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botlib.h
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This might be handy,
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2005-10-04 19:28:31 +00:00 |
net_preparse.c
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Got rid of a define, using the protocol.h version instead. Also fixed a bug that exhibits itself in requiem, shortly after you die.
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2005-10-15 23:32:32 +00:00 |
pr_cmds.c
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Cleaned up some extensions, added the new ones that we support, etc
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2005-11-09 23:35:38 +00:00 |
progdefs.h
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UDC_EXTEFFECT sucks
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2005-10-05 02:15:33 +00:00 |
progs.h
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
q2game.h
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Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
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2005-04-17 02:22:51 +00:00 |
q3g_public.h
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
qwsvdef.h
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Removed unused cachedir variable.
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2005-08-03 21:48:18 +00:00 |
savegame.c
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Fixed a warning (twice).
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2005-09-14 04:38:01 +00:00 |
server.h
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I've been fixing warnings.
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2005-10-07 16:27:20 +00:00 |
sv_ccmds.c
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Cleaned up some precompiler conditions.
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2005-11-03 23:40:51 +00:00 |
sv_chat.c
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
sv_demo.c
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mvdplay should be run fine now, once in. You can still hijack scoreboards though.
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2005-01-26 03:39:47 +00:00 |
sv_ents.c
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Optimised and fixed >512 entities.
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2005-10-19 21:12:49 +00:00 |
sv_init.c
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Cleaned up some precompiler conditions.
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2005-11-03 23:40:51 +00:00 |
sv_main.c
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More tweekable.
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2005-11-14 01:32:21 +00:00 |
sv_master.c
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<Molgrum> hey Spikester, i get an error trying to compile fteserver: ./release/sv_linux/sv_master.o(.text+0x644): In function `SVM_Think':
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2005-10-05 18:14:38 +00:00 |
sv_move.c
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Some changes. QC execution has been tweeked a little. It needs further work still.
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2005-03-28 00:11:59 +00:00 |
sv_mvd.c
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Added a mvd_maxstreams cvar, to control the maximum number of proxies to allow to connect directly to the server.
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2005-10-07 02:03:17 +00:00 |
sv_nchan.c
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
sv_phys.c
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
sv_rankin.c
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fix server crash (rid#1258739)
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2005-08-14 03:39:49 +00:00 |
sv_send.c
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Removed a pretty pointless print.
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2005-11-04 15:45:41 +00:00 |
sv_sys_unix.c
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Tweeked a warning message to be more helpful (and less concerning to the user).
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2005-11-03 23:42:00 +00:00 |
sv_sys_win.c
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More tweekable.
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2005-11-14 01:32:21 +00:00 |
sv_user.c
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Cleaned up some precompiler conditions.
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2005-11-03 23:40:51 +00:00 |
svmodel.c
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
svq2_ents.c
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A few tweeks here and there.
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2005-10-01 03:09:17 +00:00 |
svq2_game.c
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cl_parsewhitetext (rid#1239249)
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2005-09-07 14:55:25 +00:00 |
svq3_game.c
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This seems to stop the server from crashing horribly with origional q3 mods. You still need to get the latest q3 patch if you want to use fte+q3.
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2005-10-16 04:02:10 +00:00 |
world.c
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I've been fixing warnings.
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2005-10-07 16:27:20 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |