fteqw/fteqtv
2007-05-28 02:31:48 +00:00
..
dotnet2005 added pmove.c to project file 2006-11-17 13:33:04 +00:00
bsp.c Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00
control.c Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00
crc.c CRC functions to get around the movement command protection found in quakeworld servers. 2006-04-11 22:52:07 +00:00
forward.c Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00
httpsv.c Shifted some stuff out to a new file to clean stuff up. 2007-03-16 04:05:01 +00:00
Makefile Shifted some stuff out to a new file to clean stuff up. 2007-03-16 04:05:01 +00:00
mdfour.c Now connects nicly to regular qw servers. 2006-02-21 23:25:54 +00:00
netchan.c remove leftover debug code 2006-11-04 19:21:15 +00:00
parse.c Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00
pmove.c Added predictable spectator movement. Changed chat to only show to clients on that stream. Added rate limiting. Fixed the stats bug. Added a .clients command. 2006-10-20 14:25:20 +00:00
qtv.h Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00
qtvprox.dsp Shifted some stuff out to a new file to clean stuff up. 2007-03-16 04:05:01 +00:00
qtvprox.dsw So that msvc6 users can compile it with ease. 2005-09-24 04:48:47 +00:00
qw.c Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00
rcon.c Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00
source.c Support for reverse connections, and added a few stdout cleanups. Added two svcs which can happen in single player/coop. 2007-05-28 02:31:48 +00:00