mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
9cd425e945
fix decals again. clampmap should work properly with them, also removed the extra part. fix rtlight pvs issue with respect to portals fix vid_reload causing the d3d9 renderer to use nearest sampling terrain system should now mostly work with d3d9. still has issues. fix q3 volumetric fog not applying to models git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
3837 lines
91 KiB
C
3837 lines
91 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "quakedef.h"
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#ifndef SERVERONLY
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#include "glquake.h"
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#include "shader.h"
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#include "renderque.h"
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#include "com_mesh.h"
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#include <math.h>
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#if (defined(GLQUAKE) || defined(VKQUAKE)) && defined(MULTITHREAD)
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#define THREADEDWORLD
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#endif
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#ifdef BEF_PUSHDEPTH
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qboolean r_pushdepth;
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#endif
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extern cvar_t r_ambient;
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static vec3_t modelorg; /*set before recursively entering the visible surface finder*/
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model_t *currentmodel;
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uploadfmt_t lightmap_fmt; //bgra32, rgba32, rgb24, lum8
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int lightmap_bytes; // 1, 3 or 4
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size_t maxblocksize;
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vec3_t *blocknormals;
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unsigned *blocklights;
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lightmapinfo_t **lightmap;
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int numlightmaps;
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extern mleaf_t *r_vischain; // linked list of visible leafs
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extern cvar_t r_stains;
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extern cvar_t r_loadlits;
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extern cvar_t r_stainfadetime;
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extern cvar_t r_stainfadeammount;
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extern cvar_t gl_lightmap_nearest;
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static int lightmap_shift;
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int Surf_LightmapShift (model_t *model)
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{
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extern cvar_t gl_overbright_all, gl_overbright;
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if (gl_overbright_all.ival || (model->engineflags & MDLF_NEEDOVERBRIGHT))
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lightmap_shift = bound(0, gl_overbright.ival, 2);
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else
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lightmap_shift = 0;
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return lightmap_shift;
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}
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void QDECL Surf_RebuildLightmap_Callback (struct cvar_s *var, char *oldvalue)
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{
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Mod_RebuildLightmaps();
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}
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//radius, x y z, r g b
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void Surf_StainSurf (msurface_t *surf, float *parms)
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{
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int sd, td;
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float dist, rad, minlight;
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float change;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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float amm;
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int lim;
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mtexinfo_t *tex;
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stmap *stainbase;
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lightmapinfo_t *lm;
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lim = 255 - (r_stains.value*255);
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#define stain(x) \
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change = stainbase[(s)*3+x] + amm*parms[4+x]; \
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stainbase[(s)*3+x] = bound(lim, change, 255);
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if (surf->lightmaptexturenums[0] < 0)
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return;
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lm = lightmap[surf->lightmaptexturenums[0]];
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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stainbase = lm->stainmaps;
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stainbase += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
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rad = *parms;
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dist = DotProduct ((parms+1), surf->plane->normal) - surf->plane->dist;
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rad -= fabs(dist);
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minlight = 0;
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if (rad < minlight) //not hit
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return;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = (parms+1)[i] - surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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{
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amm = (rad - dist);
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stain(0);
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stain(1);
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stain(2);
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surf->stained = true;
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}
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}
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stainbase += 3*lm->width;
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}
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if (surf->stained)
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surf->cached_dlight=-1;
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}
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//combination of R_AddDynamicLights and R_MarkLights
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/*
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static void Surf_StainNode (mnode_t *node, float *parms)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
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if (dist > (*parms))
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{
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Surf_StainNode (node->children[0], parms);
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return;
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}
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if (dist < (-*parms))
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{
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Surf_StainNode (node->children[1], parms);
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return;
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}
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// mark the polygons
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
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continue;
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Surf_StainSurf(surf, parms);
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}
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Surf_StainNode (node->children[0], parms);
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Surf_StainNode (node->children[1], parms);
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}
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*/
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void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius)
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{
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physent_t *pe;
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int i;
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float parms[7];
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if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || r_stains.value <= 0)
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return;
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parms[0] = radius;
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parms[1] = org[0];
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parms[2] = org[1];
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parms[3] = org[2];
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parms[4] = red;
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parms[5] = green;
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parms[6] = blue;
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cl.worldmodel->funcs.StainNode(cl.worldmodel->rootnode, parms);
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//now stain inline bsp models other than world.
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for (i=1 ; i< pmove.numphysent ; i++) //0 is world...
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{
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pe = &pmove.physents[i];
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if (pe->model && pe->model->surfaces == cl.worldmodel->surfaces && pe->model->loadstate == MLS_LOADED)
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{
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parms[1] = org[0] - pe->origin[0];
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parms[2] = org[1] - pe->origin[1];
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parms[3] = org[2] - pe->origin[2];
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if (pe->angles[0] || pe->angles[1] || pe->angles[2])
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{
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vec3_t f, r, u, temp;
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AngleVectors(pe->angles, f, r, u);
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VectorCopy((parms+1), temp);
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parms[1] = DotProduct(temp, f);
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parms[2] = -DotProduct(temp, r);
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parms[3] = DotProduct(temp, u);
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}
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pe->model->funcs.StainNode(pe->model->rootnode, parms);
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}
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}
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}
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void Surf_WipeStains(void)
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{
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int i;
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for (i = 0; i < numlightmaps; i++)
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{
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if (!lightmap[i])
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break;
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memset(lightmap[i]->stainmaps, 255, lightmap[i]->width*lightmap[i]->height*3*sizeof(stmap));
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}
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}
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void Surf_LessenStains(void)
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{
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int i;
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msurface_t *surf;
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int smax, tmax;
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int s, t;
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stmap *stain;
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int stride;
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int ammount;
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int limit;
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lightmapinfo_t *lm;
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static float time;
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if (!r_stains.value || !r_stainfadeammount.value)
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return;
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time += host_frametime;
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if (time < r_stainfadetime.value)
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return;
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time-=r_stainfadetime.value;
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ammount = r_stainfadeammount.value;
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limit = 255 - ammount;
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surf = cl.worldmodel->surfaces;
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for (i=0 ; i<cl.worldmodel->numsurfaces ; i++, surf++)
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{
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if (surf->stained)
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{
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lm = lightmap[surf->lightmaptexturenums[0]];
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surf->cached_dlight=-1;//nice hack here...
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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stain = lm->stainmaps;
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stain += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
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stride = (lm->width-smax)*3;
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surf->stained = false;
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smax*=3;
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for (t = 0 ; t<tmax ; t++, stain+=stride)
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{
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for (s=0 ; s<smax ; s++)
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{
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if (*stain < limit) //eventually decay to 255
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{
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*stain += ammount;
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surf->stained=true;
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}
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else //reset to 255
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*stain = 255;
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stain++;
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}
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}
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}
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}
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}
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/*
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===============
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R_AddDynamicLights
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===============
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*/
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static void Surf_AddDynamicLights (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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float a;
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unsigned *bl;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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if ( !(surf->dlightbits & (1<<lnum) ) )
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continue; // not lit by this light
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if (!(cl_dlights[lnum].flags & LFLAG_LIGHTMAP))
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continue;
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rad = cl_dlights[lnum].radius;
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dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
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surf->plane->dist;
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = cl_dlights[lnum].origin[i] -
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
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bl = blocklights;
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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bl[0] += (rad - dist)*a;
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bl++;
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}
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}
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}
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}
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// warning: <20>Surf_AddDynamicLightNorms<6D> defined but not used
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/*
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static void Surf_AddDynamicLightNorms (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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float a;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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tex = surf->texinfo;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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if ( !(surf->dlightbits & (1<<lnum) ) )
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continue; // not lit by this light
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if (!(cl_dlights[lnum].flags & LFLAG_ALLOW_LMHACK))
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continue;
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rad = cl_dlights[lnum].radius;
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dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
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surf->plane->dist;
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = cl_dlights[lnum].origin[i] -
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - t*surf->lmscale;
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - s*surf->lmscale;
|
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if (sd < 0)
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sd = -sd;
|
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
|
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if (dist < minlight)
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{
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// blocknormals[t*smax + s][0] -= (rad - dist)*(impact[0]-local[0])/8192.0;
|
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// blocknormals[t*smax + s][1] -= (rad - dist)*(impact[1]-local[1])/8192.0;
|
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blocknormals[t*smax + s][2] += 0.5*blocknormals[t*smax + s][2]*(rad - dist)/256;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
*/
|
||
|
||
#ifdef PEXT_LIGHTSTYLECOL
|
||
static void Surf_AddDynamicLightsColours (msurface_t *surf)
|
||
{
|
||
int lnum;
|
||
int sd, td;
|
||
float dist, rad, minlight;
|
||
vec3_t impact, local;
|
||
int s, t;
|
||
int i;
|
||
int smax, tmax;
|
||
mtexinfo_t *tex;
|
||
// float temp;
|
||
float r, g, b;
|
||
unsigned *bl;
|
||
vec3_t lightofs;
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
tex = surf->texinfo;
|
||
|
||
for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
|
||
{
|
||
if ( !(surf->dlightbits & (1<<lnum) ) )
|
||
continue; // not lit by this light
|
||
|
||
rad = cl_dlights[lnum].radius;
|
||
VectorSubtract(cl_dlights[lnum].origin, currententity->origin, lightofs);
|
||
dist = DotProduct (lightofs, surf->plane->normal) - surf->plane->dist;
|
||
rad -= fabs(dist);
|
||
minlight = cl_dlights[lnum].minlight;
|
||
if (rad < minlight)
|
||
continue;
|
||
minlight = rad - minlight;
|
||
|
||
for (i=0 ; i<3 ; i++)
|
||
{
|
||
impact[i] = lightofs[i] -
|
||
surf->plane->normal[i]*dist;
|
||
}
|
||
|
||
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
|
||
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
|
||
|
||
local[0] -= surf->texturemins[0];
|
||
local[1] -= surf->texturemins[1];
|
||
|
||
if (r_dynamic.ival == 2)
|
||
r = g = b = 128;
|
||
else
|
||
{
|
||
r = cl_dlights[lnum].color[0]*128;
|
||
g = cl_dlights[lnum].color[1]*128;
|
||
b = cl_dlights[lnum].color[2]*128;
|
||
}
|
||
|
||
bl = blocklights;
|
||
if (r < 0 || g < 0 || b < 0)
|
||
{
|
||
for (t = 0 ; t<tmax ; t++)
|
||
{
|
||
td = local[1] - (t<<surf->lmshift);
|
||
if (td < 0)
|
||
td = -td;
|
||
for (s=0 ; s<smax ; s++)
|
||
{
|
||
sd = local[0] - (s<<surf->lmshift);
|
||
if (sd < 0)
|
||
sd = -sd;
|
||
if (sd > td)
|
||
dist = sd + (td>>1);
|
||
else
|
||
dist = td + (sd>>1);
|
||
if (dist < minlight)
|
||
{
|
||
i = bl[0] + (rad - dist)*r;
|
||
bl[0] = (i<0)?0:i;
|
||
i = bl[1] + (rad - dist)*g;
|
||
bl[1] = (i<0)?0:i;
|
||
i = bl[2] + (rad - dist)*b;
|
||
bl[2] = (i<0)?0:i;
|
||
}
|
||
bl += 3;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (t = 0 ; t<tmax ; t++)
|
||
{
|
||
td = local[1] - (t<<surf->lmshift);
|
||
if (td < 0)
|
||
td = -td;
|
||
for (s=0 ; s<smax ; s++)
|
||
{
|
||
sd = local[0] - (s<<surf->lmshift);
|
||
if (sd < 0)
|
||
sd = -sd;
|
||
if (sd > td)
|
||
dist = sd + (td>>1);
|
||
else
|
||
dist = td + (sd>>1);
|
||
if (dist < minlight)
|
||
{
|
||
bl[0] += (rad - dist)*r;
|
||
bl[1] += (rad - dist)*g;
|
||
bl[2] += (rad - dist)*b;
|
||
}
|
||
bl += 3;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
|
||
|
||
static void Surf_BuildDeluxMap (model_t *wmodel, msurface_t *surf, qbyte *dest, unsigned int lmwidth, vec3_t *blocknormals)
|
||
{
|
||
int smax, tmax;
|
||
int i, j, size;
|
||
qbyte *lightmap;
|
||
qbyte *deluxmap;
|
||
unsigned scale;
|
||
int maps;
|
||
float intensity;
|
||
vec_t *bnorm;
|
||
vec3_t temp;
|
||
|
||
int stride = lmwidth*lightmap_bytes;
|
||
|
||
if (!dest)
|
||
return;
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
size = smax*tmax;
|
||
lightmap = surf->samples;
|
||
|
||
// set to full bright if no light data
|
||
if (!wmodel->deluxdata)
|
||
{
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
blocknormals[i][0] = 0.9;//surf->orientation[2][0];
|
||
blocknormals[i][1] = 0.8;//surf->orientation[2][1];
|
||
blocknormals[i][2] = 1;//surf->orientation[2][2];
|
||
}
|
||
goto store;
|
||
}
|
||
|
||
if (wmodel->engineflags & MDLF_RGBLIGHTING)
|
||
deluxmap = surf->samples - wmodel->lightdata + wmodel->deluxdata;
|
||
else
|
||
deluxmap = (surf->samples - wmodel->lightdata)*3 + wmodel->deluxdata;
|
||
|
||
|
||
// clear to no light
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
blocknormals[i][0] = 0;
|
||
blocknormals[i][1] = 0;
|
||
blocknormals[i][2] = 0;
|
||
}
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (wmodel->engineflags & MDLF_RGBLIGHTING)
|
||
{
|
||
deluxmap = surf->samples - wmodel->lightdata + wmodel->deluxdata;
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
intensity = (lightmap[i*3]+lightmap[i*3+1]+lightmap[i*3+2]) * scale;
|
||
blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127);
|
||
blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127);
|
||
blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127);
|
||
}
|
||
lightmap += size*3; // skip to next lightmap
|
||
deluxmap += size*3;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
deluxmap = (surf->samples - wmodel->lightdata)*3 + wmodel->deluxdata;
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
intensity = (lightmap[i]) * scale;
|
||
blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127);
|
||
blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127);
|
||
blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127);
|
||
}
|
||
lightmap += size; // skip to next lightmap
|
||
deluxmap += size*3;
|
||
}
|
||
}
|
||
}
|
||
|
||
store:
|
||
// add all the dynamic lights
|
||
// if (surf->dlightframe == r_framecount)
|
||
// GLR_AddDynamicLightNorms (surf);
|
||
|
||
// bound, invert, and shift
|
||
|
||
stride -= smax*lightmap_bytes;
|
||
|
||
bnorm = blocknormals[0];
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
temp[0] = bnorm[0];
|
||
temp[1] = bnorm[1];
|
||
temp[2] = bnorm[2]; //half the effect? so we emulate light's scalecos of 0.5
|
||
VectorNormalize(temp);
|
||
dest[2] = (temp[0]+1)/2*255;
|
||
dest[1] = (temp[1]+1)/2*255;
|
||
dest[0] = (temp[2]+1)/2*255;
|
||
|
||
dest += lightmap_bytes;
|
||
bnorm+=3;
|
||
}
|
||
}
|
||
}
|
||
|
||
enum lm_mode
|
||
{
|
||
bgra4_os,
|
||
bgra4,
|
||
rgb3_os,
|
||
lum
|
||
};
|
||
/*any sane compiler will inline and split this, removing the stainsrc stuff
|
||
just unpacks the internal lightmap block into texture info ready for upload
|
||
merges stains and oversaturates overbrights.
|
||
*/
|
||
static void Surf_StoreLightmap(qbyte *dest, unsigned int *bl, int smax, int tmax, unsigned int shift, enum lm_mode lm_mode, stmap *stainsrc, unsigned int lmwidth)
|
||
{
|
||
int r, g, b, t, m;
|
||
unsigned int i, j;
|
||
int stride;
|
||
|
||
switch (lm_mode)
|
||
{
|
||
case bgra4_os:
|
||
stride = lmwidth*4 - (smax<<2);
|
||
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
r = *bl++ >> shift;
|
||
g = *bl++ >> shift;
|
||
b = *bl++ >> shift;
|
||
|
||
if (stainsrc) // merge in stain
|
||
{
|
||
r = (127+r*(*stainsrc++)) >> 8;
|
||
g = (127+g*(*stainsrc++)) >> 8;
|
||
b = (127+b*(*stainsrc++)) >> 8;
|
||
}
|
||
|
||
// quake 2 method, scale highest down to
|
||
// maintain hue
|
||
m = max(max(r, g), b);
|
||
if (m > 255)
|
||
{
|
||
r *= 255.0/m;
|
||
g *= 255.0/m;
|
||
b *= 255.0/m;
|
||
}
|
||
|
||
dest[0] = b;
|
||
dest[1] = g;
|
||
dest[2] = r;
|
||
dest[3] = 255;
|
||
|
||
dest += 4;
|
||
}
|
||
if (stainsrc)
|
||
stainsrc += (lmwidth - smax)*3;
|
||
}
|
||
break;
|
||
/*
|
||
case bgra4:
|
||
stride = LMBLOCK_WIDTH*4 - (smax<<2);
|
||
|
||
bl = blocklights;
|
||
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
r = *bl++ >> shift;
|
||
g = *bl++ >> shift;
|
||
b = *bl++ >> shift;
|
||
|
||
if (stainsrc) // merge in stain
|
||
{
|
||
r = (127+r*(*stainsrc++)) >> 8;
|
||
g = (127+g*(*stainsrc++)) >> 8;
|
||
b = (127+b*(*stainsrc++)) >> 8;
|
||
}
|
||
|
||
if (r > 255)
|
||
dest[2] = 255;
|
||
else if (r < 0)
|
||
dest[2] = 0;
|
||
else
|
||
dest[2] = r;
|
||
|
||
if (g > 255)
|
||
dest[1] = 255;
|
||
else if (g < 0)
|
||
dest[1] = 0;
|
||
else
|
||
dest[1] = g;
|
||
|
||
if (b > 255)
|
||
dest[0] = 255;
|
||
else if (b < 0)
|
||
dest[0] = 0;
|
||
else
|
||
dest[0] = b;
|
||
|
||
dest[3] = 255;
|
||
dest += 4;
|
||
}
|
||
if (stainsrc)
|
||
stainsrc += (lmwidth - smax)*3;
|
||
}
|
||
break;
|
||
*/
|
||
case rgb3_os:
|
||
stride = lmwidth*3 - (smax*3);
|
||
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
r = *bl++ >> shift;
|
||
g = *bl++ >> shift;
|
||
b = *bl++ >> shift;
|
||
|
||
if (stainsrc) // merge in stain
|
||
{
|
||
r = (127+r*(*stainsrc++)) >> 8;
|
||
g = (127+g*(*stainsrc++)) >> 8;
|
||
b = (127+b*(*stainsrc++)) >> 8;
|
||
}
|
||
|
||
// quake 2 method, scale highest down to
|
||
// maintain hue
|
||
m = max(max(r, g), b);
|
||
if (m > 255)
|
||
{
|
||
r *= 255.0/m;
|
||
g *= 255.0/m;
|
||
b *= 255.0/m;
|
||
}
|
||
|
||
dest[0] = r;
|
||
dest[1] = g;
|
||
dest[2] = b;
|
||
dest += 3;
|
||
}
|
||
if (stainsrc)
|
||
stainsrc += (lmwidth - smax)*3;
|
||
}
|
||
break;
|
||
case lum:
|
||
stride = lmwidth;
|
||
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
{
|
||
for (j=0 ; j<smax ; j++)
|
||
{
|
||
t = *bl++;
|
||
t >>= shift;
|
||
if (t > 255)
|
||
t = 255;
|
||
dest[j] = t;
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
Sys_Error ("Bad lightmap format");
|
||
}
|
||
}
|
||
|
||
/*
|
||
===============
|
||
R_BuildLightMap
|
||
|
||
Combine and scale multiple lightmaps into the 8.8 format in blocklights
|
||
===============
|
||
*/
|
||
static void Surf_BuildLightMap (msurface_t *surf, qbyte *dest, qbyte *deluxdest, stmap *stainsrc, int shift, int ambient, unsigned int lmwidth)
|
||
{
|
||
int smax, tmax;
|
||
int t;
|
||
int i, j;
|
||
size_t size;
|
||
qbyte *lightmap;
|
||
unsigned scale;
|
||
int maps;
|
||
unsigned *bl;
|
||
|
||
//int stride = LMBLOCK_WIDTH*lightmap_bytes; //warning: unused variable <20>stride<64>
|
||
|
||
shift += 7; // increase to base value
|
||
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
size = (size_t)smax*tmax;
|
||
lightmap = surf->samples;
|
||
|
||
if (size > maxblocksize)
|
||
{ //fixme: fill in?
|
||
BZ_Free(blocklights);
|
||
BZ_Free(blocknormals);
|
||
|
||
maxblocksize = size;
|
||
blocknormals = BZ_Malloc(maxblocksize * sizeof(*blocknormals)); //already a vector
|
||
blocklights = BZ_Malloc(maxblocksize * 3*sizeof(*blocklights));
|
||
}
|
||
|
||
if (currentmodel->deluxdata)
|
||
Surf_BuildDeluxMap(currentmodel, surf, deluxdest, lmwidth, blocknormals);
|
||
|
||
if (lightmap_fmt != TF_LUM8)
|
||
{
|
||
// set to full bright if no light data
|
||
if (ambient < 0)
|
||
{
|
||
t = (-1-ambient)*255;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS ; maps++)
|
||
{
|
||
surf->cached_light[maps] = -1-ambient;
|
||
surf->cached_colour[maps] = 0xff;
|
||
}
|
||
}
|
||
else if (r_fullbright.value>0) //not qw
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = r_fullbright.value*255*256;
|
||
}
|
||
}
|
||
else if (!currentmodel->lightdata)
|
||
{
|
||
/*fullbright if map is not lit. but not overbright*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 128*256;
|
||
}
|
||
}
|
||
else if (!surf->samples)
|
||
{
|
||
/*no samples, but map is otherwise lit = pure black*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 0;
|
||
}
|
||
surf->cached_light[0] = 0;
|
||
surf->cached_colour[0] = 0;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
t = ambient;
|
||
if (t == 0)
|
||
memset(blocklights, 0, size*3*sizeof(*bl));
|
||
else
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
}
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (currentmodel->fromgame == fg_quake3) //rgb
|
||
{
|
||
/*q3 lightmaps are meant to be pre-built
|
||
this code is misguided, and ought never be executed anyway.
|
||
*/
|
||
bl = blocklights;
|
||
for (i = 0; i < tmax; i++)
|
||
{
|
||
for (j = 0; j < smax; j++)
|
||
{
|
||
bl[0] = 255*lightmap[(i*lmwidth+j)*3];
|
||
bl[1] = 255*lightmap[(i*lmwidth+j)*3+1];
|
||
bl[2] = 255*lightmap[(i*lmwidth+j)*3+2];
|
||
bl+=3;
|
||
}
|
||
}
|
||
}
|
||
else if (currentmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (scale)
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
*bl++ += *lightmap++ * scale;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+0] += lightmap[i*3+0] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+1] += lightmap[i*3+1] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+2] += lightmap[i*3+2] * scale;
|
||
}
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
lightmap++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0, bl = blocklights; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0, bl = blocklights+1; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0, bl = blocklights+2; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// add all the dynamic lights
|
||
if (surf->dlightframe == r_framecount)
|
||
Surf_AddDynamicLightsColours (surf);
|
||
|
||
if (!r_stains.value || !surf->stained)
|
||
stainsrc = NULL;
|
||
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
Sys_Error("Bad lightmap_fmt\n");
|
||
case TF_BGRA32:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, bgra4_os, stainsrc, lmwidth);
|
||
break;
|
||
// case TF_RGBA32:
|
||
// Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, rgba4, stainsrc, lmwidth);
|
||
// break;
|
||
case TF_RGB24:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, rgb3_os, stainsrc, lmwidth);
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// set to full bright if no light data
|
||
if (!surf->samples || !currentmodel->lightdata)
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 255*256;
|
||
}
|
||
surf->cached_light[0] = d_lightstylevalue[0];
|
||
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
||
}
|
||
else if (r_fullbright.ival)
|
||
{
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 255*256;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 0;
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (currentmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]]/3;
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += (lightmap[i*3]+lightmap[i*3+1]+lightmap[i*3+2]) * scale;
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += lightmap[i] * scale;
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
// add all the dynamic lights
|
||
if (surf->dlightframe == r_framecount)
|
||
Surf_AddDynamicLights (surf);
|
||
}
|
||
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, lum, stainsrc, lmwidth);
|
||
}
|
||
}
|
||
|
||
#if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
|
||
static void Surf_BuildLightMap_Worker (model_t *wmodel, msurface_t *surf, qbyte *dest, qbyte *deluxdest, stmap *stainsrc, int shift, int ambient, unsigned int lmwidth, int *d_lightstylevalue)
|
||
{
|
||
int smax, tmax;
|
||
int t;
|
||
int i, j;
|
||
size_t size;
|
||
qbyte *lightmap;
|
||
unsigned scale;
|
||
int maps;
|
||
unsigned *bl;
|
||
|
||
static size_t maxblocksize;
|
||
static vec3_t *blocknormals;
|
||
static unsigned int *blocklights;
|
||
|
||
//int stride = LMBLOCK_WIDTH*lightmap_bytes; //warning: unused variable <20>stride<64>
|
||
|
||
shift += 7; // increase to base value
|
||
surf->cached_dlight = false;
|
||
|
||
smax = (surf->extents[0]>>surf->lmshift)+1;
|
||
tmax = (surf->extents[1]>>surf->lmshift)+1;
|
||
size = (size_t)smax*tmax;
|
||
lightmap = surf->samples;
|
||
|
||
if (size > maxblocksize)
|
||
{ //fixme: fill in?
|
||
maxblocksize = size;
|
||
blocknormals = BZ_Realloc(blocknormals, maxblocksize * sizeof(*blocknormals)); //already a vector
|
||
blocklights = BZ_Realloc(blocklights, maxblocksize * 3*sizeof(*blocklights));
|
||
}
|
||
|
||
if (wmodel->deluxdata)
|
||
Surf_BuildDeluxMap(wmodel, surf, deluxdest, lmwidth, blocknormals);
|
||
|
||
if (lightmap_fmt != TF_LUM8)
|
||
{
|
||
// set to full bright if no light data
|
||
if (ambient < 0)
|
||
{
|
||
t = (-1-ambient)*255;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS ; maps++)
|
||
{
|
||
surf->cached_light[maps] = -1-ambient;
|
||
surf->cached_colour[maps] = 0xff;
|
||
}
|
||
}
|
||
else if (r_fullbright.value>0) //not qw
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = r_fullbright.value*255*256;
|
||
}
|
||
}
|
||
else if (!wmodel->lightdata)
|
||
{
|
||
/*fullbright if map is not lit. but not overbright*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 128*256;
|
||
}
|
||
}
|
||
else if (!surf->samples)
|
||
{
|
||
/*no samples, but map is otherwise lit = pure black*/
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 0;
|
||
}
|
||
surf->cached_light[0] = 0;
|
||
surf->cached_colour[0] = 0;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
t = ambient;
|
||
if (t == 0)
|
||
memset(blocklights, 0, size*3*sizeof(*bl));
|
||
else
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = t;
|
||
}
|
||
}
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (wmodel->fromgame == fg_quake3) //rgb
|
||
{
|
||
/*q3 lightmaps are meant to be pre-built
|
||
this code is misguided, and ought never be executed anyway.
|
||
*/
|
||
bl = blocklights;
|
||
for (i = 0; i < tmax; i++)
|
||
{
|
||
for (j = 0; j < smax; j++)
|
||
{
|
||
bl[0] = 255*lightmap[(i*lmwidth+j)*3];
|
||
bl[1] = 255*lightmap[(i*lmwidth+j)*3+1];
|
||
bl[2] = 255*lightmap[(i*lmwidth+j)*3+2];
|
||
bl+=3;
|
||
}
|
||
}
|
||
}
|
||
else if (wmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (scale)
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
*bl++ += *lightmap++ * scale;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+0] += lightmap[i*3+0] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+1] += lightmap[i*3+1] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i+2] += lightmap[i*3+2] * scale;
|
||
}
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
}
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0] == 1 && cl_lightstyle[surf->styles[maps]].colours[1] == 1 && cl_lightstyle[surf->styles[maps]].colours[2] == 1) //hopefully a faster alternative.
|
||
{
|
||
bl = blocklights;
|
||
for (i=0 ; i<size ; i++)
|
||
{
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
*bl++ += *lightmap * scale;
|
||
lightmap++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (cl_lightstyle[surf->styles[maps]].colours[0])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[0];
|
||
for (i=0, bl = blocklights; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[1])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[1];
|
||
for (i=0, bl = blocklights+1; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
if (cl_lightstyle[surf->styles[maps]].colours[2])
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]] * cl_lightstyle[surf->styles[maps]].colours[2];
|
||
for (i=0, bl = blocklights+2; i<size; i++, bl+=3)
|
||
*bl += lightmap[i] * scale;
|
||
}
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!r_stains.value || !surf->stained)
|
||
stainsrc = NULL;
|
||
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
Sys_Error("Bad lightmap_fmt\n");
|
||
break;
|
||
case TF_BGRA32:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, bgra4_os, stainsrc, lmwidth);
|
||
break;
|
||
case TF_RGB24:
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, rgb3_os, stainsrc, lmwidth);
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// set to full bright if no light data
|
||
if (!surf->samples || !wmodel->lightdata)
|
||
{
|
||
for (i=0 ; i<size*3 ; i++)
|
||
{
|
||
blocklights[i] = 255*256;
|
||
}
|
||
surf->cached_light[0] = d_lightstylevalue[0];
|
||
surf->cached_colour[0] = cl_lightstyle[0].colourkey;
|
||
}
|
||
else if (r_fullbright.ival)
|
||
{
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 255*256;
|
||
}
|
||
else
|
||
{
|
||
// clear to no light
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] = 0;
|
||
|
||
// add all the lightmaps
|
||
if (lightmap)
|
||
{
|
||
if (wmodel->engineflags & MDLF_RGBLIGHTING) //rgb
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]]/3;
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += (lightmap[i*3]+lightmap[i*3+1]+lightmap[i*3+2]) * scale;
|
||
lightmap += size*3; // skip to next lightmap
|
||
}
|
||
|
||
else
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
|
||
maps++)
|
||
{
|
||
scale = d_lightstylevalue[surf->styles[maps]];
|
||
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey;
|
||
for (i=0 ; i<size ; i++)
|
||
blocklights[i] += lightmap[i] * scale;
|
||
lightmap += size; // skip to next lightmap
|
||
}
|
||
}
|
||
}
|
||
|
||
Surf_StoreLightmap(dest, blocklights, smax, tmax, shift, lum, stainsrc, lmwidth);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=============================================================
|
||
|
||
BRUSH MODELS
|
||
|
||
=============================================================
|
||
*/
|
||
|
||
/*
|
||
================
|
||
R_RenderDynamicLightmaps
|
||
Multitexture
|
||
================
|
||
*/
|
||
void Surf_RenderDynamicLightmaps (msurface_t *fa)
|
||
{
|
||
qbyte *base, *luxbase;
|
||
stmap *stainbase;
|
||
int maps;
|
||
glRect_t *theRect;
|
||
int smax, tmax;
|
||
lightmapinfo_t *lm, *dlm;
|
||
|
||
//surfaces without lightmaps
|
||
if (fa->lightmaptexturenums[0]<0 || !lightmap)
|
||
return;
|
||
|
||
// check for lightmap modification
|
||
if (!fa->samples)
|
||
{
|
||
if (fa->cached_light[0] != 0
|
||
|| fa->cached_colour[0] != 0)
|
||
goto dynamic;
|
||
}
|
||
else
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && fa->styles[maps] != 255 ;
|
||
maps++)
|
||
if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]
|
||
|| cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps])
|
||
goto dynamic;
|
||
}
|
||
|
||
if (fa->dlightframe == r_framecount // dynamic this frame
|
||
|| fa->cached_dlight) // dynamic previously
|
||
{
|
||
RSpeedLocals();
|
||
dynamic:
|
||
RSpeedRemark();
|
||
|
||
#ifdef _DEBUG
|
||
if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps)
|
||
Sys_Error("Invalid lightmap index\n");
|
||
#endif
|
||
|
||
lm = lightmap[fa->lightmaptexturenums[0]];
|
||
|
||
lm->modified = true;
|
||
|
||
smax = (fa->extents[0]>>fa->lmshift)+1;
|
||
tmax = (fa->extents[1]>>fa->lmshift)+1;
|
||
|
||
theRect = &lm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[fa->lightmaptexturenums[0]+1];
|
||
dlm->modified = true;
|
||
theRect = &dlm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
|
||
luxbase = dlm->lightmaps;
|
||
luxbase += (fa->light_t[0] * dlm->width + fa->light_s[0]) * lightmap_bytes;
|
||
}
|
||
else
|
||
luxbase = NULL;
|
||
|
||
|
||
base = lm->lightmaps;
|
||
base += (fa->light_t[0] * lm->width + fa->light_s[0]) * lightmap_bytes;
|
||
stainbase = lm->stainmaps;
|
||
stainbase += (fa->light_t[0] * lm->width + fa->light_s[0]) * 3;
|
||
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, r_ambient.value*255, lm->width);
|
||
|
||
RSpeedEnd(RSPEED_DYNAMIC);
|
||
}
|
||
}
|
||
|
||
#if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
|
||
static void Surf_RenderDynamicLightmaps_Worker (model_t *wmodel, msurface_t *fa, int *d_lightstylevalue)
|
||
{
|
||
qbyte *base, *luxbase;
|
||
stmap *stainbase;
|
||
int maps;
|
||
glRect_t *lmr, *dlmr = NULL;
|
||
int smax, tmax;
|
||
lightmapinfo_t *lm, *dlm = NULL;
|
||
|
||
//surfaces without lightmaps
|
||
if (fa->lightmaptexturenums[0]<0 || !lightmap)
|
||
return;
|
||
|
||
// check for lightmap modification
|
||
if (!fa->samples)
|
||
{
|
||
if (fa->cached_light[0] != 0
|
||
|| fa->cached_colour[0] != 0)
|
||
goto dynamic;
|
||
}
|
||
else
|
||
{
|
||
for (maps = 0 ; maps < MAXQ1LIGHTMAPS && fa->styles[maps] != 255 ;
|
||
maps++)
|
||
if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]
|
||
|| cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps])
|
||
goto dynamic;
|
||
}
|
||
|
||
return;
|
||
|
||
dynamic:
|
||
|
||
#ifdef _DEBUG
|
||
if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps)
|
||
Sys_Error("Invalid lightmap index\n");
|
||
#endif
|
||
|
||
lm = lightmap[fa->lightmaptexturenums[0]];
|
||
|
||
smax = (fa->extents[0]>>fa->lmshift)+1;
|
||
tmax = (fa->extents[1]>>fa->lmshift)+1;
|
||
|
||
lmr = &lm->rectchange;
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[fa->lightmaptexturenums[0]+1];
|
||
dlmr = &dlm->rectchange;
|
||
|
||
luxbase = dlm->lightmaps;
|
||
luxbase += (fa->light_t[0] * dlm->width + fa->light_s[0]) * lightmap_bytes;
|
||
}
|
||
else
|
||
luxbase = NULL;
|
||
|
||
base = lm->lightmaps;
|
||
base += (fa->light_t[0] * lm->width + fa->light_s[0]) * lightmap_bytes;
|
||
stainbase = lm->stainmaps;
|
||
stainbase += (fa->light_t[0] * lm->width + fa->light_s[0]) * 3;
|
||
Surf_BuildLightMap_Worker (wmodel, fa, base, luxbase, stainbase, lightmap_shift, r_ambient.value*255, lm->width, d_lightstylevalue);
|
||
|
||
if (dlm)
|
||
{
|
||
if (dlmr->t > fa->light_t[0])
|
||
dlmr->t = fa->light_t[0];
|
||
if (dlmr->b < fa->light_t[0]+tmax)
|
||
dlmr->b = fa->light_t[0]+tmax;
|
||
if (dlmr->l > fa->light_s[0])
|
||
dlmr->l = fa->light_s[0];
|
||
if (dlmr->r < fa->light_s[0]+smax)
|
||
dlmr->r = fa->light_s[0]+smax;
|
||
dlm->modified = true;
|
||
}
|
||
if (lmr->t > fa->light_t[0])
|
||
lmr->t = fa->light_t[0];
|
||
if (lmr->b < fa->light_t[0]+tmax)
|
||
lmr->b = fa->light_t[0]+tmax;
|
||
if (lmr->l > fa->light_s[0])
|
||
lmr->l = fa->light_s[0];
|
||
if (lmr->r < fa->light_s[0]+smax)
|
||
lmr->r = fa->light_s[0]+smax;
|
||
lm->modified = true;
|
||
}
|
||
#endif //THREADEDWORLD
|
||
|
||
void Surf_RenderAmbientLightmaps (msurface_t *fa, int ambient)
|
||
{
|
||
qbyte *base, *luxbase;
|
||
stmap *stainbase;
|
||
glRect_t *theRect;
|
||
int smax, tmax;
|
||
lightmapinfo_t *lm, *dlm;
|
||
|
||
if (!fa->mesh)
|
||
return;
|
||
|
||
//surfaces without lightmaps
|
||
if (fa->lightmaptexturenums[0]<0)
|
||
return;
|
||
|
||
if (fa->cached_light[0] != ambient || fa->cached_colour[0] != 0xff)
|
||
goto dynamic;
|
||
|
||
if (fa->dlightframe == r_framecount // dynamic this frame
|
||
|| fa->cached_dlight) // dynamic previously
|
||
{
|
||
RSpeedLocals();
|
||
dynamic:
|
||
RSpeedRemark();
|
||
|
||
lm = lightmap[fa->lightmaptexturenums[0]];
|
||
|
||
lm->modified = true;
|
||
|
||
smax = (fa->extents[0]>>fa->lmshift)+1;
|
||
tmax = (fa->extents[1]>>fa->lmshift)+1;
|
||
|
||
theRect = &lm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[fa->lightmaptexturenums[0]+1];
|
||
lm->modified = true;
|
||
theRect = &lm->rectchange;
|
||
if (theRect->t > fa->light_t[0])
|
||
theRect->t = fa->light_t[0];
|
||
if (theRect->l > fa->light_s[0])
|
||
theRect->l = fa->light_s[0];
|
||
if (theRect->r < fa->light_s[0]+smax)
|
||
theRect->r = fa->light_s[0]+smax;
|
||
if (theRect->b < fa->light_t[0]+tmax)
|
||
theRect->b = fa->light_t[0]+tmax;
|
||
|
||
luxbase = dlm->lightmaps;
|
||
luxbase += (fa->light_t[0] * dlm->width + fa->light_s[0]) * lightmap_bytes;
|
||
}
|
||
else
|
||
luxbase = NULL;
|
||
|
||
|
||
base = lm->lightmaps;
|
||
base += (fa->light_t[0] * lm->width + fa->light_s[0]) * lightmap_bytes;
|
||
stainbase = lm->stainmaps;
|
||
stainbase += (fa->light_t[0] * lm->width + fa->light_s[0]) * 3;
|
||
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, -1-ambient, lm->width);
|
||
|
||
RSpeedEnd(RSPEED_DYNAMIC);
|
||
}
|
||
}
|
||
|
||
/*
|
||
=============================================================
|
||
|
||
WORLD MODEL
|
||
|
||
=============================================================
|
||
*/
|
||
|
||
#if 0
|
||
static qbyte *R_MarkLeafSurfaces_Q1 (void)
|
||
{
|
||
qbyte *vis;
|
||
mleaf_t *leaf;
|
||
int i, j;
|
||
msurface_t *surf;
|
||
int shift;
|
||
|
||
vis = R_CalcVis_Q1();
|
||
|
||
for (i=0 ; i<cl.worldmodel->numvisleafs ; i++)
|
||
{
|
||
if (vis[i>>3] & (1<<(i&7)))
|
||
{
|
||
leaf = (mleaf_t *)&cl.worldmodel->leafs[i+1];
|
||
|
||
if (R_CullBox (leaf->minmaxs, leaf->minmaxs+3))
|
||
continue;
|
||
leaf->visframe = r_visframecount;
|
||
|
||
for (j = 0; j < leaf->nummarksurfaces; j++)
|
||
{
|
||
surf = leaf->firstmarksurface[j];
|
||
if (surf->visframe == r_visframecount)
|
||
continue;
|
||
surf->visframe = r_visframecount;
|
||
|
||
*surf->mark = surf;
|
||
}
|
||
}
|
||
}
|
||
|
||
{
|
||
texture_t *tex;
|
||
|
||
shift = Surf_LightmapShift(cl.worldmodel);
|
||
|
||
for (i = 0; i < cl.worldmodel->numtextures; i++)
|
||
{
|
||
tex = cl.worldmodel->textures[i];
|
||
if (!tex)
|
||
continue;
|
||
for (j = 0; j < tex->vbo.meshcount; j++)
|
||
{
|
||
surf = tex->vbo.meshlist[j];
|
||
if (surf)
|
||
{
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
|
||
tex->vbo.meshlist[j] = NULL;
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return vis;
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
static qbyte *Surf_MaskVis(qbyte *src, qbyte *dest)
|
||
{
|
||
int i;
|
||
if (cl.worldmodel->leafs[i].ma
|
||
}
|
||
*/
|
||
qbyte *frustumvis;
|
||
|
||
#ifdef Q1BSPS
|
||
/*
|
||
================
|
||
R_RecursiveWorldNode
|
||
================
|
||
*/
|
||
static void Surf_RecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
||
{
|
||
int c, side, clipped;
|
||
mplane_t *plane, *clipplane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
double dot;
|
||
|
||
start:
|
||
|
||
if (node->contents == Q1CONTENTS_SOLID)
|
||
return; // solid
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
|
||
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
||
{
|
||
if (!(clipflags & (1 << c)))
|
||
continue; // don't need to clip against it
|
||
|
||
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
||
if (clipped == 2)
|
||
return;
|
||
else if (clipped == 1)
|
||
clipflags -= (1<<c); // node is entirely on screen
|
||
}
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents < 0)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
c = (pleaf - cl.worldmodel->leafs)-1;
|
||
frustumvis[c>>3] |= 1<<(c&7);
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
c = pleaf->nummarksurfaces;
|
||
|
||
if (c)
|
||
{
|
||
do
|
||
{
|
||
(*mark++)->visframe = r_framecount;
|
||
} while (--c);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// node is just a decision point, so go down the apropriate sides
|
||
|
||
// find which side of the node we are on
|
||
plane = node->plane;
|
||
|
||
switch (plane->type)
|
||
{
|
||
case PLANE_X:
|
||
dot = modelorg[0] - plane->dist;
|
||
break;
|
||
case PLANE_Y:
|
||
dot = modelorg[1] - plane->dist;
|
||
break;
|
||
case PLANE_Z:
|
||
dot = modelorg[2] - plane->dist;
|
||
break;
|
||
default:
|
||
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
||
break;
|
||
}
|
||
|
||
if (dot >= 0)
|
||
side = 0;
|
||
else
|
||
side = 1;
|
||
|
||
// recurse down the children, front side first
|
||
Surf_RecursiveWorldNode (node->children[side], clipflags);
|
||
|
||
// draw stuff
|
||
c = node->numsurfaces;
|
||
|
||
if (c)
|
||
{
|
||
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||
|
||
if (dot < 0 -BACKFACE_EPSILON)
|
||
side = SURF_PLANEBACK;
|
||
else if (dot > BACKFACE_EPSILON)
|
||
side = 0;
|
||
{
|
||
for ( ; c ; c--, surf++)
|
||
{
|
||
if (surf->visframe != r_framecount)
|
||
continue;
|
||
|
||
if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
||
continue; // wrong side
|
||
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
}
|
||
|
||
// recurse down the back side
|
||
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
|
||
node = node->children[!side];
|
||
goto start;
|
||
}
|
||
|
||
static void Surf_OrthoRecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
||
{
|
||
//when rendering as ortho the front and back sides are technically equal. the only culling comes from frustum culling.
|
||
|
||
int c, clipped;
|
||
mplane_t *clipplane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
|
||
if (node->contents == Q1CONTENTS_SOLID)
|
||
return; // solid
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
|
||
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
||
{
|
||
if (!(clipflags & (1 << c)))
|
||
continue; // don't need to clip against it
|
||
|
||
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
||
if (clipped == 2)
|
||
return;
|
||
else if (clipped == 1)
|
||
clipflags -= (1<<c); // node is entirely on screen
|
||
}
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents < 0)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
c = pleaf->nummarksurfaces;
|
||
|
||
if (c)
|
||
{
|
||
do
|
||
{
|
||
(*mark++)->visframe = r_framecount;
|
||
} while (--c);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// recurse down the children
|
||
Surf_OrthoRecursiveWorldNode (node->children[0], clipflags);
|
||
Surf_OrthoRecursiveWorldNode (node->children[1], clipflags);
|
||
|
||
// draw stuff
|
||
c = node->numsurfaces;
|
||
|
||
if (c)
|
||
{
|
||
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||
|
||
for ( ; c ; c--, surf++)
|
||
{
|
||
if (surf->visframe != r_framecount)
|
||
continue;
|
||
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
#ifdef Q2BSPS
|
||
static void Surf_RecursiveQ2WorldNode (mnode_t *node)
|
||
{
|
||
int c, side;
|
||
mplane_t *plane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
double dot;
|
||
|
||
int sidebit;
|
||
|
||
if (node->contents == Q2CONTENTS_SOLID)
|
||
return; // solid
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
if (R_CullBox (node->minmaxs, node->minmaxs+3))
|
||
return;
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents != -1)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
// check for door connected areas
|
||
if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) )
|
||
return; // not visible
|
||
|
||
c = pleaf->cluster;
|
||
if (c >= 0)
|
||
frustumvis[c>>3] |= 1<<(c&7);
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
c = pleaf->nummarksurfaces;
|
||
|
||
if (c)
|
||
{
|
||
do
|
||
{
|
||
(*mark)->visframe = r_framecount;
|
||
mark++;
|
||
} while (--c);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// node is just a decision point, so go down the apropriate sides
|
||
|
||
// find which side of the node we are on
|
||
plane = node->plane;
|
||
|
||
switch (plane->type)
|
||
{
|
||
case PLANE_X:
|
||
dot = modelorg[0] - plane->dist;
|
||
break;
|
||
case PLANE_Y:
|
||
dot = modelorg[1] - plane->dist;
|
||
break;
|
||
case PLANE_Z:
|
||
dot = modelorg[2] - plane->dist;
|
||
break;
|
||
default:
|
||
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
||
break;
|
||
}
|
||
|
||
if (dot >= 0)
|
||
{
|
||
side = 0;
|
||
sidebit = 0;
|
||
}
|
||
else
|
||
{
|
||
side = 1;
|
||
sidebit = SURF_PLANEBACK;
|
||
}
|
||
|
||
// recurse down the children, front side first
|
||
Surf_RecursiveQ2WorldNode (node->children[side]);
|
||
|
||
// draw stuff
|
||
for ( c = node->numsurfaces, surf = currentmodel->surfaces + node->firstsurface; c ; c--, surf++)
|
||
{
|
||
if (surf->visframe != r_framecount)
|
||
continue;
|
||
|
||
if ( (surf->flags & SURF_PLANEBACK) != sidebit )
|
||
continue; // wrong side
|
||
|
||
surf->visframe = 0;//r_framecount+1;//-1;
|
||
|
||
Surf_RenderDynamicLightmaps (surf);
|
||
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
|
||
|
||
// recurse down the back side
|
||
Surf_RecursiveQ2WorldNode (node->children[!side]);
|
||
}
|
||
#endif
|
||
|
||
#ifdef Q3BSPS
|
||
#if 0
|
||
static void Surf_LeafWorldNode (void)
|
||
{
|
||
int i;
|
||
int clipflags;
|
||
msurface_t **mark, *surf;
|
||
mleaf_t *pleaf;
|
||
|
||
|
||
int clipped;
|
||
mplane_t *clipplane;
|
||
|
||
|
||
for (pleaf = r_vischain; pleaf; pleaf = pleaf->vischain)
|
||
{
|
||
// check for door connected areas
|
||
// if (areabits)
|
||
{
|
||
// if (!(areabits[pleaf->area>>3] & (1<<(pleaf->area&7))))
|
||
// {
|
||
// continue; // not visible
|
||
// }
|
||
}
|
||
|
||
clipflags = 15; // 1 | 2 | 4 | 8
|
||
// if (!r_nocull->value)
|
||
{
|
||
|
||
for (i=0,clipplane=frustum ; i<FRUSTUMPLANES ; i++,clipplane++)
|
||
{
|
||
clipped = BoxOnPlaneSide (pleaf->minmaxs, pleaf->minmaxs+3, clipplane);
|
||
if (clipped == 2)
|
||
{
|
||
break;
|
||
}
|
||
else if (clipped == 1)
|
||
{
|
||
clipflags &= ~(1<<i); // node is entirely on screen
|
||
}
|
||
}
|
||
|
||
if (i != FRUSTUMPLANES)
|
||
{
|
||
continue;
|
||
}
|
||
}
|
||
|
||
i = pleaf->nummarksurfaces;
|
||
mark = pleaf->firstmarksurface;
|
||
|
||
do
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe != r_framecount) //sufraces exist in multiple leafs.
|
||
{
|
||
surf->visframe = r_framecount;
|
||
if (surf->mark)
|
||
*surf->mark = surf;
|
||
}
|
||
} while (--i);
|
||
|
||
// c_world_leafs++;
|
||
}
|
||
|
||
|
||
|
||
{
|
||
int j;
|
||
texture_t *tex;
|
||
for (i = 0; i < cl.worldmodel->numtextures; i++)
|
||
{
|
||
tex = cl.worldmodel->textures[i];
|
||
if (!tex)
|
||
continue;
|
||
for (j = 0; j < tex->vbo.meshcount; j++)
|
||
{
|
||
surf = tex->vbo.meshlist[j];
|
||
if (surf)
|
||
{
|
||
tex->vbo.meshlist[j] = NULL;
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
static void Surf_RecursiveQ3WorldNode (mnode_t *node, unsigned int clipflags)
|
||
{
|
||
int c, side, clipped;
|
||
mplane_t *plane, *clipplane;
|
||
msurface_t *surf, **mark;
|
||
mleaf_t *pleaf;
|
||
double dot;
|
||
|
||
start:
|
||
|
||
if (node->visframe != r_visframecount)
|
||
return;
|
||
|
||
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
||
{
|
||
if (!(clipflags & (1 << c)))
|
||
continue; // don't need to clip against it
|
||
|
||
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
||
if (clipped == 2)
|
||
return;
|
||
else if (clipped == 1)
|
||
clipflags -= (1<<c); // node is entirely on screen
|
||
}
|
||
|
||
// if a leaf node, draw stuff
|
||
if (node->contents != -1)
|
||
{
|
||
pleaf = (mleaf_t *)node;
|
||
|
||
if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) )
|
||
return; // not visible
|
||
|
||
c = pleaf->cluster;
|
||
if (c >= 0)
|
||
frustumvis[c>>3] |= 1<<(c&7);
|
||
|
||
mark = pleaf->firstmarksurface;
|
||
for (c = pleaf->nummarksurfaces; c; c--)
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe == r_framecount)
|
||
continue;
|
||
surf->visframe = r_framecount;
|
||
|
||
// if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
||
// continue; // wrong side
|
||
|
||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||
}
|
||
return;
|
||
}
|
||
|
||
// node is just a decision point, so go down the apropriate sides
|
||
|
||
// find which side of the node we are on
|
||
plane = node->plane;
|
||
|
||
switch (plane->type)
|
||
{
|
||
case PLANE_X:
|
||
dot = modelorg[0] - plane->dist;
|
||
break;
|
||
case PLANE_Y:
|
||
dot = modelorg[1] - plane->dist;
|
||
break;
|
||
case PLANE_Z:
|
||
dot = modelorg[2] - plane->dist;
|
||
break;
|
||
default:
|
||
dot = DotProduct (modelorg, plane->normal) - plane->dist;
|
||
break;
|
||
}
|
||
|
||
if (dot >= 0)
|
||
side = 0;
|
||
else
|
||
side = 1;
|
||
|
||
// recurse down the children, front side first
|
||
Surf_RecursiveQ3WorldNode (node->children[side], clipflags);
|
||
|
||
// q3 nodes contain no drawables
|
||
|
||
// recurse down the back side
|
||
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
|
||
node = node->children[!side];
|
||
goto start;
|
||
}
|
||
#endif
|
||
|
||
static void Surf_PushChains(batch_t **batches)
|
||
{
|
||
batch_t *batch;
|
||
int i;
|
||
|
||
if (r_refdef.recurse == R_MAX_RECURSE)
|
||
Sys_Error("Recursed too deep\n");
|
||
|
||
if (!r_refdef.recurse)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->firstmesh = 0;
|
||
}
|
||
}
|
||
#if R_MAX_RECURSE > 2
|
||
else if (r_refdef.recurse > 1)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->recursefirst[r_refdef.recurse] = batch->firstmesh;
|
||
batch->firstmesh = batch->meshes;
|
||
}
|
||
}
|
||
#endif
|
||
else
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->firstmesh = batch->meshes;
|
||
}
|
||
}
|
||
}
|
||
static void Surf_PopChains(batch_t **batches)
|
||
{
|
||
batch_t *batch;
|
||
int i;
|
||
|
||
if (!r_refdef.recurse)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->meshes = 0;
|
||
}
|
||
}
|
||
#if R_MAX_RECURSE > 2
|
||
else if (r_refdef.recurse > 1)
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->meshes = batch->firstmesh;
|
||
batch->firstmesh = batch->recursefirst[r_refdef.recurse];
|
||
}
|
||
}
|
||
#endif
|
||
else
|
||
{
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (batch = batches[i]; batch; batch = batch->next)
|
||
{
|
||
batch->meshes = batch->firstmesh;
|
||
batch->firstmesh = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
//most of this is a direct copy from gl
|
||
void Surf_SetupFrame(void)
|
||
{
|
||
mleaf_t *leaf;
|
||
vec3_t temp, pvsorg;
|
||
int viewcontents;
|
||
|
||
if (!cl.worldmodel || (!cl.worldmodel->nodes && cl.worldmodel->type != mod_heightmap))
|
||
r_refdef.flags |= RDF_NOWORLDMODEL;
|
||
|
||
R_AnimateLight();
|
||
r_framecount++;
|
||
|
||
if (r_refdef.recurse)
|
||
{
|
||
VectorCopy(r_refdef.pvsorigin, pvsorg);
|
||
}
|
||
else
|
||
{
|
||
VectorCopy(r_refdef.vieworg, pvsorg);
|
||
R_UpdateHDR(r_refdef.vieworg);
|
||
}
|
||
|
||
viewcontents = 0;
|
||
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
||
{
|
||
}
|
||
else if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || cl.worldmodel->fromgame == fg_doom3 )
|
||
{
|
||
r_viewcluster = -1;
|
||
r_viewcluster2 = -1;
|
||
}
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
else if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
|
||
{
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg);
|
||
viewcontents = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, pvsorg);
|
||
r_viewcluster = r_viewcluster2 = leaf->cluster;
|
||
|
||
// check above and below so crossing solid water doesn't draw wrong
|
||
if (!leaf->contents)
|
||
{ // look down a bit
|
||
vec3_t temp;
|
||
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] -= 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||
(leaf->cluster != r_viewcluster2) )
|
||
r_viewcluster2 = leaf->cluster;
|
||
}
|
||
else
|
||
{ // look up a bit
|
||
vec3_t temp;
|
||
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] += 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||
(leaf->cluster != r_viewcluster2) )
|
||
r_viewcluster2 = leaf->cluster;
|
||
}
|
||
}
|
||
#endif
|
||
else
|
||
{
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg);
|
||
r_viewcluster = (leaf - cl.worldmodel->leafs)-1;
|
||
r_viewcluster2 = -1;
|
||
if (leaf)
|
||
{
|
||
switch(leaf->contents)
|
||
{
|
||
case Q1CONTENTS_WATER:
|
||
viewcontents |= FTECONTENTS_WATER;
|
||
break;
|
||
case Q1CONTENTS_LAVA:
|
||
viewcontents |= FTECONTENTS_LAVA;
|
||
break;
|
||
case Q1CONTENTS_SLIME:
|
||
viewcontents |= FTECONTENTS_SLIME;
|
||
break;
|
||
case Q1CONTENTS_SKY:
|
||
viewcontents |= FTECONTENTS_SKY;
|
||
break;
|
||
case Q1CONTENTS_SOLID:
|
||
viewcontents |= FTECONTENTS_SOLID;
|
||
break;
|
||
case Q1CONTENTS_LADDER:
|
||
viewcontents |= FTECONTENTS_LADDER;
|
||
break;
|
||
}
|
||
|
||
if (leaf->contents == Q1CONTENTS_EMPTY)
|
||
{ //look down a bit
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] -= 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA)
|
||
r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1;
|
||
}
|
||
else if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA)
|
||
{ //in water, look up a bit.
|
||
|
||
VectorCopy (pvsorg, temp);
|
||
temp[2] += 16;
|
||
leaf = Mod_PointInLeaf (cl.worldmodel, temp);
|
||
if (leaf->contents == Q1CONTENTS_EMPTY)
|
||
r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1;
|
||
}
|
||
}
|
||
}
|
||
|
||
#ifdef TERRAIN
|
||
if (!(r_refdef.flags & RDF_NOWORLDMODEL) && cl.worldmodel && cl.worldmodel->terrain)
|
||
{
|
||
viewcontents |= Heightmap_PointContents(cl.worldmodel, NULL, pvsorg);
|
||
}
|
||
#endif
|
||
|
||
/*pick up any extra water entities*/
|
||
{
|
||
vec3_t t1,t2;
|
||
VectorCopy(pmove.player_mins, t1);
|
||
VectorCopy(pmove.player_maxs, t2);
|
||
VectorClear(pmove.player_maxs);
|
||
VectorClear(pmove.player_mins);
|
||
viewcontents |= PM_ExtraBoxContents(pvsorg);
|
||
VectorCopy(t1, pmove.player_mins);
|
||
VectorCopy(t2, pmove.player_maxs);
|
||
}
|
||
if (!r_refdef.recurse)
|
||
{
|
||
r_viewcontents = viewcontents;
|
||
if (!r_secondaryview)
|
||
V_SetContentsColor (viewcontents);
|
||
}
|
||
|
||
|
||
if (r_refdef.playerview->audio.defaulted)
|
||
{
|
||
//first scene is the 'main' scene and audio defaults to that (unless overridden later in the frame)
|
||
r_refdef.playerview->audio.defaulted = false;
|
||
r_refdef.playerview->audio.entnum = r_refdef.playerview->viewentity;
|
||
VectorCopy(r_refdef.vieworg, r_refdef.playerview->audio.origin);
|
||
AngleVectors(r_refdef.viewangles, r_refdef.playerview->audio.forward,r_refdef.playerview->audio.right, r_refdef.playerview->audio.up);
|
||
if (r_viewcontents & FTECONTENTS_FLUID)
|
||
r_refdef.playerview->audio.reverbtype = 1;
|
||
else
|
||
r_refdef.playerview->audio.reverbtype = 0;
|
||
VectorCopy(r_refdef.playerview->simvel, r_refdef.playerview->audio.velocity);
|
||
}
|
||
}
|
||
|
||
/*
|
||
static mesh_t *surfbatchmeshes[256];
|
||
static void Surf_BuildBrushBatch(batch_t *batch)
|
||
{
|
||
model_t *model = batch->ent->model;
|
||
unsigned int i;
|
||
batch->mesh = surfbatchmeshes;
|
||
batch->meshes = batch->surf_count;
|
||
for (i = 0; i < batch->surf_count; i++)
|
||
{
|
||
surfbatchmeshes[i] = model->surfaces[batch->surf_first + i].mesh;
|
||
}
|
||
}
|
||
*/
|
||
|
||
void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
|
||
{
|
||
int i;
|
||
msurface_t *s;
|
||
batch_t *ob;
|
||
model_t *model;
|
||
batch_t *b;
|
||
unsigned int bef;
|
||
|
||
model = ent->model;
|
||
|
||
if (R_CullEntityBox (ent, model->mins, model->maxs))
|
||
return;
|
||
|
||
#ifdef RTLIGHTS
|
||
if (BE_LightCullModel(ent->origin, model))
|
||
return;
|
||
#endif
|
||
|
||
// calculate dynamic lighting for bmodel if it's not an
|
||
// instanced model
|
||
if (model->fromgame != fg_quake3 && model->fromgame != fg_doom3 && lightmap)
|
||
{
|
||
int k;
|
||
|
||
currententity = ent;
|
||
currentmodel = ent->model;
|
||
if (model->nummodelsurfaces != 0 && r_dynamic.ival > 0)
|
||
{
|
||
for (k=rtlights_first; k<RTL_FIRST; k++)
|
||
{
|
||
if (!cl_dlights[k].radius)
|
||
continue;
|
||
if (!(cl_dlights[k].flags & LFLAG_LIGHTMAP))
|
||
continue;
|
||
|
||
model->funcs.MarkLights (&cl_dlights[k], 1<<k, model->rootnode);
|
||
}
|
||
}
|
||
|
||
Surf_LightmapShift(model);
|
||
#ifdef HEXEN2
|
||
if ((ent->drawflags & MLS_MASK) == MLS_ABSLIGHT)
|
||
{
|
||
//update lightmaps.
|
||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||
Surf_RenderAmbientLightmaps (s, ent->abslight);
|
||
}
|
||
else if (ent->drawflags & DRF_TRANSLUCENT)
|
||
{
|
||
//update lightmaps.
|
||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||
Surf_RenderAmbientLightmaps (s, 255);
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
//update lightmaps.
|
||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||
Surf_RenderDynamicLightmaps (s);
|
||
}
|
||
currententity = NULL;
|
||
}
|
||
|
||
#ifdef BEF_PUSHDEPTH
|
||
if (r_pushdepth)
|
||
bef = BEF_PUSHDEPTH;
|
||
else
|
||
bef = 0;
|
||
#else
|
||
bef = 0;
|
||
#endif
|
||
if (ent->flags & RF_ADDITIVE)
|
||
bef |= BEF_FORCEADDITIVE;
|
||
#ifdef HEXEN2
|
||
else if ((ent->drawflags & DRF_TRANSLUCENT) && r_wateralpha.value != 1)
|
||
{
|
||
bef |= BEF_FORCETRANSPARENT;
|
||
ent->shaderRGBAf[3] = r_wateralpha.value;
|
||
}
|
||
#endif
|
||
else if ((ent->flags & RF_TRANSLUCENT) && cls.protocol != CP_QUAKE3)
|
||
bef |= BEF_FORCETRANSPARENT;
|
||
if (ent->flags & RF_NODEPTHTEST)
|
||
bef |= BEF_FORCENODEPTH;
|
||
if (ent->flags & RF_NOSHADOW)
|
||
bef |= BEF_NOSHADOWS;
|
||
|
||
for (i = 0; i < SHADER_SORT_COUNT; i++)
|
||
for (ob = model->batches[i]; ob; ob = ob->next)
|
||
{
|
||
b = BE_GetTempBatch();
|
||
if (!b)
|
||
continue;
|
||
*b = *ob;
|
||
// if (b->texture)
|
||
// b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
|
||
b->meshes = b->maxmeshes;
|
||
b->ent = ent;
|
||
b->flags = bef;
|
||
|
||
if (b->buildmeshes)
|
||
b->buildmeshes(b);
|
||
|
||
if (!b->shader)
|
||
b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
|
||
|
||
if (bef & BEF_FORCEADDITIVE)
|
||
{
|
||
b->next = batches[SHADER_SORT_ADDITIVE];
|
||
batches[SHADER_SORT_ADDITIVE] = b;
|
||
}
|
||
else if (bef & BEF_FORCETRANSPARENT)
|
||
{
|
||
b->next = batches[SHADER_SORT_BLEND];
|
||
batches[SHADER_SORT_BLEND] = b;
|
||
}
|
||
else
|
||
{
|
||
b->next = batches[b->shader->sort];
|
||
batches[b->shader->sort] = b;
|
||
}
|
||
}
|
||
}
|
||
|
||
#ifdef THREADEDWORLD
|
||
struct webostate_s
|
||
{
|
||
char dbgid[12];
|
||
model_t *wmodel;
|
||
int cluster[2];
|
||
pvsbuffer_t pvs;
|
||
vboarray_t ebo;
|
||
void *ebomem;
|
||
size_t idxcount;
|
||
int numbatches;
|
||
int lightstylevalues[MAX_LIGHTSTYLES]; //when using workers that only reprocessing lighting at 10fps, things get too ugly when things go out of sync
|
||
|
||
batch_t *rbatches[SHADER_SORT_COUNT];
|
||
|
||
struct wesbatch_s
|
||
{
|
||
size_t numidx;
|
||
size_t maxidx;
|
||
index_t *idxbuffer;
|
||
batch_t b;
|
||
mesh_t m;
|
||
mesh_t *pm;
|
||
vbo_t vbo;
|
||
} batches[1];
|
||
};
|
||
static struct webostate_s *webostate;
|
||
static struct webostate_s *webogenerating;
|
||
static int webogeneratingstate; //1 if generating, 0 if not, for waiting for sync.
|
||
static void R_DestroyWorldEBO(struct webostate_s *es)
|
||
{
|
||
if (!es)
|
||
return;
|
||
|
||
#ifdef GLQUAKE
|
||
if (qrenderer == QR_OPENGL)
|
||
qglDeleteBuffersARB(1, &es->ebo.gl.vbo);
|
||
#endif
|
||
#ifdef VKQUAKE
|
||
if (qrenderer == QR_VULKAN)
|
||
BE_VBO_Destroy(&es->ebo, es->ebomem);
|
||
#endif
|
||
BZ_Free(es);
|
||
}
|
||
void R_GeneratedWorldEBO(void *ctx, void *data, size_t a_, size_t b_)
|
||
{
|
||
size_t idxcount;
|
||
unsigned int i;
|
||
model_t *mod;
|
||
batch_t *b, *batch;
|
||
mesh_t *m;
|
||
int sortid;
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = ctx;
|
||
webogenerating = NULL;
|
||
webogeneratingstate = 0;
|
||
mod = webostate->wmodel;
|
||
|
||
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
||
idxcount += webostate->batches[i].numidx;
|
||
#ifdef GLQUAKE
|
||
if (qrenderer == QR_OPENGL)
|
||
{
|
||
GL_DeselectVAO();
|
||
|
||
webostate->ebo.gl.addr = NULL;
|
||
qglGenBuffersARB(1, &webostate->ebo.gl.vbo);
|
||
GL_SelectEBO(webostate->ebo.gl.vbo);
|
||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), NULL, GL_STATIC_DRAW_ARB);
|
||
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
||
{
|
||
qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), webostate->batches[i].numidx*sizeof(index_t), webostate->batches[i].idxbuffer);
|
||
BZ_Free(webostate->batches[i].idxbuffer);
|
||
webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount;
|
||
idxcount += webostate->batches[i].numidx;
|
||
}
|
||
}
|
||
#endif
|
||
#ifdef VKQUAKE
|
||
if (qrenderer == QR_VULKAN)
|
||
{ //this malloc is stupid.
|
||
//with vulkan we really should be doing this on the worker instead, at least the staging part.
|
||
index_t *indexes = malloc(sizeof(*indexes) * idxcount);
|
||
webostate->ebo.vk.offs = 0;
|
||
for (i = 0, idxcount = 0; i < webostate->numbatches; i++)
|
||
{
|
||
memcpy(indexes + idxcount, webostate->batches[i].idxbuffer, webostate->batches[i].numidx*sizeof(index_t));
|
||
BZ_Free(webostate->batches[i].idxbuffer);
|
||
webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount;
|
||
idxcount += webostate->batches[i].numidx;
|
||
}
|
||
if (idxcount)
|
||
BE_VBO_Finish(NULL, indexes, sizeof(*indexes) * idxcount, &webostate->ebo, NULL, &webostate->ebomem);
|
||
else
|
||
{
|
||
memset(&webostate->ebo, 0, sizeof(webostate->ebo));
|
||
webostate->ebomem = NULL;
|
||
}
|
||
free(indexes);
|
||
}
|
||
#endif
|
||
|
||
//should be doing this on the worker, but whatever
|
||
for (i = 0, sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
{
|
||
webostate->rbatches[sortid] = NULL;
|
||
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next, i++)
|
||
{
|
||
if (!webostate->batches[i].numidx)
|
||
continue;
|
||
|
||
if (batch->shader->flags & SHADER_NODRAW)
|
||
continue;
|
||
|
||
m = &webostate->batches[i].m;
|
||
webostate->batches[i].pm = m;
|
||
b = &webostate->batches[i].b;
|
||
memcpy(b, batch, sizeof(*b));
|
||
memset(m, 0, sizeof(*m));
|
||
|
||
if (b->shader->flags & SHADER_NEEDSARRAYS)
|
||
{
|
||
if (b->shader->flags & SHADER_SKY)
|
||
continue;
|
||
b->shader = R_RegisterShader_Vertex("unsupported");
|
||
}
|
||
|
||
m->numvertexes = webostate->batches[i].b.vbo->vertcount;
|
||
b->mesh = &webostate->batches[i].pm;
|
||
b->meshes = 1;
|
||
m->numindexes = webostate->batches[i].numidx;
|
||
m->vbofirstelement = webostate->batches[i].idxbuffer - (index_t*)NULL;
|
||
m->vbofirstvert = 0;
|
||
m->indexes = NULL;
|
||
b->vbo = &webostate->batches[i].vbo;
|
||
*b->vbo = *batch->vbo;
|
||
b->vbo->indicies = webostate->ebo;
|
||
b->vbo->vao = 0;
|
||
|
||
b->next = webostate->rbatches[sortid];
|
||
webostate->rbatches[sortid] = b;
|
||
}
|
||
}
|
||
}
|
||
#ifdef Q1BSPS
|
||
static void Surf_SimpleWorld_Q1BSP(struct webostate_s *es, qbyte *pvs)
|
||
{
|
||
mleaf_t *leaf;
|
||
msurface_t *surf, **mark, **end;
|
||
mesh_t *mesh;
|
||
model_t *wmodel = es->wmodel;
|
||
int l = wmodel->numclusters;
|
||
int fc = -r_framecount;
|
||
for (leaf = wmodel->leafs+l; l-- > 0; leaf--)
|
||
{
|
||
if ((pvs[l>>3] & (1u<<(l&7))) && leaf->nummarksurfaces)
|
||
{
|
||
mark = leaf->firstmarksurface;
|
||
end = mark+leaf->nummarksurfaces;
|
||
while(mark < end)
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe != fc)
|
||
{
|
||
int i;
|
||
struct wesbatch_s *eb;
|
||
surf->visframe = fc;
|
||
Surf_RenderDynamicLightmaps_Worker (wmodel, surf, es->lightstylevalues);
|
||
|
||
mesh = surf->mesh;
|
||
eb = &es->batches[surf->sbatch->ebobatch];
|
||
if (eb->maxidx < eb->numidx + mesh->numindexes)
|
||
{
|
||
//FIXME: pre-allocate
|
||
eb->maxidx = eb->numidx + surf->mesh->numindexes + 512;
|
||
eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t));
|
||
}
|
||
for (i = 0; i < mesh->numindexes; i++)
|
||
eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert;
|
||
eb->numidx += mesh->numindexes;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
static void Surf_SimpleWorld_Q3BSP(struct webostate_s *es, qbyte *pvs)
|
||
{
|
||
mleaf_t *leaf;
|
||
msurface_t *surf, **mark, **end;
|
||
mesh_t *mesh;
|
||
model_t *wmodel = es->wmodel;
|
||
int l = wmodel->numleafs; //is this doing submodels too?
|
||
int c;
|
||
int fc = -r_framecount;
|
||
for (leaf = wmodel->leafs; l-- > 0; leaf++)
|
||
{
|
||
c = leaf->cluster;
|
||
if (c < 0)
|
||
continue; //o.O
|
||
if ((pvs[c>>3] & (1u<<(c&7))) && leaf->nummarksurfaces)
|
||
{
|
||
mark = leaf->firstmarksurface;
|
||
end = mark+leaf->nummarksurfaces;
|
||
while(mark < end)
|
||
{
|
||
surf = *mark++;
|
||
if (surf->visframe != fc)
|
||
{
|
||
int i;
|
||
struct wesbatch_s *eb;
|
||
surf->visframe = fc;
|
||
|
||
mesh = surf->mesh;
|
||
eb = &es->batches[surf->sbatch->ebobatch];
|
||
if (eb->maxidx < eb->numidx + mesh->numindexes)
|
||
{
|
||
//FIXME: pre-allocate
|
||
eb->maxidx = eb->numidx + surf->mesh->numindexes + 512;
|
||
eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t));
|
||
}
|
||
for (i = 0; i < mesh->numindexes; i++)
|
||
eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert;
|
||
eb->numidx += mesh->numindexes;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
void R_GenWorldEBO(void *ctx, void *data, size_t a, size_t b)
|
||
{
|
||
int i;
|
||
struct webostate_s *es = ctx;
|
||
qbyte *pvs;
|
||
|
||
es->numbatches = es->wmodel->numbatches;
|
||
|
||
for (i = 0; i < es->numbatches; i++)
|
||
{
|
||
es->batches[i].numidx = 0;
|
||
es->batches[i].maxidx = 0;
|
||
es->batches[i].idxbuffer = NULL;
|
||
}
|
||
|
||
//maybe we should just use fatpvs instead, and wait for completion when outside?
|
||
if (es->cluster[1] != -1 && es->cluster[0] != es->cluster[1])
|
||
{ //view is near to a water boundary. this implies the water crosses the near clip plane. we need both leafs.
|
||
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_REPLACE);
|
||
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[1], &es->pvs, PVM_MERGE);
|
||
}
|
||
else
|
||
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_FAST);
|
||
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
if (es->wmodel->fromgame == fg_quake2 || es->wmodel->fromgame == fg_quake3)
|
||
Surf_SimpleWorld_Q3BSP(es, pvs);
|
||
else
|
||
#endif
|
||
#ifdef Q1BSPS
|
||
if (es->wmodel->fromgame == fg_quake || es->wmodel->fromgame == fg_halflife)
|
||
Surf_SimpleWorld_Q1BSP(es, pvs);
|
||
else
|
||
#endif
|
||
{
|
||
//panic
|
||
}
|
||
|
||
COM_AddWork(WG_MAIN, R_GeneratedWorldEBO, es, NULL, 0, 0);
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=============
|
||
R_DrawWorld
|
||
=============
|
||
*/
|
||
|
||
static pvsbuffer_t surf_frustumvis[R_MAX_RECURSE];
|
||
void Surf_DrawWorld (void)
|
||
{
|
||
//surfvis vs entvis - the key difference is that surfvis is surfaces while entvis is volume. though surfvis should be frustum culled also for lighting. entvis doesn't care.
|
||
qbyte *surfvis, *entvis;
|
||
RSpeedLocals();
|
||
|
||
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
||
{
|
||
r_refdef.flags |= RDF_NOWORLDMODEL;
|
||
r_refdef.scenevis = NULL;
|
||
BE_DrawWorld(NULL);
|
||
return;
|
||
}
|
||
if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
||
{
|
||
/*Don't act as a wallhack*/
|
||
return;
|
||
}
|
||
|
||
currentmodel = cl.worldmodel;
|
||
currententity = &r_worldentity;
|
||
|
||
{
|
||
RSpeedRemark();
|
||
|
||
Surf_LightmapShift(currentmodel);
|
||
|
||
#ifdef THREADEDWORLD
|
||
if ((r_dynamic.ival < 0 || currentmodel->numbatches) && !r_refdef.recurse && currentmodel->type == mod_brush)
|
||
{
|
||
if (webostate && webostate->wmodel != currentmodel)
|
||
{
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
}
|
||
|
||
if (qrenderer != QR_OPENGL && qrenderer != QR_VULKAN)
|
||
;
|
||
#ifdef Q1BSPS
|
||
else if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife)
|
||
{
|
||
int i = MAX_LIGHTSTYLES;
|
||
if (webostate && !webogenerating)
|
||
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
||
{
|
||
if (webostate->lightstylevalues[i] != d_lightstylevalue[i])
|
||
break;
|
||
}
|
||
if (webostate && webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2 && i == MAX_LIGHTSTYLES)
|
||
{
|
||
}
|
||
else
|
||
{
|
||
if (!webogenerating)
|
||
{
|
||
int i;
|
||
if (!currentmodel->numbatches)
|
||
{
|
||
int sortid;
|
||
batch_t *batch;
|
||
currentmodel->numbatches = 0;
|
||
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next)
|
||
{
|
||
batch->ebobatch = currentmodel->numbatches;
|
||
currentmodel->numbatches++;
|
||
}
|
||
}
|
||
webogeneratingstate = true;
|
||
webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes);
|
||
webogenerating->wmodel = currentmodel;
|
||
webogenerating->cluster[0] = r_viewcluster;
|
||
webogenerating->cluster[1] = r_viewcluster2;
|
||
webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1);
|
||
webogenerating->pvs.buffersize = currentmodel->pvsbytes;
|
||
for (i = 0; i < MAX_LIGHTSTYLES; i++)
|
||
webogenerating->lightstylevalues[i] = d_lightstylevalue[i];
|
||
Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid));
|
||
COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0);
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
#ifdef Q3BSPS
|
||
else if (currentmodel->fromgame == fg_quake3)
|
||
{
|
||
if (webostate && webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2)
|
||
{
|
||
}
|
||
else
|
||
{
|
||
if (!webogenerating)
|
||
{
|
||
if (!currentmodel->numbatches)
|
||
{
|
||
int sortid;
|
||
batch_t *batch;
|
||
currentmodel->numbatches = 0;
|
||
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next)
|
||
{
|
||
batch->ebobatch = currentmodel->numbatches;
|
||
currentmodel->numbatches++;
|
||
}
|
||
}
|
||
webogeneratingstate = true;
|
||
webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes);
|
||
webogenerating->wmodel = currentmodel;
|
||
webogenerating->cluster[0] = r_viewcluster;
|
||
webogenerating->cluster[1] = r_viewcluster2;
|
||
webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1);
|
||
webogenerating->pvs.buffersize = currentmodel->pvsbytes;
|
||
Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid));
|
||
COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0);
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
if (webostate)
|
||
{
|
||
entvis = surfvis = webostate->pvs.buffer;
|
||
|
||
RSpeedEnd(RSPEED_WORLDNODE);
|
||
|
||
CL_LinkStaticEntities(entvis);
|
||
TRACE(("dbg: calling R_DrawParticles\n"));
|
||
if (!r_refdef.recurse)
|
||
P_DrawParticles ();
|
||
|
||
TRACE(("dbg: calling BE_DrawWorld\n"));
|
||
r_refdef.scenevis = surfvis;
|
||
BE_DrawWorld(webostate->rbatches);
|
||
|
||
/*FIXME: move this away*/
|
||
if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife)
|
||
Surf_LessenStains();
|
||
return;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
|
||
Surf_PushChains(currentmodel->batches);
|
||
|
||
#ifdef TERRAIN
|
||
if (currentmodel->type == mod_heightmap)
|
||
{
|
||
frustumvis = NULL;
|
||
entvis = surfvis = NULL;
|
||
}
|
||
else
|
||
#endif
|
||
#if defined(Q2BSPS) || defined(Q3BSPS)
|
||
if (currentmodel->fromgame == fg_quake2 || currentmodel->fromgame == fg_quake3)
|
||
{
|
||
pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse];
|
||
if (vis->buffersize < currentmodel->pvsbytes)
|
||
vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes);
|
||
frustumvis = vis->buffer;
|
||
memset(frustumvis, 0, currentmodel->pvsbytes);
|
||
|
||
if (!r_refdef.areabitsknown)
|
||
{ //generate the info each frame, as the gamecode didn't tell us what to use.
|
||
int leafnum = CM_PointLeafnum (currentmodel, r_refdef.vieworg);
|
||
int clientarea = CM_LeafArea (currentmodel, leafnum);
|
||
CM_WriteAreaBits(currentmodel, r_refdef.areabits, clientarea, false);
|
||
r_refdef.areabitsknown = true;
|
||
}
|
||
#ifdef Q3BSPS
|
||
if (currentmodel->fromgame == fg_quake3)
|
||
{
|
||
entvis = surfvis = R_MarkLeaves_Q3 ();
|
||
Surf_RecursiveQ3WorldNode (currentmodel->nodes, (1<<r_refdef.frustum_numworldplanes)-1);
|
||
//Surf_LeafWorldNode ();
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef Q2BSPS
|
||
if (currentmodel->fromgame == fg_quake2)
|
||
{
|
||
entvis = surfvis = R_MarkLeaves_Q2 ();
|
||
VectorCopy (r_refdef.vieworg, modelorg);
|
||
Surf_RecursiveQ2WorldNode (currentmodel->nodes);
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
entvis = surfvis = NULL;
|
||
}
|
||
|
||
surfvis = frustumvis;
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef MAP_PROC
|
||
if (currentmodel->fromgame == fg_doom3)
|
||
{
|
||
entvis = surfvis = D3_CalcVis(currentmodel, r_origin);
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef MAP_DOOM
|
||
if (currentmodel->fromgame == fg_doom)
|
||
{
|
||
entvis = surfvis = NULL;
|
||
R_DoomWorld();
|
||
}
|
||
else
|
||
#endif
|
||
#ifdef Q1BSPS
|
||
if (1)
|
||
{
|
||
//extern cvar_t temp1;
|
||
// if (0)//temp1.value)
|
||
// entvis = surfvis = R_MarkLeafSurfaces_Q1();
|
||
// else
|
||
{
|
||
pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse];
|
||
|
||
entvis = R_MarkLeaves_Q1 (false);
|
||
if (!(r_novis.ival & 2))
|
||
VectorCopy (r_origin, modelorg);
|
||
|
||
if (vis->buffersize < currentmodel->pvsbytes)
|
||
vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes);
|
||
frustumvis = vis->buffer;
|
||
memset(frustumvis, 0, currentmodel->pvsbytes);
|
||
|
||
if (r_refdef.useperspective)
|
||
Surf_RecursiveWorldNode (currentmodel->nodes, 0x1f);
|
||
else
|
||
Surf_OrthoRecursiveWorldNode (currentmodel->nodes, 0x1f);
|
||
surfvis = frustumvis;
|
||
}
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
frustumvis = NULL;
|
||
entvis = surfvis = NULL;
|
||
}
|
||
|
||
RSpeedEnd(RSPEED_WORLDNODE);
|
||
|
||
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
|
||
{
|
||
CL_LinkStaticEntities(entvis);
|
||
TRACE(("dbg: calling R_DrawParticles\n"));
|
||
if (!r_refdef.recurse)
|
||
P_DrawParticles ();
|
||
}
|
||
|
||
TRACE(("dbg: calling BE_DrawWorld\n"));
|
||
r_refdef.scenevis = surfvis;
|
||
BE_DrawWorld(cl.worldmodel->batches);
|
||
|
||
Surf_PopChains(cl.worldmodel->batches);
|
||
|
||
/*FIXME: move this away*/
|
||
if (cl.worldmodel->fromgame == fg_quake || cl.worldmodel->fromgame == fg_halflife)
|
||
Surf_LessenStains();
|
||
}
|
||
}
|
||
|
||
unsigned int Surf_CalcMemSize(msurface_t *surf)
|
||
{
|
||
if (surf->mesh)
|
||
return 0;
|
||
|
||
if (!surf->numedges)
|
||
return 0;
|
||
|
||
//figure out how much space this surface needs
|
||
return sizeof(mesh_t) +
|
||
sizeof(index_t)*(surf->numedges-2)*3 +
|
||
(sizeof(vecV_t)+sizeof(vec2_t)*2+sizeof(vec3_t)*3+sizeof(vec4_t))*surf->numedges;
|
||
}
|
||
|
||
void Surf_DeInit(void)
|
||
{
|
||
int i;
|
||
|
||
#ifdef THREADEDWORLD
|
||
while(webogenerating)
|
||
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
#endif
|
||
|
||
for (i = 0; i < numlightmaps; i++)
|
||
{
|
||
if (!lightmap[i])
|
||
continue;
|
||
if (!lightmap[i]->external)
|
||
Image_DestroyTexture(lightmap[i]->lightmap_texture);
|
||
BZ_Free(lightmap[i]);
|
||
lightmap[i] = NULL;
|
||
}
|
||
|
||
if (lightmap)
|
||
BZ_Free(lightmap);
|
||
|
||
for (i = 0; i < R_MAX_RECURSE; i++)
|
||
Z_Free(surf_frustumvis[i].buffer);
|
||
memset(surf_frustumvis, 0, sizeof(surf_frustumvis));
|
||
|
||
lightmap=NULL;
|
||
numlightmaps=0;
|
||
|
||
Alias_Shutdown();
|
||
Shader_ResetRemaps();
|
||
}
|
||
|
||
void Surf_Clear(model_t *mod)
|
||
{
|
||
int i;
|
||
vbo_t *vbo;
|
||
// if (mod->fromgame == fg_doom3)
|
||
// return;/*they're on the hunk*/
|
||
|
||
#ifdef THREADEDWORLD
|
||
while(webogenerating)
|
||
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
||
|
||
if (webostate && webostate->wmodel == mod)
|
||
{
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
}
|
||
#endif
|
||
|
||
while(mod->vbos)
|
||
{
|
||
vbo = mod->vbos;
|
||
mod->vbos = vbo->next;
|
||
BE_ClearVBO(vbo, false);
|
||
}
|
||
|
||
if (!mod->submodelof)
|
||
{
|
||
for (i = 0; i < mod->numtextures; i++)
|
||
{
|
||
R_UnloadShader(mod->textures[i]->shader);
|
||
mod->textures[i]->shader = NULL;
|
||
}
|
||
}
|
||
mod->numtextures = 0;
|
||
|
||
BZ_Free(mod->shadowbatches);
|
||
mod->numshadowbatches = 0;
|
||
mod->shadowbatches = NULL;
|
||
#ifdef RTLIGHTS
|
||
Sh_PurgeShadowMeshes();
|
||
#endif
|
||
|
||
BZ_Free(blocklights);
|
||
BZ_Free(blocknormals);
|
||
blocklights = NULL;
|
||
blocknormals = NULL;
|
||
maxblocksize = 0;
|
||
}
|
||
|
||
//pick fastest mode for lightmap data
|
||
void Surf_LightmapMode(void)
|
||
{
|
||
switch(qrenderer)
|
||
{
|
||
default:
|
||
// case QR_VULKAN:
|
||
// case QR_SOFTWARE:
|
||
// case QR_DIRECT3D8:
|
||
// case QR_DIRECT3D9:
|
||
// case QR_DIRECT3D11:
|
||
lightmap_fmt = TF_BGRA32;
|
||
break;
|
||
#ifdef GLQUAKE
|
||
case QR_OPENGL:
|
||
/*favour bgra if the gpu supports it, otherwise use rgb only if it'll be used*/
|
||
if (gl_config.gles)
|
||
lightmap_fmt = TF_RGB24; //rgb24 is a guarenteed supported format, where bgr24 or rgbx32 are not.
|
||
else if (gl_config.glversion >= 1.2)
|
||
lightmap_fmt = TF_BGRA32; //the more common case
|
||
else if (cl.worldmodel->fromgame == fg_quake3 || (cl.worldmodel->engineflags & MDLF_RGBLIGHTING) || cl.worldmodel->deluxdata || r_loadlits.value)
|
||
lightmap_fmt = TF_RGB24; //ooold gl driver, but we need rgb lighting
|
||
else
|
||
lightmap_fmt = TF_LUM8; //oldskool!
|
||
break;
|
||
#endif
|
||
}
|
||
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
case TF_BGRA32:
|
||
lightmap_bytes = 4;
|
||
break;
|
||
case TF_RGB24:
|
||
lightmap_bytes = 3;
|
||
break;
|
||
case TF_LUM8:
|
||
lightmap_bytes = 1;
|
||
break;
|
||
}
|
||
}
|
||
|
||
//needs to be followed by a BE_UploadAllLightmaps at some point
|
||
int Surf_NewLightmaps(int count, int width, int height, qboolean deluxe)
|
||
{
|
||
int first = numlightmaps;
|
||
int i;
|
||
|
||
if (!count)
|
||
return -1;
|
||
|
||
if (deluxe && (count & 1))
|
||
{
|
||
deluxe = false;
|
||
Con_Print("WARNING: Deluxemapping with odd number of lightmaps\n");
|
||
}
|
||
|
||
Sys_LockMutex(com_resourcemutex);
|
||
|
||
i = numlightmaps + count;
|
||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
||
while(i > first)
|
||
{
|
||
i--;
|
||
|
||
if (deluxe && ((i - numlightmaps)&1))
|
||
{
|
||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*4)*width*height);
|
||
lightmap[i]->width = width;
|
||
lightmap[i]->height = height;
|
||
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
||
lightmap[i]->stainmaps = NULL;
|
||
lightmap[i]->hasdeluxe = false;
|
||
}
|
||
else
|
||
{
|
||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*4 + sizeof(stmap)*3)*width*height);
|
||
lightmap[i]->width = width;
|
||
lightmap[i]->height = height;
|
||
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
||
lightmap[i]->stainmaps = (stmap*)(lightmap[i]->lightmaps+4*width*height);
|
||
lightmap[i]->hasdeluxe = deluxe;
|
||
}
|
||
|
||
lightmap[i]->rectchange.l = 0;
|
||
lightmap[i]->rectchange.t = 0;
|
||
lightmap[i]->rectchange.b = lightmap[i]->height;
|
||
lightmap[i]->rectchange.r = lightmap[i]->width;
|
||
|
||
|
||
lightmap[i]->lightmap_texture = r_nulltex;
|
||
lightmap[i]->modified = true;
|
||
// lightmap[i]->shader = NULL;
|
||
lightmap[i]->external = false;
|
||
// reset stainmap since it now starts at 255
|
||
if (lightmap[i]->stainmaps)
|
||
memset(lightmap[i]->stainmaps, 255, width*height*3*sizeof(stmap));
|
||
}
|
||
|
||
numlightmaps += count;
|
||
|
||
Sys_UnlockMutex(com_resourcemutex);
|
||
|
||
return first;
|
||
}
|
||
int Surf_NewExternalLightmaps(int count, char *filepattern, qboolean deluxe)
|
||
{
|
||
int first = numlightmaps;
|
||
int i;
|
||
char nname[MAX_QPATH];
|
||
qboolean odd = (count & 1) && deluxe;
|
||
|
||
if (!count)
|
||
return -1;
|
||
|
||
if (odd)
|
||
count++;
|
||
|
||
i = numlightmaps + count;
|
||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
||
while(i > first)
|
||
{
|
||
i--;
|
||
|
||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]));
|
||
lightmap[i]->width = 0;
|
||
lightmap[i]->height = 0;
|
||
lightmap[i]->lightmaps = NULL;
|
||
lightmap[i]->stainmaps = NULL;
|
||
|
||
lightmap[i]->modified = false;
|
||
lightmap[i]->external = true;
|
||
lightmap[i]->hasdeluxe = (deluxe && !((i - numlightmaps)&1));
|
||
|
||
Q_snprintfz(nname, sizeof(nname), filepattern, i - numlightmaps);
|
||
|
||
TEXASSIGN(lightmap[i]->lightmap_texture, R_LoadHiResTexture(nname, NULL, (gl_lightmap_nearest.ival?IF_NEAREST:IF_LINEAR)|IF_NOMIPMAP));
|
||
if (lightmap[i]->lightmap_texture->status == TEX_LOADING)
|
||
COM_WorkerPartialSync(lightmap[i]->lightmap_texture, &lightmap[i]->lightmap_texture->status, TEX_LOADING);
|
||
lightmap[i]->width = lightmap[i]->lightmap_texture->width;
|
||
lightmap[i]->height = lightmap[i]->lightmap_texture->height;
|
||
}
|
||
|
||
if (odd)
|
||
{
|
||
i = numlightmaps+count-1;
|
||
if (!TEXVALID(lightmap[i]->lightmap_texture))
|
||
{ //FIXME: no deluxemaps after all...
|
||
Z_Free(lightmap[i]);
|
||
lightmap[i] = NULL;
|
||
count--;
|
||
}
|
||
}
|
||
|
||
numlightmaps += count;
|
||
|
||
return first;
|
||
}
|
||
|
||
void Surf_BuildModelLightmaps (model_t *m)
|
||
{
|
||
int i;
|
||
int shift;
|
||
msurface_t *surf;
|
||
batch_t *batch;
|
||
int sortid;
|
||
int newfirst;
|
||
|
||
if (m->loadstate != MLS_LOADED)
|
||
return;
|
||
|
||
if (!lightmap_bytes)
|
||
return;
|
||
|
||
#ifdef TERRAIN
|
||
//easiest way to deal with heightmap lightmaps is to just purge the entire thing.
|
||
if (m->terrain)
|
||
Terr_PurgeTerrainModel(m, false, false); //FIXME: cop out. middle arg should be 'true'.
|
||
#endif
|
||
|
||
if (m->type != mod_brush)
|
||
return;
|
||
|
||
if (!m->lightmaps.count)
|
||
return;
|
||
|
||
currentmodel = m;
|
||
shift = Surf_LightmapShift(currentmodel);
|
||
|
||
if (m->submodelof && m->fromgame == fg_quake3) //FIXME: should be all bsp formats
|
||
{
|
||
if (m->submodelof->loadstate != MLS_LOADED)
|
||
return;
|
||
newfirst = cl.model_precache[1]->lightmaps.first;
|
||
}
|
||
else
|
||
{
|
||
if (!m->lightdata && m->lightmaps.count && m->fromgame == fg_quake3)
|
||
{
|
||
char pattern[MAX_QPATH];
|
||
COM_StripAllExtensions(m->name, pattern, sizeof(pattern));
|
||
Q_strncatz(pattern, "/lm_%04u.tga", sizeof(pattern));
|
||
newfirst = Surf_NewExternalLightmaps(m->lightmaps.count, pattern, m->lightmaps.deluxemapping);
|
||
m->lightmaps.count = numlightmaps - newfirst;
|
||
}
|
||
else
|
||
newfirst = Surf_NewLightmaps(m->lightmaps.count, m->lightmaps.width, m->lightmaps.height, m->lightmaps.deluxemapping);
|
||
}
|
||
|
||
//fixup batch lightmaps
|
||
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||
for (batch = m->batches[sortid]; batch != NULL; batch = batch->next)
|
||
{
|
||
for (i = 0; i < MAXRLIGHTMAPS; i++)
|
||
{
|
||
if (batch->lightmap[i] < 0)
|
||
continue;
|
||
batch->lightmap[i] = batch->lightmap[i] - m->lightmaps.first + newfirst;
|
||
}
|
||
}
|
||
|
||
if (m->fromgame == fg_quake3)
|
||
{
|
||
int j;
|
||
unsigned char *src, *stop;
|
||
unsigned char *dst;
|
||
|
||
|
||
//fixup surface lightmaps, and paint
|
||
for (i=0; i<m->nummodelsurfaces; i++)
|
||
{
|
||
surf = m->surfaces + i + m->firstmodelsurface;
|
||
for (j = 0; j < MAXRLIGHTMAPS; j++)
|
||
{
|
||
if (surf->lightmaptexturenums[j] < m->lightmaps.first)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
surf->lightmaptexturenums[j] = surf->lightmaptexturenums[0] - m->lightmaps.first + newfirst;
|
||
}
|
||
}
|
||
|
||
if (!m->submodelof)
|
||
for (i = 0; i < m->lightmaps.count; i++)
|
||
{
|
||
if (lightmap[newfirst+i]->external)
|
||
continue;
|
||
|
||
dst = lightmap[newfirst+i]->lightmaps;
|
||
src = m->lightdata + i*m->lightmaps.width*m->lightmaps.height*3;
|
||
stop = m->lightdata + (i+1)*m->lightmaps.width*m->lightmaps.height*3;
|
||
if (stop-m->lightdata > m->lightdatasize)
|
||
stop = m->lightdata + m->lightdatasize;
|
||
if (m->lightdata)
|
||
{
|
||
switch(lightmap_fmt)
|
||
{
|
||
default:
|
||
Sys_Error("Bad lightmap_fmt\n");
|
||
break;
|
||
case TF_BGRA32:
|
||
for (; src < stop; dst += 4, src += 3)
|
||
{
|
||
dst[0] = src[2];
|
||
dst[1] = src[1];
|
||
dst[2] = src[0];
|
||
dst[3] = 255;
|
||
}
|
||
break;
|
||
/*case TF_RGBA32:
|
||
for (; src < stop; dst += 4, src += 3)
|
||
{
|
||
dst[0] = src[0];
|
||
dst[1] = src[1];
|
||
dst[2] = src[2];
|
||
dst[3] = 255;
|
||
}
|
||
break;
|
||
case TF_BGR24:
|
||
for (; src < stop; dst += 3, src += 3)
|
||
{
|
||
dst[0] = src[2];
|
||
dst[1] = src[1];
|
||
dst[2] = src[0];
|
||
}
|
||
break;*/
|
||
case TF_RGB24:
|
||
for (; src < stop; dst += 3, src += 3)
|
||
{
|
||
dst[0] = src[0];
|
||
dst[1] = src[1];
|
||
dst[2] = src[2];
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
int j;
|
||
lightmapinfo_t *lm, *dlm;
|
||
qbyte *deluxemap;
|
||
|
||
// if (*m->name == '*')
|
||
// {
|
||
// if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
||
// return;
|
||
// }
|
||
//fixup surface lightmaps, and paint
|
||
for (i=0; i<m->nummodelsurfaces; i++)
|
||
{
|
||
surf = m->surfaces + i + m->firstmodelsurface;
|
||
for (j = 0; j < MAXRLIGHTMAPS; j++)
|
||
{
|
||
if (surf->lightmaptexturenums[j] < m->lightmaps.first)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count)
|
||
{
|
||
surf->lightmaptexturenums[j] = -1;
|
||
continue;
|
||
}
|
||
surf->lightmaptexturenums[j] = surf->lightmaptexturenums[0] - m->lightmaps.first + newfirst;
|
||
|
||
lm = lightmap[surf->lightmaptexturenums[j]];
|
||
if (lm->hasdeluxe)
|
||
{
|
||
dlm = lightmap[surf->lightmaptexturenums[j]+1];
|
||
deluxemap = dlm->lightmaps + (surf->light_t[j] * dlm->width + surf->light_s[j]) * lightmap_bytes;
|
||
}
|
||
else
|
||
deluxemap = NULL;
|
||
|
||
Surf_BuildLightMap (surf,
|
||
lm->lightmaps + (surf->light_t[j] * lm->width + surf->light_s[j]) * lightmap_bytes,
|
||
deluxemap,
|
||
lm->stainmaps + (surf->light_t[j] * lm->width + surf->light_s[j]) * 3,
|
||
shift, r_ambient.value*255, lm->width);
|
||
}
|
||
}
|
||
}
|
||
m->lightmaps.first = newfirst;
|
||
}
|
||
|
||
void Surf_ClearLightmaps(void)
|
||
{
|
||
lightmap_bytes = 0;
|
||
|
||
#ifdef THREADEDWORLD
|
||
while(webogenerating)
|
||
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
|
||
R_DestroyWorldEBO(webostate);
|
||
webostate = NULL;
|
||
#endif
|
||
}
|
||
|
||
/*
|
||
==================
|
||
GL_BuildLightmaps
|
||
|
||
Builds the lightmap texture
|
||
with all the surfaces from all brush models
|
||
Groups surfaces into their respective batches (based on the lightmap number).
|
||
==================
|
||
*/
|
||
void Surf_BuildLightmaps (void)
|
||
{
|
||
int i;
|
||
model_t *m;
|
||
|
||
extern model_t *mod_known;
|
||
extern int mod_numknown;
|
||
|
||
//make sure the lightstyle values are correct.
|
||
R_AnimateLight();
|
||
|
||
r_framecount = 1; // no dlightcache
|
||
|
||
while(numlightmaps > 0)
|
||
{
|
||
numlightmaps--;
|
||
if (!lightmap[numlightmaps])
|
||
continue;
|
||
|
||
if (!lightmap[numlightmaps]->external)
|
||
Image_DestroyTexture(lightmap[numlightmaps]->lightmap_texture);
|
||
BZ_Free(lightmap[numlightmaps]);
|
||
lightmap[numlightmaps] = NULL;
|
||
}
|
||
|
||
Surf_LightmapMode();
|
||
|
||
r_oldviewcluster = -1;
|
||
r_oldviewcluster2 = -1;
|
||
|
||
//FIXME: unload stuff that's no longer relevant somehow.
|
||
for (i = 0; i < mod_numknown; i++)
|
||
{
|
||
m = &mod_known[i];
|
||
if (m->loadstate != MLS_LOADED)
|
||
continue;
|
||
Surf_BuildModelLightmaps(m);
|
||
}
|
||
BE_UploadAllLightmaps();
|
||
}
|
||
|
||
|
||
|
||
/*
|
||
===============
|
||
Surf_NewMap
|
||
===============
|
||
*/
|
||
void Surf_NewMap (void)
|
||
{
|
||
char namebuf[MAX_QPATH];
|
||
extern cvar_t host_mapname;
|
||
#ifdef BEF_PUSHDEPTH
|
||
extern cvar_t r_polygonoffset_submodel_maps;
|
||
char *s;
|
||
#endif
|
||
int i;
|
||
|
||
memset (&r_worldentity, 0, sizeof(r_worldentity));
|
||
AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]);
|
||
VectorInverse(r_worldentity.axis[1]);
|
||
r_worldentity.model = cl.worldmodel;
|
||
Vector4Set(r_worldentity.shaderRGBAf, 1, 1, 1, 1);
|
||
VectorSet(r_worldentity.light_avg, 1, 1, 1);
|
||
|
||
|
||
if (cl.worldmodel)
|
||
COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf, sizeof(namebuf));
|
||
else
|
||
*namebuf = '\0';
|
||
Cvar_Set(&host_mapname, namebuf);
|
||
|
||
Surf_DeInit();
|
||
|
||
r_viewcluster = -1;
|
||
r_oldviewcluster = 0;
|
||
r_viewcluster2 = -1;
|
||
r_oldviewcluster2 = 0;
|
||
#ifdef BEF_PUSHDEPTH
|
||
r_pushdepth = false;
|
||
for (s = r_polygonoffset_submodel_maps.string; s && *s; )
|
||
{
|
||
s = COM_Parse(s);
|
||
if (*com_token)
|
||
if (wildcmp(com_token, namebuf))
|
||
{
|
||
r_pushdepth = true;
|
||
break;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
TRACE(("dbg: Surf_NewMap: clear particles\n"));
|
||
P_ClearParticles ();
|
||
CL_RegisterParticles();
|
||
|
||
Shader_DoReload();
|
||
|
||
if (cl.worldmodel)
|
||
{
|
||
if (cl.worldmodel->loadstate == MLS_LOADING)
|
||
COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING);
|
||
Mod_ParseInfoFromEntityLump(cl.worldmodel);
|
||
}
|
||
|
||
if (!pe)
|
||
Cvar_ForceCallback(&r_particlesystem);
|
||
R_Clutter_Purge();
|
||
TRACE(("dbg: Surf_NewMap: wiping them stains (getting the cloth out)\n"));
|
||
Surf_WipeStains();
|
||
TRACE(("dbg: Surf_NewMap: building lightmaps\n"));
|
||
Surf_BuildLightmaps ();
|
||
|
||
|
||
TRACE(("dbg: Surf_NewMap: ui\n"));
|
||
#ifdef VM_UI
|
||
UI_Reset();
|
||
#endif
|
||
TRACE(("dbg: Surf_NewMap: tp\n"));
|
||
TP_NewMap();
|
||
|
||
for (i = 0; i < cl.num_statics; i++)
|
||
{
|
||
vec3_t mins, maxs;
|
||
//fixme: no rotation
|
||
if (cl_static_entities[i].ent.model)
|
||
{
|
||
//unfortunately, we need to know the actual size so that we can get this right. bum.
|
||
if (cl_static_entities[i].ent.model->loadstate == MLS_NOTLOADED)
|
||
Mod_LoadModel(cl_static_entities[i].ent.model, MLV_WARNSYNC);
|
||
if (cl_static_entities[i].ent.model->loadstate == MLS_LOADING)
|
||
COM_WorkerPartialSync(cl_static_entities[i].ent.model, &cl_static_entities[i].ent.model->loadstate, MLS_LOADING);
|
||
VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->mins, mins);
|
||
VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->maxs, maxs);
|
||
}
|
||
else
|
||
{
|
||
VectorCopy(mins, cl_static_entities[i].ent.origin);
|
||
VectorCopy(maxs, cl_static_entities[i].ent.origin);
|
||
}
|
||
if (cl.worldmodel->funcs.FindTouchedLeafs)
|
||
cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[i].pvscache, mins, maxs);
|
||
cl_static_entities[i].emit = NULL;
|
||
}
|
||
|
||
#ifdef RTLIGHTS
|
||
Sh_PreGenerateLights();
|
||
#endif
|
||
}
|
||
|
||
void Surf_PreNewMap(void)
|
||
{
|
||
r_loadbumpmapping = r_deluxmapping || r_glsl_offsetmapping.ival;
|
||
#ifdef RTLIGHTS
|
||
r_loadbumpmapping |= r_shadow_realtime_world.ival || r_shadow_realtime_dlight.ival;
|
||
#endif
|
||
r_viewcluster = -1;
|
||
r_oldviewcluster = -1;
|
||
r_viewcluster2 = -1;
|
||
r_oldviewcluster2 = -1;
|
||
|
||
Shader_DoReload();
|
||
}
|
||
|
||
|
||
|
||
static float sgn(float a)
|
||
{
|
||
if (a > 0.0F) return (1.0F);
|
||
if (a < 0.0F) return (-1.0F);
|
||
return (0.0F);
|
||
}
|
||
void R_ObliqueNearClip(float *viewmat, mplane_t *wplane)
|
||
{
|
||
float f;
|
||
vec4_t q, c;
|
||
vec3_t ping, pong;
|
||
vec4_t vplane;
|
||
|
||
//convert world plane into view space
|
||
Matrix4x4_CM_Transform3x3(viewmat, wplane->normal, vplane);
|
||
VectorScale(wplane->normal, wplane->dist, ping);
|
||
Matrix4x4_CM_Transform3(viewmat, ping, pong);
|
||
vplane[3] = -DotProduct(pong, vplane);
|
||
|
||
// Calculate the clip-space corner point opposite the clipping plane
|
||
// as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
||
// transform it into camera space by multiplying it
|
||
// by the inverse of the projection matrix
|
||
|
||
q[0] = (sgn(vplane[0]) + r_refdef.m_projection[8]) / r_refdef.m_projection[0];
|
||
q[1] = (sgn(vplane[1]) + fabs(r_refdef.m_projection[9])) / fabs(r_refdef.m_projection[5]);
|
||
q[2] = -1.0F;
|
||
q[3] = (1.0F + r_refdef.m_projection[10]) / r_refdef.m_projection[14];
|
||
|
||
// Calculate the scaled plane vector
|
||
f = 2.0F / DotProduct4(vplane, q);
|
||
Vector4Scale(vplane, f, c);
|
||
|
||
// Replace the third row of the projection matrix
|
||
r_refdef.m_projection[2] = c[0];
|
||
r_refdef.m_projection[6] = c[1];
|
||
r_refdef.m_projection[10] = c[2] + 1.0F;
|
||
r_refdef.m_projection[14] = c[3];
|
||
}
|
||
|
||
|
||
#endif
|