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https://github.com/nzp-team/fteqw.git
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4974c57c2c
A few changes. Half-Life support is finally getting committed. Some unnecessary filesystem code changes. And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work). A couple of CSQC changes, trying to move towards a final EXT_CSQC_1. Revised ruleset format finally implemented. Doesn't compile with msvc6 due to issues with libjpeg not being a clean library. Presumably its fine in vs2005. Your mileage may vary. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
572 lines
15 KiB
C
572 lines
15 KiB
C
//#define HALFLIFE_API_VERSION 138
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#define HALFLIFE_API_VERSION 140
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typedef long hllong; //long is 64bit on amd64+linux, not sure that's what valve meant, but lets keep it for compatibility.
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typedef struct hledict_s hledict_t;
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typedef unsigned long hlintptr_t; //this may be problematic. CRestore::ReadField needs a fix. Or 20.
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typedef unsigned long hlcrc_t; //supposed to be 32bit... *sigh*
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typedef struct
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{
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int allsolid;
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int startsolid;
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int inopen;
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int inwater;
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float fraction;
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vec3_t endpos;
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float planedist;
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vec3_t planenormal;
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hledict_t *touched;
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int hitgroup;
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} hltraceresult_t;
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#if HALFLIFE_API_VERSION <= 138
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typedef struct
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{
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int etype;
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int number;
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int flags;
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vec3_t origin;
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vec3_t angles;
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int modelindex;
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int sequence1;
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float frame;
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int colourmap;
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short skin;
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short solid;
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int effects;
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float scale;
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int rendermode;
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int renderamt;
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int rendercolour;
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int renderfx;
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int movetype;
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float frametime;
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float framerate;
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int body;
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qbyte controller[4];
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qbyte blending[2];
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short padding;
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vec3_t velocity;
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vec3_t mins;
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vec3_t maxs;
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int aiment;
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} hlbaseline_t;
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#endif
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typedef struct
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{
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string_t classname;
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string_t globalname;
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t velocity;
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vec3_t basevelocity;
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vec3_t clbasevelocity;
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vec3_t movedir;
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vec3_t angles;
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vec3_t avelocity;
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vec3_t punchangles;
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vec3_t v_angle;
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#if HALFLIFE_API_VERSION > 138
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vec3_t endpos;
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vec3_t startpos;
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float impacttime;
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float starttime;
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#endif
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int fixangle;
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float ideal_pitch;
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float pitch_speed;
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float ideal_yaw;
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float yaw_speed;
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int modelindex;
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string_t model;
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int vmodelindex;
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int vwmodelindex;
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vec3_t absmin;
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vec3_t absmax;
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vec3_t mins;
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vec3_t maxs;
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vec3_t size;
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float ltime;
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float nextthink;
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int movetype;
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int solid;
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int skin;
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int body;
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int effects;
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float gravity;
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float friction;
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int light_level;
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int sequence1;
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int sequence2;
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float frame;
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float framestarttime;
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float framerate;
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qbyte controller[4];
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qbyte blending[2];
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float scale;
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int rendermode;
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float renderamt;
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vec3_t rendercolour;
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int renderfx;
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float health;
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float frags;
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int weapons;
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float takedamage;
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int deadflag;
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vec3_t view_ofs;
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int buttons;
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int impulse;
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hledict_t *chain;
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hledict_t *dmg_inflictor;
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hledict_t *enemy;
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hledict_t *aiment;
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hledict_t *owner;
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hledict_t *groundentity;
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int spawnflags;
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int flags;
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int colormap;
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int team;
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float max_health;
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float teleport_time;
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float armortype;
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float armorvalue;
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int waterlevel;
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int watertype;
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string_t target;
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string_t targetname;
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string_t netname;
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string_t message; //WARNING: hexen2 uses a float and not a string
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float dmg_take;
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float dmg_save;
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float dmg;
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float dmg_time;
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string_t noise;
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string_t noise1;
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string_t noise2;
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string_t noise3;
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float speed;
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float air_finished;
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float pain_finished;
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float radsuit_finished;
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hledict_t *edict;
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#if HALFLIFE_API_VERSION > 138
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int playerclass;
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float maxspeed;
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float fov;
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int weaponanim;
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int msec;
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int ducking;
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int timestepsound;
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int swimtime;
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int ducktime;
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int stepleft;
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float fallvelocity;
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int gamestate;
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int oldbuttons;
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int groupinfo;
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int customi0;
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int customi1;
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int customi2;
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int customi3;
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float customf0;
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float customf1;
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float customf2;
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float customf3;
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vec3_t customv0;
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vec3_t customv1;
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vec3_t customv2;
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vec3_t customv3;
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hledict_t *custome0;
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hledict_t *custome1;
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hledict_t *custome2;
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hledict_t *custome3;
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#endif
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} hlentvars_t;
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struct hledict_s
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{
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qboolean isfree;
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int spawnnumber;
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link_t area; // linked to a division node or leaf
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#if HALFLIFE_API_VERSION > 138
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int headnode;
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int num_leafs;
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#define HLMAX_ENT_LEAFS 48
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short leafnums[HLMAX_ENT_LEAFS];
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#else
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int num_leafs;
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#define HLMAX_ENT_LEAFS 24
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short leafnums[HLMAX_ENT_LEAFS];
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hlbaseline_t baseline;
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#endif
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float freetime; // sv.time when the object was freed
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void *moddata;
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hlentvars_t v;
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};
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#define unk void
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/*
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#define FCVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
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#define FCVAR_USERINFO 2 // changes the client's info string
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#define FCVAR_SERVERINFO 4 // notifies players when changed
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#define FCVAR_SERVERDLL 8 // defined by external DLL
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#define FCVAR_CLIENTDLL 16 // defined by the client dll
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#define HLCVAR_PROTECTED 32 // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
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#define HLCVAR_SPONLY 64 // This cvar cannot be changed by clients connected to a multiplayer server.
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*/
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typedef struct hlcvar_s
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{
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char *name;
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char *string;
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int flags;
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float value;
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struct hlcvar_s *next;
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} hlcvar_t;
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typedef struct
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{
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char *classname;
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char *key;
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char *value;
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hllong handled;
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} hlfielddef_t;
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typedef struct
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{
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// int self;
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// int other;
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// int world;
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float time;
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float frametime;
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float force_retouch;
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string_t mapname;
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string_t startspot;
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float deathmatch;
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float coop;
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float teamplay;
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float serverflags;
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// float total_secrets;
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// float total_monsters;
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float found_secrets;
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// float killed_monsters;
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// float parms1, parm2, parm3, parm4, parm;
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vec3_t v_forward;
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vec3_t v_up;
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vec3_t v_right;
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vec3_t trace_endpos;
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vec3_t trace_plane_normal;
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float trace_plane_dist;
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int trace_ent;
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float trace_inopen;
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float trace_inwater;
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int trace_hitgroup;
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int trace_flags;
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int msg_entity;
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int audiotrack;
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int maxclients;
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int maxentities;
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char *stringbase;
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void *savedata;
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vec3_t landmark;
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//43...
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} SVHL_Globals_t;
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//http://metamod.org/dllapi_notes.html
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typedef struct
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{
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void (*GameDLLInit)(void);
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int (*DispatchSpawn)(hledict_t *ed);
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void (*DispatchThink)(hledict_t *ed);
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unk (*DispatchUse)(unk);
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void (*DispatchTouch)(hledict_t *e1, hledict_t *e2);
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void (*DispatchBlocked)(hledict_t *self, hledict_t *other);
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void (*DispatchKeyValue)(hledict_t *ed, hlfielddef_t *fdef);
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unk (*DispatchSave)(unk);
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unk (*DispatchRestore)(unk);
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unk (*DispatchObjectCollsionBox)(unk);
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unk (*SaveWriteFields)(unk);
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unk (*SaveReadFields)(unk);
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unk (*SaveGlobalState)(unk);
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unk (*RestoreGlobalState)(unk);
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unk (*ResetGlobalState)(unk);
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qboolean (*ClientConnect)(hledict_t *ed, char *name, char *ip, char reject[128]);
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void (*ClientDisconnect)(hledict_t *ed);
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void (*ClientKill)(hledict_t *ed);
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void (*ClientPutInServer)(hledict_t *ed);
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void (*ClientCommand)(hledict_t *ed);
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unk (*ClientUserInfoChanged)(unk);
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void (*ServerActivate)(hledict_t *edictlist, int numedicts, int numplayers);
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#if HALFLIFE_API_VERSION > 138
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unk (*ServerDeactivate)(unk);
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#endif
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void (*PlayerPreThink)(hledict_t *ed);
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void (*PlayerPostThink)(hledict_t *ed);
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unk (*StartFrame)(unk);
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unk (*ParmsNewLevel)(unk);
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unk (*ParmsChangeLevel)(unk);
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unk (*GetGameDescription)(unk);
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unk (*PlayerCustomization)(unk);
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unk (*SpectatorConnect)(unk);
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unk (*SpectatorDisconnect)(unk);
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unk (*SpectatorThink)(unk);
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//138
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#if HALFLIFE_API_VERSION > 138
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unk (*Sys_Error)(unk);
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unk (*PM_Move)(unk);
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unk (*PM_Init)(unk);
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unk (*PM_FindTextureType)(unk);
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unk (*SetupVisibility)(unk);
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unk (*UpdateClientData)(unk);
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unk (*AddToFullPack)(unk);
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unk (*CreateBaseline)(unk);
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unk (*RegisterEncoders)(unk);
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unk (*GetWeaponData)(unk);
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unk (*CmdStart)(unk);
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unk (*CmdEnd)(unk);
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unk (*ConnectionlessPacket)(unk);
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unk (*GetHullBounds)(unk);
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unk (*CreateInstancedBaselines)(unk);
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unk (*InconsistentFile)(unk);
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unk (*AllowLagCompensation)(unk);
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#endif
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} SVHL_GameFuncs_t;
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//http://metamod.org/newapi_notes.html
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struct
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{
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unk (*OnFreeEntPrivateData)(unk);
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unk (*GameShutdown)(unk);
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unk (*ShouldCollide)(unk);
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unk (*CvarValue)(unk);
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unk (*CvarValue2 )(unk);
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} *SVHL_GameFuncsEx;
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// http://metamod.org/engine_notes.html
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typedef struct
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{
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int (*PrecacheModel)(char *name);
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int (*PrecacheSound)(char *name);
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void (*SetModel)(hledict_t *ed, char *modelname);
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unk (*ModelIndex)(unk);
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int (*ModelFrames)(int midx);
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void (*SetSize)(hledict_t *ed, float *mins, float *maxs);
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void (*ChangeLevel)(char *nextmap, char *startspot);
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unk (*GetSpawnParms)(unk);
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unk (*SaveSpawnParms)(unk);
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float (*VecToYaw)(float *inv);
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void (*VecToAngles)(float *inv, float *outa);
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unk (*MoveToOrigin)(unk);
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unk (*ChangeYaw)(unk);
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unk (*ChangePitch)(unk);
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hledict_t *(*FindEntityByString)(hledict_t *last, char *field, char *value);
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unk (*GetEntityIllum)(unk);
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hledict_t *(*FindEntityInSphere)(hledict_t *last, float *org, float radius);
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hledict_t *(*FindClientInPVS)(hledict_t *ed);
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unk (*EntitiesInPVS)(unk);
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void (*MakeVectors)(float *angles);
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void (*AngleVectors)(float *angles, float *forward, float *right, float *up);
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hledict_t *(*CreateEntity)(void);
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void (*RemoveEntity)(hledict_t *ed);
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hledict_t *(*CreateNamedEntity)(string_t name);
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unk (*MakeStatic)(unk);
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unk (*EntIsOnFloor)(unk);
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int (*DropToFloor)(hledict_t *ed);
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int (*WalkMove)(hledict_t *ed, float yaw, float dist, int mode);
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void (*SetOrigin)(hledict_t *ed, float *neworg);
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void (*EmitSound)(hledict_t *ed, int chan, char *soundname, float vol, float atten, int flags, int pitch);
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void (*EmitAmbientSound)(hledict_t *ed, float *org, char *samp, float vol, float attenuation, unsigned int flags, int pitch);
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void (*TraceLine)(float *start, float *end, int flags, hledict_t *ignore, hltraceresult_t *result);
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unk (*TraceToss)(unk);
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unk (*TraceMonsterHull)(unk);
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void (*TraceHull)(float *start, float *end, int flags, int hullnum, hledict_t *ignore, hltraceresult_t *result);
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unk (*TraceModel)(unk);
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char *(*TraceTexture)(hledict_t *againstent, vec3_t start, vec3_t end);
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unk (*TraceSphere)(unk);
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unk (*GetAimVector)(unk);
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void (*ServerCommand)(char *cmd);
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void (*ServerExecute)(void);
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unk (*ClientCommand)(unk);
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unk (*ParticleEffect)(unk);
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void (*LightStyle)(int stylenum, char *stylestr);
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int (*DecalIndex)(char *decalname);
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int (*PointContents)(float *org);
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void (*MessageBegin)(int dest, int svc, float *org, hledict_t *ent);
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void (*MessageEnd)(void);
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void (*WriteByte)(int value);
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void (*WriteChar)(int value);
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void (*WriteShort)(int value);
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void (*WriteLong)(int value);
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void (*WriteAngle)(float value);
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void (*WriteCoord)(float value);
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void (*WriteString)(char *string);
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void (*WriteEntity)(int entnum);
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void (*CVarRegister)(hlcvar_t *hlvar);
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float (*CVarGetFloat)(char *vname);
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char *(*CVarGetString)(char *vname);
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void (*CVarSetFloat)(char *vname, float v);
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void (*CVarSetString)(char *vname, char *v);
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void (*AlertMessage)(int level, char *fmt, ...);
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void (*EngineFprintf)(FILE *f, char *fmt, ...);
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void *(*PvAllocEntPrivateData)(hledict_t *ed, long quant);
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unk (*PvEntPrivateData)(unk);
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unk (*FreeEntPrivateData)(unk);
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unk (*SzFromIndex)(unk);
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string_t (*AllocString)(char *string);
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unk (*GetVarsOfEnt)(unk);
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hledict_t * (*PEntityOfEntOffset)(int ednum);
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int (*EntOffsetOfPEntity)(hledict_t *ed);
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int (*IndexOfEdict)(hledict_t *ed);
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hledict_t *(*PEntityOfEntIndex)(int idx);
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unk (*FindEntityByVars)(unk);
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void *(*GetModelPtr)(hledict_t *ed);
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int (*RegUserMsg)(char *msgname, int msgsize);
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unk (*AnimationAutomove)(unk);
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unk (*GetBonePosition)(unk);
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hlintptr_t (*FunctionFromName)(char *name);
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char *(*NameForFunction)(hlintptr_t);
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unk (*ClientPrintf)(unk);
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void (*ServerPrint)(char *msg);
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char *(*Cmd_Args)(void);
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char *(*Cmd_Argv)(int argno);
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int (*Cmd_Argc)(void);
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unk (*GetAttachment)(unk);
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void (*CRC32_Init)(hlcrc_t *crc);
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void (*CRC32_ProcessBuffer)(hlcrc_t *crc, qbyte *p, int len);
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void (*CRC32_ProcessByte)(hlcrc_t *crc, qbyte b);
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hlcrc_t (*CRC32_Final)(hlcrc_t crc);
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long (*RandomLong)(long minv, long maxv);
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float (*RandomFloat)(float minv, float maxv);
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unk (*SetView)(unk);
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unk (*Time)(unk);
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unk (*CrosshairAngle)(unk);
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void *(*LoadFileForMe)(char *name, int *size_out);
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void (*FreeFile)(void *fptr);
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unk (*EndSection)(unk);
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int (*CompareFileTime)(char *fname1, char *fname2, int *result);
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void (*GetGameDir)(char *gamedir);
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unk (*Cvar_RegisterVariable)(unk);
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unk (*FadeClientVolume)(unk);
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unk (*SetClientMaxspeed)(unk);
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unk (*CreateFakeClient)(unk);
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unk (*RunPlayerMove)(unk);
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unk (*NumberOfEntities)(unk);
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unk (*GetInfoKeyBuffer)(unk);
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unk (*InfoKeyValue)(unk);
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unk (*SetKeyValue)(unk);
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unk (*SetClientKeyValue)(unk);
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unk (*IsMapValid)(unk);
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unk (*StaticDecal)(unk);
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unk (*PrecacheGeneric)(unk);
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int (*GetPlayerUserId)(hledict_t *ed);
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unk (*BuildSoundMsg)(unk);
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unk (*IsDedicatedServer)(unk);
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//138
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#if HALFLIFE_API_VERSION > 138
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hlcvar_t *(*CVarGetPointer)(char *varname);
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unk (*GetPlayerWONId)(unk);
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unk (*Info_RemoveKey)(unk);
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unk (*GetPhysicsKeyValue)(unk);
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unk (*SetPhysicsKeyValue)(unk);
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unk (*GetPhysicsInfoString)(unk);
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unsigned short (*PrecacheEvent)(int eventtype, char *eventname);
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void (*PlaybackEvent)(int flags, hledict_t *ent, unsigned short eventidx, float delay, float *origin, float *angles, float f1, float f2, int i1, int i2, int b1, int b2);
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unk (*SetFatPVS)(unk);
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unk (*SetFatPAS)(unk);
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unk (*CheckVisibility)(unk);
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unk (*DeltaSetField)(unk);
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unk (*DeltaUnsetField)(unk);
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unk (*DeltaAddEncoder)(unk);
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unk (*GetCurrentPlayer)(unk);
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unk (*CanSkipPlayer)(unk);
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unk (*DeltaFindField)(unk);
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unk (*DeltaSetFieldByIndex)(unk);
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unk (*DeltaUnsetFieldByIndex)(unk);
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unk (*SetGroupMask)(unk);
|
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unk (*CreateInstancedBaseline)(unk);
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|
unk (*Cvar_DirectSet)(unk);
|
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unk (*ForceUnmodified)(unk);
|
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unk (*GetPlayerStats)(unk);
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|
unk (*AddServerCommand)(unk);
|
|
//
|
|
unk (*Voice_GetClientListening)(unk);
|
|
qboolean (*Voice_SetClientListening)(int listener, int sender, int shouldlisten);
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|
//140
|
|
unk (*GetPlayerAuthId)(unk);
|
|
unk (*SequenceGet)(unk);
|
|
unk (*SequencePickSentence)(unk);
|
|
unk (*GetFileSize)(unk);
|
|
unk (*GetApproxWavePlayLen)(unk);
|
|
unk (*IsCareerMatch)(unk);
|
|
unk (*GetLocalizedStringLength)(unk);
|
|
unk (*RegisterTutorMessageShown)(unk);
|
|
unk (*GetTimesTutorMessageShown)(unk);
|
|
unk (*ProcessTutorMessageDecayBuffer)(unk);
|
|
unk (*ConstructTutorMessageDecayBuffer)(unk);
|
|
unk (*ResetTutorMessageDecayData)(unk);
|
|
unk (*QueryClientCvarValue)(unk);
|
|
unk (*QueryClientCvarValue2)(unk);
|
|
#endif
|
|
|
|
int check; //added so I can be sure parameters match this list, etc
|
|
} SVHL_Builtins_t;
|
|
|
|
extern SVHL_Globals_t SVHL_Globals;
|
|
extern SVHL_GameFuncs_t SVHL_GameFuncs;
|
|
|
|
extern hledict_t *SVHL_Edict;
|
|
extern int SVHL_NumActiveEnts;
|
|
|
|
|
|
|
|
|
|
|
|
void SVHL_LinkEdict (hledict_t *ent, qboolean touch_triggers);
|
|
void SVHL_UnlinkEdict (hledict_t *ent);
|
|
hledict_t *SVHL_TestEntityPosition (hledict_t *ent);
|
|
void SVHL_TouchLinks ( hledict_t *ent, areanode_t *node );
|
|
trace_t SVHL_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, int forcehull, hledict_t *passedict);
|
|
int SVHL_PointContents (vec3_t p);
|
|
int SVHL_AreaEdicts (vec3_t mins, vec3_t maxs, hledict_t **list, int maxcount);
|