fteqw/engine
TimeServ 3a8ae069c4 fix a few more possible overruns
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-18 02:24:38 +00:00
..
client fix a few more possible overruns 2006-05-18 02:24:38 +00:00
common r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups 2006-05-14 20:52:13 +00:00
dotnet2003 Updated - April 12 2006 2006-04-12 03:01:59 +00:00
dotnet2005 fix GL Release build issue, update msvc2005 project 2006-04-05 04:31:05 +00:00
ftequake update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl gl_conback loads from gfx/ instead of conbacks/ 2006-05-18 01:39:19 +00:00
http Ugly fix, sue me. We don't support anything but IPv4 here anyway, so pass in sizeof(struct sockaddr_in) to connect(), since not all systems handle a wrong size there. 2006-04-16 02:28:59 +00:00
libs update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
partcfgs support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
qclib musicvolume uses callback, cosmetic fix to qclib, disabled sw r_drawflat until there's a solution to make it like gl's r_drawflat 2006-05-07 20:57:30 +00:00
server fix a few more possible overruns 2006-05-18 02:24:38 +00:00
sndcodec
sw add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
BSDmakefile
LICENSE
makeconfig.sh
Makefile Actually have the MorphOS-sw client link. Slightly smarter stripping. 2006-05-02 00:11:29 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.