fteqw/engine/client/cl_master.h
Spoike ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00

192 lines
4.2 KiB
C

#define SS_GENERICQUAKEWORLD 0
#define SS_FTESERVER 1 //hehehe...
#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
#define SS_NETQUAKE 4
#define SS_FAVORITE 8 //filter all others.
#define SS_KEEPINFO 16
#define SS_DARKPLACES 32
#define SS_QUAKE3 64
#define SS_PROXY 128
//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
enum {
MT_BAD, //this would be an error
MT_MASTERHTTPNQ, //an http/ftp based master server with NQ servers
MT_MASTERHTTPQW,//an http/ftp based master server with QW servers
MT_MASTERHTTPJSON,//quakeone's server listing
MT_BCASTQW, //-1status
MT_BCASTQ2, //-1status
MT_BCASTQ3,
MT_BCASTNQ, //see code
MT_BCASTDP,
MT_SINGLEQW, //-1status
MT_SINGLEQ2, //-1status
MT_SINGLEQ3,
MT_SINGLENQ, //see code.
MT_SINGLEDP,
MT_MASTERQW, //c\n\0
MT_MASTERQ2, //query
MT_MASTERQ3,
MT_MASTERDP //-1getservers %s 3 empty full\x0A
};
typedef enum{
SLKEY_PING,
SLKEY_MAP,
SLKEY_NAME,
SLKEY_ADDRESS,
SLKEY_NUMPLAYERS,
SLKEY_MAXPLAYERS,
SLKEY_GAMEDIR,
SLKEY_FREEPLAYERS,
SLKEY_BASEGAME,
SLKEY_TIMELIMIT,
SLKEY_FRAGLIMIT,
SLKEY_MOD,
SLKEY_PROTOCOL,
SLKEY_NUMBOTS,
SLKEY_NUMHUMANS,
SLKEY_QCSTATUS,
// SLKEY_PLAYERS, //eep!
SLKEY_ISFAVORITE,//eep!
SLKEY_TOOMANY,
SLKEY_CUSTOM
} hostcachekey_t;
typedef enum {
SLIST_TEST_CONTAINS,
SLIST_TEST_NOTCONTAIN,
SLIST_TEST_LESSEQUAL,
SLIST_TEST_LESS,
SLIST_TEST_EQUAL,
SLIST_TEST_GREATER,
SLIST_TEST_GREATEREQUAL,
SLIST_TEST_NOTEQUAL,
SLIST_TEST_STARTSWITH,
SLIST_TEST_NOTSTARTSWITH
} slist_test_t;
//contains info about a server in greater detail. Could be too mem intensive.
typedef struct serverdetailedinfo_s {
char info[MAX_SERVERINFO_STRING];
int numplayers;
struct {
int userid;
int frags;
float time;
int ping;
char name[64];
char skin[64];
char topc;
char botc;
} players[MAX_CLIENTS];
} serverdetailedinfo_t;
//hold minimum info.
typedef struct serverinfo_s {
char name[64]; //hostname.
netadr_t adr;
unsigned char players;
unsigned char maxplayers;
qbyte special; //flags
qbyte sends;
qbyte insortedlist;
qbyte numhumans;
qbyte numbots;
qbyte freeslots;
qbyte protocol;
char modname[8+1];
char qcstatus[8+1];
char gamedir[8+1];
char map[16];
unsigned short gameversion;
unsigned short ping;
short tl;
short fl;
float refreshtime;
serverdetailedinfo_t *moreinfo;
struct serverinfo_s *next;
} serverinfo_t;
typedef struct master_s{
struct master_s *next;
netadr_t adr;
char *address; //text based address (http servers)
struct dl_download *dl;
int type;
int servertype; //filled in for http servers
int sends; /*needs to resend?*/
char name[1];
} master_t;
extern struct selectedserver_s {
qboolean inuse;
netadr_t adr;
serverdetailedinfo_t *detail;
int linenum;
} selectedserver;
typedef struct player_s {
char name[16];
int frags;
int colour;
char skin[8];
netadr_t adr;
struct player_s *next;
} player_t;
void SListOptionChanged(serverinfo_t *newserver);
extern serverinfo_t *firstserver;
extern master_t *master;
extern player_t *mplayers;
void Master_SetupSockets(void);
void CL_QueryServers(void);
int Master_CheckPollSockets(void);
void MasterInfo_Shutdown(void);
void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles);
serverinfo_t *Master_InfoForServer (netadr_t *addr);
serverinfo_t *Master_InfoForNum (int num);
unsigned int Master_TotalCount(void);
unsigned int Master_NumPolled(void);
void Master_SetupSockets(void);
void Master_QueryServer(serverinfo_t *server);
void MasterInfo_WriteServers(void);
int Master_KeyForName(char *keyname);
float Master_ReadKeyFloat(serverinfo_t *server, int keynum);
char *Master_ReadKeyString(serverinfo_t *server, int keynum);
void Master_SortServers(void);
void Master_SetSortField(hostcachekey_t field, qboolean descending);
hostcachekey_t Master_GetSortField(void);
qboolean Master_GetSortDescending(void);
int Master_NumSorted(void);
void Master_ClearMasks(void);
serverinfo_t *Master_SortedServer(int idx);
void Master_SetMaskString(qboolean or, hostcachekey_t field, char *param, slist_test_t testop);
void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop);