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gl_alias.c
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temp
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2024-07-14 19:58:25 +01:00 |
gl_backend.c
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Move our glsl func prototypes away from the ARB ones to match the gl2 variants. This sidesteps apple fucking with the types and should result in fewer type mismatches when compiling on mac, basically a move towards consistency.
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2024-07-14 19:58:25 +01:00 |
gl_bloom.c
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Fix issue with r_keepimages 0.
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2021-07-04 03:58:19 +00:00 |
gl_draw.c
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Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected.
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2022-02-19 20:48:59 +00:00 |
gl_draw.h
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
gl_font.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_heightmap.c
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Fix some quirks exposed by the the web port..
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2024-07-14 19:58:25 +01:00 |
gl_hlmdl.c
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Handle masked textures from post-release Half-Life MDL files. (#243)
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2024-03-08 11:45:21 -08:00 |
gl_model.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_model.h
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_ngraph.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_rlight.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_rmain.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_rmisc.c
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Add explicit skyroom fog.
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2019-10-18 08:37:38 +00:00 |
gl_rsurf.c
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Fix a gl buffer handle leak.
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2022-07-28 02:16:59 +00:00 |
gl_screen.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_shader.c
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temp
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2024-07-14 19:58:25 +01:00 |
gl_shadow.c
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Add vk_khr_ray_query support as an option instead of using shadowmaps.
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2024-07-14 19:58:25 +01:00 |
gl_terrain.h
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csaddon can now create/edit patches.
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2023-04-17 03:58:21 +01:00 |
gl_vidcocoa.m
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gl_vidcommon.c
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Move our glsl func prototypes away from the ARB ones to match the gl2 variants. This sidesteps apple fucking with the types and should result in fewer type mismatches when compiling on mac, basically a move towards consistency.
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2024-07-14 19:58:25 +01:00 |
gl_viddroid.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_videgl.c
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Fix up some minor portability issues.
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2023-04-17 03:58:20 +01:00 |
gl_videgl.h
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'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
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2020-09-15 08:54:10 +00:00 |
gl_vidlinuxglx.c
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Ditch the windows close messagebox in favour of telling the menuqc instead. Should help encourage people to save their config changes a little more often...
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2024-07-14 19:58:25 +01:00 |
gl_vidmacos.c
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reworked clipboard handling to avoid stalls when pasting in linux.
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2018-10-11 10:31:23 +00:00 |
gl_vidmorphos.c
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gl_vidnt.c
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Ditch the windows close messagebox in favour of telling the menuqc instead. Should help encourage people to save their config changes a little more often...
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2024-07-14 19:58:25 +01:00 |
gl_vidnull.c
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gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
gl_vidtinyglstubs.c
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gl_vidwayland.c
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Ditch the windows close messagebox in favour of telling the menuqc instead. Should help encourage people to save their config changes a little more often...
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2024-07-14 19:58:25 +01:00 |
gl_warp.c
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Handle skyautorotate so the q2 remaster's skies do not spin constantly in a really annoying way.
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2024-07-14 19:58:24 +01:00 |
gl_warp_sin.h
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glmod_doom.c
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centerprints with links now show cursors.
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2017-07-28 01:49:25 +00:00 |
glquake.h
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Move our glsl func prototypes away from the ARB ones to match the gl2 variants. This sidesteps apple fucking with the types and should result in fewer type mismatches when compiling on mac, basically a move towards consistency.
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2024-07-14 19:58:25 +01:00 |
glsupp.h
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Move our glsl func prototypes away from the ARB ones to match the gl2 variants. This sidesteps apple fucking with the types and should result in fewer type mismatches when compiling on mac, basically a move towards consistency.
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2024-07-14 19:58:25 +01:00 |
ltface.c
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Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
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2024-07-14 19:58:24 +01:00 |
model_hl.h
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Handle masked textures from post-release Half-Life MDL files. (#243)
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2024-03-08 11:45:21 -08:00 |
r_bishaders.h
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Add vk_khr_ray_query support as an option instead of using shadowmaps.
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2024-07-14 19:58:25 +01:00 |
shader.h
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Move our glsl func prototypes away from the ARB ones to match the gl2 variants. This sidesteps apple fucking with the types and should result in fewer type mismatches when compiling on mac, basically a move towards consistency.
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2024-07-14 19:58:25 +01:00 |