mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
faac72835c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2686 fc73d0e0-1445-4013-8a0c-d673dee63da5
1603 lines
40 KiB
C
1603 lines
40 KiB
C
#include "quakedef.h"
|
|
#ifdef DOOMWADS
|
|
#ifdef RGLQUAKE
|
|
#include "glquake.h"
|
|
|
|
#include "doommap.h"
|
|
|
|
vec_t VectorNormalize2 (vec3_t v, vec3_t out);
|
|
int SignbitsForPlane (mplane_t *out);
|
|
int PlaneTypeForNormal ( vec3_t normal );
|
|
|
|
#undef strncpy
|
|
|
|
//coded from file specifications provided by:
|
|
//Matthew S Fell (msfell@aol.com)
|
|
//Unofficial Doom Specs
|
|
|
|
//(aol suck)
|
|
|
|
void Doom_SetHullFuncs(hull_t *hull);
|
|
void Doom_SetModelFunc(model_t *mod);
|
|
|
|
//skill/dm is appears in rather than quake's excuded in.
|
|
#define THING_EASY 1
|
|
#define THING_MEDIUM 2
|
|
#define THING_HARD 4
|
|
#define THING_DEAF 8
|
|
#define THING_DEATHMATCH 16
|
|
//other bits are ignored
|
|
|
|
int Doom_SectorNearPoint(vec3_t p);
|
|
|
|
//assumptions:
|
|
//1. That there is a node, and thus two ssectors.
|
|
//2. That the user doesn't want textures...
|
|
//3. That all segs ssectors for a single sector are all the same.
|
|
//4. That ALL sectors are fully enclosed, and not made of two areas.
|
|
//5. That no sectors are inside out.
|
|
|
|
enum {
|
|
THING_PLAYER = 1,
|
|
THING_PLAYER2 = 2,
|
|
THING_PLAYER3 = 3,
|
|
THING_PLAYER4 = 4,
|
|
THING_DMSPAWN = 11,
|
|
|
|
//we need to balance weapons according to ammo types.
|
|
THING_WCHAINSAW = 2005, //-> quad
|
|
THING_WSHOTGUN1 = 2001, //-> ng
|
|
THING_WSHOTGUN2 = 82, //-> sng
|
|
THING_WCHAINGUN = 2002, //-> ssg
|
|
THING_WROCKETL = 2003, //-> lightning
|
|
THING_WPLASMA = 2004, //-> grenade
|
|
THING_WBFG = 2006 //-> rocket
|
|
|
|
|
|
} THING_TYPES;
|
|
|
|
|
|
|
|
|
|
extern ddoomnode_t *nodel;
|
|
extern dssector_t *ssectorsl;
|
|
extern dthing_t *thingsl;
|
|
extern mdoomvertex_t *vertexesl;
|
|
extern dgl_seg3_t *segsl;
|
|
extern dlinedef_t *linedefsl;
|
|
extern msidedef_t *sidedefsm;
|
|
extern msector_t *sectorm;
|
|
extern plane_t *nodeplanes;
|
|
extern plane_t *lineplanes;
|
|
extern blockmapheader_t *blockmapl;
|
|
extern unsigned short *blockmapofs;
|
|
extern unsigned int nodec;
|
|
extern unsigned int sectorc;
|
|
extern unsigned int segsc;
|
|
extern unsigned int ssectorsc;
|
|
extern unsigned int thingsc;
|
|
extern unsigned int linedefsc;
|
|
extern unsigned int sidedefsc;
|
|
extern unsigned int vertexesc;
|
|
extern unsigned int vertexsglbase;
|
|
|
|
extern model_t *loadmodel;
|
|
extern char loadname[];
|
|
|
|
|
|
#ifdef _MSC_VER
|
|
//#pragma comment (lib, "../../../glbsp/glbsp-2.05/plugin/libglbsp.a")
|
|
#endif
|
|
|
|
|
|
|
|
|
|
qbyte doompalette[768];
|
|
static qboolean paletteloaded;
|
|
|
|
void Doom_LoadPalette(void)
|
|
{
|
|
char *file;
|
|
int tex;
|
|
if (!paletteloaded)
|
|
{
|
|
paletteloaded = true;
|
|
file = COM_LoadMallocFile("wad/playpal");
|
|
if (file)
|
|
{
|
|
memcpy(doompalette, file, 768);
|
|
Z_Free(file);
|
|
}
|
|
else
|
|
{
|
|
for (tex = 0; tex < 256; tex++)
|
|
{
|
|
doompalette[tex*3+0] = tex;
|
|
doompalette[tex*3+1] = tex;
|
|
doompalette[tex*3+2] = tex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int Doom_LoadFlat(char *name)
|
|
{
|
|
char *file;
|
|
char texname[64];
|
|
int tex;
|
|
|
|
Doom_LoadPalette();
|
|
|
|
sprintf(texname, "flat-%-.8s", name);
|
|
Q_strlwr(texname);
|
|
tex = Mod_LoadReplacementTexture(texname, "flats", true, false, true);
|
|
if (tex)
|
|
return tex;
|
|
|
|
sprintf(texname, "flats/%-.8s", name);
|
|
Q_strlwr(texname);
|
|
file = COM_LoadMallocFile(texname);
|
|
if (file)
|
|
{
|
|
tex = GL_LoadTexture8Pal24(texname, 64, 64, file, doompalette, true, false);
|
|
Z_Free(file);
|
|
}
|
|
else
|
|
{
|
|
tex = 0;
|
|
Con_Printf("Flat %-0.8s not found\n", name);
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void GLR_DrawWall(unsigned short texnum, unsigned short s, unsigned short t, float x1, float y1, float frontfloor, float x2, float y2, float backfloor, qboolean unpegged)
|
|
{
|
|
gldoomtexture_t *tex = gldoomtextures+texnum;
|
|
float len = sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2));
|
|
float s1, s2;
|
|
float t1, t2;
|
|
|
|
s1 = s/tex->width;
|
|
s2 = s1 + len/tex->width;
|
|
|
|
if (unpegged)
|
|
{
|
|
t2 = t/tex->height;
|
|
t1 = t2 - (backfloor-frontfloor)/tex->height;
|
|
}
|
|
else
|
|
{
|
|
t1 = t/tex->height;
|
|
t2 = t1 + (backfloor-frontfloor)/tex->height;
|
|
}
|
|
|
|
|
|
GL_Bind(tex->gltexture);
|
|
|
|
qglBegin(GL_QUADS);
|
|
qglTexCoord2f(s1, t2);
|
|
qglVertex3f(x1, y1, frontfloor);
|
|
qglTexCoord2f(s1, t1);
|
|
qglVertex3f(x1, y1, backfloor);
|
|
qglTexCoord2f(s2, t1);
|
|
qglVertex3f(x2, y2, backfloor);
|
|
qglTexCoord2f(s2, t2);
|
|
qglVertex3f(x2, y2, frontfloor);
|
|
qglEnd();
|
|
}
|
|
|
|
static void GLR_DrawSSector(unsigned int ssec)
|
|
{
|
|
short v0, v1;
|
|
int sd;
|
|
dlinedef_t *ld;
|
|
int seg;
|
|
msector_t *sec, *sec2;
|
|
|
|
for (seg = ssectorsl[ssec].first + ssectorsl[ssec].segcount-1; seg >= ssectorsl[ssec].first; seg--)
|
|
if (segsl[seg].linedef != 0xffff)
|
|
break;
|
|
sec = sectorm + sidedefsm[linedefsl[segsl[seg].linedef].sidedef[segsl[seg].direction]].sector;
|
|
|
|
qglColor4ub(sec->lightlev, sec->lightlev, sec->lightlev, 255);
|
|
sec->visframe = r_visframecount;
|
|
for (seg = ssectorsl[ssec].first + ssectorsl[ssec].segcount-1; seg >= ssectorsl[ssec].first; seg--)
|
|
{
|
|
if (segsl[seg].linedef == 0xffff)
|
|
continue;
|
|
|
|
v0 = segsl[seg].vert[0];
|
|
v1 = segsl[seg].vert[1];
|
|
if (v0==v1)
|
|
continue;
|
|
ld = linedefsl + segsl[seg].linedef;
|
|
sd = ld->sidedef[segsl[seg].direction];
|
|
|
|
if (ld->sidedef[1] != 0xffff) //we can see through this linedef
|
|
{
|
|
sec2 = sectorm + sidedefsm[ld->sidedef[1-segsl[seg].direction]].sector;
|
|
|
|
if (sec->floorheight < sec2->floorheight)
|
|
{
|
|
GLR_DrawWall(sidedefsm[sd].lowertex,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texy,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, sec->floorheight,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, sec2->floorheight, ld->flags & LINEDEF_LOWERUNPEGGED);
|
|
|
|
c_brush_polys++;
|
|
}
|
|
|
|
if (sec->ceilingheight > sec2->ceilingheight)
|
|
{
|
|
// if (sec2->ceilingheight != sec2->floorheight)
|
|
// sec2->floorheight = sec2->ceilingheight-32;
|
|
|
|
GLR_DrawWall(sidedefsm[sd].uppertex,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[1-segsl[seg].direction]].texy,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, sec2->ceilingheight,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight, ld->flags & LINEDEF_UPPERUNPEGGED);
|
|
|
|
/*
|
|
GL_Bind(sidedefsm[sd].uppertex);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0, 1);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec2->ceilingheight);
|
|
glTexCoord2f(0, 0);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec->ceilingheight);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight);
|
|
glTexCoord2f(1, 1);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec2->ceilingheight);
|
|
glEnd();*/
|
|
c_brush_polys++;
|
|
}
|
|
|
|
if (sidedefsm[sd].middletex)
|
|
{
|
|
GLR_DrawWall(sidedefsm[sd].middletex,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texy,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, (sec2->ceilingheight < sec->ceilingheight)?sec2->ceilingheight:sec->ceilingheight,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, (sec2->floorheight > sec->floorheight)?sec2->floorheight:sec->floorheight, false);
|
|
/*
|
|
GL_Bind(sidedefsm[sd].middletex);
|
|
glBegin(GL_QUADS);
|
|
if (sec2->ceilingheight < sec->ceilingheight)
|
|
{
|
|
glTexCoord2f(0, 0);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec2->ceilingheight);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec2->ceilingheight);
|
|
}
|
|
else
|
|
{
|
|
glTexCoord2f(0, 0);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec->ceilingheight);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight);
|
|
}
|
|
if (sec2->floorheight > sec->floorheight)
|
|
{
|
|
glTexCoord2f(1, 1);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec2->floorheight);
|
|
glTexCoord2f(0, 1);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec2->floorheight);
|
|
}
|
|
else
|
|
{
|
|
glTexCoord2f(1, 1);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec->floorheight);
|
|
glTexCoord2f(0, 1);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec->floorheight);
|
|
}
|
|
glEnd();
|
|
*/
|
|
c_brush_polys++;
|
|
}
|
|
}
|
|
else
|
|
{ //solid wall, draw full wall.
|
|
|
|
GLR_DrawWall(sidedefsm[sd].middletex,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texx,
|
|
sidedefsm[ld->sidedef[segsl[seg].direction]].texy,
|
|
vertexesl[v0].xpos, vertexesl[v0].ypos, sec->floorheight,
|
|
vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight, false);
|
|
#if 0
|
|
|
|
GL_Bind(sidedefsm[sd].middletex);
|
|
glBegin(GL_QUADS);
|
|
/* if (ld->flags & LINEDEF_LOWERUNPEGGED)
|
|
{
|
|
glTexCoord2f(0, 0);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec->floorheight);
|
|
glTexCoord2f(0, (sec->ceilingheight-sec->floorheight)/64.0f);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec->ceilingheight);
|
|
glTexCoord2f(1, (sec->ceilingheight-sec->floorheight)/64.0f);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec->floorheight);
|
|
}
|
|
else*/
|
|
{
|
|
glTexCoord2f(0, (sec->ceilingheight)/128.0f);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec->floorheight);
|
|
glTexCoord2f(0, (sec->floorheight)/128.0f);
|
|
glVertex3f(vertexesl[v0].xpos, vertexesl[v0].ypos, sec->ceilingheight);
|
|
glTexCoord2f(1, (sec->floorheight)/128.0f);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec->ceilingheight);
|
|
glTexCoord2f(1, (sec->ceilingheight)/128.0f);
|
|
glVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sec->floorheight);
|
|
}
|
|
glEnd();
|
|
#endif
|
|
c_brush_polys++;
|
|
}
|
|
}
|
|
}
|
|
|
|
mplane_t frustum2d[2];
|
|
static int Box2DOnPlaneSide (short emins[2], short emaxs[2], mplane_t *p)
|
|
{
|
|
float dist1, dist2;
|
|
int sides;
|
|
|
|
// general case
|
|
switch (p->signbits)
|
|
{
|
|
case 0:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 1:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 2:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
case 3:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
case 4:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 5:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
break;
|
|
case 6:
|
|
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
case 7:
|
|
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1];
|
|
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1];
|
|
break;
|
|
default:
|
|
dist1 = dist2 = 0; // shut up compiler
|
|
// BOPS_Error ();
|
|
break;
|
|
}
|
|
|
|
sides = 0;
|
|
if (dist1 >= p->dist)
|
|
sides = 1;
|
|
if (dist2 < p->dist)
|
|
sides |= 2;
|
|
|
|
#ifdef PARANOID
|
|
if (sides == 0)
|
|
Sys_Error ("Box2DOnPlaneSide: sides==0");
|
|
#endif
|
|
|
|
return sides;
|
|
}
|
|
static qboolean R_Cull2DBox (short mins_x, short mins_y, short maxs_x, short maxs_y)
|
|
{
|
|
short mins[2], maxs[2];
|
|
int i;
|
|
//return false;
|
|
mins[0] = mins_x;
|
|
mins[1] = mins_y;
|
|
maxs[0] = maxs_x;
|
|
maxs[1] = maxs_y;
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
if (Box2DOnPlaneSide (mins, maxs, &frustum2d[i]) == 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void R_Set2DFrustum (void)
|
|
{
|
|
int i;
|
|
vec3_t vpn, vright, vup, viewang;
|
|
|
|
if ((int)r_novis.value & 4)
|
|
return;
|
|
|
|
viewang[0] = 0;
|
|
viewang[1] = r_refdef.viewangles[1];
|
|
viewang[2] = 0;
|
|
AngleVectors (viewang, vpn, vright, vup);
|
|
|
|
/* if (r_refdef.fov_x == 90)
|
|
{
|
|
// front side is visible
|
|
|
|
VectorAdd (vpn, vright, frustum2d[0].normal);
|
|
VectorSubtract (vpn, vright, frustum2d[1].normal);
|
|
}
|
|
else*/
|
|
{
|
|
|
|
// rotate VPN right by FOV_X/2 degrees
|
|
RotatePointAroundVector( frustum2d[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
|
|
// rotate VPN left by FOV_X/2 degrees
|
|
RotatePointAroundVector( frustum2d[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
frustum2d[i].type = PLANE_ANYZ;
|
|
frustum2d[i].dist = DotProduct (r_origin, frustum2d[i].normal);
|
|
frustum2d[i].signbits = SignbitsForPlane (&frustum2d[i]);
|
|
}
|
|
}
|
|
|
|
|
|
static void GLR_RecursiveDoomNode(unsigned int node)
|
|
{
|
|
if (node & NODE_IS_SSECTOR)
|
|
{
|
|
GLR_DrawSSector(node & ~NODE_IS_SSECTOR);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!R_Cull2DBox(nodel[node].x1lower, nodel[node].y1lower, nodel[node].x1upper, nodel[node].y1upper)||1)
|
|
GLR_RecursiveDoomNode(nodel[node].node1);
|
|
if (!R_Cull2DBox(nodel[node].x2lower, nodel[node].y2lower, nodel[node].x2upper, nodel[node].y2upper)||1)
|
|
GLR_RecursiveDoomNode(nodel[node].node2);
|
|
}
|
|
|
|
qboolean GLR_DoomWorld(void)
|
|
{
|
|
int i, v;
|
|
int v1;
|
|
|
|
if (cl.worldmodel->fromgame != fg_doom)
|
|
return false;
|
|
|
|
if (!nodel || !nodec)
|
|
return true; //err... buggy
|
|
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
qglDisable(GL_BLEND);
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglEnable(GL_CULL_FACE);
|
|
GL_DisableMultitexture();
|
|
r_visframecount++;
|
|
GLR_RecursiveDoomNode(nodec-1);
|
|
|
|
if (developer.value)
|
|
qglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
for (i = 0; i < sectorc; i++)
|
|
{
|
|
if (sectorm[i].visframe == r_visframecount)
|
|
{
|
|
qglColor4ub(sectorm[i].lightlev, sectorm[i].lightlev, sectorm[i].lightlev, 255);
|
|
GL_Bind(sectorm[i].floortex);
|
|
qglBegin(GL_TRIANGLES);
|
|
for (v = 0; v < sectorm[i].numflattris*3; v++)
|
|
{
|
|
v1 = sectorm[i].flats[v];
|
|
qglTexCoord2f(vertexesl[v1].xpos/64.0f, vertexesl[v1].ypos/64.0f);
|
|
qglVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sectorm[i].floorheight);
|
|
}
|
|
qglEnd();
|
|
|
|
GL_Bind(sectorm[i].ceilingtex);
|
|
qglBegin(GL_TRIANGLES);
|
|
for (v = sectorm[i].numflattris*3-1; v >= 0; v--)
|
|
{
|
|
v1 = sectorm[i].flats[v];
|
|
qglTexCoord2f(vertexesl[v1].xpos/64.0f, vertexesl[v1].ypos/64.0f);
|
|
qglVertex3f(vertexesl[v1].xpos, vertexesl[v1].ypos, sectorm[i].ceilingheight);
|
|
}
|
|
qglEnd();
|
|
|
|
c_brush_polys += sectorm[i].numflattris;
|
|
}
|
|
}
|
|
qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
//find the first ssector, go through it's list/
|
|
//grab the lines into multiple arrays.
|
|
//make sure all arrays are looped fully. If not, error out.
|
|
//if we have two arrays, we have a hole in the middle.
|
|
//with multiple arrays, from the second onwards
|
|
// grab two adjacent verts and find the nearest point in any other array, that is also on the positive side.
|
|
// One of the two should be an extreeme, and the external point should be in the direction that the angle points at.
|
|
// none found = error
|
|
// create a triangle from these points, fix array links.
|
|
// move on to next spare array.
|
|
//we now have a concave polygon with no holes.
|
|
//pick a point, follow along the walls making a triangle fan, until an angle of > 180, throw out fan, rebuild arrays.
|
|
//at new point, start a new fan. Be prepared to not be able to generate one.
|
|
|
|
#ifdef RGLQUAKE
|
|
|
|
#define MAX_REGIONS 256
|
|
#define MAX_POLYVERTS (MAX_FLATTRIS*3)
|
|
#define MAX_FLATTRIS 1024
|
|
|
|
//buffer to hold tris
|
|
static unsigned short indexes[MAX_POLYVERTS];
|
|
static unsigned int numindexes;
|
|
|
|
typedef struct {
|
|
int vertex[MAX_POLYVERTS];
|
|
unsigned int numverts;
|
|
float angle;
|
|
} conectedregion_t;
|
|
static conectedregion_t polyregions[MAX_REGIONS]; //we need to be able to join them as we go.
|
|
static unsigned int regions;
|
|
|
|
//throw out duplicates.
|
|
static void Triangulate_AddLine(int v1, int v2) //order makes a difference
|
|
{
|
|
int r, v;
|
|
int beginingof = -1;
|
|
int endof = -1;
|
|
int freer = -1;
|
|
|
|
for (r = 0; r < regions; r++)
|
|
{
|
|
if (!polyregions[r].numverts)
|
|
{
|
|
freer = r;
|
|
continue;
|
|
}
|
|
if (polyregions[r].vertex[0] == v2)
|
|
beginingof = r;
|
|
if (polyregions[r].vertex[polyregions[r].numverts-1] == v1)
|
|
endof = r;
|
|
|
|
for (v = polyregions[r].numverts-2; v >= 0; v--)
|
|
if (polyregions[r].vertex[v] == v1 && polyregions[r].vertex[v+1] == v2)
|
|
return; //whoops. Duplicate line.
|
|
}
|
|
if (beginingof >= 0 && endof >= 0)
|
|
{ //merge two regions. Copy one onto the end of the other.
|
|
if (beginingof == endof)
|
|
{ //close up
|
|
if (polyregions[endof].numverts+1 >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
polyregions[endof].vertex[polyregions[endof].numverts] = v2;
|
|
polyregions[endof].numverts++;
|
|
}
|
|
else
|
|
{
|
|
if (polyregions[endof].numverts+polyregions[beginingof].numverts >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
memcpy(polyregions[endof].vertex + polyregions[endof].numverts,
|
|
polyregions[beginingof].vertex,
|
|
sizeof(polyregions[beginingof].vertex[0])*polyregions[beginingof].numverts);
|
|
polyregions[endof].numverts += polyregions[beginingof].numverts;
|
|
polyregions[beginingof].numverts = 0;
|
|
}
|
|
}
|
|
else if (beginingof >= 0)
|
|
{ //insert into
|
|
if (polyregions[beginingof].numverts+1 >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
|
|
memmove(polyregions[beginingof].vertex + 1,
|
|
polyregions[beginingof].vertex,
|
|
sizeof(polyregions[beginingof].vertex[0])*polyregions[beginingof].numverts);
|
|
polyregions[beginingof].vertex[0] = v1;
|
|
polyregions[beginingof].numverts++;
|
|
}
|
|
else if (endof >= 0)
|
|
{ //stick outselves on the end
|
|
if (polyregions[endof].numverts+1 >= MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Map region is too large.\n");
|
|
return;
|
|
}
|
|
polyregions[endof].vertex[polyregions[endof].numverts] = v2;
|
|
polyregions[endof].numverts++;
|
|
}
|
|
else
|
|
{ //new region.
|
|
if (freer < 0)
|
|
{
|
|
freer = regions++;
|
|
if (regions > MAX_REGIONS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Too many regions. Sector is too chaotic/complicated.\n");
|
|
freer = 0;
|
|
regions = 1;
|
|
}
|
|
}
|
|
|
|
polyregions[freer].numverts = 2;
|
|
polyregions[freer].vertex[0] = v1;
|
|
polyregions[freer].vertex[1] = v2;
|
|
}
|
|
}
|
|
|
|
static unsigned short *Triangulate_Finish(int *numtris, unsigned short *old, int oldindexcount)
|
|
{
|
|
unsigned short *out;
|
|
unsigned int v1, v2, v3, v;
|
|
unsigned int r, v2s, f;
|
|
float a1;
|
|
float a2;
|
|
for (r = 0; r < regions; r++)
|
|
{
|
|
if (!polyregions[r].numverts)
|
|
continue;
|
|
|
|
if (polyregions[r].vertex[0] != polyregions[r].vertex[polyregions[r].numverts-1])
|
|
{
|
|
Con_Printf("Sector is not enclosed\n");
|
|
polyregions[r].vertex[polyregions[r].numverts] = polyregions[r].vertex[0];
|
|
polyregions[r].numverts++;
|
|
|
|
/*
|
|
*numtris = 0;
|
|
regions = 0;
|
|
|
|
|
|
return NULL;*/
|
|
}
|
|
|
|
polyregions[r].angle = 0;
|
|
polyregions[r].numverts--;//start == end
|
|
for (v = 0; v < polyregions[r].numverts; v++)
|
|
{
|
|
v1 = polyregions[r].vertex[v];
|
|
v2 = polyregions[r].vertex[(v+1)%(polyregions[r].numverts)];
|
|
v3 = polyregions[r].vertex[(v+2)%(polyregions[r].numverts)];
|
|
a1 = atan2(vertexesl[v3].ypos - vertexesl[v2].ypos, vertexesl[v3].xpos - vertexesl[v2].xpos);
|
|
a2 = atan2(vertexesl[v1].ypos - vertexesl[v2].ypos, vertexesl[v1].xpos - vertexesl[v2].xpos);
|
|
polyregions[r].angle += fabs(a1 - a2);
|
|
}
|
|
}
|
|
|
|
//FIXME: inner loops should find the nearest point in a forwards direction from one of the extreeme points.
|
|
|
|
//angle should be either (numverts-2)*PI //inner loop
|
|
//or PI*numverts+2*PI //outer loop
|
|
//unfortuantly it's rarly either of them...
|
|
|
|
for (r = 0; r < regions; r++)
|
|
{
|
|
if (polyregions[r].numverts<3)
|
|
continue;
|
|
v1 = polyregions[r].vertex[0];
|
|
v2 = polyregions[r].vertex[1];
|
|
v2s = 1;
|
|
f=0;
|
|
for (v = 2; polyregions[r].numverts>=3; )
|
|
{ //build a triangle fan.
|
|
if (numindexes+3 > MAX_POLYVERTS)
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Sector is too big for triangulation\n");
|
|
break;
|
|
}
|
|
v3 = polyregions[r].vertex[v];
|
|
|
|
a1 = atan2(vertexesl[v3].ypos - vertexesl[v2].ypos, vertexesl[v3].xpos - vertexesl[v2].xpos);
|
|
a2 = atan2(vertexesl[v1].ypos - vertexesl[v2].ypos, vertexesl[v1].xpos - vertexesl[v2].xpos);
|
|
if (fabs(a1-a2) > M_PI+0.01) //this would be a reflex angle then.;.
|
|
{
|
|
/* indexes[numindexes++] = 0;
|
|
indexes[numindexes++] = v2;
|
|
indexes[numindexes++] = 1;
|
|
*/
|
|
v1 = v2;
|
|
v2 = v3;
|
|
v2s = v;
|
|
v=(v+1)%polyregions[r].numverts;
|
|
f++;
|
|
if (f >= 1000)
|
|
{ //infinate loop - shouldn't happen. must have got the angle stuff wrong.
|
|
Con_Printf(CON_WARNING "WARNING: Failed to triangulate polygon\n");
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//FIXME: make sure v1 -> v3 doesn't clip any same-region lines.
|
|
|
|
indexes[numindexes++] = v1;
|
|
indexes[numindexes++] = v2;
|
|
indexes[numindexes++] = v3;
|
|
memmove(polyregions[r].vertex+v2s, polyregions[r].vertex+v2s+1, (polyregions[r].numverts-v2s)*sizeof(polyregions[r].vertex[0]));
|
|
polyregions[r].numverts--;
|
|
v=(v)%polyregions[r].numverts;
|
|
v2 = v3;
|
|
v2s = v;
|
|
polyregions[r].vertex[polyregions[r].numverts] = 0;
|
|
}
|
|
}
|
|
|
|
if (!numindexes)
|
|
{
|
|
Con_Printf(CON_WARNING "Warning: Sector is empty\n");
|
|
|
|
*numtris = 0;
|
|
regions = 0;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
out = BZ_Realloc(old, sizeof(*out)*(numindexes+oldindexcount*3));
|
|
memcpy(out+oldindexcount*3, indexes, sizeof(*out)*numindexes);
|
|
|
|
*numtris = numindexes/3+oldindexcount;
|
|
regions = 0;
|
|
numindexes = 0;
|
|
|
|
return out;
|
|
}
|
|
#endif
|
|
|
|
static void Triangulate_Sectors(dsector_t *sectorl, qboolean glbspinuse)
|
|
{
|
|
int seg, nsec;
|
|
int i, sec=-1;
|
|
|
|
sectorm = BZ_Malloc(sectorc * sizeof(*sectorm));
|
|
|
|
#ifdef RGLQUAKE
|
|
if (glbspinuse)
|
|
{
|
|
for (i = 0; i < ssectorsc; i++)
|
|
{ //only do linedefs.
|
|
for (seg = ssectorsl[i].first; seg < ssectorsl[i].first + ssectorsl[i].segcount; seg++)
|
|
if (segsl[seg].linedef != 0xffff)
|
|
break;
|
|
|
|
if (seg == ssectorsl[i].first + ssectorsl[i].segcount) //throw a fit.
|
|
{
|
|
Con_Printf("SubSector %i has absolutly no walls\n", i);
|
|
continue;
|
|
}
|
|
|
|
nsec = sidedefsm[linedefsl[segsl[seg].linedef].sidedef[segsl[seg].direction]].sector;
|
|
if (sec != nsec)
|
|
{
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris, sectorm[sec].flats, sectorm[sec].numflattris);
|
|
sec = nsec;
|
|
}
|
|
for (seg = ssectorsl[i].first; seg < ssectorsl[i].first + ssectorsl[i].segcount; seg++)
|
|
{ //ignore direction, it's do do with the intersection rather than the draw direction.
|
|
Triangulate_AddLine(segsl[seg].vert[0], segsl[seg].vert[1]);
|
|
}
|
|
}
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris, sectorm[sec].flats, sectorm[sec].numflattris);
|
|
}
|
|
else
|
|
{
|
|
for (sec = 0; sec < sectorc; sec++)
|
|
{
|
|
for (i = 0; i < linedefsc; i++)
|
|
{
|
|
if (sidedefsm[linedefsl[i].sidedef[0]].sector == sec)
|
|
Triangulate_AddLine(linedefsl[i].vert[0], linedefsl[i].vert[1]);
|
|
if (linedefsl[i].sidedef[1] != 0xffff && sidedefsm[linedefsl[i].sidedef[1]].sector == sec)
|
|
Triangulate_AddLine(linedefsl[i].vert[1], linedefsl[i].vert[0]);
|
|
}
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris, sectorm[sec].flats, sectorm[sec].numflattris);
|
|
}
|
|
}
|
|
#endif
|
|
/*
|
|
for (i = 0; i < ssectorsc; i++)
|
|
{ //only do linedefs.
|
|
seg = ssectorsl[i].first;
|
|
nsec = sidedefsm[linedefsl[segsl[seg].linedef].sidedef[segsl[seg].direction]].sector;
|
|
if (sec != nsec)
|
|
{
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris);
|
|
sec = nsec;
|
|
}
|
|
for (seg = ssectorsl[i].first; seg < ssectorsl[i].first + ssectorsl[i].segcount; seg++)
|
|
{ //ignore direction, it's do do with the intersection rather than the draw direction.
|
|
Triangulate_AddLine(segsl[seg].vert[0], segsl[seg].vert[1]);
|
|
}
|
|
}
|
|
if (sec>=0)
|
|
sectorm[sec].flats = Triangulate_Finish(§orm[sec].numflattris);
|
|
*/
|
|
|
|
for (i = 0; i < sectorc; i++)
|
|
{
|
|
#ifdef RGLQUAKE
|
|
sectorm[i].ceilingtex = Doom_LoadFlat(sectorl[i].ceilingtexture);
|
|
sectorm[i].floortex = Doom_LoadFlat(sectorl[i].floortexture);
|
|
#endif
|
|
sectorm[i].lightlev = sectorl[i].lightlevel;
|
|
sectorm[i].specialtype = sectorl[i].specialtype;
|
|
sectorm[i].tag = sectorl[i].tag;
|
|
sectorm[i].ceilingheight = sectorl[i].ceilingheight;
|
|
sectorm[i].floorheight = sectorl[i].floorheight;
|
|
}
|
|
}
|
|
#ifndef SERVERONLY
|
|
static void *textures1;
|
|
static void *textures2;
|
|
static char *pnames;
|
|
static void Doom_LoadTextureInfos(void)
|
|
{
|
|
textures1 = COM_LoadMallocFile("wad/texture1");
|
|
textures2 = COM_LoadMallocFile("wad/texture2");
|
|
pnames = COM_LoadMallocFile("wad/pnames");
|
|
}
|
|
|
|
typedef struct {
|
|
char name[8];
|
|
short always0_0;
|
|
short always0_1;
|
|
short width;
|
|
short height;
|
|
short always0_2;
|
|
short always0_3;
|
|
short componantcount;
|
|
} ddoomtexture_t;
|
|
typedef struct {
|
|
short xoffset;
|
|
short yoffset;
|
|
unsigned short patchnum;
|
|
unsigned short always_1;
|
|
unsigned short always_0;
|
|
} ddoomtexturecomponant_t;
|
|
|
|
typedef struct {
|
|
short width;
|
|
short height;
|
|
short xpos;
|
|
short ypos;
|
|
} doomimage_t;
|
|
|
|
static void Doom_ExtractPName(unsigned int *out, doomimage_t *di, int outwidth, int outheight, int x, int y)
|
|
{
|
|
unsigned int *colpointers;
|
|
int c, fr, rc, extra;
|
|
unsigned char *data, *coldata;
|
|
extern qbyte gammatable[256];
|
|
|
|
if (!di)
|
|
return;
|
|
|
|
data = (char *)di;
|
|
|
|
|
|
// out += x/*+di->xpos*/;
|
|
// out += (y/*+di->ypos*/)*outwidth;
|
|
|
|
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
|
|
for (c = 0; c < di->width; c++)
|
|
{
|
|
if (c+x < 0)
|
|
continue;
|
|
if (c+x >= outwidth)
|
|
break;
|
|
|
|
if (colpointers[c] >= com_filesize)
|
|
break;
|
|
coldata = data + colpointers[c];
|
|
while(1)
|
|
{
|
|
fr = *coldata++;
|
|
if (fr == 255)
|
|
break;
|
|
|
|
rc = *coldata++;
|
|
|
|
coldata++; //one not drawn, on each side
|
|
|
|
fr+=y;
|
|
|
|
if (fr<0)
|
|
{
|
|
coldata -= fr; //plus
|
|
fr = 0;
|
|
}
|
|
|
|
if ((fr+rc) > outheight)
|
|
{
|
|
extra = rc - (outheight - fr) +1;
|
|
rc = outheight - fr;
|
|
if (rc < 0)
|
|
break;
|
|
}
|
|
else
|
|
extra = 1;
|
|
|
|
while(rc)
|
|
{
|
|
out[c+x + fr*outwidth] = (gammatable[doompalette[*coldata*3]]) + (gammatable[doompalette[*coldata*3+1]]<<8) + (gammatable[doompalette[*coldata*3+2]]<<16) + (255<<24);
|
|
coldata++;
|
|
fr++;
|
|
rc--;
|
|
}
|
|
|
|
coldata+=extra; //one not drawn, on each side
|
|
}
|
|
}
|
|
}
|
|
|
|
static int Doom_LoadPatchFromTexWad(char *name, void *texlump, unsigned short *width, unsigned short *height)
|
|
{
|
|
char patch[32] = "patches/";
|
|
unsigned int *tex;
|
|
ddoomtexture_t *tx;
|
|
ddoomtexturecomponant_t *tc;
|
|
int i;
|
|
int count;
|
|
|
|
count = *(int *)texlump;
|
|
tex = (int *)texlump+1;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
tx = (ddoomtexture_t*)((unsigned char*)texlump + *tex);
|
|
if (!strncmp(tx->name, name, 8))
|
|
{
|
|
tex = BZ_Malloc(tx->width*tx->height*4);
|
|
memset(tex, 255, tx->width*tx->height*4);
|
|
*width = tx->width;
|
|
*height = tx->height;
|
|
tc = (ddoomtexturecomponant_t*)(tx+1);
|
|
for (i = 0; i < tx->componantcount; i++, tc++)
|
|
{
|
|
strncpy(patch+8, pnames+4+8*tc->patchnum, 8);
|
|
Q_strlwr(patch+8);
|
|
patch[16] = '\0';
|
|
|
|
Doom_ExtractPName(tex, (doomimage_t *)COM_LoadTempFile(patch), tx->width, tx->height, tc->xoffset, tc->yoffset);
|
|
}
|
|
|
|
i = GL_LoadTexture32(name, tx->width, tx->height, tex, true, true);
|
|
BZ_Free(tex);
|
|
return i;
|
|
}
|
|
|
|
tex++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
static int Doom_LoadPatch(char *name)
|
|
{
|
|
int texnum;
|
|
|
|
for (texnum = 0; texnum < numgldoomtextures; texnum++) //a hash table might be a good plan.
|
|
{
|
|
if(!strncmp(name, gldoomtextures[texnum].name, 8))
|
|
{
|
|
return texnum;
|
|
}
|
|
}
|
|
//couldn't find it.
|
|
// texnum = numgldoomtextures;
|
|
|
|
gldoomtextures = BZ_Realloc(gldoomtextures, sizeof(*gldoomtextures)*((numgldoomtextures+16)&~15));
|
|
numgldoomtextures++;
|
|
|
|
strncpy(gldoomtextures[texnum].name, name, 8);
|
|
|
|
|
|
if (textures1)
|
|
{
|
|
gldoomtextures[texnum].gltexture = Doom_LoadPatchFromTexWad(name, textures1, &gldoomtextures[texnum].width, &gldoomtextures[texnum].height);
|
|
if (gldoomtextures[texnum].gltexture)
|
|
return texnum;
|
|
}
|
|
if (textures2)
|
|
{
|
|
gldoomtextures[texnum].gltexture = Doom_LoadPatchFromTexWad(name, textures2, &gldoomtextures[texnum].width, &gldoomtextures[texnum].height);
|
|
if (gldoomtextures[texnum].gltexture)
|
|
return texnum;
|
|
}
|
|
//all else failed.
|
|
gldoomtextures[texnum].gltexture = Mod_LoadHiResTexture(name, "patches", true, false, true);
|
|
gldoomtextures[texnum].width = image_width;
|
|
gldoomtextures[texnum].height = image_height;
|
|
return texnum;
|
|
}
|
|
#endif
|
|
static void CleanWalls(dsidedef_t *sidedefsl)
|
|
{
|
|
int i;
|
|
char texname[64];
|
|
char lastmiddle[9]="-";
|
|
char lastlower[9]="-";
|
|
char lastupper[9]="-";
|
|
int lastmidtex=0, lastuptex=0, lastlowtex=0;
|
|
sidedefsm = BZ_Malloc(sidedefsc * sizeof(*sidedefsm));
|
|
for (i = 0; i < sidedefsc; i++)
|
|
{
|
|
#ifdef RGLQUAKE
|
|
strncpy(texname, sidedefsl[i].middletex, 8);
|
|
texname[8] = '\0';
|
|
if (!strcmp(texname, "-"))
|
|
sidedefsm[i].middletex = 0;
|
|
else
|
|
{
|
|
if (!strncmp(texname, lastmiddle, 8))
|
|
sidedefsm[i].middletex = lastmidtex;
|
|
else
|
|
{
|
|
strncpy(lastmiddle, texname, 8);
|
|
sidedefsm[i].middletex = lastmidtex = Doom_LoadPatch(texname);//Mod_LoadHiResTexture(texname, true, false);
|
|
}
|
|
}
|
|
|
|
strncpy(texname, sidedefsl[i].lowertex, 8);
|
|
texname[8] = '\0';
|
|
if (!strcmp(texname, "-"))
|
|
sidedefsm[i].lowertex = 0;
|
|
else
|
|
{
|
|
if (!strncmp(texname, lastlower, 8))
|
|
sidedefsm[i].lowertex = lastlowtex;
|
|
else
|
|
{
|
|
strncpy(lastlower, texname, 8);
|
|
sidedefsm[i].lowertex = lastlowtex = Doom_LoadPatch(texname);//Mod_LoadHiResTexture(texname, true, true);
|
|
}
|
|
}
|
|
|
|
strncpy(texname, sidedefsl[i].uppertex, 8);
|
|
texname[8] = '\0';
|
|
if (!strcmp(texname, "-"))
|
|
sidedefsm[i].uppertex = 0;
|
|
else
|
|
{
|
|
if (!strncmp(texname, lastupper, 8))
|
|
sidedefsm[i].uppertex = lastuptex;
|
|
else
|
|
{
|
|
strncpy(lastupper, texname, 8);
|
|
sidedefsm[i].uppertex = lastuptex = Doom_LoadPatch(texname);//Mod_LoadHiResTexture(texname, true, false);
|
|
}
|
|
}
|
|
#endif
|
|
sidedefsm[i].sector = sidedefsl[i].sector;
|
|
sidedefsm[i].texx = sidedefsl[i].texx;
|
|
sidedefsm[i].texy = sidedefsl[i].texy;
|
|
}
|
|
}
|
|
|
|
void QuakifyThings(dthing_t *thingsl)
|
|
{
|
|
int sector;
|
|
int spawnflags;
|
|
char *name;
|
|
int i;
|
|
int zpos;
|
|
static char newlump[1024*1024];
|
|
char *ptr = newlump;
|
|
vec3_t point;
|
|
|
|
sprintf(ptr, "{\n"
|
|
"\"classname\" \"worldspawn\"\n"
|
|
"}\n");
|
|
ptr += strlen(ptr);
|
|
|
|
for (i = 0; i < thingsc; i++)
|
|
{
|
|
switch(thingsl[i].type)
|
|
{
|
|
case THING_PLAYER: //fixme: spit out a coop spawn too.
|
|
name = "info_player_start";
|
|
break;
|
|
case THING_PLAYER2:
|
|
case THING_PLAYER3:
|
|
case THING_PLAYER4:
|
|
name = "info_player_coop";
|
|
break;
|
|
case THING_DMSPAWN:
|
|
name = "info_player_deathmatch";
|
|
break;
|
|
|
|
|
|
case THING_WCHAINSAW:
|
|
name = "item_artifact_super_damage";
|
|
break;
|
|
case THING_WSHOTGUN1:
|
|
name = "weapon_nailgun";
|
|
break;
|
|
case THING_WSHOTGUN2:
|
|
name = "weapon_supernailgun";
|
|
break;
|
|
case THING_WCHAINGUN:
|
|
name = "weapon_supershotgun";
|
|
break;
|
|
case THING_WROCKETL:
|
|
name = "weapon_lightning";
|
|
break;
|
|
case THING_WPLASMA:
|
|
name = "weapon_grenadelauncher";
|
|
break;
|
|
case THING_WBFG:
|
|
name = "weapon_rocketlauncher";
|
|
break;
|
|
|
|
default:
|
|
name = va("thing_%i", thingsl[i].type);
|
|
break;
|
|
}
|
|
|
|
point[0] = thingsl[i].xpos;
|
|
point[1] = thingsl[i].ypos;
|
|
point[2] = 0;
|
|
sector = Doom_SectorNearPoint(point);
|
|
zpos = sectorm[sector].floorheight + 24;
|
|
|
|
spawnflags = SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM | SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_DEATHMATCH;
|
|
if (thingsl[i].flags & THING_EASY)
|
|
spawnflags -= SPAWNFLAG_NOT_EASY;
|
|
if (thingsl[i].flags & THING_MEDIUM)
|
|
spawnflags -= SPAWNFLAG_NOT_MEDIUM;
|
|
if (thingsl[i].flags & THING_HARD)
|
|
spawnflags -= SPAWNFLAG_NOT_HARD;
|
|
if (thingsl[i].flags & THING_DEATHMATCH)
|
|
spawnflags -= SPAWNFLAG_NOT_DEATHMATCH;
|
|
if (thingsl[i].flags & THING_DEAF)
|
|
spawnflags |= 1;
|
|
|
|
sprintf(ptr, "{\n"
|
|
"\"classname\" \"%s\"\n"
|
|
"\"origin\" \"%i %i %i\"\n"
|
|
"\"spawnflags\" \"%i\"\n"
|
|
"\"angle\" \"%i\"\n"
|
|
"}\n",
|
|
name,
|
|
thingsl[i].xpos, thingsl[i].ypos, zpos,
|
|
spawnflags,
|
|
thingsl[i].angle
|
|
);
|
|
ptr += strlen(ptr);
|
|
}
|
|
|
|
loadmodel->entities = BZ_Malloc(ptr-newlump+1);
|
|
memcpy(loadmodel->entities, newlump, ptr-newlump+1);
|
|
}
|
|
|
|
void Doom_GeneratePlanes(ddoomnode_t *nodel)
|
|
{
|
|
vec3_t point, up, line;
|
|
int n;
|
|
up[0] = 0;
|
|
up[1] = 0;
|
|
up[2] = 1;
|
|
line[2] = 0;
|
|
nodeplanes = BZ_Malloc(sizeof(*nodeplanes)*nodec);
|
|
lineplanes = BZ_Malloc(sizeof(*lineplanes)*linedefsc);
|
|
point[2] = 0;
|
|
for (n = 0; n < nodec; n++)
|
|
{
|
|
line[0] = nodel[n].dx;
|
|
line[1] = nodel[n].dy;
|
|
point[0] = nodel[n].x;
|
|
point[1] = nodel[n].y;
|
|
CrossProduct(line, up, nodeplanes[n].normal);
|
|
VectorNormalize(nodeplanes[n].normal);
|
|
nodeplanes[n].dist = DotProduct (point, nodeplanes[n].normal);
|
|
}
|
|
|
|
for (n = 0; n < linedefsc; n++)
|
|
{
|
|
point[0] = vertexesl[linedefsl[n].vert[0]].xpos;
|
|
point[1] = vertexesl[linedefsl[n].vert[0]].ypos;
|
|
line[0] = vertexesl[linedefsl[n].vert[1]].xpos-point[0];
|
|
line[1] = vertexesl[linedefsl[n].vert[1]].ypos-point[1];
|
|
CrossProduct(line, up, lineplanes[n].normal);
|
|
VectorNormalize(lineplanes[n].normal);
|
|
lineplanes[n].dist = DotProduct (point, lineplanes[n].normal);
|
|
}
|
|
}
|
|
|
|
static void MoveWorld(void)
|
|
{
|
|
int v;
|
|
short adj[2];
|
|
short min[2], max[2];
|
|
min[0] = 4096;
|
|
min[1] = 4096;
|
|
max[0] = -4096;
|
|
max[1] = -4096;
|
|
|
|
for (v = 0; v < vertexesc; v++)
|
|
{
|
|
if (min[0] > vertexesl[v].xpos)
|
|
min[0] = vertexesl[v].xpos;
|
|
if (min[1] > vertexesl[v].ypos)
|
|
min[1] = vertexesl[v].ypos;
|
|
|
|
if (max[0] < vertexesl[v].xpos)
|
|
max[0] = vertexesl[v].xpos;
|
|
if (max[1] < vertexesl[v].ypos)
|
|
max[1] = vertexesl[v].ypos;
|
|
}
|
|
|
|
if (min[0]>=-4096 && max[0]<=4096)
|
|
if (min[1]>=-4096 && max[1]<=4096)
|
|
return; //doesn't need adjusting, live with it.
|
|
|
|
if (max[0]-min[0]>=8192 || max[1]-min[1]>=8192)
|
|
Con_Printf(CON_WARNING "Warning: Map is too large for the network protocol\n");
|
|
|
|
Con_Printf("Adjusting map\n");
|
|
|
|
adj[0] = (max[0]-4096)&~63; //don't harm the tiling.
|
|
adj[1] = (max[1]-4096)&~63;
|
|
|
|
for (v = 0; v < vertexesc; v++)
|
|
{
|
|
vertexesl[v].xpos -= adj[0];
|
|
vertexesl[v].ypos -= adj[1];
|
|
}
|
|
|
|
for (v = 0; v < nodec; v++)
|
|
{
|
|
nodel[v].x -= adj[0];
|
|
nodel[v].y -= adj[1];
|
|
|
|
nodel[v].x1lower -= adj[0];
|
|
nodel[v].x1upper -= adj[1];
|
|
nodel[v].y1lower -= adj[0];
|
|
nodel[v].y1upper -= adj[1];
|
|
|
|
nodel[v].x2lower -= adj[0];
|
|
nodel[v].x2upper -= adj[1];
|
|
nodel[v].y2lower -= adj[0];
|
|
nodel[v].y2upper -= adj[1];
|
|
}
|
|
|
|
for (v = 0; v < thingsc; v++)
|
|
{
|
|
thingsl[v].xpos -= adj[0];
|
|
thingsl[v].ypos -= adj[1];
|
|
}
|
|
|
|
blockmapl->xorg -= adj[0];
|
|
blockmapl->yorg -= adj[1];
|
|
}
|
|
|
|
|
|
static void Doom_LoadVerticies(char *name)
|
|
{
|
|
ddoomvertex_t *std, *gl1;
|
|
int stdc, glc;
|
|
int *gl2;
|
|
int i;
|
|
|
|
std = (void *)COM_LoadTempFile (va("%s.vertexes", name));
|
|
stdc = com_filesize/sizeof(*std);
|
|
|
|
gl2 = (void *)COM_LoadTempFile2 (va("%s.gl_vert", name));
|
|
if (!gl2)
|
|
{
|
|
glc = 0;
|
|
gl1 = NULL;
|
|
}
|
|
else if (gl2[0] == *(int*)"gNd2")
|
|
{
|
|
gl2++;
|
|
glc = (com_filesize-4)/sizeof(int)/2;
|
|
gl1 = NULL;
|
|
}
|
|
else
|
|
{
|
|
glc = com_filesize/sizeof(*gl1);
|
|
gl1 = (ddoomvertex_t*)gl2;
|
|
}
|
|
|
|
if (!stdc)
|
|
return;
|
|
|
|
vertexesc = stdc + glc;
|
|
vertexesl = BZ_Malloc(vertexesc*sizeof(*vertexesl));
|
|
|
|
vertexsglbase = stdc;
|
|
|
|
for (i = 0; i < stdc; i++)
|
|
{
|
|
vertexesl[i].xpos = std[i].xpos;
|
|
vertexesl[i].ypos = std[i].ypos;
|
|
}
|
|
if (gl1)
|
|
{
|
|
for (i = 0; i < glc; i++)
|
|
{
|
|
vertexesl[stdc+i].xpos = gl1[i].xpos;
|
|
vertexesl[stdc+i].ypos = gl1[i].ypos;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < glc; i++)
|
|
{
|
|
vertexesl[stdc+i].xpos = (float)gl2[i*2] / 0x10000;
|
|
vertexesl[stdc+i].ypos = (float)gl2[i*2+1] / 0x10000;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Doom_LoadSSectors(char *name)
|
|
{
|
|
ssectorsl = (void *)COM_LoadMallocFile (va("%s.gl_ssect", name));
|
|
if (!ssectorsl)
|
|
ssectorsl = (void *)COM_LoadMallocFile (va("%s.ssectors", name));
|
|
//FIXME: "gNd3" means that it's glbsp version 3.
|
|
ssectorsc = com_filesize/sizeof(*ssectorsl);
|
|
}
|
|
|
|
static void Doom_LoadSSegs(char *name)
|
|
{ //these skirt the subsectors
|
|
|
|
void *file;
|
|
dgl_seg3_t *s3;
|
|
dgl_seg1_t *s1;
|
|
dseg_t *s0;
|
|
int i;
|
|
|
|
file = (void *)COM_LoadMallocFile (va("%s.gl_segs", name));
|
|
if (!file)
|
|
{
|
|
s0 = (void *)COM_LoadMallocFile (va("%s.segs", name));
|
|
segsc = com_filesize/sizeof(*s0);
|
|
|
|
segsl = BZ_Malloc(segsc * sizeof(*segsl));
|
|
for (i = 0; i < segsc; i++)
|
|
{
|
|
segsl[i].vert[0] = s0[i].vert[0];
|
|
segsl[i].vert[1] = s0[i].vert[1];
|
|
segsl[i].linedef = s0[i].linedef;
|
|
segsl[i].direction = s0[i].direction;
|
|
segsl[i].Partner = 0xffff;
|
|
}
|
|
}
|
|
else if (*(int *)file == *(int *)"gNd3")
|
|
{
|
|
s3 = file;
|
|
segsc = com_filesize/sizeof(*s3);
|
|
|
|
segsl = s3;
|
|
}
|
|
else if (!file)
|
|
return;
|
|
else
|
|
{
|
|
s1 = file;
|
|
segsc = com_filesize/sizeof(*s1);
|
|
|
|
segsl = BZ_Malloc(segsc * sizeof(*segsl));
|
|
for (i = 0; i < segsc; i++)
|
|
{
|
|
if (s1[i].vert[0] & 0x8000)
|
|
segsl[i].vert[0] = (s1[i].vert[0]&0x7fff)+vertexsglbase;
|
|
else
|
|
segsl[i].vert[0] = s1[i].vert[0];
|
|
if (s1[i].vert[1] & 0x8000)
|
|
segsl[i].vert[1] = (s1[i].vert[1]&0x7fff)+vertexsglbase;
|
|
else
|
|
segsl[i].vert[1] = s1[i].vert[1];
|
|
segsl[i].linedef = s1[i].linedef;
|
|
segsl[i].direction = s1[i].direction;
|
|
if (s1[i].Partner == 0xffff)
|
|
segsl[i].Partner = 0xffffffff;
|
|
else
|
|
segsl[i].Partner = s1[i].Partner;
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean Mod_LoadDoomLevel(model_t *mod)
|
|
{
|
|
int h;
|
|
dsector_t *sectorl;
|
|
dsidedef_t *sidedefsl;
|
|
char name[MAX_QPATH];
|
|
|
|
int *gl_nodes;
|
|
|
|
COM_StripExtension(mod->name, name, sizeof(name));
|
|
|
|
if (!COM_LoadTempFile(va("%s", mod->name)))
|
|
{
|
|
Con_Printf("Wad map %s does not exist\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
gl_nodes = (void *)COM_LoadMallocFile (va("%s.gl_nodes", name));
|
|
if (gl_nodes && com_filesize>0)
|
|
{
|
|
nodel = (void *)gl_nodes;
|
|
nodec = com_filesize/sizeof(*nodel);
|
|
}
|
|
else
|
|
{
|
|
gl_nodes=NULL;
|
|
nodel = (void *)COM_LoadMallocFile (va("%s.nodes", name));
|
|
nodec = com_filesize/sizeof(*nodel);
|
|
}
|
|
sectorl = (void *)COM_LoadMallocFile (va("%s.sectors", name));
|
|
sectorc = com_filesize/sizeof(*sectorl);
|
|
|
|
#ifndef SERVERONLY
|
|
numgldoomtextures=0;
|
|
Doom_LoadPalette();
|
|
#endif
|
|
|
|
|
|
Doom_LoadVerticies(name);
|
|
|
|
Doom_LoadSSegs(name);
|
|
Doom_LoadSSectors(name);
|
|
|
|
thingsl = (void *)COM_LoadMallocFile (va("%s.things", name));
|
|
thingsc = com_filesize/sizeof(*thingsl);
|
|
linedefsl = (void *)COM_LoadMallocFile (va("%s.linedefs", name));
|
|
linedefsc = com_filesize/sizeof(*linedefsl);
|
|
sidedefsl = (void *)COM_LoadMallocFile (va("%s.sidedefs", name));
|
|
sidedefsc = com_filesize/sizeof(*sidedefsl);
|
|
blockmapl = (void *)COM_LoadMallocFile (va("%s.blockmap", name));
|
|
// blockmaps = com_filesize;
|
|
#ifndef SERVERONLY
|
|
Doom_LoadTextureInfos();
|
|
#endif
|
|
blockmapofs = (unsigned short*)(blockmapl+1);
|
|
|
|
if (!nodel || !sectorl || !segsl || !ssectorsl || !thingsl || !linedefsl || !sidedefsl || !vertexesl)
|
|
{
|
|
Sys_Error("Wad map doesn't contain enough lumps\n");
|
|
nodel = NULL;
|
|
return false;
|
|
}
|
|
|
|
MoveWorld();
|
|
|
|
Doom_GeneratePlanes(nodel);
|
|
|
|
mod->hulls[0].clip_mins[0] = 0;
|
|
mod->hulls[0].clip_mins[1] = 0;
|
|
mod->hulls[0].clip_mins[2] = 0;
|
|
mod->hulls[0].clip_maxs[0] = 0;
|
|
mod->hulls[0].clip_maxs[1] = 0;
|
|
mod->hulls[0].clip_maxs[2] = 0;
|
|
mod->hulls[0].available = true;
|
|
|
|
mod->hulls[1].clip_mins[0] = -16;
|
|
mod->hulls[1].clip_mins[1] = -16;
|
|
mod->hulls[1].clip_mins[2] = -24;
|
|
mod->hulls[1].clip_maxs[0] = 16;
|
|
mod->hulls[1].clip_maxs[1] = 16;
|
|
mod->hulls[1].clip_maxs[2] = 32;
|
|
mod->hulls[1].available = true;
|
|
|
|
mod->hulls[2].clip_mins[0] = -32;
|
|
mod->hulls[2].clip_mins[1] = -32;
|
|
mod->hulls[2].clip_mins[2] = -24;
|
|
mod->hulls[2].clip_maxs[0] = 32;
|
|
mod->hulls[2].clip_maxs[1] = 32;
|
|
mod->hulls[2].clip_maxs[2] = 64;
|
|
mod->hulls[2].available = true;
|
|
|
|
mod->hulls[3].clip_mins[0] = -16; //allow a crouched sized hull.
|
|
mod->hulls[3].clip_mins[1] = -16;
|
|
mod->hulls[3].clip_mins[2] = -6;
|
|
mod->hulls[3].clip_maxs[0] = 16;
|
|
mod->hulls[3].clip_maxs[1] = 16;
|
|
mod->hulls[3].clip_maxs[2] = 30;
|
|
mod->hulls[3].available = true;
|
|
|
|
for (h = 4; h < MAX_MAP_HULLSM; h++)
|
|
mod->hulls[h].available = false;
|
|
|
|
for (h = 0; h < MAX_MAP_HULLSM; h++)
|
|
Doom_SetHullFuncs(&mod->hulls[h]);
|
|
|
|
Doom_SetModelFunc(mod);
|
|
|
|
mod->needload = false;
|
|
mod->fromgame = fg_doom;
|
|
|
|
CleanWalls(sidedefsl);
|
|
|
|
Triangulate_Sectors(sectorl, !!gl_nodes);
|
|
|
|
QuakifyThings(thingsl);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
void Doom_SetHullFuncs(hull_t *hull)
|
|
{
|
|
hull->funcs.RecursiveHullCheck = Doom_RecursiveHullCheck;
|
|
hull->funcs.HullPointContents = Doom_PointContents;
|
|
}
|
|
|
|
void Doom_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
|
|
{
|
|
msector_t *sec;
|
|
sec = sectorm + Doom_SectorNearPoint(point);
|
|
|
|
res_dir[0] = 0;
|
|
res_dir[1] = 1;
|
|
res_dir[2] = 1;
|
|
res_diffuse[0] = sec->lightlev;
|
|
res_diffuse[1] = sec->lightlev;
|
|
res_diffuse[2] = sec->lightlev;
|
|
res_ambient[0] = sec->lightlev;
|
|
res_ambient[1] = sec->lightlev;
|
|
res_ambient[2] = sec->lightlev;
|
|
}
|
|
|
|
void Doom_FatPVS(vec3_t org, qboolean add)
|
|
{
|
|
//FIXME: use REJECT lump.
|
|
}
|
|
|
|
qboolean Doom_EdictInFatPVS(edict_t *edict)
|
|
{ //FIXME: use REJECT lump.
|
|
return true;
|
|
}
|
|
void Doom_FindTouchedLeafs(edict_t *edict)
|
|
{
|
|
//work out the sectors this ent is in for easy pvs.
|
|
}
|
|
|
|
void Doom_StainNode(struct mnode_s *node, float *parms)
|
|
{
|
|
//not supported
|
|
}
|
|
|
|
void Doom_MarkLights(struct dlight_s *light, int bit, struct mnode_s *node)
|
|
{
|
|
//not supported
|
|
}
|
|
|
|
void Doom_SetModelFunc(model_t *mod)
|
|
{
|
|
mod->funcs.FatPVS = Doom_FatPVS;
|
|
mod->funcs.EdictInFatPVS = Doom_EdictInFatPVS;
|
|
mod->funcs.FindTouchedLeafs_Q1 = Doom_FindTouchedLeafs;
|
|
mod->funcs.LightPointValues = Doom_LightPointValues;
|
|
mod->funcs.StainNode = Doom_StainNode;
|
|
mod->funcs.MarkLights = Doom_MarkLights;
|
|
}
|
|
|
|
#endif
|