mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
2201b920c8
added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
230 lines
4.6 KiB
C
230 lines
4.6 KiB
C
/*
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Copyright (C) 2001-2002 A Nourai
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Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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#include <dlfcn.h>
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//#include "vid_macos.h"
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// note: cocoa code is separated in vid_cocoa.m because of compilation pbs
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extern cvar_t vid_hardwaregamma;
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static void *agllibrary;
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static void *opengllibrary;
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void *AGL_GetProcAddress(char *functionname)
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{
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void *func;
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if (agllibrary)
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{
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func = dlsym(agllibrary, functionname);
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if (func)
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return func;
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}
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if (opengllibrary)
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{
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func = dlsym(opengllibrary, functionname);
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if (func)
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return func;
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}
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return NULL;
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}
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qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette)
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{
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int argnum;
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int i;
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agllibrary = dlopen("/System/Library/Frameworks/AGL.framework/AGL", RTLD_LAZY);
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if (!agllibrary)
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{
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Con_Printf("Couldn't load AGL framework\n");
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return false;
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}
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opengllibrary = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY);
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//don't care if opengl failed.
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vid.numpages = 2;
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// initialise the NSApplication and the screen
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initCocoa(info);
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// calculate the conwidth AFTER the screen has been opened
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if (vid.pixelwidth <= 640)
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{
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vid.width = vid.pixelwidth;
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vid.height = vid.pixelheight;
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}
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else
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{
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vid.width = vid.pixelwidth/2;
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vid.height = vid.pixelheight/2;
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}
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if ((i = COM_CheckParm("-conwidth")) && i + 1 < com_argc)
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{
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vid.width = Q_atoi(com_argv[i + 1]);
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// pick a conheight that matches with correct aspect
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vid.height = vid.width * 3 / 4;
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}
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vid.width &= 0xfff8; // make it a multiple of eight
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if ((i = COM_CheckParm("-conheight")) && i + 1 < com_argc)
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vid.height = Q_atoi(com_argv[i + 1]);
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if (vid.width < 320)
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vid.width = 320;
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if (vid.height < 200)
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vid.height = 200;
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GL_Init(AGL_GetProcAddress);
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GLVID_SetPalette(palette);
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return true;
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}
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void GLVID_DeInit(void)
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{
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killCocoa();
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}
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void GLVID_SetPalette (unsigned char *palette)
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{
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qbyte *pal;
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unsigned int r,g,b;
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int i;
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unsigned *table1;
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extern qbyte gammatable[256];
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Con_Printf("Converting 8to24\n");
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pal = palette;
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table1 = d_8to24rgbtable;
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if (vid_hardwaregamma.value)
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{
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for (i=0 ; i<256 ; i++)
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{
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
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}
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}
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else
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{
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for (i=0 ; i<256 ; i++)
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{
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r = gammatable[pal[0]];
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g = gammatable[pal[1]];
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b = gammatable[pal[2]];
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pal += 3;
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*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
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}
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}
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d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
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Con_Printf("Converted\n");
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}
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void Sys_SendKeyEvents(void)
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{
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}
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void GLVID_LockBuffer(void)
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{
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}
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void GLVID_UnlockBuffer(void)
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{
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}
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qboolean GLVID_IsLocked(void)
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{
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return 0;
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}
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void GLVID_SetCaption(char *text)
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{
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}
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void GLVID_SwapBuffers(void)
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{
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flushCocoa();
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}
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void GLVID_SetDeviceGammaRamp(unsigned short *ramps)
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{
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cocoaGamma(ramps,ramps+256,ramps+512);
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}
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void GLVID_ShiftPalette(unsigned char *p)
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{
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extern unsigned short ramps[3][256];
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if (vid_hardwaregamma.value)
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GLVID_SetDeviceGammaRamp(ramps);
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}
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//I'm too lazy to put these stubs elsewhere.
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void INS_Init (void)
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{
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}
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void INS_ReInit(void)
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{
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}
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void INS_Shutdown (void)
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{
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}
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void INS_Commands (void)
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{
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}
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void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, char *type, char *devicename, int *qdevid))
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{
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}
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void INS_Move (float *movements, int pnum)
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{
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}
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#define SYS_CLIPBOARD_SIZE 256
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static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0};
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char *Sys_GetClipboard(void)
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{
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return clipboard_buffer;
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}
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void Sys_CloseClipboard(char *bf)
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{
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}
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void Sys_SaveClipboard(char *text)
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{
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Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE);
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}
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