mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
8ae45223dc
Some memory leaks fixed. latency with the nq protocol over loopback is much reduced. Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
385 lines
9.1 KiB
C
385 lines
9.1 KiB
C
// log.c: handles console logging functions and cvars
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#include "quakedef.h"
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// cvar callbacks
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void Log_Dir_Callback (struct cvar_s *var, char *oldvalue);
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void Log_Name_Callback (struct cvar_s *var, char *oldvalue);
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// cvars
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#define CONLOGGROUP "Console logging"
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cvar_t log_enable[LOG_TYPES] = { CVARF("log_enable", "0", CVAR_NOTFROMSERVER),
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CVARF("log_enable_players", "0", CVAR_NOTFROMSERVER)};
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cvar_t log_name[LOG_TYPES] = { CVARFC("log_name", "", CVAR_NOTFROMSERVER, Log_Name_Callback),
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CVARFC("log_name_players", "", CVAR_NOTFROMSERVER, Log_Name_Callback)};
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cvar_t log_dir = CVARFC("log_dir", "", CVAR_NOTFROMSERVER, Log_Dir_Callback);
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cvar_t log_readable = CVARF("log_readable", "0", CVAR_NOTFROMSERVER);
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cvar_t log_developer = CVARF("log_developer", "0", CVAR_NOTFROMSERVER);
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cvar_t log_rotate_files = CVARF("log_rotate_files", "0", CVAR_NOTFROMSERVER);
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cvar_t log_rotate_size = CVARF("log_rotate_size", "131072", CVAR_NOTFROMSERVER);
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cvar_t log_dosformat = CVARF("log_dosformat", "0", CVAR_NOTFROMSERVER);
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// externals
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extern char gamedirfile[];
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// table of readable characters, same as ezquake
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char readable[256] =
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{
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'.', '_', '_', '_', '_', '.', '_', '_',
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'_', '_', '\n', '_', '\n', '>', '.', '.',
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'[', ']', '0', '1', '2', '3', '4', '5',
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'6', '7', '8', '9', '.', '_', '_', '_',
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' ', '!', '\"', '#', '$', '%', '&', '\'',
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'(', ')', '*', '+', ',', '-', '.', '/',
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'0', '1', '2', '3', '4', '5', '6', '7',
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'8', '9', ':', ';', '<', '=', '>', '?',
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'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
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'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
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'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
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'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
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'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
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'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
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'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
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'x', 'y', 'z', '{', '|', '}', '~', '_',
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'_', '_', '_', '_', '_', '.', '_', '_',
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'_', '_', '_', '_', '_', '>', '.', '.',
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'[', ']', '0', '1', '2', '3', '4', '5',
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'6', '7', '8', '9', '.', '_', '_', '_',
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' ', '!', '\"', '#', '$', '%', '&', '\'',
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'(', ')', '*', '+', ',', '-', '.', '/',
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'0', '1', '2', '3', '4', '5', '6', '7',
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'8', '9', ':', ';', '<', '=', '>', '?',
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'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
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'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
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'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
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'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
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'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
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'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
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'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
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'x', 'y', 'z', '{', '|', '}', '~', '_'
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};
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// Log_Dir_Callback: called when a log_dir is changed
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void Log_Dir_Callback (struct cvar_s *var, char *oldvalue)
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{
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char *t = var->string;
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// sanity check for directory
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if (strstr(t, "..") || strstr(t, ":") || *t == '/' || *t == '\\')
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{
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Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
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// recursion is avoided by assuming the default value is sane
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Cvar_ForceSet(var, var->defaultstr);
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}
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}
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// Log_Name_Callback: called when a log_name is changed
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void Log_Name_Callback (struct cvar_s *var, char *oldvalue)
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{
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char *t = var->string;
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// sanity check for directory
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if (strstr(t, "..") || strstr(t, ":") || strstr(t, "/") || strstr(t, "\\"))
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{
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Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
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// recursion is avoided by assuming the default value is sane
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Cvar_ForceSet(var, var->defaultstr);
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}
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}
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// Con_Log: log string to console log
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void Log_String (logtype_t lognum, char *s)
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{
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vfsfile_t *fi;
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char *d; // directory
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char *f; // filename
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char *t;
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char logbuf[1024];
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int i;
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if (!log_enable[lognum].value)
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return;
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// get directory/filename
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d = gamedirfile;
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if (log_dir.string[0])
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d = log_dir.string;
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f = NULL;
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switch(lognum)
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{
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case LOG_CONSOLE:
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f = "qconsole";
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break;
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case LOG_PLAYER:
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f = "players";
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break;
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default:
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break;
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}
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if (log_name[lognum].string[0])
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f = log_name[lognum].string;
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if (!f)
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return;
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// readable translation and Q3 code removal, use t for final string to write
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t = logbuf;
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// max debuglog buf is 1024
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for (i = 0; i < 1023; i++, s++)
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{
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if (*s == 0)
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break;
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else if (((int)(log_readable.value) & 2) && *s == '^')
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{
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// log_readable 2 removes Q3 codes as well
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char c = s[1];
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if ((c >= '0' && c <= '9') || c == 'a' || c == 'b' || c == 'h' || c == 's' || c == 'r')
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{
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i--;
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s++;
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}
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else if (c == '&')
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{
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if (isextendedcode(s[2]) && isextendedcode(s[3]))
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{
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i--;
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s += 3;
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}
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}
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else
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{
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*t = '^';
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t++;
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}
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}
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else if (log_dosformat.value && *s == '\n')
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{
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// convert \n to \r\n
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*t = '\r';
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t++;
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i++;
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if (i < 1023)
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{
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*t = '\n';
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t++;
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}
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}
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else
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{
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// use readable table to convert quake chars to reabable text
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if ((int)(log_readable.value) & 1)
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*t = readable[(unsigned char)(*s)]; // translate
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else
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*t = *s; // copy
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t++;
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}
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}
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*t = 0;
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f = va("%s/%s.log",d,f); // temp string in va()
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// file rotation
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if (log_rotate_size.value >= 4096 && log_rotate_files.value >= 1)
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{
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int x;
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vfsfile_t *fi;
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// check file size, use x as temp
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if ((fi = FS_OpenVFS(f, "rb", FS_ROOT)))
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{
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x = VFS_GETLEN(fi);
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VFS_CLOSE(fi);
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x += i; // add string size to file size to never go over
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}
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else
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x = 0;
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if (x > (int)log_rotate_size.value)
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{
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char newf[MAX_OSPATH];
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char oldf[MAX_OSPATH];
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i = log_rotate_files.value;
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// unlink file at the top of the chain
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snprintf(oldf, sizeof(oldf)-1, "%s.%i", f, i);
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FS_Remove(oldf, FS_ROOT);
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// rename files through chain
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for (x = i-1; x > 0; x--)
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{
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strcpy(newf, oldf);
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snprintf(oldf, sizeof(oldf)-1, "%s.%i", f, x);
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// check if file exists, otherwise skip
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if ((fi = FS_OpenVFS(oldf, "rb", FS_ROOT)))
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VFS_CLOSE(fi);
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else
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continue; // skip nonexistant files
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if (!FS_Rename(oldf, newf, FS_ROOT))
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{
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// rename failed, disable log and bug out
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Cvar_ForceSet(&log_enable[lognum], "0");
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Con_Printf("Unable to rotate log files. Logging disabled.\n");
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return;
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}
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}
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// TODO: option to compress file somewhere in here?
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// rename our base file, which better exist...
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if (!FS_Rename(f, oldf, FS_ROOT))
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{
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// rename failed, disable log and bug out
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Cvar_ForceSet(&log_enable[lognum], "0");
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Con_Printf("Unable to rename base log file. Logging disabled.\n");
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return;
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}
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}
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}
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FS_CreatePath(f, FS_ROOT);
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if ((fi = FS_OpenVFS(f, "ab", FS_ROOT)))
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{
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VFS_WRITE(fi, logbuf, strlen(logbuf));
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VFS_CLOSE(fi);
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}
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else
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{
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// write failed, bug out
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Cvar_ForceSet(&log_enable[lognum], "0");
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Con_Printf("Unable to write to log file. Logging disabled.\n");
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return;
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}
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}
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void Con_Log (char *s)
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{
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Log_String(LOG_CONSOLE, s);
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}
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#ifndef CLIENTONLY
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//still to add stuff at:
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//connects
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//disconnects
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//kicked
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void SV_LogPlayer(client_t *cl, char *msg)
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{
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char line[2048];
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char remote_adr[MAX_ADR_SIZE];
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char realip_adr[MAX_ADR_SIZE];
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if (cl->protocol == SCP_BAD)
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return; //don't log botclients
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snprintf(line, sizeof(line),
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"%s\\%s\\%i\\%s\\%s\\%i%s\n",
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msg, cl->name, cl->userid,
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NET_BaseAdrToString(remote_adr, sizeof(remote_adr), cl->netchan.remote_address), (cl->realip_status > 0 ? NET_BaseAdrToString(realip_adr, sizeof(realip_adr), cl->realip) : "??"),
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cl->netchan.remote_address.port, cl->userinfo);
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Log_String(LOG_PLAYER, line);
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}
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#endif
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void Log_Logfile_f (void)
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{
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extern char gamedirfile[];
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if (log_enable[LOG_CONSOLE].value)
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{
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Cvar_SetValue(&log_enable[LOG_CONSOLE], 0);
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Con_Printf("Logging disabled.\n");
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}
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else
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{
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char *d, *f;
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d = gamedirfile;
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if (log_dir.string[0])
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d = log_dir.string;
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f = "qconsole";
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if (log_name[LOG_CONSOLE].string[0])
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f = log_name[LOG_CONSOLE].string;
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Con_Printf("%s", va("Logging to %s/%s.log.\n", d, f));
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Cvar_SetValue(&log_enable[LOG_CONSOLE], 1);
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}
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}
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/*
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void SV_Fraglogfile_f (void)
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{
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char name[MAX_OSPATH];
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int i;
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if (sv_fraglogfile)
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{
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Con_TPrintf (STL_FLOGGINGOFF);
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VFS_CLOSE (sv_fraglogfile);
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sv_fraglogfile = NULL;
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return;
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}
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// find an unused name
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for (i=0 ; i<1000 ; i++)
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{
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sprintf (name, "frag_%i.log", i);
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sv_fraglogfile = FS_OpenVFS(name, "rb", FS_GAME);
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if (!sv_fraglogfile)
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{ // can't read it, so create this one
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sv_fraglogfile = FS_OpenVFS (name, "wb", FS_GAME);
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if (!sv_fraglogfile)
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i=1000; // give error
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break;
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}
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VFS_CLOSE (sv_fraglogfile);
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}
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if (i==1000)
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{
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Con_TPrintf (STL_FLOGGINGFAILED);
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sv_fraglogfile = NULL;
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return;
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}
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Con_TPrintf (STL_FLOGGINGTO, name);
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}
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*/
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void Log_Init(void)
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{
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int i;
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// register cvars
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for (i = 0; i < LOG_TYPES; i++)
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{
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Cvar_Register (&log_enable[i], CONLOGGROUP);
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Cvar_Register (&log_name[i], CONLOGGROUP);
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}
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Cvar_Register (&log_dir, CONLOGGROUP);
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Cvar_Register (&log_readable, CONLOGGROUP);
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Cvar_Register (&log_developer, CONLOGGROUP);
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Cvar_Register (&log_rotate_size, CONLOGGROUP);
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Cvar_Register (&log_rotate_files, CONLOGGROUP);
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Cvar_Register (&log_dosformat, CONLOGGROUP);
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Cmd_AddCommand("logfile", Log_Logfile_f);
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// cmd line options, debug options
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#ifdef CRAZYDEBUGGING
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Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
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TRACE(("dbg: Con_Init: log_enable forced\n"));
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#endif
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if (COM_CheckParm("-condebug"))
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Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
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}
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