mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
258a4163ae
gles renderer can use fbos now. webgl now saves configs+savedgames persistently using localstorage. misc startup/manifest refinements. make nacl compile again. webgl port can now use #stuff to select different manifest files. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4733 fc73d0e0-1445-4013-8a0c-d673dee63da5
31 lines
546 B
GLSL
31 lines
546 B
GLSL
!!cvarf r_bloom
|
|
//add them together
|
|
//optionally apply tonemapping
|
|
|
|
varying vec2 tc;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
attribute vec2 v_texcoord;
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
uniform sampler2D s_t0;
|
|
uniform sampler2D s_t1;
|
|
uniform sampler2D s_t2;
|
|
uniform sampler2D s_t3;
|
|
uniform float cvar_r_bloom;
|
|
void main ()
|
|
{
|
|
gl_FragColor =
|
|
texture2D(s_t0, tc) +
|
|
cvar_r_bloom*(
|
|
texture2D(s_t1, tc) +
|
|
texture2D(s_t2, tc) +
|
|
texture2D(s_t3, tc)
|
|
) ;
|
|
}
|
|
#endif
|