mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
fcba94f554
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles. Some download fixes. Some q3vm 64bit fixes. Removed some dead cvars. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
1059 lines
29 KiB
C
1059 lines
29 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#include <dsound.h>
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#define FORCE_DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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EXTERN_C const GUID DECLSPEC_SELECTANY name \
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= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
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FORCE_DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
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FORCE_DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
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#define SND_ERROR 0
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#define SND_LOADED 1
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#define SND_NOMORE 2 //like error, but doesn't try the next card.
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#ifdef AVAIL_DSOUND
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#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
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#define iDirectSoundEnumerate(a,b,c) pDirectSoundEnumerate(a,b)
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HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
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#if defined(VOICECHAT) && !defined(__MINGW32__)
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HRESULT (WINAPI *pDirectSoundCaptureCreate)(GUID FAR *lpGUID, LPDIRECTSOUNDCAPTURE FAR *lplpDS, IUnknown FAR *pUnkOuter);
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#endif
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HRESULT (WINAPI *pDirectSoundEnumerate)(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext );
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 64
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#define WAV_MASK 0x3F
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#define WAV_BUFFER_SIZE 0x0400
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#define SECONDARY_BUFFER_SIZE 0x10000
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typedef struct {
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LPDIRECTSOUND pDS;
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LPDIRECTSOUNDBUFFER pDSBuf;
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LPDIRECTSOUNDBUFFER pDSPBuf;
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DWORD gSndBufSize;
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DWORD mmstarttime;
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#ifdef _IKsPropertySet_
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LPKSPROPERTYSET EaxKsPropertiesSet;
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#endif
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} dshandle_t;
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HINSTANCE hInstDS;
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static void DSOUND_Restore(soundcardinfo_t *sc)
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{
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DWORD dwStatus;
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dshandle_t *dh = sc->handle;
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if (dh->pDSBuf->lpVtbl->GetStatus (dh->pDSBuf, &dwStatus) != DD_OK)
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Con_Printf ("Couldn't get sound buffer status\n");
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if (dwStatus & DSBSTATUS_BUFFERLOST)
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dh->pDSBuf->lpVtbl->Restore (dh->pDSBuf);
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if (!(dwStatus & DSBSTATUS_PLAYING))
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dh->pDSBuf->lpVtbl->Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
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}
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DWORD dwSize;
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static void *DSOUND_Lock(soundcardinfo_t *sc)
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{
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void *ret;
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int reps;
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DWORD dwSize2=0;
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DWORD *pbuf2;
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HRESULT hresult;
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dshandle_t *dh = sc->handle;
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dwSize=0;
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reps = 0;
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while ((hresult = dh->pDSBuf->lpVtbl->Lock(dh->pDSBuf, 0, dh->gSndBufSize, (void**)&ret, &dwSize,
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(void**)&pbuf2, &dwSize2, 0)) != DS_OK)
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{
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if (hresult != DSERR_BUFFERLOST)
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{
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Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
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return NULL;
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}
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if (++reps > 10000)
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{
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Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
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return NULL;
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}
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DSOUND_Restore(sc);
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}
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return ret;
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}
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//called when the mixer is done with it.
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static void DSOUND_Unlock(soundcardinfo_t *sc, void *buffer)
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{
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dshandle_t *dh = sc->handle;
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dh->pDSBuf->lpVtbl->Unlock(dh->pDSBuf, buffer, dwSize, NULL, 0);
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}
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/*
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==================
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FreeSound
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==================
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*/
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//per device
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static void DSOUND_Shutdown (soundcardinfo_t *sc)
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{
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dshandle_t *dh = sc->handle;
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if (!dh)
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return;
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sc->handle = NULL;
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#ifdef _IKsPropertySet_
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if (dh->EaxKsPropertiesSet)
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{
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IKsPropertySet_Release(dh->EaxKsPropertiesSet);
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}
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#endif
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if (dh->pDSBuf)
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{
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dh->pDSBuf->lpVtbl->Stop(dh->pDSBuf);
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dh->pDSBuf->lpVtbl->Release(dh->pDSBuf);
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}
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// only release primary buffer if it's not also the mixing buffer we just released
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if (dh->pDSPBuf && (dh->pDSBuf != dh->pDSPBuf))
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{
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dh->pDSPBuf->lpVtbl->Release(dh->pDSPBuf);
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}
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if (dh->pDS)
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{
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dh->pDS->lpVtbl->SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_NORMAL);
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dh->pDS->lpVtbl->Release(dh->pDS);
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}
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dh->pDS = NULL;
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dh->pDSBuf = NULL;
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dh->pDSPBuf = NULL;
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#ifdef _IKsPropertySet_
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dh->EaxKsPropertiesSet = NULL;
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#endif
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Z_Free(dh);
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}
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const char *dsndcard;
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GUID FAR *dsndguid;
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int dsnd_guids;
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int aimedforguid;
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static BOOL (CALLBACK DSEnumCallback)(GUID FAR *guid, LPCSTR str1, LPCSTR str2, LPVOID parm)
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{
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if (guid == NULL)
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return TRUE;
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if (aimedforguid == dsnd_guids)
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{
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dsndcard = str1;
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dsndguid = guid;
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}
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dsnd_guids++;
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return TRUE;
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}
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/*
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Direct Sound.
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These following defs should be moved to winquake.h somewhere.
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We tell DS to use a different wave format. We do this to gain extra channels. >2
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We still use the old stuff too, when we can for compatability.
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EAX 2 is also supported.
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This is a global state. Once applied, it's applied for other programs too.
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We have to do a few special things to try to ensure support in all it's different versions.
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*/
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/* new formatTag:*/
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#ifndef WAVE_FORMAT_EXTENSIBLE
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# define WAVE_FORMAT_EXTENSIBLE (0xfffe)
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#endif
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/* Speaker Positions:*/
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# define SPEAKER_FRONT_LEFT 0x1
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# define SPEAKER_FRONT_RIGHT 0x2
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# define SPEAKER_FRONT_CENTER 0x4
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# define SPEAKER_LOW_FREQUENCY 0x8
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# define SPEAKER_BACK_LEFT 0x10
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# define SPEAKER_BACK_RIGHT 0x20
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# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
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# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
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# define SPEAKER_BACK_CENTER 0x100
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# define SPEAKER_SIDE_LEFT 0x200
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# define SPEAKER_SIDE_RIGHT 0x400
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# define SPEAKER_TOP_CENTER 0x800
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# define SPEAKER_TOP_FRONT_LEFT 0x1000
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# define SPEAKER_TOP_FRONT_CENTER 0x2000
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# define SPEAKER_TOP_FRONT_RIGHT 0x4000
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# define SPEAKER_TOP_BACK_LEFT 0x8000
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# define SPEAKER_TOP_BACK_CENTER 0x10000
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# define SPEAKER_TOP_BACK_RIGHT 0x20000
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/* Bit mask locations reserved for future use*/
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# define SPEAKER_RESERVED 0x7FFC0000
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/* Used to specify that any possible permutation of speaker configurations*/
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# define SPEAKER_ALL 0x80000000
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/* DirectSound Speaker Config*/
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# define KSAUDIO_SPEAKER_MONO (SPEAKER_FRONT_CENTER)
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# define KSAUDIO_SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
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# define KSAUDIO_SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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# define KSAUDIO_SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
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# define KSAUDIO_SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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# define KSAUDIO_SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | \
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SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
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SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | \
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SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER)
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typedef struct {
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WAVEFORMATEX Format;
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union {
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WORD wValidBitsPerSample; /* bits of precision */
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WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
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WORD wReserved; /* If neither applies, set to */
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/* zero. */
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} Samples;
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DWORD dwChannelMask; /* which channels are */
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/* present in stream */
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GUID SubFormat;
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} QWAVEFORMATEX;
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const static GUID KSDATAFORMAT_SUBTYPE_PCM = {0x00000001,0x0000,0x0010,
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{0x80,
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0x00,
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0x00,
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0xaa,
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0x00,
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0x38,
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0x9b,
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0x71}};
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#ifdef _IKsPropertySet_
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const static GUID CLSID_EAXDIRECTSOUND = {0x4ff53b81, 0x1ce0, 0x11d3,
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{0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5}};
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const static GUID DSPROPSETID_EAX20_LISTENERPROPERTIES = {0x306a6a8, 0xb224, 0x11d2,
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{0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22}};
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typedef struct _EAXLISTENERPROPERTIES
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{
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long lRoom; // room effect level at low frequencies
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long lRoomHF; // room effect high-frequency level re. low frequency level
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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float flDecayTime; // reverberation decay time at low frequencies
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float flDecayHFRatio; // high-frequency to low-frequency decay time ratio
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long lReflections; // early reflections level relative to room effect
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float flReflectionsDelay; // initial reflection delay time
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long lReverb; // late reverberation level relative to room effect
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float flReverbDelay; // late reverberation delay time relative to initial reflection
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unsigned long dwEnvironment; // sets all listener properties
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float flEnvironmentSize; // environment size in meters
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float flEnvironmentDiffusion; // environment diffusion
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float flAirAbsorptionHF; // change in level per meter at 5 kHz
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unsigned long dwFlags; // modifies the behavior of properties
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} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
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enum
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{
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EAX_ENVIRONMENT_GENERIC,
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EAX_ENVIRONMENT_PADDEDCELL,
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EAX_ENVIRONMENT_ROOM,
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EAX_ENVIRONMENT_BATHROOM,
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EAX_ENVIRONMENT_LIVINGROOM,
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EAX_ENVIRONMENT_STONEROOM,
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EAX_ENVIRONMENT_AUDITORIUM,
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EAX_ENVIRONMENT_CONCERTHALL,
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EAX_ENVIRONMENT_CAVE,
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EAX_ENVIRONMENT_ARENA,
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EAX_ENVIRONMENT_HANGAR,
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EAX_ENVIRONMENT_CARPETEDHALLWAY,
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EAX_ENVIRONMENT_HALLWAY,
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EAX_ENVIRONMENT_STONECORRIDOR,
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EAX_ENVIRONMENT_ALLEY,
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EAX_ENVIRONMENT_FOREST,
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EAX_ENVIRONMENT_CITY,
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EAX_ENVIRONMENT_MOUNTAINS,
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EAX_ENVIRONMENT_QUARRY,
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EAX_ENVIRONMENT_PLAIN,
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EAX_ENVIRONMENT_PARKINGLOT,
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EAX_ENVIRONMENT_SEWERPIPE,
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EAX_ENVIRONMENT_UNDERWATER,
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EAX_ENVIRONMENT_DRUGGED,
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EAX_ENVIRONMENT_DIZZY,
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EAX_ENVIRONMENT_PSYCHOTIC,
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EAX_ENVIRONMENT_COUNT
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};
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typedef enum
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{
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DSPROPERTY_EAXLISTENER_NONE,
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DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
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DSPROPERTY_EAXLISTENER_ROOM,
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DSPROPERTY_EAXLISTENER_ROOMHF,
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DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXLISTENER_DECAYTIME,
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DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
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DSPROPERTY_EAXLISTENER_REFLECTIONS,
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DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
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DSPROPERTY_EAXLISTENER_REVERB,
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DSPROPERTY_EAXLISTENER_REVERBDELAY,
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DSPROPERTY_EAXLISTENER_ENVIRONMENT,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
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DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
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DSPROPERTY_EAXLISTENER_FLAGS
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} DSPROPERTY_EAX_LISTENERPROPERTY;
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const static GUID DSPROPSETID_EAX20_BUFFERPROPERTIES ={
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0x306a6a7,
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0xb224,
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0x11d2,
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{0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22}};
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const static GUID CLSID_EAXDirectSound ={
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0x4ff53b81,
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0x1ce0,
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0x11d3,
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{0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5}};
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typedef struct _EAXBUFFERPROPERTIES
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{
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long lDirect; // direct path level
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long lDirectHF; // direct path level at high frequencies
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long lRoom; // room effect level
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long lRoomHF; // room effect level at high frequencies
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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long lObstruction; // main obstruction control (attenuation at high frequencies)
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float flObstructionLFRatio; // obstruction low-frequency level re. main control
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long lOcclusion; // main occlusion control (attenuation at high frequencies)
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float flOcclusionLFRatio; // occlusion low-frequency level re. main control
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float flOcclusionRoomRatio; // occlusion room effect level re. main control
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long lOutsideVolumeHF; // outside sound cone level at high frequencies
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float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
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unsigned long dwFlags; // modifies the behavior of properties
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} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
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typedef enum
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{
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DSPROPERTY_EAXBUFFER_NONE,
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DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
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DSPROPERTY_EAXBUFFER_DIRECT,
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DSPROPERTY_EAXBUFFER_DIRECTHF,
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DSPROPERTY_EAXBUFFER_ROOM,
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DSPROPERTY_EAXBUFFER_ROOMHF,
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DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXBUFFER_OBSTRUCTION,
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DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSION,
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DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
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DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
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DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
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DSPROPERTY_EAXBUFFER_FLAGS
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} DSPROPERTY_EAX_BUFFERPROPERTY;
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#endif
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static void DSOUND_SetUnderWater(soundcardinfo_t *sc, qboolean underwater)
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{
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#ifdef _IKsPropertySet_
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dshandle_t *dh = sc->handle;
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|
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//attempt at eax support.
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//EAX is a global thing. Get it going in a game and your media player will be doing it too.
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if (dh->EaxKsPropertiesSet) //only on ds cards.
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{
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EAXLISTENERPROPERTIES ListenerProperties = {0};
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|
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/* DWORD p;
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IKsPropertySet_Get(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES,
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DSPROPERTY_EAXLISTENER_ALLPARAMETERS, 0, 0, &ListenerProperties,
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sizeof(ListenerProperties), &p);
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*/
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|
if (underwater)
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{
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#if 1 //phycotic.
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ListenerProperties.flEnvironmentSize = 2.8;
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ListenerProperties.flEnvironmentDiffusion = 0.240;
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ListenerProperties.lRoom = -374;
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ListenerProperties.lRoomHF = -150;
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ListenerProperties.flRoomRolloffFactor = 0;
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ListenerProperties.flAirAbsorptionHF = -5;
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ListenerProperties.lReflections = -10000;
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ListenerProperties.flReflectionsDelay = 0.053;
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ListenerProperties.lReverb = 625;
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ListenerProperties.flReverbDelay = 0.08;
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ListenerProperties.flDecayTime = 5.096;
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ListenerProperties.flDecayHFRatio = 0.910;
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ListenerProperties.dwFlags = 0x3f;
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ListenerProperties.dwEnvironment = EAX_ENVIRONMENT_PSYCHOTIC;
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|
#else
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ListenerProperties.flEnvironmentSize = 5.8;
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ListenerProperties.flEnvironmentDiffusion = 0;
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ListenerProperties.lRoom = -374;
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ListenerProperties.lRoomHF = -2860;
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ListenerProperties.flRoomRolloffFactor = 0;
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ListenerProperties.flAirAbsorptionHF = -5;
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ListenerProperties.lReflections = -889;
|
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ListenerProperties.flReflectionsDelay = 0.024;
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ListenerProperties.lReverb = 797;
|
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ListenerProperties.flReverbDelay = 0.035;
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|
ListenerProperties.flDecayTime = 5.568;
|
|
ListenerProperties.flDecayHFRatio = 0.100;
|
|
ListenerProperties.dwFlags = 0x3f;
|
|
ListenerProperties.dwEnvironment = EAX_ENVIRONMENT_UNDERWATER;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
ListenerProperties.flEnvironmentSize = 1;
|
|
ListenerProperties.flEnvironmentDiffusion = 0;
|
|
ListenerProperties.lRoom = 0;
|
|
ListenerProperties.lRoomHF = 0;
|
|
ListenerProperties.flRoomRolloffFactor = 0;
|
|
ListenerProperties.flAirAbsorptionHF = 0;
|
|
ListenerProperties.lReflections = 1000;
|
|
ListenerProperties.flReflectionsDelay = 0;
|
|
ListenerProperties.lReverb = 813;
|
|
ListenerProperties.flReverbDelay = 0.00;
|
|
ListenerProperties.flDecayTime = 0.1;
|
|
ListenerProperties.flDecayHFRatio = 0.1;
|
|
ListenerProperties.dwFlags = 0x3f;
|
|
ListenerProperties.dwEnvironment = EAX_ENVIRONMENT_GENERIC;
|
|
}
|
|
|
|
// env = EAX_ENVIRONMENT_UNDERWATER;
|
|
|
|
if (FAILED(IKsPropertySet_Set(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES,
|
|
DSPROPERTY_EAXLISTENER_ALLPARAMETERS, 0, 0, &ListenerProperties,
|
|
sizeof(ListenerProperties))))
|
|
Con_SafePrintf ("EAX set failed\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_GetDMAPos
|
|
|
|
return the current sample position (in mono samples read)
|
|
inside the recirculating dma buffer, so the mixing code will know
|
|
how many sample are required to fill it up.
|
|
===============
|
|
*/
|
|
static int DSOUND_GetDMAPos(soundcardinfo_t *sc)
|
|
{
|
|
DWORD mmtime;
|
|
int s;
|
|
DWORD dwWrite;
|
|
|
|
dshandle_t *dh = sc->handle;
|
|
|
|
dh->pDSBuf->lpVtbl->GetCurrentPosition(dh->pDSBuf, &mmtime, &dwWrite);
|
|
s = mmtime - dh->mmstarttime;
|
|
|
|
|
|
s >>= (sc->sn.samplebits/8) - 1;
|
|
|
|
s %= (sc->sn.samples);
|
|
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_Submit
|
|
|
|
Send sound to device if buffer isn't really the dma buffer
|
|
===============
|
|
*/
|
|
static void DSOUND_Submit(soundcardinfo_t *sc)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
SNDDMA_InitDirect
|
|
|
|
Direct-Sound support
|
|
==================
|
|
*/
|
|
int DSOUND_InitCard (soundcardinfo_t *sc, int cardnum)
|
|
{
|
|
extern cvar_t snd_eax, snd_inactive;
|
|
DSBUFFERDESC dsbuf;
|
|
DSBCAPS dsbcaps;
|
|
DWORD dwSize, dwWrite;
|
|
DSCAPS dscaps;
|
|
QWAVEFORMATEX format, pformat;
|
|
HRESULT hresult;
|
|
int reps;
|
|
qboolean primary_format_set;
|
|
dshandle_t *dh;
|
|
char *buffer;
|
|
|
|
if (COM_CheckParm("-wavonly"))
|
|
return SND_NOMORE;
|
|
|
|
memset (&format, 0, sizeof(format));
|
|
|
|
if (sc->sn.numchannels >= 6) //5.1 surround
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
format.Format.cbSize = 22;
|
|
memcpy(&format.SubFormat, &KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
|
|
|
|
format.dwChannelMask = KSAUDIO_SPEAKER_5POINT1;
|
|
sc->sn.numchannels = 6;
|
|
}
|
|
else if (sc->sn.numchannels >= 4) //4 speaker quad
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
format.Format.cbSize = 22;
|
|
memcpy(&format.SubFormat, &KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
|
|
|
|
format.dwChannelMask = KSAUDIO_SPEAKER_QUAD;
|
|
sc->sn.numchannels = 4;
|
|
}
|
|
else if (sc->sn.numchannels >= 2) //stereo
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_PCM;
|
|
format.Format.cbSize = 0;
|
|
sc->sn.numchannels = 2;
|
|
}
|
|
else //mono time
|
|
{
|
|
format.Format.wFormatTag = WAVE_FORMAT_PCM;
|
|
format.Format.cbSize = 0;
|
|
sc->sn.numchannels = 1;
|
|
}
|
|
|
|
format.Format.nChannels = sc->sn.numchannels;
|
|
format.Format.wBitsPerSample = sc->sn.samplebits;
|
|
format.Format.nSamplesPerSec = sc->sn.speed;
|
|
format.Format.nBlockAlign = format.Format.nChannels
|
|
*format.Format.wBitsPerSample / 8;
|
|
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec
|
|
*format.Format.nBlockAlign;
|
|
|
|
if (!hInstDS)
|
|
{
|
|
hInstDS = LoadLibrary("dsound.dll");
|
|
|
|
if (hInstDS == NULL)
|
|
{
|
|
Con_SafePrintf ("Couldn't load dsound.dll\n");
|
|
return SND_ERROR;
|
|
}
|
|
|
|
pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate");
|
|
|
|
if (!pDirectSoundCreate)
|
|
{
|
|
Con_SafePrintf ("Couldn't get DS proc addr\n");
|
|
return SND_ERROR;
|
|
}
|
|
|
|
pDirectSoundEnumerate = (void *)GetProcAddress(hInstDS,"DirectSoundEnumerateA");
|
|
}
|
|
|
|
dsnd_guids=0;
|
|
dsndguid=NULL;
|
|
dsndcard="DirectSound";
|
|
if (pDirectSoundEnumerate)
|
|
pDirectSoundEnumerate(&DSEnumCallback, NULL);
|
|
if (!snd_usemultipledevices.ival) //if only one device, ALWAYS use the default.
|
|
dsndguid=NULL;
|
|
|
|
aimedforguid++;
|
|
|
|
if (!dsndguid) //no more...
|
|
if (aimedforguid != 1) //not the first device.
|
|
return SND_NOMORE;
|
|
|
|
sc->handle = Z_Malloc(sizeof(dshandle_t));
|
|
dh = sc->handle;
|
|
//EAX attempt
|
|
#ifndef MINIMAL
|
|
#ifdef _IKsPropertySet_
|
|
dh->pDS = NULL;
|
|
if (snd_eax.ival)
|
|
{
|
|
CoInitialize(NULL);
|
|
if (FAILED(CoCreateInstance( &CLSID_EAXDirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&dh->pDS )))
|
|
dh->pDS=NULL;
|
|
else
|
|
IDirectSound_Initialize(dh->pDS, dsndguid);
|
|
}
|
|
|
|
if (!dh->pDS)
|
|
#endif
|
|
#endif
|
|
{
|
|
while ((hresult = iDirectSoundCreate(dsndguid, &dh->pDS, NULL)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_ALLOCATED)
|
|
{
|
|
Con_SafePrintf (": create failed\n");
|
|
return SND_ERROR;
|
|
}
|
|
|
|
// if (MessageBox (NULL,
|
|
// "The sound hardware is in use by another app.\n\n"
|
|
// "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
|
|
// "Sound not available",
|
|
// MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
|
|
// {
|
|
Con_SafePrintf (": failure\n"
|
|
" hardware already in use\n"
|
|
" Close the other app then use snd_restart\n");
|
|
return SND_ERROR;
|
|
// }
|
|
}
|
|
}
|
|
Q_strncpyz(sc->name, dsndcard, sizeof(sc->name));
|
|
|
|
dscaps.dwSize = sizeof(dscaps);
|
|
|
|
if (DS_OK != dh->pDS->lpVtbl->GetCaps (dh->pDS, &dscaps))
|
|
{
|
|
Con_SafePrintf ("Couldn't get DS caps\n");
|
|
}
|
|
|
|
if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
|
|
{
|
|
Con_SafePrintf ("No DirectSound driver installed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
if (DS_OK != dh->pDS->lpVtbl->SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_EXCLUSIVE))
|
|
{
|
|
Con_SafePrintf ("Set coop level failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
|
|
// get access to the primary buffer, if possible, so we can set the
|
|
// sound hardware format
|
|
memset (&dsbuf, 0, sizeof(dsbuf));
|
|
dsbuf.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER|DSBCAPS_CTRLVOLUME;
|
|
dsbuf.dwBufferBytes = 0;
|
|
dsbuf.lpwfxFormat = NULL;
|
|
|
|
#ifdef DSBCAPS_GLOBALFOCUS
|
|
if (snd_inactive.ival)
|
|
{
|
|
dsbuf.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
|
sc->inactive_sound = true;
|
|
}
|
|
#endif
|
|
|
|
memset(&dsbcaps, 0, sizeof(dsbcaps));
|
|
dsbcaps.dwSize = sizeof(dsbcaps);
|
|
primary_format_set = false;
|
|
|
|
if (!COM_CheckParm ("-snoforceformat"))
|
|
{
|
|
if (DS_OK == dh->pDS->lpVtbl->CreateSoundBuffer(dh->pDS, &dsbuf, &dh->pDSPBuf, NULL))
|
|
{
|
|
pformat = format;
|
|
|
|
if (DS_OK != dh->pDSPBuf->lpVtbl->SetFormat (dh->pDSPBuf, (WAVEFORMATEX *)&pformat))
|
|
{
|
|
// if (snd_firsttime)
|
|
// Con_SafePrintf ("Set primary sound buffer format: no\n");
|
|
}
|
|
else
|
|
// {
|
|
// if (snd_firsttime)
|
|
// Con_SafePrintf ("Set primary sound buffer format: yes\n");
|
|
|
|
primary_format_set = true;
|
|
// }
|
|
}
|
|
}
|
|
|
|
if (!primary_format_set || !COM_CheckParm ("-primarysound"))
|
|
{
|
|
// create the secondary buffer we'll actually work with
|
|
memset (&dsbuf, 0, sizeof(dsbuf));
|
|
dsbuf.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY|DSBCAPS_LOCSOFTWARE; //dmw 29 may, 2003 removed locsoftware
|
|
#ifdef DSBCAPS_GLOBALFOCUS
|
|
if (snd_inactive.ival)
|
|
{
|
|
dsbuf.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
|
sc->inactive_sound = true;
|
|
}
|
|
#endif
|
|
dsbuf.dwBufferBytes = sc->sn.samples / format.Format.nChannels;
|
|
if (!dsbuf.dwBufferBytes)
|
|
{
|
|
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
|
|
// the fast rates will need a much bigger buffer
|
|
if (format.Format.nSamplesPerSec > 48000)
|
|
dsbuf.dwBufferBytes *= 4;
|
|
}
|
|
dsbuf.lpwfxFormat = (WAVEFORMATEX *)&format;
|
|
|
|
memset(&dsbcaps, 0, sizeof(dsbcaps));
|
|
dsbcaps.dwSize = sizeof(dsbcaps);
|
|
|
|
if (DS_OK != dh->pDS->lpVtbl->CreateSoundBuffer(dh->pDS, &dsbuf, &dh->pDSBuf, NULL))
|
|
{
|
|
Con_SafePrintf ("DS:CreateSoundBuffer Failed");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
sc->sn.numchannels = format.Format.nChannels;
|
|
sc->sn.samplebits = format.Format.wBitsPerSample;
|
|
sc->sn.speed = format.Format.nSamplesPerSec;
|
|
|
|
if (DS_OK != dh->pDSBuf->lpVtbl->GetCaps (dh->pDSBuf, &dsbcaps))
|
|
{
|
|
Con_SafePrintf ("DS:GetCaps failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
// if (snd_firsttime)
|
|
// Con_SafePrintf ("Using secondary sound buffer\n");
|
|
}
|
|
else
|
|
{
|
|
if (DS_OK != dh->pDS->lpVtbl->SetCooperativeLevel (dh->pDS, mainwindow, DSSCL_WRITEPRIMARY))
|
|
{
|
|
Con_SafePrintf ("Set coop level failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
if (DS_OK != dh->pDSPBuf->lpVtbl->GetCaps (dh->pDSPBuf, &dsbcaps))
|
|
{
|
|
Con_Printf ("DS:GetCaps failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
dh->pDSBuf = dh->pDSPBuf;
|
|
// Con_SafePrintf ("Using primary sound buffer\n");
|
|
}
|
|
|
|
dh->gSndBufSize = dsbcaps.dwBufferBytes;
|
|
|
|
#if 1
|
|
// Make sure mixer is active
|
|
dh->pDSBuf->lpVtbl->Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
/* if (snd_firsttime)
|
|
Con_SafePrintf(" %d channel(s)\n"
|
|
" %d bits/sample\n"
|
|
" %d bytes/sec\n",
|
|
shm->channels, shm->samplebits, shm->speed);*/
|
|
|
|
|
|
// initialize the buffer
|
|
reps = 0;
|
|
|
|
while ((hresult = dh->pDSBuf->lpVtbl->Lock(dh->pDSBuf, 0, dh->gSndBufSize, (void**)&buffer, &dwSize, NULL, NULL, 0)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_BUFFERLOST)
|
|
{
|
|
Con_SafePrintf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
|
|
if (++reps > 10000)
|
|
{
|
|
Con_SafePrintf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
|
|
DSOUND_Shutdown (sc);
|
|
return SND_ERROR;
|
|
}
|
|
}
|
|
|
|
memset(buffer, 0, dwSize);
|
|
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
|
|
|
|
// Sleep(500);
|
|
|
|
dh->pDSBuf->lpVtbl->Unlock(dh->pDSBuf, buffer, dwSize, NULL, 0);
|
|
|
|
|
|
dh->pDSBuf->lpVtbl->Stop(dh->pDSBuf);
|
|
#endif
|
|
dh->pDSBuf->lpVtbl->GetCurrentPosition(dh->pDSBuf, &dh->mmstarttime, &dwWrite);
|
|
dh->pDSBuf->lpVtbl->Play(dh->pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
sc->sn.samples = dh->gSndBufSize/(sc->sn.samplebits/8);
|
|
sc->sn.samplepos = 0;
|
|
sc->sn.buffer = NULL;
|
|
|
|
|
|
sc->Lock = DSOUND_Lock;
|
|
sc->Unlock = DSOUND_Unlock;
|
|
sc->SetWaterDistortion = DSOUND_SetUnderWater;
|
|
sc->Submit = DSOUND_Submit;
|
|
sc->Shutdown = DSOUND_Shutdown;
|
|
sc->GetDMAPos = DSOUND_GetDMAPos;
|
|
sc->Restore = DSOUND_Restore;
|
|
|
|
#ifdef _IKsPropertySet_
|
|
//attempt at eax support
|
|
if (snd_eax.ival)
|
|
{
|
|
int r;
|
|
DWORD support;
|
|
|
|
if (SUCCEEDED(IDirectSoundBuffer_QueryInterface(dh->pDSBuf, &IID_IKsPropertySet, (void*)&dh->EaxKsPropertiesSet)))
|
|
{
|
|
r = IKsPropertySet_QuerySupport(dh->EaxKsPropertiesSet, &DSPROPSETID_EAX20_LISTENERPROPERTIES, DSPROPERTY_EAXLISTENER_ALLPARAMETERS, &support);
|
|
if(!SUCCEEDED(r) || (support&(KSPROPERTY_SUPPORT_GET|KSPROPERTY_SUPPORT_SET))
|
|
!= (KSPROPERTY_SUPPORT_GET|KSPROPERTY_SUPPORT_SET))
|
|
{
|
|
IKsPropertySet_Release(dh->EaxKsPropertiesSet);
|
|
dh->EaxKsPropertiesSet = NULL;
|
|
Con_SafePrintf ("EAX 2 not supported\n");
|
|
return SND_LOADED;//otherwise successful. It can be used for normal sound anyway.
|
|
}
|
|
|
|
//worked. EAX is supported.
|
|
}
|
|
else
|
|
{
|
|
Con_SafePrintf ("Couldn't get extended properties\n");
|
|
dh->EaxKsPropertiesSet = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
return SND_LOADED;
|
|
}
|
|
int (*pDSOUND_InitCard) (soundcardinfo_t *sc, int cardnum) = &DSOUND_InitCard;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(VOICECHAT) && defined(AVAIL_DSOUND) && !defined(__MINGW32__)
|
|
|
|
|
|
|
|
LPDIRECTSOUNDCAPTURE DSCapture;
|
|
LPDIRECTSOUNDCAPTUREBUFFER DSCaptureBuffer;
|
|
long lastreadpos;
|
|
long bufferbytes = 1024*1024;
|
|
|
|
long inputwidth = 2;
|
|
|
|
static WAVEFORMATEX wfxFormat;
|
|
|
|
int SNDDMA_InitCapture (void)
|
|
{
|
|
DSCBUFFERDESC bufdesc;
|
|
|
|
wfxFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfxFormat.nChannels = 1;
|
|
wfxFormat.nSamplesPerSec = 11025;
|
|
wfxFormat.wBitsPerSample = 8*inputwidth;
|
|
wfxFormat.nBlockAlign = wfxFormat.nChannels * (wfxFormat.wBitsPerSample / 8);
|
|
wfxFormat.nAvgBytesPerSec = wfxFormat.nSamplesPerSec * wfxFormat.nBlockAlign;
|
|
wfxFormat.cbSize = 0;
|
|
|
|
bufdesc.dwSize = sizeof(bufdesc);
|
|
bufdesc.dwBufferBytes = bufferbytes;
|
|
bufdesc.dwFlags = 0;
|
|
bufdesc.dwReserved = 0;
|
|
bufdesc.lpwfxFormat = &wfxFormat;
|
|
|
|
if (DSCaptureBuffer)
|
|
{
|
|
IDirectSoundCaptureBuffer_Stop(DSCaptureBuffer);
|
|
IDirectSoundCaptureBuffer_Release(DSCaptureBuffer);
|
|
DSCaptureBuffer=NULL;
|
|
}
|
|
if (DSCapture)
|
|
{
|
|
IDirectSoundCapture_Release(DSCapture);
|
|
DSCapture=NULL;
|
|
}
|
|
|
|
|
|
if (!hInstDS)
|
|
{
|
|
hInstDS = LoadLibrary("dsound.dll");
|
|
|
|
if (hInstDS == NULL)
|
|
{
|
|
Con_SafePrintf ("Couldn't load dsound.dll\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
}
|
|
if (!pDirectSoundCaptureCreate)
|
|
{
|
|
pDirectSoundCaptureCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCaptureCreate");
|
|
|
|
if (!pDirectSoundCaptureCreate)
|
|
{
|
|
Con_SafePrintf ("Couldn't get DS proc addr\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
// pDirectSoundCaptureEnumerate = (void *)GetProcAddress(hInstDS,"DirectSoundCaptureEnumerateA");
|
|
}
|
|
pDirectSoundCaptureCreate(NULL, &DSCapture, NULL);
|
|
|
|
if (FAILED(IDirectSoundCapture_CreateCaptureBuffer(DSCapture, &bufdesc, &DSCaptureBuffer, NULL)))
|
|
{
|
|
Con_SafePrintf ("Couldn't create a capture buffer\n");
|
|
IDirectSoundCapture_Release(DSCapture);
|
|
DSCapture=NULL;
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
IDirectSoundCaptureBuffer_Start(DSCaptureBuffer, DSBPLAY_LOOPING);
|
|
|
|
lastreadpos = 0;
|
|
|
|
return SIS_SUCCESS;
|
|
}
|
|
|
|
void SNDVC_Submit(qbyte *buffer, int samples, int freq, int width);
|
|
void DSOUND_UpdateCapture(void)
|
|
{
|
|
HRESULT hr;
|
|
LPBYTE lpbuf1 = NULL;
|
|
LPBYTE lpbuf2 = NULL;
|
|
DWORD dwsize1 = 0;
|
|
DWORD dwsize2 = 0;
|
|
|
|
DWORD capturePos;
|
|
DWORD readPos;
|
|
long filled;
|
|
static int update;
|
|
|
|
char *pBuffer;
|
|
|
|
|
|
// return;
|
|
|
|
if (!snd_capture.ival)
|
|
{
|
|
if (DSCaptureBuffer)
|
|
{
|
|
IDirectSoundCaptureBuffer_Stop(DSCaptureBuffer);
|
|
IDirectSoundCaptureBuffer_Release(DSCaptureBuffer);
|
|
DSCaptureBuffer=NULL;
|
|
}
|
|
if (DSCapture)
|
|
{
|
|
IDirectSoundCapture_Release(DSCapture);
|
|
DSCapture=NULL;
|
|
}
|
|
return;
|
|
}
|
|
else if (!DSCaptureBuffer)
|
|
{
|
|
SNDDMA_InitCapture();
|
|
return;
|
|
}
|
|
|
|
// Query to see how much data is in buffer.
|
|
hr = IDirectSoundCaptureBuffer_GetCurrentPosition( DSCaptureBuffer, &capturePos, &readPos );
|
|
if( hr != DS_OK )
|
|
{
|
|
return;
|
|
}
|
|
filled = readPos - lastreadpos;
|
|
if( filled < 0 ) filled += bufferbytes; // unwrap offset
|
|
|
|
if (filled > 1400) //figure out how much we need to empty it by, and if that's enough to be worthwhile.
|
|
filled = 1400;
|
|
else if (filled < 1400)
|
|
return;
|
|
|
|
if ((filled/inputwidth) & 1) //force even numbers of samples
|
|
filled -= inputwidth;
|
|
|
|
pBuffer = BZ_Malloc(filled*inputwidth);
|
|
|
|
|
|
// Lock free space in the DS
|
|
hr = IDirectSoundCaptureBuffer_Lock ( DSCaptureBuffer, lastreadpos, filled, (void **) &lpbuf1, &dwsize1,
|
|
(void **) &lpbuf2, &dwsize2, 0);
|
|
if (hr == DS_OK)
|
|
{
|
|
// Copy from DS to the buffer
|
|
memcpy( pBuffer, lpbuf1, dwsize1);
|
|
if(lpbuf2 != NULL)
|
|
{
|
|
memcpy( pBuffer+dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
// Update our buffer offset and unlock sound buffer
|
|
lastreadpos = (lastreadpos + dwsize1 + dwsize2) % bufferbytes;
|
|
IDirectSoundCaptureBuffer_Unlock ( DSCaptureBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
|
|
}
|
|
else
|
|
{
|
|
BZ_Free(pBuffer);
|
|
return;
|
|
}
|
|
|
|
SNDVC_MicInput(pBuffer, filled, wfxFormat.nSamplesPerSec, inputwidth);
|
|
BZ_Free(pBuffer);
|
|
}
|
|
void (*pDSOUND_UpdateCapture) (void) = &DSOUND_UpdateCapture;
|
|
#endif
|