fteqw/engine/gl/gl_vidmorphos.c
Mark Olsen f530e5f782 Added a glCopyTexSubImage2D stub.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2363 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-18 22:25:41 +00:00

658 lines
13 KiB
C

#include <exec/exec.h>
#define SYSTEM_PRIVATE
#include <intuition/intuition.h>
#include <intuition/intuitionbase.h>
#include <intuition/extensions.h>
#include <cybergraphx/cybergraphics.h>
#include <tgl/gl.h>
#include <tgl/gla.h>
#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/cybergraphics.h>
#include <proto/tinygl.h>
#include "quakedef.h"
#include "glquake.h"
#include "gl_vidtinyglstubs.c"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
extern qboolean gammaworks;
extern unsigned short ramps[3][256];
struct Library *TinyGLBase = 0;
GLContext *__tglContext;
static int glctx = 0;
float vid_gamma = 1.0;
unsigned char *mosgammatable;
struct Window *window;
struct Screen *screen;
static void *pointermem;
static int real_width, real_height;
static void *TinyGL_GetSymbol(char *name)
{
void *ret = 0;
if (strcmp(name, "glAlphaFunc") == 0)
ret = stub_glAlphaFunc;
else if (strcmp(name, "glBegin") == 0)
ret = stub_glBegin;
else if (strcmp(name, "glBlendFunc") == 0)
ret = stub_glBlendFunc;
else if (strcmp(name, "glBindTexture") == 0)
ret = stub_glBindTexture;
else if (strcmp(name, "glClear") == 0)
ret = stub_glClear;
else if (strcmp(name, "glClearColor") == 0)
ret = stub_glClearColor;
else if (strcmp(name, "glClearDepth") == 0)
ret = stub_glClearDepth;
else if (strcmp(name, "glClearStencil") == 0)
ret = stub_glClearStencil;
else if (strcmp(name, "glColor3f") == 0)
ret = stub_glColor3f;
else if (strcmp(name, "glColor3ub") == 0)
ret = stub_glColor3ub;
else if (strcmp(name, "glColor4f") == 0)
ret = stub_glColor4f;
else if (strcmp(name, "glColor4fv") == 0)
ret = stub_glColor4fv;
else if (strcmp(name, "glColor4ub") == 0)
ret = stub_glColor4ub;
else if (strcmp(name, "glColor4ubv") == 0)
ret = stub_glColor4ubv;
else if (strcmp(name, "glColorMask") == 0)
ret = stub_glColorMask;
else if (strcmp(name, "glCopyTexImage2D") == 0)
ret = stub_glCopyTexImage2D;
else if (strcmp(name, "glCopyTexSubImage2D") == 0)
ret = stub_glCopyTexSubImage2D;
else if (strcmp(name, "glCullFace") == 0)
ret = stub_glCullFace;
else if (strcmp(name, "glDepthFunc") == 0)
ret = stub_glDepthFunc;
else if (strcmp(name, "glDepthMask") == 0)
ret = stub_glDepthMask;
else if (strcmp(name, "glDepthRange") == 0)
ret = stub_glDepthRange;
else if (strcmp(name, "glDisable") == 0)
ret = stub_glDisable;
else if (strcmp(name, "glDrawBuffer") == 0)
ret = stub_glDrawBuffer;
else if (strcmp(name, "glDrawPixels") == 0)
ret = stub_glDrawPixels;
else if (strcmp(name, "glEnable") == 0)
ret = stub_glEnable;
else if (strcmp(name, "glEnd") == 0)
ret = stub_glEnd;
else if (strcmp(name, "glFinish") == 0)
ret = stub_glFinish;
else if (strcmp(name, "glFlush") == 0)
ret = stub_glFlush;
else if (strcmp(name, "glFrustum") == 0)
ret = stub_glFrustum;
else if (strcmp(name, "glGetFloatv") == 0)
ret = stub_glGetFloatv;
else if (strcmp(name, "glGetIntegerv") == 0)
ret = stub_glGetIntegerv;
else if (strcmp(name, "glGetString") == 0)
ret = stub_glGetString;
else if (strcmp(name, "glGetTexLevelParameteriv") == 0)
ret = stub_glGetTexLevelParameteriv;
else if (strcmp(name, "glHint") == 0)
ret = stub_glHint;
else if (strcmp(name, "glLoadIdentity") == 0)
ret = stub_glLoadIdentity;
else if (strcmp(name, "glLoadMatrixf") == 0)
ret = stub_glLoadMatrixf;
else if (strcmp(name, "glNormal3f") == 0)
ret = stub_glNormal3f;
else if (strcmp(name, "glNormal3fv") == 0)
ret = stub_glNormal3fv;
else if (strcmp(name, "glMatrixMode") == 0)
ret = stub_glMatrixMode;
else if (strcmp(name, "glMultMatrixf") == 0)
ret = stub_glMultMatrixf;
else if (strcmp(name, "glOrtho") == 0)
ret = stub_glOrtho;
else if (strcmp(name, "glPolygonMode") == 0)
ret = stub_glPolygonMode;
else if (strcmp(name, "glPopMatrix") == 0)
ret = stub_glPopMatrix;
else if (strcmp(name, "glPushMatrix") == 0)
ret = stub_glPushMatrix;
else if (strcmp(name, "glReadBuffer") == 0)
ret = stub_glReadBuffer;
else if (strcmp(name, "glReadPixels") == 0)
ret = stub_glReadPixels;
else if (strcmp(name, "glRotatef") == 0)
ret = stub_glRotatef;
else if (strcmp(name, "glScalef") == 0)
ret = stub_glScalef;
else if (strcmp(name, "glShadeModel") == 0)
ret = stub_glShadeModel;
else if (strcmp(name, "glTexCoord1f") == 0)
ret = stub_glTexCoord1f;
else if (strcmp(name, "glTexCoord2f") == 0)
ret = stub_glTexCoord2f;
else if (strcmp(name, "glTexCoord2fv") == 0)
ret = stub_glTexCoord2fv;
else if (strcmp(name, "glTexEnvf") == 0)
ret = stub_glTexEnvf;
else if (strcmp(name, "glTexEnvfv") == 0)
ret = stub_glTexEnvfv;
else if (strcmp(name, "glTexEnvi") == 0)
ret = stub_glTexEnvi;
else if (strcmp(name, "glTexGeni") == 0)
ret = stub_glTexGeni;
else if (strcmp(name, "glTexImage2D") == 0)
ret = stub_glTexImage2D;
else if (strcmp(name, "glTexParameteri") == 0)
ret = stub_glTexParameteri;
else if (strcmp(name, "glTexParameterf") == 0)
ret = stub_glTexParameterf;
else if (strcmp(name, "glTexSubImage2D") == 0)
ret = stub_glTexSubImage2D;
else if (strcmp(name, "glTranslatef") == 0)
ret = stub_glTranslatef;
else if (strcmp(name, "glVertex2f") == 0)
ret = stub_glVertex2f;
else if (strcmp(name, "glVertex3f") == 0)
ret = stub_glVertex3f;
else if (strcmp(name, "glVertex3fv") == 0)
ret = stub_glVertex3fv;
else if (strcmp(name, "glViewport") == 0)
ret = stub_glViewport;
else if (strcmp(name, "glGetError") == 0)
ret = stub_glGetError;
else if (strcmp(name, "glDrawElements") == 0)
ret = stub_glDrawElements;
else if (strcmp(name, "glArrayElement") == 0)
ret = stub_glArrayElement;
else if (strcmp(name, "glVertexPointer") == 0)
ret = stub_glVertexPointer;
else if (strcmp(name, "glNormalPointer") == 0)
ret = stub_glNormalPointer;
else if (strcmp(name, "glTexCoordPointer") == 0)
ret = stub_glTexCoordPointer;
else if (strcmp(name, "glColorPointer") == 0)
ret = stub_glColorPointer;
else if (strcmp(name, "glDrawArrays") == 0)
ret = stub_glDrawArrays;
else if (strcmp(name, "glEnableClientState") == 0)
ret = stub_glEnableClientState;
else if (strcmp(name, "glDisableClientState") == 0)
ret = stub_glDisableClientState;
else if (strcmp(name, "glStencilOp") == 0)
ret = stub_glStencilOp;
else if (strcmp(name, "glStencilFunc") == 0)
ret = stub_glStencilFunc;
else if (strcmp(name, "glPushAttrib") == 0)
ret = stub_glPushAttrib;
else if (strcmp(name, "glPopAttrib") == 0)
ret = stub_glPopAttrib;
else if (strcmp(name, "glScissor") == 0)
ret = stub_glScissor;
else if (strcmp(name, "glMultiTexCoord2fARB") == 0)
ret = stub_glMultiTexCoord2fARB;
else if (strcmp(name, "glMultiTexCoord3fARB") == 0)
ret = stub_glMultiTexCoord3fARB;
else if (strcmp(name, "glActiveTextureARB") == 0)
ret = stub_glActiveTextureARB;
else if (strcmp(name, "glClientActiveTextureARB") == 0)
ret = stub_glClientActiveTextureARB;
else
printf("Function \"%s\" not found\n", name);
return ret;
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
int argnum;
int r;
int i;
int depth = 24;
struct TagItem tgltags[] =
{
{ 0, 0 },
{ TGL_CONTEXT_STENCIL, TRUE },
{ TAG_DONE }
};
if (IntuitionBase->LibNode.lib_Version > 50 || (IntuitionBase->LibNode.lib_Version == 50 && IntuitionBase->LibNode.lib_Revision >= 74))
{
mosgammatable = AllocVec(256*3, MEMF_ANY);
if (mosgammatable)
gammaworks = 1;
}
vid.width = info->width;
vid.height = info->height;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.numpages = 3;
vid.colormap = host_colormap;
if (vid.width <= 640)
{
vid.conwidth = vid.width;
vid.conheight = vid.height;
}
else
{
vid.conwidth = vid.width/2;
vid.conheight = vid.height/2;
}
if ((i = COM_CheckParm("-conwidth")) && i + 1 < com_argc)
{
vid.conwidth = Q_atoi(com_argv[i + 1]);
// pick a conheight that matches with correct aspect
vid.conheight = vid.conwidth * 3 / 4;
}
vid.conwidth &= 0xfff8; // make it a multiple of eight
if ((i = COM_CheckParm("-conheight")) && i + 1 < com_argc)
vid.conheight = Q_atoi(com_argv[i + 1]);
if (vid.conwidth < 320)
vid.conwidth = 320;
if (vid.conheight < 200)
vid.conheight = 200;
TinyGLBase = OpenLibrary("tinygl.library", 0);
if (TinyGLBase)
{
if (TinyGLBase->lib_Version > 50 || (TinyGLBase->lib_Version == 50 && TinyGLBase->lib_Revision >= 9))
{
vid.rowbytes = vid.width;
vid.direct = 0; /* Isn't used anywhere, but whatever. */
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
if (info->fullscreen)
{
screen = OpenScreenTags(0,
SA_Width, vid.width,
SA_Height, vid.height,
SA_Depth, depth,
SA_Quiet, TRUE,
SA_GammaControl, TRUE,
SA_3DSupport, TRUE,
TAG_DONE);
}
window = OpenWindowTags(0,
WA_InnerWidth, vid.width,
WA_InnerHeight, vid.height,
WA_Title, "FTEQuake",
WA_DragBar, screen?FALSE:TRUE,
WA_DepthGadget, screen?FALSE:TRUE,
WA_Borderless, screen?TRUE:FALSE,
WA_RMBTrap, TRUE,
screen?WA_PubScreen:TAG_IGNORE, (ULONG)screen,
WA_Activate, TRUE,
TAG_DONE);
if (window)
{
if (screen == 0)
gammaworks = 0;
__tglContext = GLInit();
if (__tglContext)
{
if (screen)
{
tgltags[0].ti_Tag = TGL_CONTEXT_SCREEN;
tgltags[0].ti_Data = screen;
}
else
{
tgltags[0].ti_Tag = TGL_CONTEXT_WINDOW;
tgltags[0].ti_Data = window;
}
r = GLAInitializeContext(__tglContext, tgltags);
if (r)
{
glctx = 1;
gl_canstencil = 8;
pointermem = AllocVec(256, MEMF_ANY|MEMF_CLEAR);
if (pointermem)
{
SetPointer(window, pointermem, 16, 16, 0, 0);
#if 0
lastwindowedmouse = 1;
#endif
real_width = vid.width;
real_height = vid.height;
if (vid.conheight > vid.height)
vid.conheight = vid.height;
if (vid.conwidth > vid.width)
vid.conwidth = vid.width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
GL_Init(&TinyGL_GetSymbol);
VID_SetPalette(palette);
vid.recalc_refdef = 1;
return true;
}
else
{
Con_Printf("Unable to allocate memory for mouse pointer");
}
if (screen && !(TinyGLBase->lib_Version == 0 && TinyGLBase->lib_Revision < 4))
{
glADestroyContextScreen();
}
else
{
glADestroyContextWindowed();
}
glctx = 0;
}
else
{
Con_Printf("Unable to initialize GL context");
}
GLClose(__tglContext);
__tglContext = 0;
}
else
{
Con_Printf("Unable to create GL context");
}
if (screen)
{
CloseScreen(screen);
screen = 0;
}
CloseWindow(window);
window = 0;
}
else
{
Con_Printf("Unable to open window");
}
}
CloseLibrary(TinyGLBase);
TinyGLBase = 0;
}
else
{
Con_Printf("Couldn't open tinygl.library");
}
return false;
}
void GLVID_DeInit()
{
printf("1\n");
if (glctx)
{
if (screen && !(TinyGLBase->lib_Version == 0 && TinyGLBase->lib_Revision < 4))
{
glADestroyContextScreen();
}
else
{
glADestroyContextWindowed();
}
glctx = 0;
}
printf("2\n");
if (__tglContext)
{
GLClose(__tglContext);
__tglContext = 0;
}
if (window)
{
CloseWindow(window);
window = 0;
}
if (pointermem)
{
FreeVec(pointermem);
pointermem = 0;
}
if (screen)
{
CloseScreen(screen);
screen = 0;
}
if (TinyGLBase)
{
CloseLibrary(TinyGLBase);
TinyGLBase = 0;
}
if (mosgammatable)
{
FreeVec(mosgammatable);
mosgammatable = 0;
}
}
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = real_width;
*height = real_height;
}
void GL_EndRendering (void)
{
glASwapBuffers();
}
void GL_DoSwap(void)
{
}
void GLVID_SetPalette (unsigned char *palette)
{
qbyte *pal;
unsigned int r,g,b;
int i;
unsigned *table1;
unsigned *table2;
extern qbyte gammatable[256];
Con_Printf("Converting 8to24\n");
pal = palette;
table1 = d_8to24rgbtable;
table2 = d_8to24bgrtable;
for (i=0 ; i<256 ; i++)
{
r = gammatable[pal[0]];
g = gammatable[pal[1]];
b = gammatable[pal[2]];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
*table2++ = LittleLong((255<<24) + (r<<16) + (g<<8) + (b<<0));
}
d_8to24bgrtable[255] &= LittleLong(0xffffff); // 255 is transparent
d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
}
void GLVID_ShiftPalette (unsigned char *palette)
{
int i;
if (gammaworks)
{
for(i=0;i<768;i++)
{
mosgammatable[i] = ramps[0][i]>>8;
}
SetAttrs(screen,
SA_GammaRed, mosgammatable,
SA_GammaGreen, mosgammatable+256,
SA_GammaBlue, mosgammatable+512,
TAG_DONE);
}
}
void GLD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
{
}
void GLD_EndDirectRect (int x, int y, int width, int height)
{
}
void GLVID_UnlockBuffer()
{
}
void GLVID_LockBuffer()
{
}
int GLVID_ForceUnlockedAndReturnState (void)
{
return 0;
}
void GLVID_ForceLockState (int lk)
{
}
void GLVID_HandlePause (qboolean pause)
{
}
void Sys_SendKeyEvents(void)
{
}