mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
b9cd6ec91b
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
935 lines
22 KiB
C
935 lines
22 KiB
C
#include "quakedef.h"
|
|
|
|
#define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size)
|
|
|
|
#ifndef Q2SERVER
|
|
qboolean SVQ2_InitGameProgs(void)
|
|
{
|
|
return false;
|
|
}
|
|
#else
|
|
game_export_t *ge;
|
|
int svq2_maxclients;
|
|
|
|
dllhandle_t *q2gamedll;
|
|
void SVQ2_UnloadGame (void)
|
|
{
|
|
if (q2gamedll)
|
|
Sys_CloseLibrary(q2gamedll);
|
|
q2gamedll = NULL;
|
|
}
|
|
void *SVQ2_GetGameAPI (void *parms)
|
|
{
|
|
void *(VARGS *GetGameAPI)(void *);
|
|
dllfunction_t funcs[] =
|
|
{
|
|
{(void**)&GetGameAPI, "GetGameAPI"},
|
|
{NULL,NULL}
|
|
};
|
|
|
|
char name[MAX_OSPATH];
|
|
char syspath[MAX_OSPATH];
|
|
char gamepath[MAX_OSPATH];
|
|
void *iterator;
|
|
int o;
|
|
const char *gamename[] = {
|
|
"", //binarydir/q2gameCPU_gamedir.ext
|
|
"", //homedir/q2gameCPU_gamedir.ext
|
|
"", //basedir/q2gameCPU_gamedir.ext
|
|
"", //binarydir/libgame_gamedir.ext
|
|
#ifdef _DEBUG
|
|
"debug/game" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX,
|
|
#endif
|
|
#if defined(__linux__) && defined(__i386__)
|
|
"game" "i386" ARCH_DL_POSTFIX, //compat is often better than consistancy
|
|
#endif
|
|
"game" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX,
|
|
#ifdef ARCH_ALTCPU_POSTFIX
|
|
"game" ARCH_ALTCPU_POSTFIX ARCH_DL_POSTFIX,
|
|
#endif
|
|
"game" ARCH_DL_POSTFIX,
|
|
#if defined(__linux__) //FTE doesn't provide gamecode. Borrow someone else's. Lets just hope that its installed.
|
|
// "/usr/lib/yamagi-quake2/%s/game.so",
|
|
#endif
|
|
NULL
|
|
};
|
|
void *ret;
|
|
|
|
#ifdef _DEBUG
|
|
Con_DPrintf("Searching for %s\n", gamename[3]);
|
|
#else
|
|
Con_DPrintf("Searching for %s\n", gamename[2]);
|
|
#endif
|
|
|
|
iterator = NULL;
|
|
while(COM_IteratePaths(&iterator, syspath, sizeof(syspath), gamepath, sizeof(gamepath)))
|
|
{
|
|
for (o = 0; gamename[o]; o++)
|
|
{
|
|
if (o == 0)
|
|
{ //nice and specific
|
|
if (!host_parms.binarydir)
|
|
continue;
|
|
Q_snprintfz(name, sizeof(name), "%sq2game"ARCH_CPU_POSTFIX"_%s"ARCH_DL_POSTFIX, host_parms.binarydir, gamepath);
|
|
}
|
|
else if (o == 1)
|
|
{ //nice and specific
|
|
if (!*com_homepath)
|
|
continue;
|
|
Q_snprintfz(name, sizeof(name), "%sq2game"ARCH_CPU_POSTFIX"_%s"ARCH_DL_POSTFIX, com_homepath, gamepath);
|
|
}
|
|
else if (o == 2)
|
|
{ //nice and specific
|
|
if (!*com_gamepath)
|
|
continue;
|
|
Q_snprintfz(name, sizeof(name), "%sq2game"ARCH_CPU_POSTFIX"_%s"ARCH_DL_POSTFIX, com_gamepath, gamepath);
|
|
}
|
|
else if (o == 3)
|
|
{ //because some people don't like knowing what cpu arch they're compiling for
|
|
if (!host_parms.binarydir)
|
|
continue;
|
|
Q_snprintfz(name, sizeof(name), "%slibgame_%s"ARCH_DL_POSTFIX, host_parms.binarydir, gamepath);
|
|
}
|
|
else if (*gamename[o] == '/')
|
|
{ //system path. o.O
|
|
if (com_nogamedirnativecode.ival) //just in case they match.
|
|
continue;
|
|
Q_snprintfz(name, sizeof(name), gamename[o], gamepath);
|
|
}
|
|
else
|
|
{ //gamedir paths as specified above.
|
|
if (com_nogamedirnativecode.ival)
|
|
continue;
|
|
Q_snprintfz(name, sizeof(name), "%s%s", syspath, gamename[o]);
|
|
}
|
|
|
|
q2gamedll = Sys_LoadLibrary(name, funcs);
|
|
if (q2gamedll)
|
|
{
|
|
ret = GetGameAPI(parms);
|
|
if (ret)
|
|
{
|
|
return ret;
|
|
}
|
|
|
|
Sys_CloseLibrary(q2gamedll);
|
|
q2gamedll = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN64
|
|
//if we found 32bit q2 gamecode that cannot be loaded, print out a warning about it.
|
|
//this should make it a little obvious when people try using 64bit builds to run q2.
|
|
if (COM_FCheckExists("gamex86.dll"))
|
|
Con_Printf(CON_ERROR "WARNING: 32bit q2 gamecode found, but it cannot be used in a 64bit process.\nIf you wish to run this q2 mod, you will need to use a 32bit engine build.\n");
|
|
#endif
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PF_Unicast
|
|
|
|
Sends the contents of the mutlicast buffer to a single client
|
|
===============
|
|
*/
|
|
static void VARGS PFQ2_Unicast (q2edict_t *ent, qboolean reliable)
|
|
{
|
|
int p;
|
|
client_t *client;
|
|
|
|
if (!ent)
|
|
return;
|
|
|
|
p = Q2NUM_FOR_EDICT(ent);
|
|
if (p < 1 || p > svs.allocated_client_slots)
|
|
return;
|
|
|
|
client = svs.clients + (p-1);
|
|
|
|
if (client->state < cs_connected)
|
|
return;
|
|
|
|
if (client->controller)
|
|
{
|
|
client_t *peer;
|
|
for (p = 0, peer = client->controller; peer; peer = peer->controlled, p++)
|
|
{
|
|
if (peer == client)
|
|
break;
|
|
}
|
|
client = client->controller;
|
|
|
|
//svcq2_playerinfo is not normally valid except within the svc_frame message.
|
|
//this means its 'free' to repurpose for things like splitscreen. woot.
|
|
MSG_WriteShort(&sv.q2multicast, 0);
|
|
memmove(sv.q2multicast.data+2, sv.q2multicast.data, sv.q2multicast.cursize-2);
|
|
sv.q2multicast.data[0] = svcq2_playerinfo;
|
|
sv.q2multicast.data[1] = p;
|
|
}
|
|
|
|
if (reliable)
|
|
SZ_Write (&client->netchan.message, sv.q2multicast.data, sv.q2multicast.cursize);
|
|
else
|
|
SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
|
|
|
|
SZ_Clear (&sv.q2multicast);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
PF_dprintf
|
|
|
|
Debug print to server console
|
|
===============
|
|
*/
|
|
static void VARGS PFQ2_dprintf (const char *fmt, ...)
|
|
{
|
|
char msg[1024];
|
|
va_list argptr;
|
|
|
|
va_start (argptr,fmt);
|
|
vsnprintf (msg, sizeof(msg), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
Con_Printf ("%s", msg);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
PF_cprintf
|
|
|
|
Print to a single client
|
|
===============
|
|
*/
|
|
static void VARGS PFQ2_cprintf (q2edict_t *ent, int level, const char *fmt, ...)
|
|
{
|
|
char msg[1024];
|
|
va_list argptr;
|
|
int n=0;
|
|
|
|
if (ent)
|
|
{
|
|
n = Q2NUM_FOR_EDICT(ent);
|
|
if (n < 1 || n > svs.allocated_client_slots)
|
|
{
|
|
Sys_Error ("cprintf to a non-client");
|
|
return;
|
|
}
|
|
|
|
if (svs.clients[n-1].state < cs_connected)
|
|
{
|
|
Sys_Error ("cprintf to a disconnected client");
|
|
return;
|
|
}
|
|
}
|
|
|
|
va_start (argptr,fmt);
|
|
vsnprintf (msg, sizeof(msg), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
if (ent)
|
|
SV_ClientPrintf (svs.clients+(n-1), level, "%s", msg);
|
|
else
|
|
Con_Printf ("%s", msg);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
PF_centerprintf
|
|
|
|
centerprint to a single client
|
|
===============
|
|
*/
|
|
static void VARGS PFQ2_centerprintf (q2edict_t *ent, const char *fmt, ...)
|
|
{
|
|
char msg[1024];
|
|
va_list argptr;
|
|
int n;
|
|
|
|
n = Q2NUM_FOR_EDICT(ent);
|
|
if (n < 1 || n > svs.allocated_client_slots)
|
|
return; // Com_Error (ERR_DROP, "centerprintf to a non-client");
|
|
|
|
if (svs.clients[n-1].state < cs_connected)
|
|
return;
|
|
|
|
va_start (argptr,fmt);
|
|
vsprintf (msg, fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
MSG_WriteByte (&sv.q2multicast,svcq2_centerprint);
|
|
MSG_WriteString (&sv.q2multicast,msg);
|
|
PFQ2_Unicast (ent, true);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
PF_error
|
|
|
|
Abort the server with a game error
|
|
===============
|
|
*/
|
|
static void VARGS PFQ2_error (const char *fmt, ...)
|
|
{
|
|
char msg[1024];
|
|
va_list argptr;
|
|
|
|
va_start (argptr,fmt);
|
|
vsnprintf (msg, sizeof(msg), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
SV_Error("Game Error: %s", msg);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PF_Configstring
|
|
|
|
===============
|
|
*/
|
|
void VARGS PFQ2_Configstring (int i, const char *val)
|
|
{
|
|
if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
|
|
Sys_Error ("configstring: bad index %i\n", i);
|
|
|
|
if (!val)
|
|
val = "";
|
|
|
|
Z_Free((char*)sv.strings.configstring[i]);
|
|
sv.strings.configstring[i] = Z_StrDup(val);
|
|
|
|
if (i == Q2CS_NAME)
|
|
Q_strncpyz(sv.mapname, val, sizeof(sv.mapname));
|
|
|
|
if (sv.state != ss_loading)
|
|
{ // send the update to everyone
|
|
SZ_Clear (&sv.q2multicast);
|
|
MSG_WriteChar (&sv.q2multicast, svcq2_configstring);
|
|
MSG_WriteShort (&sv.q2multicast, i);
|
|
MSG_WriteString (&sv.q2multicast, val);
|
|
|
|
SV_Multicast (vec3_origin, MULTICAST_ALL_R);
|
|
}
|
|
}
|
|
|
|
static int SVQ2_FindIndex (const char *name, int start, int max, int overflowtype)
|
|
{
|
|
int i;
|
|
const char *strings;
|
|
|
|
if (!name || !name[0])
|
|
return 0;
|
|
|
|
for (i=1 ; i<max ; i++)
|
|
{
|
|
strings = sv.strings.configstring[start+i];
|
|
if (!strings || !*strings)
|
|
break;
|
|
if (!strcmp(strings, name))
|
|
return i;
|
|
}
|
|
|
|
if (i == max)
|
|
{
|
|
if (overflowtype)
|
|
{
|
|
const char **overflowstrings;
|
|
switch(overflowtype)
|
|
{
|
|
case 1:
|
|
overflowstrings = sv.strings.q2_extramodels;
|
|
max = countof(sv.strings.q2_extramodels);
|
|
i++; //do not allow 255 to be allocated, ever. just live with the gap (255 means special things).
|
|
start = 0x8000;
|
|
break;
|
|
case 2:
|
|
overflowstrings = sv.strings.q2_extrasounds;
|
|
max = countof(sv.strings.q2_extrasounds);
|
|
start = 0x8000|0x4000;
|
|
break;
|
|
default:
|
|
overflowstrings = NULL; //ssh
|
|
max = i;
|
|
break;
|
|
}
|
|
|
|
for ( ; i<max ; i++)
|
|
{
|
|
strings = overflowstrings[i];
|
|
if (!strings || !*strings)
|
|
{
|
|
overflowstrings[i] = Z_StrDup(name);
|
|
if (sv.state != ss_loading)
|
|
{
|
|
SZ_Clear (&sv.q2multicast);
|
|
MSG_WriteChar (&sv.q2multicast, svcq2_configstring);
|
|
MSG_WriteShort (&sv.q2multicast, start+i);
|
|
MSG_WriteString (&sv.q2multicast, name);
|
|
SV_Multicast (vec3_origin, MULTICAST_ALL_R);
|
|
}
|
|
return i;
|
|
}
|
|
if (!strcmp(strings, name))
|
|
return i;
|
|
}
|
|
}
|
|
Sys_Error ("*Index: overflow");
|
|
}
|
|
|
|
PFQ2_Configstring(start + i, name);
|
|
|
|
return i;
|
|
}
|
|
|
|
|
|
static int VARGS SVQ2_ModelIndex (const char *name)
|
|
{
|
|
//model 255 is special for players. don't use it.
|
|
return SVQ2_FindIndex (name, Q2CS_MODELS, Q2MAX_MODELS-1, 1);
|
|
}
|
|
|
|
static int VARGS SVQ2_SoundIndex (const char *name)
|
|
{
|
|
return SVQ2_FindIndex (name, Q2CS_SOUNDS, Q2MAX_SOUNDS, 2);
|
|
}
|
|
|
|
static int VARGS SVQ2_ImageIndex (const char *name)
|
|
{
|
|
return SVQ2_FindIndex (name, Q2CS_IMAGES, Q2MAX_IMAGES, 0);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_setmodel
|
|
|
|
Also sets mins and maxs for inline bmodels
|
|
=================
|
|
*/
|
|
static void VARGS PFQ2_setmodel (q2edict_t *ent, const char *name)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
if (!name)
|
|
{
|
|
Con_Printf (CON_ERROR "ERROR: PF_setmodel: NULL\n");
|
|
ent->s.modelindex = 0;
|
|
return;
|
|
}
|
|
|
|
i = SVQ2_ModelIndex (name);
|
|
|
|
// ent->model = name;
|
|
ent->s.modelindex = i;
|
|
|
|
// if it is an inline model, get the size information for it
|
|
if (name[0] == '*')
|
|
{
|
|
mod = Mod_FindName (Mod_FixName(name, sv.modelname));
|
|
if (mod->loadstate == MLS_LOADING)
|
|
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING); //wait for it if needed
|
|
VectorCopy (mod->mins, ent->mins);
|
|
VectorCopy (mod->maxs, ent->maxs);
|
|
WorldQ2_LinkEdict (&sv.world, ent);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
static qboolean PFQ2_Q1BSP_AreasConnected (int area1, int area2)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
static qboolean CMQ2_Q1BSP_SetAreaPortalState (int portalnum, qboolean open)
|
|
{
|
|
return true;
|
|
}*/
|
|
|
|
static void VARGS PFQ2_WriteChar (int c) {MSG_WriteChar (&sv.q2multicast, c & 0xff);}
|
|
static void VARGS PFQ2_WriteByte (int c) {MSG_WriteByte (&sv.q2multicast, c & 0xff);}
|
|
static void VARGS PFQ2_WriteShort (int c) {MSG_WriteShort (&sv.q2multicast, c & 0xffff);}
|
|
static void VARGS PFQ2_WriteLong (int c) {MSG_WriteLong (&sv.q2multicast, c);}
|
|
static void VARGS PFQ2_WriteFloat (float f) {MSG_WriteFloat (&sv.q2multicast, f);}
|
|
static void VARGS PFQ2_WriteString (const char *s) {MSG_WriteString (&sv.q2multicast, s);}
|
|
static void VARGS PFQ2_WriteAngle (float f) {MSG_WriteAngle (&sv.q2multicast, f);}
|
|
static void VARGS PFQ2_WritePos (vec3_t pos) { MSG_WriteCoord (&sv.q2multicast, pos[0]);
|
|
MSG_WriteCoord (&sv.q2multicast, pos[1]);
|
|
MSG_WriteCoord (&sv.q2multicast, pos[2]);
|
|
}
|
|
static void VARGS PFQ2_WriteDir (vec3_t dir) {MSG_WriteDir (&sv.q2multicast, dir);}
|
|
|
|
/*
|
|
=================
|
|
PF_inPVS
|
|
|
|
Also checks portalareas so that doors block sight
|
|
=================
|
|
*/
|
|
static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2)
|
|
{
|
|
int leafnum;
|
|
int cluster;
|
|
int area1, area2;
|
|
qbyte *mask;
|
|
|
|
//FIXME: requires q2/q3 bsp
|
|
leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
|
|
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
|
|
area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
|
|
mask = CM_ClusterPVS (sv.world.worldmodel, cluster, NULL, PVM_FAST);
|
|
|
|
leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
|
|
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
|
|
area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
|
|
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
|
|
return false;
|
|
if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
|
|
return false; // a door blocks sight
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PF_inPHS
|
|
|
|
Also checks portalareas so that doors block sound
|
|
=================
|
|
*/
|
|
static qboolean VARGS PFQ2_inPHS (vec3_t p1, vec3_t p2)
|
|
{
|
|
int leafnum;
|
|
int cluster;
|
|
int area1, area2;
|
|
qbyte *mask;
|
|
|
|
//FIXME: requires q2/q3 bsp
|
|
leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
|
|
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
|
|
area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
|
|
mask = CM_ClusterPHS (sv.world.worldmodel, cluster, NULL);
|
|
|
|
leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
|
|
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
|
|
area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
|
|
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
|
|
return false; // more than one bounce away
|
|
if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
|
|
return false; // a door blocks hearing
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean VARGS PFQ2_AreasConnected(unsigned int area1, unsigned int area2)
|
|
{
|
|
//FIXME: requires q2/q3 bsp
|
|
return CM_AreasConnected(sv.world.worldmodel, area1, area2);
|
|
}
|
|
|
|
|
|
|
|
|
|
#define Q2ATTN_NONE 0 // full volume the entire level
|
|
#define Q2ATTN_NORM 1/*
|
|
#define Q2CHAN_AUTO 0
|
|
#define Q2CHAN_WEAPON 1
|
|
#define Q2CHAN_VOICE 2
|
|
#define Q2CHAN_ITEM 3
|
|
#define Q2CHAN_BODY 4*/
|
|
#define Q2CHAN_NO_PHS_ADD 8
|
|
#define Q2CHAN_RELIABLE 16
|
|
|
|
static void VARGS SVQ2_StartSound (vec3_t origin, q2edict_t *entity, int channel,
|
|
int soundindex, float volume,
|
|
float attenuation, float timeofs)
|
|
{
|
|
int sendchan;
|
|
int flags;
|
|
int i;
|
|
int ent;
|
|
vec3_t origin_v;
|
|
qboolean use_phs;
|
|
unsigned int needext = 0;
|
|
|
|
if (volume < 0 || volume > 1.0)
|
|
Sys_Error ("SV_StartSound: volume = %f", volume);
|
|
|
|
if (attenuation < 0 || attenuation > 4)
|
|
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
|
|
|
|
// if (channel < 0 || channel > 15)
|
|
// Sys_Error ("SV_StartSound: channel = %i", channel);
|
|
|
|
if (timeofs < 0 || timeofs > 0.255)
|
|
Sys_Error ("SV_StartSound: timeofs = %f", timeofs);
|
|
|
|
ent = Q2NUM_FOR_EDICT(entity);
|
|
|
|
if (channel & Q2CHAN_NO_PHS_ADD) // no PHS flag
|
|
use_phs = false;
|
|
else
|
|
use_phs = true;
|
|
|
|
sendchan = (ent<<3) | (channel&7);
|
|
|
|
flags = 0;
|
|
if (volume != Q2DEFAULT_SOUND_PACKET_VOLUME)
|
|
flags |= Q2SND_VOLUME;
|
|
if (attenuation != Q2DEFAULT_SOUND_PACKET_ATTENUATION)
|
|
flags |= Q2SND_ATTENUATION;
|
|
if (soundindex > 0xff)
|
|
{
|
|
flags |= Q2SND_LARGEIDX;
|
|
needext |= PEXT_SOUNDDBL;
|
|
}
|
|
|
|
// the client doesn't know that bmodels have weird origins
|
|
// the origin can also be explicitly set
|
|
if ( (entity->svflags & SVF_NOCLIENT)
|
|
|| (entity->solid == Q2SOLID_BSP)
|
|
|| origin )
|
|
flags |= Q2SND_POS;
|
|
|
|
// always send the entity number for channel overrides
|
|
flags |= Q2SND_ENT;
|
|
|
|
if (timeofs)
|
|
flags |= Q2SND_OFFSET;
|
|
|
|
// use the entity origin unless it is a bmodel or explicitly specified
|
|
if (!origin)
|
|
{
|
|
origin = origin_v;
|
|
if (entity->solid == Q2SOLID_BSP)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
origin_v[i] = entity->s.origin[i]+0.5*(entity->mins[i]+entity->maxs[i]);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (entity->s.origin, origin_v);
|
|
}
|
|
|
|
if (flags & Q2SND_POS)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (-32768/8.0 > origin_v[i] || origin_v[i] > 32767/8.0)
|
|
{
|
|
flags |= Q2SND_LARGEPOS;
|
|
needext |= PEXT_FLOATCOORDS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
MSG_WriteByte (&sv.q2multicast, svcq2_sound);
|
|
MSG_WriteByte (&sv.q2multicast, flags);
|
|
if (flags & Q2SND_LARGEIDX)
|
|
MSG_WriteShort (&sv.q2multicast, soundindex);
|
|
else
|
|
MSG_WriteByte (&sv.q2multicast, soundindex);
|
|
|
|
if (flags & Q2SND_VOLUME)
|
|
MSG_WriteByte (&sv.q2multicast, volume*255);
|
|
if (flags & Q2SND_ATTENUATION)
|
|
MSG_WriteByte (&sv.q2multicast, attenuation*64);
|
|
if (flags & Q2SND_OFFSET)
|
|
MSG_WriteByte (&sv.q2multicast, timeofs*1000);
|
|
|
|
if (flags & Q2SND_ENT)
|
|
MSG_WriteShort (&sv.q2multicast, sendchan);
|
|
|
|
if (flags & Q2SND_POS)
|
|
{
|
|
if (flags & Q2SND_LARGEPOS)
|
|
{
|
|
MSG_WriteFloat (&sv.q2multicast, origin[0]);
|
|
MSG_WriteFloat (&sv.q2multicast, origin[1]);
|
|
MSG_WriteFloat (&sv.q2multicast, origin[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteCoord (&sv.q2multicast, origin[0]);
|
|
MSG_WriteCoord (&sv.q2multicast, origin[1]);
|
|
MSG_WriteCoord (&sv.q2multicast, origin[2]);
|
|
}
|
|
}
|
|
|
|
// if the sound doesn't attenuate,send it to everyone
|
|
// (global radio chatter, voiceovers, etc)
|
|
if (attenuation == Q2ATTN_NONE)
|
|
use_phs = false;
|
|
|
|
if (channel & Q2CHAN_RELIABLE)
|
|
SV_MulticastProtExt(origin, use_phs?MULTICAST_PHS_R:MULTICAST_ALL_R, FULLDIMENSIONMASK, needext, 0);
|
|
else
|
|
SV_MulticastProtExt(origin, use_phs?MULTICAST_PHS:MULTICAST_ALL, FULLDIMENSIONMASK, needext, 0);
|
|
}
|
|
|
|
static void VARGS PFQ2_StartSound (q2edict_t *entity, int channel, int sound_num, float volume,
|
|
float attenuation, float timeofs)
|
|
{
|
|
if (!entity)
|
|
return;
|
|
SVQ2_StartSound (NULL, entity, channel, sound_num, volume, attenuation, timeofs);
|
|
}
|
|
|
|
static q2trace_t VARGS SVQ2_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, q2edict_t *passedict, int contentmask)
|
|
{
|
|
q2trace_t ret;
|
|
trace_t tr;
|
|
if (!mins)
|
|
mins = vec3_origin;
|
|
if (!maxs)
|
|
maxs = vec3_origin;
|
|
tr = WorldQ2_Move(&sv.world, start, mins, maxs, end, contentmask, passedict);
|
|
ret.allsolid = tr.allsolid;
|
|
ret.startsolid = tr.startsolid;
|
|
ret.contents = tr.contents;
|
|
ret.surface = tr.surface;
|
|
ret.fraction = tr.fraction;
|
|
VectorCopy(tr.endpos, ret.endpos);
|
|
memset(&ret.plane, 0, sizeof(ret.plane));
|
|
VectorCopy(tr.plane.normal, ret.plane.normal);
|
|
ret.plane.dist = tr.plane.dist;
|
|
ret.ent = tr.ent;
|
|
return ret;
|
|
}
|
|
|
|
static int VARGS SVQ2_PointContents (vec3_t p)
|
|
{
|
|
q2trace_t tr = SVQ2_Trace(p, vec3_origin, vec3_origin, p, NULL, ~0);
|
|
return tr.contents;
|
|
// return CM_PointContents(p, 0);
|
|
}
|
|
|
|
static cvar_t *VARGS Q2Cvar_Get (const char *var_name, const char *value, int flags)
|
|
{
|
|
cvar_t *var;
|
|
//q2 gamecode knows about these flags. anything else is probably a bug, or 3rd-party extension.
|
|
flags &= (CVAR_NOSET|CVAR_SERVERINFO|CVAR_USERINFO|CVAR_ARCHIVE|CVAR_MAPLATCH);
|
|
|
|
if (!strcmp(var_name, "gamedir"))
|
|
var_name = "fs_gamedir";
|
|
|
|
var = Cvar_Get(var_name, value, flags, "Quake2 game variables");
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Get: variable %s not creatable\n", var_name);
|
|
return NULL;
|
|
}
|
|
|
|
//allow this to change all < cvar_latch values.
|
|
//this allows q2 dlls to apply different flags to a cvar without destroying our important ones (like cheat).
|
|
flags |= var->flags;
|
|
if (flags != var->flags)
|
|
{
|
|
var->flags = flags;
|
|
Cvar_Set(var, var->string);
|
|
}
|
|
return var;
|
|
}
|
|
|
|
cvar_t *VARGS Q2Cvar_Set (const char *var_name, const char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
|
|
return NULL;
|
|
}
|
|
return Cvar_Set(var, value);
|
|
}
|
|
cvar_t *VARGS Q2Cvar_ForceSet (const char *var_name, const char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
|
|
return NULL;
|
|
}
|
|
return Cvar_ForceSet(var, value);
|
|
}
|
|
|
|
//==============================================
|
|
|
|
/*
|
|
===============
|
|
SV_ShutdownGameProgs
|
|
|
|
Called when either the entire server is being killed, or
|
|
it is changing to a different game directory.
|
|
===============
|
|
*/
|
|
void VARGS SVQ2_ShutdownGameProgs (void)
|
|
{
|
|
if (!ge)
|
|
return;
|
|
ge->Shutdown ();
|
|
SVQ2_UnloadGame ();
|
|
ge = NULL;
|
|
}
|
|
|
|
static void VARGS AddCommandString(const char *command)
|
|
{
|
|
Cbuf_AddText(command, RESTRICT_LOCAL);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_InitGameProgs
|
|
|
|
Init the game subsystem for a new map
|
|
===============
|
|
*/
|
|
|
|
static void VARGS Q2SCR_DebugGraph(float value, int color)
|
|
{return;}
|
|
|
|
static void VARGS SVQ2_LinkEdict (q2edict_t *ent)
|
|
{
|
|
WorldQ2_LinkEdict(&sv.world, ent);
|
|
}
|
|
static void VARGS SVQ2_UnlinkEdict (q2edict_t *ent)
|
|
{
|
|
WorldQ2_UnlinkEdict(&sv.world, ent);
|
|
}
|
|
static int VARGS SVQ2_AreaEdicts (vec3_t mins, vec3_t maxs, q2edict_t **list, int maxcount, int areatype)
|
|
{
|
|
return WorldQ2_AreaEdicts(&sv.world, mins, maxs, list, maxcount, areatype);
|
|
}
|
|
|
|
static model_t *QDECL SVQ2_GetCModel(world_t *w, int modelindex)
|
|
{
|
|
if ((unsigned int)modelindex < MAX_PRECACHE_MODELS)
|
|
return sv.models[modelindex];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void SVQ2_InitWorld(void)
|
|
{
|
|
World_ClearWorld_Nodes (&sv.world, false);
|
|
sv.world.Get_CModel = SVQ2_GetCModel;
|
|
}
|
|
|
|
static void QDECL PFQ2_SetAreaPortalState(unsigned int p, qboolean s)
|
|
{
|
|
CMQ2_SetAreaPortalState(sv.world.worldmodel, p, s);
|
|
}
|
|
|
|
static void *VARGS ZQ2_TagMalloc(int size, int tag)
|
|
{
|
|
return Z_TagMalloc(size, tag);
|
|
}
|
|
qboolean SVQ2_InitGameProgs(void)
|
|
{
|
|
extern cvar_t maxclients;
|
|
static volatile game_import_t import; //volatile because msvc sucks
|
|
if (COM_CheckParm("-noq2dll"))
|
|
{
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
if (ge)
|
|
{
|
|
SVQ2_InitWorld();
|
|
return true;
|
|
}
|
|
|
|
// calc the imports.
|
|
import.multicast = SV_Multicast;
|
|
import.unicast = PFQ2_Unicast;
|
|
import.bprintf = SV_BroadcastPrintf;
|
|
import.dprintf = PFQ2_dprintf;
|
|
import.cprintf = PFQ2_cprintf;
|
|
import.centerprintf = PFQ2_centerprintf;
|
|
import.error = PFQ2_error;
|
|
|
|
import.linkentity = SVQ2_LinkEdict;
|
|
import.unlinkentity = SVQ2_UnlinkEdict;
|
|
import.BoxEdicts = SVQ2_AreaEdicts;
|
|
import.trace = SVQ2_Trace;
|
|
import.pointcontents = SVQ2_PointContents;
|
|
import.setmodel = PFQ2_setmodel;
|
|
import.inPVS = PFQ2_inPVS;
|
|
import.inPHS = PFQ2_inPHS;
|
|
import.Pmove = Q2_Pmove;
|
|
|
|
import.modelindex = SVQ2_ModelIndex;
|
|
import.soundindex = SVQ2_SoundIndex;
|
|
import.imageindex = SVQ2_ImageIndex;
|
|
|
|
import.configstring = PFQ2_Configstring;
|
|
import.sound = PFQ2_StartSound;
|
|
import.positioned_sound = SVQ2_StartSound;
|
|
|
|
import.WriteChar = PFQ2_WriteChar;
|
|
import.WriteByte = PFQ2_WriteByte;
|
|
import.WriteShort = PFQ2_WriteShort;
|
|
import.WriteLong = PFQ2_WriteLong;
|
|
import.WriteFloat = PFQ2_WriteFloat;
|
|
import.WriteString = PFQ2_WriteString;
|
|
import.WritePosition = PFQ2_WritePos;
|
|
import.WriteDir = PFQ2_WriteDir;
|
|
import.WriteAngle = PFQ2_WriteAngle;
|
|
|
|
import.TagMalloc = ZQ2_TagMalloc;
|
|
import.TagFree = Z_TagFree;
|
|
import.FreeTags = Z_FreeTags;
|
|
|
|
import.cvar = Q2Cvar_Get;
|
|
import.cvar_set = Q2Cvar_Set;
|
|
import.cvar_forceset = Q2Cvar_ForceSet;
|
|
|
|
import.argc = Cmd_Argc;
|
|
import.argv = Cmd_Argv;
|
|
import.args = Cmd_Args;
|
|
import.AddCommandString = AddCommandString;
|
|
|
|
import.DebugGraph = Q2SCR_DebugGraph;
|
|
import.SetAreaPortalState = PFQ2_SetAreaPortalState;
|
|
import.AreasConnected = PFQ2_AreasConnected;
|
|
|
|
ge = (game_export_t *)SVQ2_GetGameAPI ((game_import_t*)&import);
|
|
|
|
if (!ge)
|
|
return false;
|
|
if (ge->apiversion != Q2GAME_API_VERSION)
|
|
{
|
|
Con_Printf("game is version %i, not %i", ge->apiversion, Q2GAME_API_VERSION);
|
|
SVQ2_UnloadGame ();
|
|
return false;
|
|
}
|
|
|
|
//Q2 gamecode depends upon maxclients being set+locked in order to know how many player slots there actually are. It crashes when its wrong.
|
|
if (!deathmatch.value && !coop.value)
|
|
svq2_maxclients = 1;
|
|
else
|
|
svq2_maxclients = maxclients.ival;
|
|
if (Cvar_VariableValue("cl_splitscreen"))
|
|
svq2_maxclients = max(svq2_maxclients, MAX_SPLITS);
|
|
if (svq2_maxclients > MAX_CLIENTS)
|
|
svq2_maxclients = MAX_CLIENTS;
|
|
if (svq2_maxclients != maxclients.value)
|
|
Cvar_SetValue(&maxclients, svq2_maxclients);
|
|
|
|
maxclients.flags |= CVAR_MAPLATCH;
|
|
deathmatch.flags |= CVAR_MAPLATCH;
|
|
coop.flags |= CVAR_MAPLATCH;
|
|
|
|
SVQ2_InitWorld();
|
|
ge->Init ();
|
|
return true;
|
|
}
|
|
|
|
#endif
|