mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
4bf50eb704
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2149 fc73d0e0-1445-4013-8a0c-d673dee63da5
3973 lines
110 KiB
C
3973 lines
110 KiB
C
#include "quakedef.h"
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#ifdef CSQC_DAT
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#ifdef RGLQUAKE
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#include "glquake.h" //evil to include this
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#include "shader.h"
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#endif
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#include "pr_common.h"
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static progfuncs_t *csqcprogs;
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typedef struct csqctreadstate_s {
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float resumetime;
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struct qcthread_s *thread;
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int self;
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int other;
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struct csqctreadstate_s *next;
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} csqctreadstate_t;
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static unsigned int csqcchecksum;
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static csqctreadstate_t *csqcthreads;
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qboolean csqc_resortfrags;
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qboolean csqc_drawsbar;
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qboolean csqc_addcrosshair;
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static int num_csqc_edicts;
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#define CSQCPROGSGROUP "CSQC progs control"
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cvar_t pr_csmaxedicts = SCVAR("pr_csmaxedicts", "3072");
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cvar_t cl_csqcdebug = SCVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...)
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cvar_t cl_nocsqc = SCVAR("cl_nocsqc", "0");
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cvar_t pr_csqc_coreonerror = SCVAR("pr_csqc_coreonerror", "1");
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// standard effect cvars/sounds
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extern cvar_t r_explosionlight;
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extern sfx_t *cl_sfx_wizhit;
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extern sfx_t *cl_sfx_knighthit;
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extern sfx_t *cl_sfx_tink1;
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extern sfx_t *cl_sfx_ric1;
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extern sfx_t *cl_sfx_ric2;
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extern sfx_t *cl_sfx_ric3;
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extern sfx_t *cl_sfx_r_exp3;
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//If I do it like this, I'll never forget to register something...
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#define csqcglobals \
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globalfunction(init_function, "CSQC_Init"); \
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globalfunction(shutdown_function, "CSQC_Shutdown"); \
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globalfunction(draw_function, "CSQC_UpdateView"); \
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globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \
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globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \
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globalfunction(input_event, "CSQC_InputEvent"); \
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globalfunction(console_command, "CSQC_ConsoleCommand"); \
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\
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globalfunction(ent_update, "CSQC_Ent_Update"); \
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globalfunction(ent_remove, "CSQC_Ent_Remove"); \
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\
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globalfunction(serversound, "CSQC_ServerSound"); \
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\
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/*These are pointers to the csqc's globals.*/ \
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globalfloat(time, "time"); /*float Written before entering most qc functions*/ \
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globalentity(self, "self"); /*entity Written before entering most qc functions*/ \
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globalentity(other, "other"); /*entity Written before entering most qc functions*/ \
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\
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globalfloat(maxclients, "maxclients"); /*float */ \
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\
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globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \
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globalvector(right, "v_right"); /*vector written by anglevectors*/ \
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globalvector(up, "v_up"); /*vector written by anglevectors*/ \
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\
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globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \
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globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \
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globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \
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globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \
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globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \
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globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \
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globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \
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globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \
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globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \
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globalfloat(trace_surfaceflags, "trace_surfaceflags"); /*float written by traceline*/ \
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globalfloat(trace_endcontents, "trace_endcontents"); /*float written by traceline*/ \
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\
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globalfloat(clientcommandframe, "clientcommandframe"); \
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globalfloat(servercommandframe, "servercommandframe"); \
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\
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globalfloat(player_localentnum, "player_localentnum"); /*float the entity number of the local player*/ \
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globalfloat(intermission, "intermission"); /*float the entity number of the local player*/ \
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\
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globalvector(pmove_org, "pmove_org"); \
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globalvector(pmove_vel, "pmove_vel"); \
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globalvector(pmove_mins, "pmove_mins"); \
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globalvector(pmove_maxs, "pmove_maxs"); \
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globalfloat(pmove_jump_held, "pmove_jump_held"); \
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globalfloat(pmove_waterjumptime, "pmove_waterjumptime"); \
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globalfloat(input_timelength, "input_timelength"); \
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globalvector(input_angles, "input_angles"); \
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globalvector(input_movevalues, "input_movevalues"); \
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globalfloat(input_buttons, "input_buttons"); \
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\
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globalfloat(movevar_gravity, "movevar_gravity"); \
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globalfloat(movevar_stopspeed, "movevar_stopspeed"); \
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globalfloat(movevar_maxspeed, "movevar_maxspeed"); \
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globalfloat(movevar_spectatormaxspeed,"movevar_spectatormaxspeed"); \
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globalfloat(movevar_accelerate, "movevar_accelerate"); \
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globalfloat(movevar_airaccelerate, "movevar_airaccelerate"); \
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globalfloat(movevar_wateraccelerate,"movevar_wateraccelerate"); \
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globalfloat(movevar_friction, "movevar_friction"); \
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globalfloat(movevar_waterfriction, "movevar_waterfriction"); \
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globalfloat(movevar_entgravity, "movevar_entgravity"); \
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typedef struct {
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#define globalfloat(name,qcname) float *name
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#define globalvector(name,qcname) float *name
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#define globalentity(name,qcname) int *name
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#define globalstring(name,qcname) string_t *name
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#define globalfunction(name,qcname) func_t name
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//These are the functions the engine will call to, found by name.
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csqcglobals
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#undef globalfloat
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#undef globalvector
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#undef globalentity
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#undef globalstring
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#undef globalfunction
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} csqcglobals_t;
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static csqcglobals_t csqcg;
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#define plnum 0
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static void CSQC_FindGlobals(void)
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{
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#define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
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#define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
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#define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0);
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#define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0);
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#define globalfunction(name,qcname) csqcg.name = PR_FindFunction(csqcprogs,qcname,PR_ANY);
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csqcglobals
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#undef globalfloat
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#undef globalvector
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#undef globalentity
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#undef globalstring
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#undef globalfunction
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if (csqcg.time)
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*csqcg.time = Sys_DoubleTime();
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if (csqcg.player_localentnum)
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*csqcg.player_localentnum = cl.playernum[plnum]+1;
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if (csqcg.maxclients)
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*csqcg.maxclients = MAX_CLIENTS;
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}
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//this is the list for all the csqc fields.
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//(the #define is so the list always matches the ones pulled out)
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#define csqcfields \
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fieldfloat(entnum); \
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fieldfloat(modelindex); \
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fieldvector(origin); \
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fieldvector(angles); \
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fieldvector(velocity); \
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fieldfloat(alpha); /*transparency*/ \
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fieldfloat(scale); /*model scale*/ \
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fieldfloat(fatness); /*expand models X units along thier normals.*/ \
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fieldfloat(skin); \
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fieldfloat(colormap); \
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fieldfloat(flags); \
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fieldfloat(frame); \
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fieldfloat(frame2); \
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fieldfloat(frame1time); \
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fieldfloat(frame2time); \
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fieldfloat(lerpfrac); \
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fieldfloat(renderflags);\
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fieldfloat(forceshader);\
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fieldfloat(dimension_hit); \
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fieldfloat(dimension_solid); \
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\
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fieldfloat(drawmask); /*So that the qc can specify all rockets at once or all bannanas at once*/ \
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fieldfunction(predraw); /*If present, is called just before it's drawn.*/ \
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\
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fieldstring(model); \
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fieldfloat(ideal_yaw); \
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fieldfloat(ideal_pitch);\
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fieldfloat(yaw_speed); \
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fieldfloat(pitch_speed);\
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\
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fieldentity(chain); \
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fieldentity(enemy); \
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fieldentity(groundentity); \
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fieldentity(owner); \
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\
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fieldfloat(solid); \
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fieldvector(mins); \
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fieldvector(maxs); \
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fieldvector(size); \
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fieldvector(absmin); \
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fieldvector(absmax); \
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fieldfloat(hull); /*(FTE_PEXT_HEXEN2)*/
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//note: doesn't even have to match the clprogs.dat :)
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typedef struct {
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#define fieldfloat(name) float name
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#define fieldvector(name) vec3_t name
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#define fieldentity(name) int name
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#define fieldstring(name) string_t name
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#define fieldfunction(name) func_t name
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csqcfields
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#undef fieldfloat
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#undef fieldvector
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#undef fieldentity
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#undef fieldstring
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#undef fieldfunction
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} csqcentvars_t;
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typedef struct csqcedict_s
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{
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qboolean isfree;
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float freetime; // sv.time when the object was freed
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int entnum;
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qboolean readonly; //world
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csqcentvars_t *v;
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//add whatever you wish here
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trailstate_t *trailstate;
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link_t area;
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} csqcedict_t;
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static csqcedict_t *csqc_edicts; //consider this 'world'
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static void CSQC_InitFields(void)
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{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
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#define fieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1)
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#define fieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1)
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#define fieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcentvars_t*)0)->name, -1)
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#define fieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcentvars_t*)0)->name, -1)
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#define fieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcentvars_t*)0)->name, -1)
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csqcfields //any *64->int32 casts are erroneous, it's biased off NULL.
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#undef fieldfloat
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#undef fieldvector
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#undef fieldentity
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#undef fieldstring
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#undef fieldfunction
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}
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static csqcedict_t **csqcent;
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static int maxcsqcentities;
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static int csqcentsize;
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static model_t *CSQC_GetModelForIndex(int index);
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static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers);
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areanode_t cs_areanodes[AREA_NODES];
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int cs_numareanodes;
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areanode_t *CS_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &cs_areanodes[cs_numareanodes];
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cs_numareanodes++;
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ClearLink (&anode->trigger_edicts);
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ClearLink (&anode->solid_edicts);
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if (depth == AREA_DEPTH)
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{
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = CS_CreateAreaNode (depth+1, mins2, maxs2);
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anode->children[1] = CS_CreateAreaNode (depth+1, mins1, maxs1);
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return anode;
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}
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void CS_ClearWorld (void)
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{
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int i;
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memset (cs_areanodes, 0, sizeof(cs_areanodes));
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cs_numareanodes = 0;
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if (cl.worldmodel)
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CS_CreateAreaNode (0, cl.worldmodel->mins, cl.worldmodel->maxs);
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else
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{
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vec3_t mins, maxs;
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int i;
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for (i = 0; i < 3; i++)
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{
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mins[i] = -4096;
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maxs[i] = 4096;
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}
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CS_CreateAreaNode (0, mins, maxs);
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}
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for (i = 1; i < num_csqc_edicts; i++)
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CS_LinkEdict((csqcedict_t*)EDICT_NUM(csqcprogs, i), false);
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}
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void CS_UnlinkEdict (csqcedict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers)
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{
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areanode_t *node;
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if (ent->area.prev)
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CS_UnlinkEdict (ent); // unlink from old position
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if (ent == csqc_edicts)
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return; // don't add the world
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//FIXME: use some sort of area grid ?
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VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
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VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
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if ((int)ent->v->flags & FL_ITEM)
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{
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ent->v->absmin[0] -= 15;
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ent->v->absmin[1] -= 15;
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ent->v->absmax[0] += 15;
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ent->v->absmax[1] += 15;
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}
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else
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{ // because movement is clipped an epsilon away from an actual edge,
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// we must fully check even when bounding boxes don't quite touch
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ent->v->absmin[0] -= 1;
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ent->v->absmin[1] -= 1;
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ent->v->absmin[2] -= 1;
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ent->v->absmax[0] += 1;
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ent->v->absmax[1] += 1;
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ent->v->absmax[2] += 1;
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}
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if (!ent->v->solid)
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return;
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// find the first node that the ent's box crosses
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node = cs_areanodes;
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while (1)
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{
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if (node->axis == -1)
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break;
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if (ent->v->absmin[node->axis] > node->dist)
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node = node->children[0];
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else if (ent->v->absmax[node->axis] < node->dist)
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node = node->children[1];
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else
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break; // crosses the node
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}
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// link it in
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if (ent->v->solid == SOLID_TRIGGER)
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InsertLinkBefore (&ent->area, &node->trigger_edicts);
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else
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InsertLinkBefore (&ent->area, &node->solid_edicts);
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}
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typedef struct {
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int type;
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trace_t trace;
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vec3_t boxmins; //mins/max of total move.
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vec3_t boxmaxs;
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vec3_t start;
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vec3_t end;
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vec3_t mins; //mins/max of ent
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vec3_t maxs;
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csqcedict_t *passedict;
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} moveclip_t;
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void CS_ClipToLinks ( areanode_t *node, moveclip_t *clip )
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{
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model_t *model;
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trace_t tr;
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link_t *l, *next;
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csqcedict_t *touch;
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//work out who they are first.
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for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
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{
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next = l->next;
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touch = (csqcedict_t*)EDICT_FROM_AREA(l);
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if (touch->v->solid == SOLID_NOT)
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continue;
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if (touch == clip->passedict)
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continue;
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if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
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continue;
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if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
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continue;
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if (clip->passedict)
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{
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// don't clip corpse against character
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if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
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continue;
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// don't clip character against corpse
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if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
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continue;
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if (!((int)clip->passedict->v->dimension_hit & (int)touch->v->dimension_solid))
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continue;
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}
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if (clip->boxmins[0] > touch->v->absmax[0]
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|| clip->boxmins[1] > touch->v->absmax[1]
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|| clip->boxmins[2] > touch->v->absmax[2]
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|| clip->boxmaxs[0] < touch->v->absmin[0]
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|| clip->boxmaxs[1] < touch->v->absmin[1]
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|| clip->boxmaxs[2] < touch->v->absmin[2] )
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continue;
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if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
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continue; // points never interact
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// might intersect, so do an exact clip
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if (clip->trace.allsolid)
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return;
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if (clip->passedict)
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{
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if ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, touch->v->owner) == clip->passedict)
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continue; // don't clip against own missiles
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if ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, clip->passedict->v->owner) == touch)
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|
continue; // don't clip against owner
|
|
}
|
|
|
|
|
|
if (!((int)clip->passedict->v->dimension_solid & (int)touch->v->dimension_hit))
|
|
continue;
|
|
|
|
model = CSQC_GetModelForIndex(touch->v->modelindex);
|
|
if (!model)
|
|
continue;
|
|
model->funcs.Trace(model, 0, 0, clip->start, clip->end, clip->mins, clip->maxs, &tr);
|
|
if (tr.fraction < clip->trace.fraction)
|
|
{
|
|
tr.ent = (void*)touch;
|
|
clip->trace = tr;
|
|
}
|
|
}
|
|
}
|
|
|
|
static trace_t CS_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
|
|
if (cl.worldmodel)
|
|
{
|
|
cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, mins, maxs, &clip.trace);
|
|
clip.trace.ent = (void*)csqc_edicts;
|
|
}
|
|
else
|
|
{
|
|
memset(&clip.trace, 0, sizeof(clip.trace));
|
|
clip.trace.fraction = 1;
|
|
VectorCopy(v2, clip.trace.endpos);
|
|
clip.trace.ent = (void*)csqc_edicts;
|
|
}
|
|
|
|
//why use trace.endpos instead?
|
|
//so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace.
|
|
clip.boxmins[0] = ((v1[0] < clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) - mins[0]-1;
|
|
clip.boxmins[1] = ((v1[1] < clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) - mins[1]-1;
|
|
clip.boxmins[2] = ((v1[2] < clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) - mins[2]-1;
|
|
clip.boxmaxs[0] = ((v1[0] > clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) + maxs[0]+1;
|
|
clip.boxmaxs[1] = ((v1[1] > clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) + maxs[1]+1;
|
|
clip.boxmaxs[2] = ((v1[2] > clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) + maxs[2]+1;
|
|
|
|
VectorCopy(mins, clip.mins);
|
|
VectorCopy(maxs, clip.maxs);
|
|
VectorCopy(v1, clip.start);
|
|
VectorCopy(v2, clip.end);
|
|
clip.passedict = passedict;
|
|
|
|
CS_ClipToLinks(cs_areanodes, &clip);
|
|
return clip.trace;
|
|
}
|
|
|
|
void CS_CheckVelocity(csqcedict_t *ent)
|
|
{
|
|
}
|
|
|
|
|
|
static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ed;
|
|
|
|
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
|
|
if (ed->isfree)
|
|
{
|
|
Con_DPrintf("CSQC Tried removing free entity\n");
|
|
return;
|
|
}
|
|
|
|
P_DelinkTrailstate(&ed->trailstate);
|
|
CS_UnlinkEdict(ed);
|
|
ED_Free (prinst, (void*)ed);
|
|
}
|
|
|
|
static void PF_cvar (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
cvar_t *var;
|
|
char *str;
|
|
|
|
str = PR_GetStringOfs(prinst, OFS_PARM0);
|
|
{
|
|
var = Cvar_Get(str, "", 0, "csqc cvars");
|
|
if (var)
|
|
G_FLOAT(OFS_RETURN) = var->value;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
}
|
|
|
|
//too specific to the prinst's builtins.
|
|
static void PF_Fixme (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
Con_Printf("\n");
|
|
|
|
prinst->RunError(prinst, "\nBuiltin %i not implemented.\nCSQC is not compatable.", prinst->lastcalledbuiltinnumber);
|
|
PR_BIError (prinst, "bulitin not implemented");
|
|
}
|
|
static void PF_NoCSQC (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
Con_Printf("\n");
|
|
|
|
prinst->RunError(prinst, "\nBuiltin %i does not make sense in csqc.\nCSQC is not compatable.", prinst->lastcalledbuiltinnumber);
|
|
PR_BIError (prinst, "bulitin not implemented");
|
|
}
|
|
|
|
static void PF_cl_cprint (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *str = PF_VarString(prinst, 0, pr_globals);
|
|
SCR_CenterPrint(0, str);
|
|
}
|
|
|
|
static void PF_cs_makevectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
if (!csqcg.forward || !csqcg.right || !csqcg.up)
|
|
Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n");
|
|
AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up);
|
|
}
|
|
/*
|
|
void QuaternainToAngleMatrix(float *quat, vec3_t *mat)
|
|
{
|
|
float xx = quat[0] * quat[0];
|
|
float xy = quat[0] * quat[1];
|
|
float xz = quat[0] * quat[2];
|
|
float xw = quat[0] * quat[3];
|
|
float yy = quat[1] * quat[1];
|
|
float yz = quat[1] * quat[2];
|
|
float yw = quat[1] * quat[3];
|
|
float zz = quat[2] * quat[2];
|
|
float zw = quat[2] * quat[3];
|
|
mat[0][0] = 1 - 2 * ( yy + zz );
|
|
mat[0][1] = 2 * ( xy - zw );
|
|
mat[0][2] = 2 * ( xz + yw );
|
|
mat[1][0] = 2 * ( xy + zw );
|
|
mat[1][1] = 1 - 2 * ( xx + zz );
|
|
mat[1][2] = 2 * ( yz - xw );
|
|
mat[2][0] = 2 * ( xz - yw );
|
|
mat[2][1] = 2 * ( yz + xw );
|
|
mat[2][2] = 1 - 2 * ( xx + yy );
|
|
}
|
|
|
|
void quaternion_multiply(float *a, float *b, float *c)
|
|
{
|
|
#define x1 a[0]
|
|
#define y1 a[1]
|
|
#define z1 a[2]
|
|
#define w1 a[3]
|
|
#define x2 b[0]
|
|
#define y2 b[1]
|
|
#define z2 b[2]
|
|
#define w2 b[3]
|
|
c[0] = w1*x2 + x1*w2 + y1*z2 - z1*y2;
|
|
c[1] = w1*y2 + y1*w2 + z1*x2 - x1*z2;
|
|
c[2] = w1*z2 + z1*w2 + x1*y2 - y1*x2;
|
|
c[3] = w1*w2 - x1*x2 - y1*y2 - z1*z2;
|
|
}
|
|
|
|
void quaternion_rotation(float pitch, float roll, float yaw, float angle, float *quat)
|
|
{
|
|
float sin_a, cos_a;
|
|
|
|
sin_a = sin( angle / 360 );
|
|
cos_a = cos( angle / 360 );
|
|
quat[0] = pitch * sin_a;
|
|
quat[1] = yaw * sin_a;
|
|
quat[2] = roll * sin_a;
|
|
quat[3] = cos_a;
|
|
}
|
|
|
|
void EularToQuaternian(vec3_t angles, float *quat)
|
|
{
|
|
float x[4] = {sin(angles[2]/360), 0, 0, cos(angles[2]/360)};
|
|
float y[4] = {0, sin(angles[1]/360), 0, cos(angles[1]/360)};
|
|
float z[4] = {0, 0, sin(angles[0]/360), cos(angles[0]/360)};
|
|
float t[4];
|
|
quaternion_multiply(x, y, t);
|
|
quaternion_multiply(t, z, quat);
|
|
}
|
|
*/
|
|
#define CSQCRF_VIEWMODEL 1 //Not drawn in mirrors
|
|
#define CSQCRF_EXTERNALMODEL 2 //drawn ONLY in mirrors
|
|
#define CSQCRF_DEPTHHACK 4 //fun depthhack
|
|
#define CSQCRF_ADDITIVE 8 //add instead of blend
|
|
#define CSQCRF_USEAXIS 16 //use v_forward/v_right/v_up as an axis/matrix - predraw is needed to use this properly
|
|
#define CSQCRF_NOSHADOW 32 //don't cast shadows upon other entities (can still be self shadowing, if the engine wishes, and not additive)
|
|
|
|
static model_t *CSQC_GetModelForIndex(int index)
|
|
{
|
|
if (index == 0)
|
|
return NULL;
|
|
else if (index > 0 && index < MAX_MODELS)
|
|
return cl.model_precache[index];
|
|
else if (index < 0 && index > -MAX_CSQCMODELS)
|
|
return cl.model_csqcprecache[-index];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
|
|
{
|
|
int i;
|
|
model_t *model;
|
|
|
|
i = in->v->modelindex;
|
|
model = CSQC_GetModelForIndex(in->v->modelindex);
|
|
if (!model)
|
|
return false; //there might be other ent types later as an extension that stop this.
|
|
|
|
if (!model)
|
|
{
|
|
Con_Printf("CopyCSQCEdictToEntity: model wasn't precached!\n");
|
|
return false;
|
|
}
|
|
|
|
memset(out, 0, sizeof(*out));
|
|
out->model = model;
|
|
|
|
if (in->v->renderflags)
|
|
{
|
|
i = in->v->renderflags;
|
|
if (i & CSQCRF_VIEWMODEL)
|
|
out->flags |= Q2RF_DEPTHHACK|Q2RF_WEAPONMODEL;
|
|
if (i & CSQCRF_EXTERNALMODEL)
|
|
out->flags |= Q2RF_EXTERNALMODEL;
|
|
if (i & CSQCRF_DEPTHHACK)
|
|
out->flags |= Q2RF_DEPTHHACK;
|
|
if (i & CSQCRF_ADDITIVE)
|
|
out->flags |= Q2RF_ADDATIVE;
|
|
//CSQCRF_USEAXIS is below
|
|
if (i & CSQCRF_NOSHADOW)
|
|
out->flags |= RF_NOSHADOW;
|
|
}
|
|
|
|
out->frame = in->v->frame;
|
|
out->oldframe = in->v->frame2;
|
|
out->lerpfrac = in->v->lerpfrac;
|
|
VectorCopy(in->v->origin, out->origin);
|
|
if ((int)in->v->renderflags & CSQCRF_USEAXIS)
|
|
{
|
|
VectorCopy(csqcg.forward, out->axis[0]);
|
|
VectorNegate(csqcg.right, out->axis[1]);
|
|
VectorCopy(csqcg.up, out->axis[2]);
|
|
out->scale = 1;
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(in->v->angles, out->angles);
|
|
out->angles[0]*=-1;
|
|
AngleVectors(out->angles, out->axis[0], out->axis[1], out->axis[2]);
|
|
VectorInverse(out->axis[1]);
|
|
|
|
if (!in->v->scale)
|
|
out->scale = 1;
|
|
else
|
|
out->scale = in->v->scale;
|
|
}
|
|
|
|
out->frame1time = in->v->frame1time;
|
|
out->frame2time = in->v->frame2time;
|
|
|
|
if (in->v->colormap > 0 && in->v->colormap <= MAX_CLIENTS)
|
|
{
|
|
#ifdef SWQUAKE
|
|
out->palremap = cl.players[(int)in->v->colormap-1].palremap;
|
|
#endif
|
|
out->scoreboard = &cl.players[(int)in->v->colormap-1];
|
|
} // TODO: DP COLORMAP extension?
|
|
|
|
out->shaderRGBAf[0] = 1;
|
|
out->shaderRGBAf[1] = 1;
|
|
out->shaderRGBAf[2] = 1;
|
|
if (!in->v->alpha)
|
|
out->shaderRGBAf[3] = 1;
|
|
else
|
|
out->shaderRGBAf[3] = in->v->alpha;
|
|
|
|
out->skinnum = in->v->skin;
|
|
out->fatness = in->v->fatness;
|
|
#ifdef Q3SHADERS
|
|
if (in->v->forceshader >= 1)
|
|
out->forcedshader = r_shaders + ((int)in->v->forceshader-1);
|
|
else
|
|
out->forcedshader = NULL;
|
|
#endif
|
|
|
|
out->keynum = -1;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void PF_cs_makestatic (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{ //still does a remove.
|
|
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
|
|
entity_t *ent;
|
|
|
|
if (cl.num_statics >= MAX_STATIC_ENTITIES)
|
|
{
|
|
Con_Printf ("Too many static entities");
|
|
|
|
PF_cs_remove(prinst, pr_globals);
|
|
return;
|
|
}
|
|
|
|
ent = &cl_static_entities[cl.num_statics];
|
|
if (CopyCSQCEdictToEntity(in, ent))
|
|
{
|
|
cl.num_statics++;
|
|
R_AddEfrags(ent);
|
|
}
|
|
|
|
PF_cs_remove(prinst, pr_globals);
|
|
}
|
|
|
|
static void PF_R_AddEntity(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
|
|
entity_t ent;
|
|
|
|
if (in->v->predraw)
|
|
{
|
|
int oldself = *csqcg.self;
|
|
*csqcg.self = EDICT_TO_PROG(prinst, (void*)in);
|
|
PR_ExecuteProgram(prinst, in->v->predraw);
|
|
*csqcg.self = oldself;
|
|
|
|
if (in->isfree)
|
|
return; //bummer...
|
|
}
|
|
|
|
if (CopyCSQCEdictToEntity(in, &ent))
|
|
V_AddAxisEntity(&ent);
|
|
|
|
/*
|
|
{
|
|
float a[4];
|
|
float q[4];
|
|
float r[4];
|
|
EularToQuaternian(ent.angles, a);
|
|
|
|
QuaternainToAngleMatrix(a, ent.axis);
|
|
ent.origin[0] += 16;
|
|
V_AddEntity(&ent);
|
|
|
|
quaternion_rotation(0, 0, 1, cl.time*360, r);
|
|
quaternion_multiply(a, r, q);
|
|
QuaternainToAngleMatrix(q, ent.axis);
|
|
ent.origin[0] -= 32;
|
|
ent.angles[1] = cl.time;
|
|
V_AddEntity(&ent);
|
|
}
|
|
*/
|
|
}
|
|
|
|
static void PF_R_AddDynamicLight(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *org = G_VECTOR(OFS_PARM0);
|
|
float radius = G_FLOAT(OFS_PARM1);
|
|
float *rgb = G_VECTOR(OFS_PARM2);
|
|
V_AddLight(org, radius, rgb[0]/5, rgb[1]/5, rgb[2]/5);
|
|
}
|
|
|
|
#define MASK_ENGINE 1
|
|
static void PF_R_AddEntityMask(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int mask = G_FLOAT(OFS_PARM0);
|
|
csqcedict_t *ent;
|
|
int e;
|
|
|
|
for (e=1; e < *prinst->parms->sv_num_edicts; e++)
|
|
{
|
|
ent = (void*)EDICT_NUM(prinst, e);
|
|
if (ent->isfree)
|
|
continue;
|
|
|
|
if ((int)ent->v->drawmask & mask)
|
|
{
|
|
G_INT(OFS_PARM0) = EDICT_TO_PROG(prinst, (void*)ent);
|
|
PF_R_AddEntity(prinst, pr_globals);
|
|
}
|
|
}
|
|
|
|
if (mask & MASK_ENGINE && cl.worldmodel)
|
|
{
|
|
CL_LinkViewModel ();
|
|
CL_LinkPlayers ();
|
|
CL_LinkPacketEntities ();
|
|
CL_LinkProjectiles ();
|
|
CL_UpdateTEnts ();
|
|
}
|
|
}
|
|
|
|
qboolean csqc_rebuildmatricies;
|
|
float mvp[12];
|
|
float mvpi[12];
|
|
static void buildmatricies(void)
|
|
{
|
|
float modelview[16];
|
|
float proj[16];
|
|
|
|
ML_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
|
|
ML_ProjectionMatrix2(proj, r_refdef.fov_x, r_refdef.fov_y);
|
|
Matrix4_Multiply(proj, modelview, mvp);
|
|
Matrix4x4_Invert_Simple((matrix4x4_t*)mvpi, (matrix4x4_t*)mvp); //not actually used in this function.
|
|
|
|
csqc_rebuildmatricies = false;
|
|
}
|
|
static void PF_cs_project (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
if (csqc_rebuildmatricies)
|
|
buildmatricies();
|
|
|
|
|
|
{
|
|
float *in = G_VECTOR(OFS_PARM0);
|
|
float *out = G_VECTOR(OFS_RETURN);
|
|
float v[4], tempv[4];
|
|
|
|
v[0] = in[0];
|
|
v[1] = in[1];
|
|
v[2] = in[2];
|
|
v[3] = 1;
|
|
|
|
Matrix4_Transform4(mvp, v, tempv);
|
|
|
|
tempv[0] /= tempv[3];
|
|
tempv[1] /= tempv[3];
|
|
tempv[2] /= tempv[3];
|
|
|
|
out[0] = (1+tempv[0])/2;
|
|
out[1] = (1+tempv[1])/2;
|
|
out[2] = (1+tempv[2])/2;
|
|
|
|
out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x;
|
|
out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y;
|
|
}
|
|
}
|
|
static void PF_cs_unproject (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
if (csqc_rebuildmatricies)
|
|
buildmatricies();
|
|
|
|
|
|
{
|
|
float *in = G_VECTOR(OFS_PARM0);
|
|
float *out = G_VECTOR(OFS_RETURN);
|
|
|
|
float v[4], tempv[4];
|
|
|
|
out[0] = (out[0]-r_refdef.vrect.x)/r_refdef.vrect.width;
|
|
out[1] = (out[1]-r_refdef.vrect.y)/r_refdef.vrect.height;
|
|
|
|
v[0] = in[0]*2-1;
|
|
v[1] = in[1]*2-1;
|
|
v[2] = in[2]*2-1;
|
|
v[3] = 1;
|
|
|
|
Matrix4_Transform4(mvpi, v, tempv);
|
|
|
|
out[0] = tempv[0];
|
|
out[1] = tempv[1];
|
|
out[2] = tempv[2];
|
|
}
|
|
}
|
|
|
|
//float CalcFov (float fov_x, float width, float height);
|
|
//clear scene, and set up the default stuff.
|
|
static void PF_R_ClearScene (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
extern frame_t *view_frame;
|
|
extern player_state_t *view_message;
|
|
|
|
csqc_rebuildmatricies = true;
|
|
|
|
CL_DecayLights ();
|
|
|
|
if (cl.worldmodel)
|
|
{
|
|
//work out which packet entities are solid
|
|
CL_SetSolidEntities ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(false);
|
|
|
|
// do client side motion prediction
|
|
CL_PredictMove ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(true);
|
|
}
|
|
|
|
CL_SwapEntityLists();
|
|
|
|
view_frame = NULL;//&cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
|
view_message = NULL;//&view_frame->playerstate[cl.playernum[plnum]];
|
|
V_CalcRefdef(0); //set up the defaults (for player 0)
|
|
/*
|
|
VectorCopy(cl.simangles[0], r_refdef.viewangles);
|
|
VectorCopy(cl.simorg[0], r_refdef.vieworg);
|
|
r_refdef.flags = 0;
|
|
|
|
r_refdef.vrect.x = 0;
|
|
r_refdef.vrect.y = 0;
|
|
r_refdef.vrect.width = vid.width;
|
|
r_refdef.vrect.height = vid.height;
|
|
|
|
r_refdef.fov_x = scr_fov.value;
|
|
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
|
*/
|
|
|
|
csqc_addcrosshair = false;
|
|
csqc_drawsbar = false;
|
|
}
|
|
|
|
typedef enum
|
|
{
|
|
VF_MIN = 1,
|
|
VF_MIN_X = 2,
|
|
VF_MIN_Y = 3,
|
|
VF_SIZE = 4,
|
|
VF_SIZE_X = 5,
|
|
VF_SIZE_Y = 6,
|
|
VF_VIEWPORT = 7,
|
|
VF_FOV = 8,
|
|
VF_FOVX = 9,
|
|
VF_FOVY = 10,
|
|
VF_ORIGIN = 11,
|
|
VF_ORIGIN_X = 12,
|
|
VF_ORIGIN_Y = 13,
|
|
VF_ORIGIN_Z = 14,
|
|
VF_ANGLES = 15,
|
|
VF_ANGLES_X = 16,
|
|
VF_ANGLES_Y = 17,
|
|
VF_ANGLES_Z = 18,
|
|
VF_DRAWWORLD = 19,
|
|
VF_ENGINESBAR = 20,
|
|
VF_DRAWCROSSHAIR = 21,
|
|
VF_CARTESIAN_ANGLES = 22,
|
|
VF_PERSPECTIVE = 200
|
|
} viewflags;
|
|
|
|
static void PF_R_SetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
viewflags parametertype = G_FLOAT(OFS_PARM0);
|
|
float *p = G_VECTOR(OFS_PARM1);
|
|
|
|
csqc_rebuildmatricies = true;
|
|
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
switch(parametertype)
|
|
{
|
|
case VF_FOV:
|
|
r_refdef.fov_x = p[0];
|
|
r_refdef.fov_y = p[1];
|
|
break;
|
|
|
|
case VF_FOVX:
|
|
r_refdef.fov_x = *p;
|
|
break;
|
|
|
|
case VF_FOVY:
|
|
r_refdef.fov_y = *p;
|
|
break;
|
|
|
|
case VF_ORIGIN:
|
|
VectorCopy(p, r_refdef.vieworg);
|
|
cl.crouch[0] = 0;
|
|
break;
|
|
|
|
case VF_ORIGIN_Z:
|
|
cl.crouch[0] = 0;
|
|
case VF_ORIGIN_X:
|
|
case VF_ORIGIN_Y:
|
|
r_refdef.vieworg[parametertype-VF_ORIGIN_X] = *p;
|
|
break;
|
|
|
|
case VF_ANGLES:
|
|
VectorCopy(p, r_refdef.viewangles);
|
|
break;
|
|
case VF_ANGLES_X:
|
|
case VF_ANGLES_Y:
|
|
case VF_ANGLES_Z:
|
|
r_refdef.viewangles[parametertype-VF_ANGLES_X] = *p;
|
|
break;
|
|
|
|
case VF_CARTESIAN_ANGLES:
|
|
Con_Printf(S_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
|
|
break;
|
|
|
|
case VF_VIEWPORT:
|
|
r_refdef.vrect.x = p[0];
|
|
r_refdef.vrect.y = p[1];
|
|
p+=3;
|
|
r_refdef.vrect.width = p[0];
|
|
r_refdef.vrect.height = p[1];
|
|
break;
|
|
|
|
case VF_SIZE_X:
|
|
r_refdef.vrect.width = *p;
|
|
break;
|
|
case VF_SIZE_Y:
|
|
r_refdef.vrect.height = *p;
|
|
break;
|
|
case VF_SIZE:
|
|
r_refdef.vrect.width = p[0];
|
|
r_refdef.vrect.height = p[1];
|
|
break;
|
|
|
|
case VF_MIN_X:
|
|
r_refdef.vrect.x = *p;
|
|
break;
|
|
case VF_MIN_Y:
|
|
r_refdef.vrect.y = *p;
|
|
break;
|
|
case VF_MIN:
|
|
r_refdef.vrect.x = p[0];
|
|
r_refdef.vrect.y = p[1];
|
|
break;
|
|
|
|
case VF_DRAWWORLD:
|
|
r_refdef.flags = (r_refdef.flags&~Q2RDF_NOWORLDMODEL) | (*p?0:Q2RDF_NOWORLDMODEL);
|
|
break;
|
|
case VF_ENGINESBAR:
|
|
csqc_drawsbar = *p;
|
|
break;
|
|
case VF_DRAWCROSSHAIR:
|
|
csqc_addcrosshair = *p;
|
|
break;
|
|
|
|
case VF_PERSPECTIVE:
|
|
r_refdef.useperspective = *p;
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf("SetViewFlag: %i not recognised\n", parametertype);
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
if (cl.worldmodel)
|
|
R_PushDlights ();
|
|
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
gl_ztrickdisabled|=16;
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglDisable(GL_BLEND);
|
|
}
|
|
#endif
|
|
|
|
VectorCopy (r_refdef.vieworg, cl.viewent[0].origin);
|
|
CalcGunAngle(0);
|
|
|
|
R_RenderView();
|
|
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
gl_ztrickdisabled&=~16;
|
|
GL_Set2D ();
|
|
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
GL_TexEnv(GL_MODULATE);
|
|
}
|
|
#endif
|
|
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglEnable(GL_BLEND);
|
|
}
|
|
#endif
|
|
|
|
vid.recalc_refdef = 1;
|
|
|
|
if (csqc_drawsbar)
|
|
#ifdef PLUGINS
|
|
Plug_SBar();
|
|
#else
|
|
Sbar_Draw();
|
|
#endif
|
|
|
|
if (csqc_addcrosshair)
|
|
Draw_Crosshair();
|
|
}
|
|
|
|
static void PF_cs_getstatf(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int stnum = G_FLOAT(OFS_PARM0);
|
|
float val = *(float*)&cl.stats[plnum][stnum]; //copy float into the stat
|
|
G_FLOAT(OFS_RETURN) = val;
|
|
}
|
|
static void PF_cs_getstati(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{ //convert an int stat into a qc float.
|
|
|
|
int stnum = G_FLOAT(OFS_PARM0);
|
|
int val = cl.stats[plnum][stnum];
|
|
if (*prinst->callargc > 1)
|
|
{
|
|
int first, count;
|
|
first = G_FLOAT(OFS_PARM1);
|
|
count = G_FLOAT(OFS_PARM2);
|
|
G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<<count)-1)<<first))>>first;
|
|
}
|
|
else
|
|
G_FLOAT(OFS_RETURN) = val;
|
|
}
|
|
static void PF_cs_getstats(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int stnum = G_FLOAT(OFS_PARM0);
|
|
char *out;
|
|
|
|
out = PF_TempStr(prinst);
|
|
|
|
//the network protocol byteswaps
|
|
|
|
((unsigned int*)out)[0] = LittleLong(cl.stats[0][stnum+0]);
|
|
((unsigned int*)out)[1] = LittleLong(cl.stats[0][stnum+1]);
|
|
((unsigned int*)out)[2] = LittleLong(cl.stats[0][stnum+2]);
|
|
((unsigned int*)out)[3] = LittleLong(cl.stats[0][stnum+3]);
|
|
((unsigned int*)out)[4] = 0; //make sure it's null terminated
|
|
|
|
RETURN_SSTRING(out);
|
|
}
|
|
|
|
static void PF_cs_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
|
|
float *org = G_VECTOR(OFS_PARM1);
|
|
|
|
VectorCopy(org, ent->v->origin);
|
|
|
|
CS_LinkEdict(ent, false);
|
|
}
|
|
|
|
static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
|
|
float *mins = G_VECTOR(OFS_PARM1);
|
|
float *maxs = G_VECTOR(OFS_PARM2);
|
|
|
|
VectorCopy(mins, ent->v->mins);
|
|
VectorCopy(maxs, ent->v->maxs);
|
|
|
|
CS_LinkEdict(ent, false);
|
|
}
|
|
|
|
static void cs_settracevars(trace_t *tr)
|
|
{
|
|
*csqcg.trace_allsolid = tr->allsolid;
|
|
*csqcg.trace_startsolid = tr->startsolid;
|
|
*csqcg.trace_fraction = tr->fraction;
|
|
*csqcg.trace_inwater = tr->inwater;
|
|
*csqcg.trace_inopen = tr->inopen;
|
|
VectorCopy (tr->endpos, csqcg.trace_endpos);
|
|
VectorCopy (tr->plane.normal, csqcg.trace_plane_normal);
|
|
*csqcg.trace_plane_dist = tr->plane.dist;
|
|
if (csqcg.trace_surfaceflags)
|
|
*csqcg.trace_surfaceflags = tr->surface?tr->surface->flags:0;
|
|
if (csqcg.trace_endcontents)
|
|
*csqcg.trace_endcontents = tr->contents;
|
|
if (tr->ent)
|
|
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)tr->ent);
|
|
else
|
|
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)csqc_edicts);
|
|
}
|
|
|
|
static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *v1, *v2, *mins, *maxs;
|
|
trace_t trace;
|
|
int nomonsters;
|
|
csqcedict_t *ent;
|
|
int savedhull;
|
|
|
|
v1 = G_VECTOR(OFS_PARM0);
|
|
v2 = G_VECTOR(OFS_PARM1);
|
|
nomonsters = G_FLOAT(OFS_PARM2);
|
|
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3);
|
|
|
|
// if (*prinst->callargc == 6)
|
|
// {
|
|
// mins = G_VECTOR(OFS_PARM4);
|
|
// maxs = G_VECTOR(OFS_PARM5);
|
|
// }
|
|
// else
|
|
{
|
|
mins = vec3_origin;
|
|
maxs = vec3_origin;
|
|
}
|
|
|
|
savedhull = ent->v->hull;
|
|
ent->v->hull = 0;
|
|
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
|
|
ent->v->hull = savedhull;
|
|
|
|
cs_settracevars(&trace);
|
|
}
|
|
static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *v1, *v2, *mins, *maxs;
|
|
trace_t trace;
|
|
int nomonsters;
|
|
csqcedict_t *ent;
|
|
int savedhull;
|
|
|
|
v1 = G_VECTOR(OFS_PARM0);
|
|
mins = G_VECTOR(OFS_PARM1);
|
|
maxs = G_VECTOR(OFS_PARM2);
|
|
v2 = G_VECTOR(OFS_PARM3);
|
|
nomonsters = G_FLOAT(OFS_PARM4);
|
|
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5);
|
|
|
|
savedhull = ent->v->hull;
|
|
ent->v->hull = 0;
|
|
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
|
|
ent->v->hull = savedhull;
|
|
|
|
*csqcg.trace_allsolid = trace.allsolid;
|
|
*csqcg.trace_startsolid = trace.startsolid;
|
|
*csqcg.trace_fraction = trace.fraction;
|
|
*csqcg.trace_inwater = trace.inwater;
|
|
*csqcg.trace_inopen = trace.inopen;
|
|
VectorCopy (trace.endpos, csqcg.trace_endpos);
|
|
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
|
|
*csqcg.trace_plane_dist = trace.plane.dist;
|
|
if (trace.ent)
|
|
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)trace.ent);
|
|
else
|
|
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
|
|
}
|
|
|
|
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
|
|
{
|
|
int i;
|
|
int savedhull;
|
|
float gravity;
|
|
vec3_t move, end;
|
|
trace_t trace;
|
|
// float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
|
|
|
|
vec3_t origin, velocity;
|
|
|
|
// this has to fetch the field from the original edict, since our copy is truncated
|
|
gravity = 1;//tossent->v->gravity;
|
|
if (!gravity)
|
|
gravity = 1.0;
|
|
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
|
|
|
|
VectorCopy (tossent->v->origin, origin);
|
|
VectorCopy (tossent->v->velocity, velocity);
|
|
|
|
CS_CheckVelocity (tossent);
|
|
|
|
savedhull = tossent->v->hull;
|
|
tossent->v->hull = 0;
|
|
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
|
|
{
|
|
velocity[2] -= gravity;
|
|
VectorScale (velocity, 0.05, move);
|
|
VectorAdd (origin, move, end);
|
|
trace = CS_Move (origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL, tossent);
|
|
VectorCopy (trace.endpos, origin);
|
|
|
|
CS_CheckVelocity (tossent);
|
|
|
|
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
|
|
break;
|
|
}
|
|
tossent->v->hull = savedhull;
|
|
|
|
trace.fraction = 0; // not relevant
|
|
return trace;
|
|
}
|
|
static void PF_cs_tracetoss (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
trace_t trace;
|
|
csqcedict_t *ent;
|
|
csqcedict_t *ignore;
|
|
|
|
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
if (ent == csqc_edicts)
|
|
Con_DPrintf("tracetoss: can not use world entity\n");
|
|
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
|
|
|
|
trace = CS_Trace_Toss (ent, ignore);
|
|
|
|
*csqcg.trace_allsolid = trace.allsolid;
|
|
*csqcg.trace_startsolid = trace.startsolid;
|
|
*csqcg.trace_fraction = trace.fraction;
|
|
*csqcg.trace_inwater = trace.inwater;
|
|
*csqcg.trace_inopen = trace.inopen;
|
|
VectorCopy (trace.endpos, csqcg.trace_endpos);
|
|
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
|
|
pr_global_struct->trace_plane_dist = trace.plane.dist;
|
|
if (trace.ent)
|
|
*csqcg.trace_ent = EDICT_TO_PROG(prinst, trace.ent);
|
|
else
|
|
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
|
|
}
|
|
|
|
static int CS_PointContents(vec3_t org)
|
|
{
|
|
if (!cl.worldmodel)
|
|
return FTECONTENTS_EMPTY;
|
|
return cl.worldmodel->funcs.PointContents(cl.worldmodel, org);
|
|
}
|
|
static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *v;
|
|
int cont;
|
|
|
|
v = G_VECTOR(OFS_PARM0);
|
|
|
|
cont = CS_PointContents(v);
|
|
if (cont & FTECONTENTS_SOLID)
|
|
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
|
|
else if (cont & FTECONTENTS_SKY)
|
|
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY;
|
|
else if (cont & FTECONTENTS_LAVA)
|
|
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA;
|
|
else if (cont & FTECONTENTS_SLIME)
|
|
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME;
|
|
else if (cont & FTECONTENTS_WATER)
|
|
G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
|
|
}
|
|
|
|
static int FindModel(char *name, int *free)
|
|
{
|
|
int i;
|
|
|
|
*free = 0;
|
|
|
|
if (!name || !*name)
|
|
return 0;
|
|
|
|
for (i = 1; i < MAX_CSQCMODELS; i++)
|
|
{
|
|
if (!*cl.model_csqcname[i])
|
|
{
|
|
*free = -i;
|
|
break;
|
|
}
|
|
if (!strcmp(cl.model_csqcname[i], name))
|
|
return -i;
|
|
}
|
|
for (i = 1; i < MAX_MODELS; i++)
|
|
{
|
|
if (!strcmp(cl.model_name[i], name))
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void csqc_setmodel(progfuncs_t *prinst, csqcedict_t *ent, int modelindex)
|
|
{
|
|
model_t *model;
|
|
|
|
ent->v->modelindex = modelindex;
|
|
if (modelindex < 0)
|
|
{
|
|
ent->v->model = PR_SetString(prinst, cl.model_csqcname[-modelindex]);
|
|
model = cl.model_csqcprecache[-modelindex];
|
|
}
|
|
else
|
|
{
|
|
ent->v->model = PR_SetString(prinst, cl.model_name[modelindex]);
|
|
model = cl.model_precache[modelindex];
|
|
}
|
|
if (model)
|
|
{
|
|
VectorCopy(model->mins, ent->v->mins);
|
|
VectorCopy(model->maxs, ent->v->maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorClear(ent->v->mins);
|
|
VectorClear(ent->v->maxs);
|
|
}
|
|
}
|
|
|
|
static void PF_cs_SetModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
|
|
char *modelname = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
int freei;
|
|
int modelindex = FindModel(modelname, &freei);
|
|
|
|
if (!modelindex && modelname && *modelname)
|
|
{
|
|
if (!freei)
|
|
Host_EndGame("CSQC ran out of model slots\n");
|
|
Con_DPrintf("Late caching model \"%s\"\n", modelname);
|
|
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
|
|
modelindex = freei;
|
|
|
|
cl.model_csqcprecache[-freei] = Mod_ForName(cl.model_csqcname[-freei], false);
|
|
}
|
|
|
|
csqc_setmodel(prinst, ent, modelindex);
|
|
}
|
|
static void PF_cs_SetModelIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
|
|
int modelindex = G_FLOAT(OFS_PARM1);
|
|
|
|
csqc_setmodel(prinst, ent, modelindex);
|
|
}
|
|
static void PF_cs_PrecacheModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int modelindex, freei;
|
|
char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
|
|
int i;
|
|
|
|
for (i = 1; i < MAX_MODELS; i++) //Make sure that the server specified model is loaded..
|
|
{
|
|
if (!*cl.model_name[i])
|
|
break;
|
|
if (!strcmp(cl.model_name[i], modelname))
|
|
{
|
|
cl.model_precache[i] = Mod_ForName(cl.model_name[i], false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
modelindex = FindModel(modelname, &freei); //now load it
|
|
|
|
if (!modelindex)
|
|
{
|
|
if (!freei)
|
|
Host_EndGame("CSQC ran out of model slots\n");
|
|
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
|
|
modelindex = freei;
|
|
|
|
cl.model_csqcprecache[-freei] = Mod_ForName(cl.model_csqcname[-freei], false);
|
|
}
|
|
|
|
G_FLOAT(OFS_RETURN) = modelindex;
|
|
}
|
|
static void PF_cs_PrecacheSound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *soundname = PR_GetStringOfs(prinst, OFS_PARM0);
|
|
S_PrecacheSound(soundname);
|
|
}
|
|
|
|
static void PF_cs_ModelnameForIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int modelindex = G_FLOAT(OFS_PARM0);
|
|
|
|
if (modelindex < 0)
|
|
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]);
|
|
else
|
|
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
|
|
}
|
|
|
|
static void PF_ReadByte(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = MSG_ReadByte();
|
|
}
|
|
|
|
static void PF_ReadChar(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = MSG_ReadChar();
|
|
}
|
|
|
|
static void PF_ReadShort(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = MSG_ReadShort();
|
|
}
|
|
|
|
static void PF_ReadLong(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = MSG_ReadLong();
|
|
}
|
|
|
|
static void PF_ReadCoord(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = MSG_ReadCoord();
|
|
}
|
|
|
|
static void PF_ReadFloat(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
|
|
}
|
|
|
|
static void PF_ReadString(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *str = PF_TempStr(prinst);
|
|
char *read = MSG_ReadString();
|
|
|
|
Q_strncpyz(str, read, MAXTEMPBUFFERLEN);
|
|
}
|
|
|
|
static void PF_ReadAngle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = MSG_ReadAngle();
|
|
}
|
|
|
|
|
|
static void PF_objerror (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *s;
|
|
edict_t *ed;
|
|
|
|
s = PF_VarString(prinst, 0, pr_globals);
|
|
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
|
|
*/ ed = PROG_TO_EDICT(prinst, pr_global_struct->self);
|
|
/* ED_Print (ed);
|
|
*/
|
|
ED_Print(prinst, ed);
|
|
Con_Printf("%s", s);
|
|
|
|
if (developer.value)
|
|
(*prinst->pr_trace) = 2;
|
|
else
|
|
{
|
|
ED_Free (prinst, ed);
|
|
|
|
prinst->AbortStack(prinst);
|
|
|
|
PR_BIError (prinst, "Program error: %s", s);
|
|
|
|
if (sv.time > 10)
|
|
Cbuf_AddText("restart\n", RESTRICT_LOCAL);
|
|
}
|
|
}
|
|
|
|
static void PF_cs_setsensativityscaler (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
in_sensitivityscale = G_FLOAT(OFS_PARM0);
|
|
}
|
|
|
|
static void PF_cs_pointparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int effectnum = G_FLOAT(OFS_PARM0)-1;
|
|
float *org = G_VECTOR(OFS_PARM1);
|
|
float *vel = G_VECTOR(OFS_PARM2);
|
|
float count = G_FLOAT(OFS_PARM3);
|
|
|
|
if (*prinst->callargc < 3)
|
|
vel = vec3_origin;
|
|
if (*prinst->callargc < 4)
|
|
count = 1;
|
|
|
|
P_RunParticleEffectType(org, vel, count, effectnum);
|
|
}
|
|
|
|
static void PF_cs_trailparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int efnum = G_FLOAT(OFS_PARM0)-1;
|
|
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
|
|
float *start = G_VECTOR(OFS_PARM2);
|
|
float *end = G_VECTOR(OFS_PARM3);
|
|
|
|
if (!ent->entnum) //world trails are non-state-based.
|
|
P_ParticleTrail(start, end, efnum, NULL);
|
|
else
|
|
P_ParticleTrail(start, end, efnum, &ent->trailstate);
|
|
}
|
|
|
|
static void PF_cs_particlesloaded (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
|
|
G_FLOAT(OFS_RETURN) = P_DescriptionIsLoaded(effectname);
|
|
}
|
|
|
|
//get the input commands, and stuff them into some globals.
|
|
static void PF_cs_getinputstate (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int f;
|
|
usercmd_t *cmd;
|
|
|
|
f = G_FLOAT(OFS_PARM0);
|
|
if (f >= cls.netchan.outgoing_sequence)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = false;
|
|
return;
|
|
}
|
|
if (f < cls.netchan.outgoing_sequence - UPDATE_MASK || f < 0)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = false;
|
|
return;
|
|
}
|
|
|
|
// save this command off for prediction
|
|
cmd = &cl.frames[f&UPDATE_MASK].cmd[plnum];
|
|
|
|
if (csqcg.input_timelength)
|
|
*csqcg.input_timelength = cmd->msec/1000.0f;
|
|
if (csqcg.input_angles)
|
|
{
|
|
csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]+0.5);
|
|
csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]+0.5);
|
|
csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]+0.5);
|
|
}
|
|
if (csqcg.input_movevalues)
|
|
{
|
|
csqcg.input_movevalues[0] = cmd->forwardmove;
|
|
csqcg.input_movevalues[1] = cmd->sidemove;
|
|
csqcg.input_movevalues[2] = cmd->upmove;
|
|
}
|
|
if (csqcg.input_buttons)
|
|
*csqcg.input_buttons = cmd->buttons;
|
|
|
|
G_FLOAT(OFS_RETURN) = true;
|
|
}
|
|
#define ANGLE2SHORT(x) ((x/360.0)*65535)
|
|
//read lots of globals, run the default player physics, write lots of globals.
|
|
static void PF_cs_runplayerphysics (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
unsigned int msecs;
|
|
extern vec3_t player_mins;
|
|
extern vec3_t player_maxs;
|
|
|
|
if (!cl.worldmodel)
|
|
return; //urm..
|
|
/*
|
|
int sequence; // just for debugging prints
|
|
|
|
// player state
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
vec3_t velocity;
|
|
qboolean jump_held;
|
|
int jump_msec; // msec since last jump
|
|
float waterjumptime;
|
|
int pm_type;
|
|
int hullnum;
|
|
|
|
// world state
|
|
int numphysent;
|
|
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
|
|
|
|
// input
|
|
usercmd_t cmd;
|
|
|
|
qboolean onladder;
|
|
|
|
// results
|
|
int numtouch;
|
|
int touchindex[MAX_PHYSENTS];
|
|
qboolean onground;
|
|
int groundent; // index in physents array, only valid
|
|
// when onground is true
|
|
int waterlevel;
|
|
int watertype;
|
|
} playermove_t;
|
|
|
|
typedef struct {
|
|
float gravity;
|
|
float stopspeed;
|
|
float maxspeed;
|
|
float spectatormaxspeed;
|
|
float accelerate;
|
|
float airaccelerate;
|
|
float wateraccelerate;
|
|
float friction;
|
|
float waterfriction;
|
|
float entgravity;
|
|
float bunnyspeedcap;
|
|
float ktjump;
|
|
qboolean slidefix;
|
|
qboolean airstep;
|
|
qboolean walljump;
|
|
|
|
|
|
*/
|
|
|
|
pmove.sequence = *csqcg.clientcommandframe;
|
|
pmove.pm_type = PM_NORMAL;
|
|
|
|
pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
|
|
if (csqcg.pmove_jump_held)
|
|
pmove.jump_held = *csqcg.pmove_jump_held;
|
|
if (csqcg.pmove_waterjumptime)
|
|
pmove.waterjumptime = *csqcg.pmove_waterjumptime;
|
|
|
|
//set up the movement command
|
|
msecs = *csqcg.input_timelength*1000 + 0.5f;
|
|
//precision inaccuracies. :(
|
|
pmove.cmd.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
|
|
pmove.cmd.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
|
|
pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
|
|
VectorCopy(csqcg.input_angles, pmove.angles);
|
|
|
|
pmove.cmd.forwardmove = csqcg.input_movevalues[0];
|
|
pmove.cmd.sidemove = csqcg.input_movevalues[1];
|
|
pmove.cmd.upmove = csqcg.input_movevalues[2];
|
|
pmove.cmd.buttons = *csqcg.input_buttons;
|
|
|
|
VectorCopy(csqcg.pmove_org, pmove.origin);
|
|
VectorCopy(csqcg.pmove_vel, pmove.velocity);
|
|
VectorCopy(csqcg.pmove_maxs, player_maxs);
|
|
VectorCopy(csqcg.pmove_mins, player_mins);
|
|
pmove.hullnum = 1;
|
|
|
|
CL_SetSolidEntities();
|
|
|
|
|
|
|
|
while(msecs) //break up longer commands
|
|
{
|
|
pmove.cmd.msec = msecs;
|
|
if (pmove.cmd.msec > 50)
|
|
pmove.cmd.msec = 50;
|
|
msecs -= pmove.cmd.msec;
|
|
PM_PlayerMove(1);
|
|
}
|
|
|
|
if (csqcg.pmove_jump_held)
|
|
*csqcg.pmove_jump_held = pmove.jump_held;
|
|
if (csqcg.pmove_waterjumptime)
|
|
*csqcg.pmove_waterjumptime = pmove.waterjumptime;
|
|
VectorCopy(pmove.origin, csqcg.pmove_org);
|
|
VectorCopy(pmove.velocity, csqcg.pmove_vel);
|
|
}
|
|
|
|
static void CheckSendPings(void)
|
|
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
|
|
if (realtime - cl.last_ping_request > 2)
|
|
{
|
|
cl.last_ping_request = realtime;
|
|
CL_SendClientCommand(false, "pings");
|
|
}
|
|
}
|
|
|
|
static void PF_cs_serverkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *keyname = PF_VarString(prinst, 0, pr_globals);
|
|
char *ret;
|
|
|
|
if (!strcmp(keyname, "ip"))
|
|
ret = NET_AdrToString(cls.netchan.remote_address);
|
|
else if (!strcmp(keyname, "protocol"))
|
|
{ //using this is pretty acedemic, really. Not particuarly portable.
|
|
switch (cls.protocol)
|
|
{ //a tokenizable string
|
|
//first is the base game qw/nq
|
|
//second is branch (custom engine name)
|
|
//third is protocol version.
|
|
default:
|
|
case CP_UNKNOWN:
|
|
ret = "Unknown";
|
|
break;
|
|
case CP_QUAKEWORLD:
|
|
if (cls.fteprotocolextensions)
|
|
ret = "QuakeWorld FTE";
|
|
else if (cls.z_ext)
|
|
ret = "QuakeWorld ZQuake";
|
|
else
|
|
ret = "QuakeWorld";
|
|
break;
|
|
case CP_NETQUAKE:
|
|
switch (nq_dp_protocol)
|
|
{
|
|
default:
|
|
ret = "NetQuake";
|
|
break;
|
|
case 5:
|
|
ret = "NetQuake DarkPlaces 5";
|
|
break;
|
|
case 6:
|
|
ret = "NetQuake DarkPlaces 6";
|
|
break;
|
|
case 7:
|
|
ret = "NetQuake DarkPlaces 7";
|
|
break;
|
|
}
|
|
break;
|
|
case CP_QUAKE2:
|
|
ret = "Quake2";
|
|
break;
|
|
case CP_QUAKE3:
|
|
ret = "Quake3";
|
|
break;
|
|
case CP_PLUGIN:
|
|
ret = "External";
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ret = Info_ValueForKey(cl.serverinfo, keyname);
|
|
}
|
|
|
|
if (*ret)
|
|
RETURN_SSTRING(ret);
|
|
else
|
|
G_INT(OFS_RETURN) = 0;
|
|
}
|
|
|
|
//string(float pnum, string keyname)
|
|
static void PF_cs_getplayerkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *ret;
|
|
int pnum = G_FLOAT(OFS_PARM0);
|
|
char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
if (pnum < 0)
|
|
{
|
|
if (csqc_resortfrags)
|
|
{
|
|
Sbar_SortFrags(false);
|
|
csqc_resortfrags = false;
|
|
}
|
|
if (pnum >= -scoreboardlines)
|
|
{//sort by
|
|
pnum = fragsort[-(pnum+1)];
|
|
}
|
|
}
|
|
|
|
if (pnum < 0 || pnum >= MAX_CLIENTS)
|
|
ret = "";
|
|
else if (!*cl.players[pnum].userinfo)
|
|
ret = ""; //player isn't on the server.
|
|
else if (!strcmp(keyname, "ping"))
|
|
{
|
|
CheckSendPings();
|
|
|
|
ret = PF_TempStr(prinst);
|
|
sprintf(ret, "%i", cl.players[pnum].ping);
|
|
}
|
|
else if (!strcmp(keyname, "frags"))
|
|
{
|
|
ret = PF_TempStr(prinst);
|
|
sprintf(ret, "%i", cl.players[pnum].frags);
|
|
}
|
|
else if (!strcmp(keyname, "pl")) //packet loss
|
|
{
|
|
CheckSendPings();
|
|
|
|
ret = PF_TempStr(prinst);
|
|
sprintf(ret, "%i", cl.players[pnum].pl);
|
|
}
|
|
else if (!strcmp(keyname, "entertime")) //packet loss
|
|
{
|
|
ret = PF_TempStr(prinst);
|
|
sprintf(ret, "%i", (int)cl.players[pnum].entertime);
|
|
}
|
|
else
|
|
{
|
|
ret = Info_ValueForKey(cl.players[pnum].userinfo, keyname);
|
|
}
|
|
if (*ret)
|
|
RETURN_SSTRING(ret);
|
|
else
|
|
G_INT(OFS_RETURN) = 0;
|
|
}
|
|
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#define lh_extension_t void
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lh_extension_t *checkfteextensionsv(char *name);
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lh_extension_t *checkextension(char *name);
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static void PF_checkextension (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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char *extname = PR_GetStringOfs(prinst, OFS_PARM0);
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G_FLOAT(OFS_RETURN) = checkextension(extname) || checkfteextensionsv(extname);
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}
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void PF_cs_sound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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char *sample;
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int channel;
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csqcedict_t *entity;
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float volume;
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float attenuation;
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sfx_t *sfx;
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entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
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channel = G_FLOAT(OFS_PARM1);
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sample = PR_GetStringOfs(prinst, OFS_PARM2);
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volume = G_FLOAT(OFS_PARM3);
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attenuation = G_FLOAT(OFS_PARM4);
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sfx = S_PrecacheSound(sample);
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if (sfx)
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S_StartSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation);
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};
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static void PF_cs_particle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *org = G_VECTOR(OFS_PARM0);
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float *dir = G_VECTOR(OFS_PARM1);
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float colour = G_FLOAT(OFS_PARM2);
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float count = G_FLOAT(OFS_PARM2);
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P_RunParticleEffect(org, dir, colour, count);
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}
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static void PF_cs_particle2(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *org, *dmin, *dmax;
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float colour;
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float count;
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float effect;
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org = G_VECTOR(OFS_PARM0);
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dmin = G_VECTOR(OFS_PARM1);
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dmax = G_VECTOR(OFS_PARM2);
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colour = G_FLOAT(OFS_PARM3);
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effect = G_FLOAT(OFS_PARM4);
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count = G_FLOAT(OFS_PARM5);
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P_RunParticleEffect2 (org, dmin, dmax, colour, effect, count);
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}
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static void PF_cs_particle3(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *org, *box;
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float colour;
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float count;
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float effect;
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org = G_VECTOR(OFS_PARM0);
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box = G_VECTOR(OFS_PARM1);
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colour = G_FLOAT(OFS_PARM2);
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effect = G_FLOAT(OFS_PARM3);
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count = G_FLOAT(OFS_PARM4);
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P_RunParticleEffect3(org, box, colour, effect, count);
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}
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static void PF_cs_particle4(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *org;
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float radius;
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float colour;
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float count;
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float effect;
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org = G_VECTOR(OFS_PARM0);
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radius = G_FLOAT(OFS_PARM1);
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colour = G_FLOAT(OFS_PARM2);
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effect = G_FLOAT(OFS_PARM3);
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count = G_FLOAT(OFS_PARM4);
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P_RunParticleEffect4(org, radius, colour, effect, count);
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}
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void CL_SpawnSpriteEffect(vec3_t org, model_t *model, int startframe, int framecount, int framerate);
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void PF_cl_effect(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *org = G_VECTOR(OFS_PARM0);
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char *name = PR_GetStringOfs(prinst, OFS_PARM1);
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float startframe = G_FLOAT(OFS_PARM2);
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float endframe = G_FLOAT(OFS_PARM3);
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float framerate = G_FLOAT(OFS_PARM4);
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model_t *mdl;
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mdl = Mod_ForName(name, false);
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if (mdl)
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CL_SpawnSpriteEffect(org, mdl, startframe, endframe, framerate);
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else
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Con_Printf("PF_cl_effect: Couldn't load model %s\n", name);
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}
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void PF_cl_ambientsound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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char *samp;
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float *pos;
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float vol, attenuation;
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pos = G_VECTOR (OFS_PARM0);
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samp = PR_GetStringOfs(prinst, OFS_PARM1);
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vol = G_FLOAT(OFS_PARM2);
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attenuation = G_FLOAT(OFS_PARM3);
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S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation);
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}
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static void PF_cs_vectorvectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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VectorCopy(G_VECTOR(OFS_PARM0), csqcg.forward);
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VectorNormalize(csqcg.forward);
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VectorVectors(csqcg.forward, csqcg.right, csqcg.up);
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}
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static void PF_cs_lightstyle (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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int stnum = G_FLOAT(OFS_PARM0);
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char *str = PR_GetStringOfs(prinst, OFS_PARM1);
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int colourflags = 7;
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if ((unsigned)stnum >= MAX_LIGHTSTYLES)
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{
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Con_Printf ("PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES");
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return;
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}
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cl_lightstyle[stnum].colour = colourflags;
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Q_strncpyz (cl_lightstyle[stnum].map, str, sizeof(cl_lightstyle[stnum].map));
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cl_lightstyle[stnum].length = Q_strlen(cl_lightstyle[stnum].map);
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}
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void PF_cs_changeyaw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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csqcedict_t *ent;
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float ideal, current, move, speed;
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ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
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current = anglemod( ent->v->angles[1] );
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ideal = ent->v->ideal_yaw;
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speed = ent->v->yaw_speed;
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if (current == ideal)
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return;
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move = ideal - current;
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if (ideal > current)
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{
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if (move >= 180)
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move = move - 360;
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}
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else
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{
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if (move <= -180)
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move = move + 360;
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}
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if (move > 0)
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{
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if (move > speed)
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move = speed;
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}
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else
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{
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if (move < -speed)
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move = -speed;
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}
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ent->v->angles[1] = anglemod (current + move);
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}
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void PF_cs_changepitch (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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csqcedict_t *ent;
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float ideal, current, move, speed;
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ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
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current = anglemod( ent->v->angles[0] );
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ideal = ent->v->ideal_pitch;
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speed = ent->v->pitch_speed;
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if (current == ideal)
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return;
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move = ideal - current;
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if (ideal > current)
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{
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if (move >= 180)
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move = move - 360;
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}
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else
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{
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if (move <= -180)
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move = move + 360;
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}
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if (move > 0)
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{
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if (move > speed)
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move = speed;
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}
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else
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{
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if (move < -speed)
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move = -speed;
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}
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ent->v->angles[0] = anglemod (current + move);
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}
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static void PF_cs_findradius (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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csqcedict_t *ent, *chain;
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float rad;
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float *org;
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vec3_t eorg;
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int i, j;
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chain = (csqcedict_t *)sv.edicts;
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org = G_VECTOR(OFS_PARM0);
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rad = G_FLOAT(OFS_PARM1);
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for (i=1 ; i<sv.num_edicts ; i++)
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{
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ent = (void*)EDICT_NUM(prinst, i);
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if (ent->isfree)
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continue;
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if (ent->v->solid == SOLID_NOT)
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continue;
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for (j=0 ; j<3 ; j++)
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eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5);
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if (Length(eorg) > rad)
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continue;
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ent->v->chain = EDICT_TO_PROG(prinst, (void*)chain);
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chain = ent;
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}
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RETURN_EDICT(prinst, (void*)chain);
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}
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void PF_WasFreed (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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edict_t *ent;
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ent = (edict_t*)G_EDICT(prinst, OFS_PARM0);
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G_FLOAT(OFS_RETURN) = ent->isfree;
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}
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static void PF_cl_te_gunshot (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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float scaler = 1;
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if (*prinst->callargc >= 2) //fte is a quakeworld engine
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scaler = G_FLOAT(OFS_PARM1);
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if (P_RunParticleEffectType(pos, NULL, scaler, pt_gunshot))
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P_RunParticleEffect (pos, vec3_origin, 0, 20*scaler);
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}
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static void PF_cl_te_bloodqw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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float scaler = 1;
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if (*prinst->callargc >= 2) //fte is a quakeworld engine
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scaler = G_FLOAT(OFS_PARM1);
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if (P_RunParticleEffectType(pos, NULL, scaler, pt_blood))
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P_RunParticleEffect (pos, vec3_origin, 73, 20*scaler);
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}
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static void PF_cl_te_blooddp (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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float *dir = G_VECTOR(OFS_PARM1);
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float scaler = G_FLOAT(OFS_PARM2);
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if (P_RunParticleEffectType(pos, dir, scaler, pt_blood))
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P_RunParticleEffect (pos, dir, 73, 20*scaler);
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}
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static void PF_cl_te_lightningblood (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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if (P_RunParticleEffectType(pos, NULL, 1, pt_lightningblood))
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P_RunParticleEffect (pos, vec3_origin, 225, 50);
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}
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static void PF_cl_te_spike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
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if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
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P_RunParticleEffect (pos, vec3_origin, 0, 10);
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}
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static void PF_cl_te_superspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
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if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
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if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
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P_RunParticleEffect (pos, vec3_origin, 0, 20);
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}
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static void PF_cl_te_explosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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// light
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if (r_explosionlight.value) {
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dlight_t *dl;
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
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dl->die = cl.time + 1;
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dl->decay = 300;
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dl->color[0] = 0.2;
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dl->color[1] = 0.155;
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dl->color[2] = 0.05;
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dl->channelfade[0] = 0.196;
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dl->channelfade[1] = 0.23;
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dl->channelfade[2] = 0.12;
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}
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if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
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P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
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R_AddStain(pos, -1, -1, -1, 100);
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
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}
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static void PF_cl_te_tarexplosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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P_BlobExplosion (pos);
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
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}
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static void PF_cl_te_wizspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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float *pos = G_VECTOR(OFS_PARM0);
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if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
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P_RunParticleEffect (pos, vec3_origin, 20, 30);
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S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
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}
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static void PF_cl_te_knightspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
|
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float *pos = G_VECTOR(OFS_PARM0);
|
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if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
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P_RunParticleEffect (pos, vec3_origin, 226, 20);
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|
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S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
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}
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static void PF_cl_te_lavasplash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
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{
|
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float *pos = G_VECTOR(OFS_PARM0);
|
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P_LavaSplash (pos);
|
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}
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static void PF_cl_te_teleport (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *pos = G_VECTOR(OFS_PARM0);
|
|
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
|
|
}
|
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static void PF_cl_te_gunshotquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *pos = G_VECTOR(OFS_PARM0);
|
|
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_gunshotquad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
}
|
|
static void PF_cl_te_spikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *pos = G_VECTOR(OFS_PARM0);
|
|
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_spikequad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
}
|
|
static void PF_cl_te_superspikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *pos = G_VECTOR(OFS_PARM0);
|
|
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_superspikequad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
|
|
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
}
|
|
static void PF_cl_te_explosionquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *pos = G_VECTOR(OFS_PARM0);
|
|
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_explosionquad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
R_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value) {
|
|
dlight_t *dl;
|
|
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
|
|
dl->die = cl.time + 1;
|
|
dl->decay = 300;
|
|
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.155;
|
|
dl->color[2] = 0.05;
|
|
dl->channelfade[0] = 0.196;
|
|
dl->channelfade[1] = 0.23;
|
|
dl->channelfade[2] = 0.12;
|
|
}
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
}
|
|
|
|
//void(vector org, float radius, float lifetime, vector color) te_customflash
|
|
static void PF_cl_te_customflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *org = G_VECTOR(OFS_PARM0);
|
|
float radius = G_FLOAT(OFS_PARM1);
|
|
float lifetime = G_FLOAT(OFS_PARM2);
|
|
float *colour = G_VECTOR(OFS_PARM3);
|
|
|
|
dlight_t *dl;
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (org, dl->origin);
|
|
dl->radius = radius;
|
|
dl->die = cl.time + lifetime;
|
|
dl->decay = dl->radius / lifetime;
|
|
dl->color[0] = colour[0]*0.5f;
|
|
dl->color[1] = colour[1]*0.5f;
|
|
dl->color[2] = colour[2]*0.5f;
|
|
}
|
|
|
|
static void PF_cl_te_bloodshower (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
}
|
|
static void PF_cl_te_particlecube (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *minb = G_VECTOR(OFS_PARM0);
|
|
float *maxb = G_VECTOR(OFS_PARM1);
|
|
float *vel = G_VECTOR(OFS_PARM2);
|
|
float howmany = G_FLOAT(OFS_PARM3);
|
|
float color = G_FLOAT(OFS_PARM4);
|
|
float gravity = G_FLOAT(OFS_PARM5);
|
|
float jitter = G_FLOAT(OFS_PARM6);
|
|
|
|
P_RunParticleCube(minb, maxb, vel, howmany, color, gravity, jitter);
|
|
}
|
|
static void PF_cl_te_spark (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
}
|
|
static void PF_cl_te_smallflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
}
|
|
static void PF_cl_te_explosion2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
}
|
|
static void PF_cl_te_lightning1 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
float *start = G_VECTOR(OFS_PARM1);
|
|
float *end = G_VECTOR(OFS_PARM1);
|
|
|
|
CL_AddBeam(0, ent->entnum+MAX_EDICTS, start, end);
|
|
}
|
|
static void PF_cl_te_lightning2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
float *start = G_VECTOR(OFS_PARM1);
|
|
float *end = G_VECTOR(OFS_PARM1);
|
|
|
|
CL_AddBeam(1, ent->entnum+MAX_EDICTS, start, end);
|
|
}
|
|
static void PF_cl_te_lightning3 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
float *start = G_VECTOR(OFS_PARM1);
|
|
float *end = G_VECTOR(OFS_PARM1);
|
|
|
|
CL_AddBeam(2, ent->entnum+MAX_EDICTS, start, end);
|
|
}
|
|
static void PF_cl_te_beam (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
float *start = G_VECTOR(OFS_PARM1);
|
|
float *end = G_VECTOR(OFS_PARM1);
|
|
|
|
CL_AddBeam(5, ent->entnum+MAX_EDICTS, start, end);
|
|
}
|
|
static void PF_cl_te_plasmaburn (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
}
|
|
static void PF_cl_te_explosionrgb (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *org = G_VECTOR(OFS_PARM0);
|
|
float *colour = G_VECTOR(OFS_PARM1);
|
|
|
|
dlight_t *dl;
|
|
|
|
if (P_RunParticleEffectType(org, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111
|
|
|
|
R_AddStain(org, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (org, dl->origin);
|
|
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
|
|
dl->color[0] = 0.4f*colour[0];
|
|
dl->color[1] = 0.4f*colour[1];
|
|
dl->color[2] = 0.4f*colour[2];
|
|
dl->channelfade[0] = 0;
|
|
dl->channelfade[1] = 0;
|
|
dl->channelfade[2] = 0;
|
|
}
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, org, 1, 1);
|
|
}
|
|
static void PF_cl_te_particlerain (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *min = G_VECTOR(OFS_PARM0);
|
|
float *max = G_VECTOR(OFS_PARM1);
|
|
float *vel = G_VECTOR(OFS_PARM2);
|
|
float howmany = G_FLOAT(OFS_PARM3);
|
|
float colour = G_FLOAT(OFS_PARM4);
|
|
|
|
P_RunParticleWeather(min, max, vel, howmany, colour, "rain");
|
|
}
|
|
static void PF_cl_te_particlesnow (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *min = G_VECTOR(OFS_PARM0);
|
|
float *max = G_VECTOR(OFS_PARM1);
|
|
float *vel = G_VECTOR(OFS_PARM2);
|
|
float howmany = G_FLOAT(OFS_PARM3);
|
|
float colour = G_FLOAT(OFS_PARM4);
|
|
|
|
P_RunParticleWeather(min, max, vel, howmany, colour, "snow");
|
|
}
|
|
|
|
void CSQC_RunThreads(void)
|
|
{
|
|
csqctreadstate_t *state = csqcthreads, *next;
|
|
float ctime = Sys_DoubleTime();
|
|
csqcthreads = NULL;
|
|
while(state)
|
|
{
|
|
next = state->next;
|
|
|
|
if (state->resumetime > ctime)
|
|
{ //not time yet, reform original list.
|
|
state->next = csqcthreads;
|
|
csqcthreads = state;
|
|
}
|
|
else
|
|
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
|
|
|
|
|
|
*csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->self));
|
|
*csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->other));
|
|
|
|
csqcprogs->RunThread(csqcprogs, state->thread);
|
|
csqcprogs->parms->memfree(state->thread);
|
|
csqcprogs->parms->memfree(state);
|
|
}
|
|
|
|
state = next;
|
|
}
|
|
}
|
|
|
|
static void PF_cs_addprogs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *s = PR_GetStringOfs(prinst, OFS_PARM0);
|
|
if (!s || !*s)
|
|
G_FLOAT(OFS_RETURN) = -1;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = PR_LoadProgs(prinst, s, 0, NULL, 0);
|
|
}
|
|
|
|
static void PF_cs_OpenPortal (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
if (sv.worldmodel->fromgame == fg_quake2)
|
|
CMQ2_SetAreaPortalState(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
|
|
}
|
|
|
|
void PF_cs_droptofloor (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent;
|
|
vec3_t end;
|
|
vec3_t start;
|
|
trace_t trace;
|
|
|
|
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
|
|
|
|
VectorCopy (ent->v->origin, end);
|
|
end[2] -= 512;
|
|
|
|
VectorCopy (ent->v->origin, start);
|
|
trace = CS_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
|
|
|
|
if (trace.fraction == 1 || trace.allsolid)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
{
|
|
VectorCopy (trace.endpos, ent->v->origin);
|
|
CS_LinkEdict (ent, false);
|
|
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
|
|
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
}
|
|
}
|
|
|
|
static void PF_cs_copyentity (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *in, *out;
|
|
|
|
in = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
out = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
|
|
|
|
memcpy(out->v, in->v, csqcentsize);
|
|
|
|
CS_LinkEdict (out, false);
|
|
}
|
|
|
|
static void PF_cl_playingdemo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = !!cls.demoplayback;
|
|
}
|
|
|
|
static void PF_cl_runningserver (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = !!sv.active;
|
|
}
|
|
|
|
static void PF_cl_getlight (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
vec3_t ambient, diffuse, dir;
|
|
cl.worldmodel->funcs.LightPointValues(G_VECTOR(OFS_PARM0), ambient, diffuse, dir);
|
|
VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN));
|
|
}
|
|
|
|
/*
|
|
static void PF_Stub (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
Con_Printf("Obsolete csqc builtin (%i) executed\n", prinst->lastcalledbuiltinnumber);
|
|
}
|
|
*/
|
|
|
|
void PF_rotatevectorsbytag (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
int tagnum = G_FLOAT(OFS_PARM1);
|
|
|
|
float *srcorg = ent->v->origin;
|
|
int modelindex = ent->v->modelindex;
|
|
int frame1 = ent->v->frame;
|
|
int frame2 = ent->v->frame2;
|
|
float lerp = ent->v->lerpfrac;
|
|
float frame1time = ent->v->frame1time;
|
|
float frame2time = ent->v->frame2time;
|
|
|
|
float *retorg = G_VECTOR(OFS_RETURN);
|
|
|
|
model_t *mod = CSQC_GetModelForIndex(modelindex);
|
|
float transforms[12];
|
|
float src[12];
|
|
float dest[12];
|
|
int i;
|
|
|
|
if (lerp < 0) lerp = 0;
|
|
if (lerp > 1) lerp = 1;
|
|
|
|
if (Mod_GetTag)
|
|
if (Mod_GetTag(mod, tagnum, frame1, frame2, lerp, frame1time, frame2time, transforms))
|
|
{
|
|
VectorCopy(csqcg.forward, src+0);
|
|
src[3] = 0;
|
|
VectorNegate(csqcg.right, src+4);
|
|
src[7] = 0;
|
|
VectorCopy(csqcg.up, src+8);
|
|
src[11] = 0;
|
|
|
|
if (ent->v->scale)
|
|
{
|
|
for (i = 0; i < 12; i+=4)
|
|
{
|
|
transforms[i+0] *= ent->v->scale;
|
|
transforms[i+1] *= ent->v->scale;
|
|
transforms[i+2] *= ent->v->scale;
|
|
transforms[i+3] *= ent->v->scale;
|
|
}
|
|
}
|
|
|
|
R_ConcatRotationsPad((void*)transforms, (void*)src, (void*)dest);
|
|
|
|
VectorCopy(dest+0, csqcg.forward);
|
|
VectorNegate(dest+4, csqcg.right);
|
|
VectorCopy(dest+8, csqcg.up);
|
|
|
|
VectorCopy(srcorg, retorg);
|
|
for (i = 0 ; i < 3 ; i++)
|
|
{
|
|
retorg[0] += transforms[i*4+3]*src[4*i+0];
|
|
retorg[1] += transforms[i*4+3]*src[4*i+1];
|
|
retorg[2] += transforms[i*4+3]*src[4*i+2];
|
|
}
|
|
return;
|
|
}
|
|
|
|
VectorCopy(srcorg, retorg);
|
|
}
|
|
static void PF_cs_gettagindex (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
char *tagname = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
|
|
model_t *mod = CSQC_GetModelForIndex(ent->v->modelindex);
|
|
if (Mod_TagNumForName)
|
|
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(mod, tagname);
|
|
else
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
static void PF_rotatevectorsbyangles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *ang = G_VECTOR(OFS_PARM0);
|
|
vec3_t src[3], trans[3], res[3];
|
|
ang[0]*=-1;
|
|
AngleVectors(ang, trans[0], trans[1], trans[2]);
|
|
ang[0]*=-1;
|
|
VectorInverse(trans[1]);
|
|
|
|
VectorCopy(csqcg.forward, src[0]);
|
|
VectorNegate(csqcg.right, src[1]);
|
|
VectorCopy(csqcg.up, src[2]);
|
|
|
|
R_ConcatRotations(trans, src, res);
|
|
|
|
VectorCopy(res[0], csqcg.forward);
|
|
VectorNegate(res[1], csqcg.right);
|
|
VectorCopy(res[2], csqcg.up);
|
|
}
|
|
static void PF_rotatevectorsbymatrix (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
vec3_t src[3], trans[3], res[3];
|
|
|
|
VectorCopy(G_VECTOR(OFS_PARM0), src[0]);
|
|
VectorNegate(G_VECTOR(OFS_PARM1), src[1]);
|
|
VectorCopy(G_VECTOR(OFS_PARM2), src[2]);
|
|
|
|
VectorCopy(csqcg.forward, src[0]);
|
|
VectorNegate(csqcg.right, src[1]);
|
|
VectorCopy(csqcg.up, src[2]);
|
|
|
|
R_ConcatRotations(trans, src, res);
|
|
|
|
VectorCopy(res[0], csqcg.forward);
|
|
VectorNegate(res[1], csqcg.right);
|
|
VectorCopy(res[2], csqcg.up);
|
|
}
|
|
static void PF_skinforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int modelindex = G_FLOAT(OFS_PARM0);
|
|
char *str = PF_VarString(prinst, 1, pr_globals);
|
|
model_t *mod = CSQC_GetModelForIndex(modelindex);
|
|
|
|
|
|
if (Mod_SkinForName)
|
|
G_FLOAT(OFS_RETURN) = Mod_SkinForName(mod, str);
|
|
else
|
|
G_FLOAT(OFS_RETURN) = -1;
|
|
}
|
|
static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *str = PF_VarString(prinst, 0, pr_globals);
|
|
#ifdef Q3SHADERS
|
|
shader_t *shad;
|
|
shad = R_RegisterSkin(str);
|
|
if (shad)
|
|
G_INT(OFS_RETURN) = shad-r_shaders + 1;
|
|
else
|
|
G_INT(OFS_RETURN) = 0;
|
|
#else
|
|
G_INT(OFS_RETURN) = 0;
|
|
#endif
|
|
}
|
|
|
|
qboolean CS_CheckBottom (csqcedict_t *ent)
|
|
{
|
|
int savedhull;
|
|
vec3_t mins, maxs, start, stop;
|
|
trace_t trace;
|
|
int x, y;
|
|
float mid, bottom;
|
|
|
|
if (!cl.worldmodel)
|
|
return false;
|
|
|
|
VectorAdd (ent->v->origin, ent->v->mins, mins);
|
|
VectorAdd (ent->v->origin, ent->v->maxs, maxs);
|
|
|
|
// if all of the points under the corners are solid world, don't bother
|
|
// with the tougher checks
|
|
// the corners must be within 16 of the midpoint
|
|
start[2] = mins[2] - 1;
|
|
for (x=0 ; x<=1 ; x++)
|
|
for (y=0 ; y<=1 ; y++)
|
|
{
|
|
start[0] = x ? maxs[0] : mins[0];
|
|
start[1] = y ? maxs[1] : mins[1];
|
|
if (!(CS_PointContents (start) & FTECONTENTS_SOLID))
|
|
goto realcheck;
|
|
}
|
|
|
|
// c_yes++;
|
|
return true; // we got out easy
|
|
|
|
realcheck:
|
|
// c_no++;
|
|
//
|
|
// check it for real...
|
|
//
|
|
start[2] = mins[2];
|
|
|
|
// the midpoint must be within 16 of the bottom
|
|
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
|
|
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
|
|
stop[2] = start[2] - 2*pm_stepheight;
|
|
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
|
|
|
|
if (trace.fraction == 1.0)
|
|
return false;
|
|
mid = bottom = trace.endpos[2];
|
|
|
|
// the corners must be within 16 of the midpoint
|
|
for (x=0 ; x<=1 ; x++)
|
|
for (y=0 ; y<=1 ; y++)
|
|
{
|
|
start[0] = stop[0] = x ? maxs[0] : mins[0];
|
|
start[1] = stop[1] = y ? maxs[1] : mins[1];
|
|
|
|
savedhull = ent->v->hull;
|
|
ent->v->hull = 0;
|
|
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
|
|
ent->v->hull = savedhull;
|
|
|
|
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
|
|
bottom = trace.endpos[2];
|
|
if (trace.fraction == 1.0 || mid - trace.endpos[2] > pm_stepheight)
|
|
return false;
|
|
}
|
|
|
|
// c_yes++;
|
|
return true;
|
|
}
|
|
static void PF_cs_checkbottom (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent;
|
|
|
|
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
|
|
|
G_FLOAT(OFS_RETURN) = CS_CheckBottom (ent);
|
|
}
|
|
|
|
static void PF_cs_break (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
Con_Printf ("break statement\n");
|
|
#ifdef TEXTEDITOR
|
|
(*prinst->pr_trace)++;
|
|
#endif
|
|
}
|
|
|
|
qboolean CS_movestep (csqcedict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean set_trace)
|
|
{
|
|
float dz;
|
|
vec3_t oldorg, neworg, end;
|
|
trace_t trace;
|
|
int i;
|
|
csqcedict_t *enemy = csqc_edicts;
|
|
|
|
// try the move
|
|
VectorCopy (ent->v->origin, oldorg);
|
|
VectorAdd (ent->v->origin, move, neworg);
|
|
|
|
// flying monsters don't step up
|
|
if ( (int)ent->v->flags & (FL_SWIM | FL_FLY) )
|
|
{
|
|
// try one move with vertical motion, then one without
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
VectorAdd (ent->v->origin, move, neworg);
|
|
if (!noenemy)
|
|
{
|
|
enemy = (csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy);
|
|
if (i == 0 && enemy != csqc_edicts)
|
|
{
|
|
dz = ent->v->origin[2] - ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy))->v->origin[2];
|
|
if (dz > 40)
|
|
neworg[2] -= 8;
|
|
if (dz < 30)
|
|
neworg[2] += 8;
|
|
}
|
|
}
|
|
trace = CS_Move (ent->v->origin, ent->v->mins, ent->v->maxs, neworg, false, ent);
|
|
if (set_trace)
|
|
cs_settracevars(&trace);
|
|
|
|
if (trace.fraction == 1)
|
|
{
|
|
if ( ((int)ent->v->flags & FL_SWIM) && !(CS_PointContents(trace.endpos) & FTECONTENTS_FLUID))
|
|
return false; // swim monster left water
|
|
|
|
VectorCopy (trace.endpos, ent->v->origin);
|
|
if (relink)
|
|
CS_LinkEdict (ent, true);
|
|
return true;
|
|
}
|
|
|
|
if (noenemy || enemy == csqc_edicts)
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// push down from a step height above the wished position
|
|
neworg[2] += pm_stepheight;
|
|
VectorCopy (neworg, end);
|
|
end[2] -= pm_stepheight*2;
|
|
|
|
trace = CS_Move (neworg, ent->v->mins, ent->v->maxs, end, false, ent);
|
|
if (set_trace)
|
|
cs_settracevars(&trace);
|
|
|
|
if (trace.allsolid)
|
|
return false;
|
|
|
|
if (trace.startsolid)
|
|
{
|
|
neworg[2] -= pm_stepheight;
|
|
trace = CS_Move (neworg, ent->v->mins, ent->v->maxs, end, false, ent);
|
|
if (set_trace)
|
|
cs_settracevars(&trace);
|
|
if (trace.allsolid || trace.startsolid)
|
|
return false;
|
|
}
|
|
if (trace.fraction == 1)
|
|
{
|
|
// if monster had the ground pulled out, go ahead and fall
|
|
if ( (int)ent->v->flags & FL_PARTIALGROUND )
|
|
{
|
|
VectorAdd (ent->v->origin, move, ent->v->origin);
|
|
if (relink)
|
|
CS_LinkEdict (ent, true);
|
|
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
|
|
// Con_Printf ("fall down\n");
|
|
return true;
|
|
}
|
|
|
|
return false; // walked off an edge
|
|
}
|
|
|
|
// check point traces down for dangling corners
|
|
VectorCopy (trace.endpos, ent->v->origin);
|
|
|
|
if (!CS_CheckBottom (ent))
|
|
{
|
|
if ( (int)ent->v->flags & FL_PARTIALGROUND )
|
|
{ // entity had floor mostly pulled out from underneath it
|
|
// and is trying to correct
|
|
if (relink)
|
|
CS_LinkEdict (ent, true);
|
|
return true;
|
|
}
|
|
VectorCopy (oldorg, ent->v->origin);
|
|
return false;
|
|
}
|
|
|
|
if ( (int)ent->v->flags & FL_PARTIALGROUND )
|
|
{
|
|
// Con_Printf ("back on ground\n");
|
|
ent->v->flags = (int)ent->v->flags & ~FL_PARTIALGROUND;
|
|
}
|
|
ent->v->groundentity = EDICT_TO_PROG(csqcprogs, trace.ent);
|
|
|
|
// the move is ok
|
|
if (relink)
|
|
CS_LinkEdict (ent, true);
|
|
return true;
|
|
}
|
|
|
|
static void PF_cs_walkmove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
csqcedict_t *ent;
|
|
float yaw, dist;
|
|
vec3_t move;
|
|
// dfunction_t *oldf;
|
|
int oldself;
|
|
qboolean settrace;
|
|
|
|
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
|
|
yaw = G_FLOAT(OFS_PARM0);
|
|
dist = G_FLOAT(OFS_PARM1);
|
|
if (*prinst->callargc >= 3 && G_FLOAT(OFS_PARM2))
|
|
settrace = true;
|
|
else
|
|
settrace = false;
|
|
|
|
if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
|
|
{
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
return;
|
|
}
|
|
|
|
yaw = yaw*M_PI*2 / 360;
|
|
|
|
move[0] = cos(yaw)*dist;
|
|
move[1] = sin(yaw)*dist;
|
|
move[2] = 0;
|
|
|
|
// save program state, because CS_movestep may call other progs
|
|
oldself = *csqcg.self;
|
|
|
|
G_FLOAT(OFS_RETURN) = CS_movestep(ent, move, true, false, settrace);
|
|
|
|
// restore program state
|
|
*csqcg.self = oldself;
|
|
}
|
|
|
|
static void CS_ConsoleCommand_f(void)
|
|
{ //FIXME: unregister them.
|
|
char cmd[2048];
|
|
sprintf(cmd, "%s %s", Cmd_Argv(0), Cmd_Args());
|
|
CSQC_ConsoleCommand(cmd);
|
|
}
|
|
static void PF_cs_registercommand (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
char *str = PF_VarString(prinst, 0, pr_globals);
|
|
Cmd_AddRemCommand(str, CS_ConsoleCommand_f);
|
|
}
|
|
|
|
static qboolean csqc_usinglistener;
|
|
qboolean CSQC_SettingListener(void)
|
|
{ //stops the engine from setting the listener positions.
|
|
if (csqc_usinglistener)
|
|
{
|
|
csqc_usinglistener = false;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
static void PF_cs_setlistener (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
float *origin = G_VECTOR(OFS_PARM0);
|
|
float *forward = G_VECTOR(OFS_PARM1);
|
|
float *right = G_VECTOR(OFS_PARM2);
|
|
float *up = G_VECTOR(OFS_PARM3);
|
|
csqc_usinglistener = true;
|
|
S_Update(origin, forward, right, up);
|
|
}
|
|
|
|
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
|
|
|
|
//prefixes:
|
|
//PF_ - common, works on any vm
|
|
//PF_cs_ - works in csqc only (dependant upon globals or fields)
|
|
//PF_cl_ - works in csqc and menu (if needed...)
|
|
|
|
//these are the builtins that still need to be added.
|
|
#define PF_cs_gettaginfo PF_Fixme
|
|
#define PS_cs_setattachment PF_Fixme
|
|
|
|
#define PF_R_PolygonBegin PF_Fixme // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
|
|
#define PF_R_PolygonVertex PF_Fixme // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
|
|
#define PF_R_PolygonEnd PF_Fixme // #308 void() R_EndPolygon (EXT_CSQC_???)
|
|
|
|
//warning: functions that depend on globals are bad, mkay?
|
|
static builtin_t csqc_builtins[] = {
|
|
//0
|
|
PF_Fixme, // #0
|
|
PF_cs_makevectors, // #1 void() makevectors (QUAKE)
|
|
PF_cs_SetOrigin, // #2 void(entity e, vector org) setorigin (QUAKE)
|
|
PF_cs_SetModel, // #3 void(entity e, string modl) setmodel (QUAKE)
|
|
PF_cs_SetSize, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE)
|
|
PF_Fixme, // #5
|
|
PF_cs_break, // #6 void() debugbreak (QUAKE)
|
|
PF_random, // #7 float() random (QUAKE)
|
|
PF_cs_sound, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE)
|
|
PF_normalize, // #9 vector(vector in) normalize (QUAKE)
|
|
//10
|
|
PF_error, // #10 void(string errortext) error (QUAKE)
|
|
PF_objerror, // #11 void(string errortext) onjerror (QUAKE)
|
|
PF_vlen, // #12 float(vector v) vlen (QUAKE)
|
|
PF_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
|
|
PF_Spawn, // #14 entity() spawn (QUAKE)
|
|
PF_cs_remove, // #15 void(entity e) remove (QUAKE)
|
|
PF_cs_traceline, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE)
|
|
PF_NoCSQC, // #17 entity() checkclient (QUAKE) (don't support)
|
|
PF_FindString, // #18 entity(entity start, .string fld, string match) findstring (QUAKE)
|
|
PF_cs_PrecacheSound, // #19 void(string str) precache_sound (QUAKE)
|
|
//20
|
|
PF_cs_PrecacheModel, // #20 void(string str) precache_model (QUAKE)
|
|
PF_NoCSQC, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support)
|
|
PF_cs_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
|
|
PF_NoCSQC, // #23 void(string s, ...) bprint (QUAKE) (don't support)
|
|
PF_NoCSQC, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support)
|
|
PF_dprint, // #25 void(string s, ...) dprint (QUAKE)
|
|
PF_ftos, // #26 string(float f) ftos (QUAKE)
|
|
PF_vtos, // #27 string(vector f) vtos (QUAKE)
|
|
PF_coredump, // #28 void(void) coredump (QUAKE)
|
|
PF_traceon, // #29 void() traceon (QUAKE)
|
|
//30
|
|
PF_traceoff, // #30 void() traceoff (QUAKE)
|
|
PF_eprint, // #31 void(entity e) eprint (QUAKE)
|
|
PF_cs_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
|
|
PF_Fixme, // #33
|
|
PF_cs_droptofloor, // #34
|
|
PF_cs_lightstyle, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE)
|
|
PF_rint, // #36 float(float f) rint (QUAKE)
|
|
PF_floor, // #37 float(float f) floor (QUAKE)
|
|
PF_ceil, // #38 float(float f) ceil (QUAKE)
|
|
PF_Fixme, // #39
|
|
//40
|
|
PF_cs_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
|
|
PF_cs_pointcontents, // #41 float(vector org) pointcontents (QUAKE)
|
|
PF_Fixme, // #42
|
|
PF_fabs, // #43 float(float f) fabs (QUAKE)
|
|
PF_NoCSQC, // #44 vector(entity e, float speed) aim (QUAKE) (don't support)
|
|
PF_cvar, // #45 float(string cvarname) cvar (QUAKE)
|
|
PF_localcmd, // #46 void(string str) localcmd (QUAKE)
|
|
PF_nextent, // #47 entity(entity e) nextent (QUAKE)
|
|
PF_cs_particle, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE)
|
|
PF_cs_changeyaw, // #49 void() changeyaw (QUAKE)
|
|
//50
|
|
PF_Fixme, // #50
|
|
PF_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
|
|
PF_Fixme, // #52 void(float to, float f) WriteByte (QUAKE)
|
|
PF_Fixme, // #53 void(float to, float f) WriteChar (QUAKE)
|
|
PF_Fixme, // #54 void(float to, float f) WriteShort (QUAKE)
|
|
|
|
PF_Fixme, // #55 void(float to, float f) WriteLong (QUAKE)
|
|
PF_Fixme, // #56 void(float to, float f) WriteCoord (QUAKE)
|
|
PF_Fixme, // #57 void(float to, float f) WriteAngle (QUAKE)
|
|
PF_Fixme, // #58 void(float to, float f) WriteString (QUAKE)
|
|
PF_Fixme, // #59 void(float to, float f) WriteEntity (QUAKE)
|
|
|
|
//60
|
|
PF_Sin, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW)
|
|
PF_Cos, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW)
|
|
PF_Sqrt, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW)
|
|
PF_cs_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
|
|
PF_cs_tracetoss, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS)
|
|
|
|
PF_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
|
|
PF_Fixme, // #66
|
|
PF_Fixme, // #67 void(float step) movetogoal (QUAKE)
|
|
PF_NoCSQC, // #68 void(string s) precache_file (QUAKE) (don't support)
|
|
PF_cs_makestatic, // #69 void(entity e) makestatic (QUAKE)
|
|
//70
|
|
PF_NoCSQC, // #70 void(string mapname) changelevel (QUAKE) (don't support)
|
|
PF_Fixme, // #71
|
|
PF_cvar_set, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE)
|
|
PF_NoCSQC, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead)
|
|
PF_cl_ambientsound, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
|
|
|
|
PF_cs_PrecacheModel, // #75 void(string str) precache_model2 (QUAKE)
|
|
PF_cs_PrecacheSound, // #76 void(string str) precache_sound2 (QUAKE)
|
|
PF_NoCSQC, // #77 void(string str) precache_file2 (QUAKE)
|
|
PF_NoCSQC, // #78 void() setspawnparms (QUAKE) (don't support)
|
|
PF_NoCSQC, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support)
|
|
|
|
//80
|
|
PF_NoCSQC, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support)
|
|
PF_stof, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE)
|
|
PF_NoCSQC, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support)
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
|
|
//90
|
|
PF_cs_tracebox,
|
|
PF_randomvector, // #91 vector() randomvec (DP_QC_RANDOMVEC)
|
|
PF_cl_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
|
|
PF_registercvar, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR)
|
|
PF_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
|
|
|
|
PF_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
|
|
PF_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
|
|
PF_pow, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW)
|
|
PF_FindFloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
|
|
PF_checkextension, // #99 float(string extname) checkextension (EXT_CSQC)
|
|
|
|
//100
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
|
|
//110
|
|
PF_fopen, // #110 float(string strname, float accessmode) fopen (FRIK_FILE)
|
|
PF_fclose, // #111 void(float fnum) fclose (FRIK_FILE)
|
|
PF_fgets, // #112 string(float fnum) fgets (FRIK_FILE)
|
|
PF_fputs, // #113 void(float fnum, string str) fputs (FRIK_FILE)
|
|
PF_strlen, // #114 float(string str) strlen (FRIK_FILE)
|
|
|
|
PF_strcat, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE)
|
|
PF_substring, // #116 string(string str, float start, float length) substring (FRIK_FILE)
|
|
PF_stov, // #117 vector(string str) stov (FRIK_FILE)
|
|
PF_dupstring, // #118 string(string str) dupstring (FRIK_FILE)
|
|
PF_forgetstring, // #119 void(string str) freestring (FRIK_FILE)
|
|
|
|
//120
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
PF_Fixme,
|
|
|
|
//130
|
|
PF_FixTen,
|
|
|
|
//140
|
|
PF_FixTen,
|
|
|
|
//150
|
|
PF_FixTen,
|
|
|
|
//160
|
|
PF_FixTen,
|
|
|
|
//170
|
|
PF_FixTen,
|
|
|
|
//180
|
|
PF_FixTen,
|
|
|
|
//190
|
|
PF_FixTen,
|
|
|
|
//200
|
|
PF_cs_PrecacheModel,
|
|
PF_externcall,
|
|
PF_cs_addprogs,
|
|
PF_externvalue,
|
|
PF_externset,
|
|
|
|
PF_externrefcall,
|
|
PF_instr,
|
|
PF_cs_OpenPortal, //q2bsps
|
|
PF_NoCSQC,//{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208},
|
|
PF_NoCSQC,//{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209},
|
|
//210
|
|
PF_Fixme,//{"fork", PF_Fork, 0, 0, 0, 210},
|
|
PF_Abort, //#211 void() abort (FTE_MULTITHREADED)
|
|
PF_Fixme,//{"sleep", PF_Sleep, 0, 0, 0, 212},
|
|
PF_NoCSQC,//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
|
|
PF_NoCSQC,//{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT)
|
|
|
|
PF_cs_particle2, //215 (FTE_PEXT_HEXEN2)
|
|
PF_cs_particle3, //216 (FTE_PEXT_HEXEN2)
|
|
PF_cs_particle4, //217 (FTE_PEXT_HEXEN2)
|
|
|
|
//EXT_DIMENSION_PLANES
|
|
PF_bitshift, //#218 bitshift (EXT_DIMENSION_PLANES)
|
|
PF_cl_te_lightningblood,// #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS)
|
|
|
|
//220
|
|
PF_Fixme, //{"map_builtin", PF_builtinsupported,0, 0, 0, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
|
|
PF_strstrofs, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS)
|
|
PF_str2chr, // #222 float(string str, float index) str2chr (FTE_STRINGS)
|
|
PF_chr2str, // #223 string(float chr, ...) chr2str (FTE_STRINGS)
|
|
PF_strconv, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
|
|
|
|
PF_strpad, // #225 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
|
|
PF_infoadd, // #226 string(string old, string key, string value) infoadd
|
|
PF_infoget, // #227 string(string info, string key) infoget
|
|
PF_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
|
|
PF_strcasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
|
|
|
|
//230
|
|
PF_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
|
|
PF_Fixme, // #231 clientstat
|
|
PF_Fixme, // #232 runclientphys
|
|
PF_Fixme, // #233 float(entity ent) isbackbuffered
|
|
PF_rotatevectorsbytag, // #234
|
|
|
|
PF_rotatevectorsbyangles, // #235
|
|
PF_rotatevectorsbymatrix, // #236
|
|
PF_skinforname, // #237
|
|
PF_shaderforname, // #238
|
|
PF_cl_te_bloodqw, // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS)
|
|
|
|
//240
|
|
PF_FixTen,
|
|
|
|
//250
|
|
PF_FixTen,
|
|
|
|
//260
|
|
PF_FixTen,
|
|
|
|
//270
|
|
PF_FixTen,
|
|
|
|
//280
|
|
PF_FixTen,
|
|
|
|
//290
|
|
PF_FixTen,
|
|
|
|
//300
|
|
PF_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
|
|
PF_R_AddEntityMask, // #301 void(float mask) addentities (EXT_CSQC)
|
|
PF_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
|
|
PF_R_SetViewFlag, // #303 float(float property, ...) setproperty (EXT_CSQC)
|
|
PF_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
|
|
|
|
PF_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
|
|
|
|
PF_R_PolygonBegin, // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
|
|
PF_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
|
|
PF_R_PolygonEnd, // #308 void() R_EndPolygon (EXT_CSQC_???)
|
|
|
|
PF_Fixme, // #309
|
|
|
|
//310
|
|
//maths stuff that uses the current view settings.
|
|
PF_cs_unproject, // #310 vector (vector v) unproject (EXT_CSQC)
|
|
PF_cs_project, // #311 vector (vector v) project (EXT_CSQC)
|
|
|
|
PF_Fixme, // #312
|
|
PF_Fixme, // #313
|
|
PF_Fixme, // #314
|
|
|
|
//2d (immediate) operations
|
|
PF_CL_drawline, // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC)
|
|
PF_CL_is_cached_pic, // #316 float(string name) iscachedpic (EXT_CSQC)
|
|
PF_CL_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
|
|
PF_CL_drawgetimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
|
|
PF_CL_free_pic, // #319 void(string name) freepic (EXT_CSQC)
|
|
//320
|
|
PF_CL_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
|
|
PF_CL_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])
|
|
PF_CL_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???])
|
|
PF_CL_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???])
|
|
PF_CL_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???)
|
|
PF_CL_drawresetcliparea, // #325 void(void) drawresetcliparea (EXT_CSQC_???)
|
|
|
|
PF_Fixme, // #326
|
|
PF_Fixme, // #327
|
|
PF_Fixme, // #328
|
|
PF_Fixme, // #329
|
|
|
|
//330
|
|
PF_cs_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
|
|
PF_cs_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
|
|
PF_cs_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
|
|
PF_cs_SetModelIndex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
|
|
PF_cs_ModelnameForIndex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
|
|
|
|
PF_cs_particlesloaded, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
|
|
PF_cs_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC),
|
|
PF_cs_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
|
|
|
|
PF_cl_cprint, // #338 void(string s) cprint (EXT_CSQC)
|
|
PF_print, // #339 void(string s) print (EXT_CSQC)
|
|
|
|
//340
|
|
PF_cl_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
|
|
PF_cl_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
|
|
PF_cl_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
|
|
|
|
PF_Fixme, // #343
|
|
PF_Fixme, // #344
|
|
|
|
PF_cs_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
|
|
PF_cs_setsensativityscaler, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
|
|
|
|
PF_cs_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
|
|
|
|
PF_cs_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
|
|
|
|
PF_cl_playingdemo, // #349 float() isdemo (EXT_CSQC)
|
|
//350
|
|
PF_cl_runningserver, // #350 float() isserver (EXT_CSQC)
|
|
|
|
PF_cs_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
|
|
PF_cs_registercommand, // #352 void(string cmdname) registercommand (EXT_CSQC)
|
|
PF_WasFreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
|
|
|
|
PF_cs_serverkey, // #354 string(string key) serverkey;
|
|
PF_Fixme, // #355
|
|
PF_Fixme, // #356
|
|
PF_Fixme, // #357
|
|
PF_Fixme, // #358
|
|
PF_Fixme, // #359
|
|
|
|
//360
|
|
//note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason)
|
|
PF_ReadByte, // #360 float() readbyte (EXT_CSQC)
|
|
PF_ReadChar, // #361 float() readchar (EXT_CSQC)
|
|
PF_ReadShort, // #362 float() readshort (EXT_CSQC)
|
|
PF_ReadLong, // #363 float() readlong (EXT_CSQC)
|
|
PF_ReadCoord, // #364 float() readcoord (EXT_CSQC)
|
|
|
|
PF_ReadAngle, // #365 float() readangle (EXT_CSQC)
|
|
PF_ReadString, // #366 string() readstring (EXT_CSQC)
|
|
PF_ReadFloat, // #367 string() readfloat (EXT_CSQC)
|
|
|
|
PF_Fixme, // #368
|
|
PF_Fixme, // #369
|
|
|
|
//370
|
|
PF_FixTen,
|
|
|
|
//380
|
|
PF_FixTen,
|
|
|
|
//390
|
|
PF_FixTen,
|
|
|
|
//400
|
|
PF_cs_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
|
|
PF_NoCSQC, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement)
|
|
PF_findchain, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
|
|
PF_findchainfloat, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
|
|
PF_cl_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
|
|
|
|
PF_cl_te_blooddp, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
|
|
PF_cl_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
|
|
PF_cl_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
|
|
PF_cl_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
|
|
PF_cl_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
|
|
|
|
PF_cl_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
|
|
PF_cl_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
|
|
PF_cl_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1)
|
|
PF_cl_te_spikequad, // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1)
|
|
PF_cl_te_superspikequad,// #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1)
|
|
|
|
PF_cl_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1)
|
|
PF_cl_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
|
|
PF_cl_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
|
|
PF_cl_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
|
|
|
|
PF_cl_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
|
|
|
|
PF_cl_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_explosion2, // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
|
|
|
|
PF_cl_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cl_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
|
|
PF_cs_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
|
|
PF_cl_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
|
|
PF_Fixme, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
|
|
|
|
PF_Fixme, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
|
|
PF_Fixme, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
|
|
PF_Fixme, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
|
|
PF_Fixme, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
|
|
PF_Fixme, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
|
|
|
|
PF_NoCSQC, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement)
|
|
PF_Tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
|
|
PF_ArgV, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
|
|
PS_cs_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
|
|
PF_search_begin, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH)
|
|
|
|
PF_search_end, // #445 void search_end(float handle) (DP_QC_FS_SEARCH)
|
|
PF_search_getsize, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH)
|
|
PF_search_getfilename, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH)
|
|
PF_cvar_string, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING)
|
|
PF_FindFlags, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS)
|
|
|
|
PF_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
|
|
PF_cs_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
|
|
PF_cs_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO)
|
|
PF_NoCSQC, // #453 void(entity player) dropclient (DP_QC_BOTCLIENT) (don't implement)
|
|
PF_NoCSQC, // #454 entity() spawnclient (DP_QC_BOTCLIENT) (don't implement)
|
|
|
|
PF_NoCSQC, // #455 float(entity client) clienttype (DP_QC_BOTCLIENT) (don't implement)
|
|
PF_Fixme, // #456
|
|
PF_Fixme, // #457
|
|
PF_Fixme, // #458
|
|
PF_Fixme, // #459
|
|
|
|
//460
|
|
PF_FixTen,
|
|
|
|
//470
|
|
PF_FixTen,
|
|
//480
|
|
PF_FixTen,
|
|
//490
|
|
PF_FixTen,
|
|
//500
|
|
PF_FixTen,
|
|
};
|
|
static int csqc_numbuiltins = sizeof(csqc_builtins)/sizeof(csqc_builtins[0]);
|
|
|
|
|
|
|
|
|
|
|
|
static jmp_buf csqc_abort;
|
|
static progparms_t csqcprogparms;
|
|
|
|
|
|
|
|
int COM_FileSize(char *path);
|
|
pbool QC_WriteFile(char *name, void *data, int len);
|
|
void *VARGS PR_CB_Malloc(int size); //these functions should be tracked by the library reliably, so there should be no need to track them ourselves.
|
|
void VARGS PR_CB_Free(void *mem);
|
|
|
|
//Any menu builtin error or anything like that will come here.
|
|
void VARGS CSQC_Abort (char *format, ...) //an error occured.
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr, format);
|
|
vsnprintf (string,sizeof(string)-1, format,argptr);
|
|
va_end (argptr);
|
|
|
|
Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string);
|
|
|
|
if (pr_csqc_coreonerror.value)
|
|
{
|
|
int size = 1024*1024*8;
|
|
char *buffer = BZ_Malloc(size);
|
|
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
|
|
COM_WriteFile("csqccore.txt", buffer, size);
|
|
BZ_Free(buffer);
|
|
}
|
|
|
|
Host_EndGame("csqc error");
|
|
}
|
|
|
|
void CSQC_ForgetThreads(void)
|
|
{
|
|
csqctreadstate_t *state = csqcthreads, *next;
|
|
csqcthreads = NULL;
|
|
while(state)
|
|
{
|
|
next = state->next;
|
|
|
|
csqcprogs->parms->memfree(state->thread);
|
|
csqcprogs->parms->memfree(state);
|
|
|
|
state = next;
|
|
}
|
|
}
|
|
|
|
void CSQC_Shutdown(void)
|
|
{
|
|
search_close_progs(csqcprogs, false);
|
|
if (csqcprogs)
|
|
{
|
|
CSQC_ForgetThreads();
|
|
CloseProgs(csqcprogs);
|
|
Con_Printf("Closed csqc\n");
|
|
}
|
|
csqcprogs = NULL;
|
|
|
|
in_sensitivityscale = 1;
|
|
}
|
|
|
|
//when the qclib needs a file, it calls out to this function.
|
|
qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize)
|
|
{
|
|
qbyte *file;
|
|
|
|
if (!strcmp(path, "csprogs.dat"))
|
|
{
|
|
char newname[MAX_QPATH];
|
|
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
|
|
|
|
file = COM_LoadStackFile(newname, buffer, bufsize);
|
|
if (file)
|
|
if (Com_BlockChecksum(file, com_filesize) == csqcchecksum) //and the user wasn't trying to be cunning.
|
|
return file;
|
|
|
|
file = COM_LoadStackFile(path, buffer, bufsize);
|
|
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
|
|
{
|
|
if (Com_BlockChecksum(file, com_filesize) != csqcchecksum)
|
|
return NULL; //not valid
|
|
|
|
//back it up
|
|
COM_WriteFile(newname, file, com_filesize);
|
|
}
|
|
|
|
return file;
|
|
|
|
}
|
|
|
|
return COM_LoadStackFile(path, buffer, bufsize);;
|
|
}
|
|
|
|
int CSQC_PRFileSize (char *path)
|
|
{
|
|
qbyte *file;
|
|
|
|
if (!strcmp(path, "csprogs.dat"))
|
|
{
|
|
char newname[MAX_QPATH];
|
|
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
|
|
|
|
file = COM_LoadTempFile (newname);
|
|
if (file)
|
|
if (Com_BlockChecksum(file, com_filesize) == csqcchecksum) //and the user wasn't trying to be cunning.
|
|
return com_filesize+1;
|
|
|
|
file = COM_LoadTempFile(path);
|
|
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
|
|
{
|
|
if (Com_BlockChecksum(file, com_filesize) != csqcchecksum)
|
|
return -1; //not valid
|
|
}
|
|
|
|
return com_filesize;
|
|
}
|
|
|
|
return COM_FileSize(path);
|
|
}
|
|
|
|
double csqctime;
|
|
qboolean CSQC_Init (unsigned int checksum)
|
|
{
|
|
csqcchecksum = checksum;
|
|
|
|
CSQC_Shutdown();
|
|
|
|
if (!qrenderer)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (cl_nocsqc.value)
|
|
return false;
|
|
|
|
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
|
|
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
|
|
|
|
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
|
|
csqcprogparms.ReadFile = CSQC_PRLoadFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
|
|
csqcprogparms.FileSize = CSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
|
|
csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
|
|
csqcprogparms.printf = (void *)Con_Printf;//Con_Printf;//void (*printf) (char *, ...);
|
|
csqcprogparms.Sys_Error = Sys_Error;
|
|
csqcprogparms.Abort = CSQC_Abort;
|
|
csqcprogparms.edictsize = sizeof(csqcedict_t);
|
|
|
|
csqcprogparms.entspawn = NULL;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
|
|
csqcprogparms.entcanfree = NULL;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
|
|
csqcprogparms.stateop = NULL;//StateOp;//void (*stateop) (float var, func_t func);
|
|
csqcprogparms.cstateop = NULL;//CStateOp;
|
|
csqcprogparms.cwstateop = NULL;//CWStateOp;
|
|
csqcprogparms.thinktimeop = NULL;//ThinkTimeOp;
|
|
|
|
//used when loading a game
|
|
csqcprogparms.builtinsfor = NULL;//builtin_t *(*builtinsfor) (int num); //must return a pointer to the builtins that were used before the state was saved.
|
|
csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers.
|
|
|
|
csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly
|
|
csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem);
|
|
|
|
|
|
csqcprogparms.globalbuiltins = csqc_builtins;//builtin_t *globalbuiltins; //these are available to all progs
|
|
csqcprogparms.numglobalbuiltins = csqc_numbuiltins;
|
|
|
|
csqcprogparms.autocompile = PR_NOCOMPILE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
|
|
|
|
csqcprogparms.gametime = &csqctime;
|
|
|
|
csqcprogparms.sv_edicts = (edict_t **)&csqc_edicts;
|
|
csqcprogparms.sv_num_edicts = &num_csqc_edicts;
|
|
|
|
csqcprogparms.useeditor = QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms);
|
|
|
|
csqctime = Sys_DoubleTime();
|
|
if (!csqcprogs)
|
|
{
|
|
in_sensitivityscale = 1;
|
|
csqcprogs = InitProgs(&csqcprogparms);
|
|
PR_Configure(csqcprogs, -1, 16);
|
|
|
|
CSQC_InitFields(); //let the qclib know the field order that the engine needs.
|
|
|
|
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 0, NULL, 0) < 0) //no per-progs builtins.
|
|
{
|
|
CSQC_Shutdown();
|
|
//failed to load or something
|
|
return false;
|
|
}
|
|
if (setjmp(csqc_abort))
|
|
{
|
|
CSQC_Shutdown();
|
|
return false;
|
|
}
|
|
|
|
num_csqc_edicts = 0;
|
|
CS_ClearWorld();
|
|
|
|
PF_InitTempStrings(csqcprogs);
|
|
|
|
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
|
|
|
|
csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value);
|
|
|
|
CSQC_FindGlobals();
|
|
|
|
ED_Alloc(csqcprogs); //we need a word entity.
|
|
//world edict becomes readonly
|
|
EDICT_NUM(csqcprogs, 0)->readonly = true;
|
|
EDICT_NUM(csqcprogs, 0)->isfree = false;
|
|
|
|
if (csqcg.init_function)
|
|
PR_ExecuteProgram(csqcprogs, csqcg.init_function);
|
|
|
|
Con_Printf("Loaded csqc\n");
|
|
}
|
|
|
|
return true; //success!
|
|
}
|
|
|
|
void CSQC_CoreDump(void)
|
|
{
|
|
if (!csqcprogs)
|
|
{
|
|
Con_Printf("Can't core dump, you need to be running the CSQC progs first.");
|
|
return;
|
|
}
|
|
|
|
{
|
|
int size = 1024*1024*8;
|
|
char *buffer = BZ_Malloc(size);
|
|
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
|
|
COM_WriteFile("csqccore.txt", buffer, size);
|
|
BZ_Free(buffer);
|
|
}
|
|
|
|
}
|
|
|
|
void CSQC_RegisterCvarsAndThings(void)
|
|
{
|
|
Cmd_AddCommand("coredump_csqc", CSQC_CoreDump);
|
|
|
|
Cvar_Register(&pr_csmaxedicts, CSQCPROGSGROUP);
|
|
Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP);
|
|
Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP);
|
|
Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP);
|
|
}
|
|
|
|
qboolean CSQC_DrawView(void)
|
|
{
|
|
if (!csqcg.draw_function || !csqcprogs || !cl.worldmodel)
|
|
return false;
|
|
|
|
r_secondaryview = 0;
|
|
|
|
CL_CalcClientTime();
|
|
|
|
DropPunchAngle (0);
|
|
if (cl.worldmodel)
|
|
R_LessenStains();
|
|
|
|
csqc_resortfrags = true;
|
|
|
|
if (csqcg.clientcommandframe)
|
|
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
|
|
if (csqcg.servercommandframe)
|
|
*csqcg.servercommandframe = cls.netchan.incoming_sequence;
|
|
if (csqcg.intermission)
|
|
*csqcg.intermission = cl.intermission;
|
|
|
|
if (csqcg.time)
|
|
*csqcg.time = Sys_DoubleTime();
|
|
|
|
CSQC_RunThreads(); //wake up any qc threads
|
|
|
|
PR_ExecuteProgram(csqcprogs, csqcg.draw_function);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CSQC_KeyPress(int key, qboolean down)
|
|
{
|
|
void *pr_globals;
|
|
|
|
if (!csqcprogs || !csqcg.input_event)
|
|
return false;
|
|
|
|
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
|
G_FLOAT(OFS_PARM0) = !down;
|
|
G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoDPCodes(key);
|
|
G_FLOAT(OFS_PARM2) = 0;
|
|
|
|
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
|
|
|
|
return G_FLOAT(OFS_RETURN);
|
|
}
|
|
qboolean CSQC_MouseMove(float xdelta, float ydelta)
|
|
{
|
|
void *pr_globals;
|
|
|
|
if (!csqcprogs || !csqcg.input_event)
|
|
return false;
|
|
|
|
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
|
G_FLOAT(OFS_PARM0) = 2;
|
|
G_FLOAT(OFS_PARM1) = xdelta;
|
|
G_FLOAT(OFS_PARM2) = ydelta;
|
|
|
|
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
|
|
|
|
return G_FLOAT(OFS_RETURN);
|
|
}
|
|
|
|
qboolean CSQC_ConsoleCommand(char *cmd)
|
|
{
|
|
void *pr_globals;
|
|
char *str;
|
|
if (!csqcprogs || !csqcg.console_command)
|
|
return false;
|
|
|
|
str = PF_TempStr(csqcprogs);
|
|
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
|
|
|
|
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
|
(((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
|
|
|
|
PR_ExecuteProgram (csqcprogs, csqcg.console_command);
|
|
return G_FLOAT(OFS_RETURN);
|
|
}
|
|
|
|
qboolean CSQC_StuffCmd(char *cmd)
|
|
{
|
|
void *pr_globals;
|
|
char *str;
|
|
if (!csqcprogs || !csqcg.parse_stuffcmd)
|
|
return false;
|
|
|
|
str = PF_TempStr(csqcprogs);
|
|
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
|
|
|
|
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
|
(((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
|
|
|
|
PR_ExecuteProgram (csqcprogs, csqcg.parse_stuffcmd);
|
|
return true;
|
|
}
|
|
qboolean CSQC_CenterPrint(char *cmd)
|
|
{
|
|
void *pr_globals;
|
|
char *str;
|
|
if (!csqcprogs || !csqcg.parse_centerprint)
|
|
return false;
|
|
|
|
str = PF_TempStr(csqcprogs);
|
|
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
|
|
|
|
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
|
(((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
|
|
|
|
PR_ExecuteProgram (csqcprogs, csqcg.parse_centerprint);
|
|
return G_FLOAT(OFS_RETURN);
|
|
}
|
|
|
|
//this protocol allows up to 32767 edicts.
|
|
#ifdef PEXT_CSQC
|
|
|
|
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation)
|
|
{
|
|
void *pr_globals;
|
|
char *str;
|
|
csqcedict_t *ent;
|
|
|
|
if (!csqcprogs || !csqcg.serversound)
|
|
return false;
|
|
|
|
if (entnum >= maxcsqcentities)
|
|
{
|
|
maxcsqcentities = entnum+64;
|
|
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
|
|
}
|
|
ent = csqcent[entnum];
|
|
if (!ent)
|
|
return false;
|
|
|
|
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
|
|
|
str = PF_TempStr(csqcprogs);
|
|
Q_strncpyz(str, soundname, MAXTEMPBUFFERLEN);
|
|
|
|
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
|
|
G_FLOAT(OFS_PARM0) = channel;
|
|
G_INT(OFS_PARM1) = PR_SetString(csqcprogs, str);
|
|
VectorCopy(pos, G_VECTOR(OFS_PARM2));
|
|
G_FLOAT(OFS_PARM3) = vol;
|
|
G_FLOAT(OFS_PARM4) = attenuation;
|
|
|
|
PR_ExecuteProgram(csqcprogs, csqcg.serversound);
|
|
return G_FLOAT(OFS_RETURN);
|
|
}
|
|
|
|
void CSQC_ParseEntities(void)
|
|
{
|
|
csqcedict_t *ent;
|
|
unsigned short entnum;
|
|
void *pr_globals;
|
|
int packetsize;
|
|
int packetstart;
|
|
|
|
if (!csqcprogs)
|
|
Host_EndGame("CSQC needs to be initialized for this server.\n");
|
|
|
|
if (!csqcg.ent_update || !csqcg.self)
|
|
Host_EndGame("CSQC is unable to parse entities\n");
|
|
|
|
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
|
|
|
if (csqcg.time)
|
|
*csqcg.time = Sys_DoubleTime();
|
|
|
|
if (csqcg.clientcommandframe)
|
|
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
|
|
if (csqcg.servercommandframe)
|
|
*csqcg.servercommandframe = cls.netchan.incoming_sequence;
|
|
|
|
for(;;)
|
|
{
|
|
entnum = MSG_ReadShort();
|
|
if (!entnum || msg_badread)
|
|
break;
|
|
if (entnum & 0x8000)
|
|
{ //remove
|
|
entnum &= ~0x8000;
|
|
|
|
if (!entnum)
|
|
Host_EndGame("CSQC cannot remove world!\n");
|
|
|
|
if (entnum >= maxcsqcentities)
|
|
{
|
|
maxcsqcentities = entnum+64;
|
|
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
|
|
}
|
|
if (cl_csqcdebug.value)
|
|
Con_Printf("Remove %i\n", entnum);
|
|
|
|
ent = csqcent[entnum];
|
|
csqcent[entnum] = NULL;
|
|
|
|
if (!ent) //hrm.
|
|
continue;
|
|
|
|
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
|
|
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
|
|
//the csqc is expected to call the remove builtin.
|
|
}
|
|
else
|
|
{
|
|
if (entnum >= maxcsqcentities)
|
|
{
|
|
maxcsqcentities = entnum+64;
|
|
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
|
|
}
|
|
|
|
if (cl.csqcdebug)
|
|
{
|
|
packetsize = MSG_ReadShort();
|
|
packetstart = msg_readcount;
|
|
}
|
|
else
|
|
{
|
|
packetsize = 0;
|
|
packetstart = 0;
|
|
}
|
|
|
|
ent = csqcent[entnum];
|
|
if (!ent)
|
|
{
|
|
ent = (csqcedict_t*)ED_Alloc(csqcprogs);
|
|
csqcent[entnum] = ent;
|
|
ent->v->entnum = entnum;
|
|
G_FLOAT(OFS_PARM0) = true;
|
|
|
|
if (cl_csqcdebug.value)
|
|
Con_Printf("Add %i\n", entnum);
|
|
}
|
|
else
|
|
{
|
|
G_FLOAT(OFS_PARM0) = false;
|
|
if (cl_csqcdebug.value)
|
|
Con_Printf("Update %i\n", entnum);
|
|
}
|
|
|
|
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
|
|
PR_ExecuteProgram(csqcprogs, csqcg.ent_update);
|
|
|
|
if (cl.csqcdebug)
|
|
{
|
|
if (msg_readcount != packetstart+packetsize)
|
|
{
|
|
if (msg_readcount > packetstart+packetsize)
|
|
Con_Printf("CSQC overread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
|
|
else
|
|
Con_Printf("CSQC underread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
|
|
Con_Printf("First byte is %i\n", net_message.data[msg_readcount]);
|
|
#ifndef CLIENTONLY
|
|
if (sv.state)
|
|
{
|
|
Con_Printf("Server classname: \"%s\"\n", svprogfuncs->stringtable+EDICT_NUM(svprogfuncs, entnum)->v->classname);
|
|
}
|
|
#endif
|
|
}
|
|
msg_readcount = packetstart+packetsize; //leetism.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#endif
|