fteqw/engine
2013-05-11 10:36:30 +00:00
..
botlib fix a mutex deadlock due to my dsound change. 2013-04-08 11:27:39 +00:00
client Fix various warnings. 2013-05-11 05:03:07 +00:00
common Fix various warnings. 2013-05-11 05:03:07 +00:00
d3d improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
dotnet2003
dotnet2005 improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
ftequake ------------------------------------------------------------------------ 2013-03-12 22:58:13 +00:00
gas2masm
gl Fix various warnings. 2013-05-11 05:03:07 +00:00
http Fix various warnings. 2013-05-11 05:03:07 +00:00
libs mingw64 changed to match msvc's symbol decorations (but not all the extra runtime stuff). So we need new versions of the various libraries if they are to compile. 2013-05-11 10:36:30 +00:00
nacl qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
qclib Fix various warnings. 2013-05-11 05:03:07 +00:00
server Fix various warnings. 2013-05-11 05:03:07 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders do not assume alpha test works (because it does not in gles2 / core). 2013-04-08 03:51:21 +00:00
sw ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
web add command line options via query string for web build, add web memory option and boost default to 384MB, use gcc4.7 for android build, fix pnacl, clean makefile slightly 2013-04-09 21:31:44 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile Fix various warnings. 2013-05-11 05:03:07 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.