mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
3394 lines
83 KiB
C
3394 lines
83 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_tent.c -- client side temporary entities
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#include "quakedef.h"
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#include "particles.h"
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entity_state_t *CL_FindPacketEntity(int num);
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int
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pt_gunshot=P_INVALID,
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ptdp_gunshotquad=P_INVALID,
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pt_spike=P_INVALID,
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ptdp_spikequad=P_INVALID,
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pt_superspike=P_INVALID,
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ptdp_superspikequad=P_INVALID,
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pt_wizspike=P_INVALID,
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pt_knightspike=P_INVALID,
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pt_explosion=P_INVALID,
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ptdp_explosionquad=P_INVALID,
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pt_tarexplosion=P_INVALID,
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pt_teleportsplash=P_INVALID,
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pt_lavasplash=P_INVALID,
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ptdp_smallflash=P_INVALID,
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ptdp_flamejet=P_INVALID,
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ptdp_flame=P_INVALID,
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ptdp_blood=P_INVALID,
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ptdp_spark=P_INVALID,
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ptdp_plasmaburn=P_INVALID,
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ptdp_tei_g3=P_INVALID,
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ptdp_tei_smoke=P_INVALID,
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ptdp_tei_bigexplosion=P_INVALID,
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ptdp_tei_plasmahit=P_INVALID,
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ptdp_stardust=P_INVALID,
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rt_rocket=P_INVALID,
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rt_grenade=P_INVALID,
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rt_blood=P_INVALID,
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rt_wizspike=P_INVALID,
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rt_slightblood=P_INVALID,
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rt_knightspike=P_INVALID,
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rt_vorespike=P_INVALID,
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rtdp_neharasmoke=P_INVALID,
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rtdp_nexuizplasma=P_INVALID,
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rtdp_glowtrail=P_INVALID,
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ptqw_blood=P_INVALID,
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ptqw_lightningblood=P_INVALID,
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ptq2_blood=P_INVALID,
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rtq2_railtrail=P_INVALID,
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rtq2_blastertrail=P_INVALID,
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ptq2_blasterparticles=P_INVALID,
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rtq2_bubbletrail=P_INVALID,
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rtq2_gib=P_INVALID,
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rtq2_rocket=P_INVALID,
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rtq2_grenade=P_INVALID,
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rtqw_railtrail=P_INVALID,
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rtfte_lightning1=P_INVALID,
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ptfte_lightning1_end=P_INVALID,
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rtfte_lightning2=P_INVALID,
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ptfte_lightning2_end=P_INVALID,
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rtfte_lightning3=P_INVALID,
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ptfte_lightning3_end=P_INVALID,
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ptfte_bullet=P_INVALID,
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ptfte_superbullet=P_INVALID;
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#ifdef Q2CLIENT
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typedef enum
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{
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Q2TE_GUNSHOT, //0
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Q2TE_BLOOD,
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Q2TE_BLASTER,
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Q2TE_RAILTRAIL,
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Q2TE_SHOTGUN,
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Q2TE_EXPLOSION1,
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Q2TE_EXPLOSION2,
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Q2TE_ROCKET_EXPLOSION,
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Q2TE_GRENADE_EXPLOSION,
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Q2TE_SPARKS,
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Q2TE_SPLASH, //10
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Q2TE_BUBBLETRAIL,
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Q2TE_SCREEN_SPARKS,
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Q2TE_SHIELD_SPARKS,
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Q2TE_BULLET_SPARKS,
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Q2TE_LASER_SPARKS,
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Q2TE_PARASITE_ATTACK,
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Q2TE_ROCKET_EXPLOSION_WATER,
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Q2TE_GRENADE_EXPLOSION_WATER,
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Q2TE_MEDIC_CABLE_ATTACK,
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Q2TE_BFG_EXPLOSION, //20
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Q2TE_BFG_BIGEXPLOSION,
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Q2TE_BOSSTPORT, // used as '22' in a map, so DON'T RENUMBER!!!
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Q2TE_BFG_LASER,
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Q2TE_GRAPPLE_CABLE,
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Q2TE_WELDING_SPARKS,
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Q2TE_GREENBLOOD,
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Q2TE_BLUEHYPERBLASTER,
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Q2TE_PLASMA_EXPLOSION,
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Q2TE_TUNNEL_SPARKS,
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//ROGUE
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Q2TE_BLASTER2, //30
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Q2TE_RAILTRAIL2,
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Q2TE_FLAME,
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Q2TE_LIGHTNING,
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Q2TE_DEBUGTRAIL,
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Q2TE_PLAIN_EXPLOSION,
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Q2TE_FLASHLIGHT,
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Q2TE_FORCEWALL,
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Q2TE_HEATBEAM,
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Q2TE_MONSTER_HEATBEAM,
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Q2TE_STEAM, //40
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Q2TE_BUBBLETRAIL2,
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Q2TE_MOREBLOOD,
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Q2TE_HEATBEAM_SPARKS,
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Q2TE_HEATBEAM_STEAM,
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Q2TE_CHAINFIST_SMOKE,
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Q2TE_ELECTRIC_SPARKS,
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Q2TE_TRACKER_EXPLOSION,
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Q2TE_TELEPORT_EFFECT,
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Q2TE_DBALL_GOAL,
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Q2TE_WIDOWBEAMOUT, //50
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Q2TE_NUKEBLAST,
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Q2TE_WIDOWSPLASH,
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Q2TE_EXPLOSION1_BIG,
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Q2TE_EXPLOSION1_NP,
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Q2TE_FLECHETTE,
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//ROGUE
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//CODERED
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CRTE_LEADERBLASTER, //56
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CRTE_BLASTER_MUZZLEFLASH,
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CRTE_BLUE_MUZZLEFLASH,
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CRTE_SMART_MUZZLEFLASH,
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CRTE_LEADERFIELD, //60
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CRTE_DEATHFIELD,
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CRTE_BLASTERBEAM,
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CRTE_STAIN,
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CRTE_FIRE,
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CRTE_CABLEGUT,
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CRTE_SMOKE
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//CODERED
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} temp_event_t;
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#define Q2SPLASH_UNKNOWN 0
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#define Q2SPLASH_SPARKS 1
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#define Q2SPLASH_BLUE_WATER 2
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#define Q2SPLASH_BROWN_WATER 3
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#define Q2SPLASH_SLIME 4
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#define Q2SPLASH_LAVA 5
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#define Q2SPLASH_BLOOD 6
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#endif
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typedef struct
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{
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int entity;
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short tag;
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qbyte active;
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qbyte flags;
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qbyte type;
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qbyte skin;
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struct model_s *model;
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float endtime;
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float alpha;
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vec3_t start, end;
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int particleeffect;
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trailstate_t *trailstate;
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trailstate_t *emitstate;
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} beam_t;
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beam_t *cl_beams;
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int cl_beams_max;
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typedef struct
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{
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t velocity;
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int firstframe;
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int numframes;
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int type;
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vec3_t angles;
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vec3_t avel;
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int flags;
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float gravity;
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float alpha;
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float start;
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float framerate;
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model_t *model;
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int skinnum;
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} explosion_t;
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explosion_t *cl_explosions;
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int cl_explosions_max;
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static int explosions_running;
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static int beams_running;
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sfx_t *cl_sfx_wizhit;
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sfx_t *cl_sfx_knighthit;
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sfx_t *cl_sfx_tink1;
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sfx_t *cl_sfx_ric1;
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sfx_t *cl_sfx_ric2;
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sfx_t *cl_sfx_ric3;
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sfx_t *cl_sfx_r_exp3;
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cvar_t cl_expsprite = CVARFD("cl_expsprite", "0", CVAR_ARCHIVE, "Display a central sprite in explosion effects. QuakeWorld typically does so, NQ mods should not.");
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cvar_t r_explosionlight = CVARFC("r_explosionlight", "1", CVAR_ARCHIVE, Cvar_Limiter_ZeroToOne_Callback);
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cvar_t cl_truelightning = CVARF("cl_truelightning", "0", CVAR_SEMICHEAT);
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cvar_t cl_beam_trace = CVAR("cl_beam_trace", "0");
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cvar_t cl_legacystains = CVARD("cl_legacystains", "1", "WARNING: this cvar will default to 0 and later removed at some point"); //FIXME: do as the description says!
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cvar_t cl_shaftlight = {"gl_shaftlight", "0.8"};
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typedef struct {
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sfx_t **sfx;
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char *efname;
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} tentsfx_t;
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tentsfx_t tentsfx[] =
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{
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{&cl_sfx_wizhit, "wizard/hit.wav"},
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{&cl_sfx_knighthit, "hknight/hit.wav"},
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{&cl_sfx_tink1, "weapons/tink1.wav"},
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{&cl_sfx_ric1, "weapons/ric1.wav"},
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{&cl_sfx_ric2, "weapons/ric2.wav"},
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{&cl_sfx_ric3, "weapons/ric3.wav"},
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{&cl_sfx_r_exp3, "weapons/r_exp3.wav"}
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};
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vec3_t playerbeam_end[MAX_SPLITS];
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struct associatedeffect
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{
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struct associatedeffect *next;
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char mname[MAX_QPATH];
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char pname[MAX_QPATH];
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enum
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{
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AE_TRAIL,
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AE_EMIT,
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AE_REPLACE
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} type;
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} *associatedeffect;
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void CL_AssociateEffect_f(void)
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{
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char *modelname = Cmd_Argv(1);
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char *effectname = Cmd_Argv(2);
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int type = atoi(Cmd_Argv(3));
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struct associatedeffect *ae;
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if (!strcmp(Cmd_Argv(0), "r_trail"))
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type = AE_TRAIL;
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else
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{
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if (type)
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type = AE_REPLACE;
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else
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type = AE_EMIT;
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}
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if (
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strstr(modelname, "player") ||
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strstr(modelname, "eyes") ||
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strstr(modelname, "flag") ||
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strstr(modelname, "tf_stan") ||
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strstr(modelname, ".bsp") ||
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strstr(modelname, "turr"))
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{
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Con_Printf("Sorry: Not allowed to attach effects to model \"%s\"\n", modelname);
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return;
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}
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if (strlen (modelname) >= MAX_QPATH || strlen(effectname) >= MAX_QPATH)
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return;
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/*replace the old one if it exists*/
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for(ae = associatedeffect; ae; ae = ae->next)
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{
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if (!strcmp(ae->mname, modelname))
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if ((ae->type==AE_TRAIL) == (type==AE_TRAIL))
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{
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strcpy(ae->pname, effectname);
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break;
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}
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}
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if (!ae)
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{
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ae = Z_Malloc(sizeof(*ae));
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ae->type = type;
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strcpy(ae->mname, modelname);
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strcpy(ae->pname, effectname);
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ae->next = associatedeffect;
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associatedeffect = ae;
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}
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//FIXME: overkill
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CL_RegisterParticles();
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}
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void CL_InitTEntSounds (void)
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{
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int i;
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for (i = 0; i < sizeof(tentsfx)/sizeof(tentsfx[0]); i++)
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{
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if (COM_FCheckExists(va("sound/%s", tentsfx[i].efname)))
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*tentsfx[i].sfx = S_PrecacheSound (tentsfx[i].efname);
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else
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*tentsfx[i].sfx = NULL;
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}
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}
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/*
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=================
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CL_ParseTEnts
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=================
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*/
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void CL_InitTEnts (void)
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{
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int i;
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for (i = 0; i < sizeof(tentsfx)/sizeof(tentsfx[0]); i++)
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*tentsfx[i].sfx = NULL;
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Cmd_AddCommand("r_effect", CL_AssociateEffect_f);
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Cmd_AddCommand("r_trail", CL_AssociateEffect_f);
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Cvar_Register (&cl_expsprite, "Temporary entity control");
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Cvar_Register (&cl_truelightning, "Temporary entity control");
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Cvar_Register (&cl_beam_trace, "Temporary entity control");
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Cvar_Register (&r_explosionlight, "Temporary entity control");
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Cvar_Register (&cl_legacystains, "Temporary entity control");
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Cvar_Register (&cl_shaftlight, "Temporary entity control");
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}
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void CL_ShutdownTEnts (void)
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{
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struct associatedeffect *ae;
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while(associatedeffect)
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{
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ae = associatedeffect;
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associatedeffect = ae->next;
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BZ_Free(ae);
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}
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}
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void CL_ClearTEntParticleState (void)
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{
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int i;
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for (i = 0; i < beams_running; i++)
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{
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pe->DelinkTrailstate(&(cl_beams[i].trailstate));
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pe->DelinkTrailstate(&(cl_beams[i].emitstate));
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}
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}
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void P_LoadedModel(model_t *mod)
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{
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struct associatedeffect *ae;
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mod->particleeffect = P_INVALID;
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mod->particletrail = P_INVALID;
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mod->engineflags &= ~(MDLF_NODEFAULTTRAIL | MDLF_ENGULPHS);
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for(ae = associatedeffect; ae; ae = ae->next)
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{
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if (!strcmp(ae->mname, mod->name))
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{
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switch(ae->type)
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{
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case AE_TRAIL:
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mod->particletrail = P_FindParticleType(ae->pname);
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break;
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case AE_EMIT:
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mod->particleeffect = P_FindParticleType(ae->pname);
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mod->engineflags &= ~MDLF_ENGULPHS;
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break;
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case AE_REPLACE:
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mod->particleeffect = P_FindParticleType(ae->pname);
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mod->engineflags |= MDLF_ENGULPHS;
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break;
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}
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}
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}
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if (mod->particletrail == P_INVALID)
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P_DefaultTrail(mod);
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}
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void CL_RefreshCustomTEnts(void);
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void CL_RegisterParticles(void)
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{
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model_t *mod;
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extern model_t mod_known[];
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extern int mod_numknown;
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int i;
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (!mod->needload)
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{
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P_LoadedModel(mod);
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}
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}
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pt_gunshot = P_FindParticleType("TE_GUNSHOT"); /*shotgun*/
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ptdp_gunshotquad = P_FindParticleType("TE_GUNSHOTQUAD"); /*DP: quadded shotgun*/
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pt_spike = P_FindParticleType("TE_SPIKE"); /*nailgun*/
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ptdp_spikequad = P_FindParticleType("TE_SPIKEQUAD"); /*DP: quadded nailgun*/
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pt_superspike = P_FindParticleType("TE_SUPERSPIKE"); /*nailgun*/
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ptdp_superspikequad = P_FindParticleType("TE_SUPERSPIKEQUAD"); /*DP: quadded nailgun*/
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pt_wizspike = P_FindParticleType("TE_WIZSPIKE"); //scrag missile impact
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pt_knightspike = P_FindParticleType("TE_KNIGHTSPIKE"); //hellknight missile impact
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pt_explosion = P_FindParticleType("TE_EXPLOSION");/*rocket/grenade launcher impacts/far too many things*/
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ptdp_explosionquad = P_FindParticleType("TE_EXPLOSIONQUAD"); /*nailgun*/
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pt_tarexplosion = P_FindParticleType("TE_TAREXPLOSION");//tarbaby/spawn dying.
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pt_teleportsplash = P_FindParticleType("TE_TELEPORT");/*teleporters*/
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pt_lavasplash = P_FindParticleType("TE_LAVASPLASH"); //e1m7 boss dying.
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ptdp_smallflash = P_FindParticleType("TE_SMALLFLASH"); //DP:
|
|
ptdp_flamejet = P_FindParticleType("TE_FLAMEJET"); //DP:
|
|
ptdp_flame = P_FindParticleType("EF_FLAME"); //DP:
|
|
ptdp_blood = P_FindParticleType("TE_BLOOD"); /*when you hit something with the shotgun/axe/nailgun - nq uses the general particle builtin*/
|
|
ptdp_spark = P_FindParticleType("TE_SPARK");//DPTE_SPARK
|
|
ptdp_plasmaburn = P_FindParticleType("TE_PLASMABURN");
|
|
ptdp_tei_g3 = P_FindParticleType("TE_TEI_G3");
|
|
ptdp_tei_smoke = P_FindParticleType("TE_TEI_SMOKE");
|
|
ptdp_tei_bigexplosion = P_FindParticleType("TE_TEI_BIGEXPLOSION");
|
|
ptdp_tei_plasmahit = P_FindParticleType("TE_TEI_PLASMAHIT");
|
|
ptdp_stardust = P_FindParticleType("EF_STARDUST");
|
|
rt_rocket = P_FindParticleType("TR_ROCKET"); /*rocket trail*/
|
|
rt_grenade = P_FindParticleType("TR_GRENADE"); /*grenade trail*/
|
|
rt_blood = P_FindParticleType("TR_BLOOD"); /*blood trail*/
|
|
rt_wizspike = P_FindParticleType("TR_WIZSPIKE");
|
|
rt_slightblood = P_FindParticleType("TR_SLIGHTBLOOD");
|
|
rt_knightspike = P_FindParticleType("TR_KNIGHTSPIKE");
|
|
rt_vorespike = P_FindParticleType("TR_VORESPIKE");
|
|
rtdp_neharasmoke = P_FindParticleType("TR_NEHAHRASMOKE");
|
|
rtdp_nexuizplasma = P_FindParticleType("TR_NEXUIZPLASMA");
|
|
rtdp_glowtrail = P_FindParticleType("TR_GLOWTRAIL");
|
|
/*internal to psystem*/ P_FindParticleType("SVC_PARTICLE");
|
|
|
|
ptqw_blood = P_FindParticleType("TE_BLOOD");
|
|
ptqw_lightningblood = P_FindParticleType("TE_LIGHTNINGBLOOD");
|
|
|
|
ptq2_blood = P_FindParticleType("TE_BLOOD");
|
|
rtq2_railtrail = P_FindParticleType("TR_RAILTRAIL");
|
|
rtq2_blastertrail = P_FindParticleType("TR_BLASTERTRAIL");
|
|
ptq2_blasterparticles = P_FindParticleType("TE_BLASTERPARTICLES");
|
|
rtq2_bubbletrail = P_FindParticleType("TE_BUBBLETRAIL");
|
|
rtq2_gib = P_FindParticleType("TR_GIB");
|
|
rtq2_rocket = P_FindParticleType("TR_ROCKET");
|
|
rtq2_grenade = P_FindParticleType("TR_GRENADE");
|
|
|
|
rtqw_railtrail = P_FindParticleType("TE_RAILTRAIL");
|
|
rtfte_lightning1 = P_FindParticleType("TE_LIGHTNING1");
|
|
ptfte_lightning1_end = P_FindParticleType("TE_LIGHTNING1_END");
|
|
rtfte_lightning2 = P_FindParticleType("TE_LIGHTNING2");
|
|
ptfte_lightning2_end = P_FindParticleType("TE_LIGHTNING2_END");
|
|
rtfte_lightning3 = P_FindParticleType("TE_LIGHTNING3");
|
|
ptfte_lightning3_end = P_FindParticleType("TE_LIGHTNING3_END");
|
|
ptfte_bullet = P_FindParticleType("TE_BULLET");
|
|
ptfte_superbullet = P_FindParticleType("TE_SUPERBULLET");
|
|
|
|
CL_RefreshCustomTEnts();
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
enum {
|
|
q2cl_mod_explode,
|
|
q2cl_mod_smoke,
|
|
q2cl_mod_flash,
|
|
q2cl_mod_parasite_segment,
|
|
q2cl_mod_grapple_cable,
|
|
q2cl_mod_parasite_tip,
|
|
q2cl_mod_explo4,
|
|
q2cl_mod_bfg_explo,
|
|
q2cl_mod_powerscreen,
|
|
q2cl_mod_max
|
|
};
|
|
typedef struct {
|
|
char *modelname;
|
|
|
|
} tentmodels_t;
|
|
tentmodels_t q2tentmodels[q2cl_mod_max] = {
|
|
{"models/objects/explode/tris.md2"},
|
|
{"models/objects/smoke/tris.md2"},
|
|
{"models/objects/flash/tris.md2"},
|
|
{"models/monsters/parasite/segment/tris.md2"},
|
|
{"models/ctf/segment/tris.md2"},
|
|
{"models/monsters/parasite/tip/tris.md2"},
|
|
{"models/objects/r_explode/tris.md2"},
|
|
{"sprites/s_bfg2.sp2"},
|
|
{"models/items/armor/effect/tris.md2"}
|
|
};
|
|
|
|
int CLQ2_RegisterTEntModels (void)
|
|
{
|
|
// int i;
|
|
// for (i = 0; i < q2cl_mod_max; i++)
|
|
// if (!CL_CheckOrDownloadFile(q2tentmodels[i].modelname, false))
|
|
// return false;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
/*
|
|
=================
|
|
CL_ClearTEnts
|
|
=================
|
|
*/
|
|
void CL_ClearTEnts (void)
|
|
{
|
|
CL_ClearTEntParticleState();
|
|
CL_ShutdownTEnts();
|
|
|
|
cl_beams_max = 0;
|
|
BZ_Free(cl_beams);
|
|
cl_beams = NULL;
|
|
beams_running = 0;
|
|
|
|
cl_explosions_max = 0;
|
|
BZ_Free(cl_explosions);
|
|
cl_explosions = NULL;
|
|
explosions_running = 0;
|
|
}
|
|
|
|
static void CL_ClearExplosion(explosion_t *exp)
|
|
{
|
|
exp->gravity = 0;
|
|
exp->flags = 0;
|
|
exp->model = NULL;
|
|
exp->firstframe = -1;
|
|
exp->framerate = 10;
|
|
VectorClear(exp->velocity);
|
|
VectorClear(exp->angles);
|
|
VectorClear(exp->avel);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_AllocExplosion
|
|
=================
|
|
*/
|
|
explosion_t *CL_AllocExplosion (void)
|
|
{
|
|
int i;
|
|
float time;
|
|
int index;
|
|
|
|
for (i=0; i < explosions_running; i++)
|
|
{
|
|
if (!cl_explosions[i].model)
|
|
{
|
|
CL_ClearExplosion(&cl_explosions[i]);
|
|
return &cl_explosions[i];
|
|
}
|
|
}
|
|
|
|
// if (i == explosions_running && i < cl_maxexplosions.ival)
|
|
{
|
|
if (i == cl_explosions_max)
|
|
{
|
|
cl_explosions_max = (i+1)*2;
|
|
cl_explosions = BZ_Realloc(cl_explosions, sizeof(*cl_explosions)*cl_explosions_max);
|
|
}
|
|
|
|
explosions_running++;
|
|
CL_ClearExplosion(&cl_explosions[i]);
|
|
return &cl_explosions[i];
|
|
}
|
|
|
|
// find the oldest explosion
|
|
time = cl.time;
|
|
index = 0;
|
|
|
|
for (i=0 ; i<cl_explosions_max ; i++)
|
|
if (cl_explosions[i].start < time)
|
|
{
|
|
time = cl_explosions[i].start;
|
|
index = i;
|
|
}
|
|
CL_ClearExplosion(&cl_explosions[index]);
|
|
return &cl_explosions[index];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseBeam
|
|
=================
|
|
*/
|
|
beam_t *CL_NewBeam (int entity, int tag)
|
|
{
|
|
beam_t *b;
|
|
int i;
|
|
|
|
// override any beam with the same entity (unless they used world)
|
|
if (entity)
|
|
{
|
|
for (i=0, b=cl_beams; i < beams_running; i++, b++)
|
|
if (b->entity == entity && b->tag == tag)
|
|
{
|
|
b->active = true;
|
|
return b;
|
|
}
|
|
}
|
|
|
|
// find a free beam
|
|
for (i=0, b=cl_beams; i < beams_running; i++, b++)
|
|
{
|
|
if (!b->active)
|
|
{
|
|
b->active = true;
|
|
return b;
|
|
}
|
|
}
|
|
|
|
// if (i == beams_running && i < cl_maxbeams.ival)
|
|
{
|
|
if (i == cl_beams_max)
|
|
{
|
|
int nm = (i+1)*2;
|
|
CL_ClearTEntParticleState();
|
|
|
|
cl_beams = BZ_Realloc(cl_beams, nm*sizeof(*cl_beams));
|
|
memset(cl_beams + cl_beams_max, 0, sizeof(*cl_beams)*(nm-cl_beams_max));
|
|
cl_beams_max = nm;
|
|
}
|
|
|
|
beams_running++;
|
|
cl_beams[i].active = true;
|
|
return &cl_beams[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
#define STREAM_ATTACHED 16
|
|
#define STREAM_TRANSLUCENT 32
|
|
void CL_AddBeam (int tent, int ent, vec3_t start, vec3_t end) //fixme: use TE_ numbers instead of 0 - 5
|
|
{
|
|
beam_t *b;
|
|
|
|
model_t *m;
|
|
int btype, etype;
|
|
int i;
|
|
vec3_t impact, normal;
|
|
vec3_t extra;
|
|
char *mname;
|
|
|
|
switch(tent)
|
|
{
|
|
case 0:
|
|
if (ent < 0 && ent >= -512) //a zquake concept. ent between -1 and -maxplayers is to be taken to be a railtrail from a particular player instead of a beam.
|
|
{
|
|
// TODO: add support for those finnicky colored railtrails...
|
|
if (P_ParticleTrail(start, end, rtqw_railtrail, -ent, NULL))
|
|
P_ParticleTrailIndex(start, end, 208, 8, NULL);
|
|
return;
|
|
}
|
|
default:
|
|
mname = "progs/bolt.mdl";
|
|
btype = rtfte_lightning1;
|
|
etype = ptfte_lightning1_end;
|
|
break;
|
|
case 1:
|
|
if (ent < 0 && ent >= -MAX_CLIENTS) //based on the railgun concept - this adds a rogue style TE_BEAM effect.
|
|
{
|
|
case 5:
|
|
mname = "progs/beam.mdl"; //remember to precache!
|
|
btype = P_FindParticleType("te_beam");
|
|
etype = P_FindParticleType("te_beam_end");
|
|
}
|
|
else
|
|
{
|
|
mname = "progs/bolt2.mdl";
|
|
btype = rtfte_lightning2;
|
|
etype = ptfte_lightning2_end;
|
|
}
|
|
break;
|
|
case 2:
|
|
mname = "progs/bolt3.mdl";
|
|
btype = rtfte_lightning3;
|
|
etype = ptfte_lightning3_end;
|
|
break;
|
|
#ifdef Q2CLIENT
|
|
case 3:
|
|
mname = q2tentmodels[q2cl_mod_parasite_segment].modelname;
|
|
btype = P_FindParticleType("te_parasite_attack");
|
|
etype = P_FindParticleType("te_parasite_attack_end");
|
|
break;
|
|
case 4:
|
|
mname = q2tentmodels[q2cl_mod_grapple_cable].modelname;
|
|
btype = P_FindParticleType("te_grapple_cable");
|
|
etype = P_FindParticleType("te_grapple_cable_end");
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
/*don't bother loading the model if we have a particle effect for it instead*/
|
|
if (ruleset_allow_particle_lightning.ival && btype >= 0)
|
|
m = NULL;
|
|
else
|
|
m = Mod_ForName(mname, MLV_WARN);
|
|
|
|
if (m && m->needload)
|
|
CL_CheckOrEnqueDownloadFile(m->name, NULL, 0);
|
|
|
|
// save end position for truelightning
|
|
if (ent)
|
|
{
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[i];
|
|
if (ent == (pv->cam_auto?(pv->cam_spec_track+1):(pv->playernum+1)))
|
|
{
|
|
VectorCopy(end, playerbeam_end[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (etype >= 0 && cls.state == ca_active && etype != P_INVALID)
|
|
{
|
|
if (cl_beam_trace.ival)
|
|
{
|
|
VectorSubtract(end, start, normal);
|
|
VectorNormalize(normal);
|
|
VectorMA(end, 4, normal, extra); //extend the end-point by four
|
|
if (!TraceLineN(start, extra, impact, normal))
|
|
etype = -1;
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(end, impact);
|
|
normal[0] = normal[1] = normal[2] = 0;
|
|
}
|
|
}
|
|
|
|
b = CL_NewBeam(ent, -1);
|
|
if (!b)
|
|
{
|
|
Con_Printf ("beam list overflow!\n");
|
|
return;
|
|
}
|
|
|
|
b->entity = ent;
|
|
b->model = m;
|
|
b->particleeffect = btype;
|
|
b->tag = -1;
|
|
b->flags |= /*STREAM_ATTACHED|*/1;
|
|
b->endtime = cl.time + 0.2;
|
|
b->alpha = 1;
|
|
VectorCopy (start, b->start);
|
|
VectorCopy (end, b->end);
|
|
|
|
if (etype >= 0)
|
|
{
|
|
P_RunParticleEffectState (impact, normal, 1, etype, &(b->emitstate));
|
|
if (cl_legacystains.ival) Surf_AddStain(end, -10, -10, -10, 20);
|
|
}
|
|
}
|
|
void CL_ParseBeam (int tent)
|
|
{
|
|
int ent;
|
|
vec3_t start, end;
|
|
|
|
ent = MSGCL_ReadEntity ();
|
|
|
|
start[0] = MSG_ReadCoord ();
|
|
start[1] = MSG_ReadCoord ();
|
|
start[2] = MSG_ReadCoord ();
|
|
|
|
end[0] = MSG_ReadCoord ();
|
|
end[1] = MSG_ReadCoord ();
|
|
end[2] = MSG_ReadCoord ();
|
|
|
|
CL_AddBeam(tent, ent, start, end);
|
|
}
|
|
void CL_ParseStream (int type)
|
|
{
|
|
int ent;
|
|
vec3_t start, end;
|
|
beam_t *b, *b2;
|
|
int flags;
|
|
int tag;
|
|
float duration;
|
|
int skin;
|
|
|
|
ent = MSGCL_ReadEntity();
|
|
flags = MSG_ReadByte();
|
|
tag = flags&15;
|
|
flags-=tag;
|
|
duration = (float)MSG_ReadByte()*0.05;
|
|
skin = 0;
|
|
if(type == TEH2_STREAM_COLORBEAM)
|
|
{
|
|
skin = MSG_ReadByte();
|
|
}
|
|
start[0] = MSG_ReadCoord();
|
|
start[1] = MSG_ReadCoord();
|
|
start[2] = MSG_ReadCoord();
|
|
end[0] = MSG_ReadCoord();
|
|
end[1] = MSG_ReadCoord();
|
|
end[2] = MSG_ReadCoord();
|
|
|
|
b = CL_NewBeam(ent, tag);
|
|
if (!b)
|
|
{
|
|
Con_Printf ("beam list overflow!\n");
|
|
return;
|
|
}
|
|
|
|
b->entity = ent;
|
|
b->tag = tag;
|
|
b->flags = flags;
|
|
b->model = NULL;
|
|
b->particleeffect = -1;
|
|
b->endtime = cl.time + duration;
|
|
b->alpha = 1;
|
|
b->skin = skin;
|
|
VectorCopy (start, b->start);
|
|
VectorCopy (end, b->end);
|
|
|
|
switch(type)
|
|
{
|
|
case TEH2_STREAM_LIGHTNING_SMALL:
|
|
b->model = Mod_ForName("models/stltng2.mdl", MLV_WARN);
|
|
b->flags |= 2;
|
|
b->particleeffect = P_FindParticleType("te_stream_lightning_small");
|
|
break;
|
|
case TEH2_STREAM_LIGHTNING:
|
|
b->model = Mod_ForName("models/stlghtng.mdl", MLV_WARN);
|
|
b->flags |= 2;
|
|
b->particleeffect = P_FindParticleType("te_stream_lightning");
|
|
break;
|
|
case TEH2_STREAM_ICECHUNKS:
|
|
b->model = Mod_ForName("models/stice.mdl", MLV_WARN);
|
|
b->flags |= 2;
|
|
b->particleeffect = P_FindParticleType("te_stream_icechunks");
|
|
if (cl_legacystains.ival) Surf_AddStain(end, -10, -10, 0, 20);
|
|
break;
|
|
case TEH2_STREAM_SUNSTAFF1:
|
|
b->model = Mod_ForName("models/stsunsf1.mdl", MLV_WARN);
|
|
b->particleeffect = P_FindParticleType("te_stream_sunstaff1");
|
|
if (b->particleeffect < 0)
|
|
{
|
|
b2 = CL_NewBeam(ent, tag+128);
|
|
if (b2)
|
|
{
|
|
memcpy(b2, b, sizeof(*b2));
|
|
b2->model = Mod_ForName("models/stsunsf2.mdl", MLV_WARN);
|
|
b2->alpha = 0.5;
|
|
}
|
|
}
|
|
break;
|
|
case TEH2_STREAM_SUNSTAFF2:
|
|
b->model = Mod_ForName("models/stsunsf1.mdl", MLV_WARN);
|
|
b->particleeffect = P_FindParticleType("te_stream_sunstaff2");
|
|
if (cl_legacystains.ival) Surf_AddStain(end, -10, -10, -10, 20);
|
|
break;
|
|
case TEH2_STREAM_COLORBEAM:
|
|
b->model = Mod_ForName("models/stclrbm.mdl", MLV_WARN);
|
|
b->particleeffect = P_FindParticleType("te_stream_colorbeam");
|
|
break;
|
|
case TEH2_STREAM_GAZE:
|
|
b->model = Mod_ForName("models/stmedgaz.mdl", MLV_WARN);
|
|
b->particleeffect = P_FindParticleType("te_stream_gaze");
|
|
break;
|
|
case TEH2_STREAM_FAMINE:
|
|
b->model = Mod_ForName("models/fambeam.mdl", MLV_WARN);
|
|
b->particleeffect = P_FindParticleType("te_stream_famine");
|
|
break;
|
|
default:
|
|
Con_Printf("CL_ParseStream: type %i\n", type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseTEnt
|
|
=================
|
|
*/
|
|
|
|
#ifdef NQPROT
|
|
void CL_ParseTEnt (qboolean nqprot)
|
|
#else
|
|
void CL_ParseTEnt (void)
|
|
#endif
|
|
{
|
|
#ifndef NQPROT
|
|
#define nqprot false //it's easier
|
|
#endif
|
|
int type;
|
|
vec3_t pos, pos2;
|
|
dlight_t *dl;
|
|
int rnd;
|
|
// explosion_t *ex;
|
|
int cnt, colour;
|
|
|
|
#ifdef CSQC_DAT
|
|
//I know I'm going to regret this.
|
|
if (CSQC_ParseTempEntity())
|
|
return;
|
|
#endif
|
|
|
|
type = MSG_ReadByte ();
|
|
|
|
if (nqprot)
|
|
{
|
|
//easiest way to handle these
|
|
switch(type)
|
|
{
|
|
case TENQ_EXPLOSION2:
|
|
type = TEQW_EXPLOSION2;
|
|
break;
|
|
case TENQ_BEAM:
|
|
type = TEQW_BEAM;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
switch (type)
|
|
{
|
|
case TE_WIZSPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, 0, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
|
|
P_RunParticleEffect (pos, vec3_origin, 20, 30);
|
|
|
|
S_StartSound (-2, 0, cl_sfx_wizhit, pos, 1, 1, 0, 0);
|
|
break;
|
|
|
|
case TE_KNIGHTSPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
|
|
P_RunParticleEffect (pos, vec3_origin, 226, 20);
|
|
|
|
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1, 0, 0);
|
|
break;
|
|
|
|
case TEDP_SPIKEQUAD:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptdp_spikequad))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
|
|
}
|
|
break;
|
|
case TE_SPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
|
|
}
|
|
break;
|
|
case TEDP_SUPERSPIKEQUAD: // super spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptdp_superspikequad))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
|
|
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
|
|
}
|
|
break;
|
|
case TE_SUPERSPIKE: // super spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
|
|
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
|
|
}
|
|
break;
|
|
|
|
#ifdef PEXT_TE_BULLET
|
|
case TE_BULLET:
|
|
if (!(cls.fteprotocolextensions & PEXT_TE_BULLET))
|
|
Host_EndGame("Thought PEXT_TE_BULLET was disabled");
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptfte_bullet))
|
|
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
|
|
}
|
|
break;
|
|
case TE_SUPERBULLET:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptfte_superbullet))
|
|
if (P_RunParticleEffectType(pos, NULL, 2, ptfte_bullet))
|
|
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case TEDP_EXPLOSIONQUAD: // rocket explosion
|
|
// particles
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptdp_explosionquad))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 1;
|
|
dl->decay = 300;
|
|
|
|
dl->color[0] = 4.0;
|
|
dl->color[1] = 2.0;
|
|
dl->color[2] = 0.5;
|
|
dl->channelfade[0] = 0.196;
|
|
dl->channelfade[1] = 0.23;
|
|
dl->channelfade[2] = 0.12;
|
|
}
|
|
|
|
|
|
// sound
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
|
|
|
// sprite
|
|
if (cl_expsprite.ival) // temp hopefully
|
|
{
|
|
explosion_t *ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName ("progs/s_explod.spr", MLV_WARN);
|
|
}
|
|
break;
|
|
case TE_EXPLOSION: // rocket explosion
|
|
// particles
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.75;
|
|
dl->decay = dl->radius*2;
|
|
|
|
dl->color[0] = 4.0;
|
|
dl->color[1] = 2.0;
|
|
dl->color[2] = 0.5;
|
|
dl->channelfade[0] = 0.784;
|
|
dl->channelfade[1] = 0.92;
|
|
dl->channelfade[2] = 0.48;
|
|
}
|
|
|
|
|
|
// sound
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
|
|
|
// sprite
|
|
if (cl_expsprite.ival && !nqprot) // temp hopefully
|
|
{
|
|
explosion_t *ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName ("progs/s_explod.spr", MLV_WARN);
|
|
}
|
|
break;
|
|
|
|
case TEQW_EXPLOSION2:
|
|
{
|
|
int colorStart;
|
|
int colorLength;
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
colorStart = MSG_ReadByte ();
|
|
colorLength = MSG_ReadByte ();
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, (colorStart + colorLength/2), 512);
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 350;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
}
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
|
}
|
|
break;
|
|
|
|
case TEDP_EXPLOSIONRGB:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
|
|
dl->color[0] = 0.4f*MSG_ReadByte()/255.0f;
|
|
dl->color[1] = 0.4f*MSG_ReadByte()/255.0f;
|
|
dl->color[2] = 0.4f*MSG_ReadByte()/255.0f;
|
|
dl->channelfade[0] = 0;
|
|
dl->channelfade[1] = 0;
|
|
dl->channelfade[2] = 0;
|
|
}
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
|
break;
|
|
|
|
case TEDP_TEI_BIGEXPLOSION:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptdp_tei_bigexplosion))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
// no point in doing this the fuh/ez way
|
|
dl->radius = 500*r_explosionlight.value;
|
|
dl->die = cl.time + 1;
|
|
dl->decay = 500;
|
|
|
|
dl->color[0] = 2.0f;
|
|
dl->color[1] = 1.5f;
|
|
dl->color[2] = 0.75f;
|
|
dl->channelfade[0] = 0;
|
|
dl->channelfade[1] = 0;
|
|
dl->channelfade[2] = 0;
|
|
}
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
|
break;
|
|
|
|
case TE_TAREXPLOSION: // tarbaby explosion
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion);
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
|
break;
|
|
|
|
case TE_LIGHTNING1: // lightning bolts
|
|
case TE_LIGHTNING2: // lightning bolts
|
|
CL_ParseBeam (type - TE_LIGHTNING1);
|
|
break;
|
|
case TE_LIGHTNING3: // lightning bolts
|
|
CL_ParseBeam (2);
|
|
break;
|
|
|
|
case TE_LAVASPLASH:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash);
|
|
break;
|
|
|
|
case TE_TELEPORT:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
|
|
break;
|
|
|
|
case TEDP_GUNSHOTQUAD: // bullet hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptdp_gunshotquad))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
break;
|
|
case TE_GUNSHOT: // bullet hitting wall
|
|
if (nqprot)
|
|
cnt = 1;
|
|
else
|
|
cnt = MSG_ReadByte ();
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, cnt, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
|
|
|
|
break;
|
|
|
|
case TEQW_BLOOD: // bullets hitting body
|
|
cnt = MSG_ReadByte ();
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, 0, -10, -10, 40);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, cnt, ptqw_blood))
|
|
if (P_RunParticleEffectType(pos, NULL, cnt, ptdp_blood))
|
|
P_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
|
|
|
|
break;
|
|
|
|
case TEQW_LIGHTNINGBLOOD: // lightning hitting body
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, 1, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, ptqw_lightningblood))
|
|
P_RunParticleEffect (pos, vec3_origin, 225, 50);
|
|
|
|
break;
|
|
|
|
case TEQW_BEAM:
|
|
CL_ParseBeam (5);
|
|
break;
|
|
|
|
case TE_RAILTRAIL:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
if (P_ParticleTrail(pos, pos2, rtqw_railtrail, 0, NULL))
|
|
if (P_ParticleTrail(pos, pos2, rtq2_railtrail, 0, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 208, 8, NULL);
|
|
break;
|
|
|
|
case TEH2_STREAM_LIGHTNING_SMALL:
|
|
case TEH2_STREAM_CHAIN:
|
|
case TEH2_STREAM_SUNSTAFF1:
|
|
case TEH2_STREAM_SUNSTAFF2:
|
|
case TEH2_STREAM_LIGHTNING:
|
|
case TEH2_STREAM_COLORBEAM:
|
|
case TEH2_STREAM_ICECHUNKS:
|
|
case TEH2_STREAM_GAZE:
|
|
case TEH2_STREAM_FAMINE:
|
|
CL_ParseStream (type);
|
|
break;
|
|
|
|
case TEDP_BLOOD:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadChar ();
|
|
pos2[1] = MSG_ReadChar ();
|
|
pos2[2] = MSG_ReadChar ();
|
|
|
|
cnt = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffectType(pos, pos2, cnt, ptdp_blood);
|
|
break;
|
|
|
|
case TEDP_SPARK:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadChar ();
|
|
pos2[1] = MSG_ReadChar ();
|
|
pos2[2] = MSG_ReadChar ();
|
|
|
|
cnt = MSG_ReadByte ();
|
|
{
|
|
P_RunParticleEffectType(pos, pos2, cnt, ptdp_spark);
|
|
}
|
|
break;
|
|
|
|
case TEDP_BLOODSHOWER:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
cnt = MSG_ReadCoord (); //speed
|
|
|
|
cnt = MSG_ReadShort ();
|
|
|
|
{
|
|
VectorAdd(pos, pos2, pos);
|
|
VectorScale(pos, 0.5, pos);
|
|
P_RunParticleEffectTypeString(pos, NULL, cnt, "te_bloodshower");
|
|
}
|
|
break;
|
|
|
|
case TEDP_SMALLFLASH:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 200;
|
|
dl->decay = 1000;
|
|
dl->die = cl.time + 0.2;
|
|
dl->color[0] = 2.0;
|
|
dl->color[1] = 2.0;
|
|
dl->color[2] = 2.0;
|
|
break;
|
|
|
|
case TEDP_CUSTOMFLASH:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = MSG_ReadByte()*8;
|
|
pos2[0] = (MSG_ReadByte() + 1) * (1.0 / 256.0);
|
|
dl->die = cl.time + pos2[0];
|
|
dl->decay = dl->radius / pos2[0];
|
|
|
|
dl->color[0] = MSG_ReadByte()*(1.0f/127.0f);
|
|
dl->color[1] = MSG_ReadByte()*(1.0f/127.5f);
|
|
dl->color[2] = MSG_ReadByte()*(1.0f/127.0f);
|
|
|
|
break;
|
|
|
|
case TEDP_FLAMEJET:
|
|
// origin
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// velocity
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
// count
|
|
cnt = MSG_ReadByte ();
|
|
|
|
if (P_RunParticleEffectType(pos, pos2, cnt, ptdp_flamejet))
|
|
P_RunParticleEffect (pos, pos2, 232, cnt);
|
|
break;
|
|
|
|
case TEDP_PLASMABURN:
|
|
// origin
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 200;
|
|
dl->decay = 1000;
|
|
dl->die = cl.time + 0.2;
|
|
dl->color[0] = 1.0;
|
|
dl->color[1] = 1.0;
|
|
dl->color[2] = 1.0;
|
|
|
|
// stain (Hopefully this is close to how DP does it)
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 30);
|
|
|
|
if (P_ParticleTrail(pos, pos2, P_FindParticleType("te_plasmaburn"), 0, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 15, 0, NULL);
|
|
break;
|
|
|
|
case TEDP_TEI_G3: //nexuiz's nex beam
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
//sigh...
|
|
MSG_ReadCoord ();
|
|
MSG_ReadCoord ();
|
|
MSG_ReadCoord ();
|
|
|
|
if (P_ParticleTrail(pos, pos2, P_FindParticleType("te_nexbeam"), 0, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 15, 0, NULL);
|
|
break;
|
|
|
|
case TEDP_SMOKE:
|
|
//org
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
//dir
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
//count
|
|
cnt = MSG_ReadByte ();
|
|
{
|
|
P_RunParticleEffectType(pos, pos2, cnt, ptdp_tei_smoke);
|
|
}
|
|
break;
|
|
|
|
case TEDP_TEI_PLASMAHIT:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
//dir
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
cnt = MSG_ReadByte ();
|
|
|
|
{
|
|
P_RunParticleEffectType(pos, pos2, cnt, ptdp_tei_plasmahit);
|
|
}
|
|
break;
|
|
|
|
case TEDP_PARTICLECUBE:
|
|
{
|
|
vec3_t dir;
|
|
int jitter;
|
|
int gravity;
|
|
|
|
//min
|
|
pos[0] = MSG_ReadCoord();
|
|
pos[1] = MSG_ReadCoord();
|
|
pos[2] = MSG_ReadCoord();
|
|
|
|
//max
|
|
pos2[0] = MSG_ReadCoord();
|
|
pos2[1] = MSG_ReadCoord();
|
|
pos2[2] = MSG_ReadCoord();
|
|
|
|
//dir
|
|
dir[0] = MSG_ReadCoord();
|
|
dir[1] = MSG_ReadCoord();
|
|
dir[2] = MSG_ReadCoord();
|
|
|
|
cnt = MSG_ReadShort(); //count
|
|
colour = MSG_ReadByte (); //colour
|
|
gravity = MSG_ReadByte (); //gravity flag
|
|
jitter = MSG_ReadCoord(); //jitter
|
|
|
|
P_RunParticleCube(P_INVALID, pos, pos2, dir, dir, cnt, colour, gravity, jitter);
|
|
}
|
|
break;
|
|
case TEDP_PARTICLERAIN:
|
|
{
|
|
vec3_t dir;
|
|
|
|
//min
|
|
pos[0] = MSG_ReadCoord();
|
|
pos[1] = MSG_ReadCoord();
|
|
pos[2] = MSG_ReadCoord();
|
|
|
|
//max
|
|
pos2[0] = MSG_ReadCoord();
|
|
pos2[1] = MSG_ReadCoord();
|
|
pos2[2] = MSG_ReadCoord();
|
|
|
|
//dir
|
|
dir[0] = MSG_ReadCoord();
|
|
dir[1] = MSG_ReadCoord();
|
|
dir[2] = MSG_ReadCoord();
|
|
|
|
cnt = (unsigned short)MSG_ReadShort(); //count
|
|
colour = MSG_ReadByte (); //colour
|
|
|
|
P_RunParticleWeather(pos, pos2, dir, cnt, colour, "rain");
|
|
}
|
|
break;
|
|
case TEDP_PARTICLESNOW:
|
|
{
|
|
vec3_t dir;
|
|
|
|
//min
|
|
pos[0] = MSG_ReadCoord();
|
|
pos[1] = MSG_ReadCoord();
|
|
pos[2] = MSG_ReadCoord();
|
|
|
|
//max
|
|
pos2[0] = MSG_ReadCoord();
|
|
pos2[1] = MSG_ReadCoord();
|
|
pos2[2] = MSG_ReadCoord();
|
|
|
|
//dir
|
|
dir[0] = MSG_ReadCoord();
|
|
dir[1] = MSG_ReadCoord();
|
|
dir[2] = MSG_ReadCoord();
|
|
|
|
cnt = (unsigned short)MSG_ReadShort(); //count
|
|
colour = MSG_ReadByte (); //colour
|
|
|
|
P_RunParticleWeather(pos, pos2, dir, cnt, colour, "snow");
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Host_EndGame ("CL_ParseTEnt: bad type - %i", type);
|
|
}
|
|
}
|
|
|
|
void MSG_ReadPos (vec3_t pos);
|
|
void MSG_ReadDir (vec3_t dir);
|
|
typedef struct {
|
|
char name[64];
|
|
int netstyle;
|
|
int particleeffecttype;
|
|
char stain[3];
|
|
qbyte radius;
|
|
vec3_t dlightrgb;
|
|
float dlightradius;
|
|
float dlighttime;
|
|
vec3_t dlightcfade;
|
|
} clcustomtents_t;
|
|
|
|
typedef struct custtentinst_s
|
|
{
|
|
struct custtentinst_s *next;
|
|
clcustomtents_t *type;
|
|
int id;
|
|
vec3_t pos;
|
|
vec3_t pos2;
|
|
vec3_t dir;
|
|
int count;
|
|
} custtentinst_t;
|
|
custtentinst_t *activepcusttents;
|
|
|
|
void CL_SpawnCustomTEnd(custtentinst_t *info)
|
|
{
|
|
clcustomtents_t *t = info->type;
|
|
qboolean failed;
|
|
if (t->netstyle & CTE_ISBEAM)
|
|
{
|
|
if (t->netstyle & (CTE_CUSTOMVELOCITY|CTE_CUSTOMDIRECTION))
|
|
{
|
|
vec3_t org;
|
|
int i, j;
|
|
//FIXME: pvs cull
|
|
if (t->particleeffecttype == -1)
|
|
failed = true;
|
|
else
|
|
{
|
|
failed = false;
|
|
for (i=0 ; i<info->count ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
org[j] = info->pos[j] + (info->pos2[j] - info->pos[j])*frandom();
|
|
}
|
|
|
|
failed |= P_RunParticleEffectType(org, info->dir, 1, t->particleeffecttype);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
failed = P_ParticleTrail(info->pos, info->pos2, t->particleeffecttype, 0, NULL);
|
|
}
|
|
else
|
|
{
|
|
if (t->netstyle & (CTE_CUSTOMVELOCITY|CTE_CUSTOMDIRECTION))
|
|
failed = P_RunParticleEffectType(info->pos, info->dir, info->count, t->particleeffecttype);
|
|
else
|
|
failed = P_RunParticleEffectType(info->pos, NULL, info->count, t->particleeffecttype);
|
|
}
|
|
|
|
if (failed)
|
|
Con_DPrintf("Failed to create effect %s\n", t->name);
|
|
|
|
if (t->netstyle & CTE_STAINS)
|
|
{ //added at pos2 - end of trail
|
|
Surf_AddStain(info->pos2, t->stain[0], t->stain[1], t->stain[2], 40);
|
|
}
|
|
if (t->netstyle & CTE_GLOWS)
|
|
{ //added at pos1 firer's end.
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (info->pos, dl->origin);
|
|
dl->radius = t->dlightradius*4;
|
|
dl->die = cl.time + t->dlighttime;
|
|
dl->decay = t->radius/t->dlighttime;
|
|
|
|
dl->color[0] = t->dlightrgb[0];
|
|
dl->color[1] = t->dlightrgb[1];
|
|
dl->color[2] = t->dlightrgb[2];
|
|
|
|
if (t->netstyle & CTE_CHANNELFADE)
|
|
{
|
|
dl->channelfade[0] = t->dlightcfade[0];
|
|
dl->channelfade[1] = t->dlightcfade[1];
|
|
dl->channelfade[2] = t->dlightcfade[2];
|
|
}
|
|
|
|
/*
|
|
if (dl->color[0] < 0)
|
|
dl->channelfade[0] = 0;
|
|
else
|
|
dl->channelfade[0] = dl->color[0]/t->dlighttime;
|
|
|
|
if (dl->color[1] < 0)
|
|
dl->channelfade[1] = 0;
|
|
else
|
|
dl->channelfade[1] = dl->color[0]/t->dlighttime;
|
|
|
|
if (dl->color[2] < 0)
|
|
dl->channelfade[2] = 0;
|
|
else
|
|
dl->channelfade[2] = dl->color[0]/t->dlighttime;
|
|
*/
|
|
}
|
|
}
|
|
|
|
void CL_RunPCustomTEnts(void)
|
|
{
|
|
custtentinst_t *ef;
|
|
static float lasttime;
|
|
float since = cl.time - lasttime;
|
|
if (since < 0)
|
|
lasttime = cl.time;
|
|
else if (since < 1/60.0)
|
|
return;
|
|
lasttime = cl.time;
|
|
for (ef = activepcusttents; ef; ef = ef->next)
|
|
{
|
|
CL_SpawnCustomTEnd(ef);
|
|
}
|
|
}
|
|
|
|
clcustomtents_t customtenttype[255]; //network based.
|
|
void CL_ParseCustomTEnt(void)
|
|
{
|
|
char *str;
|
|
clcustomtents_t *t;
|
|
int type = MSG_ReadByte();
|
|
custtentinst_t info;
|
|
|
|
if (type == 255) //255 is register
|
|
{
|
|
type = MSG_ReadByte();
|
|
if (type == 255)
|
|
Host_EndGame("Custom temp type 255 isn't valid\n");
|
|
t = &customtenttype[type];
|
|
|
|
t->netstyle = MSG_ReadByte();
|
|
str = MSG_ReadString();
|
|
Q_strncpyz(t->name, str, sizeof(t->name));
|
|
t->particleeffecttype = P_FindParticleType(str);
|
|
|
|
if (t->netstyle & CTE_STAINS)
|
|
{
|
|
t->stain[0] = MSG_ReadChar();
|
|
t->stain[1] = MSG_ReadChar();
|
|
t->stain[2] = MSG_ReadChar();
|
|
t->radius = MSG_ReadByte();
|
|
}
|
|
else
|
|
t->radius = 0;
|
|
if (t->netstyle & CTE_GLOWS)
|
|
{
|
|
t->dlightrgb[0] = MSG_ReadByte()/255.0f;
|
|
t->dlightrgb[1] = MSG_ReadByte()/255.0f;
|
|
t->dlightrgb[2] = MSG_ReadByte()/255.0f;
|
|
t->dlightradius = MSG_ReadByte();
|
|
t->dlighttime = MSG_ReadByte()/16.0f;
|
|
if (t->netstyle & CTE_CHANNELFADE)
|
|
{
|
|
t->dlightcfade[0] = MSG_ReadByte()/64.0f;
|
|
t->dlightcfade[1] = MSG_ReadByte()/64.0f;
|
|
t->dlightcfade[2] = MSG_ReadByte()/64.0f;
|
|
}
|
|
}
|
|
else
|
|
t->dlighttime = 0;
|
|
return;
|
|
}
|
|
|
|
t = &customtenttype[type];
|
|
|
|
info.type = t;
|
|
if (t->netstyle & CTE_PERSISTANT)
|
|
{
|
|
info.id = MSG_ReadShort();
|
|
}
|
|
else
|
|
info.id = 0;
|
|
|
|
if (info.id & 0x8000)
|
|
{
|
|
VectorClear(info.pos);
|
|
VectorClear(info.pos2);
|
|
info.count = 0;
|
|
VectorClear(info.dir);
|
|
}
|
|
else
|
|
{
|
|
MSG_ReadPos (info.pos);
|
|
|
|
if (t->netstyle & CTE_ISBEAM)
|
|
MSG_ReadPos (info.pos2);
|
|
else
|
|
VectorCopy(info.pos, info.pos2);
|
|
|
|
if (t->netstyle & CTE_CUSTOMCOUNT)
|
|
info.count = MSG_ReadByte();
|
|
else
|
|
info.count = 1;
|
|
|
|
if (t->netstyle & CTE_CUSTOMVELOCITY)
|
|
{
|
|
info.dir[0] = MSG_ReadCoord();
|
|
info.dir[1] = MSG_ReadCoord();
|
|
info.dir[2] = MSG_ReadCoord();
|
|
}
|
|
else if (t->netstyle & CTE_CUSTOMDIRECTION)
|
|
MSG_ReadDir (info.dir);
|
|
else
|
|
VectorClear(info.dir);
|
|
}
|
|
|
|
if (t->netstyle & CTE_PERSISTANT)
|
|
{
|
|
if (info.id & 0x8000)
|
|
{
|
|
custtentinst_t **link, *o;
|
|
for (link = &activepcusttents; *link; )
|
|
{
|
|
o = *link;
|
|
if (o->id == info.id)
|
|
{
|
|
*link = o->next;
|
|
Z_Free(o);
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//heap fragmentation is going to suck here.
|
|
custtentinst_t *n = Z_Malloc(sizeof(*n));
|
|
info.next = activepcusttents;
|
|
*n = info;
|
|
activepcusttents = n;
|
|
}
|
|
}
|
|
else
|
|
CL_SpawnCustomTEnd(&info);
|
|
}
|
|
void CL_RefreshCustomTEnts(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < sizeof(customtenttype)/sizeof(customtenttype[0]); i++)
|
|
customtenttype[i].particleeffecttype = (!*customtenttype[i].name)?-1:P_FindParticleType(customtenttype[i].name);
|
|
|
|
if (cl.particle_ssprecaches)
|
|
{
|
|
for (i = 0; i <= MAX_SSPARTICLESPRE; i++)
|
|
{
|
|
if (cl.particle_ssname[i])
|
|
cl.particle_ssprecache[i] = P_FindParticleType(cl.particle_ssname[i]);
|
|
else
|
|
cl.particle_ssprecache[i] = P_INVALID;
|
|
}
|
|
}
|
|
if (cl.particle_csprecaches)
|
|
{
|
|
for (i = 0; i <= MAX_CSPARTICLESPRE; i++)
|
|
{
|
|
if (cl.particle_csname[i])
|
|
cl.particle_csprecache[i] = P_FindParticleType(cl.particle_csname[i]);
|
|
else
|
|
cl.particle_csprecache[i] = P_INVALID;
|
|
}
|
|
}
|
|
}
|
|
void CL_ClearCustomTEnts(void)
|
|
{
|
|
int i;
|
|
custtentinst_t *p;
|
|
while(activepcusttents)
|
|
{
|
|
p = activepcusttents;
|
|
activepcusttents = p->next;
|
|
Z_Free(p);
|
|
}
|
|
for (i = 0; i < sizeof(customtenttype)/sizeof(customtenttype[0]); i++)
|
|
{
|
|
*customtenttype[i].name = 0;
|
|
customtenttype[i].particleeffecttype = -1;
|
|
}
|
|
}
|
|
|
|
int CL_TranslateParticleFromServer(int qceffect)
|
|
{
|
|
if (cl.particle_ssprecaches && qceffect >= 0 && qceffect < MAX_SSPARTICLESPRE)
|
|
{
|
|
/*proper precaches*/
|
|
return cl.particle_ssprecache[qceffect];
|
|
}
|
|
else if (-qceffect >= 0 && -qceffect < MAX_CSPARTICLESPRE)
|
|
{
|
|
qceffect = -qceffect;
|
|
return cl.particle_csprecache[qceffect];
|
|
}
|
|
else
|
|
return -1;
|
|
|
|
// else
|
|
// {
|
|
/*server and client must share an identical effectinfo list file (just "effect $name\n" lines)*/
|
|
// return P_FindParticleType(COM_Effectinfo_ForNumber(qceffect));
|
|
// }
|
|
}
|
|
|
|
void CL_ParseTrailParticles(void)
|
|
{
|
|
int entityindex;
|
|
int effectindex;
|
|
vec3_t start, end;
|
|
trailstate_t **ts;
|
|
|
|
entityindex = MSGCL_ReadEntity();
|
|
effectindex = (unsigned short)MSG_ReadShort();
|
|
|
|
start[0] = MSG_ReadCoord();
|
|
start[1] = MSG_ReadCoord();
|
|
start[2] = MSG_ReadCoord();
|
|
end[0] = MSG_ReadCoord();
|
|
end[1] = MSG_ReadCoord();
|
|
end[2] = MSG_ReadCoord();
|
|
|
|
effectindex = CL_TranslateParticleFromServer(effectindex);
|
|
|
|
if (entityindex && (unsigned int)entityindex < MAX_EDICTS)
|
|
ts = &cl.lerpents[entityindex].trailstate;
|
|
else
|
|
ts = NULL;
|
|
|
|
if (P_ParticleTrail(start, end, effectindex, entityindex, ts))
|
|
P_ParticleTrail(start, end, rt_blood, entityindex, ts);
|
|
}
|
|
|
|
void CL_ParsePointParticles(qboolean compact)
|
|
{
|
|
vec3_t org, dir;
|
|
unsigned int count, effectindex;
|
|
|
|
effectindex = (unsigned short)MSG_ReadShort();
|
|
org[0] = MSG_ReadCoord();
|
|
org[1] = MSG_ReadCoord();
|
|
org[2] = MSG_ReadCoord();
|
|
if (compact)
|
|
{
|
|
dir[0] = dir[1] = dir[2] = 0;
|
|
count = 1;
|
|
}
|
|
else
|
|
{
|
|
dir[0] = MSG_ReadCoord();
|
|
dir[1] = MSG_ReadCoord();
|
|
dir[2] = MSG_ReadCoord();
|
|
count = (unsigned short)MSG_ReadShort();
|
|
}
|
|
|
|
effectindex = CL_TranslateParticleFromServer(effectindex);
|
|
|
|
if (P_RunParticleEffectType(org, dir, count, effectindex))
|
|
P_RunParticleEffect (org, dir, 15, 15);
|
|
}
|
|
|
|
void CLNQ_ParseParticleEffect (void)
|
|
{
|
|
vec3_t org, dir;
|
|
int i, msgcount, color;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
dir[i] = MSG_ReadChar () * (1.0/16);
|
|
msgcount = MSG_ReadByte ();
|
|
color = MSG_ReadByte ();
|
|
|
|
if (msgcount == 255)
|
|
{
|
|
// treat as spriteless explosion (qtest/some mods require this)
|
|
if (P_RunParticleEffectType(org, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111
|
|
}
|
|
else
|
|
P_RunParticleEffect (org, dir, color, msgcount);
|
|
}
|
|
void CL_ParseParticleEffect2 (void)
|
|
{
|
|
vec3_t org, dmin, dmax;
|
|
int i, msgcount, color, effect;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
dmin[i] = MSG_ReadFloat ();
|
|
for (i=0 ; i<3 ; i++)
|
|
dmax[i] = MSG_ReadFloat ();
|
|
color = MSG_ReadShort ();
|
|
msgcount = MSG_ReadByte ();
|
|
effect = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffect2 (org, dmin, dmax, color, effect, msgcount);
|
|
}
|
|
void CL_ParseParticleEffect3 (void)
|
|
{
|
|
vec3_t org, box;
|
|
int i, msgcount, color, effect;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
box[i] = MSG_ReadByte ();
|
|
color = MSG_ReadShort ();
|
|
msgcount = MSG_ReadByte ();
|
|
effect = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffect3 (org, box, color, effect, msgcount);
|
|
}
|
|
void CL_ParseParticleEffect4 (void)
|
|
{
|
|
vec3_t org;
|
|
int i, msgcount, color, effect;
|
|
float radius;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
radius = MSG_ReadByte();
|
|
color = MSG_ReadShort ();
|
|
msgcount = MSG_ReadByte ();
|
|
effect = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffect4 (org, radius, color, effect, msgcount);
|
|
}
|
|
|
|
void CL_SpawnSpriteEffect(vec3_t org, vec3_t dir, model_t *model, int startframe, int framecount, float framerate, float alpha, float randspin, float gravity)
|
|
{
|
|
explosion_t *ex;
|
|
vec3_t spos;
|
|
float dlen;
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (org, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = model;
|
|
ex->firstframe = startframe;
|
|
ex->numframes = framecount;
|
|
ex->framerate = framerate;
|
|
ex->alpha = alpha;
|
|
|
|
if (randspin)
|
|
{
|
|
ex->angles[0] = frandom()*360;
|
|
ex->angles[1] = frandom()*360;
|
|
ex->angles[2] = frandom()*360;
|
|
|
|
ex->avel[0] = crandom()*randspin;
|
|
ex->avel[1] = crandom()*randspin;
|
|
ex->avel[2] = crandom()*randspin;
|
|
}
|
|
ex->gravity = gravity;
|
|
|
|
if (dir)
|
|
{
|
|
VectorCopy(dir, ex->velocity);
|
|
dlen = -10/VectorLength(dir);
|
|
VectorMA(ex->origin, dlen, dir, spos);
|
|
TraceLineN(spos, org, ex->origin, NULL);
|
|
}
|
|
else
|
|
VectorClear(ex->velocity);
|
|
}
|
|
|
|
// [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
|
|
// [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
|
|
void CL_ParseEffect (qboolean effect2)
|
|
{
|
|
vec3_t org;
|
|
int modelindex;
|
|
int startframe;
|
|
int framecount;
|
|
int framerate;
|
|
|
|
org[0] = MSG_ReadCoord();
|
|
org[1] = MSG_ReadCoord();
|
|
org[2] = MSG_ReadCoord();
|
|
|
|
if (effect2)
|
|
modelindex = MSG_ReadShort();
|
|
else
|
|
modelindex = MSG_ReadByte();
|
|
|
|
if (effect2)
|
|
startframe = MSG_ReadShort();
|
|
else
|
|
startframe = MSG_ReadByte();
|
|
|
|
framecount = MSG_ReadByte();
|
|
framerate = MSG_ReadByte();
|
|
|
|
|
|
CL_SpawnSpriteEffect(org, vec3_origin, cl.model_precache[modelindex], startframe, framecount, framerate, 1, 0, 0);
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
void CL_SmokeAndFlash(vec3_t origin)
|
|
{
|
|
explosion_t *ex;
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (origin, ex->origin);
|
|
VectorClear(ex->angles);
|
|
// ex->type = ex_misc;
|
|
ex->numframes = 4;
|
|
ex->flags = Q2RF_TRANSLUCENT;
|
|
ex->alpha = 1;
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_smoke].modelname, MLV_WARN);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (origin, ex->origin);
|
|
VectorClear(ex->angles);
|
|
// ex->type = ex_flash;
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
ex->numframes = 2;
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_flash].modelname, MLV_WARN);
|
|
}
|
|
|
|
void CL_Laser (vec3_t start, vec3_t end, int colors)
|
|
{
|
|
explosion_t *ex = CL_AllocExplosion();
|
|
ex->firstframe = 0;
|
|
ex->numframes = 10;
|
|
ex->alpha = 0.33f;
|
|
ex->model = NULL;
|
|
ex->skinnum = (colors >> ((rand() % 4)*8)) & 0xff;
|
|
VectorCopy (start, ex->origin);
|
|
VectorCopy (end, ex->oldorigin);
|
|
ex->flags = Q2RF_TRANSLUCENT | Q2RF_BEAM;
|
|
ex->start = cl.time;
|
|
ex->framerate = 100; // smoother fading
|
|
}
|
|
|
|
static qbyte splash_color[] = {0x00, 0xe0, 0xb0, 0x50, 0xd0, 0xe0, 0xe8};
|
|
|
|
#define ATTN_NONE 0
|
|
#define ATTN_NORM 1
|
|
#define ATTN_STATIC 1
|
|
void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs)
|
|
{
|
|
S_StartSound(entnum, entchannel, sfx, origin, fvol, attenuation, timeofs, 0);
|
|
}
|
|
void CLQ2_ParseTEnt (void)
|
|
{
|
|
int type;
|
|
vec3_t pos, pos2, dir;
|
|
explosion_t *ex;
|
|
int cnt;
|
|
int color;
|
|
int r;
|
|
// int ent;
|
|
// int magnitude;
|
|
|
|
type = MSG_ReadByte ();
|
|
|
|
switch (type)
|
|
{
|
|
case Q2TE_BLOOD: // bullet hitting flesh
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
if (P_RunParticleEffectType(pos, dir, 1, ptq2_blood))
|
|
if (P_RunParticleEffectType(pos, dir, 1, ptqw_blood))
|
|
P_RunParticleEffect(pos, dir, 0xe8, 60);
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, 0, -10, -10, 40);
|
|
break;
|
|
|
|
case Q2TE_GUNSHOT: // bullet hitting wall
|
|
case Q2TE_SPARKS:
|
|
case Q2TE_BULLET_SPARKS:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
if (type == Q2TE_GUNSHOT)
|
|
P_RunParticleEffect (pos, dir, 0, 40);
|
|
else
|
|
P_RunParticleEffect (pos, dir, 0xe0, 6);
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (type != Q2TE_SPARKS)
|
|
{
|
|
CL_SmokeAndFlash(pos);
|
|
|
|
// impact sound (nope, not the same as Q1...)
|
|
cnt = rand()&15;
|
|
if (cnt == 1)
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/ric1.wav"), 1, ATTN_NORM, 0);
|
|
else if (cnt == 2)
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/ric2.wav"), 1, ATTN_NORM, 0);
|
|
else if (cnt == 3)
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/ric3.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case Q2TE_SCREEN_SPARKS:
|
|
case Q2TE_SHIELD_SPARKS:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
if (type == Q2TE_SCREEN_SPARKS)
|
|
P_RunParticleEffect (pos, dir, 0xd0, 40);
|
|
else
|
|
P_RunParticleEffect (pos, dir, 0xb0, 40);
|
|
//FIXME : replace or remove this sound
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
|
|
break;
|
|
|
|
case Q2TE_SHOTGUN: // bullet hitting wall
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
P_RunParticleEffect (pos, dir, 0, 20);
|
|
CL_SmokeAndFlash(pos);
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -10, -10, 20);
|
|
break;
|
|
|
|
case Q2TE_SPLASH: // bullet hitting water
|
|
cnt = MSG_ReadByte ();
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
r = MSG_ReadByte ();
|
|
if (r > 6)
|
|
color = 0x00;
|
|
else
|
|
color = splash_color[r];
|
|
P_RunParticleEffect (pos, dir, color, cnt);
|
|
|
|
if (r == Q2SPLASH_BLUE_WATER || r == Q2SPLASH_BROWN_WATER)
|
|
{
|
|
P_RunParticleEffectTypeString(pos, dir, 1, "te_watersplash");
|
|
}
|
|
if (r == Q2SPLASH_SPARKS)
|
|
{
|
|
r = rand() & 3;
|
|
if (r == 1)
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/spark5.wav"), 1, ATTN_NORM, 0);
|
|
else if (r == 2)
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/spark6.wav"), 1, ATTN_NORM, 0);
|
|
else
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/spark7.wav"), 1, ATTN_NORM, 0);
|
|
|
|
// if (r == 0)
|
|
// Q2S_StartSound (pos, 0, 0, cl_sfx_spark5, 1, ATTN_STATIC, 0);
|
|
// else if (r == 1)
|
|
// Q2S_StartSound (pos, 0, 0, cl_sfx_spark6, 1, ATTN_STATIC, 0);
|
|
// else
|
|
// Q2S_StartSound (pos, 0, 0, cl_sfx_spark7, 1, ATTN_STATIC, 0);
|
|
}
|
|
break;
|
|
|
|
case Q2TE_LASER_SPARKS:
|
|
cnt = MSG_ReadByte ();
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
color = MSG_ReadByte ();
|
|
P_RunParticleEffect (pos, dir, color, cnt);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case Q2TE_BLUEHYPERBLASTER:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (dir);
|
|
if (P_RunParticleEffectType(pos, dir, 1, ptq2_blasterparticles))
|
|
P_RunParticleEffect (pos, dir, 0xe0, 40);
|
|
break;
|
|
|
|
case Q2TE_BLASTER: // blaster hitting wall
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
|
|
if (P_RunParticleEffectType(pos, dir, 1, ptq2_blasterparticles))
|
|
P_RunParticleEffect (pos, dir, 0xe0, 40);
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, 0, -5, -10, 20);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, MLV_WARN);
|
|
ex->firstframe = 0;
|
|
ex->numframes = 4;
|
|
ex->flags = Q2RF_FULLBRIGHT|Q2RF_ADDITIVE|RF_NOSHADOW|Q2RF_TRANSLUCENT;
|
|
ex->alpha = 1;
|
|
|
|
ex->angles[0] = acos(dir[2])/M_PI*180;
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dir[0])
|
|
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
|
|
else if (dir[1] > 0)
|
|
ex->angles[1] = 90;
|
|
else if (dir[1] < 0)
|
|
ex->angles[1] = 270;
|
|
else
|
|
ex->angles[1] = 0;
|
|
ex->angles[0]*=-1;
|
|
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 * r_explosionlight.value;
|
|
dl->die = cl.time + 0.4;
|
|
dl->decay = 400;
|
|
dl->color[0] = 1;
|
|
dl->color[1] = 1;
|
|
dl->color[2] = 0.0;
|
|
dl->channelfade[0] = 0.5;
|
|
dl->channelfade[1] = 0.51;
|
|
dl->channelfade[2] = 0.0;
|
|
}
|
|
|
|
break;
|
|
|
|
case Q2TE_RAILTRAIL: // railgun effect
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
if (P_ParticleTrail(pos, pos2, rtq2_railtrail, 0, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 0x74, 8, NULL);
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("weapons/railgf1a.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_EXPLOSION2:
|
|
case Q2TE_GRENADE_EXPLOSION:
|
|
case Q2TE_GRENADE_EXPLOSION_WATER:
|
|
MSG_ReadPos (pos);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 0xe0, 256);
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 1.0;
|
|
dl->color[1] = 0.5;
|
|
dl->color[2] = 0.5;
|
|
dl->channelfade[0] = 0.36;
|
|
dl->channelfade[1] = 0.19;
|
|
dl->channelfade[2] = 0.19;
|
|
}
|
|
|
|
// sound
|
|
if (type == Q2TE_GRENADE_EXPLOSION_WATER)
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/grenlx1a.wav"), pos, 1, 1, 0, 0);
|
|
|
|
// sprite
|
|
|
|
// if (!R_ParticleExplosionHeart(pos))
|
|
{
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
VectorClear(ex->angles);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explo4].modelname, MLV_WARN);
|
|
ex->firstframe = 30;
|
|
ex->alpha = 1;
|
|
ex->flags |= Q2RF_TRANSLUCENT;
|
|
ex->numframes = 19;
|
|
}
|
|
break;
|
|
/*
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.model = cl_mod_explo4;
|
|
ex->frames = 19;
|
|
ex->baseframe = 30;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
CL_ExplosionParticles (pos);
|
|
if (type == TE_GRENADE_EXPLOSION_WATER)
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_watrexp, 1, ATTN_NORM, 0);
|
|
else
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_grenexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
*/
|
|
// RAFAEL
|
|
case Q2TE_PLASMA_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
/* ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
ex->ent.model = cl_mod_explo4;
|
|
if (frand() < 0.5)
|
|
ex->baseframe = 15;
|
|
ex->frames = 15;
|
|
CL_ExplosionParticles (pos);
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_rockexp, 1, ATTN_NORM, 0);
|
|
*/ break;
|
|
|
|
case Q2TE_EXPLOSION1:
|
|
case Q2TE_EXPLOSION1_BIG: // PMM
|
|
case Q2TE_ROCKET_EXPLOSION:
|
|
case Q2TE_ROCKET_EXPLOSION_WATER:
|
|
case Q2TE_EXPLOSION1_NP: // PMM
|
|
MSG_ReadPos (pos);
|
|
|
|
// particle effect
|
|
if (type != Q2TE_EXPLOSION1_BIG && type != Q2TE_EXPLOSION1_NP)
|
|
{
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 0xe0, 256);
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -1, -1, -1, 100);
|
|
}
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 1.0;
|
|
dl->color[1] = 0.5;
|
|
dl->color[2] = 0.4;
|
|
dl->channelfade[0] = 0.36;
|
|
dl->channelfade[1] = 0.19;
|
|
dl->channelfade[2] = 0.19;
|
|
}
|
|
|
|
// sound
|
|
if (type == Q2TE_ROCKET_EXPLOSION_WATER)
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0, 0);
|
|
else
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/rocklx1a.wav"), pos, 1, 1, 0, 0);
|
|
|
|
// sprite
|
|
// if (!R_ParticleExplosionHeart(pos))
|
|
{
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
VectorClear(ex->angles);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explo4].modelname, MLV_WARN);
|
|
ex->alpha = 1;
|
|
ex->flags |= Q2RF_TRANSLUCENT;
|
|
if (rand()&1)
|
|
ex->firstframe = 15;
|
|
else
|
|
ex->firstframe = 0;
|
|
ex->numframes = 15;
|
|
}
|
|
break;
|
|
/*
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
if (type != TE_EXPLOSION1_BIG) // PMM
|
|
ex->ent.model = cl_mod_explo4; // PMM
|
|
else
|
|
ex->ent.model = cl_mod_explo4_big;
|
|
if (frand() < 0.5)
|
|
ex->baseframe = 15;
|
|
ex->frames = 15;
|
|
if ((type != TE_EXPLOSION1_BIG) && (type != TE_EXPLOSION1_NP)) // PMM
|
|
CL_ExplosionParticles (pos); // PMM
|
|
if (type == TE_ROCKET_EXPLOSION_WATER)
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_watrexp, 1, ATTN_NORM, 0);
|
|
else
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_rockexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
*/ case Q2TE_BFG_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
/* ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->flags = RF_FULLBRIGHT;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 0.0;
|
|
ex->lightcolor[1] = 1.0;
|
|
ex->lightcolor[2] = 0.0;
|
|
ex->model = cl_mod_bfg_explo;
|
|
ex->flags |= RF_TRANSLUCENT;
|
|
ex->alpha = 0.30;
|
|
ex->frames = 4;
|
|
*/ break;
|
|
|
|
case Q2TE_BFG_BIGEXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
// CL_BFGExplosionParticles (pos);
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_bfg_bigexplosion"))
|
|
P_RunParticleEffect(pos, dir, 0xd0, 256); // TODO: x+(r%8) unstead of x&7+(r&7)
|
|
break;
|
|
|
|
case Q2TE_BFG_LASER:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
CL_Laser(pos, pos2, 0xd0d1d2d3);
|
|
break;
|
|
|
|
case Q2TE_BUBBLETRAIL:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
if (P_ParticleTrail(pos, pos2, rtq2_bubbletrail, 0, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 4, 8, NULL);
|
|
break;
|
|
|
|
case Q2TE_PARASITE_ATTACK:
|
|
case Q2TE_MEDIC_CABLE_ATTACK:
|
|
CL_ParseBeam (3);
|
|
break;
|
|
|
|
case Q2TE_BOSSTPORT: // boss teleporting to station
|
|
MSG_ReadPos (pos);
|
|
/* CL_BigTeleportParticles (pos);
|
|
*/ Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("misc/bigtele.wav"), 1, ATTN_NONE, 0);
|
|
break;
|
|
|
|
case Q2TE_GRAPPLE_CABLE:
|
|
CL_ParseBeam (4);
|
|
MSG_ReadPos (pos);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case Q2TE_WELDING_SPARKS:
|
|
cnt = MSG_ReadByte ();
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
color = MSG_ReadByte ();
|
|
|
|
// TODO: fix to Q2's standards
|
|
P_RunParticleEffect(pos, dir, color, cnt);
|
|
/* CL_ParticleEffect2 (pos, dir, color, cnt);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_flash;
|
|
// note to self
|
|
// we need a better no draw flag
|
|
ex->ent.flags = RF_BEAM;
|
|
ex->start = cl.frame.servertime - 0.1;
|
|
ex->light = 100 + (rand()%75);
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 1.0;
|
|
ex->lightcolor[2] = 0.3;
|
|
ex->ent.model = cl_mod_flash;
|
|
ex->frames = 2;
|
|
*/ break;
|
|
|
|
case Q2TE_GREENBLOOD:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_greenblood"))
|
|
P_RunParticleEffect(pos, dir, 0xdf, 30); // TODO: x+(r%8) unstead of x&7+(r&7)
|
|
// CL_ParticleEffect2 (pos, dir, 0xdf, 30);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case Q2TE_TUNNEL_SPARKS:
|
|
cnt = MSG_ReadByte ();
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
color = MSG_ReadByte ();
|
|
// CL_ParticleEffect3 (pos, dir, color, cnt);
|
|
break;
|
|
|
|
//=============
|
|
//PGM
|
|
// PMM -following code integrated for flechette (different color)
|
|
case Q2TE_BLASTER2: // green blaster hitting wall
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_blaster2"))
|
|
if (P_RunParticleEffectType(pos, dir, 1, ptq2_blasterparticles))
|
|
P_RunParticleEffect (pos, dir, 0xd0, 40);
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, 0, -10, 20);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, MLV_WARN);
|
|
ex->firstframe = 0;
|
|
ex->numframes = 4;
|
|
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
|
|
|
|
ex->angles[0] = acos(dir[2])/M_PI*180;
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dir[0])
|
|
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
|
|
else if (dir[1] > 0)
|
|
ex->angles[1] = 90;
|
|
else if (dir[1] < 0)
|
|
ex->angles[1] = 270;
|
|
else
|
|
ex->angles[1] = 0;
|
|
ex->angles[0]*=-1;
|
|
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 * r_explosionlight.value;
|
|
dl->die = cl.time + 0.4;
|
|
dl->decay = 400;
|
|
dl->color[0] = 0.05;
|
|
dl->color[1] = 1.0;
|
|
dl->color[2] = 0.05;
|
|
dl->channelfade[0] = 0.1;
|
|
dl->channelfade[1] = 0.5;
|
|
dl->channelfade[2] = 0.1;
|
|
}
|
|
break;
|
|
|
|
case Q2TE_FLECHETTE: // blue blaster effect
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_blaster2"))
|
|
if (P_RunParticleEffectType(pos, dir, 1, ptq2_blasterparticles))
|
|
P_RunParticleEffect (pos, dir, 0x6f, 40);
|
|
|
|
if (cl_legacystains.ival) Surf_AddStain(pos, -10, -2, 0, 20);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, MLV_WARN);
|
|
ex->firstframe = 0;
|
|
ex->numframes = 4;
|
|
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
|
|
|
|
ex->angles[0] = acos(dir[2])/M_PI*180;
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dir[0])
|
|
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
|
|
else if (dir[1] > 0)
|
|
ex->angles[1] = 90;
|
|
else if (dir[1] < 0)
|
|
ex->angles[1] = 270;
|
|
else
|
|
ex->angles[1] = 0;
|
|
ex->angles[0]*=-1;
|
|
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 * r_explosionlight.value;
|
|
dl->die = cl.time + 0.4;
|
|
dl->decay = 400;
|
|
dl->color[0] = 0.19;
|
|
dl->color[1] = 0.41;
|
|
dl->color[2] = 0.75;
|
|
dl->channelfade[0] = 0.085;
|
|
dl->channelfade[1] = 0.180;
|
|
dl->channelfade[2] = 0.300;
|
|
}
|
|
break;
|
|
|
|
|
|
case Q2TE_LIGHTNING:
|
|
CL_ParseBeam(TE_LIGHTNING1);
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/tesla.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_DEBUGTRAIL:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
if (P_ParticleTrail(pos, pos2, P_FindParticleType("te_debugtrail"), 0, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 116, 8, NULL);
|
|
break;
|
|
|
|
case Q2TE_PLAIN_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
// ex->type = ex_poly;
|
|
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
|
|
ex->angles[1] = rand() % 360;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explo4].modelname, MLV_WARN);
|
|
if (rand() < RAND_MAX/2)
|
|
ex->firstframe = 15;
|
|
ex->numframes = 15;
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/rocklx1a.wav"), 1, ATTN_NORM, 0);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 1.0;
|
|
dl->color[1] = 0.5;
|
|
dl->color[2] = 0.4;
|
|
dl->channelfade[0] = 0.36;
|
|
dl->channelfade[1] = 0.19;
|
|
dl->channelfade[2] = 0.19;
|
|
}
|
|
|
|
break;
|
|
/*
|
|
case Q2TE_FLASHLIGHT:
|
|
MSG_ReadPos(&net_message, pos);
|
|
ent = MSG_ReadShort(&net_message);
|
|
CL_Flashlight(ent, pos);
|
|
break;
|
|
|
|
case Q2TE_FORCEWALL:
|
|
MSG_ReadPos(&net_message, pos);
|
|
MSG_ReadPos(&net_message, pos2);
|
|
color = MSG_ReadByte (&net_message);
|
|
CL_ForceWall(pos, pos2, color);
|
|
break;
|
|
*/
|
|
case Q2TE_HEATBEAM:
|
|
MSG_ReadPos(pos);
|
|
MSG_ReadPos(pos2);
|
|
// ent = CL_ParsePlayerBeam (cl_mod_heatbeam);
|
|
break;
|
|
/*
|
|
case Q2TE_MONSTER_HEATBEAM:
|
|
ent = CL_ParsePlayerBeam (cl_mod_monster_heatbeam);
|
|
break;
|
|
|
|
case Q2TE_HEATBEAM_SPARKS:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 50;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// r = MSG_ReadByte (&net_message);
|
|
// magnitude = MSG_ReadShort (&net_message);
|
|
r = 8;
|
|
magnitude = 60;
|
|
color = r & 0xff;
|
|
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_HEATBEAM_STEAM:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 20;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// r = MSG_ReadByte (&net_message);
|
|
// magnitude = MSG_ReadShort (&net_message);
|
|
// color = r & 0xff;
|
|
color = 0xe0;
|
|
magnitude = 60;
|
|
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_STEAM:
|
|
CL_ParseSteam();
|
|
break;
|
|
|
|
case Q2TE_BUBBLETRAIL2:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 8;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadPos (&net_message, pos2);
|
|
CL_BubbleTrail2 (pos, pos2, cnt);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
*/
|
|
case Q2TE_MOREBLOOD:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_moreblood"))
|
|
if (P_RunParticleEffectType(pos, dir, 4, ptqw_blood))
|
|
P_RunParticleEffect(pos, dir, 0xe8, 250);
|
|
break;
|
|
/*
|
|
case Q2TE_CHAINFIST_SMOKE:
|
|
dir[0]=0; dir[1]=0; dir[2]=1;
|
|
MSG_ReadPos(&net_message, pos);
|
|
CL_ParticleSmokeEffect (pos, dir, 0, 20, 20);
|
|
break;
|
|
|
|
case Q2TE_ELECTRIC_SPARKS:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// CL_ParticleEffect (pos, dir, 109, 40);
|
|
CL_ParticleEffect (pos, dir, 0x75, 40);
|
|
//FIXME : replace or remove this sound
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
*/
|
|
case Q2TE_TRACKER_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
|
|
// effect
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_tracker_explosion"))
|
|
P_RunParticleEffect(pos, NULL, 0, 128); // TODO: needs to be nonrandom instead of 0+r%8
|
|
|
|
// light
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 * r_explosionlight.value;
|
|
dl->die = cl.time + 0.1;
|
|
dl->minlight = 250;
|
|
dl->color[0] = -1.0;
|
|
dl->color[1] = -1.0;
|
|
dl->color[2] = -1.0;
|
|
}
|
|
|
|
// sound
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/disrupthit.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
case Q2TE_TELEPORT_EFFECT:
|
|
case Q2TE_DBALL_GOAL:
|
|
MSG_ReadPos (pos);
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash))
|
|
P_RunParticleEffect(pos, NULL, 8, 768);
|
|
// This effect won't match ---
|
|
// Color should be 7+(rand()%8)
|
|
// not 8&~7+(rand()%8)
|
|
break;
|
|
|
|
case Q2TE_WIDOWBEAMOUT:
|
|
// this one is really annoying, it's supposed to be a random choice
|
|
// between 2*8, 13*8, 21*8, 18*8, and it respreads every frame
|
|
// into a circle but it could be faked well enough, well except for
|
|
// the fact that these effects have ids associated with them
|
|
// sort of how beams have ents associated
|
|
MSG_ReadShort(); // id
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowbeamout"))
|
|
P_RunParticleEffect(pos, NULL, 13*8, 300);
|
|
break;
|
|
|
|
case Q2TE_NUKEBLAST:
|
|
// same problem as te_widowbeamout, but colors are a bit easier to manage
|
|
// and there's no id to read in
|
|
MSG_ReadPos (pos);
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_nukeblast"))
|
|
P_RunParticleEffect(pos, NULL, 110, 700);
|
|
break;
|
|
|
|
case Q2TE_WIDOWSPLASH:
|
|
// there's the color issue like with te_widowbeamout, but the particles
|
|
// are spawned in an immediate circle and not substained, so it's much
|
|
// easier to manage
|
|
MSG_ReadPos (pos);
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowsplash"))
|
|
P_RunParticleEffect(pos, NULL, 13*8, 256);
|
|
break;
|
|
//PGM
|
|
//==============
|
|
|
|
|
|
case CRTE_LEADERBLASTER:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_BLASTER_MUZZLEFLASH:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos, 350, 0.5, 0.2, 0.1, 0);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_muzzleflash");
|
|
break;
|
|
case CRTE_BLUE_MUZZLEFLASH:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos, 350, 0.5, 0.2, 0.1, 0);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_blue_muzzleflash");
|
|
break;
|
|
case CRTE_SMART_MUZZLEFLASH:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos, 350, 0.5, 0.2, 0, 0.2);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_smart_muzzleflash");
|
|
break;
|
|
case CRTE_LEADERFIELD:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_DEATHFIELD:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos, 350, 0.5, 0.2, 0, 0.2);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_deathfield");
|
|
break;
|
|
case CRTE_BLASTERBEAM:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
CLQ2_BlasterTrail2 (pos, pos2);
|
|
break;
|
|
case CRTE_STAIN:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_FIRE:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_CABLEGUT:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_SMOKE:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
|
|
default:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_NewTempEntity
|
|
=================
|
|
*/
|
|
entity_t *CL_NewTempEntity (void)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
return NULL;
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
ent->keynum = 0;
|
|
|
|
memset (ent, 0, sizeof(*ent));
|
|
ent->playerindex = -1;
|
|
ent->topcolour = TOP_DEFAULT;
|
|
ent->bottomcolour = BOTTOM_DEFAULT;
|
|
ent->h2playerclass = 0;
|
|
|
|
#ifdef PEXT_SCALE
|
|
ent->scale = 1;
|
|
#endif
|
|
ent->shaderRGBAf[0] = 1;
|
|
ent->shaderRGBAf[1] = 1;
|
|
ent->shaderRGBAf[2] = 1;
|
|
ent->shaderRGBAf[3] = 1;
|
|
return ent;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateBeams
|
|
=================
|
|
*/
|
|
void CL_UpdateBeams (void)
|
|
{
|
|
int bnum;
|
|
int i, j;
|
|
beam_t *b;
|
|
vec3_t dist, org;
|
|
float *vieworg, *viewang;
|
|
float d;
|
|
entity_t *ent;
|
|
entity_state_t *st;
|
|
float yaw, pitch;
|
|
float forward, offset;
|
|
int lastrunningbeam = -1;
|
|
|
|
extern cvar_t cl_truelightning, v_viewheight;
|
|
|
|
// update lightning
|
|
for (bnum=0, b=cl_beams; bnum < beams_running; bnum++, b++)
|
|
{
|
|
if (!b->active)
|
|
continue;
|
|
|
|
if (b->endtime < cl.time)
|
|
{
|
|
if (!cl.paused)
|
|
{ /*don't let lightning decay while paused*/
|
|
P_DelinkTrailstate(&b->trailstate);
|
|
P_DelinkTrailstate(&b->emitstate);
|
|
b->active = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
lastrunningbeam = bnum;
|
|
|
|
// if coming from the player, update the start position
|
|
if ((b->flags & 1) && b->entity > 0 && b->entity <= cl.allocated_client_slots)
|
|
{
|
|
for (j = 0; j < cl.splitclients; j++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[j];
|
|
if (b->entity == ((cl.spectator&&pv->cam_auto)?pv->cam_spec_track+1:(pv->playernum+1)))
|
|
{
|
|
// player_state_t *pl;
|
|
// VectorSubtract(cl.simorg, b->start, org);
|
|
// VectorAdd(b->end, org, b->end); //move the end point by simorg-start
|
|
|
|
// pl = &cl.inframes[cl.parsecount&UPDATE_MASK].playerstate[b->entity-1];
|
|
// if (pl->messagenum == cl.parsecount || cls.protocol == CP_NETQUAKE)
|
|
{
|
|
vec3_t fwd, org, ang;
|
|
float delta, f, len;
|
|
|
|
// if (cl.spectator && pv->cam_auto)
|
|
// { //if we're tracking someone, use their origin explicitly.
|
|
// vieworg = pl->origin;
|
|
// }
|
|
// else
|
|
vieworg = pv->simorg;
|
|
viewang = pv->simangles;
|
|
|
|
if (cl_truelightning.ival >= 2 && cls.netchan.outgoing_sequence > cl_truelightning.ival)
|
|
{
|
|
inframe_t *frame = &cl.inframes[(cls.netchan.outgoing_sequence-cl_truelightning.ival)&UPDATE_MASK];
|
|
viewang = frame->playerstate[pv->playernum].viewangles;
|
|
viewang[0] = (frame->playerstate[pv->playernum].command.angles[0] * 360) / 65336.0;
|
|
viewang[1] = (frame->playerstate[pv->playernum].command.angles[1] * 360) / 65336.0;
|
|
}
|
|
|
|
VectorCopy (vieworg, b->start);
|
|
b->start[2] += pv->crouch + bound(-7, v_viewheight.value, 4);
|
|
|
|
f = bound(0, cl_truelightning.value, 1);
|
|
|
|
if (!f)
|
|
break;
|
|
|
|
VectorSubtract (playerbeam_end[j], vieworg, org);
|
|
len = VectorLength(org);
|
|
org[2] -= 22; // adjust for view height
|
|
VectorAngles (org, NULL, ang);
|
|
|
|
// lerp pitch
|
|
ang[0] = -ang[0];
|
|
if (ang[0] < -180)
|
|
ang[0] += 360;
|
|
ang[0] += (viewang[0] - ang[0]) * f;
|
|
|
|
// lerp yaw
|
|
delta = viewang[1] - ang[1];
|
|
if (delta > 180)
|
|
delta -= 360;
|
|
if (delta < -180)
|
|
delta += 360;
|
|
ang[1] += delta * f;
|
|
ang[2] = 0;
|
|
|
|
AngleVectors (ang, fwd, ang, ang);
|
|
VectorCopy(fwd, ang);
|
|
VectorScale (fwd, len, fwd);
|
|
VectorCopy (vieworg, org);
|
|
org[2] += 16;
|
|
VectorAdd (org, fwd, b->end);
|
|
|
|
if (cl_beam_trace.ival)
|
|
{
|
|
vec3_t normal;
|
|
VectorMA(org, len+4, ang, fwd);
|
|
if (TraceLineN(org, fwd, ang, normal))
|
|
VectorCopy (ang, b->end);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (b->flags & STREAM_ATTACHED)
|
|
{
|
|
player_state_t *pl;
|
|
st = CL_FindPacketEntity(b->entity);
|
|
if (st)
|
|
{
|
|
VectorCopy(st->origin, b->start);
|
|
}
|
|
else if (b->entity <= cl.allocated_client_slots && b->entity > 0)
|
|
{
|
|
pl = &cl.inframes[cl.parsecount&UPDATE_MASK].playerstate[b->entity-1];
|
|
VectorCopy(pl->origin, b->start);
|
|
b->start[2]+=16;
|
|
}
|
|
}
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, b->start, dist);
|
|
|
|
if (dist[1] == 0 && dist[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
if (ruleset_allow_particle_lightning.ival || !b->model)
|
|
if (b->particleeffect >= 0 && !P_ParticleTrail(b->start, b->end, b->particleeffect, b->entity, &b->trailstate))
|
|
continue;
|
|
if (!b->model)
|
|
continue;
|
|
|
|
// add new entities for the lightning
|
|
VectorCopy (b->start, org);
|
|
d = VectorNormalize(dist);
|
|
|
|
if(b->flags & 2)
|
|
{
|
|
offset = (int)(cl.time*40)%30;
|
|
for(i = 0; i < 3; i++)
|
|
{
|
|
org[i] += dist[i]*offset;
|
|
}
|
|
}
|
|
|
|
while (d > 0)
|
|
{
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
VectorCopy (org, ent->origin);
|
|
ent->model = b->model;
|
|
ent->drawflags |= MLS_ABSLIGHT;
|
|
ent->abslight = 64 + 128 * bound(0, cl_shaftlight.value, 1);
|
|
ent->shaderRGBAf[3] = b->alpha;
|
|
|
|
ent->angles[0] = -pitch;
|
|
ent->angles[1] = yaw;
|
|
ent->angles[2] = rand()%360;
|
|
AngleVectors(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
ent->angles[0] = pitch;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] += dist[i]*30;
|
|
d -= 30;
|
|
}
|
|
}
|
|
|
|
beams_running = lastrunningbeam+1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateExplosions
|
|
=================
|
|
*/
|
|
void CL_UpdateExplosions (void)
|
|
{
|
|
int i;
|
|
float f;
|
|
int of;
|
|
int numframes;
|
|
int firstframe;
|
|
explosion_t *ex;
|
|
entity_t *ent;
|
|
int lastrunningexplosion = -1;
|
|
vec3_t pos, norm;
|
|
static float oldtime;
|
|
float frametime = cl.time - oldtime;
|
|
if (frametime < 0 || frametime > 100)
|
|
frametime = 0;
|
|
oldtime = cl.time;
|
|
|
|
for (i=0, ex=cl_explosions; i < explosions_running; i++, ex++)
|
|
{
|
|
if (!ex->model && !ex->flags)
|
|
continue;
|
|
|
|
lastrunningexplosion = i;
|
|
f = ex->framerate*(cl.time - ex->start);
|
|
if (ex->firstframe >= 0)
|
|
{
|
|
firstframe = ex->firstframe;
|
|
numframes = ex->numframes;
|
|
}
|
|
else
|
|
{
|
|
firstframe = 0;
|
|
numframes = ex->model->numframes;
|
|
}
|
|
|
|
of = (int)f-1;
|
|
if ((int)f >= numframes || (int)f < 0)
|
|
{
|
|
ex->model = NULL;
|
|
ex->flags = 0;
|
|
continue;
|
|
}
|
|
if (of < 0)
|
|
of = 0;
|
|
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
|
|
if (ex->gravity)
|
|
{
|
|
VectorMA(ex->origin, frametime, ex->velocity, pos);
|
|
if (ex->velocity[0] || ex->velocity[1] || ex->velocity[2])
|
|
{
|
|
VectorClear(norm);
|
|
if (TraceLineN(ex->origin, pos, ent->origin, norm))
|
|
{
|
|
float sc = DotProduct(ex->velocity, norm) * -1.5;
|
|
VectorMA(ex->velocity, sc, norm, ex->velocity);
|
|
VectorScale(ex->velocity, 0.9, ex->velocity);
|
|
if (norm[2] > 0.7 && DotProduct(ex->velocity, ex->velocity) < 10)
|
|
{
|
|
VectorClear(ex->velocity);
|
|
VectorClear(ex->avel);
|
|
}
|
|
}
|
|
else
|
|
ex->velocity[2] -= ex->gravity * frametime;
|
|
VectorCopy(ent->origin, ex->origin);
|
|
}
|
|
else
|
|
VectorCopy(ex->origin, ent->origin);
|
|
}
|
|
else
|
|
{
|
|
VectorMA (ex->origin, f, ex->velocity, ent->origin);
|
|
}
|
|
VectorMA(ex->angles, frametime, ex->avel, ex->angles);
|
|
|
|
VectorCopy (ex->oldorigin, ent->oldorigin);
|
|
VectorCopy (ex->angles, ent->angles);
|
|
ent->skinnum = ex->skinnum;
|
|
ent->angles[0]*=-1;
|
|
AngleVectors(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
ent->model = ex->model;
|
|
ent->framestate.g[FS_REG].frame[1] = (int)f+firstframe;
|
|
ent->framestate.g[FS_REG].frame[0] = of+firstframe;
|
|
ent->framestate.g[FS_REG].lerpfrac = (f - (int)f);
|
|
if (ent->model && ent->model->type == mod_sprite)
|
|
ent->shaderRGBAf[3] = ex->alpha; /*sprites don't fade over time, the animation should do it*/
|
|
else
|
|
ent->shaderRGBAf[3] = (1.0 - f/(numframes))*ex->alpha;
|
|
ent->flags = ex->flags;
|
|
|
|
if (ex->flags & Q2RF_BEAM)
|
|
{
|
|
ent->rtype = RT_BEAM;
|
|
ent->shaderRGBAf[0] = ((d_8to24rgbtable[ex->skinnum & 0xFF] >> 0) & 0xFF)/255.0;
|
|
ent->shaderRGBAf[1] = ((d_8to24rgbtable[ex->skinnum & 0xFF] >> 8) & 0xFF)/255.0;
|
|
ent->shaderRGBAf[2] = ((d_8to24rgbtable[ex->skinnum & 0xFF] >> 16) & 0xFF)/255.0;
|
|
}
|
|
else if (ex->skinnum < 0)
|
|
{
|
|
ent->skinnum = 7*f/(numframes);
|
|
}
|
|
}
|
|
|
|
explosions_running = lastrunningexplosion + 1;
|
|
}
|
|
|
|
entity_state_t *CL_FindPacketEntity(int num);
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateTEnts
|
|
=================
|
|
*/
|
|
void CL_UpdateTEnts (void)
|
|
{
|
|
CL_UpdateBeams ();
|
|
CL_UpdateExplosions ();
|
|
CL_RunPCustomTEnts ();
|
|
}
|