mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
b63dc8b880
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds). dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32. fix potential openal issue with source=0. added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches). add support for directly loading foo.bsp.gz Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
1240 lines
28 KiB
C
1240 lines
28 KiB
C
#include "quakedef.h"
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#ifdef RUNTIMELIGHTING
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typedef struct mentity_s {
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vec3_t origin;
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float light;
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float angle;
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float cone;
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int style;
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vec3_t colour;
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char classname[64];
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char target[64];
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char targetname[64];
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int targetentnum;
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} mentity_t;
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struct relight_ctx_s
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{
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unsigned int nummodels;
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model_t *models[2048]; //0 is the worldmodel and must be valid
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qboolean parsed; //ents have been parsed okay.
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qboolean loaded; //needed models are all loaded.
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float minlight;
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qboolean skiplit; //lux only
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qboolean shadows;
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mentity_t *entities;
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unsigned int num_entities;
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unsigned int max_entities;
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size_t lightmapsamples;
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unsigned long nextface;
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};
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#define bsptexinfo(i) (*i)
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#define dsurfedges lightmodel->surfedges
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#define dvertexes lightmodel->vertexes
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#define dedges lightmodel->edges
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#define texinfo_t mtexinfo_t
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#define Q_PI M_PI
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#define dfaces lightmodel->surfaces
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#define dplanes lightmodel->planes
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#define dface_t msurface_t
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#define dvertex_t mvertex_t
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#define side flags & SURF_PLANEBACK
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#define scaledist 1
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#define rangescale 0.5
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#define extrasamples 1
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#define scalecos 0.5
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#define bsp_origin vec3_origin
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/*
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============
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CastRay
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Returns the distance between the points, or -1 if blocked
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=============
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*/
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static vec_t CastRay (struct relight_ctx_s *ctx, vec3_t p1, vec3_t p2)
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{
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trace_t trace;
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vec3_t move;
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if (ctx->shadows)
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{
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ctx->models[0]->funcs.NativeTrace (ctx->models[0], 0, NULLFRAMESTATE, NULL, p1, p2, vec3_origin, vec3_origin, false, FTECONTENTS_SOLID, &trace);
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if (trace.fraction < 1)
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return -1;
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}
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VectorSubtract(p1, p2, move);
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return VectorLength(move);
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}
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static void ParseEpair (mentity_t *mapent, char *key, char *value)
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{
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double vec[3];
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if (!strcmp(key, "classname"))
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strcpy(mapent->classname, value);
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else if (!strcmp(key, "target"))
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strcpy(mapent->target, value);
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else if (!strcmp(key, "targetname"))
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strcpy(mapent->targetname, value);
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else if (!strcmp(key, "light") || !strcmp(key, "_light"))
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mapent->light = atoi(value);
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else if (!strcmp(key, "style") || !strcmp(key, "_style"))
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mapent->style = atoi(value);
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else if (!strcmp(key, "angle") || !strcmp(key, "_angle"))
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mapent->angle = atof(value);
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else if (!strcmp(key, "cone") || !strcmp(key, "_cone"))
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mapent->cone = atof(value);
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else if (!strcmp(key, "origin"))
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{
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sscanf (value, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]);
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mapent->origin[0]=vec[0];
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mapent->origin[1]=vec[1];
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mapent->origin[2]=vec[2];
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}
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else if (!strcmp(key, "colour") || !strcmp(key, "color") || !strcmp(key, "_colour") || !strcmp(key, "_color"))
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{
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sscanf (value, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]);
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mapent->colour[0]=vec[0];
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mapent->colour[1]=vec[1];
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mapent->colour[2]=vec[2];
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}
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}
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void LightShutdown(struct relight_ctx_s *ctx)
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{
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Z_Free(ctx->entities);
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Z_Free(ctx);
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}
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struct relight_ctx_s *LightStartup(struct relight_ctx_s *ctx, model_t *model, qboolean shadows, qboolean skiplit)
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{
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if (!ctx)
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{
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ctx = Z_Malloc(sizeof(*ctx));
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ctx->shadows = shadows;
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ctx->skiplit = skiplit;
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}
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if (ctx->nummodels < countof(ctx->models))
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ctx->models[ctx->nummodels++] = model;
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return ctx;
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}
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void LightReloadEntities(struct relight_ctx_s *ctx, const char *entstring, qboolean ignorestyles)
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{
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#define DEFAULTLIGHTLEVEL 300
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mentity_t *mapent;
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char key[1024];
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char value[1024];
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int i;
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int switchedstyle=32;
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ctx->num_entities = 0;
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while(1)
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{
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entstring = COM_ParseOut(entstring, key, sizeof(key));
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if (!entstring || !*key)
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break;
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if (strcmp(key, "{"))
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{ //someone messed up. Stop parsing.
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Con_Printf("token wasn't an open brace\n");
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break;
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}
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if (ctx->num_entities == ctx->max_entities)
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{
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ctx->max_entities = ctx->max_entities + 128;
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ctx->entities = BZ_Realloc(ctx->entities, sizeof(*ctx->entities) * ctx->max_entities);
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}
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mapent = &ctx->entities[ctx->num_entities];
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memset(mapent, 0, sizeof(*mapent));
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mapent->colour[0] = 0;
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mapent->colour[1] = 0;
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mapent->colour[2] = 0;
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mapent->targetentnum = -1;
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while(entstring)
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{
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entstring = COM_ParseOut(entstring, key, sizeof(key));
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if (!strcmp(key, "}"))
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break;
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entstring = COM_ParseOut(entstring, value, sizeof(value));
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ParseEpair(mapent, key, value);
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}
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if (!mapent->colour[0] && !mapent->colour[1] && !mapent->colour[2])
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{
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int cont;
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vec3_t v;
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v[0] = mapent->origin[0];
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v[1] = mapent->origin[1];
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cont=0;
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for (i = 0; i < 256; i+=16)
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{
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v[2] = mapent->origin[2]-i;
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cont = ctx->models[0]->funcs.PointContents (ctx->models[0], NULL, v);
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if (cont & (FTECONTENTS_LAVA | FTECONTENTS_SLIME | FTECONTENTS_SOLID))
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break;
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}
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if (cont & FTECONTENTS_LAVA)
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{
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mapent->colour[0] = 1;
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mapent->colour[1] = i/256.0;
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mapent->colour[2] = i/256.0;
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}
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else if (cont & FTECONTENTS_SLIME)
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{
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mapent->colour[0] = 0.5+0.5*i/256.0;
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mapent->colour[1] = 1;
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mapent->colour[2] = 0.5+0.5*i/256.0;
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}
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else
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{
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if (mapent->style == 9) //hmm..
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{
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mapent->colour[1] = 1;
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}
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else
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{
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if (!strncmp(mapent->classname, "light_torch_small_walltorch", 12))
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{
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mapent->colour[0] = 1;
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mapent->colour[1] = 0.7;
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mapent->colour[2] = 0.7;
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}
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else
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{
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mapent->colour[0] = 1;
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mapent->colour[1] = 1;
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if (strncmp(mapent->classname, "light_fluoro", 12))
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mapent->colour[2] = 1;
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}
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}
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}
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}
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if (!mapent->light && !strncmp (mapent->classname, "light", 5))
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mapent->light = DEFAULTLIGHTLEVEL;
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if (*mapent->targetname && !mapent->style && !strcmp(mapent->classname, "light"))
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{
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for (i = 0; i <= ctx->num_entities; i++)
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{
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if (ctx->entities[i].style >= 32 && !strcmp(ctx->entities[i].targetname, mapent->targetname))
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{
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mapent->style = ctx->entities[i].style;
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break;
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}
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}
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if (i == ctx->num_entities)
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mapent->style = switchedstyle++;
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}
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if (ignorestyles)
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mapent->style = 0;
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ctx->num_entities++;
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}
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if (ctx->num_entities)
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if (ctx->entities[0].light)
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ctx->minlight = ctx->entities[0].light;
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for (mapent = ctx->entities; mapent < &ctx->entities[ctx->num_entities]; mapent++)
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{
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if (*mapent->target)
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{
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for (i = 0; i < ctx->num_entities; i++)
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{
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if (mapent == &ctx->entities[i])
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continue;
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if (!strcmp(mapent->target, ctx->entities[i].targetname))
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{
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mapent->targetentnum = i;
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break;
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}
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}
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}
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}
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}
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/*
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===============================================================================
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SAMPLE POINT DETERMINATION
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void SetupBlock (dface_t *f) Returns with surfpt[] set
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This is a little tricky because the lightmap covers more area than the face.
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If done in the straightforward fashion, some of the
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sample points will be inside walls or on the other side of walls, causing
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false shadows and light bleeds.
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To solve this, I only consider a sample point valid if a line can be drawn
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between it and the exact midpoint of the face. If invalid, it is adjusted
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towards the center until it is valid.
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(this doesn't completely work)
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===============================================================================
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*/
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#define MAXIMUMEXTENT 128
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#define SINGLEMAP (MAXIMUMEXTENT*MAXIMUMEXTENT*4)
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typedef struct llightinfo_s
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{
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struct relight_ctx_s *ctx; //relight context, shared between threads.
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vec3_t lightmaps[MAXCPULIGHTMAPS][SINGLEMAP];
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vec3_t lightnorm[MAXCPULIGHTMAPS][SINGLEMAP];
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int numlightstyles;
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vec_t *light;
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vec_t facedist;
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vec3_t facenormal;
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int numsurfpt;
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vec3_t surfpt[SINGLEMAP];
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vec3_t texorg;
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vec3_t worldtotex[2]; // s = (world - texorg) . worldtotex[0]
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vec3_t textoworld[2]; // world = texorg + s * textoworld[0]
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vec_t exactmins[2], exactmaxs[2];
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int texmins[2], texsize[2];
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int lightstyles[MAXCPULIGHTMAPS];
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} llightinfo_t;
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const size_t lightthreadctxsize = sizeof(llightinfo_t);
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/*
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================
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CalcFaceVectors
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Fills in texorg, worldtotex. and textoworld
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================
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*/
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static void LightCalcFaceVectors (llightinfo_t *l, vec4_t surf_texplanes[2])
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{
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int i, j;
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vec3_t texnormal;
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float distscale;
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vec_t dist, len;
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// convert from float to vec_t
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for (i=0 ; i<2 ; i++)
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for (j=0 ; j<3 ; j++)
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l->worldtotex[i][j] = surf_texplanes[i][j];
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// calculate a normal to the texture axis. points can be moved along this
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// without changing their S/T
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texnormal[0] = surf_texplanes[1][1]*surf_texplanes[0][2]
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- surf_texplanes[1][2]*surf_texplanes[0][1];
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texnormal[1] = surf_texplanes[1][2]*surf_texplanes[0][0]
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- surf_texplanes[1][0]*surf_texplanes[0][2];
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texnormal[2] = surf_texplanes[1][0]*surf_texplanes[0][1]
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- surf_texplanes[1][1]*surf_texplanes[0][0];
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VectorNormalize (texnormal);
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// flip it towards plane normal
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distscale = DotProduct (texnormal, l->facenormal);
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if (!distscale)
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{
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VectorCopy(l->facenormal, texnormal);
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distscale = 1;
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Con_Printf ("Texture axis perpendicular to face\n");
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}
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if (distscale < 0)
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{
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distscale = -distscale;
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VectorNegate (texnormal, texnormal);
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}
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// distscale is the ratio of the distance along the texture normal to
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// the distance along the plane normal
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distscale = 1/distscale;
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for (i=0 ; i<2 ; i++)
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{
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len = VectorLength (l->worldtotex[i]);
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dist = DotProduct (l->worldtotex[i], l->facenormal);
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dist *= distscale;
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VectorMA (l->worldtotex[i], -dist, texnormal, l->textoworld[i]);
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VectorScale (l->textoworld[i], (1/len)*(1/len), l->textoworld[i]);
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}
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// calculate texorg on the texture plane
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for (i=0 ; i<3 ; i++)
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l->texorg[i] = -surf_texplanes[0][3]* l->textoworld[0][i] - surf_texplanes[1][3] * l->textoworld[1][i];
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// project back to the face plane
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dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1;
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dist *= distscale;
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VectorMA (l->texorg, -dist, texnormal, l->texorg);
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}
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/*
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================
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CalcFaceExtents
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Fills in s->texmins[] and s->texsize[]
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also sets exactmins[] and exactmaxs[]
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================
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*/
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static void LightCalcFaceExtents (model_t *lightmodel, dface_t *s, vec2_t exactmins, vec2_t exactmaxs, int texmins[2], int texsize[2])
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{
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vec_t mins[2], maxs[2], val;
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int i,j, e;
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dvertex_t *v;
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texinfo_t *tex;
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mins[0] = mins[1] = 999999;
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maxs[0] = maxs[1] = -999999;
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tex = &bsptexinfo(s->texinfo);
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for (i=0 ; i<s->numedges ; i++)
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{
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e = dsurfedges[s->firstedge+i];
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if (e >= 0)
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v = dvertexes + dedges[e].v[0];
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else
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v = dvertexes + dedges[-e].v[1];
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for (j=0 ; j<2 ; j++)
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{
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val = v->position[0] * tex->vecs[j][0] +
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v->position[1] * tex->vecs[j][1] +
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v->position[2] * tex->vecs[j][2] +
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tex->vecs[j][3];
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if (val < mins[j])
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mins[j] = val;
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if (val > maxs[j])
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maxs[j] = val;
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}
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}
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for (i=0 ; i<2 ; i++)
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{
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exactmins[i] = mins[i];
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exactmaxs[i] = maxs[i];
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mins[i] = floor(mins[i]/(1<<s->lmshift));
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maxs[i] = ceil(maxs[i]/(1<<s->lmshift));
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texmins[i] = mins[i];
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texsize[i] = maxs[i] - mins[i];
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if (texsize[i] > MAXIMUMEXTENT-1)
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{
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texsize[i] = MAXIMUMEXTENT-1;
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Con_Printf("Bad surface extents");
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}
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}
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}
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/*
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=================
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CalcPoints
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For each texture aligned grid point, back project onto the plane
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to get the world xyz value of the sample point
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=================
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*/
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static void LightCalcPoints (llightinfo_t *l, float lmscale)
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{
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int i;
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int s, t, j;
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int w, h;
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vec_t step;
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vec_t starts, startt, us, ut;
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vec_t *surf;
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vec_t mids, midt;
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vec3_t facemid, move;
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//
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// fill in surforg
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// the points are biased towards the center of the surface
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// to help avoid edge cases just inside walls
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//
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surf = l->surfpt[0];
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mids = (l->exactmaxs[0] + l->exactmins[0])/2;
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midt = (l->exactmaxs[1] + l->exactmins[1])/2;
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for (j=0 ; j<3 ; j++)
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facemid[j] = l->texorg[j] + l->textoworld[0][j]*mids + l->textoworld[1][j]*midt;
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if (extrasamples)
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{ // extra filtering
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h = (l->texsize[1]+1)*2;
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w = (l->texsize[0]+1)*2;
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starts = (l->texmins[0]-0.5)*lmscale;
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startt = (l->texmins[1]-0.5)*lmscale;
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step = 0.5 * lmscale;
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}
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else
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{
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h = l->texsize[1]+1;
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w = l->texsize[0]+1;
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starts = l->texmins[0]*lmscale;
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startt = l->texmins[1]*lmscale;
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step = lmscale;
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}
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|
|
l->numsurfpt = w * h;
|
|
for (t=0 ; t<h ; t++)
|
|
{
|
|
for (s=0 ; s<w ; s++, surf+=3)
|
|
{
|
|
us = starts + s*step;
|
|
ut = startt + t*step;
|
|
|
|
// if a line can be traced from surf to facemid, the point is good
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
// calculate texture point
|
|
for (j=0 ; j<3 ; j++)
|
|
surf[j] = l->texorg[j] + l->textoworld[0][j]*us
|
|
+ l->textoworld[1][j]*ut;
|
|
|
|
if (CastRay (l->ctx, facemid, surf) != -1)
|
|
break; // got it
|
|
if (i & 1)
|
|
{
|
|
if (us > mids)
|
|
{
|
|
us -= lmscale*0.5;
|
|
if (us < mids)
|
|
us = mids;
|
|
}
|
|
else
|
|
{
|
|
us += lmscale*0.5;
|
|
if (us > mids)
|
|
us = mids;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ut > midt)
|
|
{
|
|
ut -= lmscale*0.5;
|
|
if (ut < midt)
|
|
ut = midt;
|
|
}
|
|
else
|
|
{
|
|
ut += lmscale*0.5;
|
|
if (ut > midt)
|
|
ut = midt;
|
|
}
|
|
}
|
|
|
|
// move surf 8 pixels towards the center
|
|
VectorSubtract (facemid, surf, move);
|
|
VectorNormalize (move);
|
|
VectorMA (surf, 8, move, surf);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
FACE LIGHTING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
SingleLightFace
|
|
================
|
|
*/
|
|
static void SingleLightFace (mentity_t *light, llightinfo_t *l)
|
|
{
|
|
vec_t dist;
|
|
vec3_t incoming;
|
|
vec_t angle;
|
|
vec_t add;
|
|
vec_t *surf;
|
|
qboolean hit;
|
|
int mapnum;
|
|
int c;
|
|
vec3_t rel;
|
|
vec3_t spotvec;
|
|
vec_t falloff;
|
|
vec3_t *lightsamp;
|
|
vec3_t *norms;
|
|
|
|
VectorSubtract (light->origin, bsp_origin, rel);
|
|
dist = scaledist * (DotProduct (rel, l->facenormal) - l->facedist);
|
|
|
|
// don't bother with lights behind the surface
|
|
if (dist <= 0)
|
|
return;
|
|
|
|
// don't bother with light too far away
|
|
if (dist > light->light)
|
|
return;
|
|
|
|
if (light->targetentnum>=0)
|
|
{
|
|
VectorSubtract (l->ctx->entities[light->targetentnum].origin, light->origin, spotvec);
|
|
VectorNormalize (spotvec);
|
|
if (!light->angle)
|
|
falloff = -cos(20*Q_PI/180);
|
|
else
|
|
falloff = -cos(light->angle/2*Q_PI/180);
|
|
}
|
|
else
|
|
falloff = 0; // shut up compiler warnings
|
|
|
|
mapnum = 0;
|
|
for (mapnum=0 ; mapnum<l->numlightstyles ; mapnum++)
|
|
if (l->lightstyles[mapnum] == light->style)
|
|
break;
|
|
|
|
lightsamp = l->lightmaps[mapnum];
|
|
norms = l->lightnorm[mapnum];
|
|
if (mapnum == l->numlightstyles)
|
|
{ // init a new light map
|
|
#ifdef UTILITY
|
|
if (mapnum == MAXCPULIGHTMAPS)
|
|
{
|
|
printf ("WARNING: Too many light styles on a face\n");
|
|
return;
|
|
}
|
|
size = (l->texsize[1]+1)*(l->texsize[0]+1);
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
lightsamp[i][0] = 0;
|
|
lightsamp[i][1] = 0;
|
|
lightsamp[i][2] = 0;
|
|
norms[i][0] = 0;
|
|
norms[i][1] = 0;
|
|
norms[i][2] = 0;
|
|
}
|
|
#else
|
|
return; //can't light a surface with a lightstyle that did not previously exist, due to lightmap space limits.
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// check it for real
|
|
//
|
|
hit = false;
|
|
|
|
surf = l->surfpt[0];
|
|
for (c=0 ; c<l->numsurfpt ; c++, surf+=3)
|
|
{
|
|
dist = CastRay(l->ctx, light->origin, surf)*scaledist;
|
|
if (dist < 0)
|
|
continue; // light doesn't reach
|
|
|
|
VectorSubtract (light->origin, surf, incoming);
|
|
VectorNormalize (incoming);
|
|
if (light->targetentnum >= 0)
|
|
{ // spotlight cutoff
|
|
if (DotProduct (spotvec, incoming) > falloff)
|
|
continue;
|
|
}
|
|
angle = DotProduct (incoming, l->facenormal);
|
|
|
|
angle = (1.0-scalecos) + scalecos*angle;
|
|
add = light->light - dist;
|
|
add *= angle;
|
|
if (add < 0)
|
|
continue;
|
|
|
|
lightsamp[c][0] += add*light->colour[0];
|
|
lightsamp[c][1] += add*light->colour[1];
|
|
lightsamp[c][2] += add*light->colour[2];
|
|
|
|
norms[c][0] += add * incoming[0];
|
|
norms[c][1] += add * incoming[1];
|
|
norms[c][2] += add * incoming[2];
|
|
|
|
if (add > 1) // ignore real tiny lights
|
|
hit = true;
|
|
}
|
|
|
|
if (mapnum == l->numlightstyles && hit)
|
|
{
|
|
l->lightstyles[mapnum] = light->style;
|
|
l->numlightstyles++; // the style has some real data now
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
FixMinlight
|
|
============
|
|
*/
|
|
static void FixMinlight (llightinfo_t *l)
|
|
{
|
|
int i, j;
|
|
float minlight = l->ctx->minlight;
|
|
|
|
// if minlight is set, there must be a style 0 light map
|
|
if (!minlight)
|
|
return;
|
|
|
|
for (i=0 ; i< l->numlightstyles ; i++)
|
|
{
|
|
if (l->lightstyles[i] == 0)
|
|
break;
|
|
}
|
|
if (i == l->numlightstyles)
|
|
{
|
|
if (l->numlightstyles == MAXCPULIGHTMAPS)
|
|
return; // oh well..
|
|
for (j=0 ; j<l->numsurfpt ; j++)
|
|
{
|
|
l->lightmaps[i][j][0] = minlight;
|
|
l->lightmaps[i][j][1] = minlight;
|
|
l->lightmaps[i][j][2] = minlight;
|
|
}
|
|
l->lightstyles[i] = 0;
|
|
l->numlightstyles++;
|
|
}
|
|
else
|
|
{
|
|
for (j=0 ; j<l->numsurfpt ; j++)
|
|
{
|
|
if ( l->lightmaps[i][j][0] < minlight)
|
|
l->lightmaps[i][j][0] = minlight;
|
|
if ( l->lightmaps[i][j][1] < minlight)
|
|
l->lightmaps[i][j][1] = minlight;
|
|
if ( l->lightmaps[i][j][2] < minlight)
|
|
l->lightmaps[i][j][2] = minlight;
|
|
}
|
|
}
|
|
}
|
|
|
|
static unsigned int PackE5BRG9(vec3_t rgb)
|
|
{ //5 bits exponent, 3*9 bits of mantissa. no sign bit.
|
|
int e = 0;
|
|
float m = max(max(rgb[0], rgb[1]), rgb[2]);
|
|
float scale;
|
|
unsigned int hdr;
|
|
|
|
if (m >= 0.5)
|
|
{ //positive exponent
|
|
while (m >= (1<<(e)) && e < 30-15) //don't do nans.
|
|
e++;
|
|
}
|
|
else
|
|
{ //negative exponent...
|
|
while (m < 1/(1<<-e) && e > -15) //don't do denormals.
|
|
e--;
|
|
}
|
|
|
|
scale = pow(2, e-9);
|
|
hdr = ((e+15)<<27);
|
|
hdr |= bound(0, (int)(rgb[0]/scale + 0.5), 0x1ff)<<0;
|
|
hdr |= bound(0, (int)(rgb[1]/scale + 0.5), 0x1ff)<<9;
|
|
hdr |= bound(0, (int)(rgb[2]/scale + 0.5), 0x1ff)<<18;
|
|
return hdr;
|
|
}
|
|
|
|
/*
|
|
============
|
|
LightFace
|
|
============
|
|
*/
|
|
void LightPlane (struct relight_ctx_s *ctx, struct llightinfo_s *l, lightstyleindex_t surf_styles[MAXCPULIGHTMAPS], unsigned int *surf_expsamples, qbyte *surf_rgbsamples, qbyte *surf_deluxesamples, vec4_t surf_plane, vec4_t surf_texplanes[2], vec2_t exactmins, vec2_t exactmaxs, int texmins[2], int texsize[2], float lmscale)
|
|
{
|
|
int s, t;
|
|
int i,c,ch;
|
|
vec_t total, mean;
|
|
int size;
|
|
int lightmapwidth;
|
|
#ifdef UTILITY
|
|
int lightmapsize;
|
|
byte *out;
|
|
#endif
|
|
unsigned int *expout;
|
|
qbyte *rgbout;
|
|
qbyte *dulout;
|
|
vec3_t *light, *norm;
|
|
vec3_t wnorm, temp, svector, tvector;
|
|
int w;
|
|
|
|
|
|
//
|
|
// some surfaces don't need lightmaps
|
|
//
|
|
if (!surf_rgbsamples && !surf_expsamples)
|
|
return;
|
|
|
|
// memset (l, 0, sizeof(*l));
|
|
l->ctx = ctx;
|
|
|
|
//
|
|
// rotate plane
|
|
//
|
|
VectorCopy (surf_plane, l->facenormal);
|
|
l->facedist = surf_plane[3];
|
|
|
|
LightCalcFaceVectors (l, surf_texplanes);
|
|
Vector2Copy(exactmins, l->exactmins);
|
|
Vector2Copy(exactmaxs, l->exactmaxs);
|
|
Vector2Copy(texmins, l->texmins);
|
|
Vector2Copy(texsize, l->texsize);
|
|
LightCalcPoints (l, lmscale);
|
|
|
|
lightmapwidth = l->texsize[0]+1;
|
|
|
|
size = lightmapwidth*(l->texsize[1]+1);
|
|
if (size > SINGLEMAP)
|
|
Host_Error ("Bad lightmap size");
|
|
|
|
i = 0;
|
|
#ifndef UTILITY
|
|
for (; surf_styles[i] != INVALID_LIGHTSTYLE && i < MAXCPULIGHTMAPS; i++)
|
|
{
|
|
l->lightstyles[i] = surf_styles[i];
|
|
memset(&l->lightmaps[i], 0, sizeof(l->lightmaps[i][0])*l->numsurfpt);
|
|
memset(&l->lightnorm[i], 0, sizeof(l->lightnorm[i][0])*l->numsurfpt);
|
|
}
|
|
#endif
|
|
l->numlightstyles = i;
|
|
for ( ; i<MAXCPULIGHTMAPS ; i++)
|
|
l->lightstyles[i] = INVALID_LIGHTSTYLE;
|
|
|
|
//
|
|
// cast all lights
|
|
//
|
|
for (i=0 ; i<ctx->num_entities ; i++)
|
|
{
|
|
if (ctx->entities[i].light)
|
|
SingleLightFace (&ctx->entities[i], l);
|
|
}
|
|
|
|
FixMinlight (l);
|
|
|
|
if (!l->numlightstyles)
|
|
{ // no light hitting it
|
|
#ifdef UTILITY
|
|
f->lightofs = -1;
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
//
|
|
// save out the values
|
|
//
|
|
for (i=0 ; i <MAXCPULIGHTMAPS ; i++)
|
|
surf_styles[i] = l->lightstyles[i];
|
|
|
|
|
|
#ifdef UTILITY
|
|
lightmapsize = size*l->numlightstyles;
|
|
if (runningrgblightdatabase)
|
|
{
|
|
out = GetFakeFileSpace(&f->lightofs, lightmapsize);
|
|
expout = NULL;
|
|
rgbout = runningrgblightdatabase + f->lightofs*3;
|
|
dulout = runninglightnormbase + f->lightofs*3;
|
|
}
|
|
else
|
|
{
|
|
out = GetFileSpace (&f->lightofs, lightmapsize);
|
|
expout = NULL;
|
|
rgbout = GetRGBFileSpace (f->lightofs, lightmapsize);
|
|
dulout = GetNormFileSpace (f->lightofs, lightmapsize);
|
|
}
|
|
#else
|
|
if (!ctx->skiplit)
|
|
{
|
|
expout = surf_expsamples;
|
|
rgbout = surf_rgbsamples;
|
|
}
|
|
else
|
|
{
|
|
expout = NULL;
|
|
rgbout = NULL;
|
|
}
|
|
if (l->ctx->models[0]->deluxdata)
|
|
{
|
|
dulout = surf_deluxesamples;
|
|
|
|
VectorCopy(surf_texplanes[0], svector);
|
|
VectorNegate(surf_texplanes[1], tvector);
|
|
VectorNormalize(svector);
|
|
VectorNormalize(tvector);
|
|
}
|
|
else
|
|
dulout = NULL;
|
|
#endif
|
|
|
|
|
|
|
|
// extra filtering
|
|
// h = (l.texsize[1]+1)*2;
|
|
w = l->texsize[0]+1;
|
|
if (extrasamples)
|
|
w *= 2;
|
|
|
|
for (i=0 ; i< l->numlightstyles ; i++)
|
|
{
|
|
if (l->lightstyles[i] == 0xff)
|
|
Host_Error ("Wrote empty lightmap");
|
|
light = l->lightmaps[i];
|
|
norm = l->lightnorm[i];
|
|
c = 0;
|
|
for (t=0 ; t<=l->texsize[1] ; t++)
|
|
{
|
|
for (s=0 ; s<=l->texsize[0] ; s++, c++)
|
|
{
|
|
mean = 0;
|
|
|
|
for (ch = 0; ch < 3; ch++)
|
|
{
|
|
if (extrasamples)
|
|
{ // filtered sample
|
|
total = light[t*2*w+s*2][ch] + light[t*2*w+s*2+1][ch]
|
|
+ light[(t*2+1)*w+s*2][ch] + light[(t*2+1)*w+s*2+1][ch];
|
|
total *= 0.25;
|
|
|
|
wnorm[ch] = norm[t*2*w+s*2][ch] + norm[t*2*w+s*2+1][ch]
|
|
+ norm[(t*2+1)*w+s*2][ch] + norm[(t*2+1)*w+s*2+1][ch];
|
|
}
|
|
else
|
|
{
|
|
total = light[c][ch];
|
|
wnorm[ch] = norm[c][ch];
|
|
}
|
|
total *= rangescale; // scale before clamping
|
|
temp[ch] = total/0x80; // quake bsps store logical light values between 0 and 2 for overbrights. normalise it appropriately.
|
|
#ifndef UTILITY
|
|
// if (total > *rgbout) //sorry - for qw
|
|
// total = *rgbout;
|
|
#endif
|
|
if (total < 0)
|
|
total = 0;
|
|
if (total > 0xff)
|
|
total = 0xff;
|
|
|
|
if (rgbout)
|
|
*rgbout++ = total;
|
|
mean += total;
|
|
}
|
|
if (expout)
|
|
*expout++ = PackE5BRG9(temp);
|
|
#ifdef UTILITY
|
|
*out++ = mean/3;
|
|
#endif
|
|
|
|
if (dulout)
|
|
{
|
|
temp[0] = DotProduct(wnorm, svector);
|
|
temp[1] = DotProduct(wnorm, tvector);
|
|
temp[2] = DotProduct(wnorm, l->facenormal);
|
|
if (!temp[0] && !temp[1] && !temp[2])
|
|
VectorSet(temp, 0, 0, 1);
|
|
else
|
|
VectorNormalize(temp);
|
|
*dulout++ = (temp[0]+1)*127;
|
|
*dulout++ = (temp[1]+1)*127;
|
|
*dulout++ = (temp[2]+1)*127;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void LightFace (struct relight_ctx_s *ctx, struct llightinfo_s *threadctx, int facenum)
|
|
{
|
|
dface_t *f = ctx->models[0]->surfaces + facenum;
|
|
vec4_t plane;
|
|
vec2_t exactmins;
|
|
vec2_t exactmaxs;
|
|
int texmins[2], texsize[2];
|
|
|
|
VectorCopy (f->plane->normal, plane);
|
|
plane[3] = f->plane->dist;
|
|
if (f->flags & SURF_PLANEBACK)
|
|
{
|
|
VectorNegate (plane, plane);
|
|
plane[3] = -plane[3];
|
|
}
|
|
|
|
//no lighting on these.
|
|
if (f->texinfo->flags & TEX_SPECIAL)
|
|
return;
|
|
|
|
LightCalcFaceExtents(ctx->models[0], f, exactmins, exactmaxs, texmins, texsize);
|
|
if (ctx->models[0]->lightmaps.fmt == LM_E5BGR9)
|
|
LightPlane(ctx, threadctx, f->styles, (unsigned int*)f->samples, NULL, 3*(f->samples - ctx->models[0]->lightdata)/4 + ctx->models[0]->deluxdata, plane, f->texinfo->vecs, exactmins, exactmaxs, texmins, texsize, 1<<f->lmshift);
|
|
else
|
|
LightPlane(ctx, threadctx, f->styles, NULL, f->samples, f->samples - ctx->models[0]->lightdata + ctx->models[0]->deluxdata, plane, f->texinfo->vecs, exactmins, exactmaxs, texmins, texsize, 1<<f->lmshift);
|
|
}
|
|
|
|
|
|
|
|
static struct relight_ctx_s *lightcontext;
|
|
#if defined(MULTITHREAD)
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#elif defined(__linux__)
|
|
#include <unistd.h>
|
|
#endif
|
|
static void *relightthread[8];
|
|
static unsigned int relightthreads;
|
|
static volatile qboolean wantrelight;
|
|
|
|
static int RelightThread(void *ctx)
|
|
{
|
|
int surf;
|
|
struct relight_ctx_s *lightcontext = ctx;
|
|
model_t *lightmodel = lightcontext->models[0];
|
|
void *threadctx = malloc(lightthreadctxsize);
|
|
while (wantrelight)
|
|
{
|
|
#ifdef _WIN32
|
|
surf = InterlockedIncrement(&lightcontext->nextface);
|
|
#elif defined(__GNUC__)
|
|
surf = __sync_add_and_fetch(&lightcontext->nextface, 1);
|
|
#else
|
|
surf = relitsurface++;
|
|
#endif
|
|
if (surf >= lightmodel->numsurfaces)
|
|
break;
|
|
LightFace(lightcontext, threadctx, surf);
|
|
lightmodel->surfaces[surf].cached_dlight = -1; //invalidate it (slightly racey buy w/e
|
|
}
|
|
free(threadctx);
|
|
return 0;
|
|
}
|
|
#else
|
|
static void *lightmainthreadctx;
|
|
#endif
|
|
|
|
void RelightTerminate(model_t *mod)
|
|
{
|
|
model_t *lightmodel;
|
|
size_t u;
|
|
if (!lightcontext)
|
|
return;
|
|
|
|
//if one of the models we're using is being purged then we have to abort the relight to avoid caching partial results (especially if its the model we're actually relighting)
|
|
if (mod)
|
|
{
|
|
for (u = 0; u < lightcontext->nummodels; u++)
|
|
if (lightcontext->models[u] == mod)
|
|
break;
|
|
}
|
|
else
|
|
u = 0;
|
|
|
|
if (u < lightcontext->nummodels)
|
|
{
|
|
lightmodel = lightcontext->models[0];
|
|
|
|
#ifdef MULTITHREAD
|
|
wantrelight = false;
|
|
if (relightthreads)
|
|
{
|
|
int i;
|
|
wantrelight = false;
|
|
for (i = 0; i < relightthreads; i++)
|
|
{
|
|
Sys_WaitOnThread(relightthread[i]);
|
|
relightthread[i] = NULL;
|
|
}
|
|
relightthreads = 0;
|
|
}
|
|
#else
|
|
free(lightmainthreadctx);
|
|
lightmainthreadctx = NULL;
|
|
#endif
|
|
|
|
if (lightcontext->nextface >= lightmodel->numsurfaces)
|
|
{
|
|
vfsfile_t *f;
|
|
char filename[MAX_QPATH];
|
|
|
|
if (lightmodel->deluxdata)
|
|
{
|
|
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
|
|
COM_DefaultExtension(filename, ".lux", sizeof(filename));
|
|
f = FS_OpenVFS(filename, "wb", FS_GAME);
|
|
if (f)
|
|
{
|
|
VFS_WRITE(f, "QLIT\1\0\0\0", 8);
|
|
VFS_WRITE(f, lightmodel->deluxdata, lightcontext->lightmapsamples*3);
|
|
VFS_CLOSE(f);
|
|
}
|
|
else
|
|
Con_Printf("Unable to write \"%s\"\n", filename);
|
|
}
|
|
|
|
if (!lightcontext->skiplit) //the user might already have a lit file (don't overwrite it).
|
|
{
|
|
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
|
|
COM_DefaultExtension(filename, ".lit", sizeof(filename));
|
|
|
|
f = FS_OpenVFS(filename, "wb", FS_GAME);
|
|
if (f)
|
|
{
|
|
if (lightmodel->lightmaps.fmt == LM_E5BGR9)
|
|
{
|
|
VFS_WRITE(f, "QLIT\x01\0\x01\0", 8);
|
|
VFS_WRITE(f, lightmodel->lightdata, lightcontext->lightmapsamples*4);
|
|
}
|
|
else
|
|
{
|
|
VFS_WRITE(f, "QLIT\1\0\0\0", 8);
|
|
VFS_WRITE(f, lightmodel->lightdata, lightcontext->lightmapsamples*3);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
else
|
|
Con_Printf("Unable to write \"%s\"\n", filename);
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("Relighting aborted before completion\n");
|
|
|
|
LightShutdown(lightcontext);
|
|
lightcontext = NULL;
|
|
}
|
|
}
|
|
|
|
qboolean RelightSetup (model_t *model, size_t lightsamples, qboolean generatelit)
|
|
{
|
|
Sys_LockMutex(com_resourcemutex); //models can be loaded on different threads, so no race conditions please.
|
|
if (!lightcontext)
|
|
{
|
|
lightcontext = LightStartup(NULL, model, true, !generatelit);
|
|
lightcontext->lightmapsamples = lightsamples;
|
|
Sys_UnlockMutex(com_resourcemutex);
|
|
return true;
|
|
}
|
|
Sys_UnlockMutex(com_resourcemutex);
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *RelightGetProgress(float *progress)
|
|
{
|
|
char filename[MAX_QPATH];
|
|
if (!lightcontext)
|
|
return NULL;
|
|
*progress = (lightcontext->nextface*100.0f) / lightcontext->models[0]->numsurfaces;
|
|
|
|
COM_StripExtension(lightcontext->models[0]->name, filename, sizeof(filename));
|
|
COM_DefaultExtension(filename, lightcontext->skiplit?".lux":".lit", sizeof(filename));
|
|
return va("%s", filename);
|
|
}
|
|
|
|
void RelightThink (void)
|
|
{
|
|
if (lightcontext)
|
|
{
|
|
model_t *lightmodel = lightcontext->models[0];
|
|
|
|
if (!lightcontext->loaded)
|
|
{ //make sure everything finished loading properly before we start poking things.
|
|
size_t u;
|
|
if (!lightcontext->parsed)
|
|
{
|
|
if (lightcontext->models[0]->loadstate != MLS_LOADED)
|
|
return; //not ready yet...
|
|
|
|
LightReloadEntities(lightcontext, Mod_GetEntitiesString(lightmodel), false);
|
|
lightcontext->parsed = true;
|
|
}
|
|
|
|
for (u = 0; u < lightcontext->nummodels; u++)
|
|
if (lightcontext->models[u]->loadstate != MLS_LOADED)
|
|
return;
|
|
lightcontext->loaded = true;
|
|
}
|
|
|
|
#ifdef MULTITHREAD
|
|
if (!relightthreads)
|
|
{
|
|
int i;
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
HANDLE me = GetCurrentProcess();
|
|
DWORD_PTR proc, sys;
|
|
/*count cpus*/
|
|
GetProcessAffinityMask(me, &proc, &sys);
|
|
relightthreads = 0;
|
|
for (i = 0; i < sizeof(proc)*8; i++)
|
|
if (proc & ((size_t)1u<<i))
|
|
relightthreads++;
|
|
/*subtract 1*/
|
|
if (relightthreads <= 1)
|
|
relightthreads = 1;
|
|
else
|
|
relightthreads--;
|
|
#elif defined(__GNUC__)
|
|
#ifdef __linux__
|
|
relightthreads = sysconf(_SC_NPROCESSORS_ONLN)-1;
|
|
if (relightthreads < 1)
|
|
relightthreads = 1;
|
|
#else
|
|
relightthreads = 2; //erm, lets hope...
|
|
#endif
|
|
#else
|
|
/*can't do atomics*/
|
|
relightthreads = 1;
|
|
#endif
|
|
if (relightthreads > sizeof(relightthread)/sizeof(relightthread[0]))
|
|
relightthreads = sizeof(relightthread)/sizeof(relightthread[0]);
|
|
wantrelight = true;
|
|
for (i = 0; i < relightthreads; i++)
|
|
relightthread[i] = Sys_CreateThread("relight", RelightThread, lightcontext, THREADP_NORMAL, 0);
|
|
}
|
|
if (lightcontext->nextface < lightmodel->numsurfaces)
|
|
{
|
|
return;
|
|
}
|
|
#else
|
|
if (!lightmainthreadctx)
|
|
lightmainthreadctx = malloc(lightthreadctxsize);
|
|
LightFace(lightcontext, lightmainthreadctx, lightcontext->nextface);
|
|
lightmodel->surfaces[lightcontext->nextface].cached_dlight = -1;
|
|
|
|
lightcontext->nextface++;
|
|
#endif
|
|
if (lightcontext->nextface >= lightmodel->numsurfaces)
|
|
{
|
|
Con_Printf("Finished lighting %s\n", lightmodel->name);
|
|
|
|
RelightTerminate(lightmodel);
|
|
}
|
|
}
|
|
}
|
|
#endif
|