl.image_name[i]);
CL_CheckOrEnqueDownloadFile(picname, picname, 0);
}
if (!CLQ2_RegisterTEntModels())
return;
}
#endif
for (i = 1; cl.model_name[i][0]; i++)
{
s = cl.model_name[i];
if (s[0] == '*')
continue; // inline brush model
if (!stricmp(COM_FileExtension(s), "dsp")) //doom sprites are weird, and not really downloadable via this system
continue;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 && s[0] == '#') //this is a vweap
continue;
#endif
CL_CheckOrEnqueDownloadFile(s, s, (i==1)?DLLF_REQUIRED:0); //world is required to be loaded.
CL_CheckModelResources(s);
}
CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing.
Hunk_Check (); // make sure nothing is hurt
cl.sendprespawn = true;
}
int CL_LoadModels(int stage)
{
extern model_t *loadmodel;
int i;
float giveuptime = Sys_DoubleTime()+0.1; //small things get padded into a single frame
#define atstage() ((cl.contentstage == stage++)?++cl.contentstage:false)
#define endstage() if (giveuptime<Sys_DoubleTime()) return -1;
pmove.numphysent = 0;
#ifdef PEXT_CSQC
if (atstage())
{
if (cls.protocol == CP_NETQUAKE)
{
char *s;
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches.
{
extern cvar_t allow_download_csprogs;
unsigned int chksum = strtoul(s, NULL, 0);
if (allow_download_csprogs.value)
{
char *str = va("csprogsvers/%x.dat", chksum);
if (CL_CheckOrEnqueDownloadFile("csprogs.dat", str, DLLF_REQUIRED))
return stage; //its kinda required
}
else
{
Con_Printf("Not downloading csprogs.dat due to allow_download_csprogs\n");
}
}
}
endstage();
}
#endif
#ifdef PEXT_CSQC
if (atstage())
{
char *s;
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
#ifndef FTE_DEBUG
if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches.
#endif
{
unsigned int chksum = strtoul(s, NULL, 0);
if (CSQC_Init(chksum))
{
CL_SendClientCommand(true, "enablecsqc");
}
else
{
CL_SendClientCommand(true, "disablecsqc");
Sbar_Start(); //try and start this before we're actually on the server,
//this'll stop the mod from sending so much stuffed data at us, whilst we're frozen while trying to load.
//hopefully this'll make it more robust.
//csqc is expected to use it's own huds, or to run on decent servers. :p
}
}
endstage();
}
#endif
if (atstage())
{
loadmodel = cl.worldmodel;
if (R_PreNewMap)
R_PreNewMap();
endstage();
}
if (cl.playernum[0] == -1)
{ //q2 cinematic - don't load the models.
cl.worldmodel = cl.model_precache[1] = Mod_ForName ("", false);
}
else
{
for (i=1 ; i<MAX_MODELS ; i++)
{
if (!cl.model_name[i][0])
continue;
if (atstage())
{
#ifdef CSQC_DAT
if (i == 1)
CSQC_LoadResource(cl.model_name[i], "map");
else
CSQC_LoadResource(cl.model_name[i], "model");
#endif
cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
Hunk_Check();
S_ExtraUpdate();
endstage();
}
}
}
if (atstage())
{
cl.worldmodel = cl.model_precache[1];
if (!cl.worldmodel || cl.worldmodel->type == mod_dummy)
{
if (!cl.model_name[1][0])
Host_EndGame("Worldmodel name wasn't sent\n");
else
Host_EndGame("Worldmodel wasn't loaded\n");
}
if (cl.worldmodel->fromgame == fg_quake)
cl.hexen2pickups = cl.worldmodel->hulls[MAX_MAP_HULLSDH2-1].available;
R_CheckSky();
#ifdef CSQC_DAT
CSQC_WorldLoaded();
#endif
endstage();
}
for (i=1 ; i<MAX_CSQCMODELS ; i++)
{
if (!cl.model_csqcname[i][0])
continue;
if (atstage())
{
#ifdef CSQC_DAT
if (i == 1)
CSQC_LoadResource(cl.model_csqcname[i], "map");
else
CSQC_LoadResource(cl.model_csqcname[i], "model");
#endif
cl.model_csqcprecache[i] = Mod_ForName (cl.model_csqcname[i], false);
Hunk_Check();
S_ExtraUpdate();
endstage();
}
}
if (atstage())
{
Wad_NextDownload();
endstage();
}
if (atstage())
{
loadmodel = cl.worldmodel;
if (!loadmodel || loadmodel->type == mod_dummy)
Host_EndGame("No worldmodel was loaded\n");
Mod_NowLoadExternal();
endstage();
}
// all done
if (atstage())
{
loadmodel = cl.worldmodel;
if (!loadmodel || loadmodel->type == mod_dummy)
Host_EndGame("No worldmodel was loaded\n");
R_NewMap ();
pmove.physents[0].model = cl.worldmodel;
endstage();
}
return stage;
}
int CL_LoadSounds(int stage)
{
int i;
float giveuptime = Sys_DoubleTime()+0.1; //small things get padded into a single frame
#define atstage() ((cl.contentstage == stage++)?++cl.contentstage:false)
#define endstage() if (giveuptime<Sys_DoubleTime()) return -1;
for (i=1 ; i<MAX_SOUNDS ; i++)
{
if (!cl.sound_name[i][0])
break;
if (atstage())
{
#ifdef CSQC_DAT
CSQC_LoadResource(cl.sound_name[i], "sound");
#endif
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
S_ExtraUpdate();
endstage();
}
}
return stage;
}
/*
=================
Sound_NextDownload
=================
*/
void Sound_NextDownload (void)
{
char mangled[512];
char *s;
int i;
Con_TPrintf (TLC_CHECKINGSOUNDS);
#ifdef CSQC_DAT
if (cls.fteprotocolextensions & PEXT_CSQC)
{
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches.
{
extern cvar_t allow_download_csprogs;
unsigned int chksum = strtoul(s, NULL, 0);
if (allow_download_csprogs.value)
{
char *str = va("csprogsvers/%x.dat", chksum);
CL_CheckOrEnqueDownloadFile("csprogs.dat", str, DLLF_REQUIRED);
}
else
{
Con_Printf("Not downloading csprogs.dat\n");
}
}
}
#endif
for (i = 1; cl.sound_name[i][0]
; i++)
{
s = cl.sound_name[i];
if (*s == '*')
continue;
//check without the sound/ prefix
if (CL_CheckFile(s))
continue; //we have it already
//the things I do for nexuiz... *sigh*
COM_StripExtension(s, mangled, sizeof(mangled));
COM_DefaultExtension(mangled, ".ogg", sizeof(mangled));
if (CL_CheckFile(mangled))
continue;
//check with the sound/ prefix
s = va("sound/%s",s);
if (CL_CheckFile(s))
continue; //we have it already
//the things I do for nexuiz... *sigh*
COM_StripExtension(s, mangled, sizeof(mangled));
COM_DefaultExtension(mangled, ".ogg", sizeof(mangled));
if (CL_CheckFile(mangled))
continue;
//download the one the server said.
CL_CheckOrEnqueDownloadFile(s, NULL, 0);
}
// done with sounds, request models now
memset (cl.model_precache, 0, sizeof(cl.model_precache));
cl_playerindex = -1;
cl_h_playerindex = -1;
cl_spikeindex = -1;
cl_flagindex = -1;
cl_rocketindex = -1;
cl_grenadeindex = -1;
cl_gib1index = -1;
cl_gib2index = -1;
cl_gib3index = -1;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
Model_NextDownload();
}
else
#endif
{
if (cls.demoplayback == DPB_EZTV)
{
if (CL_RemoveClientCommands("qtvmodellist"))
Con_Printf("Multiple modellists\n");
CL_SendClientCommand (true, "qtvmodellist %i 0", cl.servercount);
}
else
{
if (CL_RemoveClientCommands("modellist"))
Con_Printf("Multiple modellists\n");
// CL_SendClientCommand ("modellist %i 0", cl.servercount);
CL_SendClientCommand (true, modellist_name, cl.servercount, 0);
}
}
}
/*
======================
CL_RequestNextDownload
======================
*/
void CL_RequestNextDownload (void)
{
int stage;
if (cls.downloadmethod)
return;
if (cl.sendprespawn || cls.state == ca_active)
if (cl.downloadlist)
{
downloadlist_t *dl;
for (dl = cl.downloadlist; dl; dl = dl->next)
{
if (dl->flags & DLLF_REQUIRED)
break;
}
if (!dl)
dl = cl.downloadlist;
if ((dl->flags & DLLF_OVERWRITE) || !COM_FCheckExists (dl->localname))
CL_SendDownloadRequest(dl->name, dl->localname);
else
{
Con_Printf("Already have %s\n", dl->localname);
CL_DisenqueDownload(dl->name);
//recurse a bit.
CL_RequestNextDownload();
return;
}
if (requiredownloads.value || (dl->flags & DLLF_REQUIRED))
return;
}
if (cl.sendprespawn)
{ // get next signon phase
stage = 0;
stage = CL_LoadModels(stage);
if (stage < 0)
return; //not yet
stage = CL_LoadSounds(stage);
if (stage < 0)
return;
cl.sendprespawn = false;
#ifdef _MSC_VER
//FIXME: timedemo timer should start here.
#else
#warning timedemo timer should start here
#endif
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
Skin_NextDownload();
CL_SendClientCommand(true, "begin %i\n", cl.servercount);
}
else
#endif
{
if (!cl.worldmodel || cl.worldmodel->needload)
{
Con_Printf("\n\n-------------\nCouldn't download %s - cannot fully connect\n", cl.worldmodel->name);
return;
}
if (cls.demoplayback == DPB_EZTV)
{
if (CL_RemoveClientCommands("qtvspawn"))
Con_Printf("Multiple prespawns\n");
CL_SendClientCommand(true, "qtvspawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2);
}
else
{
// done with modellist, request first of static signon messages
if (CL_RemoveClientCommands("prespawn"))
Con_Printf("Multiple prespawns\n");
// CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2);
CL_SendClientCommand(true, prespawn_name, cl.servercount, LittleLong(cl.worldmodel->checksum2));
}
}
}
}
int CL_RequestADownloadChunk(void);
void CL_SendDownloadReq(sizebuf_t *msg)
{
if (cls.demoplayback == DPB_EZTV)
return; //tcp connection, so no need to constantly ask
if (cl.downloadlist && !cls.downloadmethod)
{
CL_RequestNextDownload();
return;
}
#ifdef PEXT_CHUNKEDDOWNLOADS
if (cls.downloadmethod == DL_QWCHUNKS)
{
extern int download_file_number;
int p;
for (p = 0; p < 8; p++)
{
int i = CL_RequestADownloadChunk();
if (i >= 0)
{
char *cmd = va("nextdl %i - %i\n", i, download_file_number);
CL_RemoveClientCommands(cmd);
CL_SendClientCommand(false, "%s", cmd);
}
else
break;//we can stop downloading now.
}
return;
}
#endif
}
#ifdef PEXT_ZLIBDL
#ifdef _WIN32
#define ZEXPORT VARGS
#include "../../zip/zlib.h"
//# pragma comment (lib, "zip/zlib.lib")
#else
#include <zlib.h>
#endif
char *ZLibDownloadDecode(int *messagesize, char *input, int finalsize)
{
char *outbuf = Hunk_TempAlloc(finalsize);
z_stream zs;
*messagesize = (*(short*)input);
input+=2;
if (!*messagesize)
{
*messagesize = finalsize+2;
return input;
}
memset(&zs, 0, sizeof(zs));
zs.next_in = input;
zs.avail_in = *messagesize; //tell it that it has a lot. Possibly a bad idea.
zs.total_in = 0;
zs.next_out = outbuf;
zs.avail_out = finalsize; //this is the limiter.
zs.total_out = 0;
zs.data_type = Z_BINARY;
inflateInit(&zs);
inflate(&zs, Z_FINISH); //decompress it in one go.
inflateEnd(&zs);
*messagesize = zs.total_in+2;
return outbuf;
}
#endif
downloadlist_t *CL_DownloadFailed(char *name)
{
//add this to our failed list. (so we don't try downloading it again...)
downloadlist_t *failed, **link, *dl;
failed = Z_Malloc(sizeof(downloadlist_t));
failed->next = cl.faileddownloads;
cl.faileddownloads = failed;
Q_strncpyz(failed->name, name, sizeof(failed->name));
//if this is what we're currently downloading, close it up now.
if (!stricmp(cls.downloadname, name) || !*name)
{
cls.downloadmethod = DL_NONE;
if (cls.downloadqw)
{
VFS_CLOSE(cls.downloadqw);
cls.downloadqw = NULL;
CL_SendClientCommand(true, "stopdownload");
}
*cls.downloadname = 0;
}
link = &cl.downloadlist;
while(*link)
{
dl = *link;
if (!strcmp(dl->name, name))
{
*link = dl->next;
failed->flags |= dl->flags;
Z_Free(dl);
}
else
link = &(*link)->next;
}
return failed;
}
float downloadstarttime;
#ifdef PEXT_CHUNKEDDOWNLOADS
#define MAXBLOCKS 64 //must be power of 2
#define DLBLOCKSIZE 1024
int downloadsize;
int receivedbytes;
int recievedblock[MAXBLOCKS];
int firstblock;
int blockcycle;
int download_file_number;
int CL_DownloadRate(void)
{
return receivedbytes/(Sys_DoubleTime() - downloadstarttime);
}
void CL_ParseChunkedDownload(void)
{
qbyte *svname;
//qbyte osname[MAX_OSPATH]; //unreferenced
int totalsize;
int chunknum;
char data[DLBLOCKSIZE];
chunknum = MSG_ReadLong();
if (chunknum < 0)
{
totalsize = MSG_ReadLong();
svname = MSG_ReadString();
if (cls.demoplayback)
return;
if (!*svname)
{
//stupid mvdsv.
/*if (totalsize < 0)
svname = cls.downloadname;
else*/
{
Con_Printf("ignoring nameless download\n");
return;
}
}
if (totalsize < 0)
{
if (totalsize == -3)
Con_Printf("Server reported an error when downloading file \"%s\"\n", svname);
else if (totalsize == -2)
Con_Printf("Server permissions deny downloading file \"%s\"\n", svname);
else
Con_Printf("Couldn't find file \"%s\" on the server\n", svname);
CL_DownloadFailed(svname);
CL_RequestNextDownload();
return;
}
if (cls.downloadmethod == DL_QWCHUNKS)
Host_EndGame("Received second download - \"%s\"\n", svname);
if (stricmp(cls.downloadname, svname))
if (stricmp(svname, "csprogs.dat") || strnicmp(cls.downloadname, "csprogsvers/", 12))
Host_EndGame("Server sent the wrong download - \"%s\" instead of \"%s\"\n", svname, cls.downloadname);
//start the new download
cls.downloadmethod = DL_QWCHUNKS;
cls.downloadpercent = 0;
downloadsize = totalsize;
downloadstarttime = Sys_DoubleTime();
/*
strcpy(cls.downloadname, svname);
COM_StripExtension(svname, cls.downloadtempname);
COM_DefaultExtension(cls.downloadtempname, ".tmp");
*/
if (!strncmp(cls.downloadtempname,"skins/",6))
{
FS_CreatePath (va("qw/%s", cls.downloadtempname), FS_ROOT);
cls.downloadqw = FS_OpenVFS (va("qw/%s", cls.downloadtempname), "wb", FS_ROOT);
}
else
{
FS_CreatePath (cls.downloadtempname, FS_GAME);
cls.downloadqw = FS_OpenVFS (cls.downloadtempname, "wb", FS_GAME);
}
if (!cls.downloadqw)
{
CL_DownloadFailed(svname);
return;
}
download_file_number++;
firstblock = 0;
receivedbytes = 0;
blockcycle = -1; //so it requests 0 first. :)
memset(recievedblock, 0, sizeof(recievedblock));
return;
}
// Con_Printf("Received dl block %i: ", chunknum);
MSG_ReadData(data, DLBLOCKSIZE);
if (!cls.downloadqw)
return;
if (cls.demoplayback)
{ //err, yeah, when playing demos we don't actually pay any attention to this.
return;
}
if (chunknum < firstblock)
{
// Con_Printf("too old\n", chunknum);
return;
}
if (chunknum-firstblock >= MAXBLOCKS)
{
// Con_Printf("^1too new!\n", chunknum);
return;
}
if (recievedblock[chunknum&(MAXBLOCKS-1)])
{
// Con_Printf("duplicated\n", chunknum);
return;
}
// Con_Printf("usable\n", chunknum);
receivedbytes+=DLBLOCKSIZE;
recievedblock[chunknum&(MAXBLOCKS-1)] = true;
while(recievedblock[firstblock&(MAXBLOCKS-1)])
{
recievedblock[firstblock&(MAXBLOCKS-1)] = false;
firstblock++;
}
VFS_SEEK(cls.downloadqw, chunknum*DLBLOCKSIZE);
if (downloadsize - chunknum*DLBLOCKSIZE < DLBLOCKSIZE) //final block is actually meant to be smaller than we recieve.
VFS_WRITE(cls.downloadqw, data, downloadsize - chunknum*DLBLOCKSIZE);
else
VFS_WRITE(cls.downloadqw, data, DLBLOCKSIZE);
cls.downloadpercent = receivedbytes/(float)downloadsize*100;
}
int CL_CountQueuedDownloads(void)
{
int count = 0;
downloadlist_t *dl;
for (dl = cl.downloadlist; dl; dl = dl->next)
count++;
return count;
}
int CL_RequestADownloadChunk(void)
{
int i;
int b;
if (cls.downloadmethod != DL_QWCHUNKS)
{
Con_Printf("download not initiated\n");
return -1;
}
blockcycle++;
for (i = 0; i < MAXBLOCKS; i++)
{
b = ((i+blockcycle)&(MAXBLOCKS-1))
+ firstblock;
if (!recievedblock[b&(MAXBLOCKS-1)]) //don't ask for ones we've already got.
{
if (b >= (downloadsize+DLBLOCKSIZE-1)/DLBLOCKSIZE) //don't ask for blocks that are over the size of the file.
continue;
// Con_Printf("Requesting block %i\n", b);
return b;
}
}
// Con_Printf("^1 EOF?\n");
VFS_CLOSE(cls.downloadqw);
cls.downloadqw = NULL;
CL_SendClientCommand(true, "stopdownload");
CL_DownloadFinished(cls.downloadname, cls.downloadtempname);
Con_Printf("Download took %i seconds (%i more)\n", (int)(Sys_DoubleTime() - downloadstarttime), CL_CountQueuedDownloads());
*cls.downloadname = '\0';
cls.downloadpercent = 0;
return -1;
}
#endif
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload (void)
{
extern cvar_t cl_dlemptyterminate;
int size, percent;
qbyte name[1024];
#ifdef PEXT_CHUNKEDDOWNLOADS
if (cls.fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
{
if (cls.demoplayback == DPB_EZTV)
Host_EndGame("CL_ParseDownload: chunked download on qtv proxy.");
CL_ParseChunkedDownload();
return;
}
#endif
// read the data
size = MSG_ReadShort ();
percent = MSG_ReadByte ();
if (cls.demoplayback && cls.demoplayback != DPB_EZTV)
{
if (size > 0)
msg_readcount += size;
return; // not in demo playback
}
if (!*cls.downloadname) //huh... that's not right...
{
Con_Printf(CON_WARNING "Warning: Server sending unknown file.\n");
strcpy(cls.downloadname, "unknown.txt");
strcpy(cls.downloadtempname, "unknown.tmp");
}
if (size < 0)
{
Con_TPrintf (TL_FILENOTFOUND);
if (cls.downloadqw)
{
Con_TPrintf (TL_CLS_DOWNLOAD_ISSET);
VFS_CLOSE (cls.downloadqw);
cls.downloadqw = NULL;
}
if (cl.downloadlist && !strcmp(cl.downloadlist->name, cls.downloadname))
{
downloadlist_t *next;
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
CL_DownloadFailed(cls.downloadname);
CL_RequestNextDownload ();
return;
}
// open the file if not opened yet
if (!cls.downloadqw)
{
if (strncmp(cls.downloadtempname,"skins/",6))
{
sprintf (name, "%s", cls.downloadtempname);
FS_CreatePath (name, FS_GAME);
cls.downloadqw = FS_OpenVFS (name, "wb", FS_GAME);
}
else
{
sprintf (name, "%s", cls.downloadtempname+6);
FS_CreatePath (name, FS_SKINS);
cls.downloadqw = FS_OpenVFS (name, "wb", FS_SKINS);
}
if (!cls.downloadqw)
{
msg_readcount += size;
Con_TPrintf (TL_FAILEDTOOPEN, cls.downloadtempname);
CL_DownloadFailed(cls.downloadname);
CL_RequestNextDownload ();
return;
}
downloadstarttime = Sys_DoubleTime();
receivedbytes = 0;
SCR_EndLoadingPlaque();
}
#ifdef PEXT_ZLIBDL
if (percent >= 101 && percent <= 201)// && cls.fteprotocolextensions & PEXT_ZLIBDL)
{
int compsize;
percent = percent - 101;
VFS_WRITE (cls.download, ZLibDownloadDecode(&compsize, net_message.data + msg_readcount, size), size);
msg_readcount += compsize;
}
else
#endif
{
VFS_WRITE (cls.downloadqw, net_message.data + msg_readcount, size);
msg_readcount += size;
}
receivedbytes += size;
if (cls.downloadpercent != percent) //try and guess the size (its most acurate when the percent value changes)
downloadsize = ((float)receivedbytes*100)/percent;
if (cls.downloadmethod == DL_QWPENDING)
cls.downloadmethod = DL_QW;
if (percent != 100 && size == 0 && cl_dlemptyterminate.value)
{
Con_Printf(CON_WARNING "WARNING: Client received empty svc_download, assuming EOF\n");
percent = 100;
}
if (percent != 100)
{
// change display routines by zoid
// request next block
cls.downloadpercent = percent;
CL_SendClientCommand(true, "nextdl");
}
else
{
VFS_CLOSE (cls.downloadqw);
CL_DownloadFinished(cls.downloadname, cls.downloadtempname);
*cls.downloadname = '\0';
cls.downloadqw = NULL;
cls.downloadpercent = 0;
Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime));
// get another file if needed
CL_RequestNextDownload ();
}
}
qboolean CL_ParseOOBDownload(void)
{
if (MSG_ReadLong() != download_file_number)
return false;
if (MSG_ReadChar() != svc_download)
return false;
CL_ParseDownload();
return true;
}
void CLDP_ParseDownloadData(void)
{
unsigned char buffer[1<<16];
int start;
int size;
start = MSG_ReadLong();
size = (unsigned short)MSG_ReadShort();
MSG_ReadData(buffer, size);
VFS_SEEK(cls.downloadqw, start);
VFS_WRITE(cls.downloadqw, buffer, size);
//this is only reliable because I'm lazy
MSG_WriteByte(&cls.netchan.message, clcdp_ackdownloaddata);
MSG_WriteLong(&cls.netchan.message, start);
MSG_WriteShort(&cls.netchan.message, size);
cls.downloadpercent = start / (float)VFS_GETLEN(cls.downloadqw) * 100;
}
void CLDP_ParseDownloadBegin(char *s)
{
char buffer[8192];
unsigned int size, pos, chunk;
char *fname;
Cmd_TokenizeString(s+1, false, false);
size = (unsigned int)atoi(Cmd_Argv(1));
fname = Cmd_Argv(2);
COM_StripExtension (fname, cls.downloadtempname, sizeof(cls.downloadtempname)-5);
strcat (cls.downloadtempname, ".tmp");
CL_SendClientCommand(true, "sv_startdownload");
if (cls.downloadqw)
{
Con_Printf("Warning: cl_begindownload while already downloading\n");
VFS_CLOSE(cls.downloadqw);
}
FS_CreatePath (cls.downloadtempname, FS_GAME);
cls.downloadqw = FS_OpenVFS (cls.downloadtempname, "wb", FS_GAME);
cls.downloadmethod = DL_DARKPLACES;
//fill the file with 0 bytes
memset(buffer, 0, sizeof(buffer));
for (pos = 0, chunk = 1; chunk; pos += chunk)
{
chunk = size - pos;
if (chunk > sizeof(buffer))
chunk = sizeof(buffer);
VFS_WRITE(cls.downloadqw, buffer, chunk);
}
downloadstarttime = Sys_DoubleTime();
}
void CLDP_ParseDownloadFinished(char *s)
{
unsigned short runningcrc = 0;
char buffer[8192];
int size, pos, chunk;
if (!cls.downloadqw)
return;
Cmd_TokenizeString(s+1, false, false);
VFS_CLOSE (cls.downloadqw);
cls.downloadqw = FS_OpenVFS (cls.downloadtempname, "rb", FS_GAME);
if (cls.downloadqw)
{
size = VFS_GETLEN(cls.downloadqw);
QCRC_Init(&runningcrc);
for (pos = 0, chunk = 1; chunk; pos += chunk)
{
chunk = size - pos;
if (chunk > sizeof(buffer))
chunk = sizeof(buffer);
VFS_READ(cls.downloadqw, buffer, chunk);
QCRC_AddBlock(&runningcrc, buffer, chunk);
}
VFS_CLOSE (cls.downloadqw);
}
else
{
Con_Printf("Download failed: unable to check CRC of download\n");
CL_DownloadFailed(cls.downloadname);
return;
}
Cmd_TokenizeString(s+1, false, false);
if (size != atoi(Cmd_Argv(1)))
{
Con_Printf("Download failed: wrong file size\n");
CL_DownloadFailed(cls.downloadname);
return;
}
if (runningcrc != atoi(Cmd_Argv(2)))
{
Con_Printf("Download failed: wrong crc\n");
CL_DownloadFailed(cls.downloadname);
return;
}
CL_DownloadFinished(cls.downloadname, cls.downloadtempname);
*cls.downloadname = '\0';
cls.downloadqw = NULL;
cls.downloadpercent = 0;
Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime));
// get another file if needed
CL_RequestNextDownload ();
}
static vfsfile_t *upload_file;
static qbyte *upload_data;
static int upload_pos;
static int upload_size;
void CL_NextUpload(void)
{
qbyte buffer[1024];
int r;
int percent;
int size;
r = upload_size - upload_pos;
if (r > 768)
r = 768;
if (upload_data)
{
memcpy(buffer, upload_data + upload_pos, r);
}
else if (upload_file)
{
r = VFS_READ(upload_file, buffer, r);
if (r == 0)
{
CL_StopUpload();
return;
}
}
else
return;
MSG_WriteByte (&cls.netchan.message, clc_upload);
MSG_WriteShort (&cls.netchan.message, r);
upload_pos += r;
size = upload_size;
if (!size)
size = 1;
percent = upload_pos*100/size;
MSG_WriteByte (&cls.netchan.message, percent);
SZ_Write (&cls.netchan.message, buffer, r);
Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r);
if (upload_pos != upload_size)
return;
Con_TPrintf (TL_UPLOADCOMPLEATE);
CL_StopUpload();
}
void CL_StartUpload (qbyte *data, int size)
{
if (cls.state < ca_onserver)
return; // gotta be connected
// override
CL_StopUpload();
Con_DPrintf("Upload starting of %d...\n", size);
upload_data = BZ_Malloc(size);
memcpy(upload_data, data, size);
upload_size = size;
upload_pos = 0;
CL_NextUpload();
}
qboolean CL_IsUploading(void)
{
if (upload_data || upload_file)
return true;
return false;
}
void CL_StopUpload(void)
{
if (upload_data)
BZ_Free(upload_data);
if (upload_file)
VFS_CLOSE(upload_file);
upload_file = NULL;
upload_data = NULL;
upload_pos = upload_size = 0;
}
qboolean CL_StartUploadFile(char *filename)
{
if (!COM_CheckParm("-fileul"))
{
Con_Printf("You must currently use the -fileul commandline parameter in order to use this functionality\n");
return false;
}
if (cls.state < ca_onserver)
return false; // gotta be connected
CL_StopUpload();
upload_file = FS_OpenVFS(filename, "rb", FS_ROOT);
upload_size = VFS_GETLEN(upload_file);
upload_pos = 0;
if (upload_file)
{
CL_NextUpload();
return true;
}
return false;
}
/*
=====================================================================
SERVER CONNECTING MESSAGES
=====================================================================
*/
#ifdef CLIENTONLY
float nextdemotime;
#endif
/*
==================
CL_ParseServerData
==================
*/
void CL_ParseServerData (void)
{
int pnum;
int clnum;
char *str;
int protover, svcnt;
float maxspeed, entgrav;
Con_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
SCR_BeginLoadingPlaque();
// parse protocol version number
// allow 2.2 and 2.29 demos to play
#ifdef PROTOCOL_VERSION_FTE
cls.fteprotocolextensions=0;
for(;;)
{
protover = MSG_ReadLong ();
if (protover == PROTOCOL_VERSION_FTE)
{
cls.fteprotocolextensions = MSG_ReadLong();
Con_TPrintf (TL_FTEEXTENSIONS, cls.fteprotocolextensions);
continue;
}
if (protover == PROTOCOL_VERSION_QW) //this ends the version info
break;
if (cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)) //older versions, maintain demo compatability.
break;
Host_EndGame ("Server returned version %i, not %i\n", protover, PROTOCOL_VERSION_QW);
}
#else
protover = MSG_ReadLong ();
if (protover != PROTOCOL_VERSION_QW &&
!(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)))
Host_EndGame ("Server returned version %i, not %i\n", protover, PROTOCOL_VERSION_QW);
#endif
if (cls.fteprotocolextensions & PEXT_FLOATCOORDS)
{
sizeofcoord = 4;
sizeofangle = 2;
}
else
{
sizeofcoord = 2;
sizeofangle = 1;
}
svcnt = MSG_ReadLong ();
// game directory
str = MSG_ReadString ();
if (!*str)
str = "qw";
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
COM_FlushTempoaryPacks();
COM_Gamedir(str);
#ifndef CLIENTONLY
Info_SetValueForStarKey (svs.info, "*gamedir", str, MAX_SERVERINFO_STRING);
#endif
COM_FlushFSCache();
}
CL_ClearState ();
Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc"));
Stats_NewMap();
cl.servercount = svcnt;
cl.teamfortress = !Q_strcasecmp(str, "fortress");
if (cl.gamedirchanged)
{
cl.gamedirchanged = false;
#ifndef CLIENTONLY
if (!sv.state)
#endif
Wads_Flush();
T_FreeStrings();
}
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
int i;
MSG_ReadFloat();
cl.playernum[0] = MAX_CLIENTS - 1;
cl.spectator = true;
for (i = 0; i < UPDATE_BACKUP; i++)
cl.frames[i].playerstate[cl.playernum[0]].pm_type = PM_SPECTATOR;
cl.splitclients = 1;
CL_RegisterSplitCommands();
}
else
{
// parse player slot, high bit means spectator
pnum = MSG_ReadByte ();
for (clnum = 0; ; clnum++)
{
cl.playernum[clnum] = pnum;
if (cl.playernum[clnum] & 128)
{
cl.spectator = true;
cl.playernum[clnum] &= ~128;
}
if (!(cls.fteprotocolextensions & PEXT_SPLITSCREEN))
break;
pnum = MSG_ReadByte ();
if (pnum == 128)
break;
if (clnum == MAX_SPLITS)
Host_EndGame("Server sent us too many alternate clients\n");
}
cl.splitclients = clnum+1;
CL_RegisterSplitCommands();
}
// get the full level name
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
// get the movevars
movevars.gravity = MSG_ReadFloat();
movevars.stopspeed = MSG_ReadFloat();
maxspeed = MSG_ReadFloat();
movevars.spectatormaxspeed = MSG_ReadFloat();
movevars.accelerate = MSG_ReadFloat();
movevars.airaccelerate = MSG_ReadFloat();
movevars.wateraccelerate = MSG_ReadFloat();
movevars.friction = MSG_ReadFloat();
movevars.waterfriction = MSG_ReadFloat();
entgrav = MSG_ReadFloat();
for (clnum = 0; clnum < cl.splitclients; clnum++)
{
cl.maxspeed[clnum] = maxspeed;
cl.entgravity[clnum] = entgrav;
}
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
if (CL_RemoveClientCommands("new")) //mvdsv is really appaling some times.
{
// Con_Printf("Multiple 'new' commands?!?!? This server needs reinstalling!\n");
}
memset(cl.sound_name, 0, sizeof(cl.sound_name));
#ifdef PEXT_PK3DOWNLOADS
if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS) //instead of going for a soundlist, go for the pk3 list instead. The server will make us go for the soundlist after.
{
if (CL_RemoveClientCommands("pk3list"))
Con_Printf("Multiple pk3lists\n");
CL_SendClientCommand ("pk3list %i 0", cl.servercount, 0);
}
else
#endif
{
if (cls.demoplayback == DPB_EZTV)
{
if (CL_RemoveClientCommands("qtvsoundlist"))
Con_Printf("Multiple soundlists\n");
CL_SendClientCommand (true, "qtvsoundlist %i 0", cl.servercount);
}
else
{
if (CL_RemoveClientCommands("soundlist"))
Con_Printf("Multiple soundlists\n");
// ask for the sound list next
// CL_SendClientCommand ("soundlist %i 0", cl.servercount);
CL_SendClientCommand (true, soundlist_name, cl.servercount, 0);
}
}
// now waiting for downloads, etc
cls.state = ca_onserver;
cl.sendprespawn = false;
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown(); //revive it when we get the serverinfo saying the checksum.
#endif
}
void CLQ2_ParseServerData (void)
{
char *str;
int i;
int svcnt;
// int cflag;
sizeofcoord = 2;
sizeofangle = 1;
Con_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
SCR_BeginLoadingPlaque();
// CL_ClearState ();
cls.state = ca_onserver;
// parse protocol version number
i = MSG_ReadLong ();
// cls.serverProtocol = i;
if (i > PROTOCOL_VERSION_Q2 || i < PROTOCOL_VERSION_Q2_MIN)
Host_EndGame ("Server returned version %i, not %i", i, PROTOCOL_VERSION_Q2);
svcnt = MSG_ReadLong ();
/*cl.attractloop =*/ MSG_ReadByte ();
// game directory
str = MSG_ReadString ();
// strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1);
// set gamedir
if (!*str)
COM_Gamedir("baseq2");
else
COM_Gamedir(str);
COM_FlushFSCache();
// if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string)))
// Cvar_Set("game", str);
Cvar_Get("timescale", "1", 0, "Q2Admin hacks"); //Q2Admin will kick players who have a timescale set to something other than 1
//FTE doesn't actually have a timescale cvar, so create one to fool q2admin.
//I can't really blame q2admin for rejecting engines that don't have this cvar, as it could have been renamed via a hex-edit.
CL_ClearState ();
cl.minpitch = -89;
cl.maxpitch = 89;
cl.servercount = svcnt;
Stats_NewMap();
// parse player entity number
cl.playernum[0] = MSG_ReadShort ();
cl.splitclients = 1;
CL_RegisterSplitCommands();
cl.spectator = false;
cl.numq2visibleweapons = 1; //give it a default.
cl.q2visibleweapons[0] = "weapon.md2";
// get the full level name
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
if (cl.playernum[0] == -1)
{ // playing a cinematic or showing a pic, not a level
SCR_EndLoadingPlaque();
if (!Media_PlayFilm(str))
Con_TPrintf (TLC_NOQ2CINEMATICSSUPPORT, cl.servercount);
else
CL_MakeActive("Quake2");
}
else
{
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
Media_PlayFilm("");
// need to prep refresh at next oportunity
//cl.refresh_prepped = false;
}
Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc"));
if (R_PreNewMap)
R_PreNewMap();
}
void CL_ParseEstablished(void)
{
#ifdef NQPROT
cl_dp_serverextension_download = false;
cl_dp_csqc_progscrc = 0;
cl_dp_csqc_progssize = 0;
#endif
}
#ifdef NQPROT
//FIXME: move to header
void CL_KeepaliveMessage(void){}
void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution.
{
int nummodels, numsounds;
char *str;
int gametype;
int protover;
if (developer.value)
Con_TPrintf (TLC_GOTSVDATAPACKET);
CL_ClearState ();
Stats_NewMap();
Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc"));
protover = MSG_ReadLong ();
sizeofcoord = 2;
sizeofangle = 1;
nq_dp_protocol = 0;
cls.z_ext = 0;
if (protover == 250)
Host_EndGame ("Nehahra demo net protocol is not supported\n");
else if (protover == 3502)
{
//darkplaces5
nq_dp_protocol = 5;
sizeofcoord = 4;
sizeofangle = 2;
Con_DPrintf("DP5 protocols\n");
}
else if (protover == DP6_PROTOCOL_VERSION)
{
//darkplaces6 (it's a small difference from dp5)
nq_dp_protocol = 6;
sizeofcoord = 4;
sizeofangle = 2;
cls.z_ext = Z_EXT_VIEWHEIGHT;
Con_DPrintf("DP6 protocols\n");
}
else if (protover == DP7_PROTOCOL_VERSION)
{
//darkplaces7 (it's a small difference from dp5)
nq_dp_protocol = 7;
sizeofcoord = 4;
sizeofangle = 2;
cls.z_ext = Z_EXT_VIEWHEIGHT;
Con_DPrintf("DP7 protocols\n");
}
else if (protover != NQ_PROTOCOL_VERSION)
{
Host_EndGame ("Server returned version %i, not %i\nYou will need to use a different client.", protover, NQ_PROTOCOL_VERSION);
}
else
{
Con_DPrintf("Standard NQ protocols\n");
}
if (MSG_ReadByte() > MAX_CLIENTS)
{
Con_Printf ("\nWarning, this server supports more than %i clients, additional clients will do bad things\n", MAX_CLIENTS);
}
cl.splitclients = 1;
CL_RegisterSplitCommands();
gametype = MSG_ReadByte ();
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
SCR_BeginLoadingPlaque();
if (R_PreNewMap)
R_PreNewMap();
memset (cl.model_name, 0, sizeof(cl.model_name));
for (nummodels=1 ; ; nummodels++)
{
str = MSG_ReadString ();
if (!str[0])
break;
if (nummodels==MAX_MODELS)
{
Con_TPrintf (TLC_TOOMANYMODELPRECACHES);
return;
}
strcpy (cl.model_name[nummodels], str);
if (*str != '*') //not inline models!
CL_CheckOrEnqueDownloadFile(str, NULL, 0);
Mod_TouchModel (str);
}
memset (cl.sound_name, 0, sizeof(cl.sound_name));
for (numsounds=1 ; ; numsounds++)
{
str = MSG_ReadString ();
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
{
Con_TPrintf (TLC_TOOMANYSOUNDPRECACHES);
return;
}
strcpy (cl.sound_name[numsounds], str);
#pragma message("the logic that we should have here is rather long")
//CL_CheckOrEnqueDownloadFile(str, NULL, 0);
S_TouchSound (str);
}
cls.signon = 0;
cls.state = ca_onserver;
//fill in the csqc stuff
Info_SetValueForStarKey(cl.serverinfo, "*csprogs", va("%i", cl_dp_csqc_progscrc), sizeof(cl.serverinfo));
Info_SetValueForStarKey(cl.serverinfo, "*csprogssize", va("%i", cl_dp_csqc_progssize), sizeof(cl.serverinfo));
Info_SetValueForStarKey(cl.serverinfo, "*csprogsname", va("%i", cl_dp_csqc_progsname), sizeof(cl.serverinfo));
//update gamemode
if (gametype == 1)
Info_SetValueForStarKey(cl.serverinfo, "deathmatch", "1", sizeof(cl.serverinfo));
else
Info_SetValueForStarKey(cl.serverinfo, "deathmatch", "0", sizeof(cl.serverinfo));
Info_SetValueForStarKey(cl.serverinfo, "teamplay", "0", sizeof(cl.serverinfo));
//allow shaders
Info_SetValueForStarKey(cl.serverinfo, "allow_shaders", "1", sizeof(cl.serverinfo));
//pretend it came from the server, and update cheat/permissions/etc
CL_CheckServerInfo();
CSQC_Shutdown();
if (cls.demoplayback)
CSQC_Init(0);
}
void CLNQ_SignonReply (void)
{
extern cvar_t topcolor;
extern cvar_t bottomcolor;
extern cvar_t rate;
extern cvar_t model;
extern cvar_t skin;
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
case 1:
cl.sendprespawn = true;
break;
case 2:
CL_SendClientCommand(true, "name \"%s\"\n", name.string);
CL_SendClientCommand(true, "color %i %i\n", (int)topcolor.value, (int)bottomcolor.value);
CL_SendClientCommand(true, "spawn %s", "");
if (nq_dp_protocol) //dp needs a couple of extras to work properly.
{
CL_SendClientCommand(true, "rate %s", rate.string);
CL_SendClientCommand(true, "playermodel %s", model.string);
CL_SendClientCommand(true, "playerskin %s", skin.string);
{
char *s;
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
if (*s)
CSQC_Init(atoi(s));
else
CSQC_Shutdown();
}
}
break;
case 3:
CL_SendClientCommand(true, "begin");
Cache_Report (); // print remaining memory
#ifdef VM_CG
CG_Start();
#endif
break;
case 4:
SCR_EndLoadingPlaque (); // allow normal screen updates
break;
}
}
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)
#define SU_PUNCH2 (1<<3)
#define SU_PUNCH3 (1<<4)
#define SU_VELOCITY1 (1<<5)
#define SU_VELOCITY2 (1<<6)
#define SU_VELOCITY3 (1<<7)
//define SU_AIMENT (1<<8) AVAILABLE BIT
#define SU_ITEMS (1<<9)
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
#define SU_INWATER (1<<11) // no data follows, the bit is it
#define SU_WEAPONFRAME (1<<12)
#define SU_ARMOR (1<<13)
#define SU_WEAPON (1<<14)
#define DPSU_EXTEND1 (1<<15)
// first extend byte
#define DPSU_PUNCHVEC1 (1<<16)
#define DPSU_PUNCHVEC2 (1<<17)
#define DPSU_PUNCHVEC3 (1<<18)
#define DPSU_VIEWZOOM (1<<19) // byte factor (0 = 0.0 (not valid), 255 = 1.0)
#define DPSU_UNUSED20 (1<<20)
#define DPSU_UNUSED21 (1<<21)
#define DPSU_UNUSED22 (1<<22)
#define DPSU_EXTEND2 (1<<23) // another byte to follow, future expansion
// second extend byte
#define DPSU_UNUSED24 (1<<24)
#define DPSU_UNUSED25 (1<<25)
#define DPSU_UNUSED26 (1<<26)
#define DPSU_UNUSED27 (1<<27)
#define DPSU_UNUSED28 (1<<28)
#define DPSU_UNUSED29 (1<<29)
#define DPSU_UNUSED30 (1<<30)
#define DPSU_EXTEND3 (1<<31) // another byte to follow, future expansion
#define DEFAULT_VIEWHEIGHT 22
void CLNQ_ParseClientdata (void)
{
int i;
unsigned int bits;
bits = (unsigned short)MSG_ReadShort();
if (bits & DPSU_EXTEND1)
bits |= (MSG_ReadByte() << 16);
if (bits & DPSU_EXTEND2)
bits |= (MSG_ReadByte() << 24);
if (bits & SU_VIEWHEIGHT)
CL_SetStatInt(0, STAT_VIEWHEIGHT, MSG_ReadChar ());
else if (nq_dp_protocol < 6)
CL_SetStatInt(0, STAT_VIEWHEIGHT, DEFAULT_VIEWHEIGHT);
if (bits & SU_IDEALPITCH)
/*cl.idealpitch =*/ MSG_ReadChar ();
/*else
cl.idealpitch = 0;*/
// VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i) )
/*cl.punchangle[i] =*/ nq_dp_protocol?MSG_ReadAngle16():MSG_ReadChar();
// else
// cl.punchangle[i] = 0;
if (bits & (DPSU_PUNCHVEC1<<i))
{
/*cl.punchvector[i] =*/ MSG_ReadCoord();
}
// else
// cl.punchvector[i] = 0;
if (bits & (SU_VELOCITY1<<i) )
{
if (nq_dp_protocol >= 5)
/*cl.simvel[0][i] =*/ MSG_ReadFloat();
else
/*cl.mvelocity[0][i] =*/ MSG_ReadChar()/**16*/;
}
// else
// cl.mvelocity[0][i] = 0;
}
if (bits & SU_ITEMS)
CL_SetStatInt(0, STAT_ITEMS, MSG_ReadLong());
// cl.onground = (bits & SU_ONGROUND) != 0;
// cl.inwater = (bits & SU_INWATER) != 0;
if (nq_dp_protocol >= 6)
{
}
else if (nq_dp_protocol == 5)
{
CL_SetStatInt(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned short)MSG_ReadShort():0);
CL_SetStatInt(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadShort():0);
CL_SetStatInt(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadShort():0);
CL_SetStatInt(0, STAT_HEALTH, MSG_ReadShort());
CL_SetStatInt(0, STAT_AMMO, MSG_ReadShort());
CL_SetStatInt(0, STAT_SHELLS, MSG_ReadShort());
CL_SetStatInt(0, STAT_NAILS, MSG_ReadShort());
CL_SetStatInt(0, STAT_ROCKETS, MSG_ReadShort());
CL_SetStatInt(0, STAT_CELLS, MSG_ReadShort());
CL_SetStatInt(0, STAT_ACTIVEWEAPON, (unsigned short)MSG_ReadShort());
}
else
{
CL_SetStatInt(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned char)MSG_ReadByte():0);
CL_SetStatInt(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadByte():0);
CL_SetStatInt(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadByte():0);
CL_SetStatInt(0, STAT_HEALTH, MSG_ReadShort());
CL_SetStatInt(0, STAT_AMMO, MSG_ReadByte());
CL_SetStatInt(0, STAT_SHELLS, MSG_ReadByte());
CL_SetStatInt(0, STAT_NAILS, MSG_ReadByte());
CL_SetStatInt(0, STAT_ROCKETS, MSG_ReadByte());
CL_SetStatInt(0, STAT_CELLS, MSG_ReadByte());
CL_SetStatInt(0, STAT_ACTIVEWEAPON, MSG_ReadByte());
}
if (bits & DPSU_VIEWZOOM)
{
if (nq_dp_protocol >= 5)
i = (unsigned short) MSG_ReadShort();
else
i = MSG_ReadByte();
if (i < 2)
i = 2;
CL_SetStatInt(0, STAT_VIEWZOOM, i);
}
else if (nq_dp_protocol < 6)
CL_SetStatInt(0, STAT_VIEWZOOM, 255);
}
#endif
/*
==================
CL_ParseSoundlist
==================
*/
void CL_ParseSoundlist (qboolean lots)
{
int numsounds;
char *str;
int n;
// precache sounds
// memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
if (lots)
numsounds = MSG_ReadShort();
else
numsounds = MSG_ReadByte();
for (;;)
{
str = MSG_ReadString ();
if (!str[0])
break;
numsounds++;
if (numsounds >= MAX_SOUNDS)
Host_EndGame ("Server sent too many sound_precache");
// if (strlen(str)>4)
// if (!strcmp(str+strlen(str)-4, ".mp3")) //don't let the server send us a specific mp3. convert it to wav and this way we know not to look outside the quake path for it.
// strcpy(str+strlen(str)-4, ".wav");
strcpy (cl.sound_name[numsounds], str);
}
n = MSG_ReadByte();
if (n)
{
if (cls.demoplayback != DPB_EZTV)
{
if (CL_RemoveClientCommands("soundlist"))
Con_Printf("Multiple soundlists\n");
// CL_SendClientCommand("soundlist %i %i", cl.servercount, n);
CL_SendClientCommand(true, soundlist_name, cl.servercount, (numsounds&0xff00) + n);
}
return;
}
Sound_NextDownload ();
}
/*
==================
CL_ParseModellist
==================
*/
void CL_ParseModellist (qboolean lots)
{
int nummodels;
char *str;
int n;
// precache models and note certain default indexes
if (lots)
nummodels = MSG_ReadShort();
else
nummodels = MSG_ReadByte();
for (;;)
{
str = MSG_ReadString ();
if (!str[0])
break;
nummodels++;
if (nummodels>=MAX_MODELS)
Host_EndGame ("Server sent too many model_precache");
strcpy (cl.model_name[nummodels], str);
if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl"))
cl_spikeindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/player.mdl"))
cl_playerindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/h_player.mdl"))
cl_h_playerindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl"))
cl_flagindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/missile.mdl"))
cl_rocketindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/grenade.mdl"))
cl_grenadeindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib1.mdl"))
cl_gib1index = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib2.mdl"))
cl_gib2index = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib3.mdl"))
cl_gib3index = nummodels;
}
if (nummodels)
SCR_ImageName(cl.model_name[1]);
n = MSG_ReadByte();
if (n)
{
if (cls.demoplayback != DPB_EZTV)
{
if (CL_RemoveClientCommands("modellist"))
Con_Printf("Multiple modellists\n");
// CL_SendClientCommand("modellist %i %i", cl.servercount, n);
CL_SendClientCommand(true, modellist_name, cl.servercount, (nummodels&0xff00) + n);
}
return;
}
Model_NextDownload ();
}
void CL_ProcessUserInfo (int slot, player_info_t *player);
#ifdef Q2CLIENT
void CLQ2_ParseClientinfo(int i, char *s)
{
char *model, *name;
player_info_t *player;
//s contains "name\model/skin"
player = &cl.players[i];
*player->userinfo = '\0';
model = strchr(s, '\\');
if (model)
{
*model = '\0';
model++;
name = s;
}
else
{
name = "Unnammed";
model = "male";
}
#if 0
skin = strchr(model, '/');
if (skin)
{
*skin = '\0';
skin++;
}
else
skin = "";
Info_SetValueForKey(player->userinfo, "model", model, MAX_INFO_STRING);
Info_SetValueForKey(player->userinfo, "skin", skin, MAX_INFO_STRING);
#else
Info_SetValueForKey(player->userinfo, "skin", model, MAX_INFO_STRING);
#endif
Info_SetValueForKey(player->userinfo, "name", name, MAX_INFO_STRING);
cl.players[i].userid = i;
cl.players[i].rbottomcolor = 1;
cl.players[i].rtopcolor = 1;
CL_ProcessUserInfo (i, player);
}
void CLQ2_ParseConfigString (void)
{
int i;
char *s;
// char olds[MAX_QPATH];
i = MSG_ReadShort ();
if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("configstring > Q2MAX_CONFIGSTRINGS");
s = MSG_ReadString();
// strncpy (olds, cl.configstrings[i], sizeof(olds));
// olds[sizeof(olds) - 1] = 0;
// strcpy (cl.configstrings[i], s);
// do something apropriate
if (i == Q2CS_SKY)
{
Q_strncpyz (cl.skyname, s, sizeof(cl.skyname));
}
else if (i == Q2CS_SKYAXIS)
{
s = COM_Parse(s);
if (s)
{
cl.skyaxis[0] = atof(com_token);
s = COM_Parse(s);
if (s)
{
cl.skyaxis[1] = atof(com_token);
s = COM_Parse(s);
if (s)
cl.skyaxis[2] = atof(com_token);
}
}
}
else if (i == Q2CS_SKYROTATE)
cl.skyrotate = atof(s);
else if (i == Q2CS_STATUSBAR)
{
Q_strncpyz(cl.q2statusbar, s, sizeof(cl.q2statusbar));
}
else if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
{
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i - Q2CS_LIGHTS].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i - Q2CS_LIGHTS].map, s, sizeof(cl_lightstyle[i-Q2CS_LIGHTS].map));
cl_lightstyle[i - Q2CS_LIGHTS].length = Q_strlen(cl_lightstyle[i - Q2CS_LIGHTS].map);
}
else if (i == Q2CS_CDTRACK)
{
// if (cl.refresh_prepped)
CDAudio_Play (atoi(s), true);
}
else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
{
// if (cl.refresh_prepped)
{
Q_strncpyz(cl.model_name[i-Q2CS_MODELS], s, MAX_QPATH);
if (cl.model_name[i-Q2CS_MODELS][0] == '#')
{
if (cl.numq2visibleweapons < Q2MAX_VISIBLE_WEAPONS)
{
cl.q2visibleweapons[cl.numq2visibleweapons] = cl.model_name[i-Q2CS_MODELS]+1;
cl.numq2visibleweapons++;
}
cl.model_precache[i-Q2CS_MODELS] = NULL;
}
else
cl.model_precache[i-Q2CS_MODELS] = Mod_ForName (cl.model_name[i-Q2CS_MODELS], false);
}
}
else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_MODELS)
{
// if (cl.refresh_prepped)
Q_strncpyz(cl.sound_name[i-Q2CS_SOUNDS], s, MAX_QPATH);
cl.sound_precache[i-Q2CS_SOUNDS] = S_PrecacheSound (s);
}
else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_MODELS)
{ //ignore
Q_strncpyz(cl.image_name[i-Q2CS_IMAGES], s, MAX_QPATH);
}
else if (i >= Q2CS_PLAYERSKINS && i < Q2CS_PLAYERSKINS+Q2MAX_CLIENTS)
{
// if (cl.refresh_prepped && strcmp(olds, s))
CLQ2_ParseClientinfo (i-Q2CS_PLAYERSKINS, s);
}
else if (i == Q2CS_MAPCHECKSUM)
{
extern int map_checksum;
int serverchecksum = atoi(s);
if (cl.worldmodel && (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3))
{
// the Q2 client normally exits here, however for our purposes we might as well ignore it
if (map_checksum != serverchecksum)
Con_Printf(CON_WARNING "WARNING: Client checksum does not match server checksum (%i != %i)", map_checksum, serverchecksum);
}
}
#ifdef VM_UI
UI_StringChanged(i);
#endif
}
#endif
qboolean CL_CheckBaselines (int size)
{
int i;
if (size < 0)
return false;
if (size > MAX_EDICTS)
return false;
size = (size + 64) & ~63; // round up to next 64
if (size < cl_baselines_count)
return true;
cl_baselines = BZ_Realloc(cl_baselines, sizeof(*cl_baselines)*size);
for (i = cl_baselines_count; i < size; i++)
{
memcpy(cl_baselines + i, &nullentitystate, sizeof(*cl_baselines));
}
cl_baselines_count = size;
return true;
}
/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline (entity_state_t *es)
{
int i;
memcpy(es, &nullentitystate, sizeof(entity_state_t));
es->modelindex = MSG_ReadByte ();
es->frame = MSG_ReadByte ();
es->colormap = MSG_ReadByte();
es->skinnum = MSG_ReadByte();
for (i=0 ; i<3 ; i++)
{
es->origin[i] = MSG_ReadCoord ();
es->angles[i] = MSG_ReadAngle ();
}
}
void CL_ParseBaseline2 (void)
{
entity_state_t es;
CL_ParseDelta(&nullentitystate, &es, MSG_ReadShort(), true);
if (!CL_CheckBaselines(es.number))
Host_EndGame("CL_ParseBaseline2: check baselines failed with size %i", es.number);
memcpy(cl_baselines + es.number, &es, sizeof(es));
}
void CLQ2_Precache_f (void)
{
cl.sendprespawn = true;
Sound_NextDownload();
#ifdef VM_CG
CG_Start();
#endif
}
/*
=====================
CL_ParseStatic
Static entities are non-interactive world objects
like torches
=====================
*/
void CL_ParseStatic (int version)
{
entity_t *ent;
int i;
entity_state_t es;
if (version == 1)
{
CL_ParseBaseline (&es);
i = cl.num_statics;
cl.num_statics++;
}
else
{
CL_ParseDelta(&nullentitystate, &es, MSG_ReadShort(), true);
es.number+=MAX_EDICTS;
for (i = 0; i < cl.num_statics; i++)
if (cl_static_entities[i].keynum == es.number)
{
R_RemoveEfrags (&cl_static_entities[i]);
pe->DelinkTrailstate (&cl_static_emit[i]);
break;
}
if (i == cl.num_statics)
cl.num_statics++;
}
if (i >= MAX_STATIC_ENTITIES)
{
cl.num_statics--;
Con_Printf ("Too many static entities");
return;
}
ent = &cl_static_entities[i];
memset(ent, 0, sizeof(*ent));
cl_static_emit[i] = NULL;
ent->keynum = es.number;
// copy it to the current state
ent->model = cl.model_precache[es.modelindex];
ent->framestate.g[FS_REG].frame[0] = ent->framestate.g[FS_REG].frame[1] = es.frame;
#ifdef SWQUAKE
ent->palremap = D_IdentityRemap();
#endif
ent->skinnum = es.skinnum;
ent->drawflags = es.hexen2flags;
#ifdef PEXT_SCALE
ent->scale = es.scale/16.0;
#endif
ent->shaderRGBAf[0] = (8.0f/255.0f)*es.colormod[0];
ent->shaderRGBAf[1] = (8.0f/255.0f)*es.colormod[1];
ent->shaderRGBAf[2] = (8.0f/255.0f)*es.colormod[2];
ent->shaderRGBAf[3] = es.trans/255;
ent->fatness = es.fatness/2.0;
ent->abslight = es.abslight;
VectorCopy (es.origin, ent->origin);
VectorCopy (es.angles, ent->angles);
es.angles[0]*=-1;
AngleVectors(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]);
VectorInverse(ent->axis[1]);
if (!cl.worldmodel)
{
Con_TPrintf (TLC_PARSESTATICWITHNOMAP);
return;
}
R_AddEfrags (ent);
}
/*
===================
CL_ParseStaticSound
===================
*/
void CL_ParseStaticSound (void)
{
extern cvar_t cl_staticsounds;
vec3_t org;
int sound_num, vol, atten;
int i;
for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord ();
sound_num = MSG_ReadByte ();
vol = MSG_ReadByte ();
atten = MSG_ReadByte ();
if (!cl_staticsounds.value)
return;
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
==================
CL_ParseStartSoundPacket
==================
*/
void CL_ParseStartSoundPacket(void)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
float attenuation;
int i;
channel = MSG_ReadShort();
if (channel & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (channel & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
sound_num = MSG_ReadByte ();
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
ent = (channel>>3)&1023;
channel &= 7;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
#ifdef PEXT_CSQC
if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation))
#endif
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
if (ent == cl.playernum[0]+1)
TP_CheckPickupSound(cl.sound_name[sound_num], pos);
}
#ifdef Q2CLIENT
void CLQ2_ParseStartSoundPacket(void)
{
vec3_t pos_v;
float *pos;
int channel, ent;
int sound_num;
float volume;
float attenuation;
int flags;
float ofs;
flags = MSG_ReadByte ();
sound_num = MSG_ReadByte ();
if (flags & Q2SND_VOLUME)
volume = MSG_ReadByte () / 255.0;
else
volume = Q2DEFAULT_SOUND_PACKET_VOLUME;
if (flags & Q2SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = Q2DEFAULT_SOUND_PACKET_ATTENUATION;
if (flags & Q2SND_OFFSET)
ofs = MSG_ReadByte () / 1000.0;
else
ofs = 0;
if (flags & Q2SND_ENT)
{ // entity reletive
channel = MSG_ReadShort();
ent = channel>>3;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
channel &= 7;
}
else
{
ent = 0;
channel = 0;
}
if (flags & Q2SND_POS)
{ // positioned in space
MSG_ReadPos (pos_v);
pos = pos_v;
}
else // use entity number
{
CL_GetNumberedEntityInfo(ent, pos_v, NULL);
pos = pos_v;
// pos = NULL;
}
if (!cl.sound_precache[sound_num])
return;
if (cl.sound_precache[sound_num]->name[0] == '*' && ent > 0 && ent <= MAX_CLIENTS)
{ //a 'sexed' sound
char *model = Info_ValueForKey(cl.players[ent-1].userinfo, "skin");
char *skin;
skin = strchr(model, '/');
if (skin)
*skin = '\0';
if (*model)
{
S_StartSound (ent, channel, S_PrecacheSound(va("players/%s/%s", model, cl.sound_precache[sound_num]->name+1)), pos, volume, attenuation);
return;
}
}
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume, attenuation);
}
#endif
#if defined(NQPROT) || defined(PEXT_SOUNDDBL)
#define NQSND_VOLUME (1<<0) // a qbyte
#define NQSND_ATTENUATION (1<<1) // a qbyte
#define DPSND_LOOPING (1<<2) // a long, supposedly
#define DPSND_LARGEENTITY (1<<3)
#define DPSND_LARGESOUND (1<<4)
void CLNQ_ParseStartSoundPacket(void)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
int field_mask;
float attenuation;
int i;
field_mask = MSG_ReadByte();
if (field_mask & NQSND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & NQSND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
if (field_mask & DPSND_LARGEENTITY)
{
ent = (unsigned short)MSG_ReadShort();
channel = MSG_ReadByte();
}
else
{ //regular
channel = MSG_ReadShort ();
ent = channel >> 3;
channel &= 7;
}
if (field_mask & DPSND_LARGESOUND)
sound_num = (unsigned short)MSG_ReadShort();
else
sound_num = MSG_ReadByte ();
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
if (ent == cl.playernum[0]+1)
TP_CheckPickupSound(cl.sound_name[sound_num], pos);
}
#endif
/*
==================
CL_ParseClientdata
Server information pertaining to this client only, sent every frame
==================
*/
void CL_ParseClientdata (void)
{
int i;
float latency;
frame_t *frame;
// calculate simulated time of message
oldparsecountmod = parsecountmod;
i = cls.netchan.incoming_acknowledged;
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
cl.oldparsecount = i - 1;
cl.parsecount = i;
i &= UPDATE_MASK;
parsecountmod = i;
frame = &cl.frames[i];
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
frame->senttime = realtime - host_frametime;
parsecounttime = cl.frames[i].senttime;
frame->receivedtime = (cl.gametimemark - cl.oldgametimemark)*20;
// calculate latency
latency = frame->receivedtime - frame->senttime;
if (latency < 0 || latency > 1.0)
{
// Con_Printf ("Odd latency: %5.2f\n", latency);
}
else
{
// drift the average latency towards the observed latency
if (latency < cls.latency)
cls.latency = latency;
else
cls.latency += 0.001; // drift up, so correction are needed
}
}
/*
=====================
CL_NewTranslation
=====================
*/
void CL_NewTranslation (int slot)
{
int top, bottom;
int local;
char *s;
player_info_t *player;
if (slot >= MAX_CLIENTS)
Host_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
s = Skin_FindName (player);
COM_StripExtension(s, s, MAX_QPATH);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
top = player->rtopcolor;
bottom = player->rbottomcolor;
if (cl.splitclients < 2 && !(cl.fpd & FPD_NO_FORCE_COLOR)) //no colour/skin forcing in splitscreen.
{
if (cl.teamplay && cl.spectator)
{
local = Cam_TrackNum(0);
if (local < 0)
local = cl.playernum[0];
}
else
local = cl.playernum[0];
if (cl.teamplay && !strcmp(player->team, cl.players[local].team))
{
if (cl_teamtopcolor != ~0)
top = cl_teamtopcolor;
if (cl_teambottomcolor != ~0)
bottom = cl_teambottomcolor;
if (player->colourised)
{
if (player->colourised->topcolour != ~0)
top = player->colourised->topcolour;
if (player->colourised->bottomcolour != ~0)
bottom = player->colourised->bottomcolour;
}
}
else
{
if (cl_enemytopcolor != ~0)
top = cl_enemytopcolor;
if (cl_enemybottomcolor != ~0)
bottom = cl_enemybottomcolor;
}
}
/*
if (top > 13 || top < 0)
top = 13;
if (bottom > 13 || bottom < 0)
bottom = 13;
*/
#ifdef SWQUAKE
if (qrenderer == QR_SOFTWARE)
{
if (player->ttopcolor != top || player->tbottomcolor != bottom || !player->skin)
{
player->ttopcolor = top;
player->tbottomcolor = bottom;
D_DereferenceRemap(player->palremap);
player->palremap = D_GetPaletteRemap(255, 255, 255, false, true, top, bottom);
}
return;
}
#endif
//other renderers still need the team stuff set, but that's all
player->ttopcolor = top;
player->tbottomcolor = bottom;
}
/*
==============
CL_UpdateUserinfo
==============
*/
void CL_ProcessUserInfo (int slot, player_info_t *player)
{
char *col;
Q_strncpyz (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof(player->name));
Q_strncpyz (player->team, Info_ValueForKey (player->userinfo, "team"), sizeof(player->team));
col = Info_ValueForKey (player->userinfo, "topcolor");
if (!strncmp(col, "0x", 2))
player->rtopcolor = 0xff000000|strtoul(col+2, NULL, 16);
else
player->rtopcolor = atoi(col);
col = Info_ValueForKey (player->userinfo, "bottomcolor");
if (!strncmp(col, "0x", 2))
player->rbottomcolor = 0xff000000|strtoul(col+2, NULL, 16);
else
player->rbottomcolor = atoi(col);
if (atoi(Info_ValueForKey (player->userinfo, "*spectator")))
player->spectator = true;
else
player->spectator = false;
/*
if (player->rtopcolor > 13)
player->rtopcolor = 13;
if (player->rbottomcolor > 13)
player->rbottomcolor = 13;
*/
player->model = NULL;
player->colourised = TP_FindColours(player->name);
// If it's us
if (slot == cl.playernum[0] && player->name[0])
{
cl.spectator = player->spectator;
// Update the rules since spectators can bypass everything but players can't
CL_CheckServerInfo();
Skin_FlushPlayers();
}
else if (cls.state == ca_active)
Skin_Find (player);
Sbar_Changed ();
CL_NewTranslation (slot);
}
/*
==============
CL_UpdateUserinfo
==============
*/
void CL_UpdateUserinfo (void)
{
int slot;
player_info_t *player;
slot = MSG_ReadByte ();
if (slot >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
player->userid = MSG_ReadLong ();
Q_strncpyz (player->userinfo, MSG_ReadString(), sizeof(player->userinfo));
CL_ProcessUserInfo (slot, player);
if (slot == cl.playernum[0] && player->name[0])
{
char *qz;
qz = Info_ValueForKey(player->userinfo, "Qizmo");
if (*qz)
TP_ExecTrigger("f_qizmoconnect");
}
}
/*
==============
CL_SetInfo
==============
*/
void CL_ParseSetInfo (void)
{
int slot;
player_info_t *player;
char key[MAX_QWMSGLEN];
char value[MAX_QWMSGLEN];
slot = MSG_ReadByte ();
if (slot >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value);
Info_SetValueForStarKey (player->userinfo, key, value, sizeof(player->userinfo));
CL_ProcessUserInfo (slot, player);
}
/*
==============
CL_ServerInfo
==============
*/
void CL_ServerInfo (void)
{
// int slot;
// player_info_t *player;
char key[MAX_QWMSGLEN];
char value[MAX_QWMSGLEN];
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
Info_SetValueForKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING);
CL_CheckServerInfo();
}
/*
=====================
CL_SetStat
=====================
*/
static void CL_SetStat_Internal (int pnum, int stat, int value)
{
int j;
if (cl.stats[pnum][stat] != value)
Sbar_Changed ();
if (stat == STAT_ITEMS)
{ // set flash times
for (j=0 ; j<32 ; j++)
if ( (value & (1<<j)) && !(cl.stats[pnum][stat] & (1<<j)))
cl.item_gettime[pnum][j] = cl.time;
}
if (stat == STAT_VIEWHEIGHT && cls.z_ext & Z_EXT_VIEWHEIGHT)
cl.viewheight[pnum] = value;
if (stat == STAT_WEAPON)
{
if (cl.stats[pnum][stat] != value)
{
if (value == 0)
TP_ExecTrigger ("f_reloadstart");
else if (cl.stats[pnum][stat] == 0)
TP_ExecTrigger ("f_reloadend");
}
}
cl.stats[pnum][stat] = value;
if (pnum == 0)
TP_StatChanged(stat, value);
}
void CL_SetStatInt (int pnum, int stat, int value)
{
if (stat < 0 || stat >= MAX_CL_STATS)
return;
// Host_EndGame ("CL_SetStat: %i is invalid", stat);
if (stat == STAT_TIME && (cls.fteprotocolextensions & PEXT_ACCURATETIMINGS))
{
cl.oldgametime = cl.gametime;
cl.oldgametimemark = cl.gametimemark;
cl.gametime = value * 0.001;
cl.gametimemark = realtime;
}
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
extern int cls_lastto;
cl.players[cls_lastto].stats[stat]=value;
for (pnum = 0; pnum < cl.splitclients; pnum++)
if (spec_track[pnum] == cls_lastto)
CL_SetStat_Internal(pnum, stat, value);
}
else
CL_SetStat_Internal(pnum, stat, value);
}
void CL_SetStatFloat (int pnum, int stat, float value)
{
if (stat < 0 || stat >= MAX_CL_STATS)
return;
// Host_EndGame ("CL_SetStat: %i is invalid", stat);
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
extern int cls_lastto;
cl.players[cls_lastto].statsf[stat]=value;
for (pnum = 0; pnum < cl.splitclients; pnum++)
if (spec_track[pnum] == cls_lastto)
cl.statsf[pnum][stat] = value;
}
else
cl.statsf[pnum][stat] = value;
}
void CL_SetStatString (int pnum, int stat, char *value)
{
if (stat < 0 || stat >= MAX_CL_STATS)
return;
// Host_EndGame ("CL_SetStat: %i is invalid", stat);
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
/* extern int cls_lastto;
cl.players[cls_lastto].statsstr[stat]=value;
for (pnum = 0; pnum < cl.splitclients; pnum++)
if (spec_track[pnum] == cls_lastto)
cl.statsstr[pnum][stat] = value;*/
}
else
{
if (cl.statsstr[pnum][stat])
Z_Free(cl.statsstr[pnum][stat]);
cl.statsstr[pnum][stat] = Z_Malloc(strlen(value)+1);
strcpy(cl.statsstr[pnum][stat], value);
}
}
/*
==============
CL_MuzzleFlash
==============
*/
void CL_MuzzleFlash (int destsplit)
{
vec3_t fv, rv, uv;
dlight_t *dl=NULL;
int i;
player_state_t *pl;
packet_entities_t *pack;
entity_state_t *s1;
int pnum;
extern cvar_t cl_muzzleflash;
i = MSG_ReadShort ();
//was it us?
if (!cl_muzzleflash.value) // remove all muzzleflashes
return;
if (i-1 == cl.playernum[destsplit] && cl_muzzleflash.value == 2)
return;
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
for (pnum=0 ; pnum<pack->num_entities ; pnum++) //try looking for an entity with that id first
{
s1 = &pack->entities[pnum];
if (s1->number == i)
{
dl = CL_AllocDlight (-i);
VectorCopy (s1->origin, dl->origin);
break;
}
}
if (pnum==pack->num_entities)
{ //that ent number doesn't exist, go for a player with that number
if ((unsigned)(i) <= MAX_CLIENTS && i > 0)
{
pl = &cl.frames[parsecountmod].playerstate[i-1];
dl = CL_AllocDlight (-i);
VectorCopy (pl->origin, dl->origin); //set it's origin
AngleVectors (pl->viewangles, fv, rv, uv); //shift it up a little
VectorMA (dl->origin, 18, fv, dl->origin);
}
else
return;
}
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time + 0.1334;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.05;
dl->channelfade[0] = 1.5;
dl->channelfade[1] = 0.75;
dl->channelfade[2] = 0.375;
}
#ifdef Q2CLIENT
void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs);
void CLQ2_ParseMuzzleFlash (void)
{
vec3_t fv, rv, dummy;
dlight_t *dl;
int i, weapon;
vec3_t org, ang;
int silenced;
float volume;
char soundname[64];
i = MSG_ReadShort ();
if (i < 1 || i >= Q2MAX_EDICTS)
Host_Error ("CL_ParseMuzzleFlash: bad entity");
weapon = MSG_ReadByte ();
silenced = weapon & Q2MZ_SILENCED;
weapon &= ~Q2MZ_SILENCED;
CL_GetNumberedEntityInfo(i, org, ang);
dl = CL_AllocDlight (i);
VectorCopy (org, dl->origin);
AngleVectors (ang, fv, rv, dummy);
VectorMA (dl->origin, 18, fv, dl->origin);
VectorMA (dl->origin, 16, rv, dl->origin);
if (silenced)
dl->radius = 100 + (rand()&31);
else
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time+0.05; //+ 0.1;
dl->decay = 1;
dl->channelfade[0] = 2;
dl->channelfade[1] = 2;
dl->channelfade[2] = 2;
if (silenced)
volume = 0.2;
else
volume = 1;
switch (weapon)
{
case Q2MZ_BLASTER:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_BLUEHYPERBLASTER:
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_HYPERBLASTER:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_MACHINEGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
break;
case Q2MZ_SHOTGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotgf1b.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/shotgr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_SSHOTGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/sshotf1b.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_CHAINGUN1:
dl->radius = 200 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.05;dl->color[2] = 0;
snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
break;
case Q2MZ_CHAINGUN2:
dl->radius = 225 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
dl->die = cl.time + 0.1; // long delay
snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.05);
break;
case Q2MZ_CHAINGUN3:
dl->radius = 250 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 0.1; // long delay
snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.033);
snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.066);
break;
case Q2MZ_RAILGUN:
dl->color[0] = 0.1;dl->color[1] = 0.1;dl->color[2] = 0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/railgf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_ROCKET:
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0.04;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rocklf1a.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/rocklr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_GRENADE:
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/grenlr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_BFG:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__f1y.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_LOGIN:
dl->color[0] = 0;dl->color[1] = 0.2; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
case Q2MZ_LOGOUT:
dl->color[0] = 0.2;dl->color[1] = 0; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
case Q2MZ_RESPAWN:
dl->color[0] = 0.2;dl->color[1] = 0.2; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
// RAFAEL
case Q2MZ_PHALANX:
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/plasshot.wav"), volume, ATTN_NORM, 0);
break;
// RAFAEL
case Q2MZ_IONRIPPER:
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0);
break;
// ======================
// PGM
case Q2MZ_ETF_RIFLE:
dl->color[0] = 0.18;dl->color[1] = 0.14;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/nail1.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_SHOTGUN2:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotg2.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_HEATBEAM:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 100;
// Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_BLASTER2:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
// FIXME - different sound for blaster2 ??
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_TRACKER:
// negative flashes handled the same in gl/soft until CL_AddDLights
dl->color[0] = -0.2;dl->color[1] = -0.2;dl->color[2] = -0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/disint2.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_NUKE1:
dl->color[0] = 0.2;dl->color[1] = 0;dl->color[2] = 0;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE2:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE4:
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE8:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0.2;
dl->die = cl.time + 100;
break;
// PGM
// ======================
}
}
void CLQ2_ParseMuzzleFlash2 (void)
{
int ent;
int flash_number;
ent = MSG_ReadShort ();
if (ent < 1 || ent >= Q2MAX_EDICTS)
Host_EndGame ("CL_ParseMuzzleFlash2: bad entity");
flash_number = MSG_ReadByte ();
CLQ2_RunMuzzleFlash2(ent, flash_number);
}
void CLQ2_ParseInventory (void)
{
int i;
// TODO: finish this properly
for (i=0 ; i<Q2MAX_ITEMS ; i++)
// cl.inventory[i] = MSG_ReadShort (&net_message);
MSG_ReadShort (); // just ignore everything for now
}
#endif
//return if we want to print the message.
char *CL_ParseChat(char *text, player_info_t **player)
{
extern cvar_t cl_chatsound, cl_nofake, cl_teamchatsound, cl_enemychatsound;
int flags;
int offset=0;
qboolean suppress_talksound;
char *p;
char *s;
int check_flood;
flags = TP_CategorizeMessage (text, &offset, player);
s = text + offset;
if (flags)
{
if (!cls.demoplayback)
Sys_ServerActivity(); //chat always flashes the screen..
//check f_ stuff
if (*player && !strncmp(s, "f_", 2))
{
Validation_Auto_Response(*player - cl.players, s);
return s;
}
Validation_CheckIfResponse(text);
#ifdef PLUGINS
if (!Plug_ChatMessage(text + offset, *player ? (int)(*player - cl.players) : -1, flags))
return NULL;
#endif
if (flags & (TPM_TEAM|TPM_OBSERVEDTEAM) && !TP_FilterMessage(text + offset))
return NULL;
if (flags & (TPM_TEAM|TPM_OBSERVEDTEAM) && Sbar_UpdateTeamStatus(*player, text+offset))
return NULL;
if ((int)msg_filter.value & flags)
return NULL; //filter chat
check_flood = Ignore_Check_Flood(s, flags, offset);
if (check_flood == IGNORE_NO_ADD)
return NULL;
else if (check_flood == NO_IGNORE_ADD)
Ignore_Flood_Add(s);
}
#ifdef PLUGINS
else
{
if (!Plug_ServerMessage(text + offset, PRINT_CHAT))
return NULL;
}
#endif
suppress_talksound = false;
if (flags == 2 || (!cl.teamplay && flags))
suppress_talksound = TP_CheckSoundTrigger (text + offset);
if (!cl_chatsound.value || // no sound at all
(cl_chatsound.value == 2 && flags != 2)) // only play sound in mm2
suppress_talksound = true;
if (!suppress_talksound)
{
if (flags & (TPM_OBSERVEDTEAM|TPM_TEAM) && cl.teamplay)
S_LocalSound (cl_teamchatsound.string);
else
S_LocalSound (cl_enemychatsound.string);
}
if (cl_nofake.value == 1 || (cl_nofake.value == 2 && flags != 2)) {
for (p = s; *p; p++)
if (*p == 13 || (*p == 10 && p[1]))
*p = ' ';
}
msgflags = flags;
return s;
}
char printtext[4096];
void CL_ParsePrint(char *msg, int level)
{
if (strlen(printtext) + strlen(msg) >= sizeof(printtext))
{
Con_Printf("%s", printtext);
Q_strncpyz(printtext, msg, sizeof(printtext));
}
else
strcat(printtext, msg); //safe due to size on if.
while((msg = strchr(printtext, '\n')))
{
*msg = '\0';
if (level != PRINT_CHAT)
Stats_ParsePrintLine(printtext);
TP_SearchForMsgTriggers(printtext, level);
msg++;
memmove(printtext, msg, strlen(msg)+1);
}
}
// CL_PlayerColor: returns color and mask for player_info_t
int CL_PlayerColor(player_info_t *plr, int *name_ormask)
{
char *t;
int c;
*name_ormask = 0;
if (cl.teamfortress) //override based on team
{
// TODO: needs some work
switch (plr->rbottomcolor)
{ //translate q1 skin colours to console colours
case 10:
case 1:
*name_ormask = CON_HIGHCHARSMASK;
case 4: //red
c = 1;
break;
case 11:
*name_ormask = CON_HIGHCHARSMASK;
case 3: // green
c = 2;
break;
case 5:
*name_ormask = CON_HIGHCHARSMASK;
case 12:
c = 3;
break;
case 6:
case 7:
*name_ormask = CON_HIGHCHARSMASK;
case 8:
case 9:
c = 6;
break;
case 2: // light blue
*name_ormask = CON_HIGHCHARSMASK;
case 13: //blue
case 14: //blue
c = 5;
break;
default:
*name_ormask = CON_HIGHCHARSMASK;
case 0: // white
c = 7;
break;
}
}
else if (cl.teamplay)
{
// team name hacks
if (!strcmp(plr->team, "red"))
c = 1;
else if (!strcmp(plr->team, "blue"))
c = 5;
else
{
char *t;
t = plr->team;
c = 0;
for (t = plr->team; *t; t++)
{
c >>= 1;
c ^= *t; // TODO: very weak hash, replace
}
if ((c / 7) & 1)
*name_ormask = CON_HIGHCHARSMASK;
c = 1 + (c % 7);
}
}
else
{
// override chat color with tc infokey
// 0-6 is standard colors (red to white)
// 7-13 is using secondard charactermask
// 14 and afterwards repeats
t = Info_ValueForKey(plr->userinfo, "tc");
if (*t)
c = atoi(t);
else
c = plr->userid; // Quake2 can start from 0
if ((c / 7) & 1)
*name_ormask = CON_HIGHCHARSMASK;
c = 1 + (c % 7);
}
return c;
}
// CL_PrintChat: takes chat strings and performs name coloring and cl_parsewhitetext parsing
// NOTE: text in rawmsg/msg is assumed destroyable and should not be used afterwards
void CL_PrintChat(player_info_t *plr, char *rawmsg, char *msg, int plrflags)
{
char *name = NULL;
int c;
int name_ormask = 0;
extern cvar_t cl_parsewhitetext;
qboolean memessage = false;
if (plrflags & TPM_FAKED)
{
name = rawmsg; // use rawmsg pointer and msg modification to generate null-terminated string
if (msg)
*(msg - 2) = 0; // it's assumed that msg has 2 chars before it due to strstr
}
if (msg[0] == '/' && msg[1] == 'm' && msg[2] == 'e' && msg[3] == ' ')
{
msg += 4;
memessage = true; // special /me formatting
}
if (plr) // use special formatting with a real chat message
name = plr->name; // use player's name
if (cl_standardchat.value)
{
name_ormask = CON_HIGHCHARSMASK;
c = 7;
}
else
{
if (plrflags & TPM_SPECTATOR) // is an observer
{
// TODO: we don't even check for this yet...
if (plrflags & (TPM_TEAM | TPM_OBSERVEDTEAM)) // is on team
c = 0; // blacken () on observers
else
{
name_ormask = CON_HIGHCHARSMASK;
c = 7;
}
}
else if (plr)
c = CL_PlayerColor(plr, &name_ormask);
else
{
// defaults for fake clients
name_ormask = CON_HIGHCHARSMASK;
c = 7;
}
}
c = '0' + c;
if (name)
{
if (memessage)
{
con_ormask = CON_HIGHCHARSMASK;
if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR))
Con_Printf ("^0*^7 ");
else
Con_Printf ("* ");
}
if (plrflags & (TPM_TEAM|TPM_OBSERVEDTEAM)) // for team chat don't highlight the name, just the brackets
{
// color is reset every printf so we're safe here
con_ormask = name_ormask;
Con_Printf("^%c(", c);
con_ormask = CON_HIGHCHARSMASK;
Con_Printf("%s", name);
con_ormask = name_ormask;
Con_Printf("^%c)", c);
}
else
{
con_ormask = name_ormask;
Con_Printf("^%c%s", c, name);
}
if (!memessage)
{
// only print seperator with an actual player name
con_ormask = CON_HIGHCHARSMASK;
if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR))
Con_Printf ("^0:^7 ");
else
Con_Printf (": ");
}
else
Con_Printf (" ");
}
// print message
con_ormask = CON_HIGHCHARSMASK;
if (cl_parsewhitetext.value && (cl_parsewhitetext.value == 1 || (plrflags & (TPM_TEAM|TPM_OBSERVEDTEAM))))
{
char *t, *u;
while ((t = strchr(msg, '{')))
{
u = strchr(msg, '}');
if (u)
{
*t = 0;
*u = 0;
Con_Printf("%s", msg);
con_ormask = 0;
Con_Printf("%s", t+1);
con_ormask = CON_HIGHCHARSMASK;
msg = u+1;
}
else
break;
}
Con_Printf("%s", msg);
con_ormask = 0;
}
else
{
Con_Printf ("%s", msg);
}
con_ormask = 0;
}
// CL_PrintStandardMessage: takes non-chat net messages and performs name coloring
// NOTE: msg is considered destroyable
char acceptedchars[] = {'.', '?', '!', '\'', ',', ':', ' ', '\0'};
void CL_PrintStandardMessage(char *msg)
{
int i;
player_info_t *p;
extern cvar_t cl_standardmsg;
char *begin = msg;
// search for player names in message
for (i = 0, p = cl.players; i < MAX_CLIENTS; p++, i++)
{
char *v;
char *name;
int len;
int ormask;
char c;
name = p->name;
if (!(*name))
continue;
len = strlen(name);
v = strstr(msg, name);
while (v)
{
// name parsing rules
if (v != begin && *(v-1) != ' ') // must be space before name
{
v = strstr(v+len, name);
continue;
}
{
int i;
char aftername = *(v + len);
// search for accepted chars in char after name in msg
for (i = 0; i < sizeof(acceptedchars); i++)
{
if (acceptedchars[i] == aftername)
break;
}
if (sizeof(acceptedchars) == i)
{
v = strstr(v+len, name);
continue; // no accepted char found
}
}
*v = 0; // cut off message
con_ormask = 0;
// print msg chunk
Con_Printf("%s", msg);
msg = v + len; // update search point
// get name color
if (p->spectator || cl_standardmsg.value)
{
ormask = 0;
c = '7';
}
else
c = '0' + CL_PlayerColor(p, &ormask);
// print name
con_ormask = ormask;
Con_Printf("^%c%s^7", c, name);
break;
}
}
// print final chunk
con_ormask = 0;
Con_Printf("%s", msg);
}
char stufftext[4096];
void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from network segregation.
{
strncat(stufftext, msg, sizeof(stufftext)-1);
while((msg = strchr(stufftext, '\n')))
{
*msg = '\0';
Con_DPrintf("stufftext: %s\n", stufftext);
if (!strncmp(stufftext, "fullserverinfo ", 15))
Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit); //do this NOW so that it's done before any models or anything are loaded
else
{
if (!strncmp(stufftext, "//querycmd ", 11))
{
COM_Parse(stufftext + 11);
if (Cmd_Exists(com_token))
{
Cbuf_AddText ("cmd cmdsupported ", RESTRICT_SERVER+destsplit);
Cbuf_AddText (com_token, RESTRICT_SERVER+destsplit);
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
}
}
else if (!strncmp(stufftext, "//exectrigger ", 14))
{
COM_Parse(stufftext + 14);
if (Cmd_AliasExist(com_token, RESTRICT_SERVER))
Cmd_ExecuteString(com_token, RESTRICT_SERVER); //do this NOW so that it's done before any models or anything are loaded
}
else if (!strncmp(stufftext, "//set ", 6))
{
Cmd_ExecuteString(stufftext+2, RESTRICT_SERVER+destsplit); //do this NOW so that it's done before any models or anything are loaded
}
else if (!strncmp(stufftext, "//at ", 5))
{
Cam_SetAutoTrack(atoi(stufftext+5));
}
#ifdef PLUGINS
else if (!strncmp(stufftext, "//tinfo ", 8))
{
Cmd_TokenizeString(stufftext+2, false, false);
Plug_Command_f();
}
else if (!strncmp(stufftext, "//sn ", 5))
{
Cmd_TokenizeString(stufftext+2, false, false);
Plug_Command_f();
}
#endif
#ifdef CSQC_DAT
else
if (CSQC_StuffCmd(destsplit, stufftext))
{}
#endif
else
{
Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit);
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
}
}
msg++;
memmove(stufftext, msg, strlen(msg)+1);
}
}
void CL_ParsePrecache(void)
{
int i = (unsigned short)MSG_ReadShort();
char *s = MSG_ReadString();
if (i < 32768)
{
if (i >= 1 && i < MAX_MODELS)
{
model_t *model;
CL_CheckOrEnqueDownloadFile(s, s, 0);
model = Mod_ForName(s, i == 1);
if (!model)
Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
strcpy (cl.model_name[i], s);
}
else
Con_Printf("svc_precache: model index %i outside range %i...%i\n", i, 1, MAX_MODELS);
}
else
{
i -= 32768;
if (i >= 1 && i < MAX_SOUNDS)
{
sfx_t *sfx;
CL_CheckOrEnqueDownloadFile(va("sound/%s", s), NULL, 0);
sfx = S_PrecacheSound (s);
if (!sfx)
Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
cl.sound_precache[i] = sfx;
strcpy (cl.sound_name[i], s);
}
else
Con_Printf("svc_precache: sound index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
}
}
void CL_DumpPacket(void)
{
int i;
char *packet = net_message.data;
int pos;
pos = 0;
while(pos < net_message.cursize)
{
Con_Printf("%5i ", pos);
for (i = 0; i < 16; i++)
{
if (pos >= net_message.cursize)
Con_Printf(" X ");
else
Con_Printf("%2x ", (unsigned char)packet[pos]);
pos++;
}
pos-=16;
for (i = 0; i < 16; i++)
{
if (pos >= net_message.cursize)
Con_Printf("X");
else if (packet[pos] == 0 || packet[pos] == '\n')
Con_Printf(".");
else
Con_Printf("%c", (unsigned char)packet[pos]);
pos++;
}
Con_Printf("\n");
}
}
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
/*
=====================
CL_ParseServerMessage
=====================
*/
int received_framecount;
void CL_ParseServerMessage (void)
{
int cmd;
char *s;
int i, j;
int destsplit;
float f;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
CL_ClearProjectiles ();
cl.fixangle = false;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
CL_DumpPacket();
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == svcfte_choosesplitclient)
{
SHOWNET(svc_strings[cmd]);
destsplit = MSG_ReadByte();
cmd = MSG_ReadByte();
}
else
destsplit = 0;
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
SHOWNET(svc_strings[cmd]);
// other commands
switch (cmd)
{
default:
CL_DumpPacket();
Host_EndGame ("CL_ParseServerMessage: Illegible server message (%i)", cmd);
return;
case svc_time:
cl.oldgametime = cl.gametime;
cl.gametime = MSG_ReadFloat();
cl.gametimemark = realtime;
break;
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
case svc_disconnect:
if (cls.demoplayback == DPB_EZTV) //eztv fails to detect the end of demos.
MSG_ReadString();
else if (cls.state == ca_connected)
{
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
}
else
Host_EndGame ("Server disconnected");
break;
case svc_print:
i = MSG_ReadByte ();
s = MSG_ReadString ();
if (i == PRINT_CHAT)
{
char *msg;
player_info_t *plr = NULL;
if (TP_SuppressMessage(s))
break; //if this was unseen-sent from us, ignore it.
if ((msg = CL_ParseChat(s, &plr)))
{
CL_ParsePrint(s, i);
CL_PrintChat(plr, s, msg, msgflags);
}
}
else
{
#ifdef PLUGINS
if (Plug_ServerMessage(s, i))
#endif
{
CL_ParsePrint(s, i);
CL_PrintStandardMessage(s);
}
}
break;
case svc_centerprint:
s = MSG_ReadString ();
#ifdef PLUGINS
if (Plug_CenterPrintMessage(s, destsplit))
#endif
SCR_CenterPrint (destsplit, s, false);
break;
case svc_stufftext:
s = MSG_ReadString ();
CL_ParseStuffCmd(s, destsplit);
break;
case svc_damage:
V_ParseDamage (destsplit);
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CL_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
#ifdef PEXT_SETVIEW
case svc_setview:
if (!(cls.fteprotocolextensions & PEXT_SETVIEW))
Con_Printf("^1PEXT_SETVIEW is meant to be disabled\n");
cl.viewentity[destsplit]=MSG_ReadShort();
if (cl.viewentity[destsplit] == cl.playernum[destsplit]+1)
cl.viewentity[destsplit] = 0;
break;
#endif
case svc_setangle:
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
i = MSG_ReadByte();
if (i != spec_track[0] || !autocam[0])
{ //this wasn't for us.
for (i=0 ; i<3 ; i++)
MSG_ReadAngle ();
break;
}
cl.fixangle=true;
for (i=0 ; i<3 ; i++)
cl.simangles[destsplit][i] = cl.viewangles[destsplit][i] = MSG_ReadAngle ();
break;
}
cl.fixangle=true;
for (i=0 ; i<3 ; i++)
cl.viewangles[destsplit][i] = MSG_ReadAngle ();
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
break;
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
#ifdef PEXT_LIGHTSTYLECOL
case svcfte_lightstylecol:
if (!(cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL))
Host_EndGame("PEXT_LIGHTSTYLECOL is meant to be disabled\n");
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
cl_lightstyle[i].colour = MSG_ReadByte();
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
#endif
case svc_sound:
CL_ParseStartSoundPacket();
break;
#ifdef PEXT_SOUNDDBL
case svcfte_soundextended:
CLNQ_ParseStartSoundPacket();
break;
#endif
case svc_stopsound:
i = MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
cl.players[i].frags = MSG_ReadShort ();
break;
case svc_updateping:
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD");
cl.players[i].ping = MSG_ReadShort ();
break;
case svc_updatepl:
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD");
cl.players[i].pl = MSG_ReadByte ();
break;
case svc_updateentertime:
// time is sent over as seconds ago
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD");
cl.players[i].entertime = cl.servertime - MSG_ReadFloat ();
break;
case svc_spawnbaseline:
i = MSG_ReadShort ();
if (!CL_CheckBaselines(i))
Host_EndGame("CL_ParseServerMessage: svc_spawnbaseline failed with size %i", i);
CL_ParseBaseline (cl_baselines + i);
break;
case svcfte_spawnbaseline2:
CL_ParseBaseline2 ();
break;
case svc_spawnstatic:
CL_ParseStatic (1);
break;
case svc_spawnstatic2:
CL_ParseStatic (2);
break;
case svc_temp_entity:
#ifdef NQPROT
CL_ParseTEnt (false);
#else
CL_ParseTEnt ();
#endif
break;
case svcfte_customtempent:
CL_ParseCustomTEnt();
break;
case svc_particle:
CLNQ_ParseParticleEffect ();
break;
case svcfte_particle2:
CL_ParseParticleEffect2 ();
break;
case svcfte_particle3:
CL_ParseParticleEffect3 ();
break;
case svcfte_particle4:
CL_ParseParticleEffect4 ();
break;
case svc_killedmonster:
cl.stats[0][STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[0][STAT_SECRETS]++;
break;
case svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadByte ();
CL_SetStatInt (destsplit, i, j);
CL_SetStatFloat (destsplit, i, j);
break;
case svc_updatestatlong:
i = MSG_ReadByte ();
j = MSG_ReadLong (); //make qbyte if nq compatability?
CL_SetStatInt (destsplit, i, j);
CL_SetStatFloat (destsplit, i, j);
break;
case svcfte_updatestatstring:
i = MSG_ReadByte();
s = MSG_ReadString();
CL_SetStatString (destsplit, i, s);
break;
case svcfte_updatestatfloat:
i = MSG_ReadByte();
f = MSG_ReadFloat();
CL_SetStatInt (destsplit, i, f);
CL_SetStatFloat (destsplit, i, f);
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_intermission:
if (!cl.intermission)
TP_ExecTrigger ("f_mapend");
cl.intermission = 1;
cl.completed_time = cl.servertime;
vid.recalc_refdef = true; // go to full screen
for (i=0 ; i<3 ; i++)
cl.simorg[0][i] = MSG_ReadCoord ();
for (i=0 ; i<3 ; i++)
cl.simangles[0][i] = MSG_ReadAngle ();
VectorClear (cl.simvel[0]);
VectorCopy (cl.simvel[0], cl.simvel[1]);
VectorCopy (cl.simangles[0], cl.simangles[1]);
VectorCopy (cl.simorg[0], cl.simorg[1]);
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.servertime;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (destsplit, MSG_ReadString (), false);
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", RESTRICT_RCON);
break;
case svc_smallkick:
cl.punchangle[destsplit] = -2;
break;
case svc_bigkick:
cl.punchangle[destsplit] = -4;
break;
case svc_muzzleflash:
CL_MuzzleFlash (destsplit);
break;
case svc_updateuserinfo:
CL_UpdateUserinfo ();
break;
case svc_setinfo:
CL_ParseSetInfo ();
break;
case svc_serverinfo:
CL_ServerInfo ();
break;
case svc_download:
CL_ParseDownload ();
break;
case svc_playerinfo:
CL_ParsePlayerinfo ();
break;
case svc_nails:
CL_ParseProjectiles (cl_spikeindex, false);
break;
case svc_nails2:
CL_ParseProjectiles (cl_spikeindex, true);
break;
case svc_chokecount: // some preceding packets were choked
i = MSG_ReadByte ();
for (j=0 ; j<i ; j++)
cl.frames[ (cls.netchan.incoming_acknowledged-1-j)&UPDATE_MASK ].receivedtime = -2;
break;
case svc_modellist:
CL_ParseModellist (false);
break;
case svcfte_modellistshort:
CL_ParseModellist (true);
break;
case svc_soundlist:
CL_ParseSoundlist (false);
break;
#ifdef PEXT_SOUNDDBL
case svcfte_soundlistshort:
CL_ParseSoundlist (true);
break;
#endif
case svc_packetentities:
CL_ParsePacketEntities (false);
cl.ackedinputsequence = cl.validsequence;
break;
case svc_deltapacketentities:
CL_ParsePacketEntities (true);
cl.ackedinputsequence = cl.validsequence;
break;
case svc_maxspeed :
cl.maxspeed[destsplit] = MSG_ReadFloat();
break;
case svc_entgravity :
cl.entgravity[destsplit] = MSG_ReadFloat();
break;
case svc_setpause:
cl.paused = MSG_ReadByte ();
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
#ifdef PEXT_BULLETENS
case svcfte_bulletentext:
if (!(cls.fteprotocolextensions & PEXT_BULLETENS))
Host_EndGame("PEXT_BULLETENS is meant to be disabled\n");
Bul_ParseMessage();
break;
#endif
case svc_ftesetclientpersist:
CL_ParseClientPersist();
break;
#ifdef Q2BSPS
case svc_setportalstate:
i = MSG_ReadByte();
j = MSG_ReadByte();
i *= j & 127;
j &= ~128;
CMQ2_SetAreaPortalState(i, j!=0);
break;
#endif
case svcfte_showpic:
SCR_ShowPic_Create();
break;
case svcfte_hidepic:
SCR_ShowPic_Hide();
break;
case svcfte_movepic:
SCR_ShowPic_Move();
break;
case svcfte_updatepic:
SCR_ShowPic_Update();
break;
case svcfte_effect:
CL_ParseEffect(false);
break;
case svcfte_effect2:
CL_ParseEffect(true);
break;
#ifdef PEXT_CSQC
case svcfte_csqcentities:
CSQC_ParseEntities();
break;
#endif
case svcfte_precache:
CL_ParsePrecache();
break;
case svcfte_trailparticles:
CLDP_ParseTrailParticles();
break;
case svcfte_pointparticles:
CLDP_ParsePointParticles(false);
break;
case svcfte_pointparticles1:
CLDP_ParsePointParticles(true);
break;
}
}
}
#ifdef Q2CLIENT
void CLQ2_ParseServerMessage (void)
{
int cmd;
char *s;
int i;
// int j;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
CL_ClearProjectiles ();
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
SV_UnspawnServer();
Host_EndGame ("CLQ2_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
SHOWNET(va("%i", cmd));
// other commands
switch (cmd)
{
default:
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
return;
//known to game
case svcq2_muzzleflash:
CLQ2_ParseMuzzleFlash();
break;
case svcq2_muzzleflash2:
CLQ2_ParseMuzzleFlash2();
return;
case svcq2_temp_entity:
CLQ2_ParseTEnt();
break;
case svcq2_layout:
s = MSG_ReadString ();
Q_strncpyz (cl.q2layout, s, sizeof(cl.q2layout));
#ifdef VM_UI
UI_Q2LayoutChanged();
#endif
break;
case svcq2_inventory:
CLQ2_ParseInventory();
break;
// the rest are private to the client and server
case svcq2_nop: //6
Host_EndGame ("CL_ParseServerMessage: svcq2_nop not implemented");
return;
case svcq2_disconnect:
if (cls.state == ca_connected)
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
else
Host_EndGame ("Server disconnected");
return;
case svcq2_reconnect: //8
Con_TPrintf (TLC_RECONNECTING);
CL_SendClientCommand(true, "new");
break;
case svcq2_sound: //9 // <see code>
CLQ2_ParseStartSoundPacket();
break;
case svcq2_print: //10 // [qbyte] id [string] null terminated string
i = MSG_ReadByte ();
s = MSG_ReadString ();
if (i == PRINT_CHAT)
{
char *msg;
player_info_t *plr = NULL;
if ((msg = CL_ParseChat(s, &plr)))
{
CL_ParsePrint(s, i);
CL_PrintChat(plr, s, msg, msgflags);
}
}
else
{
#ifdef PLUGINS
if (Plug_ServerMessage(s, i))
#endif
{
CL_ParsePrint(s, i);
CL_PrintStandardMessage(s);
}
}
con_ormask = 0;
break;
case svcq2_stufftext: //11 // [string] stuffed into client's console buffer, should be \n terminated
s = MSG_ReadString ();
Con_DPrintf ("stufftext: %s\n", s);
if (!strncmp(s, "precache", 8)) //big major hack. Q2 uses a command that q1 has as a cvar.
{ //call the q2 precache function.
CLQ2_Precache_f();
}
else
Cbuf_AddText (s, RESTRICT_SERVER); //don't let the local user cheat
break;
case svcq2_serverdata: //12 // [long] protocol ...
Cbuf_Execute (); // make sure any stuffed commands are done
CLQ2_ParseServerData ();
break;
case svcq2_configstring: //13 // [short] [string]
CLQ2_ParseConfigString();
break;
case svcq2_spawnbaseline://14
CLQ2_ParseBaseline();
break;
case svcq2_centerprint: //15 // [string] to put in center of the screen
s = MSG_ReadString();
#ifdef PLUGINS
if (Plug_CenterPrintMessage(s, 0))
#endif
SCR_CenterPrint (0, s, false);
break;
case svcq2_download: //16 // [short] size [size bytes]
CL_ParseDownload();
break;
case svcq2_playerinfo: //17 // variable
Host_EndGame ("CL_ParseServerMessage: svcq2_playerinfo not implemented");
return;
case svcq2_packetentities://18 // [...]
Host_EndGame ("CL_ParseServerMessage: svcq2_packetentities not implemented");
return;
case svcq2_deltapacketentities://19 // [...]
Host_EndGame ("CL_ParseServerMessage: svcq2_deltapacketentities not implemented");
return;
case svcq2_frame: //20 (the bastard to implement.)
CLQ2_ParseFrame();
break;
}
}
CL_SetSolidEntities ();
}
#endif
#ifdef NQPROT
//Proquake specific stuff
#define pqc_nop 1
#define pqc_new_team 2
#define pqc_erase_team 3
#define pqc_team_frags 4
#define pqc_match_time 5
#define pqc_match_reset 6
#define pqc_ping_times 7
int MSG_ReadBytePQ (char **s)
{
int ret = (*s)[0] * 16 + (*s)[1] - 272;
*s+=2;
return ret;
}
int MSG_ReadShortPQ (char **s)
{
return MSG_ReadBytePQ(s) * 256 + MSG_ReadBytePQ(s);
}
void CLNQ_ParseProQuakeMessage (char *s)
{
int cmd;
int ping;
// int team, shirt, frags, i, j;
s++;
cmd = *s++;
switch (cmd)
{
default:
Con_DPrintf("Unrecognised ProQuake Message %i\n", cmd);
break;
/* case pqc_new_team:
Sbar_Changed ();
team = MSG_ReadByte() - 16;
if (team < 0 || team > 13)
Host_Error ("CL_ParseProQuakeMessage: pqc_new_team invalid team");
shirt = MSG_ReadByte() - 16;
cl.teamgame = true;
// cl.teamscores[team].frags = 0; // JPG 3.20 - removed this
cl.teamscores[team].colors = 16 * shirt + team;
//Con_Printf("pqc_new_team %d %d\n", team, shirt);
break;
case pqc_erase_team:
Sbar_Changed ();
team = MSG_ReadByte() - 16;
if (team < 0 || team > 13)
Host_Error ("CL_ParseProQuakeMessage: pqc_erase_team invalid team");
cl.teamscores[team].colors = 0;
cl.teamscores[team].frags = 0; // JPG 3.20 - added this
//Con_Printf("pqc_erase_team %d\n", team);
break;
case pqc_team_frags:
Sbar_Changed ();
team = MSG_ReadByte() - 16;
if (team < 0 || team > 13)
Host_Error ("CL_ParseProQuakeMessage: pqc_team_frags invalid team");
frags = MSG_ReadShortPQ();;
if (frags & 32768)
frags = frags - 65536;
cl.teamscores[team].frags = frags;
//Con_Printf("pqc_team_frags %d %d\n", team, frags);
break;
case pqc_match_time:
Sbar_Changed ();
cl.minutes = MSG_ReadBytePQ();
cl.seconds = MSG_ReadBytePQ();
cl.last_match_time = cl.time;
//Con_Printf("pqc_match_time %d %d\n", cl.minutes, cl.seconds);
break;
case pqc_match_reset:
Sbar_Changed ();
for (i = 0 ; i < 14 ; i++)
{
cl.teamscores[i].colors = 0;
cl.teamscores[i].frags = 0; // JPG 3.20 - added this
}
//Con_Printf("pqc_match_reset\n");
break;
*/
case pqc_ping_times:
while ((ping = MSG_ReadShortPQ(&s)))
{
if ((ping / 4096) >= MAX_CLIENTS)
Host_Error ("CL_ParseProQuakeMessage: pqc_ping_times > MAX_CLIENTS");
cl.players[ping / 4096].ping = ping & 4095;
}
break;
}
}
void CLNQ_ParseServerMessage (void)
{
int cmd;
char *s;
int i, j;
// received_framecount = host_framecount;
// cl.last_servermessage = realtime;
CL_ClearProjectiles ();
cl.fixangle = false;
cl.allowsendpacket = true;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
CL_DumpPacket();
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
if (cmd & 128)
{
SHOWNET("fast update");
CLNQ_ParseEntity(cmd&127);
continue;
}
SHOWNET2(svc_nqstrings[cmd>(sizeof(svc_nqstrings)/sizeof(char*))?0:cmd], cmd);
// other commands
switch (cmd)
{
default:
CL_DumpPacket();
Host_EndGame ("CLNQ_ParseServerMessage: Illegible server message (%i)", cmd);
return;
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
case svc_print:
s = MSG_ReadString ();
if (*s == 1 || *s == 2)
{
char *msg;
player_info_t *plr = NULL;
if ((msg = CL_ParseChat(s+1, &plr)))
{
CL_ParsePrint(s+1, PRINT_CHAT);
CL_PrintChat(plr, s+1, msg, msgflags);
}
}
else
{
#ifdef PLUGINS
if (Plug_ServerMessage(s, PRINT_HIGH))
#endif
{
CL_ParsePrint(s, PRINT_HIGH);
CL_PrintStandardMessage(s);
}
}
con_ormask = 0;
break;
case svc_disconnect:
CL_Disconnect();
break;
case svc_centerprint:
s = MSG_ReadString ();
#ifdef PLUGINS
if (Plug_CenterPrintMessage(s, 0))
#endif
SCR_CenterPrint (0, s, false);
break;
case svc_stufftext:
s = MSG_ReadString ();
if (*s == 1)
{
Con_DPrintf("Proquake: %s\n", s);
CLNQ_ParseProQuakeMessage(s);
}
else
{
Con_DPrintf ("stufftext: %s\n", s);
if (!strncmp(s, "cl_serverextension_download ", 14))
{
cl_dp_serverextension_download = true;
}
else if (!strncmp(s, "\ncl_downloadbegin ", 17))
CLDP_ParseDownloadBegin(s);
else if (!strncmp(s, "\ncl_downloadfinished ", 17))
CLDP_ParseDownloadFinished(s);
else if (!strncmp(s, "csqc_progname ", 14))
COM_ParseOut(s+14, cl_dp_csqc_progsname, sizeof(cl_dp_csqc_progsname));
else if (!strncmp(s, "csqc_progsize ", 14))
cl_dp_csqc_progssize = atoi(s+14);
else if (!strncmp(s, "csqc_progcrc ", 13))
cl_dp_csqc_progscrc = atoi(s+13);
else
{
Cbuf_AddText (s, RESTRICT_SERVER); //no cheating here...
}
}
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CLNQ_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
case svcdp_precache:
CL_ParsePrecache();
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
MSG_ReadByte ();
CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_setview:
if (!cl.viewentity[0])
{
cl.playernum[0] = (cl.viewentity[0] = MSG_ReadShort())-1;
if (cl.playernum[0] >= MAX_CLIENTS)
{
cl.playernum[0] = 32; //pretend it's an mvd (we have that spare slot)
Con_Printf(CON_WARNING "WARNING: Server put us in slot %i. We are not on the scoreboard.\n");
}
}
else
cl.viewentity[0]=MSG_ReadShort();
break;
case svc_signonnum:
i = MSG_ReadByte ();
if (i <= cls.signon)
Host_EndGame ("Received signon %i when at %i", i, cls.signon);
cls.signon = i;
CLNQ_SignonReply ();
break;
case svc_setpause:
cl.paused = MSG_ReadByte ();
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_spawnstatic:
CL_ParseStatic (1);
break;
case svc_spawnbaseline:
i = MSG_ReadShort ();
if (!CL_CheckBaselines(i))
Host_EndGame("CLNQ_ParseServerMessage: svc_spawnbaseline failed with size %i", i);
CL_ParseBaseline (cl_baselines + i);
break;
case svc_time:
cls.netchan.outgoing_sequence++;
cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence-1;
cl.validsequence = cls.netchan.incoming_sequence-1;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
cl.oldgametime = cl.gametime;
cl.oldgametimemark = cl.gametimemark;
cl.gametime = MSG_ReadFloat();
cl.gametimemark = realtime;
if (nq_dp_protocol<5)
{
// cl.frames[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.num_entities=0;
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.servertime = cl.gametime;
}
break;
case svc_updatename:
Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
MSG_ReadString();
else
strcpy(cl.players[i].name, MSG_ReadString());
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
MSG_ReadShort();
else
cl.players[i].frags = MSG_ReadShort();
break;
case svc_updatecolors:
{
int a;
Sbar_Changed ();
i = MSG_ReadByte ();
a = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
break;
//FIXME:!!!!
cl.players[i].rtopcolor = a&0x0f;
cl.players[i].rbottomcolor = (a&0xf0)>>4;
if (cls.state == ca_active)
Skin_Find (&cl.players[i]);
Sbar_Changed ();
CL_NewTranslation (i);
}
break;
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
{
Con_Printf("svc_lightstyle: %i >= MAX_LIGHTSTYLES\n", i);
MSG_ReadString();
break;
}
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
case svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadLong ();
CL_SetStatInt (0, i, j);
CL_SetStatFloat (0, i, j);
break;
case svcdp_updatestatbyte:
i = MSG_ReadByte ();
j = MSG_ReadByte ();
CL_SetStatInt (0, i, j);
CL_SetStatFloat (0, i, j);
break;
case svc_setangle:
for (i=0 ; i<3 ; i++)
cl.viewangles[0][i] = MSG_ReadAngle ();
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
break;
case svc_clientdata:
CLNQ_ParseClientdata ();
break;
case svc_sound:
CLNQ_ParseStartSoundPacket();
break;
case svc_temp_entity:
CL_ParseTEnt (true);
break;
case svc_particle:
CLNQ_ParseParticleEffect ();
break;
case svc_killedmonster:
cl.stats[0][STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[0][STAT_SECRETS]++;
break;
case svc_intermission:
if (!cl.intermission)
TP_ExecTrigger ("f_mapend");
cl.intermission = 1;
cl.completed_time = cl.servertime;
vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.servertime;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (0, MSG_ReadString (), false);
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.servertime;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (0, MSG_ReadString (), false);
break;
case svc_sellscreen: //pantsie
Cmd_ExecuteString ("help 0", RESTRICT_RCON);
break;
case svc_damage:
V_ParseDamage (0);
break;
case svcnq_effect:
CL_ParseEffect(false);
break;
case svcnq_effect2:
CL_ParseEffect(true);
break;
case svcdp_entities:
if (cls.signon == 4 - 1)
{ // first update is the final signon stage
cls.signon = 4;
CLNQ_SignonReply ();
}
//well, it's really any protocol, but we're only going to support version 5.
CLNQ_ParseDarkPlaces5Entities();
break;
case svcdp_csqcentities:
CSQC_ParseEntities();
break;
case svcdp_downloaddata:
CLDP_ParseDownloadData();
break;
case svcdp_trailparticles:
CLDP_ParseTrailParticles();
break;
case svcdp_pointparticles:
CLDP_ParsePointParticles(false);
break;
case svcdp_pointparticles1:
CLDP_ParsePointParticles(true);
break;
}
}
}
#endif