.. |
altwater.glsl
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try to fix ripplemaps.
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2013-03-17 12:11:47 +00:00 |
bloom_blur.glsl
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
bloom_filter.glsl
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
bloom_final.glsl
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
colourtint.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_opaque.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_sky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
default2d.glsl
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fix for a silly bug.
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2012-08-04 11:31:00 +00:00 |
defaultadditivesprite.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultfill.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
defaultgammacb.glsl
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
defaultskin.glsl
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not sure when that broke
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2013-03-21 14:38:53 +00:00 |
defaultsky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultsprite.glsl
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do not assume alpha test works (because it does not in gles2 / core).
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2013-04-08 03:51:21 +00:00 |
defaultwall.glsl
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minor tweaks.
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2013-08-07 14:13:18 +00:00 |
defaultwarp.glsl
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------------------------------------------------------------------------
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2013-03-12 23:13:39 +00:00 |
depthonly.glsl
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log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
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2013-10-08 14:28:11 +00:00 |
drawflat_wall.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_depthnorm.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_light.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_wall.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
menutint.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
postproc_fisheye.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
postproc_panorama.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
rtlight.glsl
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fix shadowmaps on terrain.
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2013-11-10 21:14:28 +00:00 |
terrain.glsl
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fix shadowmaps on terrain.
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2013-11-10 21:14:28 +00:00 |
underwaterwarp.glsl
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------------------------------------------------------------------------
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2013-03-12 23:13:39 +00:00 |